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Merge pull request #77 from ChrisAdderley/dev
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Release 1.1.4
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ChrisAdderley authored Jul 9, 2019
2 parents 77ce51a + 876f972 commit 6e5a14f
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4 changes: 2 additions & 2 deletions .mod_data.yml
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Expand Up @@ -11,13 +11,13 @@ dependencies: # Configure dependencies
version: 4.0.2
location: s3
B9PartSwitch:
version: 2.7.1
version: 2.8.0
location: s3
CommunityResourcePack:
version: 1.0.0
location: s3
DynamicBatteryStorage:
tag: 1.4.1
tag: 2.0.0
location: github
repository: ChrisAdderley/DynamicBatteryStorage
deploy:
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2 changes: 1 addition & 1 deletion GameData/CryoTanks/Patches/CryoTanksFuelTankSwitcher.cfg
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Expand Up @@ -238,7 +238,7 @@
name = ModuleCryoTank
// in Ec per 1000 units per second
CoolingCost = 0.09
CoolingEnabled = True
CoolingEnabled = False
BOILOFFCONFIG
{
FuelName = LqdHydrogen
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2 changes: 1 addition & 1 deletion GameData/CryoTanks/Versioning/CryoTanks.version
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Expand Up @@ -6,7 +6,7 @@
{
"MAJOR":1,
"MINOR":1,
"PATCH":3,
"PATCH":4,
"BUILD":0
},
"KSP_VERSION":
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32 changes: 32 additions & 0 deletions changelog.txt
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@@ -1,3 +1,35 @@
v1.1.4
------
- Updated B9PartSwitch to 2.8.0
- Updated DynamicBatteryStorage to 2.0.0
- Complete rebuild
- Mod now acts as a general power and thermal design tool as well as its previous functions
- Added toolbar icon to open a Vessel Systems Management window
- Vessel Systems Management Window
- Allows player to view relevant Thermal and Electrical summary of the current vessel in VAB or flight
- Electrical summary:
- Shows whole-vessel power flows, separated into consumption and generation
- VAB panel has a tool to simulate distance effects on solar panel efficiency
- Estimates time to drain or time to charge batteries
- Can drill down to part categories (eg. Solar Panels, Harvesters, etc)
- Can drill down to individual parts
- Handles these module types
- Stock: ModuleDeployableSolarPanel, ModuleGenerator, ModuleResourceConverter, ModuleActiveRadiator, ModuleResourceHarvester, ModuleCommand, ModuleLight, ModuleDataTransmitter, ModuleEnginesFX, ModuleAlternator
- NF Suite: ModuleCurvedSolarPanel, FissionGenerator, ModuleRadioisotopeGenerator, ModuleCryoTank, ModuleAntimatterTank, ModuleChargeableEngine, ModuleDeployableCentrifuge, DischargeCapacitor (partial)
- RealBattery: RealBattery
- Other: KopernicusSolarPanel
- Thermal mode:
- Shows whole-vessel core heat flows, separated into draw and generation
- Can drill down to part categories (eg. Solar Panels, Harvesters, etc)
- Can drill down to individual parts
- NOTE: does not handle non-core heat(eg re-entry, engines, solar)
- NOTE: does not make a distinction between adjacent-only radiators and full-vessel radiators
- Handles relevant module types
- Stock: ModuleCoreHeat (Passive heat only eg RTG), ModuleResourceConverter, ModuleActiveRadiator, ModuleResourceHarvester
- NF Suite: FissionReactor, ModuleFusionCore
- Customize settings with DynamicBatteryStorageSettings.cfg
- Changed LH2/O tank switcher patch to not activate cooling by default as such tanks are on average intended to be uncooled (thanks Zorg)

v1.1.3
------
- Updated B9PartSwitch to 2.7.1
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6 changes: 3 additions & 3 deletions readme.txt
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=================
Cryo Tanks v1.1.3
Cryo Tanks v1.1.4
=================

A mod pack for Kerbal Space Program, specifically supporting my other mods Kerbal Atomics (https://github.com/ChrisAdderley/KerbalAtomics) and Cryogenic Engines (https://github.com/ChrisAdderley/CryoEngines), dealing with cryogenic fuels, their storage and their properties.
Expand All @@ -20,10 +20,10 @@ DEPENDENCIES
============

Required:
- B9PartSwitch (2.7.1)
- B9PartSwitch (2.8.0)
- Community Resource Pack (1.0.0)
- ModuleManager (4.0.2)
- DynamicBatteryStorage (1.4.1)
- DynamicBatteryStorage (2.0.0)

Optional
- Community Tech Tree (v2.2+)
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