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playandloadsound() loads sound, and plays it based on user defined values.
playandloadsound("sound/jumpsound", 1, 22050, 0, 100, 0, false, 0); //plays a 22050hz sound at panning 0, 100% volume and doesn't loop
playandloadsound(file, channel, frequency, sample-format, volume, panning, loop, loop-starting-point);