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CAD Framework Evaluation #5037

Answered by bdach
DJGosnell asked this question in Q&A
Feb 16, 2022 · 1 comments · 2 replies
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Provide low level access to the rendering pipeline to draw many lines (10s of thousands), with or without hit detection.

Somewhat doable via drawables with custom draw nodes - you'd have to set up your own vertex batches (example from game). If you're looking at even lower level then you'd have to issue your own GL calls.

Hit detection you'd have to roll your own.

Built-in panning and zooming of Drawable content.

This depends on what you're looking for. Game already has zoomable containers but with a CAD solution I presume you're looking for essentially a vector graphics editor (limitless zoom, etc.) Probably would be a fair amount of work involved to make that work fast (i.e. limit r…

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@peppy
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peppy Feb 17, 2022
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@DJGosnell
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