diff --git a/news/2024/2024-03-20-bespoke-music-in-osu.md b/news/2024/2024-03-20-bespoke-music-in-osu.md index 40e3b775449a..281227985d5c 100644 --- a/news/2024/2024-03-20-bespoke-music-in-osu.md +++ b/news/2024/2024-03-20-bespoke-music-in-osu.md @@ -30,7 +30,7 @@ It means that osu! originals don't only refer to songs commissioned by the osu! ![](/wiki/shared/news/2024-03-20-bespoke-music-in-osu/fa-listing-original-label.png) -You can peruse all of the **478 osu! originals** over in the [osu! originals wiki article](/wiki/osu!_originals). If you're an artist or event organiser and don't see your songs in there, please [reach](/wiki/Community/osu!_Discord_server) [out](https://osu.ppy.sh/users/5773079)! +You can peruse all of the **478 osu! originals** over in the [osu! originals wiki article](/wiki/osu!_originals). If you're an artist or event organiser and don't see your songs in there, please [reach](/wiki/Community/Discord_servers#official) [out](https://osu.ppy.sh/users/5773079)! ## osu! World Cups diff --git a/news/2024/2024-08-17-osu!-deskmats.md b/news/2024/2024-08-17-osu!-deskmats.md index 9f3926d4f31f..979b078c2d72 100644 --- a/news/2024/2024-08-17-osu!-deskmats.md +++ b/news/2024/2024-08-17-osu!-deskmats.md @@ -18,17 +18,13 @@ So we expanded. ## [circle clicker deskmat](https://osu.ppy.sh/store/products/1347) -***This design is sold out already! You'll be able to purchase it again in roughly 1-2 weeks. See the [@osugame Twitter](https://twitter.com/osugame) for current status, or hit this button on the [store page](https://osu.ppy.sh/store/products/1347):*** - -![](/wiki/shared/news/2024-08-17-osu-deskmats/stock.png) - This cursor dance through the ~~fool moon~~ night sky is a simple homage to the osu! player's daily routine: clicking circles at mach speed atop a 100% dimmed background. [![](/wiki/shared/news/2024-08-17-osu-deskmats/splash.jpg)](https://osu.ppy.sh/store/products/1347) Doubling the width of our previous deskmat, this titan is guaranteed to hold your mouse, keyboard, tablet, and at least 19 pippi plushies. -[![](/wiki/shared/news/2024-08-17-osu-deskmats/stats.jpg)](https://osu.ppy.sh/store/products/1347) +[![](/wiki/shared/news/2024-08-17-osu-deskmats/stats.jpg?1)](https://osu.ppy.sh/store/products/1347) And most importantly, it looks really cool. diff --git a/news/2024/2024-08-21-project-loved-august-2024.md b/news/2024/2024-08-21-project-loved-august-2024.md new file mode 100644 index 000000000000..a1bb0befc577 --- /dev/null +++ b/news/2024/2024-08-21-project-loved-august-2024.md @@ -0,0 +1,447 @@ +--- +layout: post +title: "Project Loved: August 2024" +date: 2024-08-21 20:30:00 +0000 +series: Project Loved +--- + +Bask in the soothing sun and enjoy a catalogue of fancy Loved picks here! + +![](/wiki/shared/news/banners/project-loved-2.jpg) + +If perchance you're unfamiliar with what we do, Project Loved hosts community voting polls each month to determine which beatmaps get added to the [Loved category](https://osu.ppy.sh/beatmapsets?s=loved). All of the beatmaps are chosen by the [Loved captains](https://loved.sh/contributors) of their respective game modes. You can click on the banners below for each pick to vote on the poll for that map, and there is a description underneath each banner written by a Loved captain. There is also a [Project Loved forum](https://osu.ppy.sh/community/forums/120) as well if you want to view the polls directly. The voting stage lasts for 10 days, so don't forget to vote! + +More info can be found on the [wiki page](/wiki/Community/Project_Loved) and [website](https://loved.sh). + +Before we proceed, you may want to take a moment to check out last month's results by clicking the links below: + +- [Results for osu!](https://osu.ppy.sh/community/forums/topics/1952689) +- [Results for osu!taiko](https://osu.ppy.sh/community/forums/topics/1952688) +- [Results for osu!catch](https://osu.ppy.sh/community/forums/topics/1952687) +- [Results for osu!mania](https://osu.ppy.sh/community/forums/topics/1952686) + +As always, if you're interested in participating in Project Loved discussions for a specific game mode, check out the various Project Loved community Discord servers linked below! + +[![osu! Project Loved Discord server banner](/wiki/shared/news/banners/project-loved/banner-osu.png)](https://discord.gg/gn58Uk5sTE) + +[![osu!taiko Project Loved Discord server banner](/wiki/shared/news/banners/project-loved/banner-taiko.png)](https://discord.gg/BuJ6TVPmtN) + +[![osu!catch Project Loved Discord server banner](/wiki/shared/news/banners/project-loved/banner-catch.png)](https://discord.gg/phgtyS4UCh) + +[![osu!mania Project Loved Discord server banner](/wiki/shared/news/banners/project-loved/banner-mania.png)](https://discord.gg/Ededv7m) + +### Navigation + +- [osu!](#osu!) +- [osu!taiko](#osu!taiko) +- [osu!catch](#osu!catch) +- [osu!mania](#osu!mania) + +## osu! + +The osu! Loved candidates were chosen by [Aistre](https://osu.ppy.sh/users/4879380), [chiv](https://osu.ppy.sh/users/6701656), [Lilian](https://osu.ppy.sh/users/8589120), [megumic](https://osu.ppy.sh/users/7537133), [Mismagius](https://osu.ppy.sh/users/19048), and [Skill](https://osu.ppy.sh/users/7802027)! + +**[Download the August 2024 Project Loved osu! beatmap pack here! (89 MB)](https://osu.ppy.sh/beatmaps/packs/LR8)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1228443.jpg)](https://osu.ppy.sh/community/forums/topics/1966744) + +[ARM (IOSYS) feat. Houshou Marine - Ahoy!! Warera Houshou Kaizoku Dan\*](https://osu.ppy.sh/beatmapsets/1228443#osu) by [Antares-](https://osu.ppy.sh/users/2194763), [PaRaDogi](https://osu.ppy.sh/users/2054596), and [Respirte](https://osu.ppy.sh/users/9870167)\ +170 BPM, 1:42 | 1.56★ – 6.47★\ +*description written by [Aistre](https://osu.ppy.sh/users/4879380)* + +Ahoy!! We are the Loved pirates ☆ + +Avast ye, landlubbers! It's time to release yer inner pirates and join captain [Antares-](https://osu.ppy.sh/users/2194763), and quartermasters [PaRaDogi](https://osu.ppy.sh/users/2054596) and [Respirte](https://osu.ppy.sh/users/9870167) on the waves for this month's *Popular Playcount*, [Ahoy!! Warera Houshou Kaizoku Dan\*](https://osu.ppy.sh/beatmapsets/1228443#osu/2557387)!! + +This one has been racking up a hefty following in the Graveyard with over 530,000 plays and probably a map you've encountered in a multiplayer lobby somewhere, so we think this is a great fit for the category and for Loved. With a complete spread of difficulties, there's something for every skill level to enjoy. + +Convinced? Go cast yer vote and let's set sail!! Yousoro\~!! ☆ + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/832146.jpg)](https://osu.ppy.sh/community/forums/topics/1966743) + +[t+pazolite - UMMU](https://osu.ppy.sh/beatmapsets/832146#osu) by [Bazuso](https://osu.ppy.sh/users/11726139)\ +180 BPM, 2:01 | 8.79★\ +*description written by [megumic](https://osu.ppy.sh/users/7537133)* + +No time to waste thinking back and forth for this one — it's [t+pazolite - UMMU](https://osu.ppy.sh/beatmapsets/832146#osu) for this month's second *Popular Playcounts* pick! + +Wow... how kind of [Bazuso](https://osu.ppy.sh/users/11726139) to take us to the beach for a fun and relaxing time... "U make me upper," he muttered under his breath. Before I even had a chance to make sense of what that meant, an ominous countdown grabbed the attention of everyone nearby. Immediately, I was thrust into a whirlwind of back-and-forth patterns, each one more intense than the last. I was struggling to keep pace with the relentless barrage. But as the map progressed, I started to see the method in the madness, the artistry in every carefully placed slider and burst. It's like Bazuso was guiding me, daring me to push past my limits. + +I gave myself a moment to breathe before the map's final section, feeling Bazuso's presence beside me. With a final surge of determination, I conquered the spaced geometric streams, the last note hitting with a satisfying thud. Exhausted but elated, I realized this was no ordinary map — it was a test of endurance, skill, and sheer willpower. And I passed. + +Now, it's time to cast your vote and ensure this masterpiece takes its rightful place in the Loved section. After all, the experience I just had is one that every player should face. + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/77504.jpg)](https://osu.ppy.sh/community/forums/topics/1966742) + +[Falcom Sound Team jdk - RELEASE OF THE FAR WEST OCEAN](https://osu.ppy.sh/beatmapsets/77504#osu) by [CSY the corrupt](https://osu.ppy.sh/users/304513)\ +260.86 BPM, 1:37 | 6.74★\ +*description written by [Lilian](https://osu.ppy.sh/users/8589120)* + +For this month's *Outstanding Oldies*, we've got [Falcom Sound Team jdk - RELEASE OF THE FAR WEST OCEAN](https://osu.ppy.sh/beatmapsets/77504#osu) by [CSY the corrupt](https://osu.ppy.sh/users/304513). + +This map was uploaded back in February of 2013, back when mappers were known as "cartographers" and top players were aiming with quill and parchment — from the geometric patterning and difficulty settings, you can tell right away. Despite its short 1:36 runtime, it's absolutely loaded with charm and still holds up as a unique and near-addicting experience over a decade later. Special shoutout to this absolute tune from Falcom Sound Team as well. What's not to love?? d\[-_-\]b + +If this ancient cartography appeals to you, make sure to cast yes for your vote! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/648652.jpg)](https://osu.ppy.sh/community/forums/topics/1966741) + +[lapix - Discloze (Extended)](https://osu.ppy.sh/beatmapsets/648652#osu) by [sionKotori](https://osu.ppy.sh/users/1083407)\ +145 BPM, 5:10 | 5.98★\ +*description written by [Aistre](https://osu.ppy.sh/users/4879380)* + +This month's *Small Spectacles* pick is [lapix - Discloze (Extended)](https://osu.ppy.sh/beatmapsets/648652#osu/1374107) by [sionKotori](https://osu.ppy.sh/users/1083407)! + +I'm sure you've all heard of lapix, the rhythm game giant known for his groovy and catchy hi-tech songs and this one is no different — this map is 5 minutes of masterfully crafted alt-tech mapping and sits at 5.98★. If you're a big fan (like me!) of the 2017 tech style defined by heavily structured but gameplay-focused patterns and sharp aesthetics, then I suggest you check *Discloze* out and head to the thread to cast your vote! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1762036.jpg)](https://osu.ppy.sh/community/forums/topics/1966740) + +[m108 - Shining Stella](https://osu.ppy.sh/beatmapsets/1762036#osu) by [gazimal](https://osu.ppy.sh/users/6055351)\ +172 BPM, 3:58 | 8.47★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +This month's Daredevil Difficulties is... wait.... this can't be.... + +Yes, [gazimal](https://osu.ppy.sh/users/6055351) has made his long-awaited debut into Loved with none other than [Shining Stella](https://osu.ppy.sh/beatmapsets/1762036#osu/3606457). This demonic conglomeration of pure aim control impels only the best to straight up lock in for 4 minutes of cutstreams, wiggletech, I promise I'm not making up words, and overall cursor control. Of course, gazimal delivers with an extremely fun skillcap map, and I promise that this is just the beginning for what's to come. 👍👍 + +Remember to vote yes, and see you guys on [Twitter](https://twitter.com/Foworum)! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1670825.jpg)](https://osu.ppy.sh/community/forums/topics/1966739) + +[bulow - Revolver (Sped Up Ver.)](https://osu.ppy.sh/beatmapsets/1670825#osu) by [Nattu](https://osu.ppy.sh/users/1886722), [-ImaHitoKato](https://osu.ppy.sh/users/32507787), [arutama](https://osu.ppy.sh/users/20699395), [Azrealy](https://osu.ppy.sh/users/12235272), [defreeyay](https://osu.ppy.sh/users/11913657), [ent](https://osu.ppy.sh/users/10261883), [FackeL](https://osu.ppy.sh/users/15899606), [Froskya](https://osu.ppy.sh/users/4230454), [im cute](https://osu.ppy.sh/users/10374819), [InsertUsernamev](https://osu.ppy.sh/users/22686604), [Laquarius](https://osu.ppy.sh/users/18319978), [Lucius Aika](https://osu.ppy.sh/users/27338583), [Mekadon](https://osu.ppy.sh/users/10827686), [NoFail](https://osu.ppy.sh/users/16798335), [OKSY](https://osu.ppy.sh/users/19484011), [perevod](https://osu.ppy.sh/users/19821599), and [tatemae](https://osu.ppy.sh/users/5223028)\ +205 BPM, 2:13 | 1.99★ – 7.46★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +RANKED REJECTS.... your favourite category's favourite category! It's time for another ultracollab. + +[Nattu](https://osu.ppy.sh/users/1886722) is back for Loved with a huge megaset of bulow's [Revolver](https://osu.ppy.sh/beatmapsets/1670825#osu/3981167). Featuring a ton of difficulties from multiple mappers across the globe lies the cherry on top in the Collab diff, where your favourite mappers like [Mazzerin](https://osu.ppy.sh/users/2942381), [fanzhen](https://osu.ppy.sh/users/418699), [handsome](https://osu.ppy.sh/users/2123087) and [tatemae](https://osu.ppy.sh/users/5223028) finally get together on a fire track. Most difficulties all have completely different mapping styles, so whether you want to play some crazy flow on Nattu's difficulty, simple aim and burst from [Azrealy](https://osu.ppy.sh/users/12235272), or the multiple tech styles throughout the collab, there's definitely something for everyone here. + +🎵 Everybody watch her, don't try to stop her, anyone have the time? + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1799342.jpg)](https://osu.ppy.sh/community/forums/topics/1966738) + +[bill wurtz - slow down](https://osu.ppy.sh/beatmapsets/1799342#osu) by [hehe](https://osu.ppy.sh/users/2123087)\ +186 BPM, 3:13 | 5.38★\ +*description written by [megumic](https://osu.ppy.sh/users/7537133)* + +
+ +
+ +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/865575.jpg)](https://osu.ppy.sh/community/forums/topics/1966737) + +[Sheet Music Boss - RUSH E](https://osu.ppy.sh/beatmapsets/865575#osu) by [Fawx](https://osu.ppy.sh/users/7093736)\ +155 BPM, 2:19 | 6.43★\ +*description written by [Mismagius](https://osu.ppy.sh/users/19048)* + +For this month's Meme Monstrosities, here's **E**. Or rather, [**RUSH E**](https://osu.ppy.sh/beatmapsets/865575#osu), mapped by [Fawx](https://osu.ppy.sh/users/7093736). + +One of the most played beatmaps in the entire Graveyard section, it doesn't even need an introduction. All you need to know is that you have to **rush** through these streams. As the beatmap gets faster, and faster, and faster, the sense of dread and desperation grows. Can you survive through the end? + +**E**. + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/951959.jpg)](https://osu.ppy.sh/community/forums/topics/1966736) + +[the girl next door - ON TOP](https://osu.ppy.sh/beatmapsets/951959#osu) by [Akagi-](https://osu.ppy.sh/users/5611671)\ +147.6 – 147.63 BPM, 2:09 | 1.99★ – 4.70★\ +*description written by [Mismagius](https://osu.ppy.sh/users/19048)* + +For this month's Chill Champions, here are your lo-fi hip-hop chill beats to play osu! to. + +[Akagi-](https://osu.ppy.sh/users/5611671)'s beatmap of [the girl next door - ON TOP](https://osu.ppy.sh/beatmapsets/951959#osu) is filled with comfortable patterns, perfect for you to chill and relax. With over 1,300,000 plays and 1,000 favourites, this is another highlight from the community that we simply couldn't ignore and is a perfect fit for the category. Not only that, but we have a multitude of new and old difficulties to showcase the mapper's improvement over time. If you were used to the old difficulties, no worries, we are putting them up for Loved as well! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1929702.jpg)](https://osu.ppy.sh/community/forums/topics/1966735) + +[DJ SHARPNEL - CYBER INDUCTANCE](https://osu.ppy.sh/beatmapsets/1929702#osu) by [jellium](https://osu.ppy.sh/users/14758501)\ +191 – 267.4 BPM, 4:50 | 6.09★ – 8.69★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +🚨🚨🚨 WARNING! DJ SHARPNEL RATE EDIT SHRED BACK FOR LOVED WILDCARD 🚨🚨🚨 + +Akin to the infamous [Gate Openerz](https://osu.ppy.sh/beatmapsets/1435435#osu/2972131), [jellium](https://osu.ppy.sh/users/14758501) finally ventures into the Loved section with his take on [CYBER INDUCTANCE](https://osu.ppy.sh/beatmapsets/1929702#osu/3985930). Relentless deathstreams at your BPM of choice are matched alongside a turbobanger — which really shows how DJ SHARPNEL never misses. *Fake Promise*? Check. *Back to the gate*? Absolutely. *StrangeProgram*? ~~Ok that song is actually kinda bad.~~ Anyways, you get the point. + +Please vote "YES!" on this map! One step at a time.... the speed agenda will finally be in full pursuit throughout the Loved section... + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1002449.jpg)](https://osu.ppy.sh/community/forums/topics/1966734) + +[Himeringo - Cruel Clocks](https://osu.ppy.sh/beatmapsets/1002449#osu) by [Nameless Player](https://osu.ppy.sh/users/4133758)\ +220 BPM, 4:24 | 8.07★\ +*description written by [Skill](https://osu.ppy.sh/users/7802027)* + +The Second Wildcard for this month is [Nameless Player](https://osu.ppy.sh/users/4133758)'s map of [Himeringo - Cruel Clocks](https://osu.ppy.sh/beatmapsets/1002449#osu). + +This song is such a classic, amazing cover by Himeringo. Nameless Player does a really good job representing the intensity of this song with jumps. Unlike most other "aim maps", this map has a lot of structure and thought put into it, which all ties in really well. With 4 minutes of 8.07★ unfiltered aim consistency, this map is quite the challenge. This could very well be considered for Ranked if it was actually pushed by the mapper, but it seems to be of low interest to them. That's why it can have its place here in Loved. + +Want to see this map with a leaderboard? Vote now! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/2053038.jpg)](https://osu.ppy.sh/community/forums/topics/1966733) + +[siinamota feat. Kagamine Rin - Shoujo A](https://osu.ppy.sh/beatmapsets/2053038#osu) by [mrekk](https://osu.ppy.sh/users/7562902), [FlyingTuna](https://osu.ppy.sh/users/9224078), [Plasma](https://osu.ppy.sh/users/10077431), [Raijodo](https://osu.ppy.sh/users/13400075), [Share](https://osu.ppy.sh/users/14305018), and [Tedda](https://osu.ppy.sh/users/6906789)\ +260 BPM, 3:50 | 7.20★ – 9.56★\ +*description written by [Skill](https://osu.ppy.sh/users/7802027)* + +Last but not least, The Third Wildcard for this month is [mrekk](https://osu.ppy.sh/users/7562902)'s mapset of [siinamota feat. Kagamine Rin - Shoujo A](https://osu.ppy.sh/beatmapsets/2053038#osu). + +Featuring [FlyingTuna](https://osu.ppy.sh/users/9224078), [Plasma](https://osu.ppy.sh/users/10077431), [Raijodo](https://osu.ppy.sh/users/13400075), [Share](https://osu.ppy.sh/users/14305018), and [Tedda](https://osu.ppy.sh/users/6906789), this is an absolute stacked set by well-known players/mappers. A very trendy song of the past year, mrekk's goal with this set is very clear. A popular map by the #1 player on osu!. + +This set ranges from 9.56★ to 7.2★, showing that this is a set for the very best just like the mapper himself. All difficulties except the Raijodo x FlyingTuna collab are very straightforward aim maps to attract the very best of that skillset. The Raijodo x FlyingTuna difficulty might still be aim but nowhere near the rest. At a very quick glance, you can see that it's AR 8.5, littered with many geometrical/alternate-y patterns at 260 BPM. It's absolute hell if you don't specialize in low AR aim. + +Amassing nearly 100,000 playcount and 380+ favorites, there's no doubt that this map deserves a chance here. Want to see the #1 player get his first Loved map? It's up to you, vote now! + +## osu!taiko + +The osu!taiko Loved candidates were chosen by [Boaz](https://osu.ppy.sh/users/13302996), [Eriha](https://osu.ppy.sh/users/16320311), and [Roxy-](https://osu.ppy.sh/users/11931563)! + +**[Download the August 2024 Project Loved osu!taiko beatmap pack here! (13 MB)](https://osu.ppy.sh/beatmaps/packs/LR7)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1280928.jpg)](https://osu.ppy.sh/community/forums/topics/1966732) + +[TUYU - Anoyo-iki no Bus ni Notte Saraba. (a? edit)](https://osu.ppy.sh/beatmapsets/1280928#taiko) by [7_7](https://osu.ppy.sh/users/7491106)\ +280 BPM, 2:43 | 6.88★\ +*description written by [Eriha](https://osu.ppy.sh/users/16320311)* + +This month we present a map featuring a song remixed by a Featured Artist and mapped by another Featured Artist! + +[TUYU - Anoyo-iki no Bus ni Notte Saraba. (a? edit)](https://osu.ppy.sh/beatmapsets/1280928#taiko/2660687) was remixed by [A? (Aquestion)](https://osu.ppy.sh/beatmaps/artists/173) and mapped by [7_7](https://osu.ppy.sh/beatmaps/artists/356). The BPM is 280 and the overall speed is fast, and there are few breaks, making this a challenging map for beginners. Also, the volume and the placement of the notes at the end is very crazy, and one cannot relax until the very end to achieve an S-rank! + +The original song has been Ranked/Loved a lot in osu!taiko, but it is very rare to find such a high-level map with this song, and it is a very fun map to beat! + +Have fun! Enjoy!! <3 + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1092453.jpg)](https://osu.ppy.sh/community/forums/topics/1966731) + +[katagiri - Heisei Memehunters (Lzie Remix)](https://osu.ppy.sh/beatmapsets/1092453#taiko) by [applerss](https://osu.ppy.sh/users/983349)\ +320 BPM, 3:37 | 8.01★, 8.48★\ +*description written by [Roxy-](https://osu.ppy.sh/users/11931563)* + +Do you like a challenging, difficult map? + +If so, we'd like to introduce [katagiri - Heisei Memehunters (Lzie Remix)](https://osu.ppy.sh/beatmapsets/1092453#taiko/2283616) mapped by [applerss](https://osu.ppy.sh/users/983349)! + +This map clocks in at 320 BPM with a high density of 1/4 and 1/6 patterns! If you want to strengthen your fingers, this is a very good choice, and possibly the best map for you! If you are not confident in your skills, don't worry! There is a nerfed difficulty with only 1/4 patterns! We hope you take on both of them and join us in developing your skills! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/856990.jpg)](https://osu.ppy.sh/community/forums/topics/1966730) + +[Hiro - VERTeX](https://osu.ppy.sh/beatmapsets/856990#taiko) by [Nwolf](https://osu.ppy.sh/users/1910766)\ +237 BPM, 1:55 | 5.57★\ +*description written by [Boaz](https://osu.ppy.sh/users/13302996)* + +A dream come true for some, a nightmare for most. [Nwolf](https://osu.ppy.sh/users/1910766)'s infamous map, [VERTeX](https://osu.ppy.sh/beatmapsets/856990#taiko/1790210), finally enters the Loved voting! + +If you've never heard of this map, let me fill you in on it: *VERTeX* seems like an innocent map at first glance, but soon enough you'll be met with many 1/2 finishers. With both the older mapping style and the challenging finishers, this map can serve as the perfect finisher training map. This map is also perfect for testing your finisher skills compared to others since the ending gets quite hard. + +Are you ready to take these finishers head on? Make sure to cast your vote in the Project Loved August edition! + +## osu!catch + +The osu!catch Loved candidates were chosen by [coolkid](https://osu.ppy.sh/users/7620002) and [wwwww](https://osu.ppy.sh/users/8434466)! + +**[Download the August 2024 Project Loved osu!catch beatmap pack here! (13 MB)](https://osu.ppy.sh/beatmaps/packs/LR6)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/364795.jpg)](https://osu.ppy.sh/community/forums/topics/1966729) + +[ETIA. - Firestorm](https://osu.ppy.sh/beatmapsets/364795#fruits) by [INO](https://osu.ppy.sh/users/904219)\ +177 BPM, 1:54 | 7.05★\ +*description written by [coolkid](https://osu.ppy.sh/users/7620002)* + +Coming in for August's Project Loved, we have the return of INO with his old-school [ETIA. - Firestorm.](https://osu.ppy.sh/beatmapsets/364795#fruits/800693) + +This classic INO map, mapped in 2015, demonstrates snaps, precision, and platter control more than anything, including a high CS rate of 5 and a low AR of 9.5. Playing through this reminded me partially of [CLSW](https://osu.ppy.sh/users/531253)'s [Seven Deadly Sins Series Maps Compilation](https://osu.ppy.sh/beatmapsets/524546#fruits/1113361), specifically *Pet Peeve*. + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/2011573.jpg)](https://osu.ppy.sh/community/forums/topics/1966728) + +[Novasonic - Another Lie](https://osu.ppy.sh/beatmapsets/2011573#fruits) by [ExGon](https://osu.ppy.sh/users/214187)\ +136 BPM, 2:48 | 8.15★\ +*description written by [wwwww](https://osu.ppy.sh/users/8434466)* + +Perhaps one of the most recognizable maps of 2023 is being played on the grandest stage of USA vs SK. The mapper [ExGon](https://osu.ppy.sh/users/214187), exceptionally well versed in this skill set, allowed for an expertly designed Hard Rock test that won the hearts of those who had the pleasure of practicing the map. Pairing this with such a unique song generates an experience that can't be recreated by anyone besides the king himself. + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1443872.jpg)](https://osu.ppy.sh/community/forums/topics/1966727) + +[Camellia - Hello (BPM) 2021](https://osu.ppy.sh/beatmapsets/1443872#fruits) by [Bunnrei](https://osu.ppy.sh/users/829284)\ +252.62 BPM, 2:15 | 10.59★\ +*description written by [coolkid](https://osu.ppy.sh/users/7620002)* + +Yep. You can't have a Project Loved without a zoomer hyperwalk map waltzing its way in sometimes. But do any of you remember this one by chance? Well, this is more of a fun hyperwalk practice map than a challenging one, and hyperwalks are more suitable on a song like Camellia's [Hello (BPM) 2021](https://osu.ppy.sh/beatmapsets/1443872#fruits), set at a whopping 2021 BPM. Here is another by [Bunnrei](https://osu.ppy.sh/users/829284), who created hyperwalk maps like [LUZE \* Emew - Unmeiron](https://osu.ppy.sh/beatmapsets/578344#fruits/1224549). I hope you enjoy it. + +## osu!mania + +The osu!mania Loved candidates were chosen by [Carpihat](https://osu.ppy.sh/users/10085090), [elexire](https://osu.ppy.sh/users/9206093), [Maxus](https://osu.ppy.sh/users/4335785), [Paturages](https://osu.ppy.sh/users/1375479), [Silhoueska Elze](https://osu.ppy.sh/users/11517895), [SunApple](https://osu.ppy.sh/users/11817622), [taba2](https://osu.ppy.sh/users/7850508), and [YuEast 2018](https://osu.ppy.sh/users/13953619)! + +**[Download the August 2024 Project Loved osu!mania beatmap pack here! (175 MB)](https://osu.ppy.sh/beatmaps/packs/LR5)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/2041097.jpg)](https://osu.ppy.sh/community/forums/topics/1966726) + +[Slowpalace - give (Nightcore Ver.)](https://osu.ppy.sh/beatmapsets/2041097#mania) by [Micleak](https://osu.ppy.sh/users/16140674) and [Lott](https://osu.ppy.sh/users/13821222)\ +175 BPM, 2:13 | 3.72★\ +*description written by [Paturages](https://osu.ppy.sh/users/1375479)* + +[give (Nightcore Ver.)](https://osu.ppy.sh/beatmapsets/2041097#mania/4258224) certainly has a lot of tricks up its sleeves, with many SV patterns made to throw you off. As a [Vietnamese National Mania Championship 2023](https://osu.ppy.sh/community/forums/topics/1779599) Grand Ginals custom SV entry, [Micleak](https://osu.ppy.sh/users/16140674) and [Lott](https://osu.ppy.sh/users/13821222) had a lot of room for creativity and experimentation, both of which were applied in mass quantity on this map. + +This is going to be the first Loved feature of the infamous "initial reverse scroll" gimmick. It has been an obscure but somewhat known fact that mappers could, through the use of what is essentially magic, start off a map with a reverse scroll. Unfortunately, this can only be reversed once, so only initial gimmicks are possible. I think this is definitely the most convincing and polished execution of this gimmick to date. + +In the main drop, so-called "1-millisecond offset" gimmicks are applied for a really flashy visual experience. The idea is to offset simultaneous notes by 1 millisecond and apply high SV and BPM values to that single millisecond gap so that it looks like there's a gap, but there's not. One of those features is actually even a reference to Nivrad00's Aspire V entry [Chilli Daddy](https://osu.ppy.sh/beatmapsets/1236952#mania/2571106). + +These trends have been exploited more and more in actual tournament SVs lately, so this Loved nomination is kind of a precursor to more of those gimmicks in the future. We hope having more and more diverse execution of SVs despite technical limitations inspires other mappers, and... eventually unlocks more technical abilities in the future? Pretty please? 🥺👉👈 + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1222586.jpg)](https://osu.ppy.sh/community/forums/topics/1966725) + +[MY FIRST STORY feat. chelly (EGOIST) - 1,000,000 TIMES](https://osu.ppy.sh/beatmapsets/1222586#mania) by [11Bit](https://osu.ppy.sh/users/14804526)\ +200 – 280 BPM, 5:11 | 4.95★, 5.35★, 5.76★, 6.18★, 6.56★\ +*description written by [Silhoueska Elze](https://osu.ppy.sh/users/11517895)* + +A lot of [11Bit](https://osu.ppy.sh/users/14804526)'s charts cater more to the upper echelon of the playerbase; however, in this round of Loved, we are giving you something that could probably cover more players, regardless of what skill level you are at. Presenting... [1,000,000 TIMES](https://osu.ppy.sh/beatmapsets/1222586)! + +This beatmap focuses more on both the jumpstream and stamina skillsets. Luckily for you, the patterning isn't exactly the most difficult and technical, as sometimes jumpstreams could end up being broken, but this beatmap leans more towards straightforward territory. Then again though, trilling certainly is still a huge factor in this map, as you have to ensure that the control you have for this map is good enough that you do not end up rushing or falling behind on those patterns, while also balancing your stamina, as this is essentially 5 minutes of jumpstreams with only a few breaks in between. + +Being OD 8, thankfully, this isn't a beatmap that's extremely strict in accuracy, but it's still something to consider, especially with how control, stamina, and reading come into play. If 200 BPM is not enough for you, then we have rates from 1.1x to 1.4x, which would be around 220 up to as fast as 280 BPM! With this big BPM range, we hope that every player in different skill ratings will have fun and enjoy the chart as much as possible. + +Do you have what it takes to match the best of the best players at a faster rate? Would you want a test of accuracy and control? Or do you just want to see more of these straightforward jumpstream picks in Loved? If your answer is yes to any of these, don't hesitate to show your support to [11Bit](https://osu.ppy.sh/users/14804526) and give this map a favorable vote! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/2002455.jpg)](https://osu.ppy.sh/community/forums/topics/1966724) + +[BILLBOARDS - ISCHEZAYU (LIELESS FRENCHCORE BOOTLEG)](https://osu.ppy.sh/beatmapsets/2002455#mania) by [Jhown](https://osu.ppy.sh/users/14772488)\ +200 – 360 BPM, 2:05 | 5.11★ – 8.47★\ +*description written by [Silhoueska Elze](https://osu.ppy.sh/users/11517895)* + +It's about time [Jhown](https://osu.ppy.sh/users/14772488) gets some recognition in Project Loved, as they are very well known for their chordjack maps, and [ISCHEZAYU](https://osu.ppy.sh/beatmapsets/2002455) is certainly no exception! + +[ISCHEZAYU](https://osu.ppy.sh/beatmapsets/2002455) starts off already with some pretty dense chordjack patterning, where it goes: jump/hand -> quad -> jump/hand, for the most part. However, in a few occasions, it will suddenly go with repetitive quads, which could drain your stamina extremely fast. Luckily though, there are a few breaks which would ideally give you breathing room for a little bit; however, once those breaks are over, it's back to very stamina-draining chordjacks. This map in turn gives you so many challenges in terms of reading, control, and stamina. + +There are certainly opportunities for you to train these kinds of maps, as the base rate of this difficulty may not seem too much physically, and for the most part, would only really give you troubles on the reading aspect; however, if that is not enough to satisfy you, the mapset features rate-up difficulties up to 1.8x! Should you want to keep on grinding and push the limits of your chordjack control, physicality, and reading, then this map is certainly for you. + +Don't forget to leave your comments on the post, and most importantly, don't forget to give [Jhown](https://osu.ppy.sh/users/14772488) your support, and give this map YOUR yes vote! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1917756.jpg)](https://osu.ppy.sh/community/forums/topics/1966723) + +[Sharks & Chime - Water Elemental](https://osu.ppy.sh/beatmapsets/1917756#mania) by [Guilhermeziat](https://osu.ppy.sh/users/3661387)\ +150 BPM, 3:11 | 5.07★\ +*description written by [elexire](https://osu.ppy.sh/users/9206093)* + +[Guilhermeziat](https://osu.ppy.sh/users/3661387) has made many, many, MANY difficult charts in the past. For once, we're giving you something... quite normal? I say normal, but it's still very much a chart you can tell is from him. + +[Water Elemental](https://osu.ppy.sh/beatmapsets/1917756#mania) was used as the tech qualifier for [Speed of Light 3](https://osu.ppy.sh/community/forums/topics/1686361?n=1), and ended up being far and above the most popular qualifier out of the 6 (even when including the fact that two of them are no longer uploaded), so it's easy to say that people undoubtedly like it, which is great to see due to how controversial Guilhermeziat's charts can be at times. + +The chart takes a unique approach to a genre that's gained heavy traction in recent years, which would be "Color Bass". You've got many wubs and other dump-able sounds that allow for tons of room for expression, and the patterns absolutely nail the ideas behind the song into a playable chart. With the entire thing being dumped, the variety in snap usage gives a different feel for each sound, which really helps distinguish what you're playing, rather than having everything feel the same. Not to mention, even though I called this normal, it's still far from it. I hope you enjoy the trill at 01:41:584. + +To put it simply, this chart is good. Tech players like this. Rice players like this. You will like this. Go vote for this. + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/2004631.jpg)](https://osu.ppy.sh/community/forums/topics/1966722) + +[Polyphia - ABC (feat. Sophia Black)](https://osu.ppy.sh/beatmapsets/2004631#mania) by [nayeonie bunny](https://osu.ppy.sh/users/15187174)\ +140 BPM, 2:31 | 4.48★, 4.52★\ +*description written by [elexire](https://osu.ppy.sh/users/9206093)* + +Someone call [nayeonie bunny](https://osu.ppy.sh/users/15187174), because they're seeing their first chance at Loved with their chart of [ABC (feat. Sophia Black)](https://osu.ppy.sh/beatmapsets/2004631#mania)! + +Perhaps you've played some charts by nayeonie bunny before, and if you have, you'd know very well that they've got a great ability to make dump charts that have an addition of unique long notes in spots where it just... feels right? It's rather hard to explain, but the flow the long notes have make it feel much more interactive. Even if you're not a fan of that, you can play the low LN diff for, well, less long notes. Don't take the difficulty name literally though, as there's still a good amount of LNs, showing how this chart tries to stay true to its original identity. + +Speaking of original identities, you've also got two minor SV changes you need to look out for. Sounds bad, but you'd be surprised how many people enjoy it, as demonstrated by [4DM 2024](/wiki/Tournaments/4DM/2024) using it as a pick. This came as a big surprise since this is far from what anyone would call a tournament chart, yet people enjoyed this one being in the Quarterfinals pool! + +This chart truly conforms to nothing, and the rewards of doing that clearly show. If you've been wanting more spice in the Loved section, give this your vote! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1532787.jpg)](https://osu.ppy.sh/community/forums/topics/1966721) + +[FELT - FELT LN Collection](https://osu.ppy.sh/beatmapsets/1532787#mania) by [-\[Ulazis\]-](https://osu.ppy.sh/users/11144363)\ +121 – 240 BPM, 6:08 | 2.62★ – 7.03★\ +The \[delete\] difficulty is *not* being nominated for Loved.\ + +*description written by [SunApple](https://osu.ppy.sh/users/11817622)* + +There is something about FELT's music that has caused many LN maps to be made based on their songs. Maybe it's the close relation osu! has with *Touhou* or maybe it's the way the background instrumentals mix so well with their vocalist. Whatever the case, there are more than enough different maps to fill up multiple packs full of just FELT LN. However, I think [-\[Ulazis\]-'s](https://osu.ppy.sh/beatmapsets/1532787#mania/3497645) LN collection is the one that has garnered the most attention since it was made. + +The pack has a wide range of difficulties starting from *Reason*, a calm song which features simple releases where players can practice their fundamentals while relaxing to piano and amazing vocals. On the complete opposite side, *Lost in the Abyss* is a 5-minute gauntlet of 180 BPM LN steams which, even with breaks, can be difficult to overcome with high acc even if we include the lower OD of the map. + +If you are like me and started out your LN journey listening to FELT or if you are just starting to enjoy LNs and need a break from all the maps that you've been playing, be sure to vote "yes" in the poll! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1854331.jpg)](https://osu.ppy.sh/community/forums/topics/1966720) + +[Official HIGE DANdism - Bad for me (Dz'Xa's Amenpunk)](https://osu.ppy.sh/beatmapsets/1854331#mania) by [dressurf](https://osu.ppy.sh/users/758406)\ +200 BPM, 3:07 | 7.27★\ +*description written by [taba2](https://osu.ppy.sh/users/7850508)* + +[dressurf](https://osu.ppy.sh/users/758406) is making his way back into the Loved scene! No need to be intimidated by the high level of difficulty this time around. Here is a map that will make you "Happy". [Bad for me (Dz'Xa's Amenpunk)](https://osu.ppy.sh/beatmapsets/1854331#mania/3810526) by Official HIGE DANdism! + +The fast 200 BPM bootleg drums, comfortable low-density chordstreams, a variety of patterns including suitable hybrids, and visual note design will definitely put you in a "happy" mood, as the map description puts it. + +But beware of the occasional mini jacks and graces, even though these elements are a good example of his mapping style that adds to the fun. Challenging the FC could be a great way to enjoy this map. + +Don't forget to give your support on this chart, and cast your vote if you really enjoyed this entry! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/1710778.jpg)](https://osu.ppy.sh/community/forums/topics/1966719) + +[wotoha - Digital Life Hacker](https://osu.ppy.sh/beatmapsets/1710778#mania) by [LostCool](https://osu.ppy.sh/users/766374) and [KenZ](https://osu.ppy.sh/users/437945)\ +160 BPM, 3:24 | 9.49★\ +*description written by [Maxus](https://osu.ppy.sh/users/4335785)* + +For this month's pick, we present you with a map from veteran player [Lostcool](https://osu.ppy.sh/users/766374), who created a lot of masterpieces throughout his playing and charting journey! For this opportunity, we decided to choose [Digital Life Hacker](https://osu.ppy.sh/beatmapsets/1710778#mania/4009429) by wotoha! + +This chart was originally featured in the [osu!mania 7K World Cup 2023](/wiki/Tournaments/MWC/2023_7K) Grand Finals as the LN consistency pick, and true to its name, the chart features a lot of *O2Jam* patterns that have a lot of LN dumpstreams that are mainly delay-focused. These patterns require an immense amount of handspeed combined with coordination skills and a lot of shields, which get harder and denser towards the end. These are all the elements that got executed properly and make it a challenging yet really fun map to play for high-level players! + +We have been waiting for a while to make this map Loved, and we hope that you will show your support by casting a positive vote for the map if you enjoy this pick! + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/504283.jpg)](https://osu.ppy.sh/community/forums/topics/1966718) + +[DJ SHARPNEL - Tactical railroad](https://osu.ppy.sh/beatmapsets/504283#mania) by [qodtjr](https://osu.ppy.sh/users/3021168)\ +204.5 BPM, 4:24 | 6.21★, 7.57★\ +*description written by [Carpihat](https://osu.ppy.sh/users/10085090)* + +[qodtjr](https://osu.ppy.sh/users/3021168) is a very famous 7K mapper in osu!mania, and his beatmap is very helpful for players to train their skills while maintaining a certain quality. This time, we decided to nominate his [Tactical railroad](https://osu.ppy.sh/beatmapsets/504283). This beatmap has a long history, and its Destruction difficulty was featured in the [osu!mania 7K World Cup 2017](/wiki/Tournaments/MWC/2017_7K) Semifinals. The beatmap as a whole is very solid for players to train their skills. The beatmap as a whole is a significant challenge to the player's stamina, and it also requires an ability to cope with the bracket-y patterns at high BPM and lower density. + +[![](/wiki/shared/news/2024-08-21-project-loved-august-2024/680885.jpg)](https://osu.ppy.sh/community/forums/topics/1966717) + +[Kendrick Lamar - HUMBLE. (SKRILLEX REMIX)](https://osu.ppy.sh/beatmapsets/680885#mania) by [Marirose](https://osu.ppy.sh/users/1899763) and [biemote](https://osu.ppy.sh/users/799606)\ +150 BPM, 2:34 | 1.55★, 2.16★, 3.95★\ +*description written by [taba2](https://osu.ppy.sh/users/7850508)* + +BE HUMBLE. SIT DOWN. 5K IS COMING.\ +We introduce to you [Marirose](https://osu.ppy.sh/users/1899763)'s map of [HUMBLE. (SKRILLEX REMIX)](https://osu.ppy.sh/beatmapsets/680885) by Kendrick Lamar. + +Marirose was a pioneer of mania 5K scenes a long time ago and offered a lot of low-level maps. This map has a simple structure of hip-hop beats and dubstep, but it's fun enough to play and the representation of patterns in repeated beats also seems interesting. + +We think it's a good map for players entering 5K, and for skilled players, we can also recommend using Double Time. We are sure that this map is well qualified to be the first 5K single-spread Loved map set. + +Show your love to the set by sending your vote! + +--- + +The [Project Loved team](https://loved.sh/contributors) worked very hard to make sure that you enjoy this month's selection, and we hope you will be eagerly awaiting next month's edition! All maps that pass voting will show up on the [Loved beatmap listing](https://osu.ppy.sh/beatmapsets?s=loved) shortly after the polls end. Don't forget to cast your votes, otherwise the forest spirits might get upset. + +If you're curious about any further details about Project Loved, check out the [wiki page](/wiki/Community/Project_Loved) and [website](https://loved.sh/). Furthermore, check out the `#osu-loved` channel of the [osu! Discord server](https://discord.com/invite/ppy) if you have any questions, concerns, or are interested in helping out. + +See you next month! <3 + +—Hivie diff --git a/news/2024/2024-08-25-new-featured-artist-supa7onyz.md b/news/2024/2024-08-25-new-featured-artist-supa7onyz.md new file mode 100644 index 000000000000..f92f61ea1614 --- /dev/null +++ b/news/2024/2024-08-25-new-featured-artist-supa7onyz.md @@ -0,0 +1,55 @@ +--- +layout: post +title: "New Featured Artist: Supa7onyz" +date: 2024-08-25 19:45:00 +0000 +--- + +Let your eardrums experience the latest addition to our Featured Artist catalogue! + +![](https://assets.ppy.sh/artists/435/header.jpg) + +*Normal1zer*, *Broken Nerdz*, *The Doll Reaper*, *5-let*, *Noma Nadeshiko*, and... we'll stop listing there. This artist has more aliases than we can reasonably count, but most people know him as **Supa7onyz**: a Chinese producer who's emerging in both rhythm games and doujin communities! + +A grand total of **13** tracks are part of [**Supa7onyz**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/435), all of which are both pre-timed and undeniably awesome. + +While we're proud to bring **Supa7onyz** in as our newest Featured Artist, this isn't his first rodeo. osu! players who've spread their wings to other rhythm game players may know his role as sound engineer/director for *Paradigm:Reboot*, or one of his songs featured in games like *Phigros* and *Orzmic*, or even his involvement in osu! tournaments like *o!m LN3* or *MCNC7K 2023*. + +Most recently though, just about everyone should know him for his newest [osu! original](/wiki/osu!_originals) revealed literally today in the ongoing [osu!mania 4K World Cup 2024](/wiki/Tournaments/MWC/2024_4K)! For the clueless folks out there, witness his new tune in this video (and check out the other song previews): + +
+ +
+ +### Supa7onyz feat. 5-let - Les Cadences Magiques + +Play through [the brand-new world cup map](https://osu.ppy.sh/beatmapsets/2238686) hosted by [Toaph Daddy](https://osu.ppy.sh/users/7616811)! + + + +### Normal1zer vs. Broken Nerdz - Cybernetic Mastermind No.7 + +Flex your 6K osu!mania prowess with [this unorthodox map](https://osu.ppy.sh/beatmapsets/2184238) hosted by [BKwind](https://osu.ppy.sh/users/8900975)! + + + +### Noma Nadeshiko - Sanzu no Kawa Ninngyou Gekijyou + +Or if you're into osu!taiko, explore [this map](https://osu.ppy.sh/beatmapsets/2091610) by [ZTH](https://osu.ppy.sh/users/5258461) and [\[Zeth\]](https://osu.ppy.sh/users/9912966)! + + + +--- + +[**Supa7onyz**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/435) awaits your mouse clicks (two specifically: one to download a pretimed `.osz`, and another to open the file with osu!). Once in the editor, it'll only be about 50,000 clicks before you're done with a map! + +Instead of a new Featured Artist next week, we'll be announcing an update to the catalogue for one of our older artists! That still means we'll be throwing a ton of cool music your direction, so stay tuned. + +—pishifat diff --git a/news/2024/2024-08-25-pending-cup-2024.md b/news/2024/2024-08-25-pending-cup-2024.md new file mode 100644 index 000000000000..70ab79eef0af --- /dev/null +++ b/news/2024/2024-08-25-pending-cup-2024.md @@ -0,0 +1,149 @@ +--- +layout: post +title: Pending Cup 2024 +date: 2024-08-25 12:00:00 +0000 +--- + +The longest-running annual beatmapping contest is back — now on the big stage! + +![](/wiki/Contests/PDC/2024/img/banner.jpg) + +The Pending Cup is originally a Chinese mapping contest, which had its first iteration in 2013 held by [NatsumeRin](https://osu.ppy.sh/users/151679). Through the past years, the Pending Cup has always been a means of encouraging creative mapping and finding new talent across the entire mapping community, and it will always be the core value of the contest. + +Hosted by [Chaoslitz](https://osu.ppy.sh/users/3621552), [seros](https://osu.ppy.sh/users/10562853) and [Elayue](https://osu.ppy.sh/users/6400861), This year's edition will be expanding even further with a larger scale and prize pool. We strongly encourage and welcome you to participate in this event! + +For our Chinese contestants: [点击此处查看中文版主题。](https://osu.ppy.sh/community/forums/topics/1967986) + + + +## ![Schedule](/wiki/shared/news/2024-08-25-pending-cup-2024/schedule.jpg) + +| Event | Dates | +| --: | :-- | +| Beatmapping (2 months) | August 25 to October 24 (15:59 UTC) | +| Judging (1.5 months) | October 24 to December 9 | +| Results (1 week) | December 16 | + +*Beatmapping and judging phase deadlines are subject to change.* + +## ![Songs](/wiki/shared/news/2024-08-25-pending-cup-2024/songs.jpg) + +This year we have received permission to use two non-FA songs as part of our songs list. This also means we are revisiting a previous Pending Cup format of having **3** different categories of tracks: **Vocal**, **Instrumental**, and **Featured Artist**. + +### Vocal track + +| Song | qfeileadh feat. Resonance Moeko - Ars Nova ni Kassai o | +| :-- | :-- | +| **Artist** | [![Twitter](/wiki/shared/link/Twitter.png)](https://twitter.com/qfeileadh "Twitter") [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/user-684510694 "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@officialqfeileadh1081 "YouTube") | +| **Download** | [Beatmap template (2:47 / 185 BPM)](https://assets.ppy.sh/media/news/Pending%20Cup%202024%20-%20qfeileadh%20feat.%20Resonance%20Moeko%20-%20Ars%20Nova%20ni%20Kassai%20o.osz) | + +
+ +
+ +Immersed in art, guided by a dream, yet confined in suffering forever... This is our first song, *Ars Nova ni Kassai o* by qfeileadh feat. Resonance Moeko. This song was ranked 7th place in [BOFXVII](https://bmsoffighters.net/bofxvii/) and has since then received considerable attention among the general rhythm game community. Yet veiled beneath its heavenly vocal and classical grandeur is a challenge posed to the contestants: the time signature is a **little** bit irregular. + +### Instrumental track + +| Song | ASA – Assault TAXI | +| :-- | :-- | +| **Artist** | [![Twitter](/wiki/shared/link/Twitter.png)](https://twitter.com/cupchi_n0 "Twitter") [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/bokuasa "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@user-je2mh5mh1n "YouTube") | +| **Download** | [Beatmap template (2:30 / 154 BPM)](https://assets.ppy.sh/media/news/Pending%20Cup%202024%20-%20ASA%20-%20Assault%20TAXI.osz) | + +
+ +
+ +Hey, TAXI! Our second song *Assault TAXI* by ASA will give you a jazzy feeling, but in a drifting taxi rather than a midnight jazz pub. Again, this song was once ranked 15th place in [BOF:NT](https://www.bmsoffighters.net/bofnt/index.html) and is catered to traditional rhythm game enjoyers. It may even evoke feelings of nostalgia from a past iteration... Please show off your speed now! We are looking forward to being impressed by our prospective taxi drivers. + +### Featured Artist track + +| Song | Rabbit House – Seculo Seculorum | +| :-- | :-- | +| **Artist** | [![FA](/wiki/shared/link/FA.png)](https://osu.ppy.sh/beatmaps/artists/242 "Featured Artist listing") [![Twitter](/wiki/shared/link/Twitter.png)](https://twitter.com/ri_neb "Twitter") [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/dksslqj "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Rabbit_House "YouTube") | +| **Download** | [Beatmap template (2:22 / 210 BPM)](https://assets.ppy.sh/media/news/Pending%20Cup%202024%20-%20Rabbit%20House%20-%20Seculo%20Seculorum.osz) | + +
+ +
+ +Now introducing our last song: *Seculo Seculorum* by a familiar name to most mappers, Rabbit House! Wait, you said you've never heard of this name before? They're [Nakagawa-Kanon](https://osu.ppy.sh/users/87065) or [dksslqj](https://osu.ppy.sh/users/87065) on osu!, and also one of our Featured Artists. Now, imagine that you are flowing through the whirl of time, alongside this piece of renaissance hardcore, steadily yet progressing... Can you keep pace with the momentum? + +## ![Prizes](/wiki/shared/news/2024-08-25-pending-cup-2024/prizes.jpg) + +![](/wiki/shared/news/2024-08-25-pending-cup-2024/prize-pool.jpg) + +### Track prizes + +Our contest will have **3** separate **1st to 3rd rankings** for each track. Since you are only allowed to submit one entry, you may have a higher chance of winning if you pick your song wisely! + +| Placement | Prizes | +| :-: | :-- | +| 1st | $75 USD, 12 months of osu! supporter, [*Elite Mapper* contest points](/wiki/Contests/Contest_points), *Track Winner* profile badge (pending) | +| 2nd | $35 USD, 6 months of osu! supporter, [*Elite Mapper* contest points](/wiki/Contests/Contest_points) | +| 3rd | $15 USD, 4 months of osu! supporter, [*Elite Mapper* contest points](/wiki/Contests/Contest_points) | + +### Grand prizes + +For the winner with the **highest points** out of the **3** tracks, we have a special **grand prize** section! + +| Placement | Prizes | +| :-: | :-- | +| 1st | **Wooting 60HE+** (courtesy of [Ttmnzk](https://osu.ppy.sh/users/2495509)), custom Pending Cup 2024 sticker set and keychain | +| 2nd | **[osu! deskmat](https://osu.ppy.sh/store/products/1347) of your choice** (courtesy of [Chaoslitz](https://osu.ppy.sh/users/3621552)), custom Pending Cup 2024 sticker set and keychain | +| 3rd | Custom Pending Cup 2024 sticker set and keychain | + +Besides that, we will also have two lucky draws of 1 month of osu! supporter for anyone who participates (excluding prize winners). Make sure to join our [Discord server](https://discord.com/invite/fVgU9pA) so that you can get involved! + +## ![Rules](/wiki/shared/news/2024-08-25-pending-cup-2024/rules.jpg) + +### Format + +- **This is an osu! mode mapping contest.** + +### Mapping + +- **Submission must include ONE DIFFICULTY ONLY.** +- **Submission must use one of the provided songs.** You are only allowed to submit **ONE ENTRY** for one of the songs. +- **Collaborations are not allowed.** Submission must be a solo entry. +- **Submission must be in `.osz` format.** +- **Submission must use standard difficulty names:** Easy, Normal, Hard, Insane, and Expert. +- **You must not include a video or storyboard in your submission.** +- **You must not modify the background and metadata of your submission.** Metadata includes the title, artist, beatmap creator, source and tags. +- **You are allowed to modify timing (including red lines) based on your needs.** This action is at your own risk. +- **You are allowed to modify combo colours, bookmarks, and the preview time.** +- **Submission must not be publicly revealed until after the results are announced.** +- **The [ranking criteria](/wiki/Ranking_criteria) must be respected except in cases where they cannot be applied, such as beatmap spread.** While mistakes are tolerated, submissions containing major unrankable issues may result in a deduction of points. + +### Submission + +- Once you are finished, [head over to the contest listing to submit your map](https://osu.ppy.sh/community/contests/218). You are allowed to resubmit your entry anytime before the mapping phase has ended. + +### Judging criteria + +| Category | Details | +| :-: | :-- | +| Expertise (40%) | Expertise refers to how well the map executes itself to reflect the elements in the music. This reflects the technical skill of a mapper. However, in the Pending Cup, judging is not modding. Although we promote maps with expertise and professionalism and care about details, judges are discouraged from being nitpicky on small mistakes or minor unrankables, and will instead score in this category while considering an overarching picture of the map. | +| Creativity (40%) | Creativity refers to how reasonably outstanding the map is compared to the current mapping meta. A generic map in the current mapping meta or copy-pasting concepts from other "famous" maps is discouraged. The Pending Cup promotes creativity, so the winners of PDC should guide the mapping meta instead of following it. | +| Judge's Impression (20%) | Judges can use this for extra scores or penalties for their specific comments or remarks on something in the entry. The base Judge's Impression score is set to 10, and judges must explicitly mention why they apply any additions or deductions to that score. | + +*Judges are instructed to be consistent in their judging style across each track when judging.* + +--- + +Feel free to join our [Discord server](https://discord.com/invite/fVgU9pA) to receive news and future updates. For further information, please refer to the following: + +- [Forum post](https://osu.ppy.sh/community/forums/topics/1967987) +- [中文版主题](https://osu.ppy.sh/community/forums/topics/1967986) +- [Wiki article](/wiki/Contests/PDC/2024) +- [Contest listing](https://osu.ppy.sh/community/contests/218) + +Thank you to all our sponsors and supporters, and good luck mapping! + +![](/wiki/shared/news/2024-08-25-pending-cup-2024/contributors.jpg) + +—Chaoslitz, seros & Elayue diff --git a/news/2024/2024-08-28-osumania-4k-world-cup-2024-round-of-32.md b/news/2024/2024-08-28-osumania-4k-world-cup-2024-round-of-32.md new file mode 100644 index 000000000000..946fe86ace7b --- /dev/null +++ b/news/2024/2024-08-28-osumania-4k-world-cup-2024-round-of-32.md @@ -0,0 +1,127 @@ +--- +layout: post +title: "osu!mania 4K World Cup 2024: Round of 32 Recap" +date: 2024-08-28 21:00:00 +0000 +--- + +The key smashing has officially commenced last weekend, and now is the perfect time to pull out the Round of 32 highlight reel. + +![](/wiki/Tournaments/MWC/2024_4K/img/mwc4k2024-banner.jpg) + +We all know qualifiers have never been the deciding factor in a tournament. While they definitely provide an initial edge to those teams who prove to go above and beyond the competition, qualifiers are but the start of the show! + +This year's qualifiers were one of the most competitive to date. From the usual teams getting podium placements, to fan favourites such as Japan losing some of their previous years' lustre, or even seeing new faces in higher seeds such as the United Kingdom, it seems this year we've witnessed just about everything! + +With the first round of the osu!mania 4K World Cup concluding last weekend, it's time to look back and spotlight the best moments of the Round of 32. + +## Mappool showcase + + + +[**Download the pool here! (98 MB)**](https://osu.ppy.sh/beatmaps/packs/P257) + +
+ +
+ +Even though this is only the first of many rounds to come in this edition of the MWC 4K, the Round of 32 selection this year already has 2 great [osu! originals](/wiki/osu!_originals)! + +As is standard at this point, the Round of 32 mappool focused around consistency and nerve management rather than pure skill, which can be reflected in the scores set by the players this past weekend. Taking that into account, some players went above and beyond by setting ridiculous scores, which we'll be talking about more below. + +You can listen to the new osu! originals below, and check out the beatmaps by clicking on the banners below! + +[![](/wiki/shared/news/2024-08-28-osumania-4k-world-cup-2024-round-of-32/hebe.jpg)](https://osu.ppy.sh/beatmapsets/2234586#mania/4746375) + +
+ +
+ +[![](/wiki/shared/news/2024-08-28-osumania-4k-world-cup-2024-round-of-32/a_fight_in_tunisia.jpg)](https://osu.ppy.sh/beatmapsets/2234592#mania/4746387) + +
+ +
+ +## Round of 32 results + +You can find the full results right here. Yup, go on, take a look. + +| Team A | | | Team B | +| --: | :-: | :-: | :-- | :-- | :-- | +| **Philippines** ::{ flag=PH }:: | **5** | 0 | ::{ flag=CZ }:: Czechia | +| **Vietnam** ::{ flag=VN }:: | **5** | 1 | ::{ flag=UA }:: Ukraine | +| **Hong Kong** ::{ flag=HK }:: | **5** | 4 | ::{ flag=ID }:: Indonesia | +| **Singapore** ::{ flag=SG }:: | **5** | 3 | ::{ flag=PL }:: Poland | +| **China** ::{ flag=CN }:: | **5** | 0 | ::{ flag=FI }:: Finland | +| **Japan** ::{ flag=JP }:: | **5** | 1 | ::{ flag=FR }:: France | +| **South Korea** ::{ flag=KR }:: | **5** | 0 | ::{ flag=PE }:: Peru | +| **United States** ::{ flag=US }:: | **5** | 0 | ::{ flag=NL }:: Netherlands | +| **United Kingdom** ::{ flag=GB }:: | **5** | 1 | ::{ flag=AR }:: Argentina | +| **Canada** ::{ flag=CA }:: | **5** | 2 | ::{ flag=AU }:: Australia | +| **Chile** ::{ flag=CL }:: | **5** | 0 | ::{ flag=NZ }:: New Zealand | +| **Taiwan** ::{ flag=TW }:: | **5** | 2 | ::{ flag=MX }:: Mexico | +| **Thailand** ::{ flag=TH }:: | **5** | 0 | ::{ flag=RO }:: Romania | +| **Malaysia** ::{ flag=MY }:: | **5** | 1 | ::{ flag=SE }:: Sweden | +| **Russian Federation** ::{ flag=RU }:: | **5** | 1 | ::{ flag=ES }:: Spain | +| **Brazil** ::{ flag=BR }:: | **5** | 0 | ::{ flag=IT }:: Italy | + +## Match highlights + +### ::{ flag=HK }:: Hong Kong vs. ::{ flag=ID }:: Indonesia + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115212102) + +
+ +
+ +Indonesia's renewed roster with 6 new faces had an interesting first match against the higher-seeded Hong Kong. If you don't feel like watching the whole match, these highlights should contain the gist: + +- [SHRINE 418 - Little Little Princess](https://osu.ppy.sh/beatmapsets/2234579#mania/4746363) (RC3) @ [15:40](https://www.twitch.tv/videos/2233665337?t=00h15m40s) - The first breakpoint of the match, a cohesive three-way FC from Indonesia to take the match lead. +- [ShinRa-Bansho - Brain Rigid Girl](https://osu.ppy.sh/beatmapsets/2234595#mania/4746400) (LN2) @ [41:05](https://www.twitch.tv/videos/2233665337?t=00h41m05s) - A clutch save by Hong Kong on match point, and the closest pick in this entire RO32! +- [lapix - Flying Castle (Extended Mix)](https://osu.ppy.sh/beatmapsets/2234596#mania/4746402) (TB) @ [52:18](https://www.twitch.tv/videos/2233665337?t=00h52m18s) - The tiebreaker, the essence of all tournaments, the final consistency test for Hong Kong to secure their victory. + +Ultimately, Hong Kong made a comeback against a strong performance and emerged victorious. Whether Indonesia's new roster will match the country's 3rd-place performance last year remains to be seen in the losers' bracket... + +### ::{ flag=SG }:: Singapore vs. ::{ flag=PL }:: Poland + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115212044) + +
+ +
+ +Singapore vs. Poland was a very interesting match to say the least. While most viewers were expecting Singapore to sweep the match, especially with how far both teams' seeding were being #11 and #22 respectively, viewers couldn’t have been more wrong for what they were about to witness on the world cup stage. Again, feel free to check the highlights below (or binge the entire match): + +- [Adikop (feat. Chris Ponate) - Ignite My Heart](https://osu.ppy.sh/beatmapsets/2234600#mania/4746408) (SV1) @ [10:50](https://www.twitch.tv/videos/2233674722?t=00h10m50s) - The first breakpoint of the match. An insane performance from Poland by taking the point of Singapore’s protected pick, winning by 3,480 score. +- [BEMANI Sound Team "HEXA" - CODE:0](https://osu.ppy.sh/beatmapsets/1804396#mania/3760851) (RC3) @ [19:05](https://www.twitch.tv/videos/2233674722?t=00h19m05s) - Another breakpoint, this time from Singapore with all team members getting a score v1 SS. +- [False Noise - Hallucinate (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2234584#mania/4746373) (RC2) @ [37:22](https://www.twitch.tv/videos/2233674722?t=00h37m22s) - Yet another breakpoint, this time from Poland with a miss from Singapore at the very end, letting them barely get the point. +- [Ariabl'eyeS - Senkou no Flare (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2234576#mania/4746352) (RC5) @ [42:28](https://www.twitch.tv/videos/2233674722?t=00h42m28s) - Poland continued their momentum from the last pick and tied the match up 3–3 with each team member putting up insane scores while viewers were blown away. + +Unfortunately for Poland, Singapore managed to clutch up and take the match 5–3. While Singapore took the match this time around, the Polish will not be forgotten with their incredible performance beating everyone’s expectations. We wish Poland the very best going into the losers' bracket of the tournament. + +## Score highlights + +Earlier rounds are known to be calmer as higher-seeded teams get matched against their lower-seeded peers. Even so, attention should be brought to a couple of note-worthy scores and players to keep track of: + +- We all know ::{ flag=CL }:: [myucchi](https://osu.ppy.sh/users/10072733) and their feats. While their performance across the entire mappool [vs. New Zealand](https://osu.ppy.sh/community/matches/115223051) was phenomenal, they crushed it on [Mono. - Tricolor Prizm☆☆☆ミ](https://osu.ppy.sh/beatmapsets/2024637#mania/4217619) (HB1) with a score of 997,781. +- Taking everyone by surprise, ::{ flag=VN }:: [Joki_](https://osu.ppy.sh/users/18043326) has let everybody know they're a force to be reckoned with. Their rice performance was second to none, as seen with their play on [SHRINE 418 - Little Little Princess](https://osu.ppy.sh/beatmapsets/2234579#mania/4746363) (RC3), putting up a score of 997,904 [during their match vs. Ukraine](https://osu.ppy.sh/community/matches/115210872). +- ::{ flag=JP }:: [CrewK](https://osu.ppy.sh/users/11488604) demonstrated yet again who's king, with an extraterrestrial performance on [Shpongle - Outer Shpongolia](https://osu.ppy.sh/beatmapsets/2234598#mania/4746405) (SV2) during the [Japan vs. France match](https://osu.ppy.sh/community/matches/115213041), scoring an astonishing 998,578 points. + +Keep a lookout for these people! Let's see how future rounds fare them, and whether they can keep up the pace. + +--- + +Now is the perfect time to start following the MWC 4K, choose your favourite teams and cheer them on! + +Regardless of whom you'll be cheering on, we hope to see you this weekend for the Round of 16 on [Twitch](https://www.twitch.tv/osulive), and if you are interested in the nitty-gritty of this MWC 4K edition (including match schedules), you can find the full details over on the [wiki page](/wiki/Tournaments/MWC/2024_4K)! + +—0x84f, RandomeLoL, Utiba, kadoen diff --git a/news/2024/2024-09-01-featured-artist-track-updates-cygnus.md b/news/2024/2024-09-01-featured-artist-track-updates-cygnus.md new file mode 100644 index 000000000000..e5f411d97fc8 --- /dev/null +++ b/news/2024/2024-09-01-featured-artist-track-updates-cygnus.md @@ -0,0 +1,101 @@ +--- +layout: post +title: "Featured Artist Track Updates: cygnus" +date: 2024-09-01 22:15:00 +0000 +--- + +A bit over a year ago, [**cygnus**](https://osu.ppy.sh/beatmaps/artists/359) took the plunge and [became a Featured Artist](https://osu.ppy.sh/home/news/2023-05-13-new-featured-artist-cygnus). Since then, he's released album after album after album, so it's about time we officially bring **41** of those tracks into osu!. + +![](https://assets.ppy.sh/artists/359/header.jpg) + +More specifically, those **41** tracks are now part of [**cygnus**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/359)! Anything labeled as **NEW** (like the image below) is... new. Very complicated, we know. + +![](/wiki/shared/news/2024-09-01-featured-artist-track-updates-cygnus/new.png) + +Historically, we've announced updates to our current artist catalogue with [big batch updates](https://osu.ppy.sh/home/news/2024-01-07-featured-artist-track-updates-winter-2024), simultaneously covering a bunch of artists. That format makes it pretty easy to overlook some of the awesome music being added to osu!, so going forward, we're hoping to change that with a focus on "smaller" additions like what you're seeing here! + +Anyway, let's get into the music already: + +## osu! original + +First off, we need to highlight the newest addition to **cygnus**'s discography: [Tree of Misery](https://osu.ppy.sh/beatmapsets/2242640), produced specifically for this year's [osu!mania 4K World Cup 2024](/wiki/Tournaments/MWC/2024_4K)! + +If you missed it on the mappool showcase today, you're in luck — it's also right here: + +
+ +
+ +## Other tracks + +There's a lot more music than just that, though. **cygnus** released his newest album *Sorrow Mania* today too (every track of which is now here on osu!). + +All of those songs, plus a bunch more from earlier releases can be found on [**cygnus**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/359) with the **NEW** tag. Download a timed `.osz` file for whichever song will be your next map. + +If you're not in the mapping mood quite yet, play through any of these to get some inspiration: + +### cygnus - Bernkastel's Sanctuary + +[Here's another map](https://osu.ppy.sh/beatmapsets/2134400) hosted by [the artist himself](https://osu.ppy.sh/users/5052899)! + + + +### cygnus - M U T A T i O N (((((9^9)^9)^9)^9)^9) + +Play through [this recently Ranked map](https://osu.ppy.sh/beatmapsets/2235017) hosted by [dopaminos](https://osu.ppy.sh/users/6570161)! + + + +### cygnus - Bloody Mary + +Today is a good day for osu!. [fanzhen0019](https://osu.ppy.sh/users/418699) uploaded [a new map](https://osu.ppy.sh/beatmapsets/2242344) for the [Kyoku contest](https://osu.ppy.sh/home/news/2024-05-10-kyoku-original-song-and-beatmapping-contest)! + + + +### cygnus - loppi_complex + +Experience a bit of **cygnus**'s new album through [this brand-new beatmap](https://osu.ppy.sh/beatmapsets/2242440) hosted by the one and only [mithew](https://osu.ppy.sh/users/2571893)! + + + +### cygnus - magic rock "Moola" + +Take your pick of [any of these 10 difficulties](https://osu.ppy.sh/beatmapsets/2105573) hosted by [Matrix (a.k.a. **cygnus**)](https://osu.ppy.sh/users/5052899)! + + + +### cygnus - Book of Dark Magic + +Try out [this osu! map](https://osu.ppy.sh/beatmapsets/2127556) hosted by [Matrix](https://osu.ppy.sh/users/5052899) or [this osu!taiko rendition](https://osu.ppy.sh/beatmapsets/2233292) hosted by [Antti](https://osu.ppy.sh/users/13281473)! + + + +### cygnus - Moon Atomizer + +Experience [this map made for an IRL tournament](https://osu.ppy.sh/beatmapsets/2214952) hosted by [Sanch-KK](https://osu.ppy.sh/users/9131844)! + + + +--- + +...That's all. Head to [**cygnus**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/359) already. + +We'll be back to our regularly scheduled Featured Artist announcements next weekend! + +—pishifat diff --git a/news/2024/2024-09-02-the-followpoint-dreamxiety-the-osu-artist-extraordinaire.md b/news/2024/2024-09-02-the-followpoint-dreamxiety-the-osu-artist-extraordinaire.md new file mode 100644 index 000000000000..65f42bb3bd64 --- /dev/null +++ b/news/2024/2024-09-02-the-followpoint-dreamxiety-the-osu-artist-extraordinaire.md @@ -0,0 +1,265 @@ +--- +layout: post +title: "The Followpoint: Dreamxiety, the osu! Artist Extraordinaire" +date: 2024-09-02 13:00:00 +0000 +series: The Followpoint +--- + +The Followpoint is back with another interview! This time it will be very artistic so to say. + +![](/wiki/shared/news/2024-09-02-the-followpoint-dreamxiety-the-osu-artist-extraordinaire/banner.jpg) + +What's this? A new interview from The Followpoint? That's right, today we are back with [Dreamxiety](https://osu.ppy.sh/users/13103233). You may know her for creating artworks for the seasonal art contests, and you've probably seen them in the main menu whenever you load up osu!, if you have them enabled that is... + +Anyway, let's get right into it! + +--- + + + +
+ + + +

Utiba

+ +Hey there! Let's start with an introduction, how would you introduce yourself to the people who don't know you? + + + +

Dreamxiety

+ +Hello, I'm Dreamxiety and I like drawing stuff for osu seasonal backgrounds! I've provided art for quite a long time and you've likely seen my art at this point, but if you're curious feel free to check my profile. My most recent featured art at the time of writing this is the one with balloons from [Aerial Antics Contest](https://osu.ppy.sh/community/contests/215), which you can use as your profile banner for free for a limited time. + +![](/wiki/shared/news/2024-09-02-the-followpoint-dreamxiety-the-osu-artist-extraordinaire/banner-video.gif) + + + +

Utiba

+ +How did you get introduced to osu!, and what was your first impression of it? + + + +

Dreamxiety

+ +Maybe tmi but completely honest answer; my crush on 9th grade played it so I downloaded it too so I could play with him. Back then I knew nothing about anime or things like that, so it was kinda weird seeing most songs in the game be Japanese songs. + +I also thought it was really weird that even English songs have completely unrelated anime girl backgrounds. Obviously I'm now used to it and osu! was actually the main thing that exposed me to more anime and overall Japanese related things, although I'm still not an anime watcher type of person to this day. + + + +

Utiba

+ +What made you want to do art in the first place? + + + +

Dreamxiety

+ +I don't know, it's just something I did when I was a child and I never stopped since then. Many children like drawing but drop it as they grow up, but I didn't. I was maybe like 3 or 4 when I started and I just kept going. + + + +

Utiba

+ +What is your drawing process like? Is there a certain workflow you follow when working on each project, or does each project have a different process? + + + +

Dreamxiety

+ +If I'm looking for ideas, I'll browse through the internet to find inspirations. For osu! contests specifically, I often just search for art that has the theme. It's a pretty good method since what comes at the top of the search are the things people generally find appealing, and what people have in mind when the name of the theme comes up. + +Then I'll look for references, mainly for the things I'm not sure how to draw. Sometimes I also would use other images as placeholders for the background, like the sky for example. I'll adjust the colors and position, it helps me find what I'm trying to go for. + + + +

Utiba

+ +Let's talk about osu!'s seasonal art contests. What made you interested back when you participated for the first time? + + + +

Dreamxiety

+ +I remember that I was opening the osu! homepage and I saw the announcement for [2019 Halloween Contest](https://osu.ppy.sh/community/contests/81). Previously, I had no idea that osu! even hosts that so it was a surprise and I was hyped. I joined not expecting to get in but surprisingly I did and I was really happy. + +That was also the first time I got my osu!supporter tag, which I thought was cool. Back then I've never got to enjoy any sort of paid perks in a game because I was just a broke student and my parents aren't a fan of that kinda stuff lol. + + + +

Utiba

+ +In 2022, you won every single seasonal osu! art contest with no other submissions coming close to your vote count. Do you feel like it could be possible for anyone to achieve this feat in the future? + + + +

Dreamxiety

+ +I guess anything is possible, although I wouldn't recommend trying to stay at the top for too long. Ever since I achieved that I've been staying lowkey in art contests for that reason. I just join more casually and don't even tell people that I joined. + +![](/wiki/shared/news/2024-09-02-the-followpoint-dreamxiety-the-osu-artist-extraordinaire/dreamxiety-contest-votes.jpg) + + + +

Utiba

+ +Out of all of the osu! seasonal art contests, what is your favorite art piece you've made? + + + +

Dreamxiety

+ +Possibly the New Beginnings entry. Many people liked it and I like it too. + +[![](https://assets.ppy.sh/contests/160/banners/Dreamxiety.jpg)](https://assets.ppy.sh/contests/160/winners/Dreamxiety.png) + + + +

Utiba

+ +What made you like your New Beginnings entry so much, and what made it stand out to you? + + + +

Dreamxiety

+ +I think the overall vibe it has just looks the best, it's might be the prettiest entry I've made although that's subjective. I liked that big osu hitcircle fireworks and the little images on the lanterns. + +
+ +
+ + + +

Utiba

+ +Have you ever had a project that made you burnt out during or after the project, and how do you deal with burnout? + + + +

Dreamxiety

+ +I haven't had any artblocks in quite a long time... Probably because I've also been drawing less than I used to. I do remember experiencing it a long time ago and I don't remember how exactly it went away, it just did with time. + + + +

Utiba

+ +Who is your favorite osu! mascot to draw? + + + +

Dreamxiety

+ +Pippi, no question. + + + +

Utiba

+ +The world cup originals are nowadays introduced with animations using art assets that you provided in 2023. What's the story behind those? + + + +

Dreamxiety

+ +I was approached by [mangomizer](https://osu.ppy.sh/users/1893718), asking me if I'm interested in doing world cup assets. I thought it was a pretty crazy thing to even get asked that and I was excited, so I accepted it. It's still crazy how much I've been involved in providing assets for this game, I never would've expected this to happen. + +![](/wiki/shared/news/2024-09-02-the-followpoint-dreamxiety-the-osu-artist-extraordinaire/dreamxiety-world-cup.jpg) + + + +

Utiba

+ +[Frost Walker](https://osu.ppy.sh/beatmapsets/2202823#fruits/4662299), the Grand Finals tiebreaker for the osu!catch World Cup 2024, was one of this year's larger projects. Do you have any interesting moments to share or thoughts about your involvement in the process? + + + +

Dreamxiety

+ +That was actually pretty interesting. I chose osu!catch specifically because it's the mode I'm currently playing and I thought it'd be cool for me to provide art assets for it, kinda representing catch players in a way since there's not a lot of people in the community in the first place. + +That was my first time doing a collab project with other artists and designers. I don't know if I'm exactly good at communicating with other people so I was nervous, but it actually turned out to be fun. Shoutout to [nepperoni](https://osu.ppy.sh/users/7082924) and [saturn](https://osu.ppy.sh/users/22001295) for the awesome background art, and [Sakura006](https://osu.ppy.sh/users/10365024) for animating and carrying the whole project! + +
+ +
+ + + +

Utiba

+ +Many spheres of the community have people making illustrated art, such as for tournaments, skinning, storyboarding, manga, art contests, music releases, and merchandise. What would you like to see more of regarding art in osu!, and are there avenues you would personally be interested in delving into more? + + + +

Dreamxiety

+ +Probably anything but manga since I have a dislike towards having to draw many panels, but anything other than that is cool especially if it's an official project. + + + +

Utiba

+ +Are there any artists in the osu! community that you feel like deserve more attention? + + + +

Dreamxiety

+ +I don't know, I think everyone else does and I don't really wanna single out anyone. There are so many people with crazy skills in the community, who often don't even place that high in the art contests for example. Maybe as an artist, I tend to appreciate art more from the technical skills it took to create them, whereas the average person might not get that and be more interested in whatever they like no matter how simple it is. + +It's a valid way to enjoy art either way, but I often see art that required such a crazy amount of skills place so low in the contest and I kinda wish people could appreciate them more. + + + +

Utiba

+ +To finish things up, what does the future hold for you? Do you have anything else that you'd like to mention? + + + +

Dreamxiety

+ +I'm hoping I could do more stuff for the game, especially for osu! world cups. osu! is one of the only couple of games I actually stayed playing for a long time. Other games I usually just play maybe for a few months at most then I drop them, but osu actually got me to keep coming back. So I think it's nice to put the stuff I do out there for others to look at and enjoy. + +My final message would be 1) Play catch, and 2) I like KAITO thighs. + +
+ +--- + +Huge thanks to Dreamxiety for being a part of this interview, and I hope you readers enjoyed reading! We very much appreciate the support! + +You know the drill already. A new interview will come out in the next two weeks, so make sure to keep an eye on the news feed! You may also follow [@The_Followpoint on Twitter](https://twitter.com/The_Followpoint) to see more updates and question submissions for future interviews. + +See you next time! <3 + +—Utiba diff --git a/news/2024/2024-09-03-monthly-beatmapping-contest-september-2024.md b/news/2024/2024-09-03-monthly-beatmapping-contest-september-2024.md new file mode 100644 index 000000000000..f96ae35ba187 --- /dev/null +++ b/news/2024/2024-09-03-monthly-beatmapping-contest-september-2024.md @@ -0,0 +1,150 @@ +--- +layout: post +title: "Monthly Beatmapping Contest: September 2024" +date: 2024-09-03 19:00:00 +0000 +--- + +You've been waiting for this day for... approximately a month. Flex your mapping muscles in this month's contest! + +![](/wiki/shared/news/banners/monthly-beatmapping-contest.png) + +The [Monthly Beatmapping Contest](/wiki/Contests/Monthly_Beatmapping_Contest) (*MBC*) is exactly what it sounds like: a beatmapping contest that runs every month. + +We alternate modes each month. For now, we're focused on **osu!taiko** and **osu!catch**. Stick around 'til next month for osu! and osu!mania. + +- [osu!taiko contest listing](https://osu.ppy.sh/community/contests/219) +- [osu!catch contest listing](https://osu.ppy.sh/community/contests/220) + +Save your precious fingers from scrolling too much by skipping to any section below: + +- Results for [June's MBC](https://osu.ppy.sh/home/news/2024-06-12-monthly-beatmapping-contest-june-2024) + - [osu!taiko results](#osu!taiko-results) + - [osu!catch results](#osu!catch-results) +- [**Criteria for this month's MBC**](#game-modes) + +## Previous contest results + +### osu!taiko results + +[See the full results here.](https://mappersguild.com/contests/results?contest=66849f42dc1247de2c30ea9a) + +#### Summary + +| Placement | User | Beatmap | Badge prize | Title prize | [Contest points](/wiki/Contests/Contest_points) | +| :-- | :-- | :-- | :-- | :-- | :-- | +| Winner | [uone](https://osu.ppy.sh/users/5321719) | [Frums - Jam with Pancake](https://osu.ppy.sh/beatmapsets/2240031) | ![](https://assets.ppy.sh/profile-badges/mbc-2020-1.png) | *Elite Mapper* | +2 (6 total) | +| Runner-up | [-Kazuha](https://osu.ppy.sh/users/29978316) | [BlackY - Swing Edge](https://osu.ppy.sh/beatmapsets/2240072) | - | - | +1 (3 total) | + +#### Top 10 + +
+ +
+ +[uone](https://osu.ppy.sh/users/5321719) has been a [contest point](/wiki/Contests/Contest_points) collector recently. After winning [Twin Trials](/wiki/Contests/Twin_Trials_Contest), [Vocaloid Mapping Contest 2](/wiki/Contests/VMC/2), and June's MBC, he's earned his well-deserved status in the halls of our *Elite Mappers*! + +Special thanks to [arcpotato](https://osu.ppy.sh/users/12842392), [meiqth](https://osu.ppy.sh/users/12565402), [Yasuho](https://osu.ppy.sh/users/8458835), and [SimplySynthy](https://osu.ppy.sh/users/15272997) for judging! + +### osu!catch results + +[See the full results here.](https://mappersguild.com/contests/results?contest=6684a3dcdc1247de2c30ec4c) + +#### Summary + +| Placement | User | Beatmap | Badge prize | [Contest points](/wiki/Contests/Contest_points) | +| :-- | :-- | :-- | :-- | :-- | +| Winner | [Xinnoh](https://osu.ppy.sh/users/4236057) | [Silentroom - NULCTRL EX](https://osu.ppy.sh/beatmapsets/2240189) | ![](https://assets.ppy.sh/profile-badges/mbc-2020-1.png) | +2 (2 total) | +| Runner-up | [2zz](https://osu.ppy.sh/users/8201267) | [antiPLUR - No One Is Around To Help](https://osu.ppy.sh/beatmapsets/2240425) | - | +1 (1 total) | + +#### Top 10 + +
+ +
+ +[Xinnoh](https://osu.ppy.sh/users/4236057) received the *Elite Mapper* title long ago through another mapping contest, but he's back again to continue proving his osu!catch competence. Congrats on yet another success! + +These results were determined by osu!catch's judging panel: [Morusya](https://osu.ppy.sh/users/13681464), [Unlucky_w](https://osu.ppy.sh/users/4820793), [Greaper](https://osu.ppy.sh/users/2369776), and [Chatie](https://osu.ppy.sh/users/6524765)! + +## Game modes + +This month's contest is open to **osu!taiko** and **osu!catch** mappers. + +- [osu!taiko contest listing](https://osu.ppy.sh/community/contests/219) +- [osu!catch contest listing](https://osu.ppy.sh/community/contests/220) + +## Timeline + +- **[Beatmapping](#beatmapping) (3 weeks):** Contest is announced and beatmappers create their entries. +- **[Screening](/wiki/Contests/Monthly_Beatmapping_Contest#screening) (1.5 weeks):** Entries are evaluated by experienced beatmappers. If there aren't many entries, this will be skipped in favour of a longer judging period. +- **[Judging](/wiki/Contests/Monthly_Beatmapping_Contest#judging) (1.5 weeks):** Top entries from screening are judged in detail by a different crew of experienced beatmappers. +- **[Rewards](#rewards) (~2 months from now):** Winners are announced at the start of another MBC. + +## Beatmapping + +### Limitation + +The monthly beatmapping contest would be pretty boring if not for *limitations*, a.k.a. special rules that make each month's contest unique. + +If you're confused about how these work, ask for clarification in the comments, or send a message to [Hivie](https://osu.ppy.sh/community/chat?sendto=14102976) (for osu!taiko) or [Nelly](https://osu.ppy.sh/community/chat?sendto=4741164) (for osu!catch). + +#### osu!taiko + +As a professional mapper, you're familiar with the ins and outs of star rating (including how easily manipulated it can be). Now's your chance to put that knowledge to use. + +This month's limitation: **create an Inner Oni difficulty that's no more than 4.0 stars**. + +Creativity will be your best friend here. While it's effortless to make a map under 4.0 stars, your goal is to make something difficult and interesting while staying under the star rating restriction! + +#### osu!catch + +We're taking the middleground out of osu!catch. + +This month's limitation: **dashes are not allowed**. + +For extra clarity, this means the distance between each object must be *walkable* or a *hyperdash*. If you need to press the dash button for any objects that aren't outlined in red, you're doing it wrong. + +### Songs + +Any song listed on [osu!'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists) is eligible for this contest. Cutting songs is allowed too! + +## Rewards + +The Monthly Beatmapping Contest rewards users with [contest points](/wiki/Contests/Contest_points) based on their placements: + +- **Winner:** 2 points +- **Runner-up:** 1 point +- **Screening crew's #1 pick:** 1 point + +These numbers may be higher depending on how many submissions the contest receives. Check [the wiki article](/wiki/Contests/Contest_points) for details. + +Contest points reward users at certain thresholds: + +- **Profile badges** are attainable at 2, 4, and 6 points each. The badges are tiered, meaning each new badge will replace the previous one! +- ***Elite Mapper* [user title](/wiki/Community/User_title)** is attainable at 6 points. + +Additionally, a [**Mappers' Guild keychain**](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/keychain.jpg) is optionally rewarded to the winner of each month's contest. Its design is based on your beatmap! + +## Rules + +- **Submissions must follow the month's beatmapping [limitation](#limitation):** + - **osu!taiko:** you must create an Inner Oni difficulty that's no more than 4 stars + - **osu!catch:** only walks and hyperdashes are allowed +- **Submissions must be a single difficulty from one of the month's [selected songs](#songs).** +- **Submissions must be in `.osz` format.** +- **Submissions must NOT be uploaded to the osu! website until after the contest's results are finalised.** +- **Submissions must abide by the [ranking criteria](/wiki/Ranking_criteria).** +- **Your submission must be solely made by you.** Collaborations are not allowed for this contest! + +Note that all submissions will be anonymised before they're reviewed by screeners/judges to avoid bias. + +--- + +Why are you still here? Open the editor and do what you've been training your entire life for (...which is placing drums and/or fruit). + +- [osu!taiko contest listing](https://osu.ppy.sh/community/contests/219) +- [osu!catch contest listing](https://osu.ppy.sh/community/contests/220) + +You have until **October 1st** to submit! + +—pishifat, Hivie, Nelly diff --git a/news/2024/2024-09-04-osumania-4k-world-cup-2024-round-of-16.md b/news/2024/2024-09-04-osumania-4k-world-cup-2024-round-of-16.md new file mode 100644 index 000000000000..d4237b93e4f8 --- /dev/null +++ b/news/2024/2024-09-04-osumania-4k-world-cup-2024-round-of-16.md @@ -0,0 +1,123 @@ +--- +layout: post +title: "osu!mania 4K World Cup 2024: Round of 16 Recap" +date: 2024-09-04 21:00:00 +0000 +--- + +The best moments of MWC 4K's Round of 16 have been packaged and delivered straight to your front page. + +![](/wiki/Tournaments/MWC/2024_4K/img/mwc4k2024-banner.jpg) + +Don't be fooled by the fact that the tournament is still in its early stages — things have already started to get heated with many exciting matches and moments to remember. + +## Mappool showcase + + + +[**Download the pool here! (111 MB)**](https://osu.ppy.sh/beatmaps/packs/P258) + +
+ +
+ +The mappool size has increased for this week by introducing two new slots: Chordjack 3 ([RC3](https://osu.ppy.sh/beatmapsets/2238657#mania/4757017)) and Hybrid 3 ([HB3](https://osu.ppy.sh/beatmapsets/2238644#mania/4756987)). Chordjack is straightforward in the same sense as jumpstream, but challenges a completely different skill set which players are absurdly good at, which can lead to a single 200 causing a team to lose a point they would've won otherwise. You can be sure to look forward to some extremely high scores for this pick in future rounds. + +On the other hand, Hybrid 3 is the last slot for the category, with it typically being much more technical and harder than the other two, demanding more raw skill than accuracy from players. + +New slots aside, the increase in difficulty is very noticeable, with good examples being [RC6](https://osu.ppy.sh/beatmapsets/2238283#mania/4755965) and [LN1](https://osu.ppy.sh/beatmapsets/2238606#mania/4756867). [RC6](https://osu.ppy.sh/beatmapsets/2238283#mania/4755965) came as a big surprise, due to how it has already gained notoriety in the past for containing patterns that can catch anyone off guard (such as longjacks), or bursts within 260 BPM streams. [LN1](https://osu.ppy.sh/beatmapsets/2238606#mania/4756867) is also notable for the significant step up from the Round of 32, mixing in denser streams to the already tricky releases from the previous round. + +With that said and done, this round also brought us one new [osu! original](/wiki/osu!_originals) and [Featured Artist](https://osu.ppy.sh/home/news/2024-08-25-new-featured-artist-supa7onyz)! + +[![](/wiki/shared/news/2024-09-04-osumania-4k-world-cup-2024-round-of-16/les_cadences_magiques.jpg)](https://osu.ppy.sh/beatmapsets/2238686#mania/4757070) + +
+ +
+ +[Toaph Daddy](https://osu.ppy.sh/users/7616811) brings us MWC 4K's very first SV original! The amount of people who wanted one has grown from last year, and we can finally present you with [Les Cadences Magiques](https://osu.ppy.sh/beatmapsets/2238686#mania/4757071), brought to you by our newest Featured Artist and fellow mania player, [Supa7onyz](https://osu.ppy.sh/users/5378805)! + +You may find yourself learning this quite fast, but the real challenge lies within how deceptively tricky it is to get good accuracy on this chart, as the amount of polyrhythms and 1/5 snaps have a large play into the main gimmick. Click the banner to give it a go for yourself! + +## Round of 16 results + +Behold, the full Round of 16 results, neatly arranged just for you! + +| Team A | | | Team B | +| --: | :-: | :-: | :-- | +| **New Zealand** ::{ flag=NZ }:: | **6** | 2 | ::{ flag=IT }:: Italy | +| **Vietnam** ::{ flag=VN }:: | **6** | 2 | ::{ flag=RU }:: Russian Federation | +| Netherlands ::{ flag=NL }:: | 2 | **6** | ::{ flag=AU }:: **Australia** | +| Romania ::{ flag=RO }:: | -1 | **0** | ::{ flag=ID }:: **Indonesia** | +| Finland ::{ flag=FI }:: | 3 | **6** | ::{ flag=SE }:: **Sweden** | +| United Kingdom ::{ flag=GB }:: | 5 | **6** | ::{ flag=SG }:: **Singapore** | +| China ::{ flag=CN }:: | 4 | **6** | ::{ flag=MY }:: **Malaysia** | +| **Argentina** ::{ flag=AR }:: | **6** | 1 | ::{ flag=PL }:: Poland | +| **United States** ::{ flag=US }:: | **6** | 0 | ::{ flag=CA }:: Canada | +| **Philippines** ::{ flag=PH }:: | **6** | 2 | ::{ flag=JP }:: Japan | +| **South Korea** ::{ flag=KR }:: | **6** | 1 | ::{ flag=TW }:: Taiwan | +| **Thailand** ::{ flag=TH }:: | **6** | 2 | ::{ flag=HK }:: Hong Kong | +| Czechia ::{ flag=CZ }:: | 1 | **6** | ::{ flag=FR }:: **France** | +| Ukraine ::{ flag=UA }:: | -1 | **0** | ::{ flag=ES }:: **Spain** | +| Peru ::{ flag=PE }:: | 3 | **6** | ::{ flag=MX }:: **Mexico** | +| **Chile** ::{ flag=CL }:: | **6** | 2 | ::{ flag=BR }:: Brazil | + +*Forfeits are notated with a score of -1, with the opponent winning by default.* + +## Match highlights + +### ::{ flag=SG }:: Singapore vs. ::{ flag=GB }:: United Kingdom + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115309466) + +
+ +
+ +Last week Poland pulled an insane fight against Singapore despite the seed placements, with Singapore barely snatching victory from the jaws of defeat with the match ending at 5–3. This time however, it was not looking too good for Singapore from the get-go, as they were up against one of the top seeds, the United Kingdom. The two teams met up on the World Cup stage, with the United Kingdom having an advantage in the RC picks, and Singapore having an advantage in the LN picks. This match would turn into something that the viewers would never forget. + +- [aespa - Supernova (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2238661#mania/4757025) (RC5) @ [47:15](https://www.twitch.tv/videos/2238887961?t=00h47m15s) - The United Kingdom wanted to pick something they knew they could beat Singapore in, so they picked RC5, a vocal dump map with jacks and streams sprinkled in there to mess up the players. However, United Kingdom might have underestimated Singapore, as Singapore ended up taking the first break point of the match, making the score 3–4. +- [Taishi - Introduction (Bygone) (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2238644#mania/4756987) (HB3) @ [1:02:47](https://www.twitch.tv/videos/2238887961?t=01h02m47s) - The score is now 4–5, with the United Kingdom on the edge of defeat. Singapore chose HB3, a map with mainly LN sections with small rice pattern sections. Unbeknownst to them, the United Kingdom were also strong in hybrid maps, and that in combination with amazing 991k scores from ::{ flag=GB }:: [XxNewson1234xX](https://osu.ppy.sh/users/9895650) and ::{ flag=GB }:: [Eliminate](https://osu.ppy.sh/users/9169747) ended up costing them their match point. The bells were ringing... the viewers up out of their seats... it was time for the tiebreaker. +- [Camellia - Antineutrino Witchcraft](https://osu.ppy.sh/beatmapsets/2238682#mania/4757059) (TB) @ [1:07:27](https://www.twitch.tv/videos/2238887961?t=01h07m27s) - This was it — whoever wins this wins the entire match. The map began and many combos broke left and right while the scoreline teetered frantically back and forth. However, someone's combo never broke… and that person was ::{ flag=SG }:: [TheOPmeme](https://osu.ppy.sh/users/15763622), carrying their team to victory with an incredible 988k FC on the tiebreaker. With that, Singapore had done the impossible and defeated the United Kingdom. + +This was not a regular match — this was a legendary showdown. Both teams played amazingly with Singapore managing to cause an upset and sending the United Kingdom to the losers' bracket. In the Quarterfinals, Singapore will have to face their toughest match-up yet, going up against the #3 seed, Thailand. As for the United Kingdom, they will be going up against the #17 seed, Australia, in an attempt to keep their position in the tournament. + +### ::{ flag=CN }:: China vs. ::{ flag=MY }:: Malaysia + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115310225) + +
+ +
+ +China and Malaysia are quite familiar with each other. They've provided many classic matches before, and by coincidence they met again this time. China has gathered a strong team in the mid-game and try to keep good consistency on every map, while Malaysia is well known as the early game being their skill set, especially for LN maps. As expected, this match was a show. + +- [Reizoko Cj - /a/](https://osu.ppy.sh/beatmapsets/2238283#mania/4755965) (RC6) @ [35:18](https://www.twitch.tv/videos/2238945469?t=00h35m18s) - This map is quite technical and risky, with roll patterns and long jack combinations making it hard for even the top players to keep good accuracy. China picked this map since they were favoured in the rice category, however that backfired when they lost some accuracy in the roll parts. Meanwhile, the Malaysians had 3 players with no 200s, which netted them their first break point. +- [Taishi - Introduction (Bygone) (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2238644#mania/4756987) (HB3) @ [50:43](https://www.twitch.tv/videos/2238945469?t=00h50m43s) - Facing the 4–4 situation with the last pick, Malaysia chose HB3, which contains hard technical and coordination parts that make it extremely difficult to keep accuracy and consistency. China arranged a good consistency line-up, and they ended up with a triple FC totalling 2,968k points, but Malaysia did their best and got a crazy team score totalling 2,975k points. With this, Malaysia secured themselves a match point. +- [Falcom Sound Team jdk - Spiral of Erebos](https://osu.ppy.sh/beatmapsets/1605529#mania/3279920) (RC2) @ [56:01](https://www.twitch.tv/videos/2238945469?t=00h56m01s) - The last pick from China is RC2, where ::{ flag=CN }:: [DawnX](https://osu.ppy.sh/users/8534840) got an insane score of 998,935, but Malaysia players did better overall, and they kept close to China's score. There was nearly no gap between both teams from start to end, but Malaysia players didn't give China any chances, winning by only 745 points with a triple Score V1 SS. + +Both teams performed quite well, and there were many maps where all 6 players FC'd. Most Chinese players kept insane consistency in most maps, while Malaysian players showed their developed accuracy and consistency skill sets which netted them wins on some maps that they considered a high risk. In the next round Malaysia will need to face the strong United States, and China will need to prepare a potential double match with Indonesia and the winner of Argentina vs. Canada. + +## Score highlights + +Players are beginning to pick up some steam as new rounds go by. To say we have had some standouts would be far from the truth — in fact we've got plenty of them! Not all heroes wear capes; some just want to smash keys. + +- ::{ flag=US }:: [Nepijin](https://osu.ppy.sh/users/11734610)'s performance thus far has been exceptional. Having the best score on **5 picks** this round makes it really hard to pick one to highlight. But their performance in [NU-KO - Pochiko no Shiawase na Nichijou](https://osu.ppy.sh/beatmapsets/2238649#mania/4757002) (LN2) with a 998,545 score [against Canada](https://www.twitch.tv/videos/2239366528) shouldn't be overlooked! +- In a tournament full of prodigies, it is hard to make oneself stand out. And yet, that's exactly what ::{ flag=TH }:: [konkawe](https://osu.ppy.sh/users/15665805) has accomplished, with their astonishing score of 997,947 in [Reizoko Cj - /a/](https://osu.ppy.sh/beatmapsets/2238283#mania/4755965) (RC6) in their [match vs. Hong Kong](https://www.twitch.tv/videos/2239818596). + +We've really only just begun, however. What matters most is who's left standing at the end of the weeks to come. + +--- + +Quarterfinals are up next, and with the way these matches have already been playing out, you don't want to miss that! + +As always, check out the match schedule (and all other minute MWC 4K details) on the [official wiki page](/wiki/Tournaments/MWC/2024_4K). Did you know there's also a [Liquipedia page](https://liquipedia.net/osu/Osumania_4K_World_Cup/2024)? + +Either way, once you've selected the matches you can't afford to miss, come watch it live with the community on the [osu!live Twitch channel](https://www.twitch.tv/osulive). + +—0x84f, elexire, RandomeLoL, Utiba, \[GB\]yobrevelc diff --git a/news/2024/2024-09-06-autumn-fanart-contest.md b/news/2024/2024-09-06-autumn-fanart-contest.md new file mode 100644 index 000000000000..196201356ec9 --- /dev/null +++ b/news/2024/2024-09-06-autumn-fanart-contest.md @@ -0,0 +1,61 @@ +--- +layout: post +title: Autumn 2024 Fanart Contest +date: 2024-09-06 19:45:00 +0000 +--- + +Embrace the cozy vibes of autumn and let your creativity shine in the Autumn 2024 Fanart Contest! + +![](https://assets.ppy.sh/contests/221/banner.jpg) + +For the first time ever (somehow), the osu! mascots are ready to take on the autumn season! The leaves are falling, the air is crisp, and the pumpkins are ripe for the carving. It's time to let your creativity run wild and show us what the osu! mascots are up to in this cozy season! + +Warm up your tablets and pens, and get ready to... + +**Draw any of the osu! (or community) mascots in autumn-themed scenarios!** + +In case you're still lost in the groove, here are some examples to take inspiration from: + +- pippi and Yuzu having a picnic under a tree surrounded with yellow, orange and red fauna. +- Mocha sipping on some hot mocha while watching the leaves fall in a serene park. +- Chirou and Mani having a friendly leaf fight in the midst of cleaning up a garden. +- Tama and Alisa enjoying a cozy evening by a bonfire, roasting marshmallows. Or doing homework. +- Aiko strolling the evening streets back home from school, in the autumn rain. +- The osu! cast exploring a pumpkin patch, with Mari trying to find the biggest pumpkin to carve for Halloween. +- ...or basically anything you can think of that involves some sort of autumnal setting! + +If you read all that and find yourself surprised, you might be a veteran in these contests. That's because this is the first time this season's theme doesn't revolve around Halloween, which means tranquility and rest time for our mascots following their [sky-bound adventures in the last contest](https://osu.ppy.sh/home/news/2024-07-15-aerial-antics-art-results). Mild mischief might work, but anything frightful will have missed the mark. + +## Rewards + +As tradition dictates, a selection of the top-voted finalists will be **featured on the main menu** and receive **3 months of osu!supporter**, plus the top 3 will also receive fancy bespoke **profile badges** made from their own creations. + +Let's not also forget about the top 3 finalists being available for everyone as a [**limited-time selection of default profile banners**](https://osu.ppy.sh/home/news/2024-07-15-aerial-antics-art-results#new-profile-customisations)! Be sure to look into the current fanart banner roster before they disappear forever! + +## Rules + +Like any contest, this one has rules. We advise you to read through them even if you've participated before. + +- **By submitting your artwork to this contest, you grant us permission to use your artwork in the main menu client should it win, and to use it in promotional material for both the game (osu!) and the contest (Autumn 2024 Fanart Contest).** You retain all rights to your creation and you can sell it and distribute it however you like — it's your work, after all. We're just saying here that if you submit your piece to this contest, you should be okay with us using it. +- **All entries MUST follow the contest theme and contain AT LEAST one of the osu! official or community mascots.** Otherwise, the Dean "peppy" Herbert will hold your fate for eternal judgement, and oh he may not be so merciful... +- **All entries MUST be suitable for all-ages viewing.** The autumn season is a time of warmth and comfort — let's keep it that way! +- **SUBMIT ONLY YOUR OWN WORK. REDRAWING AND COMPOSITE WORKS ARE NOT ALLOWED.** Plagiarism sucks. Don't do it. Someone in the comments will call you out for it as has happened every other time someone's tried and they're going to do more damage to your reputation than us removing your entry from the voting will do. Use only your own work — brushes and the like are fine, but that's it! Don't redraw or trace someone else's work. +- **Generative art programs or methods (such as AI) are not allowed.** This includes any kind of software that has you supply a written or visual prompt and fills in large amounts of details for you. We will know if you do this. If we somehow miss it, the community won't. Don't sully your legacy as an artist! +- **Participants must keep a full file containing all of their entry's layers available.** We'll only ask you for this if we think it's needed to ascertain any claims regarding plagiarism or the use of generative art tools. If you don't/can't provide us this within a timely manner when we ask, we'll have no choice but to pull your listing from the contest, sorry! +- **Artist attribution (names, social media handles, etc.) must be limited to no more than three lines total and confined to any corner of your entry.** Being proud of your work is good, just do it in a reasonably small spot of your work. One thing unique to osu!'s history is that we really don't like forced advertisement, and attribution that is too large can come across like it. +- **Entries MUST meet the resolution requirements for a main-menu piece — namely 2732x1536**. This is automatically checked via the website, and the contest listing won't let you submit an entry even if it's off by ONE pixel. Export your creations at the correct resolution! +- **Artists should use the custom templates provided ([PSD template](https://assets.ppy.sh/events/fanart/templates/osu%21%20main%20menu%202732x1536.psd?2017) / [PNG template](https://assets.ppy.sh/events/fanart/templates/osu%21%20main%20menu%202732x1536.png?2017)) when composing their piece as a guideline to understand where the osu! cookie will be placed on the main menu and during the voting process.** The circular spot in the middle shows where the main-menu cookie will be when inside the game. Factor this in when designing your piece, as anything inside it is likely not going to be seen. This doesn't mean leaving a big circular hole full of nothing in the middle! Be creative. *Make sure you don't leave it visible in your end result.* +- **Do NOT leave the dotted osu! cookie template visible in your submission.** We had such a good streak last time... Let's not ruin it again. +- **If you're using characters from other intellectual properties, do so sparingly.** All the official osu! mascots and the community mascots are fair game, but please avoid using excessive representations of characters from other worlds or franchises in your work — the contest is about osu! foremost, after all. Remember also that the community mascots are someone else's treasured creation, so please treat them with the same respect that you'd treat your own OCs and work. + +Got any questions, or any urgent matters that need to be looked at? Don't hesitate to [send Hivie a message](https://osu.ppy.sh/community/chat?sendto=14102976) for any inquiries regarding this contest! + +*Header and promotional artwork by finalist [**Khize**](https://osu.ppy.sh/users/12736392) from the [**Journey into a Beatmap World Art Contest**](https://osu.ppy.sh/home/news/2023-05-01-journey-into-a-beatmap-world-contest-results)!* + +--- + +Alright, what are you waiting for? Head over to the [Autumn 2024 Fanart Contest listing](https://osu.ppy.sh/community/contests/221) once you've finished cooking your masterpiece and drop it in there. You may reupload your entry to your heart's content if you want to make any adjustments, but you only have **20 days** to do so before the doors close off forever, so don't brood over which mascot to draw for too long! + +Good luck! + +—Hivie & Walavouchey diff --git a/news/2024/2024-09-06-osu-lazer-updates-september-6-2024.md b/news/2024/2024-09-06-osu-lazer-updates-september-6-2024.md new file mode 100644 index 000000000000..ac4fab03a7f6 --- /dev/null +++ b/news/2024/2024-09-06-osu-lazer-updates-september-6-2024.md @@ -0,0 +1,66 @@ +--- +layout: post +title: "osu!(lazer) Updates: September 6, 2024" +date: 2024-09-06 15:30:00 +0000 +--- + +Finally, osu!(lazer) updates. + +![](/wiki/shared/news/2024-09-06-osu-lazer-updates-september-6-2024/banner.jpg) + +The developers put great effort into polishing various aspects of the game for the past month, and you can read all about it below, or check out the video digest right here: + +
+ +
+ +## Editor changes + +- **The "polygon" hit circle creation tool has been implemented.** The editor changes are still rolling in, and now this highly requested tool from osu!(stable) makes its way into osu!(lazer)! +- **The grind and distance snap binds have been changed.** This was done in an effort to match osu!(stable) after feedback from the community. It's also worth mentioning that the option to re-bind editor keys [will be added soon](https://github.com/ppy/osu/discussions/29288#discussioncomment-10241326). +- **New timeline navigation shortcuts.** `Ctrl` + arrow keys to skip between hit objects, and `Ctrl` + `Shift` + arrow keys to skip between hitsound points (which automatically opens the hitsound popup). +- **You can now change slider length by dragging the slider tail.** This means that by holding `Shift` and dragging the slider you adjust the velocity, while regular dragging changes the duration. +- **Pressing `Space` will not end slider creation anymore, but instead toggle playback.** Pretty self-explanatory. +- **Various bug fixes and UX improvements.** [pishifat](https://osu.ppy.sh/users/3178418) explains more of these in the video above. + +The below video shows a few of the above changes in the context of mapping one pattern: + +
+ +
+ +## Gameplay changes + +- **A replay analysis overlay has been added.** Finally, you can know how many pixels you missed by, no external tools needed. +- **Star fountains/bursts are added when entering "kiai" mode.** Suddenly you are showered by a *burst* of nostalgia. +- **The daily challenge intro animation will only play once per session.** Previously the intro played every time you entered the mode, which could get annoying after a while. +- **The "hold for menu" gameplay button will now only be visible on touch platforms.** If you weren't aware, in the bottom right of the gameplay screen there's a button you can hold to exit to menu, which overlapped with hit objects on some resolutions. As it wasn't used much on non-touch platforms and hindered gameplay, it's now only visible on touch devices (and you can also enable it in settings). +- **Cursor scale will now apply to the trail as well.** Small, yet welcomed change. +- **Fixed osu!catch's catcher trail during a dash/hyperdash not being consistently spaced.** The spacing was much higher on osu!(lazer), which did not sit well with osu!catch players, so it has been aligned with how osu!(stable) works. +- **Removed mouse input from osu!mania's touch controls.** For some reason using a mouse during gameplay would show the on-screen touch controls, which bothered players on laptops. This has now been fixed. + +Here's what the [Rewind](https://osu.ppy.sh/community/forums/topics/1451845)-inspired replay analysis feature looks like: + +
+ +
+ +## Other + +- **The collection and favourite buttons have been added to the results screen.** A small change that makes it easier to save and show appreciation for maps. +- **You can now copy beatmap links from the beatmap carousel.** This is especially useful for sharing beatmaps outside the game, or view beatmap pages in your browsers for players that are not yet used to using the in-game browser. +- **Song select performance has been improved with large beatmap databases.** Beatmap collectors can rejoice, as loading your massive collections will take significantly less time. +- **The "played song" filter in song select has been implemented.** `played=yes` if you've played the map, `played=no` if you've never played it. Pretty simple. +- **Seeking songs via the music controller is now possible on more screens.** Specifically, you can now seek on the multiplayer, playlist, and daily challenge screens. + +--- + +Did reading all of this pique your interest for osu!(lazer)? [Download it here](https://osu.ppy.sh/home/download) and give it a try! Already have osu!(lazer) and want to check out all the juicy details from this update? View out the [full changelog](https://osu.ppy.sh/home/changelog/lazer/2024.906.1) here. + +See ya next time! + +—0x84f & Walavouchey diff --git a/news/2024/2024-09-07-new-featured-artist-cast-heal.md b/news/2024/2024-09-07-new-featured-artist-cast-heal.md new file mode 100644 index 000000000000..ab7d5c8a2d8c --- /dev/null +++ b/news/2024/2024-09-07-new-featured-artist-cast-heal.md @@ -0,0 +1,55 @@ +--- +layout: post +title: "New Featured Artist: cast heal" +date: 2024-09-07 20:00:00 +0000 +--- + +Is **cast heal** our newest Featured Artist? We'll let you figure it out. + +![](https://assets.ppy.sh/artists/436/header.jpg) + +When we asked **cast heal** for some of their achievements and milestones for this article, they responded with "filthy runoff", so that should give you a solid idea of what you're getting into. + +**10** melancholic drum and bass tracks are officially part of [**cast heal**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/436), all of which are pre-timed so your impulsive mapping decisions won't be blocked by anything. + +Some mappers never quit, and [Okoratu](https://osu.ppy.sh/users/1623405) is the best example. He's already ranked 3 maps of **cast heal**'s songs, including this one played at [COE](/wiki/Community/cavoe's_osu!_event/2024) earlier this year: + +
+ +
+ +### cast heal - run to her + +Experience [the map from the video above](https://osu.ppy.sh/beatmapsets/2217395) hosted by [Okoratu](https://osu.ppy.sh/users/1623405)! + + + +### cast heal - lasting entropy + +Or try [the first Ranked **cast heal** map](https://osu.ppy.sh/beatmapsets/2134803) also hosted by [Okoratu](https://osu.ppy.sh/users/1623405)! + + + +### cast heal - fragments + +If neither of those work for you, try [this one](https://osu.ppy.sh/beatmapsets/2183856) hosted by [you-know-who](https://osu.ppy.sh/users/1623405). + + + +--- + +Whatever's on your mind is nowhere near as important as visiting [**cast heal**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/436) and starting on your next map. Your professors are reading this announcement too, so they'll understand why your assignments are late. + +If you haven't noticed by now, we're on a weekly schedule with Featured Artist happenings, and that means *another* Featured Artist is planned for next weekend! + +Stay tuned. + +—pishifat diff --git a/news/2024/2024-09-11-osumania-4k-world-cup-2024-quarterfinals-recap.md b/news/2024/2024-09-11-osumania-4k-world-cup-2024-quarterfinals-recap.md new file mode 100644 index 000000000000..9a05e1aa2f3b --- /dev/null +++ b/news/2024/2024-09-11-osumania-4k-world-cup-2024-quarterfinals-recap.md @@ -0,0 +1,119 @@ +--- +layout: post +title: "osu!mania 4K World Cup 2024: Quarterfinals Recap" +date: 2024-09-11 21:30:00 +0000 +--- + +With the Quarterfinals weekend freshly concluded, now is the ideal time to join us in reviewing the best moments and prepare for the upcoming Semifinals. + +![](/wiki/Tournaments/MWC/2024_4K/img/mwc4k2024-banner.jpg) + +We are slowly reaching the end stages of MWC 4K, which means the mappools are getting harder, and the top teams are getting chances to fully flex their skills to both their opponents and the community at large. Let's see who are making the headlines. + +## Mappool showcase + + + +[**Download the pool here! (110 MB)**](https://osu.ppy.sh/beatmaps/packs/P259) + +
+ +
+ +This time around we're not seeing any new slots put into the mix, but that's not to say the pool hasn't stepped up in difficulty by a surprising amount! Most notably, [sasakure.UK x TJ.hangneil - raputa](https://osu.ppy.sh/beatmapsets/2242647#mania/4766767) by [[GB]V1do](https://osu.ppy.sh/users/17527968) (HB1) bumps up to 242 BPM, which begins to show major weaknesses for many players and their physicality, alongside [The Flashbulb - A Raw Understanding](https://osu.ppy.sh/beatmapsets/1632098#mania/4766799) by [Pizza69](https://osu.ppy.sh/users/25285704) (RC4) really signifying the challenge behind purely technical patterning, which is no joke when uprated to 1.15x! + +To round up the mappool, we've also got one new [osu! original](/wiki/osu!_originals)! + +[![](/wiki/shared/news/2024-09-11-osumania-4k-world-cup-2024-quarterfinals-recap.md/tree_of_misery.jpg)](https://osu.ppy.sh/beatmapsets/2242640#mania/4766759) + +
+ +
+ +Many players across all game modes are familiar with the player, mapper, and artist [cygnus](https://osu.ppy.sh/beatmaps/artists/359), who goes by [Matrix](https://osu.ppy.sh/users/5052899) on osu!, and this time around they're debuting in MWC 4K with [Tree of Misery](https://osu.ppy.sh/beatmapsets/2242640#mania/4766759) charted by [Miaurichesu](https://osu.ppy.sh/users/10055648)! + +Taking up the chordjack slot for the round (RC3), it's expecting nothing more from players than straightforward accuracy. You definitely shouldn't underestimate the contents of the chart however, as the chart has *zero* breaks, and it only gets heavier in patterning the further you go. The slightest dent in your score can cause a chain reaction of misses or tank your accuracy if you don't manage your stamina! + +## Quarterfinals results + +Don't feel like going through the wiki page for the full results? We got you covered. + +| Team A | | | Team B | +| --: | :-: | :-: | :-- | +| **China** ::{ flag=CN }:: | **6** | 1 | ::{ flag=ID }:: Indonesia | +| **Japan** ::{ flag=JP }:: | **6** | 1 | ::{ flag=ES }:: Spain | +| **United Kingdom** ::{ flag=GB }:: | **6** | 2 | ::{ flag=AU }:: Australia | +| **Hong Kong** ::{ flag=HK }:: | **6** | 2 | ::{ flag=SE }:: Sweden | +| **Russian Federation** ::{ flag=RU }:: | **6** | 0 | ::{ flag=FR }:: France | +| **Canada** ::{ flag=CA }:: | **6** | 2 | ::{ flag=AR }:: Argentina | +| **Brazil** ::{ flag=BR }:: | **6** | 5 | ::{ flag=MX }:: Mexico | +| Philippines ::{ flag=PH }:: | 2 | **6** | ::{ flag=CL }:: **Chile** | +| **United States** ::{ flag=US }:: | **6** | 0 | ::{ flag=MY }:: Malaysia | +| **Taiwan** ::{ flag=TW }:: | **6** | 2 | ::{ flag=NZ }:: New Zealand | +| **South Korea** ::{ flag=KR }:: | **6** | 1 | ::{ flag=VN }:: Vietnam | +| **Russian Federation** ::{ flag=RU }:: | **6** | 2 | ::{ flag=TW }:: Taiwan | +| **Thailand** ::{ flag=TH }:: | **6** | 1 | ::{ flag=SG }:: Singapore | +| Brazil ::{ flag=BR }:: | 0 | **6** | ::{ flag=JP }:: **Japan** | +| United Kingdom ::{ flag=GB }:: | 5 | **6** | ::{ flag=HK }:: **Hong Kong** | +| **China** ::{ flag=CN }:: | **6** | 1 | ::{ flag=CA }:: Canada | + +## Match highlights + +### ::{ flag=BR }:: Brazil vs. ::{ flag=MX }:: Mexico + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115406325) + +
+ +
+ +Brazil and Mexico is a matchup viewers were excited for, as it could've been anyone's game for the closely seeded teams, both featuring all-rounders. Regular spectators may recall Brazil's past victories in the osu!mania 4K World Cup back in 2020 and 2021. + +Team Mexico on the other hand is composed more or less of newcomers who made their first appearance in the main brackets in MWC 4K 2023, so if Mexico wanted to prove that they could take down any fight, this was the match that they had to win. + +- [DJ SHARPNEL - KLASSIKER EINHEIT (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2242540#mania/4766576) ([YuEast 2018](https://osu.ppy.sh/users/13953619), LN2) @ [30:36](https://www.twitch.tv/videos/2245230506?t=00h30m36s) - The score was 1–2. Brazil ended up picking the densely mapped LN2, requiring strong stamina for a good performance. Unfortunately for Brazil, a couple slip-ups at the end of the map let Mexico barely get the first break point by 2,930 score. +- [cygnus - Tree of Misery](https://osu.ppy.sh/beatmapsets/2242640#mania/4766759) ([Miaurichesu](https://osu.ppy.sh/users/10055648), RC3) @ [48:56](https://www.twitch.tv/videos/2245230506?t=00h48m56s) - Mexico, leading with 2–4, ended up choosing RC3, a consistency chart riddled with chordjacks. This was Brazil's only chance at stealing a break point and turning the match around, and thankfully for Brazil, fortune was on their side. +- [Kou! - Frost Walker](https://osu.ppy.sh/beatmapsets/2242668#mania/4766814) ([guden](https://osu.ppy.sh/users/11626065), TB) @ [1:13:44](https://www.twitch.tv/videos/2245230506?t=01h13m44s) - Knock knock, it's tiebreaker time! This chart has been brought to you by the osu!catch World Cup, with its original Grand Finals tiebreaker song. This match itself was way too close throughout, never going over a score difference of 10k. After almost seven minutes of both teams fighting through the cold atmosphere, Brazil managed to take the win with a score difference of 5,670. + +Both teams gave it their all this match, with each pick being incredibly close. While Brazil managed to take the win and will be moving on to the Quarterfinals, we can't say the same for Mexico as they are now out of the tournament. We wish Brazil the best of luck and hope Mexico will be able to place better next year. + +### ::{ flag=GB }:: United Kingdom vs. ::{ flag=HK }:: Hong Kong + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115416860) + +
+ +
+ +After a nail-biting match against Singapore last week, the UK once again had a phenomenally close match against an oddly similar foe: Hong Kong. On paper, they had the advantage, with a 76/24 odds split on the pick'ems — but as we saw in the Round of 16, odds can be overturned and flipped in an instant. + +This match might've had something never done before — ::{ flag=GB }:: [Eliminate](https://osu.ppy.sh/users/9169747) and ::{ flag=HK }:: [ATP Koshepen](https://osu.ppy.sh/users/17115114) (who both played all the maps) [were actually playing from the same physical room](https://www.youtube.com/live/ihNDXRPd4Gc?t=4030s), with an elaborate streaming setup showing both of their perspectives. Very cool to see! + +Again, the UK was advantaged in the rice skill set with the strong trio of ::{ flag=GB }:: [Eliminate](https://osu.ppy.sh/users/9169747), ::{ flag=GB }:: [Zoobin4](https://osu.ppy.sh/users/10055204) and ::{ flag=GB }:: [XxNewson1234xX](https://osu.ppy.sh/users/9895650) — but Hong Kong was no slouch either. With their strong core of ::{ flag=HK }:: [Quotient](https://osu.ppy.sh/users/11313227) and ::{ flag=HK }:: [ATP Koshepen](https://osu.ppy.sh/users/17115114), they had a definite edge on the LNs, and put up a hell of a fight on rice. Let's review some of the craziest moments of this intense match: + +- [Frums - gur yvsr](https://osu.ppy.sh/beatmapsets/2242442#mania/4766318) ([Vortex-](https://osu.ppy.sh/users/4999669), RC6) @ [20:00](https://www.twitch.tv/videos/2245925227?t=00h20m00s) - This was the UK's second pick, but far from a sure one —the polyrhythms and technical pattern barrages in this map are nothing to scoff at! Things came to a very tense finish, with Hong Kong's advantage swinging wildly in the last few seconds, but prevailing against Britain by a mere 2,400 points. +- [Ushirokara Haiyoritai G - Koi wa Chaos no Shimobenari](https://osu.ppy.sh/beatmapsets/2242646#mania/4766766) ([0DZ0](https://osu.ppy.sh/users/28156707), RC5) @ [30:33](https://www.twitch.tv/videos/2245925227?t=00h30m33s) - This point was a masterclass, and the UK was the teacher. A short and sweet technical map, where a single miss means so much. Hong Kong misses. The UK doesn't. They played this map twice in this weekend. Those are the top 2 team scores out of every team in the tournament. Enough said. +- [Kou! - Frost Walker](https://osu.ppy.sh/beatmapsets/2242668#mania/4766814) ([guden](https://osu.ppy.sh/users/11626065), TB) @ [62:40](https://www.twitch.tv/videos/2245925227?t=01h02m40s) - From a 5–2 lead, and after a tragic break point in the chordjack pick, the UK found themselves at 5–5. After the dust settled from a devastating fusillade of LN patterns, some of them proved to be too much for the Brits, leading to a pretty narrow 7,900-point loss. Actually, this was the second tiebreaker each of these teams played in the tournament, and their positions seem clear. 2 wins for Hong Kong. 2 losses for the United Kingdom. + +Commiserations to the British team for their run this year, unfortunately ended by 2 insanely close matches. Congratulations to Hong Kong for fighting on against all odds — next weekend they will face the Philippines in hopes of keeping it alive once more. + +## Score highlights + +There's no denying that all teams thus far have given their all, especially as we draw ever so closer to the lattermost rounds of the tournament. But this round's standout amongst all teams must've been Japan! + +- ::{ flag=JP }:: [[Crz]yomogi237](https://osu.ppy.sh/users/28571440) took everyone by surprise with their crazy ratio in [cygnus - Tree of Misery](https://osu.ppy.sh/beatmapsets/2242640#mania/4766759) by [Miaurichesu](https://osu.ppy.sh/users/10055648) (RC3), achieving a score of 999,792 with only **10 regular 300s** in their [match against Spain](https://www.twitch.tv/videos/2244890379). +- ::{ flag=JP }:: [CrewK](https://osu.ppy.sh/users/11488604) covered Japan's SV needs with their astonishing 997,856 score on [Tanger - BREAKME](https://osu.ppy.sh/beatmapsets/2242663#mania/4766804) by [Promachos](https://osu.ppy.sh/users/14069486) (SV1) in their [match versus Brazil](https://www.twitch.tv/videos/2245937607). + +Will they be able to hold up next week? Will the other teams keep their edge? Whatever the case may be, Japan has proved that they are a force to be reckoned with. + +--- + +Tune in next week for the Semifinals recap, or even better, watch the matches live on the [osu!live Twitch channel](https://www.twitch.tv/osulive)! As always, you can browse the [wiki page](/wiki/Tournaments/MWC/2024_4K), check out the schedule along with the full tournament details, and pick which teams you want to support in their quest to become champions. + +—0x84f, elexire, RandomeLoL, Utiba, kadoen diff --git a/news/2024/2024-09-14-new-featured-artist-tomspicy.md b/news/2024/2024-09-14-new-featured-artist-tomspicy.md new file mode 100644 index 000000000000..c5b3b86dda56 --- /dev/null +++ b/news/2024/2024-09-14-new-featured-artist-tomspicy.md @@ -0,0 +1,72 @@ +--- +layout: post +title: "New Featured Artist: tomspicy" +date: 2024-09-14 20:00:00 +0000 +--- + +Send only your warmest welcomes to **tomspicy**, our latest Featured Artist! + +![](https://assets.ppy.sh/artists/437/header.jpg?1) + +**tomspicy** is an electronic artist whose music career was kickstarted by passionate public reception to a meme track: the "[fieryrage accordion](https://www.youtube.com/watch?v=yoV794KYq48) [hardcore remix](https://osu.ppy.sh/beatmapsets?q=%22fieryrage%20accordion%22)". + +Ever since the short tune's release in 2021, **tomspicy** has been dedicated to electronic music, primarily outputting drum and bass with occasional dips into other electronic subgenres like hardcore and old school jungle. As of today, **tomspicy** is also dipping into our Featured Artist library! + +**16** tunes available on [**tomspicy**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/437), including an extended version of the fieryrage accordion hardcore remix and three new [original songs](/wiki/osu!_originals) produced specifically for this Featured Artist reveal! + +For who haven't heard **tomspicy**'s sound yet, your first experience can be through [jackylam5](https://osu.ppy.sh/users/1540807) unfolding a new way to play osu! from [COE 2024](/wiki/Community/cavoe's_osu!_event/2024): + +
+ +
+ +### tomspicy - fieryrage accordion (hardcore remix) (TV Size) + +Take your pick: + +- [The map from the video above](https://osu.ppy.sh/beatmapsets/1516867) hosted by [Aakki](https://osu.ppy.sh/users/11077540) +- [This osu!taiko rendition](https://osu.ppy.sh/beatmapsets/1516860) hosted by [Hivie](https://osu.ppy.sh/users/14102976) +- [An osu!catch difficulty spread](https://osu.ppy.sh/beatmapsets/1921382) hosted by [Juansy-](https://osu.ppy.sh/users/12588215) +- [Your own future osu!mania map](https://assets.ppy.sh/artists/437/tomspicy%20osu!%20collection%2001/tomspicy%20-%20fieryrage%20accordion%20(hardcore%20remix)%20(TV%20Size).osz) + + + +### tomspicy - dysthymia + + + +### tomspicy - lullaby + + + +### tomspicy - petal blizzard + + + + + +### tomspicy - i love you. + + + +--- + +Every track above, plus at least eleven more are now (and until the end of time) available on [**tomspicy**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/437). Get them before they're gone (which, again, is the end of time). + +Another Featured Artist is theoretically on the docket for next week. We'll leave it to you to verify that. + +Stay tuned. + +—pishifat diff --git a/news/2024/2024-09-16-the-followpoint-xootynator-the-biggest-full-area-stan.md b/news/2024/2024-09-16-the-followpoint-xootynator-the-biggest-full-area-stan.md new file mode 100644 index 000000000000..d800973dbc52 --- /dev/null +++ b/news/2024/2024-09-16-the-followpoint-xootynator-the-biggest-full-area-stan.md @@ -0,0 +1,311 @@ +--- +layout: post +title: "The Followpoint: xootynator, the Biggest Full Area Stan" +date: 2024-09-16 20:00:00 +0000 +series: The Followpoint +--- + +Get ready for an artistic spin with xootynator, the sorceress of full area! + +![](/wiki/shared/news/2024-09-16-the-followpoint-xootynator-the-biggest-full-area-stan/banner.jpg) + +Guess what? The Followpoint is back to bring you another banger, an interview with [xootynator](https://osu.ppy.sh/users/3717598)! You likely heard of her at least once because of her community contributions such as tournament staffing, content making, tournament participation, arts or her unique play style. Today we have a chance to learn more about her and her osu! journey. + +So, let's get into this interview! + +--- + + + +
+ + + +

MegaMix

+ +Hi xooty, thanks for agreeing to our interview! Let's start with the classic, could you please introduce yourself for the people who don't know you? + + + +

xootynator

+ +Of course! I'm xooty or Lily, a competitive osu! player and streamer! I've been playing osu! for almost 11 years now and streaming for 6 years... I think I'm most known for playing with a very large tablet or for being one of the core players of OWC Canada, or because I'm a silly girl with two even sillier pet birds. + + + +

MegaMix

+ +Oh, so you have pets? Do you mind telling us more about them? + + + +

xootynator

+ +I have two little budgies right now, the blue one is Oatmeal and the yellow one is Daffy! They're both strays so I don't know exactly how old they are, but I think around 3-4 years. Oatmeal flew in to my apartment one day and I've kept her since, and Daffy is from a local bird shelter! They're the loudest and rowdiest creatures I've ever met but I love them both to bits. (Daffy's not trying to escape in the photo she just likes sitting there for some reason) + +![](/wiki/shared/news/2024-09-16-the-followpoint-xootynator-the-biggest-full-area-stan/oatmeal_and_daffy.jpg) + + + +

MegaMix

+ +How did you get into drawing? Was there anything that motivated you to learn it? + + + +

xootynator

+ +I got into art when I was very young, always doodling on my homework and such. I first got a tablet when I was 12 years old and was pretty into my DeviantArt and Instagram phase doing a lot of My Little Pony stuff... but I think what inspired me the most as a child was looking at old concept art for games that my cousins and I would play. I have a soft spot in my heart for the concept work of the game Scaler, which featured fantasy landscapes and creatures! + + + +

MegaMix

+ +What would you call your favorite tablet and why? + + + +

xootynator

+ +Honestly I haven't used many tablets during my career since I always like to get something that's good quality and will last me a long time. My first tablet ever was the CTH-670 by Wacom, but sometime in 2021 I decided to get a CTH-680 since I hover and the hover distance was a lot better. I also really like the Wacom customization for the pen functions since I do art, so I think I will be sticking with the CTH-680 for a long time. + + + +

MegaMix

+ +How did you get introduced to osu! and what was your first impression of it? + + + +

xootynator

+ +My first introduction to osu! was actually in grade 4. I have a vivid memory of someone playing [Osu! Tatakae! Ouendan](/wiki/FAQ#i've-never-played-this-"ouendan"-thing-—-what-is-it) on their DS outside the gym, and I think there were some visuals of a guy trying to impress a girl on a date, and if you missed any notes then [the guy would turn into a werewolf](https://www.youtube.com/watch?v=wQ23nUvSDOQ&t=1085s)... + +Eventually when I started highschool, I saw people playing osu! on the school computers. It felt like some spiritual sign that I should play it since I always had that fond memory of that time by the gym. So at some point I tried it at home and the rest is pretty much history. I don't remember much of my first days of the game but I knew I was hooked right away. I still play it to this day after all! + + + +

MegaMix

+ +When choosing a nickname for osu!, how did you come up with "xootynator"? Is there any special meaning in it? + + + +

xootynator

+ +Not at all, I'm pretty sure I was bootynator for about 2 days until having a shower thought that "xooty" would look much cooler than "booty" 😼 + + + +

MegaMix

+ +Speaking of nicknames, what made you change your username to "his kitten" for some time? + + + +

xootynator

+ +That was from my first subathon in 2023! I had a subscriber goal to change my name to anything chat chose, and they ended up choosing "his kitten". Everyone wanted me to change it back to xootynator after a while, but I maybe got a little attached to the name... meow :3 + + + +

MegaMix

+ +I remember you mentioning it in one of your previous interviews, but can you tell us what's the origin of SFA (Stan Full Area)? And how did that become your thing? + + + +

xootynator

+ +Stan Full Area has a pretty funny origin, since it was actually our team name for the 2020 iteration of [MRC (Mahloola Regional Cup)](https://osu.ppy.sh/community/forums/topics/1136787). The team was me, [Rupertion](https://osu.ppy.sh/users/5774823) and [Eddie-](https://osu.ppy.sh/users/3898396), three players who played with the entire area of our tablets. No changes to the size of the active area at all. Eddie is a big k-pop fan, so gave us the name Stan Full Area. Since then, it's sort of just stuck as a tag to recognize other people with the same play style! + + + +

MegaMix

+ +What would you call the greatest gift that osu! has given you? + + + +

xootynator

+ +osu! has given me so many opportunities in my life that it's crazy when I look back on it. Not only do I have the opportunity to travel and meet people around the world, have fun and make a career out of something I love AND feel like I have the drive to better my content and my skills, osu! also gave me the greatest gift of being able to connect with people. + +I'm not very social, and I keep to myself most of the time, but I've made long-lasting friendships during my entire time on osu!. I feel like I've gained a family. The community can seem toxic at times online, but from my experience, it's never the reality when you get to know people. Not only that, but building my own little community has also allowed people I know to make great connections and friendships with other people. When I take a step back, I feel like a little spider that's woven a big web of connections to all different kinds of aspects of my life. Without osu! I would be very different! + + + +

MegaMix

+ +Did streaming push you into becoming a top player, or was it vice versa? + + + +

xootynator

+ +I think it kind of goes both ways, but I totally started streaming and doing content creation because of the drive to become a top player. I have practically never had an osu! session off stream since I got unbanned in 2018 (that's a whole other story). I started posting on YouTube shortly after my first OWC appearance in late 2020, which really kickstarted my career. I wanted to do something every week that would get people interested. Be that FCing every map in my first match, or carrying my team to victory by taking extra mods on FreeMod picks. That ended up giving me a lot of traction on Twitch, and I used that as leverage to keep pushing my competitive skill and get better! + + + +

MegaMix

+ +Who or what was your main inspiration to improve when you just started playing? + + + +

xootynator

+ +The first player I looked up to was [rrtyui](https://osu.ppy.sh/users/352328). I remember spectating back in the day and pretty much discovering maps other than generic anime aim existed. I have another core memory of spectating them and seeing the map [Arousing](https://osu.ppy.sh/beatmapsets?q=title%3D%22%22Arousing%22%22) by [DJ TOTTO feat. Sunao Yoshikawa](https://osu.ppy.sh/beatmapsets?q=artist%3D%22%22DJ%20TOTTO%20feat.%20Sunao%20Yoshikawa%22%22), and I fell in love with tech mapping ever since then. I also think it helped me become a much more rounded player! + + + +

MegaMix

+ +Who would you want to meet IRL the most if you could choose any player, and why? + + + +

xootynator

+ +The first person that comes to mind is probably [val0108](https://osu.ppy.sh/users/243917). I love pretty much all of their maps, and I used to always love the little Twitter updates they'd post about their life! At one point val0108 came in to my Twitch chat, and I was star struck. I remember them saying something about my scores being cool with full area, it was inspiring, and I just think that val has a silly personality! + + + +

MegaMix

+ +How different do LAN tourneys feel from regular tourneys played at home? + + + +

xootynator

+ +Totally a night and day difference. I've always loved the pro player community since everyone is super friendly even competitively. I feel like everyone can recognize a good match and not be too sour if things don't go their way, so overall a really great experience. Playing at a LAN is a totally different story though! I can just go right up and hug my opponent after a good match! During my time at [The Roundtable](/wiki/Tournaments/The_Roundtable) LAN in LA, I even got to rub elbows with [Rafis](https://osu.ppy.sh/users/2558286) while playing against him during the 1v1's. Looking over at each other, commenting on our scores, and even having people walk around and see the matches happening at real time feels so surreal. I'm for sure saying yes to any LAN I get invited to if I can go! + + + +

MegaMix

+ +How do you manage nerves/shake when setting leaderboard scores? + + + +

xootynator

+ +My best piece of advice for nerves is always this: everyone gets nerves, but what makes you into a really good player is knowing how to play through those nerves. I personally don't shake much, but my breathing gets shallow, and I notice my mind starts to wander and worry about missing. What keeps me grounded is repeating thoughts like "I could miss, or I could also just FC" or to remind myself to stay focused on the main mechanics of my body. Don't lose your reading and listening, and keep your hands as loose as possible. + + + +

MegaMix

+ +What are your thoughts on lazer? + + + +

xootynator

+ +At first, I was really apprehensive, but I've gotten a little more comfortable with osu!lazer now. I still think there are a lot of pros and cons, and the general opinion is pretty mixed. As a competitive player, I think gameplay on lazer is starting to feel much smoother and more comfortable... only after I spent a couple days shuffling through the frame settings and the different render settings. + +There's also a lot of missing features, like not being able to know what skin I'm using until I'm in a map, MP links being really weird for tournaments, and not being able to hide the scoreboard when playing multiplayer, which is pretty distracting. I also think lazer has awesome features and they're always adding cool things, however the UI feels very crowded, and I'd have to often ask where things are and how to find certain settings. Totally something you can get used to as a new player fresh in to lazer, but it can be pretty overwhelming for someone like me. + + + +

MegaMix

+ +If there's an ELO matchmaking system added later, would you grind it? + + + +

xootynator

+ +Maybe! I know there's been systems like that before like Maidbot which I used and was pretty cool at the time, but I'm not sure how much incentive it has to get people to grind it. There's only so many times I can play the same pools over and over again at least... but there's actually a pretty cool osu! ELO system I heard of called the osu! Performance Ranking! (please don't silence me) + + + +

MegaMix

+ +What other games besides osu! have you played the most? + + + +

xootynator

+ +I think the games I have with the most hours are Archeage and Smite (unfortunately). I used to be a pretty big MMO player when I was younger, starting with Maplestory. Not really grinding or anything but just chill progression and exploring. That's also why one of my favourite games of all time has been Skyrim, which I've been playing since its release! + +I think I played Smite heavily for about two years, again not really competitively, but I liked the gameplay a lot. I have pretty much never been competitive in a game besides osu!, probably because I can't stand random people yelling at me U_U + + + +

MegaMix

+ +What is the most memorable/impressive score in osu! to you? + + + +

xootynator

+ +I still think my most impressive score is [Euphoria](https://osu.ppy.sh/scores/1320470143). I feel like that score was pretty ahead of my time, and also the first 1000PP hidden score, which was a huge achievement! I still have the same shorts I wore that day, now dubbed the "euphoria shorts". + +![](/wiki/shared/news/2024-09-16-the-followpoint-xootynator-the-biggest-full-area-stan/euphoria.jpg) + + + +

MegaMix

+ +What goals in osu! do you have that you would like to achieve in the future? + + + +

xootynator

+ +I still have some dream scores I'd like to do, like finishing all my FC's on the Because Maybe's, maybe a cheeky HDHR FC on Sound Chimera, Euphoria, and Firelight... amongst some other goals. Competitively, I'd still like an international 1v1 badge, and to continue trying and supporting new and innovative ideas, like the recent Lazer Grand Arena tournament! + + + +

MegaMix

+ +And as a finishing touch, do you have anything else that you'd like to mention? + + + +

xootynator

+ +I hope to continue doing my best with osu! and with content creation, and I hope I can contribute more to the game as time goes on. One of my favourite contributions has been the tournament I co-host with [Fulserish](https://osu.ppy.sh/users/14252162), dubbed "[Battle of the Box](https://osu.ppy.sh/community/forums/topics/1862856)", which encouraged a lot of artists in the community to contribute to tournaments, which I think had a domino effect where many more tournaments are featuring custom artwork for custom maps! If you would like to get involved in that, please consider joining the [osu! Artist Hub](https://discord.gg/KVPDmKAkjV) Discord, where there are a lot of like-minded individuals who want to be better artists and continue contributing to the game. + +Besides that, I'm very grateful to be interviewed by The Followpoint, and thank you MegaMix for all your hard work, and to the other staff of osu! that keep the game running smoothly! + +
+ +--- + +Thank you so much xooty for allowing us to interview you, and also to you readers, who give us your feedback and support! I really hope you enjoyed this post! + +Please look forward to a new interview coming out in the next two weeks, and make sure to keep an eye on the news feed! You may also follow [@The_Followpoint on Twitter](https://twitter.com/The_Followpoint) to see more updates and question submissions for future interviews. + +See you next time! <3 + +—MegaMix diff --git a/news/2024/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap.md b/news/2024/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap.md new file mode 100644 index 000000000000..b9e019f9cbf9 --- /dev/null +++ b/news/2024/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap.md @@ -0,0 +1,139 @@ +--- +layout: post +title: "osu!mania 4K World Cup 2024: Semifinals Recap" +date: 2024-09-18 23:00:00 +0000 +--- + +The walls are slowly closing in for the remaining teams, and only the top 6 are making it to the Finals. It's time to lock in, review the previous week, and prepare ourselves for the upcoming showdown of epic proportions. + +![](/wiki/Tournaments/MWC/2024_4K/img/mwc4k2024-banner.jpg) + +At this point in the tournament, teams cannot get away with just raw skill. They must watch and analyse their opponents and make sure they make all the right moves at any given point. + +Matches slowly turn into masterful showcases of not just skill, but the team's knowledge of the opposing team and their strengths and weaknesses. Each match is played like a delicate dance of tango, where nothing but perfect strategy and execution leads to victory, with teams constantly looking for any smallest missteps by their opponents. + +Let us ponder no more and take a look at the best matches of this week, where we'll see which teams stepped best to the beat, and which teams stumbled to their feet. + +## Mappool showcase + + + +[**Download the pool here! (212 MB)**](https://osu.ppy.sh/beatmaps/packs/P260) + +
+ +
+ +With Semifinals comes the second and last time we see two new slots put into the mix, first being stamina (RC3), with [Black Chocolates](https://osu.ppy.sh/beatmapsets/1433708#mania/3401103) by [Shoegazer](https://osu.ppy.sh/users/2520707). The stamina pick is usually similar to the jumpstream pick, with the big difference being that it plays differently and goes on for much longer, which is a large reason why it's named stamina in the first place. + +The final new slot is LN4, which is made to contrast [lemonguy](https://osu.ppy.sh/users/4693052)'s chart of [AZISAI](https://osu.ppy.sh/beatmapsets/2246365#mania/4775956) for LN3, which itself is very shield-heavy for this specific round. + +To explain the pool difficulty (and what exactly LN4 is), it's best to let the **3 new [originals](/wiki/osu!_originals)** from this round do the talking! + +[![](/wiki/shared/news/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap/hubris.jpg)](https://osu.ppy.sh/beatmapsets/2246389#mania/4776009) + +
+ +
+ +[Vortex-](https://osu.ppy.sh/users/4999669) has had a following for a long time, and after going over a year without any new uploads, he makes a return with [Hubris](https://osu.ppy.sh/beatmapsets/2246389#mania/4776009) by [kaitendaentai](https://osu.ppy.sh/beatmaps/artists/364)! + +Taking up the final rice slot, it takes on a similar approach for what we've seen in previous rounds, where it's heavy on 1/4 jumpstream and has scary bursts. The bursts are all over the place, ranging from short 1/6 streams or 1/3 jack-heavy sections. Anyone who's enjoyed a Vortex- chart in the past will be sure to enjoy this one. + +[![](/wiki/shared/news/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap/void_of_altair.jpg)](https://osu.ppy.sh/beatmapsets/2246375#mania/4775984) + +
+ +
+ +Our second original lands in the hybrid category. Charted by [gzdongsheng](https://osu.ppy.sh/users/8660315), we're brought [Void Of Altair](https://osu.ppy.sh/beatmapsets/2246375#mania/4775984) by resident osu!mania player [Akiri](https://osu.ppy.sh/users/19587411)! + +With Akiri already having a large amount of originals in their catalogue, you can expect no less from this one. Leaning heavily on minijacks and jacks, with a copious amount of shields thrown your way for good measure and some 1/8 snaps between LNs to throw you off, this chart challenges those with good finger control. + +[![](/wiki/shared/news/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap/dear_the_night_i_loved.jpg)](https://osu.ppy.sh/beatmapsets/2246380#mania/4775997) + +
+ +
+ +Last, but CERTAINLY not least, [Kabocha](https://osu.ppy.sh/beatmaps/artists/345) and incredible vocalist [Aitsuki Nakuru](https://osu.ppy.sh/beatmaps/artists/127) bring [Dear The Night I Loved](https://osu.ppy.sh/beatmapsets/2246380#mania/4775997) charted by [-mint-](https://osu.ppy.sh/users/8976576) and [MyZterioN-](https://osu.ppy.sh/users/8976576)! + +If you're at all familiar with their song *Lilith*, you're familiar with this one. This is the aforementioned LN4, and it's much more stream/snap focused, leading to smooth patterns that can have a heavy toll on your accuracy due to the nature of how staggered (just about) every release is. All long note players are sure to enjoy this one. + +## Semifinals results + +The table keeps getting smaller, but the matches keep getting spicier. + +In these tables, Team A is the higher seed, or in other words performed better in the Qualifiers, yet at this level, such orderings determine less of the outcome. + +| Team A | | | Team B | +| --: | :-: | :-: | :-- | +| **Philippines** ::{ flag=PH }:: | **7** | 3 | ::{ flag=HK }:: Hong Kong | +| **Malaysia** ::{ flag=MY }:: | **7** | 1 | ::{ flag=RU }:: Russian Federation | +| Singapore ::{ flag=SG }:: | 2 | **7** | ::{ flag=JP }:: **Japan** | +| Vietnam ::{ flag=VN }:: | 0 | **7** | ::{ flag=CN }:: **China** | +| **United States** ::{ flag=US }:: | **7** | 0 | ::{ flag=CL }:: Chile | +| South Korea ::{ flag=KR }:: | 1 | **7** | ::{ flag=TH }:: **Thailand** | +| **Philippines** ::{ flag=PH }:: | **7** | 2 | ::{ flag=MY }:: Malaysia | +| Japan ::{ flag=JP }:: | 3 | **7** | ::{ flag=CN }:: **China** | + +## Match highlights + +### ::{ flag=PH }:: Philippines vs. ::{ flag=HK }:: Hong Kong + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115486378) + +
+ +
+ +The losers' bracket is a scary position to be in, especially late into the tournament. The Philippines got here thanks to Chile just last round, losing against them 6–2. As for team Hong Kong, they've been clawing their way up the losers' bracket with a clutch victory against the United Kingdom, winning the last four picks when they needed it most. + +As both Philippines and Hong Kong entered the World Cup stage, viewers knew that this was going to be one hell of a match. + +- [trapman - minefield outlaw](https://osu.ppy.sh/beatmapsets/2246339#mania/4775913) ([guden](https://osu.ppy.sh/users/11626065), RC4) @ [13:53](https://www.twitch.tv/videos/2250787141?t=00h13m53s) - 1–0, Hong Kong's turn to pick, and their pick was RC4, a stamina-draining chordjack map with tricky patterns waiting to break combos. While Hong Kong was able to stay in the lead for a good chunk of the map, a few combo breaks near the end of the map let the Philippines take the break point. +- [YOASOBI - Idol](https://osu.ppy.sh/beatmapsets/2246343#mania/4775926) ([0DZ0](https://osu.ppy.sh/users/28156707), RC6) @ [18:29](https://www.twitch.tv/videos/2250787141?t=00h18m29s) - Hong Kong needed revenge from the Philippines if they wanted to stay alive. The Philippines brazenly chose to keep picking rice, now with a vocal stream dump map, despite Hong Kong's exceptional rice skills. This pick ended up being way too close with a score difference not even 10k, and in the end, Hong Kong managed to respond in kind with a break point. +- [Tatsh - Joker -Vocaloid ver.-](https://osu.ppy.sh/beatmapsets/2246033#mania/4775287) ([Valedict](https://osu.ppy.sh/users/2537082), RC1) @ [58:25](https://www.twitch.tv/videos/2250787141?t=00h58m25s) - It's now match point for the Philippines at 6–3. It was time for Hong Kong to make their pick, and their pick was RC1, a dense stream map with practically zero breaks. Hong Kong needed to win if they wanted to continue having a fighting chance at taking this to the tiebreaker. All was going well, until the combos broke from the Hong Kong side at the end, resulting in the Philippines winning the match. + +Well... that was certainly a match. However, we will have to say our goodbyes to the Hong Kong team as they are now officially out of the tournament. Your underrated performances that shocked many viewers will not be forgotten, and we hope for a better run next year. As for the Philippines, they will be facing up against the almighty South Korean team which has previously dominated the osu!mania World Cup. We wish them the very best of luck. + +### ::{ flag=JP }:: Japan vs. ::{ flag=CN }:: China + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115504471) + +
+ +
+ +In 2022's MWC 4K, China was beaten by Japan in the Semifinals, and by coincidence, they met in same round again this year. Both teams have changed a lot since: China just swept Vietnam in round 1, while Japan successfully defeated Singapore without much trouble. It is well known that Japan has a strong roster with impressive raw skill, and that Chinese players have great consistency in every skill set. Both teams are also strong in SV, and that ended up being the key to winning this match. + +- [DJ SHARPNEL - Black Chocolates](https://osu.ppy.sh/beatmapsets/1433708#mania/3401103) ([Shoegazer](https://osu.ppy.sh/users/2520707), RC3) @ [12:14](https://www.twitch.tv/videos/2251756726?t=00h12m14s) - Japan gunned it straight for the rice picks, starting off with RC3, where they were immediately able to show dominance with ::{ flag=JP }:: [Na2303](https://osu.ppy.sh/users/31146692) and ::{ flag=JP }:: [13wiz](https://osu.ppy.sh/users/33801604) getting 2 v1 SS scores, and ::{ flag=JP }:: [AFOTHER](https://osu.ppy.sh/users/10242062) dropping a single 100. China tried their best to keep up, but the ratio gap kept them off Japan's back, ultimately ending up with no answer to Japan's team score of 2,987,816 points, and 1–1 as the scoreline. +- [Terminal 11 - Cold Heart Remix](https://osu.ppy.sh/beatmapsets/2246337#mania/4775909) ([Pizza69](https://osu.ppy.sh/users/25285704), RC5) @ [47:16](https://www.twitch.tv/videos/2251756726?t=00h47m16s) - The match was 7 maps in without any break points, making the score 3–4 for China. Japan, after picking RC 2 through 4, opted to stick to what they do best, and picked RC5. Unfortunately for Japan, China was very strong on this pick, and a miss by ::{ flag=JP }:: [AFOTHER](https://osu.ppy.sh/users/10242062) near the end of the map sealed the deal and granted China their first break point, creating a point gap between the two teams. +- [t+pazolite - Beatboxer VS Trackmaker feat. KAJI & Kohey](https://osu.ppy.sh/beatmapsets/2246368#mania/4775966) ([AlexDunk](https://osu.ppy.sh/users/9194799), SV2) @ [01:01:12](https://www.twitch.tv/videos/2251756726?t=01h01m12s) - China was on a roll after winning their first break point, making the score 3–6 in their favour. After much consideration, Japan picked SV2, a map that China had already played the day before, in hopes of turning the tides. [CrewK](https://osu.ppy.sh/users/11488604), considered by some as the best player in the world, scored 997,336 points and was ahead of the pack by a lot. However, that couldn't save Japan as China's team cobbled together an amazing team score of 2,956,661, securing themselves the map. + +As seed #13, it was already a good result for Japan to arrive to the top 8. Now it is the time to congratulate China for stepping into the Finals after a 6-year-long effort. Next week, they will be facing another familiar team, Chile, which is a match that cannot be missed. + +## Score highlights + +The third to last round ended a few days ago, and with that, the finals grow ever closer. To the layman, the maps are starting to become nigh unreadable, but that has yet to stop our players from pulling up Herculean scores! + +- It's no surprise to see ::{ flag=CL }:: [myucchi](https://osu.ppy.sh/users/10072733) highlighted again. Their performance throughout the tournament has simply been stellar. Their play on [yuikonnu - Uchouten Vivace (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2246331#mania/4775902) by [Miaurichesu](https://osu.ppy.sh/users/10055648) (RC2) isn't any different however, achieving a score of 999,649 [against the United States](https://www.twitch.tv/videos/2251402252). +- ::{ flag=TH }:: [--Pavin--](https://osu.ppy.sh/users/12046267) may be a new name in the spotlight, but the community already knows what they're capable of. They managed to score one of the highest combined total scores from three separate LN picks. Their peak performance was seen with their score of 995,993 in [Hino Isuka - Dreamin' attraction!!](https://osu.ppy.sh/beatmapsets/2246225#mania/4775650) (LN2) by [Toaph Daddy](https://osu.ppy.sh/users/7616811) [versus South Korea](https://www.twitch.tv/videos/2251727183). + +--- + +We're nearing the very last stretch of the tournament. As both Finals and Grand Finals loom by, we're reaching the apex difficulty of this year's tournament. Will the scores of a few be able to turn the tides in favour of their team? We'll know the answer this weekend! + +And even though the tournament is slowly coming to a close, that doesn't mean it's too late to join the community on the [osu!live Twitch channel](https://www.twitch.tv/osulive) and cheer on your favourite teams live! If you need help choosing which matches to watch, the [wiki page](/wiki/Tournaments/MWC/2024_4K) contains the full schedule, along with any other details you might require to fully immerse yourself in the key smashing showdown. + +—0x84f, elexire, RandomeLoL, Utiba, \[GB\]yobrevelc diff --git a/news/2024/2024-09-19-kyoku-2024-results.md b/news/2024/2024-09-19-kyoku-2024-results.md new file mode 100644 index 000000000000..d235cb6a9af7 --- /dev/null +++ b/news/2024/2024-09-19-kyoku-2024-results.md @@ -0,0 +1,104 @@ +--- +layout: post +title: Kyoku 2024 Results +date: 2024-09-19 17:00:00 +0000 +--- + +While the seasons drifted over our heads, mappers and musicians were busy competing to create the greatest beatmaps of their own creation. + +![](https://assets.ppy.sh/contests/211/banner.jpg) + +If you don't recall, [Kyoku](/wiki/Contests/Kyoku/2024) was a contest where teams of mappers and music producers needed to work together and collaborate on creating both a brand-new original song, *and* a beatmap to go along with it. Inspired by [BMS OF FIGHTERS](https://www.bmsoffighters.net/), the contest [kicked off starting with registrations in April](https://osu.ppy.sh/home/news/2024-05-10-kyoku-original-song-and-beatmapping-contest) and teams have spent the last **3 months** crafting their own works of art, all for a chance for become the top team and win the cash prize, a prestigious badge and highly sought-after [contest points](/wiki/Contests/Contest_points), which give progression towards elite user titles. + +With 33 total entries, the competition was fierce, and the judges had a lot of work ahead of them. After much deliberation, the dust has settled, and it's time to present the results. + +## Winners + +### 3rd place - Team RGB + +Drum and bass enjoyers can rejoice as Team RGB harnessed the full power of neurofunk. Featuring music by [Artackni](https://artackni.newgrounds.com/) and craftsmanship of [Amon-](https://osu.ppy.sh/users/18161041) and ballsmaster69, [*Encaged*](https://osu.ppy.sh/beatmapsets/2242804#osu/4767104) is a slider-heavy tech map that is bound to get the adrenaline pumping and keep your attention throughout its course. + +
+ +
+ +Congratulations to Team RGB as they scored themselves 3rd place with a final score of **84.50**! + +### 2nd place - Zero Blunders + +Team Zero Blunders has put their best foot forward in this contest with a genre mash-up song featuring many osu! references. [*who's afraid?*](https://osu.ppy.sh/beatmapsets/2242420#osu/4766280) by fur:trash (a.k.a. [Nihkee](https://osu.ppy.sh/users/14244740) on osu!) offers many chances for [Mysty](https://osu.ppy.sh/users/10210657), [Le Mirai](https://osu.ppy.sh/users/13646997), [hakashii](https://osu.ppy.sh/users/11688893), [Omekyu](https://osu.ppy.sh/users/14348073) and [[-Evil-]](https://osu.ppy.sh/users/10234313) to express their mapping ideas via music genres such as dariacore, dubstep and hyperpop, creating a balanced map that is both fun to look at and play. + +
+ +
+ +Congratulations to Zero Blunders for managing to lock in a total score of **86.00**, securing 2nd place and 1 contest point for all team members. + +### 1st place - cosmo/LOGIΛ + +Team cosmo/LOGIΛ have managed to concoct what can best be described as a Grand Finals tiebreaker map on steroids. [*Stellar Evolution*](https://osu.ppy.sh/beatmapsets/2242303) from [airlemoneX](https://soundcloud.com/airlemonex) has hints of [Camellia](https://osu.ppy.sh/beatmaps/artists/31) as the inspiration behind the track, with expert mappers [Lulu-](https://osu.ppy.sh/users/4201715), [Slifer](https://osu.ppy.sh/users/15084122) and [Halgoh](https://osu.ppy.sh/users/4109923) fully playing into it with a focus on visuals that complement gameplay. + +
+ +
+ +With a final score of **88.25**, cosmo/LOGIΛ have managed to achieve first place, earning badges, $100 to distribute and 2 contest points per person. Congratulations! + +![](/wiki/Contests/Kyoku/2024/img/badge.png) + +## Submissions + +Every entry deserves your attention for the monumental amount of effort and late nights put into each and every song and map. You can either check out the full VOD from the results reveal below, or download the individual submissions and give them a rating yourself. + +
+ +
+ +| # | Score | Team name | Song | Beatmap | +| :-: | --: | :-: | --: | :-- | +| 1 | 88.25 | cosmo/LOGIΛ | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/airlemonex/stellar-evolution "SoundCloud") | [air reXistance (airlemoneX) - Stellar Evolution](https://osu.ppy.sh/beatmapsets/2242303) | +| 2 | 86.00 | Zero Blunders | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/furtrash/whos-afraid "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=TJYaek9e9OU "YouTube") | [fur:trash - who's afraid?](https://osu.ppy.sh/beatmapsets/2242420) | +| 3 | 84.50 | Team RGB | | [Artackni - Encaged](https://osu.ppy.sh/beatmapsets/2242804) | +| 4 | 82.00 | Keyoku | | [WujuBlade, Astralink, Lamura - Chronomancy](https://osu.ppy.sh/beatmapsets/2242702) | +| 5 | 78.25 | moonleaf++++++++++ | | [Tufani - Encounter\!](https://osu.ppy.sh/beatmapsets/2242670) | +| 6 | 77.25 | takeshi's traphouse | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/khwahi/k_vs-nominomu-hereafter "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=Wg8jVLlwWQI "YouTube") | [$k\_Hwa$ vs. nominomu - .hereafter](https://osu.ppy.sh/beatmapsets/2242883) | +| 7 | 77.00 | dragonlady | | [Axya - Jindan \~ Golden Core](https://osu.ppy.sh/beatmapsets/2242262) | +| 8 | 76.75 | Oort Cloud | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/silyn-music/silyn-x-hykarvs-jp-fait-la-course "SoundCloud") | [Silyn vs HYKARVS - JP fait la course](https://osu.ppy.sh/beatmapsets/2242688) | +| 9 | 75.75 | 2006 honda civic | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/velamy/sudden-death "SoundCloud") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/4BoQlKrVTCR9PJseu0EhrK "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://velamy.bandcamp.com/album/sudden-death "Bandcamp") | [velamy & Turq - Sudden Death](https://osu.ppy.sh/beatmapsets/2242699) | +| 10 | 74.75 | GOFROG | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/pckv/alien-friend-request "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=lGVwt3QWjSE "YouTube") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/5UtjMMdehxxdwpEzSiSplf "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://entireearth.bandcamp.com/track/alien-friend-request "Bandcamp") | [alien3 - alien friend request](https://osu.ppy.sh/beatmapsets/2242333) | +| 11 | 72.50 | BOF:NT Moth Eaters | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/track/5o96KzbggeYZbAYJqwX8jI "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://cygnus7.bandcamp.com/track/bloody-mary "Bandcamp") | [cygnus - Bloody Mary](https://osu.ppy.sh/beatmapsets/2242344) | +| 12 | 71.00 | Last Minute | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/last-minute-238972658/convalescence-1 "SoundCloud") | [Last Minute - Convalescence](https://osu.ppy.sh/beatmapsets/2242286) | +| 13 | 68.50 | totally not rescup internal | | [Xyris, roer - Frostbit Thorns (Instrumental Ver.)](https://osu.ppy.sh/beatmapsets/2242616) | +| 14 | 64.50 | ඞඞඞඞඞඞ | | legless - Status Migrainosus | +| 15 | 60.75 | Collective Dreamers Unchained | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/krimek/michi-no-zankyou "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=DMEl4gCECPE "YouTube") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/7yqUpviBpcBiqr3jEYWvV6 "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://krimek.bandcamp.com/track/michi-no-zankyou "Bandcamp") | [Krimek feat. eili & Rafterz - Michi no Zankyou](https://osu.ppy.sh/beatmapsets/2242273) | +| 15 | 60.75 | TOPAZ++ | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/metahumanboi/maximum-fluff-kyoku-2024 "SoundCloud") | [MetaHumanBoi - MAXIMUM FLUFF](https://osu.ppy.sh/beatmapsets/2243522) | +| 17 | 56.50 | Eudaimonia | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/polarin0/eudaimonia-retunsus-kyoku-2024 "SoundCloud") | [Eudaimonia - RETUNSUS](https://osu.ppy.sh/beatmapsets/2242208) | +| 18 | 54.75 | GNoKKi124 | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/part-lerts/kyoku-2024flower-a-waltz-for-two-under-the-gaze-of-redacted "SoundCloud") | [ptar124 - A Waltz for Two, Under the Gaze of [REDACTED] (feat. flower & SEKAI)](https://osu.ppy.sh/beatmapsets/2242585) | +| 19 | 50.75 | Skizoids | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/rrolandd-834889584/kyoku-2024rrolandd-adhd "SoundCloud") | [RRolanDD - A.D.H.D.](https://osu.ppy.sh/beatmapsets/2242657) | +| 20 | 50.00 | Heavenstance | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/jemmycore/kyoku-2024-starshower "SoundCloud") | [jemmy! - STARSHOWER!!\!](https://osu.ppy.sh/beatmapsets/2242538) | +| 21 | 49.75 | Rho Ophiuchi | [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://true-rhophiuchi.bandcamp.com/track/depths-of-darkness-kyoku-2024-version "Bandcamp") | [Rho Ophiuchi - Depths of Darkness (Kyoku 2024 Version)](https://osu.ppy.sh/beatmapsets/2242780) | +| 22 | 43.75 | pr0fffremont | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/pr0xladno/kyoku-2024-camel-crusher "SoundCloud") | [coldgiha - Camel Crusher](https://osu.ppy.sh/beatmapsets/2243178) | +| 23 | 43.50 | mo.n.o | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/vexieeeee/blossom-kyoku-2024 "SoundCloud") | [etomi - blossom](https://osu.ppy.sh/beatmapsets/2242376) | +| 24 | 40.50 | 12 YO | | [Cityyy - Misunderstood](https://osu.ppy.sh/beatmapsets/2242233) | +| 25 | 40.25 | Beyond 10+ | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/dr-screamroom-392628814/caliberkat-seiiyummi-kongehund "SoundCloud") | [CaliberKat, SeiiYuumi, kongehund - Lightspeed Confetti Cannons](https://osu.ppy.sh/beatmapsets/2242586) | +| 26 | 38.75 | Camel audio | | [Camel Audio - Seasons](https://osu.ppy.sh/beatmapsets/2242372) | +| 27 | 34.25 | llama go bottom text | | [Ziondiac - Unfettered (VIP)](https://osu.ppy.sh/beatmapsets/2251522) | +| 28 | 23.75 | Over Heaven | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/realoverheaven/cube-kyoku-2024-version "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=tIG08wSr_rM "YouTube") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/5u0lryzexeULBHI4GNrx0f "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://overheaven.bandcamp.com/track/cube-kyoku-2024-version "Bandcamp") | [Over Heaven - CUBE](https://osu.ppy.sh/beatmapsets/2242330) | +| 29 | 17.75 | Team boss baby | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/resolve1k/evo "SoundCloud") | inno & tekea - evo | +| 30 | 13.75 | nou | | [JMicc - Vicious Onslaught](https://osu.ppy.sh/beatmapsets/2244951) | +| 31 | 10.50 | Endlessly Small Bombs | | [treegas500 - Prelude To An Agitated Spring](https://osu.ppy.sh/beatmapsets/2251327) | +| 32 | 4.00 | Spojený Sekoitus | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/totalnormalfry/kyoku-2024stalled-superiority "SoundCloud") | TotalNormalFry & HappyAdam - Stalled Superiority | +| 33 | 3.25 | :sob: | | V3ARI - Light In The Dark | +| *DNS* | | Team Blue but Red | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/redside100/ultraviolet "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=FwgTUyMrxko "YouTube") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/4cVJGZzGJFcs7EbHB0w2EE "Spotify") | Redside - Ultraviolet | + +--- + +Thank you to all the organisers, helpers, and participants for taking part of this one-of-a-kind event and creating a huge amount of original, high-quality content for the community to enjoy. + +—0x84f diff --git a/news/2024/2024-09-21-new-featured-artist-kagetora.md b/news/2024/2024-09-21-new-featured-artist-kagetora.md new file mode 100644 index 000000000000..0d66d10580b8 --- /dev/null +++ b/news/2024/2024-09-21-new-featured-artist-kagetora.md @@ -0,0 +1,57 @@ +--- +layout: post +title: "New Featured Artist: Kagetora." +date: 2024-09-21 17:00:00 +0000 +--- + +A legend joins the ranks: welcome **Kagetora.** to our Featured Artists! + +![](https://assets.ppy.sh/artists/438/header.jpg) + +From full flavour marathon tracks to oriental tunes under his alias *Eisyo-Kobu*, **Kagetora.** has become well established in the rhythm game scene through features in games like *Arcaea*, *SOUND VOLTEX*, *Cytus II*, *Muse Dash*, and (of course) osu!. + +If you're a tournament player, you're already *very* familiar with **Kagetora.**'s sound. Series like [EGTS](/wiki/Tournaments/GTS), [Resurrection Cup](https://osu.ppy.sh/home/news/2024-05-12-resurrection-cup-2024-registration-now-open), and [Badly Wood Cup](https://osu.ppy.sh/community/forums/topics/1921523) have highlighted **Kagetora.** with new original tracks that are specifically designed for osu! (a.k.a. [osu! originals](/wiki/osu!_originals)). + +**8** tracks are on [**Kagetora.**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/438), each paired with its own ultra-convenient pre-timed beatmap template. + +"Crazy banger" describes pretty much every song touched by **Kagetora.**, but it's especially relevant to [this one](https://osu.ppy.sh/beatmapsets/1232750): + +
+ +
+ +### Kagetora. - Crazy banger + +Try your luck on [this 9.63-star Loved map](https://osu.ppy.sh/beatmapsets/1232750) hosted by [waywern2012](https://osu.ppy.sh/users/5870453)! + + + +### SHIKI - Lapis (Kagetora. remix) + +Experience [this 7K osu!mania marathon](https://osu.ppy.sh/beatmapsets/1510347) hosted by [Kawawa](https://osu.ppy.sh/users/4647754)! + + + +### Eisyo-kobu - Faithtival + +Play through [this osu!taiko map](https://osu.ppy.sh/beatmapsets/1813733) hosted by [Nao Tomori](https://osu.ppy.sh/users/5364763)! + + + +--- + +So okay, **Kagetora.** is a Featured Artist. What now? You can either go to [**Kagetora.**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/438) and pick up a template to use for your next map, or you can go to [**Kagetora.**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/438) and pick up a template to use for your next map. The choice is yours! + +Next week's Featured Artist isn't actually a Featured Artist. + +Stay tuned. + +—pishifat diff --git a/news/2024/2024-09-21-syndis-scottish-lan-rumble.md b/news/2024/2024-09-21-syndis-scottish-lan-rumble.md new file mode 100644 index 000000000000..120c32f56a5e --- /dev/null +++ b/news/2024/2024-09-21-syndis-scottish-lan-rumble.md @@ -0,0 +1,51 @@ +--- +layout: post +title: Syndi's Scottish LAN Rumble +date: 2024-09-21 15:00:00 +0000 +--- + +The top 16 of osu!'s top tournament players will be battling it out in the first edition of **SSLR**, a major in-person qualifiable tournament! + +![](/wiki/shared/news/2024-09-21-syndis-scottish-lan-rumble/banner.jpg) + +SSLR takes the concept behind BTMC's [Roundtable](/wiki/Tournaments/The_Roundtable) series of tournaments and raises the bar massively by letting the top 16 qualify and be flown to play on the big stage in **Dundee, Scotland**. + +This means no invitational slots, Qualifiers rule all, and you could be there. [Signups](https://docs.google.com/forms/d/e/1FAIpQLSeIHwf4xEAifG2lCzWUu72w83F_PMsY0KNeZAGDzaJdq8PG_Q/viewform) are now open and will run until the **30th of September**. + +Qualifiers will take place between 21st–27th October (may change depending on screening) and will put players to their very limits, so only the best make it to Scotland in January. On that note: + +**All players that qualify will have travel and accommodation paid for. If you're participating, you need to join the [Discord server](https://discord.com/invite/NVXTyYgm7W) so we may contact you on the details to fly you out for the tournament.** + +This 2-day event during January 25–26 features a major tournament alongside a bundle of side events, all streamed from the [SSLR](https://www.twitch.tv/sslrtourneys) and [Syndi_UK](https://www.twitch.tv/syndi_uk) Twitch channels! + +## Schedule + +| Event | Timestamp | +| --: | :-- | +| Registration deadline | 30 September 2024 | +| Qualifiers | 21–27 October 2024 | +| 1v1 double-elimination tournament | 25–26 January 2025 | + +## 1v1 double-elimination tournament + +The main event where legacy is cemented and players rise to the top. Will we see an underdog run, or will it be an established player sweep? Find out in our double-elimination 1v1 tournament! + +Witness osu!'s top players battle it out in person for their name to be remembered forever as the first to win SSLR. (And cool prizes, of course.) + +## Side events + +While tournaments are the big attractions for this weekend's event, there's more in store! A variety of small events will be hosted in the downtime between or after tournament matches, showcasing osu! players in more than their exclusive circle-clicking habitat. + +## Participants + +This could be *you*. It's an international open rank extravaganza where you can be flown to Scotland to compete on the biggest stage osu! has cultivated. [Signups are still open, so get yourself ready to become a legend](https://docs.google.com/forms/d/e/1FAIpQLSeIHwf4xEAifG2lCzWUu72w83F_PMsY0KNeZAGDzaJdq8PG_Q/viewform). + +--- + +Experience the most highly skilled in-person osu! tournament of the year. + +More details in the [forum post](https://osu.ppy.sh/community/forums/topics/1969738?n=1). Join the [Discord server](https://discord.com/invite/NVXTyYgm7W) for updates. + +We'll see you there. + +—Syndi diff --git a/news/2024/2024-09-22-project-loved-seven-years-september-2024.md b/news/2024/2024-09-22-project-loved-seven-years-september-2024.md new file mode 100644 index 000000000000..75de1ffe7758 --- /dev/null +++ b/news/2024/2024-09-22-project-loved-seven-years-september-2024.md @@ -0,0 +1,480 @@ +--- +layout: post +title: "Project Loved: Seven Years / September 2024" +date: 2024-09-22 19:00:00 +0000 +series: Project Loved +--- + +Another year passes. Happy 7th birthday to Project Loved! + +![](/wiki/shared/news/banners/project-loved-2.jpg) + +Welcome to this month's Project Loved post! Unsure what we do? Project Loved hosts community voting polls each month to decide which beatmaps get added to the [Loved category](https://osu.ppy.sh/beatmapsets?s=loved). All of the maps are chosen by the [Loved captains](https://loved.sh/team) of their respective game modes. Each beatmap banner in this news post will redirect you to the respective poll. Alternatively you can view them all directly on the [Project Loved forum](https://osu.ppy.sh/community/forums/120). The voting process lasts for 10 days, so don't forget to vote! More info can be found on the [wiki page](/wiki/Community/Project_Loved) and [website](https://loved.sh/). + +Speaking of the website, did you know you can directly contribute to Project Loved? It is a little known fact that the underground moles of the Project Loved team peruse user-submitted contributions through the Project Loved website! The community (that's you!) have a voice where you can shout as passionately as you can about your favorite maps. Check it out by clicking the banner below! + +[![Project Loved website banner](/wiki/shared/news/banners/project-loved/banner-website.png)](https://loved.sh/) + +Thank you for voting on the August round everyone! To view the results, click one of the following links: + +- [Results for osu!](https://osu.ppy.sh/community/forums/topics/1966748) +- [Results for osu!taiko](https://osu.ppy.sh/community/forums/topics/1966747) +- [Results for osu!catch](https://osu.ppy.sh/community/forums/topics/1966746) +- [Results for osu!mania](https://osu.ppy.sh/community/forums/topics/1966745) + +Did you know we have dedicated Project Loved community servers for each game mode? Check them out here! + +[![osu! Project Loved Discord server banner](/wiki/shared/news/banners/project-loved/banner-osu.png)](https://discord.gg/gn58Uk5sTE) + +[![osu!taiko Project Loved Discord server banner](/wiki/shared/news/banners/project-loved/banner-taiko.png)](https://discord.gg/BuJ6TVPmtN) + +[![osu!catch Project Loved Discord server banner](/wiki/shared/news/banners/project-loved/banner-catch.png)](https://discord.gg/phgtyS4UCh) + +[![osu!mania Project Loved Discord server banner](/wiki/shared/news/banners/project-loved/banner-mania.png)](https://discord.gg/Ededv7m) + +Before we get stuck in, we want to thank everyone for sticking with us for **7 years**! + +September 2024 marks Project Loved's 7th birthday, and we couldn't have done it all without the incredible support from the community and our amazing [volunteer contributors](https://loved.sh/contributors). Please send them your love! + +To mark this momentous occasion, why not celebrate by showing some extra love to your favourite creators, and if you feel someone's missing out on that shiny Loved beatmap, remember that [submissions](https://loved.sh/submit) are always open! + +Lastly, we have some team updates incoming! This is what's hot off the press: + +- [aceticke](https://osu.ppy.sh/users/8838763) (that's me!) has resigned from osu!taiko captain and metadata reviewer duties. I'll be focusing on coordination going forward! +- [Jerry](https://osu.ppy.sh/users/605973) has resigned as a metadata reviewer, bid him farewell and a good luck on his other ventures! + +### Navigation + +- **[osu!](#osu!)** ([Download pack](https://packs.ppy.sh/LR12%20-%20Project%20Loved:%20September%202024%20(osu!).zip)) +- **[osu!taiko](#osu!taiko)** ([Download pack](https://packs.ppy.sh/LR11%20-%20Project%20Loved:%20September%202024%20(osu!taiko).zip)) +- **[osu!catch](#osu!catch)** ([Download pack](https://packs.ppy.sh/LR10%20-%20Project%20Loved:%20September%202024%20(osu!catch).zip)) +- **[osu!mania](#osu!mania)** ([Download pack](https://packs.ppy.sh/LR9%20-%20Project%20Loved:%20September%202024%20(osu!mania).zip)) + +## Summary + +
+ +
+ +## osu! + +The osu! Loved candidates were chosen by [Aistre](https://osu.ppy.sh/users/4879380), [BATBALL](https://osu.ppy.sh/users/15173952), [chiv](https://osu.ppy.sh/users/6701656), [Kingling](https://osu.ppy.sh/users/7010761), [Lilian](https://osu.ppy.sh/users/8589120), [megumic](https://osu.ppy.sh/users/7537133), and [Mismagius](https://osu.ppy.sh/users/19048)! + +**[Click here to download all of this round's osu! picks!](https://packs.ppy.sh/LR12%20-%20Project%20Loved:%20September%202024%20(osu!).zip)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1288156.jpg)](https://osu.ppy.sh/community/forums/topics/1980993) + +[Blueberry Sunshine - Act My Age](https://osu.ppy.sh/beatmapsets/1288156#osu) by [Silverboxer](https://osu.ppy.sh/users/2166762)\ +200 BPM, 2:31 | 6.06★, 7.29★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +♪⭑٩(ˊᗜˋ\*)و ♪ IT'S A PERFECT DAY... SILVERBOXER BACK IN LOVED + +Yeah, this month's first *Popular Playcounts* pick is [Act My Age](https://osu.ppy.sh/beatmapsets/1288156#osu) from none other than the goat [Silverboxer](https://osu.ppy.sh/beatmapsets/1288156#osu/2674418), as he continues to map, yet another, astrobanger of a track. *Act My Age* is pretty much the embodiment of a perfect vibes map to really get your osu! session locked in with 200 BPM aim and burst patterns that'll make you completely satisfied. If you haven't played this yet trust me, just lock this map in on your warmup and you'll be so pumped up for the rest of the day that you won't regret it. + +♪⭑٩(ˊᗜˋ\*)و ♪ ♪⭑٩(ˊᗜˋ\*)و ♪ ♪⭑٩(ˊᗜˋ\*)و ♪ <-- See these guys? They voted yes and they're having the time of their life! This could be you if you also VOTE YES! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1010845.jpg)](https://osu.ppy.sh/community/forums/topics/1980992) + +[Aline Barros - Eu Li Na Biblia (Sped Up & Cut Ver.)](https://osu.ppy.sh/beatmapsets/1010845#osu) by [Dropinx](https://osu.ppy.sh/users/4687701), [Kuroame](https://osu.ppy.sh/users/6057004), [Marianna](https://osu.ppy.sh/users/6701398), [Mekki](https://osu.ppy.sh/users/5139042), [Shiyun](https://osu.ppy.sh/users/3947634), and [weenus sucker](https://osu.ppy.sh/users/6938249)\ +216 BPM, 1:22 | 2.16★ – 7.27★\ +*description written by [Kingling](https://osu.ppy.sh/users/7010761)* + +Coming straight out of Brazil, this monster mapset of [Eu Li Na Biblia](https://osu.ppy.sh/beatmapsets/1010845#osu/2381608) hosted by [Dropinx](https://osu.ppy.sh/users/4687701) will be sure to have a difficulty for everybody! + +Ranging from 2.16★ all the way to 7.27★ (hahaha it's the funny number!!), this mapset is composed of a wide variety of aim maps that will be sure to push you to your limits. Whilst also sitting at over 300,000 plays, it has proven time and time again to be one of the community favourites. + +If you're interested in yet another thrilling and fun aim map to enter the Loved section this month, don't forget to give this map a vote!! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/179726.jpg)](https://osu.ppy.sh/community/forums/topics/1980991) + +[gmtn. (witch's slave) - furioso melodia](https://osu.ppy.sh/beatmapsets/179726#osu) by [Leiwa](https://osu.ppy.sh/users/1746675)\ +155 BPM, 5:49 | 5.62★, 5.62★, 6.11★\ +*description written by [Mismagius](https://osu.ppy.sh/users/19048)* + +This month's *Outstanding Oldie* is nothing short of a pure banger. + +[furioso melodia](https://osu.ppy.sh/beatmapsets/179726#osu), mapped by [Leiwa](https://osu.ppy.sh/users/1746675), is the main inspiration behind [Alumetorz](https://osu.ppy.sh/users/1145984)' [generational beatmap](https://osu.ppy.sh/beatmapsets/280107#osu/633993). That's all you need to know before checking this out. + +Containing a short version with AR 9 and AR 10 difficulties, as well as a full version, get ready for a mixture of 1/4s and 1/6s as you dance around the screen with engaging patterns on a ride through one of osu!'s most iconic songs of all time. If that isn't enough to convince you, just check out the map! It's infused with that 2014-style charm that few can replicate nowadays. Some of you younger folks might say it has, uh, "aura" or something like that. + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/575172.jpg)](https://osu.ppy.sh/community/forums/topics/1980990) + +[cranky - 101 kittens](https://osu.ppy.sh/beatmapsets/575172#osu) by [Alchyr](https://osu.ppy.sh/users/4993032)\ +300 BPM, 3:47 | 7.91★\ +*description written by [BATBALL](https://osu.ppy.sh/users/15173952)* + +For this months *Small Spectacles* pick we have [101 kittens](https://osu.ppy.sh/beatmapsets/575172#osu/1218028). + +Prepare your eyes and cat ears for some brutal reading patterns, 2B patterning, CRAZYYYYYY clipfarm gameplay, and a song by [Cranky](https://osu.ppy.sh/beatmaps/artists/23) that will literally change your "Baka Kitten Life". + +Make sure to put this map on in all of your host rotate lobbies. Trust me, your friends will definitely let you pick maps after you picked this one. + +While you're at it, don't forget to throw in a Meow vote during this month's voting! Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1794786.jpg)](https://osu.ppy.sh/community/forums/topics/1980989) + +[MAN WITH A MISSION - When My Devil Rises](https://osu.ppy.sh/beatmapsets/1794786#osu) by [-Kirigiri](https://osu.ppy.sh/users/10816653)\ +214 BPM, 4:12 | 7.85★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +[-KIRIGIRI](https://osu.ppy.sh/beatmapsets/1794786#osu/3678730) IS A MAN WITH A MISSION... TO MAKE AIM PP GREAT AGAIN + +This month's *Daredevil Difficulties* pick comes straight from the 👿 DEMON AIM 👿 depths as -Kirigiri's created yet another beloved aim consistency map. Originally for [BubblyQT osu!Party 3](https://osu.ppy.sh/community/forums/topics/1559153?n=1), [When My Devil Rises](https://osu.ppy.sh/beatmapsets/1794786#osu/3678730) is filled with perpetual 214 BPM jumps at 7.85★ for your favourite aim players to feast on. Make sure to give this map a couple of runs because the Aussies pretty much don't miss in making sure these jump maps always have an absolutely electric track to support it. + +This is just step 1 in the aim agenda... we'll be seeing you very shortly next month... (as long as you vote YES!) + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/511759.jpg)](https://osu.ppy.sh/community/forums/topics/1980988) + +[Camellia - Kono Hoshi de....](https://osu.ppy.sh/beatmapsets/511759#osu) by [Krimek](https://osu.ppy.sh/users/2345078), [Arbane](https://osu.ppy.sh/users/4150829), [Famous](https://osu.ppy.sh/users/814328), and [Yauxo](https://osu.ppy.sh/users/898306)\ +180 BPM, 3:42 | 3.77★ – 6.95★\ +*description written by [Lilian](https://osu.ppy.sh/users/8589120)* + +For this month's *Ranked Rejects*, we're bringing back an absolute classic with this mapset of [Camellia - Kono Hoshi de....](https://osu.ppy.sh/beatmapsets/511759#osu) hosted by [Krimek](https://osu.ppy.sh/users/2345078). + +Set to one of Camellia's oldest and greatest tracks, this mapset was submitted eight years ago, and has amassed quite a number of plays and favorites since. It's got a full spread ranging from a 3.8★ Hyper to a near-7★ top difficulty, making it accessible to a wide range of skill levels. [Famous](https://osu.ppy.sh/users/814328), [Yauxo](https://osu.ppy.sh/users/898306), and [Arbane](https://osu.ppy.sh/users/4150829) also feature one difficulty each, offering their own take on this song. Although *Kono Hoshi de....* unfortunately never found its way into the Ranked section over the years, this set is a great tribute to this wonderful tune and its source material. Enjoy! + +If you want to see this map get a home in the Loved section, make sure to vote yes!! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1214743.jpg)](https://osu.ppy.sh/community/forums/topics/1980987) + +[phonon - polyriddim](https://osu.ppy.sh/beatmapsets/1214743#osu) by [Azer](https://osu.ppy.sh/users/2155578)\ +122.5 BPM, 3:26 | 6.75★\ +*description written by [BATBALL](https://osu.ppy.sh/users/15173952)* + +This month for our *Gameplay Gimmicks* pick, we're FINALLY bringing [polyriddim](https://osu.ppy.sh/beatmapsets/1214743#osu/2528118) into the osu! game mode. + +phonon's *polyriddim* took over the rhythm gaming community with its unreal rhythm complexity and aggressive sound, and has been charted in various rhythm games, with it even having Loved sets in [osu!mania](https://osu.ppy.sh/beatmapsets/1182702) and [osu!taiko](https://osu.ppy.sh/beatmapsets/1272221). Who knew [Azer](https://osu.ppy.sh/users/2155578)'s rendition of it would be just as brutal as the rest. + +Every BPM and subdivision is on the table for this map, and you'll need tons of *Intuition* to make it out with any bit of decent accuracy. I don't even know the target audience for this map anymore, so you're probably gonna have to bring out [Ekoro](https://osu.ppy.sh/users/284905) or [Kama](https://osu.ppy.sh/users/13380270) for this one... + +Remember to vote YES for free +10% accuracy!! (it works Trust me) + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/659614.jpg)](https://osu.ppy.sh/community/forums/topics/1980986) + +[Elmo and Cookie Monster - Cookie-Butter-Choco-Cookie](https://osu.ppy.sh/beatmapsets/659614#osu) by [LukerMaster](https://osu.ppy.sh/users/2093623)\ +272 BPM, 0:41 | 4.07★ – 11.06★\ +*description written by [Mismagius](https://osu.ppy.sh/users/19048)* + +I have a Meme!\ +I have a Monstrosity!\ +UH!\ +Meme Monstrosity! + +If you were around in the ancient days of 2017 (it's been 7 years!), you might have heard, played, or farmed [Monstrata](https://osu.ppy.sh/users/2706438)'s mapset of [Cookie-Butter-Choco-Cookie](https://osu.ppy.sh/beatmapsets/542081#osu/1154509). Some people thought at the time that the beatmap was quite overmapped and didn't really fit the song. Well, fear not, because this is the Properly Mapped version by [LukerMaster](https://osu.ppy.sh/users/2093623)! This version follows the song perfectly and flawlessly, and there's a full mapset for all skill levels! What more could you want? + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1490130.jpg)](https://osu.ppy.sh/community/forums/topics/1980985) + +[Minato Aqua - Vampire](https://osu.ppy.sh/beatmapsets/1490130#osu) by [Cynplytholowazy](https://osu.ppy.sh/users/3901754), [-Eresh](https://osu.ppy.sh/users/7605060), [Ducky-](https://osu.ppy.sh/users/9351565), and [frozz](https://osu.ppy.sh/users/7891266)\ +164 BPM, 2:57 | 1.64★, 2.31★, 3.58★, 4.40★, 4.89★\ +*description written by [megumic](https://osu.ppy.sh/users/7537133)* + +This month's Chill Champions pick was brought to you by the Aqua Crew: + +Minato Aqua is the greatest hololive streamer of all time. + +I really miss Aqua. For the last month there hasn't been a single day where I opened YouTube and thought "when will her stream pop up on my recommended page again". Now it's only memories from clips and old streams. As an eternal Aqua Crew member, I'll keep those memories in my heart forever. :AquaHeh: :AquaHeh: :AquaHeh: She's so amazing, cute, cool hard working — how can't you like Aqua. Truly a legendary gamer idol maid. :AquaSad: + +Vote for this map if you love onions!!! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1495814.jpg)](https://osu.ppy.sh/community/forums/topics/1980984) + +[Billain - Codename](https://osu.ppy.sh/beatmapsets/1495814#osu) by [winber1](https://osu.ppy.sh/users/270328)\ +172 BPM, 4:28 | 6.99★\ +*description written by [BATBALL](https://osu.ppy.sh/users/15173952)* + +September's *Wildcard* pick really is a treat for the upper-echelon of tech consistency players, as well as an iconic tournament map you may have seen your favourite players face off on! + +[winber1](https://osu.ppy.sh/users/270328) is known for making many challenging and well-renowned technical maps, but nothing quite stacks up to what [Codename](https://osu.ppy.sh/beatmapsets/1495814#osu/3066436) has to offer. Test your technical stamina through minutes of challenging rhythms, slider shapes and aim control, and just when you think it's over, do it all a second time. + +With whatever stamina you have left, make sure to hit the YES button for this beatmap during voting! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1245259.jpg)](https://osu.ppy.sh/community/forums/topics/1980983) + +[Yamai - E? Aa, Sou.](https://osu.ppy.sh/beatmapsets/1245259#osu) by [Faito](https://osu.ppy.sh/users/9706291)\ +192 BPM, 3:14 | 5.86★\ +*description written by [Aistre](https://osu.ppy.sh/users/4879380)* + +Good day to all the Hidden players exclusively! September's second *Wildcard* pick is [Yamai - E? Aa, Sou.](https://osu.ppy.sh/beatmapsets/1245259#osu/2588430) mapped by [Faito](https://osu.ppy.sh/users/9706291)! + +Mapped for team Brazil's [OWC 2020](/wiki/Tournaments/OWC/2020) tryouts and gathering quite a large playcount while in the Graveyard, *E? Aa, Sou.* is a a great example of the classic "Hidden reading" slot in tournaments. With lots of awkward aim and patterns to challenge your AR 8 reading, it makes a perfect practice map to hone your Hidden skills (or not, I won't judge you for playing nomod on a **Hidden** map). + +If you'd love to see this map with a leaderboard like me, then make sure to cast your vote! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/940325.jpg)](https://osu.ppy.sh/community/forums/topics/1980982) + +[Camellia - Kamah (Scythe)](https://osu.ppy.sh/beatmapsets/940325#osu) by [ponbot](https://osu.ppy.sh/users/8939857)\ +128 BPM, 4:27 | 6.59★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +This month's final *Wildcard* pick comes from none other than [MCA](https://mca.corsace.io/2023/results) winner [ponbot](https://osu.ppy.sh/users/8939857) with his take on [Camellia's Kamah (Scythe)](https://osu.ppy.sh/beatmapsets/940325#osu). + +A prequel to his [Night Raid with a Dragon](https://osu.ppy.sh/beatmapsets/1024370#osu/2142716), *Kamah (Scythe)* sits as one of ponbot's earliest works. Bringing you a 128 BPM finger control section into a pure alt-tech 165 BPM flowcheck requires the player to have multiple levels of tech and alt fundamentals to approach this beast. Come on... it's a Camellia x ponbot map... you know it won't miss. + +I wish I had a scythe emoji...... and I wish you would vote YES on this map... + +## osu!taiko + +The osu!taiko Loved candidates were chosen by [aceticke](https://osu.ppy.sh/users/8838763), [Boaz](https://osu.ppy.sh/users/13302996), [Eriha](https://osu.ppy.sh/users/16320311), and [Gamelan4](https://osu.ppy.sh/users/9856910)! + +**[Click here to download all of this round's osu!taiko picks!](https://packs.ppy.sh/LR11%20-%20Project%20Loved:%20September%202024%20(osu!taiko).zip)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/2036532.jpg)](https://osu.ppy.sh/community/forums/topics/1980981) + +[LuzeriA - Nbt-Hwt](https://osu.ppy.sh/beatmapsets/2036532#taiko) by [Mew](https://osu.ppy.sh/users/2345156)\ +60 BPM, 2:37 | 0.00★\ +*description written by [aceticke](https://osu.ppy.sh/users/8838763)* + +For my final pick as a captain, I bring you all the amazing [Nbt-Hwt](https://osu.ppy.sh/beatmapsets/2036532) by [Mew](https://osu.ppy.sh/users/2345156), created for [COEGTS 2023](/wiki/Tournaments/GTS/COEGTS_2023)! This map of a *custom song* created for one of the most famous osu!taiko tournaments puts your gimmick skills to the test! Utilising many such tricky gimmicks such as barlines, sliders and more, will you be able to pass this? Or will you succumb to the *Pharaoh's curse*? + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/840800.jpg)](https://osu.ppy.sh/community/forums/topics/1980980) + +[Jeff Williams - I'm The One (feat. Casey Lee Williams)](https://osu.ppy.sh/beatmapsets/840800#taiko) by [HiroK](https://osu.ppy.sh/users/4050738)\ +282 BPM, 2:05 | 6.44★, 7.35★\ +*description written by [Gamelan4](https://osu.ppy.sh/users/9856910)* + +From the same creator of the acclaimed and Loved [TWC 2020](/wiki/Tournaments/TWC/2020) map [Time to Say Goodbye](https://osu.ppy.sh/beatmapsets/806792#taiko/1693451), [Jeff Williams - I'm The One (feat. Casey Lee Williams)](https://osu.ppy.sh/beatmapsets/840800#taiko) by HiroK is the prime example of ''If it ain't broke, don't fix it''. + +Both maps were made in the same year, possess similar characteristics, and test similar skillsets, yet both of them also amassed thousands of plays and great reputation over the years. One of them already made it through voting, and it's time to say goodbye to the loneliness that map might have felt when its brother wasn't given a chance to go through the Loved process. Maybe this time really is The One, but as always, it's up to you, the player, to decide! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/453411.jpg)](https://osu.ppy.sh/community/forums/topics/1980979) + +[nameless - Milk Crown on Sonechka](https://osu.ppy.sh/beatmapsets/453411#taiko) by [Y O U T A](https://osu.ppy.sh/users/4909860)\ +254.92 BPM, 3:32 | 6.52★\ +*description written by [Eriha](https://osu.ppy.sh/users/16320311)* + +Mapped by [Y O U T A](https://osu.ppy.sh/users/4909860), [nameless - Milk Crown on Sonnetica](https://osu.ppy.sh/beatmapsets/453411#taiko/972307) uploaded in 2016 is a speed map, perfect for players who want to push their skills to the next level! + +At 255 BPM and with almost no breaks, this map will train not only your technique but also your physical strength, and the more you play, the more interesting it will become! + +We invite you to challenge this map while listening to the wonderful voice of nameless\~!! <3 + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1923214.jpg)](https://osu.ppy.sh/community/forums/topics/1980978) + +[Brandy - Love Fighter !!](https://osu.ppy.sh/beatmapsets/1923214#taiko) by [\_gt](https://osu.ppy.sh/users/8301957)\ +125 BPM, 2:11 | 4.31★\ +*description written by [Boaz](https://osu.ppy.sh/users/13302996)* + +Channel the inner love inside your heart with this amazing beginner gimmick map (and with this lovely beatmap skin) by [\_gt](https://osu.ppy.sh/users/8301957)! + +Custom-made for an early round of the [2023 suiji cup](https://osu.ppy.sh/community/forums/topics/1682568?n=1), \_gt shows off his gimmick mapping skills once again with this extremely fun set. Though this one is mainly targeted to beginner gimmick players, I'm sure more experienced players will enjoy this one as well! Why not try to go for a lovely SS? + +Make sure to enable the beatmap skin for a full love experience with this month's gimmicky Loved pick! + +## osu!catch + +The osu!catch Loved candidates were chosen by [Dahcreeper](https://osu.ppy.sh/users/6926006) and [Tenshichan](https://osu.ppy.sh/users/1101600)! + +**[Click here to download all of this round's osu!catch picks!](https://packs.ppy.sh/LR10%20-%20Project%20Loved:%20September%202024%20(osu!catch).zip)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/351863.jpg)](https://osu.ppy.sh/community/forums/topics/1980977) + +[C-Show - Invitation from Mr.C](https://osu.ppy.sh/beatmapsets/351863#fruits) by [Vincs](https://osu.ppy.sh/users/2026299)\ +230 BPM, 1:49 | 6.46★\ +*description written by [Dahcreeper](https://osu.ppy.sh/users/6926006)* + +[Vincs](https://osu.ppy.sh/users/2026299) is returning to the Loved section again, this time with his map of [Invitation from Mr. C](https://osu.ppy.sh/beatmapsets/351863#fruits/775447) by C-Show! This classic features a ton of patterns that were rather unique for when it was made, like 1/8 tap patterns and various standstills. We hope those who got to experience this map a lot in 2015–2016 in those multiplayer lobbies enjoy this blast from the past! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1005362.jpg)](https://osu.ppy.sh/community/forums/topics/1980976) + +[TJ.Hangneil - Kamui](https://osu.ppy.sh/beatmapsets/1005362#fruits) by [Zyzyx](https://osu.ppy.sh/users/2888013)\ +210 BPM, 1:58 | 6.92★\ +*description written by [Tenshichan](https://osu.ppy.sh/users/1101600)* + +With [Zyzyx](https://osu.ppy.sh/users/2888013), we have another name that is already quite known in the Loved section. With 5 sets previously loved, it goes to show that their maps are of good quality and the community enjoys them. + +Similar to most of the other previously loved Zyzyx maps, this map is in the 6–7★ range at 6.92★. It isn't easy by any means, but it is a very doable map for the average player. A good part of the map is streams and bursts, but the second half of the map prominently focuses on fast-paced slider patterns that require a lot of swift movement. The mapping fits the song well, and at no point in the map do you feel like it is overmapped. For most decent players this shouldn't be too much of a challenge, but some of the snaps might catch you by surprise. + +Overall a nice and short map, don't you agree? + +## osu!mania + +The osu!mania Loved candidates were chosen by [Carpihat](https://osu.ppy.sh/users/10085090), [elexire](https://osu.ppy.sh/users/9206093), [Maxus](https://osu.ppy.sh/users/4335785), [Paturages](https://osu.ppy.sh/users/1375479), [Silhoueska Elze](https://osu.ppy.sh/users/11517895), [SunApple](https://osu.ppy.sh/users/11817622), [taba2](https://osu.ppy.sh/users/7850508), and [YuEast 2018](https://osu.ppy.sh/users/13953619)! + +**[Click here to download all of this round's osu!mania picks!](https://packs.ppy.sh/LR9%20-%20Project%20Loved:%20September%202024%20(osu!mania).zip)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/609453.jpg)](https://osu.ppy.sh/community/forums/topics/1980975) + +[Inspector K - Disconnected -Hyper-](https://osu.ppy.sh/beatmapsets/609453#mania) by [XeoStyle](https://osu.ppy.sh/users/3377280)\ +195 BPM, 2:01 | 2.87★\ +*description written by [Paturages](https://osu.ppy.sh/users/1375479)* + +Loué soit le grand [XeoStyle](https://osu.ppy.sh/users/3377280), petit ange parti trop tôt 🙏 + +While I doubt I'd be allowed to write this entire description in French, XeoStyle was in fact one, if not *the* single most influential French osu!mania mapper across the past few years, in a variety of categories. Today, we are coming back to one of his old-school SVs: [Disconnected -Hyper-](https://osu.ppy.sh/beatmapsets/609453#mania/1287062). + +Featured in a number of tournaments, including [SOFT4](/wiki/Tournaments/SOFT/4) and [4K MWC 2021](/wiki/Tournaments/MWC/2021_4K), *Disconnected* is an early-game entry that is simple and effective in execution. This adds to the variety of Loved mapsets that XeoStyle already has, living alongside [Electronic Sound Lab](https://osu.ppy.sh/beatmapsets/299842) as another easy SV entry. + +Make sure you stay online and *not* disconnected once you cast your vote in the thread! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1742468.jpg)](https://osu.ppy.sh/community/forums/topics/1980974) + +[Tess - Justify My Love](https://osu.ppy.sh/beatmapsets/1742468#mania) by [Halogen-](https://osu.ppy.sh/users/169992)\ +140 – 154 BPM, 2:18 | 5.06★, 5.28★, 5.47★\ +*description written by [Silhoueska Elze](https://osu.ppy.sh/users/11517895)* + +[Halogen-](https://osu.ppy.sh/users/169992) is notorious for having a ton of his maps featured in tournaments, and [Justify My Love](https://osu.ppy.sh/beatmapsets/1742468#mania/3562095) certainly is no exception. + +With the influx of physical chordjacks being the meta nowadays, it's time we bring another tournament chart into the mix. What makes [Justify My Love](https://osu.ppy.sh/beatmapsets/1742468#mania/3562095) such a challenging file would be the patterning, and also the OD. That OD value being set to 9 is certainly strict, and leaves you with very little room for error. Not to mention, most players would be able to get a ridiculously good ratio, considering that compared to every other pattern, chordjacks tend to be the most "straightforward" to hit, at least music-wise. + +Right off the bat, it already greets you with chordjacks that are a mix of jumps, hands, and even quads to an extent. Those anchors can also make your wrists very unstable, which in turn could make you drop a ton of bad judgements should you not be careful. Thankfully, there is one break section (though you could really find misses or greats should you not focus), but right after that, it's back to denser chordjacks once again. However, the difference is that in some parts of the chart, you would also be greeted by occasional grace notes, which can really make you lose your focus and make you drop your accuracy. + +This expression of chordjacks is certainly interesting, by giving players not only a challenge on the accuracy side with the mix of different chords, but also having an element of technicality with grace notes at the very end. + +If you really think this map deserves to go to Loved (which I think it does), then go vote YES, and **JUSTIFY it FOR LOVED**! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1077923.jpg)](https://osu.ppy.sh/community/forums/topics/1980973) + +[Alex C. feat. Yasmin K. - Angel of Darkness (Nightcore Mix)](https://osu.ppy.sh/beatmapsets/1077923#mania) by [rurigamerpe777](https://osu.ppy.sh/users/9938020)\ +175 – 245 BPM, 2:47 | 4.47★, 4.83★, 5.21★, 5.58★, 5.94★\ +*description written by [SunApple](https://osu.ppy.sh/users/11817622)* + +For such an iconic song and map it's good to see that this month [rurigamerpe777](https://osu.ppy.sh/users/9938020)'s (a.k.a. Sakisagee) map of [Angel of Darkness](https://osu.ppy.sh/beatmapsets/1077923#mania/2281315) will be going up for Loved! + +This jumpstream file is so insanely popular it's surprising to see that it hasn't already been given its chance to shine. The simplicity of this map is one of the main reasons it has gained so much popularity. The map is super beginner-friendly and has that early 2010s nightcore aesthetic to bring back the nostalgia of anyone who listens to this song. The patterning is also super approachable with its line of short trills, chordjacks, and many breaks just in case you feel any strain. + +This map's fate is in your hands. Will you be sure to fight to ensure it gets the Loved status it deserves or will you become the *Angel of Darkness* yourself?! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1885031.jpg)](https://osu.ppy.sh/community/forums/topics/1980972) + +[Nagiha - Paradizm](https://osu.ppy.sh/beatmapsets/1885031#mania) by [Biosphere](https://osu.ppy.sh/users/6357823)\ +172 BPM, 2:25 | 4.47★\ +*description written by [elexire](https://osu.ppy.sh/users/9206093)* + +Before saying anything, let me make something clear. + +I have *no* idea how [Biosphere](https://osu.ppy.sh/users/6357823) got this specific version of [Paradizm](https://osu.ppy.sh/beatmapsets/1885031#mania). You quite literally cannot find this version of the song anywhere outside of this upload. + +Many of you know by now that *Biosphere* makes charts primarily for [Etterna](https://etternaonline.com) under the alias [Zeta](https://etternaonline.com/users/Zeta). A little under two years ago, he uploaded a couple of his charts, and *Paradizm* ended up in [Speed of Light 3](https://osu.ppy.sh/community/forums/topics/1686361?n=1)'s Group Stage mappool. Believe it or not, this tournament is actually the reason why Zeta started uploading some of his charts onto osu!, so we have this tournament to thank. + +As a tournament pick though, it's extremely unconventional for something you'd normally see in a rice pool. Why? Well, there are two main factors, first being that this has long notes. Many long notes. Or at least too many for what most would imagine seeing in a rice pick. However, they do work in a way that doesn't interfere with the actual rice difficulty, so as long as you know how to release a long note, they should pose no threat. The other factor is the snaps. They are... They are something. In the majority of the heavier jack patterns, the snaps constantly change from 1/3 to 1/8 and to some snaps that aren't even available within the osu! editor. + +These factors have led people who enjoy tournament charts, as well as people who don't pay attention to tournaments, to enjoy this. With the song being especially jazzy, it's hard for anyone not to enjoy this. Go give this unique, and I mean *unique*, chart a vote! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1265413.jpg)](https://osu.ppy.sh/community/forums/topics/1980971) + +[Mori Calliope - Excuse My Rudeness, But Could You Please RIP? (t+pazolite Remix)](https://osu.ppy.sh/beatmapsets/1265413#mania) by [FelixSpade](https://osu.ppy.sh/users/2651304) and [HowToPlayLN](https://osu.ppy.sh/users/10879600)\ +260 – 312 BPM, 2:53 | 5.06★ – 6.97★\ +*description written by [Silhoueska Elze](https://osu.ppy.sh/users/11517895)* + +[HowToPlayLN](https://osu.ppy.sh/users/10879600) and [FelixSpade](https://osu.ppy.sh/users/2651304) already have a few maps that are Loved, and with [Excuse My Rudeness, But Could You Please RIP? (t+pazolite Remix)](https://osu.ppy.sh/beatmapsets/1265413#mania/3180931), they bring another entry to the table. + +With how the patterns on the "Genocide" difficulty are structured, you might not really be able to tell what kind of rice chart it is, as this offers so many aspects of it. A lot of the chart really has a mix of chordjacks, streams, technicality — you can name it all. Considering that, there's definitely a challenge of being able to accurately hit each section, ensuring that you can be consistent, because if you tend to have a weakness on one pattern, then you'd definitely have a difficult time. I think that this is a great map to train for "mixed rice" files when it comes to tournaments, as it has a little bit of everything in it. + +Meanwhile, for the "LN's Reaper" difficulty, there are technical and speed aspects to it, but most of the challenge targets your proficiency at jumpstreams. It's certainly not too dense, but the BPM at 260 makes up for so much. Nowadays though, tons of players can play jumpstreams at an extremely high level, which is why this file can be an entry point for mid-level jumpstreams, and honestly speaking, I wouldn't be surprised if the top scores are around the 997s–998s. + +Both charts certainly have their place in the meta today, with an expression of mixed rice and jumpstreams. They also have rates up to 1.2x, and I'm sure people would enjoy trying to push the limits of what is doable for them. + +Excuse my rudeness, but could you just PLEASE VOTE THIS FOR LOVED ALREADY?! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/2048074.jpg)](https://osu.ppy.sh/community/forums/topics/1980970) + +[sasakure.UK + UKRampage - FUTURE EVE feat. Hatsune Miku](https://osu.ppy.sh/beatmapsets/2048074#mania) by [Hytex](https://osu.ppy.sh/users/8536263) and [fvrex](https://osu.ppy.sh/users/11863699)\ +190 BPM, 2:24 | 5.18★\ +*description written by [elexire](https://osu.ppy.sh/users/9206093)* + +When this post goes up, [MWC 4K 2024](/wiki/Tournaments/MWC/2024_4K) will likely be ongoing. With that, we also come to the realization that last year's edition, [MWC 4K 2023](/wiki/Tournaments/MWC/2023_4K), happened a little over one year ago. With that information said, it's now time to put something up from 2023's edition, and a great place to start would be with [FUTURE EVE feat. Hatsune Miku](https://osu.ppy.sh/beatmapsets/2048074#mania/4276106) charted by [Hytex](https://osu.ppy.sh/users/8536263) and [fvrex](https://osu.ppy.sh/users/11863699)! + +Chances are that if you pay any attention to the Ranked section, you'll recognize both of these names. If you've played their maps, you probably know what kind of chart this is going to be. Being a custom for the Round of 16 mappool, this took up the LN coordination slot, and as expected of the slot, you'll be... coordinating. I really hope that goes without saying. Well, even if it didn't, the attention to releases you'll need on this is no joke. + +The majority of the chart uses 1/4 long notes and often mixes in short 190 BPM streams, which can lead to unsuspecting players questioning why they managed to get a full combo with 97% accuracy. In a tournament environment, this is something you cannot risk, hence why you'd need heavy playtime investment in long notes to truly get a grasp of the deceivingly tricky releases that this and many other release-heavy charts contain. + +I think you get it by now. Releases are hard. This chart serves as a good example of what the "easier" side of said patterns contain, and by voting, you're not only bringing a unique chart into Loved, but two people who have yet to see a nomination! I wouldn't hesitate to vote on this if I were you. + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1467416.jpg)](https://osu.ppy.sh/community/forums/topics/1980969) + +[DJ SHARPNEL - FAKE PROMISE](https://osu.ppy.sh/beatmapsets/1467416#mania) by [Arona](https://osu.ppy.sh/users/8748664)\ +181.26 – 228.96 BPM, 7:16 | 7.58★ – 9.32★\ +*description written by [Maxus](https://osu.ppy.sh/users/4335785)* + +It's been a while since we had a new DJ SHARPNEL song in the osu!mania Loved section, and we happened to find [Arona](https://osu.ppy.sh/users/8748664) with their popular chart of [FAKE PROMISE](https://osu.ppy.sh/beatmapsets/1467416#mania/3013383) that we chose to promote for you rice chordstream lovers! + +This chart features dense chordstreams, with 6 difficulties in total that outline a wide range of rates. It tests your stamina and your endurance to complete the map from start to finish, which definitely is going to take a big toll out of players if they don't have enough physicality and are not accustomed to focus on the density. It's the epitome of stamina hell and perseverance for those of you that like to test yourselves on how far you can take your rice skills! + +If you think the chart has what it takes to have its own leaderboard scores, then make sure to show your support by casting a vote! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1927400.jpg)](https://osu.ppy.sh/community/forums/topics/1980968) + +[BilliumMoto & Sobrem - Simurgh](https://osu.ppy.sh/beatmapsets/1927400#mania) by [\_Stan](https://osu.ppy.sh/users/1653229)\ +186 BPM, 2:26 | 6.07★\ +*description written by [taba2](https://osu.ppy.sh/users/7850508)* + +[\_Stan](https://osu.ppy.sh/users/1653229) is back for another run at Loved voting with [Simurgh](https://osu.ppy.sh/beatmapsets/1927400#mania/3980132), used as the [osu!mania 7K World Cup 2023](/wiki/Tournaments/MWC/2023_7K) Quarterfinals Hybrid 3. + +Simurgh is a benevolent bird in Persian mythology and literature (according to Wikipedia). And \_Stan is a benevolent hybrid mapper in osu!mania mythology. (?) + +This map can be described as having both good note design and musical expression, while using LN in a balanced way, making it a standard for hybrid mapping. The LNs and complex patterns that flow naturally along the piano melody will give you the best playing experience! + +We don't think this type of well-made hybrid map is common. If you want to see this and more charts like it in the Loved section, make sure to give \_Stan your support! + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1433781.jpg)](https://osu.ppy.sh/community/forums/topics/1980967) + +[Umeboshi Chazuke - Midnight Trickster](https://osu.ppy.sh/beatmapsets/1433781#mania) by [TakJun](https://osu.ppy.sh/users/4356322)\ +186 – 204.6 BPM, 2:14 | 6.50★, 7.06★\ +The \[CuteTak\] difficulty is *not* being nominated for Loved.\ +*description written by [Carpihat](https://osu.ppy.sh/users/10085090)* + +[TakJun](https://osu.ppy.sh/users/4356322) is a famous osu!mania mapper, known for his many 7K maps featuring various patterns. This time, we decided to nominate his [Midnight Trickster](https://osu.ppy.sh/beatmapsets/1433781#mania/3010130) mapset. While the CuteJun difficulty is mapped in the original speed of the song, the StreamJun difficulty is at 1.1x speed, which is also featured in the [TakJun Dan](https://osu.ppy.sh/beatmapsets/1474973#mania/3026923) (which is approximately equal to the jinjin 9.5 dan). + +This map mostly features streams. It may not be very dense, but its BPM with the current density will be a challenge for many players. Think you're up to the challenge? + +[![](/wiki/shared/news/2024-09-22-project-loved-seven-years-september-2024/1331811.jpg)](https://osu.ppy.sh/community/forums/topics/1980966) + +[Various Artists - frjmol jnok (part a)](https://osu.ppy.sh/beatmapsets/1331811#mania) by [awemanrank100](https://osu.ppy.sh/users/11220019), [DesKurisu](https://osu.ppy.sh/users/1014938), and [u_e](https://osu.ppy.sh/users/2594421)\ +111 – 240 BPM, 3:16 | 3.50★ – 6.65★\ +The \[metadata\] difficulty is *not* being nominated for Loved.\ +*description written by [Maxus](https://osu.ppy.sh/users/4335785)* + +For our extra slot, we have decided to give another anti-meta map a shot in Loved. 10K is a key mode that has gained popularity in the last few years, even having its own dedicated active community, which drives us to finally pick this map! + +We took our time to consult with the 10K community, and after some discussion, the most preferred pick was this this huge 10K pack by [awemanrank100](https://osu.ppy.sh/beatmapsets/1331811#mania/2759264)! + +This pack features a grand total of 25 difficulties, ranging from hard to expert, that will slowly guide the players and show them the ropes of playing 10K, which can be daunting and difficult if you are not familiar with pressing so many keys at once. + +We are happy to say that the 10K community is the most active part of the mania anti-meta community. They continuously put their effort to popularize their key modes, and we humbly respect their passion and drive to keep doing that consistently for such a long time. If you feel the same and want to support them, please cast your votes for this map pack! + +--- + +From [all of us working on Project Loved](https://loved.sh/contributors), we hope you enjoyed this month's selection and stay tuned for the next! The favoured beatmaps will hit the [Loved beatmap listing](https://osu.ppy.sh/beatmapsets?s=loved) shortly after the polls end. So, don't forget to stay hydrated and vote on your favourite beatmaps in order for that to happen! + +More info about Project Loved can be found on its [wiki page](/wiki/Community/Project_Loved) and [website](https://loved.sh/). Stop by the `#osu-loved` channel of the [osu! Discord server](https://discord.com/invite/ppy) if you have any questions, concerns, or are interested in helping out. + +Don't forget to also check out the dedicated [Project Loved beatmap packs](https://osu.ppy.sh/beatmaps/packs?type=loved) and acquire yourself some exquisite Project Loved medals! + +See you next month! <3 + +—aceticke diff --git a/news/2024/2024-09-25-osumania-4k-world-cup-2024-finals-recap.md b/news/2024/2024-09-25-osumania-4k-world-cup-2024-finals-recap.md new file mode 100644 index 000000000000..86b9fdbc0993 --- /dev/null +++ b/news/2024/2024-09-25-osumania-4k-world-cup-2024-finals-recap.md @@ -0,0 +1,103 @@ +--- +layout: post +title: "osu!mania 4K World Cup 2024: Finals Recap" +date: 2024-09-25 22:00:00 +0000 +--- + +Tune in to see the results of last weekend's matches, get familiar with the podium finishers, and get ready for the Grand Finale spectacle! + +![](/wiki/Tournaments/MWC/2024_4K/img/mwc4k2024-banner.jpg) + +The previous weekend was in some ways surprising, with 3 out of 4 matches appearing to be completely one-sided. That however wasn't the case as the top 3 finishers had to fight tooth and nail for every single point, with most points concluding with only a 10–20k point difference on each side. + +Next to that, South Korea had been knocked out making that only the **3rd time ever** they had not reached the podium since 2014, with China taking their spot and soaring to new heights together with Thailand, both teams accomplishing their **1st ever** podium finish. + +However, there can only be one champion. Will the United States be able to start a winning streak, or will one of the new podium finishers manage to go all the way and claim their first ever championship? + +## Mappool showcase + + + +[**Download the pool here! (106 MB)**](https://osu.ppy.sh/beatmaps/packs/P261) + +
+ +
+ +The pools are almost reaching their peak in difficulty, and it's becoming very apparent with how hard all the picks have become. To give an example, [Campanella](https://osu.ppy.sh/beatmapsets/2250145#mania/4785256) by [\[Crz\]Crysarlene](https://osu.ppy.sh/users/5492871) (LN2) seriously begins to show just how much focus is involved when it comes to map density, as you'll have to make sure your accuracy doesn't fall flat despite the straightforwardness behind the patterns. + +To add onto that, [Snailchan Adventure](https://osu.ppy.sh/beatmapsets/2249895#mania/4784661) by [lemonguy](https://osu.ppy.sh/users/4693052) (HB2) is also a great show of difficulty, all thanks to it being what is possibly the most jack-heavy hybrid we've seen yet, which is no joke when you also factor in the amount of 1/8 bursts it contains (that's 348 BPM, by the way). + +Wrapping up the pool is a nice bow tie in the form of an [osu! original](/wiki/osu!_originals)! + +[![](/wiki/shared/news/2024-09-25-osumania-4k-world-cup-2024-finals-recap/AKRASIA.jpg)](https://osu.ppy.sh/beatmapsets/2250149#mania/4785264) + +
+ +
+ +[Sydosys](https://osu.ppy.sh/users/17523947). You all know him by now. Having made so many originals to the point where it becomes hard to count, he's finally making an appearance for MWC 4K 2024 with [AKRASIA](https://osu.ppy.sh/beatmapsets/2250149#mania/4785264) mapped by [TheFunk](https://osu.ppy.sh/users/13981991)! + +Shockingly enough, this is our second SV original we're seeing this year. Taking up the same slot as the first (SV2), it ends up going in a direction that makes it look deceivingly easy with notes snapped to 1/4 and consistent rhythm, but with quick and smooth alternating scroll speed paired with invisible notes, it's bound to mess with your brain. + +## Finals results + +The podium places have been claimed. Congratulations to the United States, Thailand and China! + +| Team A | | | Team B | +| --: | :-: | :-: | :-- | +| **South Korea** ::{ flag=KR }:: | **7** | 0 | ::{ flag=PH }:: Philippines | +| Chile ::{ flag=CL }:: | 1 | **7** | ::{ flag=CN }:: **China** | +| **United States** ::{ flag=US }:: | **7** | 1 | ::{ flag=TH }:: Thailand | +| South Korea ::{ flag=KR }:: | 4 | **7** | ::{ flag=CN }:: **China** | + +## Match recaps + +### ::{ flag=KR }:: South Korea vs. ::{ flag=CN }:: China + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115592009) + +
+ +
+ +After defeating their opponents, South Korea and China met in the losers' Finals bracket. On one side you have South Korea, one of the best performing teams in MWC 4K history, and on the other on you have China, a team looking to achieve their first top 3 finish ever. Both teams are consisted of all-rounder players, so this match fully depended on great pick and ban strategies, and making sure no break points are given out. + +- [S.S.H. - Holy Orders (Be Just or Be Dead)](https://osu.ppy.sh/beatmapsets/2250132#mania/4785237) ([Valedict](https://osu.ppy.sh/users/2537082), RC3) @ [24:13](https://www.twitch.tv/videos/2257606852?t=00h24m13s) - Both teams won their first two picks, and the score was 2–2. A fierce fight commenced between the two teams, and after a heart-pumping back and forth throughout the entire map, China scored their first break point with an impressive team score of 2,970,037. +- [Nanahoshi Kangengakudan feat. Hatsune Miku - BUILD AND SCRAP](https://osu.ppy.sh/beatmapsets/2250136#mania/4785242) ([Hylotl](https://osu.ppy.sh/users/18270260), LN1) @ [31:13](https://www.twitch.tv/videos/2257606852?t=00h31m13s) - China chose LN1 in hopes of expanding their newly acquired lead. After keeping a good distance at the start, 2 of their players missed and South Korea struck back with a break point of their own, with ::{ flag=KR }:: [imyeeyee](https://osu.ppy.sh/users/26473894)'s 988,090 FC at the helm and a new scoreline of 3–3. +- [Snail's House - Snailchan Adventure](https://osu.ppy.sh/beatmapsets/2249895#mania/4784661) ([lemonguy](https://osu.ppy.sh/users/4693052), HB2) @ [53:10](https://www.twitch.tv/videos/2257606852?t=00h53m10s) - After another back and forth resulting in a 4–4 tie, South Korea called a time-out that resulted in HB2 being picked. After a myriad of misses from both teams and the lead flickering back and forth, it was ::{ flag=CN }:: [\[GB\]ParasolTree](https://osu.ppy.sh/users/27552902) that managed to secure a victory for their team, with ::{ flag=KR }:: [Naaaad](https://osu.ppy.sh/users/10344857) giving them a run for their money. + +This marked the end of South Korea's run in MWC 4K, with a gamble on RC5 ending up being their last hurrah, sealing their fate with a final score of 4–7. + +This match was a perfect showcase of a match where the outcome was not affected by skill, but rather the strategy behind picks, bans, and player nerves. While it's time to bid South Korea farewell, China has accomplished their highest placing ever, and will get a shot to make the dream run come true in next week's Grand Finals. + +## Score highlights + +The end of the tournament draws ever so closer. While the Grand Finals are still a few days away, we still have a couple scores worth highlighting. With that said, let's see how players fared in the last stretch of the tournament! + +- ::{ flag=TH }:: [konkawe](https://osu.ppy.sh/users/15665805) surprised us all with their **absolutely bonkers** score of 996,402 in [daiki kasho - Place In This World](https://osu.ppy.sh/beatmapsets/2236927#mania/4752380) (RC6) by [Valedict](https://osu.ppy.sh/users/2537082) in their [match against the United States](https://www.twitch.tv/videos/2257605526). A commendable performance despite clashing against other rice titans. +- Another player worth highlighting is ::{ flag=KR }:: [Naaaad](https://osu.ppy.sh/users/10344857), who **dominated** all the rice picks they participated in. Just to name one instance, in the aforementioned [match versus China](https://www.twitch.tv/videos/2257606852), they managed to score 995,194 points in [S.S.H. - Holy Orders (Be Just or Be Dead)](https://osu.ppy.sh/beatmapsets/2250132#mania/4785237) (RC4), also made by [Valedict](https://osu.ppy.sh/users/2537082). + +We've had a blast highlighting the best of scores up until now! Nerves are sky-high and adrenaline is pumping through the players' veins. The teams last standing are well aware of the challenge ahead of them. To them, what matters most are the scores they're going to pull up next round, so lets all hope for an exciting climax! + +--- + +Join the community on the [osu!live Twitch channel](https://www.twitch.tv/osulive) this Saturday at 10:00 UTC to watch the China vs. Thailand match, a monumental match in and of itself, and a conclusion to the losers' bracket. + +After that, the Grand Finale spectacle begins Sunday at 14:00 UTC, tune in and see whether the United States will get their consecutive win for the first time ever, or will one of the new podium finishers conclude their dream run by swooping in and running away with the crown. + +If all of this wasn't enough to get you excited about this weekend, the [Grand Finals tiebreaker](https://osu.ppy.sh/beatmapsets/2253784#mania/4793996) is sure to get the job done. + +
+ +
+ +As always, you can check out the full match details, along with the Grand Finals mappool and many more details on [the wiki page](/wiki/Tournaments/MWC/2024_4K). + +—0x84f, elexire, RandomeLoL, \[GB\]yobrevelc diff --git a/news/2024/2024-09-26-osu-world-cup-2024-registrations-now-open.md b/news/2024/2024-09-26-osu-world-cup-2024-registrations-now-open.md new file mode 100644 index 000000000000..94127a7d47d8 --- /dev/null +++ b/news/2024/2024-09-26-osu-world-cup-2024-registrations-now-open.md @@ -0,0 +1,61 @@ +--- +layout: post +title: "osu! World Cup 2024: Registrations Now Open!" +date: 2024-09-26 13:00:00 +0000 +--- + +The osu! World Cup is back for its 15th edition, but now with a slight twist on our beloved country-based circle clicking festival. Read on to find out why! + +![](/wiki/Tournaments/OWC/2024/img/owc2024-banner.jpg) + +Hot on the heels of our very own [osu!mania 4K World Cup Finals week](https://osu.ppy.sh/home/news/2024-09-25-osumania-4k-world-cup-2024-finals-recap) comes OWC 2024, with changes to the rank range and pick/ban phase procedures. + +For this year's edition, the tournament structure remains largely the same, from the seeding, to the bracket format and even mappool. We do, however, have two major changes, the first of which has to do with the rank range. For the 2024 osu! World Cup, we have raised the minimum rank required to sign up to **#10,000 in the osu! global ranking**. + +We believe that the average skill on this new rank range has risen considerably over the last few years, and we're excited to see the new team building possibilities this brings, especially for players focusing on more niche skill sets. **There are no plans to apply this new rank range to other modes currently.** + +The second change has all to do with how our mappools are structured, and how the pick and ban system interacts with it. We've opted to lift the restrictions on double banning beatmaps from the Hidden, Hard Rock, Double Time, and Free Mod pool slots. In the words of our ever reliable mappooler and `#mappool-feedback` PR specialist [chiv](https://osu.ppy.sh/users/6701656): + +> The current restriction on banning two maps of the same category is not compatible with modern mappools, which often feature considerable fluctuations in skill set distribution across the different slots. + +In short: **slot pooling is no more.** + +Refer to the **[osu! World Cup 2024 wiki article](/wiki/Tournaments/OWC/2024)** for more information regarding the tournament. You can also discuss this event in the **[official discussion thread](https://osu.ppy.sh/community/forums/topics/1982268)** or the public **[community server](https://discord.com/invite/0Vxo9AsejDkGlk3H)**. + +## Tournament schedule + +| Event | Timestamp | +| --: | :-- | +| Registration phase | Sep 26 (13:00 UTC) – Oct 10 (23:59 UTC) | +| Qualifier showcase | Oct 20 (18:00 UTC) | +| Qualifier stage | Oct 26 & Oct 27 | +| Round of 32 | Nov 2 & Nov 3 | +| Round of 16 | Nov 9 & Nov 10 | +| Quarterfinals | Nov 16 & Nov 17 | +| Semifinals | Nov 23 & Nov 24 | +| Finals | Nov 30 & Dec 1 | +| Grand Finals | Dec 7 & Dec 8 | + +## Prizes + +The osu! World Cup 2024 offers a $10,000 prize pool, along with limited-edition merch! + +- **1st:** 50% of the prize pool, single-run merch, profile badge, **osu! Champion** user title for one year +- **2nd:** 30% of the prize pool, single-run merch, profile badge +- **3rd:** 20% of the prize pool, single-run merch, profile badge + +## How do I register? + +**[Click here!](https://osu.ppy.sh/community/tournaments/47)** + +Please note that teams will be formed by each country's captain *after* the registration phase has concluded. **The deadline for registering is October 10, 23:59 UTC. Make sure to submit yours before then!** + +*Notice: you may only participate if your position in the osu! global ranking is #10,000 or higher, and you have not violated the [osu! community rules](/wiki/Rules) in the past 12 months.* + +If your registration passes our internal checks, you will be placed on the candidate list for your country. When that country's captain has been assigned, the list will be sent to them. This may take a while, so please be patient. + +***Remember that any registrations submitted after the deadline will not be considered under any circumstances — submit your registration ahead of time to avoid any last-minute headaches. If you run into any issues, send an email to [tournaments@ppy.sh](mailto:tournaments@ppy.sh).*** + +This last point is so important, we've made sure to both ***bold AND italicise it***. No exceptions will be made for late registrations, so make sure to press that shiny pink button as soon as it's available (i.e. RIGHT NOW)! + +—LeoFLT diff --git a/news/2024/2024-09-27-autumn-2024-fanart-voting.md b/news/2024/2024-09-27-autumn-2024-fanart-voting.md new file mode 100644 index 000000000000..0b9099927430 --- /dev/null +++ b/news/2024/2024-09-27-autumn-2024-fanart-voting.md @@ -0,0 +1,36 @@ +--- +layout: post +title: "Autumn 2024 Fanart Contest: Voting Open" +date: 2024-09-27 17:00:00 +0000 +--- + +Autumn is here, and with it **181** appropriately themed artworks to celebrate the occasion! + +![](https://assets.ppy.sh/contests/221/banner.jpg) + +Now, with a mere 20 votes to choose your favourites among such a staggering selection, we'd normally shiver in terror, but the theme has [switched up a bit](https://osu.ppy.sh/home/news/2024-09-06-autumn-fanart-contest), hasn't it? + +To ease the selection process, we've compiled all of the entries in a sleek slideshow that's backed with calming, yet cheerful tunes from *Eientewi set 02 ~ Stirring an Autumn Moon* by [Rin / Function Phantom](https://osu.ppy.sh/beatmaps/artists/14): + +
+ +
+ +[![Click here to start voting in the Autumn 2024 Fanart Contest!](/wiki/shared/news/2024-09-27-autumn-2024-fanart-voting/vote.png)](https://osu.ppy.sh/community/contests/221) + +In case you need a reminder, the rewards for this contest are as follows: + +- A selection of the top-voted finalists will be **featured on the main menu**. +- Top-voted entries will receive **3 months of osu!supporter**. +- The top 3 will receive bespoke **profile badges** made from their own creations. +- The top 3 will also be featured as [**limited-time default profile banners**](https://osu.ppy.sh/home/news/2024-07-15-aerial-antics-art-results#new-profile-customisations), with the ones from last round rotating out. + +--- + +Eternal thanks to all participants who dedicated their time and efforts into conjuring up and submitting an entry — you're the lifeblood of this contest, and all art enjoyers in our community are eternally grateful! + +Okay, what are you waiting for? Vote, vote, vote! + +—Hivie & Walavouchey diff --git a/news/2024/2024-09-28-new-featured-artist-raytrax-music-collective.md b/news/2024/2024-09-28-new-featured-artist-raytrax-music-collective.md new file mode 100644 index 000000000000..5c9f9aecb907 --- /dev/null +++ b/news/2024/2024-09-28-new-featured-artist-raytrax-music-collective.md @@ -0,0 +1,61 @@ +--- +layout: post +title: "New Featured Artist: Raytrax Music Collective" +date: 2024-09-28 23:30:00 +0000 +--- + +The only thing better than a new Featured Artist is a handful of songs from a bunch of artists. + +![](https://assets.ppy.sh/artists/439/header.jpg) + +**Raytrax Music Collective** is a group of musicians creating their own spin on Japanese-style EDM (a.k.a. the kind of thing you'll find any arcade rhythm game). + +Featuring names like *ReeK* (as *Asatsumei*), *Cysco*, *somanylynx*, *Nstryder*, and the label's creator *Dazuko*, this circle has been the home for an ever-growing library of musical mastery with talent across the EDM scene. + +**6** tracks are up for grabs from [**Raytrax Music Collective**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/439), all pre-timed as per usual. + +In case you need a taste of what they have to offer, sample *Nstryder*'s [A Miserable Pile Of Secrets](https://osu.ppy.sh/beatmapsets/1876986) in the video below, and check out the rest of the previews: + +
+ +
+ +### Nstryder - A Miserable Pile Of Secrets + + + +### Asatsumei - SUPER TRANSMITTER (Post this Fumo) + + + +### Dazuko & Cysco - Usakos Search History + + + +### Dazuko as Kazuya - Pixel Love + + + +### somanylynx - Icons + + + +--- + +Pick up your own prisine pre-timed beatmap template from [**Raytrax Music Collective**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/439). Or else. + +Stay tuned next week for an update to the tracklist for one of osu!'s J-rock artists! + +—pishifat diff --git a/news/2024/2024-09-29-community-mentorship-program-winter-2024-signups-now-open.md b/news/2024/2024-09-29-community-mentorship-program-winter-2024-signups-now-open.md new file mode 100644 index 000000000000..d8a9753b1f89 --- /dev/null +++ b/news/2024/2024-09-29-community-mentorship-program-winter-2024-signups-now-open.md @@ -0,0 +1,33 @@ +--- +layout: post +title: Community Mentorship Program Winter 2024 Signups Now Open +date: 2024-09-29 14:00:00 +0000 +--- + +The 28th cycle of the Community Mentorship Program is upon us! Get ready to delve deep into the world of mapping, modding, or storyboarding. + +![](/wiki/shared/news/banners/community-mentorship-program.jpg) + +The Community Mentorship Program serves as a place for upcoming mappers, modders, and storyboarders to develop their skills under the guidance of more experienced members in the community. If you've ever found yourself wanting to expand your current knowledge, this might just be the opportunity you need. + +Over the course of a cycle, you'll have the opportunity to learn from your mentor, participate in various mentorship events such as feedback lobbies and speedmapping contests, organise guest difficulties for your mapsets on our job board, and more! General mapping discussion, feedback channels and the guest difficulty job board are now open for anyone to contribute, so if this sounds interesting to you, [join our Discord server to take part](https://discord.com/invite/Ft2FtXmBgx). + +If you're experienced in mapping, modding, or storyboarding, and have a desire to take those who are new under your wing, then consider joining us as a mentor! In the [forum announcement and rule thread](https://osu.ppy.sh/community/forums/topics/1983459?n=1), you'll be able to apply right away. If you're only just getting started and are eager to hone your skills, then signing up as a mentee might be what you need! + +--- + +For this following cycle, the timeline is as follows (all opening and closing dates start and end at midnight UTC+0): + +- Mentor signups will open on **September 29th** and close on **October 6th**. +- Mentee signups will open on **October 20th** and close on **October 27th**. +- The 2024 Winter cycle will run from **October 27th** to **February 9th**. + +Throughout the cycle, the organisation team will host a speed-mapping contest for mentees to participate in. In the past, we've also run feedback lobbies and other types of mapping contests, created [mapping puzzles](https://osu.ppy.sh/community/forums/topics/565382), and hosted [mapping discussion panels](https://osu.ppy.sh/community/forums/topics/514122). If you are a mentor or outside party interested in running or trialling a new event on the server, feel free to reach out to us! + +If you or a friend are curious about the rules and which mentors you can apply for, please go to our [forum announcement and rules thread](https://osu.ppy.sh/community/forums/topics/1983459?n=1) for more information. + +Otherwise: [join our Discord server!](https://discord.com/invite/Ft2FtXmBgx) + +We're looking forward to the mappers, modders and storyboarders of tomorrow! + +—the Mentorship Organisation Team diff --git a/news/2024/2024-09-30-the-followpoint-d-i-o-the-charismatic-caster.md b/news/2024/2024-09-30-the-followpoint-d-i-o-the-charismatic-caster.md new file mode 100644 index 000000000000..465fb6c9cf1a --- /dev/null +++ b/news/2024/2024-09-30-the-followpoint-d-i-o-the-charismatic-caster.md @@ -0,0 +1,227 @@ +--- +layout: post +title: "The Followpoint: D I O, the Charismatic Caster" +date: 2024-09-30 22:00:00 +0000 +series: The Followpoint +--- + +Hey there, do you like osu! tournaments? Then this interview might just be for you! + +![](/wiki/shared/news/2024-09-30-the-followpoint-d-i-o-the-charismatic-caster/banner.jpg) + +Welcome back to The Followpoint where we are back in business with another interview for you to enjoy! This time it's with [D I O](https://osu.ppy.sh/users/3958619). You've probably heard of him because of his outstanding contributions to many tournaments around the osu! tournament scene. So much in fact, that it would probably take forever to list how many tournaments he's contributed to! + +Let's not waste any time and get on with the interview! + +--- + + + +
+ + + +

Utiba

+ +Hello D I O, thanks for coming on! As we always do, let's start with an introduction. How would you introduce yourself to the people who don't know you? + + + +

D I O

+ +Hi Utiba, thanks for having me. For those who don't know me, I am D I O, a [GMT](/wiki/People/Global_Moderation_Team), member of [Tournament Committee](/wiki/People/Tournament_Committee), OWC caster and playtester, host of [the Perennial](https://theperennial.net/), head of tournament operations for the [Roundtable](/wiki/Tournaments/The_Roundtable), and community tournament staff since 2018. I joined osu! back in 2014. + + + +

Utiba

+ +What made you want to get into the tournament scene? + + + +

D I O

+ +It was a mixed bag for me, as I actually played tournaments well before I staffed in any. I have always been a competitive person from a young age, playing lots of different sports and competing with friends. That transitioned to competitive gaming as I got older and into speech and debate in high school and eventually university. + +I played my first tournament in 2015; it was some 5 digit tournament that I don't even remember the name of. At one point, I also played in an iteration of SMT, which was a large monthly tournament series back in the day, co-hosted by [Halfslashed](https://osu.ppy.sh/users/4598899), who some people reading might still be familiar with. From there I played tournaments off and on, mostly focusing on grinding in solo. I was unable to really focus on tournaments due to my commitment to debate in university; we would travel every 2 – 3 weeks on the weekend, which made committing to a long, multi-week tournament virtually impossible. + +Fast forward to the end of university, and I was still craving the same sort of public speaking outlet as debate, but with very few competitions left and a lot of upheaval in the staff team at the time. I decided to try out commentating osu! tournaments, and instantly took to it. The first three tournaments I signed up to staff for were all very good experiences for a first timer, so I was very motivated to continue. Shout out to nik, Tuco, and deflateddolphin for those first three tournaments, as had they been poorly run or overall been a poor experience, I almost certainly would not have stuck with it. + + + +

Utiba

+ +As a host of [the Perennial](https://osu.ppy.sh/home/news/2024-07-28-the-perennial-concludes) tournament series, what makes it stand out to you that makes you want to continue hosting the tournament each year? + + + +

D I O

+ +When I first started it, the Perennial was one of two well-regarded large community 4v4 tournaments in osu! standard. At the start, I focused on a large prize pool and community hype to draw in as many people as possible. Now, several years later, my focus has shifted more to uniqueness in prizing and format while still preserving a similar level of production as previous iterations. + +The Perennial has never been completely unique, so it instead stands out with the competitiveness of its matches, especially in late stages. In 2021, this was not so much the case, but in 2022 and 2024, we had very competitive grand finals matches between the top teams, with both those grand finals going to bracket reset. This was partially due to the format change in 2024. Watching these competitive, high-level matches in a tournament you host, on a pool you made, is always very rewarding. + +With that in mind, the Perennial has become an opportunity for me to attempt to influence the tournament meta on a larger scale. I often use smaller tournaments to test run ideas I have for the Perennial before implementing them there, which was a big success this year with regional team restrictions. My hope is that these modifications keep the tournament as competitive as possible and continue to keep it at the forefront of people's minds when thinking about tournament formats. + + + +

Utiba

+ +You have casted for some of the biggest tournaments in osu!. Did you ever foresee yourself becoming such a well-known and respected figure in the community because of this? Are there any professional casters you looked up to during this journey who helped you find your style? + + + +

D I O

+ +At the start, of course not. I initially started casting just for fun and because I was missing the public speaking events I had participated in for the better part of 7 years. Again, as a competitive person, I just kept pushing myself to be better and better, and the rest is history. I still am in disbelief every time I get to cast with older players I used to look up to when I first started playing, but as with anyone in osu!, they're just people, same as me, so I try to not let that show. + +I have spent way more time than I would like to admit watching professional League of Legends, specifically LCS as someone from North America. A lot of the casters I take inspiration from come from that league, like Kobe and CaptainFlowers. While casting lots of smaller tournaments, including my own when starting out, you end up casting a lot of matches by yourself. With that in mind, trying to find a balance of analysis and play-by-play was a motivating factor early on for me, and that influenced a lot of my style to this day. + + + +

Utiba

+ +Do you ever think osu! tournaments could become a major esport event in the future? + + + +

D I O

+ +A lot of people will probably be disappointed with this answer. While there are major roadblocks to this, events like the Roundtable serve as a proof of concept, and official tournaments like [Lazer Grand Arena](/wiki/Tournaments/LGA/2024), the recent official 1v1 tournament, show that there is the ability for official tournaments to be run with only Featured Artist songs. I do not think this is something that will happen soon, nor is it particularly likely given the official stance on in-game advertisements and sponsorships, but it is possible in the far future. + + + +

Utiba

+ +What are some key moments in your career (both as a player and staff) that have moulded your perspective on the tournament scene? + + + +

D I O

+ +Within six months of staffing my first tournament, I was asked by [tigereyes144](https://osu.ppy.sh/users/6499811) to be an admin for his four-division 1v1 tournament, [Dynamic Spring Solos](https://osu.ppy.sh/community/forums/topics/876893). This was my first introduction to admin work and to mappooling, and it changed a lot of my perspective from one of self-doubt to one of self-confidence about hosting my own tournament. I got into contact with people like [LeoFLT](https://osu.ppy.sh/users/3668779) and [ill onion](https://osu.ppy.sh/users/8306102) (now Fairy Bread) who helped immensely with making sure I had a good idea of what I was doing in my first hosted tournament, and later [ChillierPear](https://osu.ppy.sh/users/9501251) for graphics and co-hosting. These early experiences gave me perspective on simple community tournaments and how challenging even just running a badged tournament can be. + +From there, I started to branch out into hosting, sheeting, mappooling, and casting open rank. [In 2020, Corsace Open made a comeback](https://osu.ppy.sh/community/forums/topics/1607468), and for the first time, I saw what a truly well-run tournament looked like. It motivated me to take on the challenge of making my own. This gave me perspective on how far the envelope could be pushed for community tournaments. + +Having run the Perennial for three iterations now, having cast the osu! World Cup for three years, having cast for live events across multiple continents, I cannot say that my perspective of admiration for those pushing the envelope has changed much. Even the biggest tournaments are still community projects run strictly at a loss by people with unending passion for the game, and I have nothing but respect for those who continue to put time, money, and effort into creating fun, memorable, competitive experiences for players and viewers alike. + +This community is not necessarily unique in that regard, but the scale on which this occurs in osu! is uniquely large. Players often take for granted just how many opportunities there are for accessible tournaments in this game, but it is truly incredible how vibrant the tournament community is and has been for years. + + + +

Utiba

+ +You recently [received a contributor badge](https://osu.ppy.sh/home/news/2023-11-19-community-contributors-2022-2023) for your outstanding contributions to the osu! tournament scene and the World Cups. What does this badge mean to you? + + + +

D I O

+ +Being a community contributor was never a goal for me; it just happened along the way. To me, it is recognition of how widespread my contributions have been and how much they have helped people over the years. I have done basically everything there is to do in the tournament scene, and that experience has allowed me to create resources on a wide variety of topics for others to use and improve. Community contributor is official recognition that those guides and resources, alongside the sheer volume and quality of staff work I have done, are irreplaceable. + +Hosting tournaments is great and very gratifying when they finish, but I am most proud of my impact when I see other people using my resources. Spreadsheets for everything from reffing to mappooling to statistics and qualifier results (thank you to LeoFLT for help on a lot of those), ready-made skins for tournament client use (thank you to ChillierPear for help on that), command-line programs for generating lazer bracket files from qualifier results, video tutorials on streaming and reffing: these are the things I feel have made me a contributor, and they are what I most think of when I see that badge. + + + +

Utiba

+ +What motivates you to continue being as active as you are in the tournament scene? + + + +

D I O

+ +Love for the game. At this point, I have accomplished everything I set out to when I started staffing, and then some. There is no real reason for me to stick around except love for the game and for the tournament community, and I would not have kept at it this long if not for how much I enjoy running and staffing tournaments. + + + +

Utiba

+ +What's the best advice you could give to someone wanting to enter the tournament staffing scene? + + + +

D I O

+ +Just start. Find a tournament that's in a rank range you're familiar with and either use a staff form if they have it or contact the host to see if they are looking for staff. This staffing thing isn't rocket science, there's just a bit of a learning curve while you get the hang of things. If you aren't familiar with tournaments at all, I would say play some tournaments first, then move into reffing, streaming, and/or casting. If you are a very experienced tournament player, you might be pretty good at mappooling. Regardless, the only way to start staffing is to just do it. Put yourself out there and start. + + + +

Utiba

+ +Who, in your opinion, has had the worst caster curse ever? + + + +

D I O

+ +There are a lot that come to mind, but one that is often overshadowed by its surroundings is [Dohland](https://osu.ppy.sh/users/5220511)'s caster curse on [he rack](https://osu.ppy.sh/users/2644828) during the 2018 OWC Grand Finals. he rack was holding an FC on [NO, Thank You!](https://osu.ppy.sh/beatmapsets/19532#osu/68624) when [Vaxei](https://osu.ppy.sh/users/4787150) disconnected, and could have potentially carried the USA to a 3v4 victory if not for the caster curse. This ended up forcing a bracket reset as the match went to tiebreaker, where the UK won. + +
+ +
+ + + +

Utiba

+ +What's the most ridiculous or bizarre thing you've said while casting that still makes you laugh today? + + + +

D I O

+ +I memorized a Chinese copypasta and said it live during Corsace Closed Grand Finals in 2021. + +
+ +
+ + + +

Utiba

+ +One final question before we go: do you still see yourself in the tournament scene in 5 years? + + + +

D I O

+ +Who knows? If I still enjoy the game and the tournament scene at that point, then maybe. I'm in my late 20's now and not sure where life is going to take me, so your guess is as good as mine. + +
+ +--- + +Huge thanks to D I O for allowing us to interview him, and I hope you readers enjoyed reading! We very much appreciate the support! + +Let me check the notes here... *checks notes*, oh sweet! A new interview will come out in the next three weeks, so make sure to keep an eye on the news feed! You may also follow [@The_Followpoint on Twitter](https://twitter.com/The_Followpoint) to see more updates and question submissions for future interviews. + +See you next time! <3 + +—Utiba diff --git a/news/2024/2024-10-01-mappers-guild-autumn-2024-priority-quests.md b/news/2024/2024-10-01-mappers-guild-autumn-2024-priority-quests.md new file mode 100644 index 000000000000..a5be18b5a70c --- /dev/null +++ b/news/2024/2024-10-01-mappers-guild-autumn-2024-priority-quests.md @@ -0,0 +1,108 @@ +--- +layout: post +title: Mappers' Guild - Autumn 2024 Priority Quests +date: 2024-10-01 22:00:00 +0000 +--- + +osu! is more than just a circle clicking game. If you were a mapper, you'd know why. + +![](/wiki/shared/news/banners/mappersguild.png) + +A new batch of [**Mappers' Guild**](/wiki/Community/Mappers_Guild) quests are on the table, with opportunities for mappers on either end of the experience spectrum! + +In case you're out of the loop, the **Mappers' Guild** is an MMO-inspired mapping system surrounding osu!'s [Featured Artists](https://osu.ppy.sh/beatmaps/artists). Mappers can [earn rewards](/wiki/Community/Mappers_Guild#rewards) for completing mapping-related tasks, like ranking maps, participating in contests, and collaborating on [quests](/wiki/Community/Mappers_Guild#quests) (which is what this article is about!). + +The Mappers' Guild is open to mappers of any skill level, including those without Ranked maps! See [the system's website](https://mappersguild.com/) or the [osu! Discord server](https://discord.com/invite/ppy)'s `#mappers-guild` channel for details! + +## What are priority quests? + +[Last year](https://osu.ppy.sh/home/news/2023-08-29-changes-to-the-mappers-guild), the Mappers' Guild introduced a new way to get involved: [**priority quests**](https://mappersguild.com/missions). These are an alternative to [ordinary Mappers' Guild quests](https://mappersguild.com/quests) with a few key differences: + +- **Anyone can participate in priority quests.** Unlike normal quests, you don't need to claim priority quests in advance. +- **Quests are tiered by difficulty:** + - Tier 1 ![bronze icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/bronze-small.png) (easiest, lowest reward) + - Tier 2 ![silver icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/silver-small.png) + - Tier 3 ![gold icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/gold-small.png) + - Tier 4 ![platinum icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/platinum-small.png) (hardest, highest reward) +- **Multiple users can complete the same quest**. Most of the time, anyone who accomplishes the quest's objective before the deadline is eligible. + +By completing priority quests, you can earn some special rewards too: + +- All the usual [Mappers' Guild rewards](/wiki/Community/Mappers_Guild#rewards) for ranking beatmaps +- A [**customised keychain**](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/keychain.jpg) based on a pattern in your map +- A profile badge upon completing 3 priority quests + +![Priority quest badge](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/questbadge.png) + +## New priority quests + +That's enough info dumping. This is what you're here for. + +**6** new quests have just been added to the [priority quest listing](https://mappersguild.com/missions), all of which will be open to mappers until **January 12, 2025**! + +Below is an overview of each quest. If any are confusing, feel free to ask questions in the comments! + +### [A year of osu! originals](https://mappersguild.com/missions?id=66f4886756f3f894641d4ac2) ![bronze icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/bronze-small.png) + +Every year, osu! coordinates a bunch of new songs for its [annual world cups](/wiki/Tournaments#official-world-cups). Many of 2024's tracks haven't made it to the Ranked section yet, so it's time to change that. + +Your goal: create and rank a map of any song from 2024's osu! original world cup tracklist (excluding songs that already have Ranked maps as of this quest's start date). + +Use [this page](/wiki/osu!_originals#official-tournament-releases) to see which songs were created for 2024's world cups! + +### [Coincidence](https://mappersguild.com/missions?id=66f4887f56f3f894641d4ac6) ![bronze icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/bronze-small.png) + +There's a chance you were ahead of the crowd. You might have been an early adopter — so early that you didn't even know what you were early to. + +Think of a case like this: + +1. You upload your map +2. Some time later, the song in your map is licensed to osu! + +If this happened to you, and your map is still in the graveyard, pull it out already. Your goal for this quest is to rank any map whose song was licensed *after* you uploaded it. + +### [Storyboard showcase](https://mappersguild.com/missions?id=66f488b156f3f894641d4aca) ![silver icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/silver-small.png) + +osu! mapping has strayed from its Nintendo DS game origins. Return to an age of visual creativity by creating a map with a storyboard! + +There's no strict requirements for what counts as "high enough effort" for this — trust your own judgment. Keep in mind that you don't need to be a cinematic mastermind to pull off [something like this](https://osu.ppy.sh/beatmapsets/2048401)! + +Some of these storyboarded maps may or may not find their way into osu!(lazer)'s daily challenge at some point... + +### [Spread coordinators](https://mappersguild.com/missions?id=66f488cc56f3f894641d4ace) ![gold icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/gold-small.png) + +The Mappers' Guild began as a way for mappers to collaborate, and we're still sticking to that all these years later. + +Work with **one other mapper** to create a difficulty spread meeting these requirements: + +- At least Easy, Normal, Hard, and Insane difficulties are included +- All difficulties are collaborations between the two mappers +- Total length of each difficulty is at least 3:30 + +Given usual spread requirements, you won't often find Easy or Normal difficulties for longer songs, so you and a friend will be filling that niche! + +### [Classified v3](https://mappersguild.com/missions?id=66f488f856f3f894641d4ad6) ![platinum icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/platinum-small.png) + +This quest goes back to the roots of the Mappers' Guild: **making maps for upcoming Featured Artists**. + +Your goal is to create and rank a map for it to be showcased in the artist's upcoming announcement! To participate in this quest, the first step is to select a song from the [quest page](https://mappersguild.com/missions?id=66f488f856f3f894641d4ad6). + +This quest requires some confidentiality, so it's only available to those who have a history of contributions to the Mappers' Guild. More specifically, this includes anyone who's rank 1 or higher in the guild. + +(If you participated in the first or second iterations of this quest, you might be happy to know that this iteration reduces the cost of re-rolling your song!) + +### [The Hurdle v3](https://mappersguild.com/missions?id=66f488e156f3f894641d4ad2) ![platinum icon](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/platinum-small.png) + +By popular demand, this quest is back for its third iteration! + +This one's pretty simple: **create and rank your first beatmap!** + +--- + +If you made it this far, you're obligated to [scroll through the new priority quests](https://mappersguild.com/missions). + +Starting a new map with 0 experience is obviously overwhelming. The best advice we can give is to just open the editor and make *something*, even if it's not good. You'll learn a lot more with just that experience than you might from watching tutorials alone. + +And if you need help with any of your Mappers' Guild–related maps, feel free to reach out in the `#mappers-guild` channel in the [osu! Discord server](https://discord.com/invite/ppy)! + +—pishifat diff --git a/news/2024/2024-10-02-monthly-beatmapping-contest-october-2024.md b/news/2024/2024-10-02-monthly-beatmapping-contest-october-2024.md new file mode 100644 index 000000000000..e88866102506 --- /dev/null +++ b/news/2024/2024-10-02-monthly-beatmapping-contest-october-2024.md @@ -0,0 +1,143 @@ +--- +layout: post +title: "Monthly Beatmapping Contest: October 2024" +date: 2024-10-02 20:45:00 +0000 +--- + +For the first time in Monthly Beatmapping Contest history, collabs are allowed. See if you and a friend have what it takes to become osu!'s next mapping victors! + +![](/wiki/shared/news/banners/monthly-beatmapping-contest.png) + +If you had any doubts, the [Monthly Beatmapping Contest](/wiki/Contests/Monthly_Beatmapping_Contest) (*MBC*) is exactly what it sounds like: a mapping contest that runs every month. + +Each month focuses on different game modes. The current ones are **osu!** and **osu!mania**: + +- [osu! contest listing](https://osu.ppy.sh/community/contests/222) +- [osu!mania contest listing](https://osu.ppy.sh/community/contests/223) + +We start these articles with results from the last contest, then we cover details of this month's contest. Skip to wherever you'd like: + +- Results for [July's MBC](https://osu.ppy.sh/home/news/2024-07-16-monthly-beatmapping-contest-july-2024) + - [osu! results](#osu!-results) + - [osu!mania results](#osu!mania-results) +- [**Criteria for this month's MBC**](#game-modes) + +## Previous contest results + +### osu! results + +[See the full results here.](https://mappersguild.com/contests/results?contest=66b3890ac9232eef732fe83c) + +#### Summary + +| Placement | User | Beatmap | Badge prize | [Contest points](/wiki/Contests/Contest_points) | +| :-- | :-- | :-- | :-- | :-- | +| Winner + [Screener](/wiki/Contests/Monthly_Beatmapping_Contest#screening)'s pick | [iBell](https://osu.ppy.sh/users/4298072) | [-45 - Malice Call](https://osu.ppy.sh/beatmapsets/2255714) | ![](https://assets.ppy.sh/profile-badges/mbc-2020-1.png) | +3 (3 total) | +| Runner-up | [KomachiBaka](https://osu.ppy.sh/users/6155320) | [Yu_Asahina vs. orangentle - EMOTIONALL BRINGBACKK](https://osu.ppy.sh/beatmapsets/2255652) | - | +1 (1 total) | + +#### Top maps + +
+ +
+ +Special thanks to [nebuwua](https://osu.ppy.sh/users/14729352), [Daycore](https://osu.ppy.sh/users/5596337), [Deppyforce](https://osu.ppy.sh/users/5286213), and [Anxient](https://osu.ppy.sh/users/4561368) for their judging efforts! + +### osu!mania results + +[See the full results here.](https://mappersguild.com/contests/results?contest=66b39661c9232eef732febfa) + +#### Summary + +Because this contest had so many submissions (**51** to be specific), we're rewarding more [contest points](/wiki/Contests/Contest_points) than usual! + +| Placement | User | Beatmap | Badge prize | [Contest points](/wiki/Contests/Contest_points) | +| :-- | :-- | :-- | :-- | :-- | +| Winner | [wolfyou](https://osu.ppy.sh/users/12565254) | [Culprate & Signal - Hydraulic](https://osu.ppy.sh/beatmapsets/2255700) | ![](https://assets.ppy.sh/profile-badges/mbc-2020-1.png) | +3 (3 total) | +| 2nd | [elexire](https://osu.ppy.sh/users/9206093) | [Mili - String Theocracy](https://osu.ppy.sh/beatmapsets/2255626) | ![](https://assets.ppy.sh/profile-badges/mbc-2020-1.png) | +2 (2 total) | +| 3rd | [Alptraum](https://osu.ppy.sh/users/26496648) | [kaitendaentai - Toki no Ryousen (Supire Remix)](https://osu.ppy.sh/beatmapsets/2255748) | - | +1 (1 total) | + +#### Top maps + +
+ +
+ +Somehow [gzdongsheng](https://osu.ppy.sh/users/8660315), [Monoseul](https://osu.ppy.sh/users/16010604), [Unpredictable](https://osu.ppy.sh/users/7560872), [Maxus](https://osu.ppy.sh/users/4335785), and [Hydria](https://osu.ppy.sh/users/808176) judged every single entry. We don't know how it was possible, but we appreciate it. + +## Game modes + +This month's contest is open to **osu!** and **osu!mania** mappers. + +- [osu! contest listing](https://osu.ppy.sh/community/contests/222) +- [osu!mania contest listing](https://osu.ppy.sh/community/contests/223) + +## Timeline + +- **[Beatmapping](#beatmapping) (3 weeks):** Contest is announced and beatmappers create their entries. +- **[Screening](/wiki/Contests/Monthly_Beatmapping_Contest#screening) (1.5 weeks):** Entries are evaluated by experienced beatmappers. If there aren't many entries, this will be skipped in favour of a longer judging period. +- **[Judging](/wiki/Contests/Monthly_Beatmapping_Contest#judging) (1.5 weeks):** Top entries from screening are judged in detail by a different crew of experienced beatmappers. +- **[Rewards](#rewards) (~2 months from now):** Winners are announced at the start of another MBC. + +## Beatmapping + +### Limitation + +Since this contest runs every month, we introduce extra rules (which we call "limitations") to keep things interesting. + +This time, both osu! and osu!mania limitations are the same: **find one other mapper and make a map together!** + +...with a few more restrictions to ensure this runs smoothly: + +- **Both mappers should contribute equally to the map.** +- **The [drain time](/wiki/Beatmap/Drain_time) must be at least of 2 minutes, not accounting for break times.** +- **Include each mapper's username in the beatmap's tags.** + +Unlike most limitations, this one lets you make pretty much any kind of map you'd like. Enjoy the freedom while it lasts! + +### Songs + +Any song listed on [osu!'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists) is eligible for this contest. Cutting songs is allowed too! + +As per the limitation above, your song should allow for at least 2 minutes of mapping. + +## Rewards + +The Monthly Beatmapping Contest rewards users with [contest points](/wiki/Contests/Contest_points) based on their placements: + +- **Winner:** 2 points +- **Runner-up:** 1 point +- **Screening crew's #1 pick:** 1 point + +These numbers may be higher depending on how many submissions the contest receives. Check [the wiki article](/wiki/Contests/Contest_points) for details. + +Contest points reward users at certain thresholds: + +- **Profile badges** are attainable at 2, 4, and 6 points each. The badges are tiered, meaning each new badge will replace the previous one! +- ***Elite Mapper* [user title](/wiki/Community/User_title)** is attainable at 6 points. + +Additionally, a [**Mappers' Guild keychain**](/wiki/shared/news/2023-08-29-changes-to-the-mappers-guild/keychain.jpg) is optionally rewarded to the winner of each month's contest. Its design is based on your beatmap! + +## Rules + +- **Submissions must follow the month's beatmapping [limitation](#limitation): find one other mapper and make a map together.** + - Both mappers should contribute equally to the map. + - The [drain time](/wiki/Beatmap/Drain_time) must be at least of 2 minutes, not accounting for break times. +- **Submissions must be a single difficulty from one of the month's [selected songs](#songs).** +- **Submissions must be in `.osz` format.** +- **Submissions must NOT be uploaded to the osu! website until after the contest's results are finalised.** +- **Submissions must abide by the [ranking criteria](/wiki/Ranking_criteria).** +- **osu!mania submissions must be 4K or 7K.** + +Note that all submissions will be anonymised before they're reviewed by screeners/judges to avoid bias. + +--- + +In case you somehow skipped the two other times we linked the contest listings, here they are again. Submit your map here whenever you're ready: + +- [osu! contest listing](https://osu.ppy.sh/community/contests/222) +- [osu!mania contest listing](https://osu.ppy.sh/community/contests/223) + +You have until **October 24th** to submit! + +—pishifat, RandomeLoL diff --git a/news/2024/2024-10-03-osu-world-cup-2024-and-osumania-7k-world-cup-2025-staff-applications.md b/news/2024/2024-10-03-osu-world-cup-2024-and-osumania-7k-world-cup-2025-staff-applications.md new file mode 100644 index 000000000000..4d5caeb3a8fc --- /dev/null +++ b/news/2024/2024-10-03-osu-world-cup-2024-and-osumania-7k-world-cup-2025-staff-applications.md @@ -0,0 +1,31 @@ +--- +layout: post +title: osu! World Cup 2024 and osu!mania 7K World Cup 2025 Staff Applications +date: 2024-10-03 20:00:00 +0000 +--- + +Looking for osu!mania 7K playtesters, as well as referees for the current osu! World Cup. Think you have what it takes to help? + +![](/wiki/shared/news/banners/OWC_Master_Logo.png) + +As with every year, we are looking to recruit talented individuals from the community to help us make the osu! World Cup project a success. This time around, we are looking for both playtesters and referees. + +### osu!mania 7K World Cup 2025 playtester + +Playtesters will be responsible for playing and giving feedback for a plethora of beatmaps (as requested by the mappooling team) to gauge aspects such as difficulty, suitability for a certain slot, and/or skill representativity among others (specific workflows vary for each team). Playtesters are generally expected to have considerable skill on their respective game mode. + +[osu!mania 7K 2025 playtester application form](https://forms.gle/RVH9DcKMg1RFNAXNA) + +### osu! World Cup 2024 referee + +Referees will be in charge of coordinating both qualifier and bracket stage matches, keeping track of picks and bans, and ensuring teams are respecting the rules. Referees are expected to have experience across many tournaments, irrespective of game mode. Availability to help in other osu! World Cups is a definite plus. + +[osu! World Cup 2024 referee application form](https://forms.gle/aauo78juF5xUp5A16) + +--- + +**Please note that if you are accepted into either team, you will not be eligible to participate as a player in that tournament.** + +The World Cup team will forever be grateful for your future contributions to the project! + +—LeoFLT diff --git a/news/2024/2024-10-06-new-featured-artist-trina-lydia.md b/news/2024/2024-10-06-new-featured-artist-trina-lydia.md new file mode 100644 index 000000000000..ae3d443a4cc1 --- /dev/null +++ b/news/2024/2024-10-06-new-featured-artist-trina-lydia.md @@ -0,0 +1,55 @@ +--- +layout: post +title: "New Featured Artist: Trina Lydia" +date: 2024-10-06 18:00:00 +0000 +--- + +You don't need synesthesia to see why **Trina Lydia**'s music is worth mapping. + +![](/wiki/shared/news/2024-10-06-new-featured-artist-trina-lydia/trina_lydia_banner.png) + +While **Trina Lydia**'s style is clearly reminiscent of authentic rhythm game tunes, they refuse to stick to a single genre. + +Each track that **Trina Lydia** creates is fresh, accompanied by sprinkles of references to other iconic tracks and explorations into new production techniques. It doesn't matter how different each song genre is though — all of **Trina Lydia**'s songs are worth bringing into osu!. + +[**Trina Lydia**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/440) is officially home to **8** new songs, including two [originals](/wiki/osu!_originals) produced specifically for community events! + +Experience what **Trina Lydia** has to offer through a flashback to [COE 2024](/wiki/Community/cavoe's_osu!_event/2024), where circle clicker [zts](https://osu.ppy.sh/users/4675441) played [Stellar Immortality](https://osu.ppy.sh/beatmapsets/2197796) with an unreasonably massive tablet (using full area, of course): + +
+ +
+ +### Trina Lydia - Stellar Immortality + +Play through [the map from the video above](https://osu.ppy.sh/beatmapsets/2197796) hosted by [Wispy](https://osu.ppy.sh/users/11106929)! + + + +### Trina Lydia - TETRATONE ALTiSSiMO + +Is 1-key osu!mania possible? [This map](https://osu.ppy.sh/beatmapsets/2249563) hosted by [Sparxe](https://osu.ppy.sh/users/5750235) has the answer. + + + +### Trina Lydia - The Blank Canvas + +Or flex your 4 favourite fingers on [this osu!mania 4K map](https://osu.ppy.sh/beatmapsets/2243563) hosted by [Usagi_](https://osu.ppy.sh/users/16046205)! + + + +--- + +Slice out part of today to start a map using a pre-timed beatmap template from [**Trina Lydia**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/440). We're not responsible if that slice becomes your whole day. + +The hint about an upcoming J-rock artist from [our last Featured Artist announcement](https://osu.ppy.sh/home/news/2024-09-28-new-featured-artist-raytrax-music-collective) ended up being a lie — they've been rescheduled for later this month! In the meantime, stay tuned for another artist reveal next weekend! + +—pishifat diff --git a/news/2024/2024-10-07-osumania-4k-world-cup-2024-concludes.md b/news/2024/2024-10-07-osumania-4k-world-cup-2024-concludes.md new file mode 100644 index 000000000000..ab396f867561 --- /dev/null +++ b/news/2024/2024-10-07-osumania-4k-world-cup-2024-concludes.md @@ -0,0 +1,433 @@ +--- +layout: post +title: osu!mania 4K World Cup 2024 Concludes +date: 2024-10-07 23:00:00 +0000 +--- + +As the last keys are pressed and the winning team is crowned Champions, the curtains slowly close, marking the end of another amazing World Cup series. + +![](/wiki/Tournaments/MWC/2024_4K/img/mwc4k2024-banner.jpg) + +Let's get straight to it. + +## Summary + +![](/wiki/Tournaments/MWC/2024_4K/img/mwc4k2024-podium.jpg) + +Congratulations to the United States for securing their 2nd championship in a row! That however could not have happened without much heartbreak for China and Thailand, who both had never-before-seen team performances, shattering previous standing records and managing to secure their first-ever podium finishes with 2nd and 3rd place respectively. + +Taking into consideration that this is the United States' second world cup victory in a row this year (winning the [osu!catch World Cup](https://osu.ppy.sh/home/news/2024-07-12-osu-catch-world-cup-2024-concludes) in June), and that the osu! mode team is notoriously strong with 6 consecutive titles under their belt, it begs the question: will the community bear witness to a World Cup Championship hat-trick? + +## Mappool showcase + + + +[**Download the pool here! (199 MB)**](https://osu.ppy.sh/beatmaps/packs/P262) + +
+ +
+ +At last, we've reached the end. This was the hardest the pools would get, and it clearly shows, with a great example being [Mare Nectaris (Camellia's "Ingenii" Remix)](https://osu.ppy.sh/beatmapsets/2253779#mania/4793983) by [0DZ0](https://osu.ppy.sh/users/28156707) (RC7). Containing over four whole minutes of pure rice, it has just about all patterns you could imagine seeing in a chart of this length. In other words, it's a rice tiebreaker. + +The remaining two examples can be shown by the [osu! originals](/wiki/osu!_originals) this pool gave us (which you can listen to [further below](#grand-finals)). + +[Ashrount](https://osu.ppy.sh/beatmaps/artists/352) has been known for their tracks in other rhythm games, and this time they're bringing us an incredible track for the HB1 slot, [GALVANIZER](https://osu.ppy.sh/beatmapsets/2253764#mania/4793954) mapped by [guden](https://osu.ppy.sh/users/11626065)! As expected of the slot, it's fairly straightforward with 1/4 snaps, but that's not to say it's straightforward to play, as 288BPM is really pushing the limits for what's doable. Doubt it? Give it a try yourself! + +To wrap up all mappools, where would we be without the Grand Finals tiebreaker? [kanemiko](https://osu.ppy.sh/beatmaps/artists/367), [Kyutatsuki](https://twitter.com/Kyutatsuki) and [Aoi](https://osu.ppy.sh/beatmaps/artists/183) bring us our final chart, [Fractal Vertex](https://osu.ppy.sh/beatmapsets/2253784#mania/4793996), mapped by [-mint-](https://osu.ppy.sh/users/8976576), [Toaph Daddy](https://osu.ppy.sh/users/7616811), [elexire](https://osu.ppy.sh/users/9206093), [guden](https://osu.ppy.sh/users/11626065), and [MyZterioN-](https://osu.ppy.sh/users/8521723)! + +While it might be slightly easier than last year's tiebreaker, that's not to say it is without a doubt the hardest thing in the pool. In typical tiebreaker fashion, it goes through a ton of patterns, relentlessly throwing more and more at you despite how much you'd want a short break. Even if this is out of your skill range, we heavily recommend to at least give it a look and appreciate the work of the designers who toiled away to make this happen. + +## Grand Finals recap + +### ::{ flag=US }:: United States vs. ::{ flag=CN }:: China + +[**You can view the match information here!**](https://osu.ppy.sh/community/matches/115677433) + +
+ +
+ +After **61** matches and **30** eliminated teams, we have finally reached the final match of the tournament, United States vs. China. The United States had an insane run in the tournament, only losing one point out of the entire tournament before this match, and they are currently defending their osu!mania 4K Champion title after winning last year's World Cup. + +China on the other hand has had an incredible losers' bracket run after getting knocked down in the Round of 16, and winning every single match until this point. They were the lowest-seeded team (#8) we've ever seen enter the Grand Finals match out of any World Cup. + +- [DJ TECHNORCH - Digital Kecak No.5 (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2253780#mania/4793984) ([-mint-](https://osu.ppy.sh/users/8976576), LN4) @ [16:24](https://www.twitch.tv/videos/2263460006?t=00h16m24s) - China, down 2–0, turned to LN4, a map that forces you to triumph over relentless awkward and high BPM shields, as well as demanding consistency in all skills with a release-intensive section. It looked like the United States was about to take another point, but the tides turned in a flash. +- [Billain feat. Malux - Extraction (Cut Ver.)](https://osu.ppy.sh/beatmapsets/2253769#mania/4793962) ([\[Crz\]FolAH1217](https://osu.ppy.sh/users/6232458), [Alptraum](https://osu.ppy.sh/users/26496648), [Abraxos](https://osu.ppy.sh/users/5025064), HB3) @ [27:39](https://www.twitch.tv/videos/2263460006?t=00h27m39s) - Looking to catch the United States off guard, China picked HB3, a technical challenge with brutal staircase sections and extreme amounts of LN. The United States responded with shocking precision, ::{ flag=US }:: [Hello_Son](https://osu.ppy.sh/users/17308009)'s monstrous 991k FC with only 3x200s alongside ::{ flag=US }:: [Nepijin](https://osu.ppy.sh/users/11734610)'s solid 981k left team China stunned, shifting the match's momentum. +- [Ashrount - GALVANIZER](https://osu.ppy.sh/beatmapsets/2253764#mania/4793954) ([guden](https://osu.ppy.sh/users/11626065), HB1) @ [33:42](https://www.twitch.tv/videos/2263460006?t=00h33m42s) - Riding their momentum, the United States opted for HB1, a brutal *7.27*\* 288 BPM hybrid map that has technical stream sections with jacks sprinkled in the mix in an attempt to break combos. Players on both sides fought hard, but none more so than ::{ flag=US }:: [Nepijin](https://osu.ppy.sh/users/11734610), who delivered a spectacular near-perfect score with only a single 200 hit. +- [sakuraburst - Glacierfall (Park Remix)](https://osu.ppy.sh/beatmapsets/2253778#mania/4793979) ([awdse22](https://osu.ppy.sh/users/8743513), SV1) @ [45:17](https://www.twitch.tv/videos/2263460006?t=00h45m17s) - With the score at 6–1, the United States held match point and chose to close out in style on SV1, a memorisation-heavy map where sight-readers would are hit with vicious speed variations controlled by BPM changes. ::{ flag=US }:: [Reshiram](https://osu.ppy.sh/users/7794488) took the spotlight, delivering a near-flawless performance with only one 200 hit. And soon then, the tournament was officially over. + +With that match, the United States has won the world cup again, making it their first-ever back-to-back win in osu!mania 4K World Cup history. While China played incredibly this year with an insane losers' bracket run that any team would dream about, sadly they were unable to overturn USA in the last showdown. Nevertheless, it's a legendary World Cup ending if we've ever seen one. + +## Match highlights + +If you've just awakened from a 3-month-long coma and missed the entire osu!mania 4K World Cup, worry not. Below you will find a compilation of every single match that has been highlighted this year, along with very convenient VOD and text summary links. + +| Match | Stage | Links | +| :-- | :-- | :-- | +| ::{ flag=HK }:: Hong Kong vs. ::{ flag=ID }:: Indonesia | Round of 32 | [Text summary](https://osu.ppy.sh/home/news/2024-08-28-osumania-4k-world-cup-2024-round-of-32#hong-kong-vs.--indonesia), [VOD](https://www.twitch.tv/videos/2233665337) | +| ::{ flag=SG }:: Singapore vs. ::{ flag=PL }:: Poland | Round of 32 | [Text summary](https://osu.ppy.sh/home/news/2024-08-28-osumania-4k-world-cup-2024-round-of-32#singapore-vs.--poland), [VOD](https://www.twitch.tv/videos/2233674722) | +| ::{ flag=SG }:: Singapore vs. ::{ flag=GB }:: United Kingdom | Round of 16 | [Text summary](https://osu.ppy.sh/home/news/2024-09-04-osumania-4k-world-cup-2024-round-of-16#singapore-vs.--united-kingdom), [VOD](https://www.twitch.tv/videos/2238887961) | +| ::{ flag=CN }:: China vs. ::{ flag=MY }:: Malaysia | Round of 16 | [Text summary](https://osu.ppy.sh/home/news/2024-09-04-osumania-4k-world-cup-2024-round-of-16#china-vs.--malaysia), [VOD](https://www.twitch.tv/videos/2238945469) | +| ::{ flag=BR }:: Brazil vs. ::{ flag=MX }:: Mexico | Quarterfinals | [Text summary](https://osu.ppy.sh/home/news/2024-09-11-osumania-4k-world-cup-2024-quarterfinals-recap#brazil-vs.--mexico), [VOD](https://www.twitch.tv/videos/2245307636) | +| ::{ flag=GB }:: United Kingdom vs. ::{ flag=HK }:: Hong Kong | Quarterfinals | [Text summary](https://osu.ppy.sh/home/news/2024-09-11-osumania-4k-world-cup-2024-quarterfinals-recap#united-kingdom-vs.--hong-kong), [VOD](https://www.twitch.tv/videos/2245925227) | +| ::{ flag=PH }:: Philippines vs. ::{ flag=HK }:: Hong Kong | Semifinals | [Text summary](https://osu.ppy.sh/home/news/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap#philippines-vs.--hong-kong), [VOD](https://www.twitch.tv/videos/2250787141) | +| ::{ flag=JP }:: Japan vs. ::{ flag=CN }:: China | Semifinals | [Text summary](https://osu.ppy.sh/home/news/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap#japan-vs.--china), [VOD](https://www.twitch.tv/videos/2251756726) | +| ::{ flag=KR }:: South Korea vs. ::{ flag=CN }:: China | Finals | [Text summary](https://osu.ppy.sh/home/news/2024-09-25-osumania-4k-world-cup-2024-finals-recap#south-korea-vs.--china), [VOD](https://www.twitch.tv/videos/2257606852) | + +## osu! originals + +For this year's tournament, the World Cup team has blessed us with **10** brand-new [osu! originals](/wiki/osu!_originals), all of which have been neatly arranged, ready for you to peruse and maybe even find a new artist to obsess over. + +Amongst all the new music you will also find tons of custom-made artwork in the form of backgrounds, assets, videos and storyboards, so definitely take a peek and send some appreciation to everyone who put their time and effort into bringing in original content for the whole community (osu!mania or not) to enjoy. + +### Round of 32 + +[![](/wiki/shared/news/2024-08-28-osumania-4k-world-cup-2024-round-of-32/hebe.jpg)](https://osu.ppy.sh/beatmapsets/2234586#mania/4746375) + +
+ +
+ +[![](/wiki/shared/news/2024-08-28-osumania-4k-world-cup-2024-round-of-32/a_fight_in_tunisia.jpg)](https://osu.ppy.sh/beatmapsets/2234592#mania/4746387) + +
+ +
+ +### Round of 16 + +[![](/wiki/shared/news/2024-09-04-osumania-4k-world-cup-2024-round-of-16/les_cadences_magiques.jpg)](https://osu.ppy.sh/beatmapsets/2238686#mania/4757070) + +
+ +
+ +### Quarterfinals + +[![](/wiki/shared/news/2024-09-11-osumania-4k-world-cup-2024-quarterfinals-recap.md/tree_of_misery.jpg)](https://osu.ppy.sh/beatmapsets/2242640#mania/4766759) + +
+ +
+ +### Semifinals + +[![](/wiki/shared/news/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap/hubris.jpg)](https://osu.ppy.sh/beatmapsets/2246389#mania/4776009) + +
+ +
+ +[![](/wiki/shared/news/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap/void_of_altair.jpg)](https://osu.ppy.sh/beatmapsets/2246375#mania/4775984) + +
+ +
+ +[![](/wiki/shared/news/2024-09-18-osumania-4k-world-cup-2024-semifinals-recap/dear_the_night_i_loved.jpg)](https://osu.ppy.sh/beatmapsets/2246380#mania/4775997) + +
+ +
+ +### Finals + +[![](/wiki/shared/news/2024-09-25-osumania-4k-world-cup-2024-finals-recap/AKRASIA.jpg)](https://osu.ppy.sh/beatmapsets/2250149#mania/4785264) + +
+ +
+ +### Grand Finals + +[![](/wiki/shared/news/2024-10-07-osumania-4k-world-cup-2024-concludes/GLVNIZER.jpg)](https://osu.ppy.sh/beatmapsets/2253764#mania/4793954) + +
+ +
+ +[![](/wiki/shared/news/2024-10-07-osumania-4k-world-cup-2024-concludes/Fractal_Vertex.jpg)](https://osu.ppy.sh/beatmapsets/2253784#mania/4793996) + +
+ +
+ +## Interviews + +As per tradition, this part of the news post is reserved for a few questions for some of the people who are able to shine a light behind the scenes, where a lot more people put in their time and effort to make MWC 4K an unforgettable experience. + + + +::{#kiruru}:: + +![](/wiki/shared/news/2024-10-07-osumania-4k-world-cup-2024-concludes/_Kiruru-banner.png) + +[\_Kiruru](https://osu.ppy.sh/users/17699745) is team Thailand's captain, and has successfully led the team to their first-ever podium finish, achieving 3rd place in the osu!mania 4K World Cup 2024. + +--- + +
+ + + +

Utiba

+ +Hello there, congrats on achieving the first-ever top 3 placement for Thailand! Did you have any strategies this year in particular that you think contributed to this achievement? + + + +

_Kiruru

+ +I don't think we had any special strategy because the Thailand team heavily relies on our main players such as [konkawe](https://osu.ppy.sh/users/15665805) and [--Pavin--](https://osu.ppy.sh/users/12046267), but if I have to say what made us come this far, it would have to be how much effort we put into practising to keep improving throughout the entire tournament. + + + +

Utiba

+ +Your [match against South Korea](https://www.twitch.tv/videos/2251727183) was completely unexpected with your team winning 7–1. What were your thoughts going through the match and coming out on top? + + + +

_Kiruru

+ +Honestly, the result is really unexpected for us as South Korea is a team that is favoured to get top 3, and if we won we would get a guaranteed top 3 finish for the first time. So the amount of pressure we had before the match was really high, but when we played in the match, everyone was popping off, and we were able to go through the match like it was nothing. It was so much more unexpected than the result we've shown in many maps beforehand, but after we won I felt relieved and happy as it felt like all the pressure we had gone away. + + + +

Utiba

+ +If there's one memorable moment throughout the tournament that you feel is worth sharing, what would it be and why? + + + +

_Kiruru

+ +It was definitely the moment we won against South Korea, because when I started playing osu! in 2020, I watched MWC and saw Thailand getting crushed by South Korea and getting 4th place. So top 3 was like my dream for a long time, and I'm very happy that we finally were able to get it. It's like making history for our country, and I hope it will motivate both new and old Thailand players to come to MWC more in the future. + +Lastly, I would like to thank the MWC2024 Thailand team for practising and making sure our top 3 placement goal came true, and thank you to everyone who supported and kept cheering us on. + +
+ +--- + +::{#paturages}:: + +![](/wiki/shared/news/2024-10-07-osumania-4k-world-cup-2024-concludes/Paturages-banner.png) + +[Paturages](https://osu.ppy.sh/users/1375479) is a long-time community member and an all-rounder when it comes to their contributions. This year they coordinated all SV parts of the world cup mappool, in order to ensure players are both challenged and having fun while playing. + +--- + +
+ + + +

RandomeLoL

+ +We're glad to see the tournament coming to an end! How well do you think this year's picks have been received, both by players and by the community? + + + +

Paturages

+ +While SV picks have been received well, some of the risks and bets we've taken this year may have been a bit brazen. Going from the opinions I could gather and evaluate, I believe it comes down to a few key items: + +- Picks are too hard and/or intimidating to learn. +- Flashy and unintuitive picks with an easier learning curve were the best received. +- Teams going against strong SV teams were discouraged to learn SVs. + +Over the years, there has been a lot of progress in making gimmicks more telegraphed, polished, and accessible. Despite the different landscape, I do believe we've come back to a point where SVs are too hard for team tournament usage. We've learned a lot, but there's still room for improvement. + + + +

RandomeLoL

+ +Tell us a bit about yourself. What does being the head SV mappooler entail? What considerations does it come with as opposed to pooling for other skillsets? + + + +

Paturages

+ +SV pooling is completely different from the rest of picks. It is nigh impossible to balance the difficulty between one and the other. Moreover, SV as a skill set requires a level of knowledge not found in other picks. Therefore, it usually ends up being an insular task confined to those with the experience to handle it. + +There is so much more than meets the eye, and two categories alone do not encompass the nuances of the skill set. More importantly, each SV pick should feel unique. Each pick is heavily nuanced by the mappers, and their outputs can be wildly different. And while this makes it harder to balance, it also makes it fun and interesting! + + + +

RandomeLoL

+ +Despite being considered a niche skill by many players, SV still gets to shine as a category in MWC. From a pooler's perspective, what are the primary reasons for the decision to include SV in the world cups? + + + +

Paturages

+ +SV has historically always been talked about in world cups, whether in good or in bad light. Regardless of how they're perceived, these picks offer unique experiences to players, mappers, and spectators alike. Players can spotlight their SV skills, mappers can showcase themselves and their work, and spectators get to see the flashiness of the picks. + +Even users from other modes can appreciate the uniqueness of SVs! From a pooler's perspective, this enables all the aforementioned groups to enjoy SV picks at their own pace. Players should have fun on our pools, and SV is one of the tools available to us to enable that. + +
+ +--- + +::{#supa7onyz}:: + +![](/wiki/shared/news/2024-10-07-osumania-4k-world-cup-2024-concludes/Supa7onyz-banner.png) + +Supa7onyz (also known as [[GB]Azukisan](https://osu.ppy.sh/users/5378805) here on osu!) is both a Featured Artist *and* a fellow community member. They debuted on the world cup stage this year with their brand-new osu! original, [Les Cadences Magiques](https://osu.ppy.sh/beatmapsets/2238686#mania/4757070). + +--- + +
+ + + +

Walavouchey

+ +How would you describe yourself and your music? + + + +

Supa7onyz

+ +Variety in styles, always trying new stuff, always seeking for "*interestingness*" in music, as I always wrote in my personal descriptions: "I never *create* music, I just *play* with them". + + + +

Walavouchey

+ +*Les Cadences Magiques* is the first time an osu! original has been placed in the SV slot upon request. What concept did you have for the track, and how did it come about? + + + +

Supa7onyz

+ +I was rather obsessed in the concept of "rhythms" and "grooves" recently. During this period of time, I digested a lot of house, disco and dubstep-related dance music tracks. The title, *Les Cadences Magiques*, meaning "The Magical Grooves" or "The Magical Rhythms", is all what I wanted to convey to listeners and players: just vibe with the rhythms, because that's essential for dance music. + +~~(Also thanks Paturages for helping me translate the title into French lol)~~ + + + +

Walavouchey

+ +As an active rhythm game player, has your playing experience influenced your approach to composing music for them? + + + +

Supa7onyz

+ +Playing rhythm games and listening to their music not only brought me into the world of DTM (desktop music), but also influenced my composition style until now. I still play various rhythm games now, and I still keep finding interesting new stuffs that I can use in my future compositions. + + + +

Walavouchey

+ +Do you remember a specific moment or game that inspired you to start composing music for rhythm games? + + + +

Supa7onyz

+ +I can't really tell which particular game that led me into making music, but games like Rhythm Master (节奏大师), Rayark games (Deemo & Cytus) and Dynamix are like the pioneers which shaped my initial taste of rhythm game music, or rather, a wider range of music. + + + +

Walavouchey

+ +Since you're known by several names, would you mind explaining why an artist might release songs under different aliases? In your case, are there any special meanings to the pseudonyms you use? + + + +

Supa7onyz

+ +Sometimes for hiding identity, sometimes for trying out new genre(s), but for most of the time using different aliases is just for fun. In my case, I use different aliases when trying to make music in different genres and styles, e.g. *Normal1zer* in HDM (Hardstyle/Hardcore) only, *Supa7onyz* in most non-HDM genres, or *5-let* when a massive amount of weird rhythm changes are involved. + + + +

Walavouchey

+ +Do you have any artists that you often take inspiration from? + + + +

Supa7onyz

+ +Again, I'm always trying out new stuff while making music, so any artist I listened to could be my next inspiration. As an example, I'm trying to make some super ravey, club/event banger dubstep music, so artists like Ray Volpe and Bandlez immediately became my inspirations, simply because they make such banger music. I can name tons and tons of artists in different styles of music, but I'll leave them for the viewers to guess. lol + +
+ +--- + +Thank you very much to all **250** participants for making this world cup a spectacle, and **108** contributors who worked behind the scenes to deliver the best experience possible to the community. + +![](/wiki/shared/news/2024-10-07-osumania-4k-world-cup-2024-concludes/mwc4k2024-credits.png) + +And thank you to everyone who tuned into the streams and these weekly recaps, supporting your favourite teams and players, sharing your thoughts, and being part of something very special. The osu! World Cup is next up, see ya there! + +—0x84f, elexire, RandomeLoL, Utiba, Walavouchey diff --git a/news/2024/2024-10-09-autumn-2024-fanart-results.md b/news/2024/2024-10-09-autumn-2024-fanart-results.md new file mode 100644 index 000000000000..b20b07ab9817 --- /dev/null +++ b/news/2024/2024-10-09-autumn-2024-fanart-results.md @@ -0,0 +1,175 @@ +--- +layout: post +title: "Autumn 2024 Fanart Contest: Results" +date: 2024-10-09 17:30:00 +0000 +--- + +Falling leaves and crisp cool air, make way for autumn's golden flare... + +![](/wiki/shared/news/2024-10-09-autumn-2024-fanart-results/banner.jpg) + +A staggering **2840** of you have distributed a grand total of **42737** votes across **181** entries! We've tallied up the votes and are now ready to unveil what **you've** chosen as the finalists that will grace osu!'s main menu for the next few months. + +### Finalists + +[![](https://assets.ppy.sh/contests/221/banners/KAITO%20thighs.png)](https://assets.ppy.sh/contests/221/winners/KAITO%20thighs.png) + +Securing a 6th victory (and an 8th podium finish) for this contest, [**KAITO thighs**](https://osu.ppy.sh/users/13103233)'s (better known as Dreamxiety) art piece of pippi taking a rest with a picnic impressed **1550** people, perfected by a cute [pippi plush](https://osu.ppy.sh/home/news/2022-12-10-makeship-x-osu-plushies) peeking her head from a basket. + +[![](https://assets.ppy.sh/contests/221/banners/leeian.png)](https://assets.ppy.sh/contests/221/winners/leeian.png) + +**1419** art connoisseurs felt the autumn breeze in [**leeian**](https://osu.ppy.sh/users/12595640)'s painting of pippi engrossed in observation. + +[![](https://assets.ppy.sh/contests/221/banners/Type.png)](https://assets.ppy.sh/contests/221/winners/Type.jpg) + +[**Type**](https://osu.ppy.sh/users/7520534)'s elegantly stellar Alisa commanded the attention of **1309** onlookers over the cloudy cityscape. + +[![](https://assets.ppy.sh/contests/221/banners/Skieih.png)](https://assets.ppy.sh/contests/221/winners/Skieih.png) + +[**Skieih**](https://osu.ppy.sh/users/21590041)'s vector-esque painting of pippi enjoying a warmer autumn day infatuated **1292** voters. + +[![](https://assets.ppy.sh/contests/221/banners/konchaan.png)](https://assets.ppy.sh/contests/221/winners/konchaan.png) + +[**konchaan**](https://osu.ppy.sh/users/30003504)'s ostensibly yellow, green and pink composition featuring pippi emanating good vibes won the hearts of **1034** contest judges (or in other words, you all). + +[![](https://assets.ppy.sh/contests/221/banners/tehfire.png)](https://assets.ppy.sh/contests/221/winners/tehfire.png) + +[**tehfire**](https://osu.ppy.sh/users/7082924) took the entire osu! cast on a picnic. **987** observers were left wondering what kind of music was worth the shared experience between pippi and Mocha. + +[![](https://assets.ppy.sh/contests/221/banners/Triantafyllia.png)](https://assets.ppy.sh/contests/221/winners/Triantafyllia.png) + +[**Triantafyllia**](https://osu.ppy.sh/users/17084594)'s gothic Alisa (and a somewhat precariously positioned Don) vibed with just about **958** of you. + +[![](https://assets.ppy.sh/contests/221/banners/-northern-.png)](https://assets.ppy.sh/contests/221/winners/-northern-.png) + +Many of the **926** supporters of [**-northern-**](https://osu.ppy.sh/users/16247587)'s art style must've recognised it from their debut entry in the [last contest](https://osu.ppy.sh/home/news/2024-07-15-aerial-antics-art-results). This time we were treated to pippi, Mocha and Yuzu (plus Don and co. if you can find them) surrounded by an incredible amount of detail. + +[![](https://assets.ppy.sh/contests/221/banners/Kwms024.png)](https://assets.ppy.sh/contests/221/winners/Kwms024.png) + +[**Kwms024**](https://osu.ppy.sh/users/11516014) delivered the best of regards from a rabbit pippi and Katsu-masked Mocha (along with Don and a trendy Taikonator keychain), reaching **924** recipients who resonated with the relaxing atmosphere. + +[![](https://assets.ppy.sh/contests/221/banners/rosmala.png)](https://assets.ppy.sh/contests/221/winners/rosmala.png) + +[**rosmala**](https://osu.ppy.sh/users/5340516) let us catch a glimpse into pippi's bakery of delectable treats. **851** sweet-toothed voters were left no choice but to appreciate the perfect resting spot for the osu! cookie when this appetising work appears on the menu. + +[![](https://assets.ppy.sh/contests/221/banners/LeeNarie.png)](https://assets.ppy.sh/contests/221/winners/LeeNarie.jpg) + +[**LeeNarie**](https://osu.ppy.sh/users/2667849)'s striking rendition of Mocha visiting a storied neighbourhood stole the gazes of **808** star-struck viewers. + +[![](https://assets.ppy.sh/contests/221/banners/Partyu.png)](https://assets.ppy.sh/contests/221/winners/Partyu.png) + +**799** avid readers understood the references when [**Partyu**](https://osu.ppy.sh/users/12659629) depicted Alisa as the librarian of Voile, spending her bedridden autumn day reading up on the tale of Little Red Chirou and pippi the Kind Wolf. + +Astute appreciators of detail also noticed bird Mari and Yuzu accompanying her. + +[![](https://assets.ppy.sh/contests/221/banners/AnoMaxo.png)](https://assets.ppy.sh/contests/221/winners/AnoMaxo.jpg) + +[**AnoMaxo**](https://osu.ppy.sh/users/12320713) and their resplendent pippi proudly proclaim victory as they take their finalist spot with **756** votes. + +[![](https://assets.ppy.sh/contests/221/banners/JlNN.png)](https://assets.ppy.sh/contests/221/winners/JlNN.png) + +[**JlNN**](https://osu.ppy.sh/users/22499692) showcased a slightly flushed pippi that mesmerised a crowd totalling **742**. + +[![](https://assets.ppy.sh/contests/221/banners/Krybytes.png)](https://assets.ppy.sh/contests/221/winners/Krybytes.png) + +[**Krybytes**](https://osu.ppy.sh/users/6554741) showed us pippi (along with Don) enjoying a particularly beautiful and cozy view of the forest, listening to osu! tunes apt for her botanical studies. **722** nature-loving friends immediately found themselves at home. + +[![](https://assets.ppy.sh/contests/221/banners/Arutea25.png)](https://assets.ppy.sh/contests/221/winners/Arutea25.png) + +**716** leaf appreciators were enamoured by [**Arutea25**](https://osu.ppy.sh/users/16865298)'s radiant display of pippi enveloped in a gradient of autumn shades. + +[![](https://assets.ppy.sh/contests/221/banners/Treamudomshabu.png)](https://assets.ppy.sh/contests/221/winners/Treamudomshabu.jpeg) + +**655** of you were captivated by [**Treamudomshabu**](https://osu.ppy.sh/users/23463636)'s demonstration of excellent composition with a fallen pippi and a worried Mocha. + +Indeed, though in many ways opposites, we all know our pair of lifelong friends always have each other's backs. + +[![](https://assets.ppy.sh/contests/221/banners/Sey10.png)](https://assets.ppy.sh/contests/221/winners/Sey10.png) + +When the sky and ground are occluded by autumn-coloured canopy and fallen leaves, [**Sey10**](https://osu.ppy.sh/users/5843837) makes sure pippi enjoys the wonderful day to the fullest. **690** autumn enjoyers all followed in agreement. + +[![](https://assets.ppy.sh/contests/221/banners/Kloster.png)](https://assets.ppy.sh/contests/221/winners/Kloster.png) + +[**Kloster**](https://osu.ppy.sh/users/15766964) surprised **645** American television fans with a crossover no one expected, garnering reactions ranging anywhere from "BANGER" to "good for all the wrong reasons". + +[![](https://assets.ppy.sh/contests/221/banners/fishstew.png)](https://assets.ppy.sh/contests/221/winners/fishstew.jpg) + +[**fishstew**](https://osu.ppy.sh/users/23083177)'s art piece told of an autumn crescent and its accompanying stars illuminating Alisa and Mocha's moment of vague emotion, swaying **600** voters on the spot. + +### peppy's picks + +Think that 20 main menu backgrounds is not enough? Then fear not! Behold, for [peppy](https://osu.ppy.sh/users/2) is once again presenting **15** additional picks for the main menu background roster! + +[![](https://assets.ppy.sh/contests/221/banners/saraelk.png)](https://assets.ppy.sh/contests/221/winners/saraelk.png) + +[**saraelk**](https://osu.ppy.sh/users/35851874) put together a creative photo album of our mascot friend's dearest memories! + +[![](https://assets.ppy.sh/contests/221/banners/fartfartfart.png)](https://assets.ppy.sh/contests/221/winners/fartfartfart.jpg) + +A curious individual known as [**fartfartfart**](https://osu.ppy.sh/users/15892637) did not hold back in painting pippi in a beautiful autumn forest, frogs, flowers and waterfall included. + +[![](https://assets.ppy.sh/contests/221/banners/wxyz.png)](https://assets.ppy.sh/contests/221/winners/wxyz.png) + +An elegant, pensive pippi stares right into a maroon maple allée in an artwork by [**wxyz**](https://osu.ppy.sh/users/14954732) that embodies a unique kind of soul. + +[![](https://assets.ppy.sh/contests/221/banners/AyoLie.png)](https://assets.ppy.sh/contests/221/winners/AyoLie.png) + +[**AyoLie**](https://osu.ppy.sh/users/29186645) presents us Chirou, Mocha, Aiko, Alisa and pippi in and around a library café, where Mocha seems to have arrived just in time. + +[![](https://assets.ppy.sh/contests/221/banners/Raybean.png)](https://assets.ppy.sh/contests/221/winners/Raybean.png) + +[**Raybean**](https://osu.ppy.sh/users/16676388) saw the contest's drawing prompt knew exactly what to do. What's not to love about a stellar autumn sunset sky, paired with some blazing shooting stars and a cutesy [pippi plush](https://osu.ppy.sh/home/news/2022-12-10-makeship-x-osu-plushies)? + +[![](https://assets.ppy.sh/contests/221/banners/Kynem0.png)](https://assets.ppy.sh/contests/221/winners/Kynem0.png) + +[**Kynem0**](https://osu.ppy.sh/users/28604545)'s rendition of a curious pippi together with a playful Mocha (and a cozy Don) displays a familiar pairing of friends outside a café feeling right at home, which we're sure resonated with a lot of you. + +[![](https://assets.ppy.sh/contests/221/banners/AiDontKnow.png)](https://assets.ppy.sh/contests/221/winners/AiDontKnow.png) + +[**AiDontKnow**](https://osu.ppy.sh/users/22812545) painted pippi in a scene of brilliant autumn hues. + +[![](https://assets.ppy.sh/contests/221/banners/JaoVeneno.png)](https://assets.ppy.sh/contests/221/winners/JaoVeneno.png) + +[**JaoVeneno**](https://osu.ppy.sh/users/15296900) takes us to a simple, yet serene forest to the sight of pippi, Mani, and Mari basking in the soothing glory of a beautiful evening. + +[![](https://assets.ppy.sh/contests/221/banners/[jak].png)](https://assets.ppy.sh/contests/221/winners/[jak].PNG) + +[**[jak]**](https://osu.ppy.sh/users/11912649) brings us an endearing scene of pippi passing by Yuzu and Mocha on the way to school. + +[![](https://assets.ppy.sh/contests/221/banners/Christi_Anna.png)](https://assets.ppy.sh/contests/221/winners/Christi_Anna.png) + +[**Christi_Anna**](https://osu.ppy.sh/users/11016739) showed us an enviable scene of pippi, Don and cat Chirou having an incredibly comfortable day, be it studying, taking a nap, or sending hearts across to Mani and Mari in the neighbourhood. + +[![](https://assets.ppy.sh/contests/221/banners/moonla33.png)](https://assets.ppy.sh/contests/221/winners/moonla33.JPG) + +[**moonla33**](https://osu.ppy.sh/users/32737118) portrayed a view of a cheerful pippi on a cycling trip, passing by and noticing Don by pure happenstance. + +[![](https://assets.ppy.sh/contests/221/banners/Saiphine.png)](https://assets.ppy.sh/contests/221/winners/Saiphine.png) + +[**Saiphine**](https://osu.ppy.sh/users/19028515)'s artwork of pippi in a field radiates YELLOW and it screams SUNSHINE. + +[![](https://assets.ppy.sh/contests/221/banners/Darkuna.png)](https://assets.ppy.sh/contests/221/winners/Darkuna.png) + +[**Darkuna**](https://osu.ppy.sh/users/8734089) shows us pippi taking Mocha along for a stroll through a forest, soaking in the beautiful colours and enjoying the fresh air. + +[![](https://assets.ppy.sh/contests/221/banners/MeowMiaw.png)](https://assets.ppy.sh/contests/221/winners/MeowMiaw.png) + +[**MeowMiaw**](https://osu.ppy.sh/users/23071617) gives us a glimpse into Yuzu's life on a nice autumn afternoon, indulging into her photography hobby on the outskirts of an unknown metropolis with Don sleeping in frame. pippi and Taikonator seem to have made the photobomb as well. + +[![](https://assets.ppy.sh/contests/221/banners/Meiju.png)](https://assets.ppy.sh/contests/221/winners/Meiju.png) + +[**Meiju**](https://osu.ppy.sh/users/5527957)'s entry introduces a unique Sherlock-esque pippi enjoying a freshly-made cup of pumpkin spice Puffbucks latté. Never tried Puffbucks before? You must be living under a rock. + +--- + +As always, none of this would've been possible without all of you passionate individuals who took precious time to participate in this contest, alongside everyone who subsequently participated in the voting process. You're the lifeblood of this contest. + +If any of these mesmerising pieces have piqued your interest, [you can download a zip file containing all entries of the Autumn 2024 Fanart Contest here](https://assets.ppy.sh/contests/221/Autumn2024FanartSubmissions.zip)! + +If you're an [osu!supporter](/wiki/osu!supporter), take this opportunity to drag your favourite artwork right into the game window, making it the main menu background even if it wasn't featured in the seasonal batch. Else, you'll instead get to enjoy the top 3 entries as [**limited-time default profile banners**](https://osu.ppy.sh/home/news/2024-07-15-aerial-antics-art-results#new-profile-customisations), which will be available to use until the next fanart contest's results. + +You'll also find the full list of entries in the [contest listing](https://osu.ppy.sh/community/contests/221) if that's more your thing. + +See you next time! + +—Hivie & Walavouchey diff --git a/news/2024/2024-10-09-osulazer-updates-october-9.md b/news/2024/2024-10-09-osulazer-updates-october-9.md new file mode 100644 index 000000000000..594d98502e0c --- /dev/null +++ b/news/2024/2024-10-09-osulazer-updates-october-9.md @@ -0,0 +1,67 @@ +--- +layout: post +title: "osu!(lazer) Updates: October 9, 2024" +date: 2024-10-09 12:00:00 +0000 +--- + +Tune in for your latest non-pp-related osu!(lazer) updates! + +![](/wiki/shared/news/2024-10-09-osulazer-updates-october-9/banner.jpg) + +If you were waiting for news regarding performance points (pp), there is one thing. It's that new changes are live, but only in lazer and not on the website or stable. More detailed news explaining the changes will follow later. + +However, while the developers are working out the kinks and preparing for a server-side release of the new pp rework (which you can learn about in the video below), they've also been busy with other aspects of osu!(lazer) (which you can also learn about in the video below): + +
+ +
+ +## Editor changes + +- **The editor setup screen has been completely redesigned.** The setup screen has been rebuilt from the ground up to reorganise all the options and hopefully look better at the same time. + +
+ +
+ +- **Objects can now be added to an existing selection when control-clicking them, and the selected hit objects can be scaled around the selection box centre.** Another set of smaller, intuitive updates that will make mappers' lives easier. + +
+ +
+ +- **A new grid placement tool has been added.** Next to that, the rotate and flip commands will take into account the centre of the newly placed grid, and grids can be centred around specific hit objects. + +
+ +
+ +- **Hotkey hints have been added across editor menus.** Very helpful for aspiring mappers. + +![](/wiki/shared/news/2024-10-09-osulazer-updates-october-9/hotkeys.png) + +## Skinning changes + +- **The avatar skin component is has been improved.** Next to being able to round the edges, you can now change the aspect ratio of the element, and the avatar will automatically adapt to the new ratio. +- **Certain elements can now have their colour customised.** The default and argon song progress bar, font adjustable components, argon wedge piece and the box element all now have adjustable colours, with more to follow at some point. + +![image](/wiki/shared/news/2024-10-09-osulazer-updates-october-9/skin-element-colour-picker.jpg) + +## Other changes + +- **It's now easier to differentiate osu!(lazer) from osu!(stable) in Windows.** In certain context menus and settings (such as when changing the default app to open `.osz` files with), the lazer version is now denoted as "osu!(lazer)" instead of just "osu!". +- **The shuffle button has been added to the "now playing" overlay and is enabled by default.** This is great news for everyone who loves leaving the game in the background with music playing. (Did you know you can select a specific collection to play?) + +--- + +You probably already know [where to download osu!(lazer)](https://osu.ppy.sh/home/download), and as always, all the minute details along with what's been highlighted can be viewed in the [full changelog](https://osu.ppy.sh/home/changelog/lazer/2024.1009.1). + +See ya next time! + +—0x84f diff --git a/news/2024/2024-10-12-osu-originals-badly-wood-cup-2024.md b/news/2024/2024-10-12-osu-originals-badly-wood-cup-2024.md new file mode 100644 index 000000000000..98ede7e333ab --- /dev/null +++ b/news/2024/2024-10-12-osu-originals-badly-wood-cup-2024.md @@ -0,0 +1,77 @@ +--- +layout: post +title: osu! originals - Badly Wood Cup 2024 +date: 2024-10-12 20:00:00 +0000 +--- + +This year's iteration of **Badly Wood Cup** came packed with **8** original tracks, which are now part of our Featured Artist library! + +![](https://assets.ppy.sh/artists/441/header.jpg) + +For those out of the loop, [**Badly Wood Cup**](https://www.bwc2024.com/) is a 4v4 open rank tournament series with special rules that let players strategise around varying win conditions each map. For example, a team can select a map as an "accuracy" pick, then win based on average team accuracy. + +[osu! originals](/wiki/osu!_originals) have been popping up in tournaments throughout the community, and **Badly Wood Cup** is no exception: all **8** original tunes from the tournament are now part of [**Badly Wood Cup**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/441)! + +See what's in store for yourself: + +
+ +
+ +### [AAAA - reach for your victory!!!](https://osu.ppy.sh/beatmapsets/2227145) mapped by [toybot](https://osu.ppy.sh/users/2848604) + + + +### [uynet - Never Rezort](https://osu.ppy.sh/beatmapsets/2214270) mapped by [Garden](https://osu.ppy.sh/users/2849992) + + + +### [MYUKKE. - Beta Snow](https://osu.ppy.sh/beatmapsets/2223271) mapped by [captin1](https://osu.ppy.sh/users/689997) + + + +### [Sad Keyboard Guy & Gardens - Illusory Truth](https://osu.ppy.sh/beatmapsets/2219282) mapped by [toybot](https://osu.ppy.sh/users/2848604) + + + +### [seatrus - Blank society](https://osu.ppy.sh/beatmapsets/2226718) mapped by [Acylica](https://osu.ppy.sh/users/1943309) + + + +### [katagiri - VIVID ABYSS](https://osu.ppy.sh/beatmapsets/2227434) mapped by [Altai](https://osu.ppy.sh/users/5745865), [Lince Cosmico](https://osu.ppy.sh/users/6070370), [jas](https://osu.ppy.sh/users/8920907) and [toybot](https://osu.ppy.sh/users/2848604) + + + +### [DJ Raisei - ReDIVE NEURON](https://osu.ppy.sh/beatmapsets/2227156) mapped by [Sing](https://osu.ppy.sh/users/3795679) + + + +### [Kagetora. - Tenchi-Kaibyaku](https://osu.ppy.sh/beatmapsets/2218861) mapped by [acnozei](https://osu.ppy.sh/users/10141268) + + + +--- + +Sometimes playing isn't enough. You can create your own renditions of these masterpieces by heading to [**Badly Wood Cup**'s Featured Artist page](https://osu.ppy.sh/beatmaps/artists/441) and downloading a pre-timed beatmap template for whichever song is most worthy of your mapping time. + +And as per usual, stay tuned for a new Featured Artist reveal next weekend! + +—pishifat diff --git a/news/2024/2024-10-20-new-featured-artist-sugosugiii.md b/news/2024/2024-10-20-new-featured-artist-sugosugiii.md new file mode 100644 index 000000000000..5a0c5724f1fb --- /dev/null +++ b/news/2024/2024-10-20-new-featured-artist-sugosugiii.md @@ -0,0 +1,57 @@ +--- +layout: post +title: "New Featured Artist: sugosugiii" +date: 2024-10-20 01:00:00 +0000 +--- + +At long last, osu!'s Featured Artist library is finally home to **sugosugiii**! + +![](https://assets.ppy.sh/artists/442/header.jpg) + +Since starting to produce music in 2015, **sugosugiii** has made a name for themselves through *BMS OF FIGHTERS* events, winning 2nd place in HoYoLAB's "Season of Creativity" competition, and events like our own community's *4K Korean Mania Tournament 2*. Now, **sugosugiii**'s legacy is part of osu!'s [official music library](https://osu.ppy.sh/beatmaps/artists) too. + +What can you do with this info? [**sugosugiii**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/442) has **8** songs pre-timed and ready for mapping. So you should do that. + +Anyone who played today's [daily challenge](https://osu.ppy.sh/home/news/2024-07-25-introducing-daily-challenges) should know **sugosugiii** by now: + +
+ +
+ +### sugosugiii - Times New Roman + +Try out [the map in today's daily challenge](https://osu.ppy.sh/beatmapsets/2240606) hosted by [Aeril](https://osu.ppy.sh/users/4334976)! + + + +### sugosugiii, SiLiS - Reminiscing Onward + +If osu!taiko is your thing, try [this map](https://osu.ppy.sh/beatmapsets/2241960) hosted by [Slyme](https://osu.ppy.sh/users/11695793) instead! + + + +### sugosugiii - The Edge of Bravery + +Here's [one more map](https://osu.ppy.sh/beatmapsets/2148426) hosted by [-Ming-](https://osu.ppy.sh/users/20127755) with an original song created specifically for [4K Korean Mania Tournament 2](https://osu.ppy.sh/community/forums/topics/1866795?n=1)! + + + +--- + +Let's face it: [**sugosugiii**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/442) is right in front of you, yet you're reading this news article. You should be mapping instead. + +(And of course, the rest of **sugosugiii**'s tracks are on [their listing](https://osu.ppy.sh/beatmaps/artists/442) too.) + +That hint about a J-Rock artist at the end of [a previous Featured Artist announcement](https://osu.ppy.sh/home/news/2024-09-28-new-featured-artist-raytrax-music-collective) is finally coming to next week (for real this time). + +Stay tuned. + +—pishifat diff --git a/news/2024/2024-10-21-the-followpoint-predominador-the-grandmaster-of-ss-ranks.md b/news/2024/2024-10-21-the-followpoint-predominador-the-grandmaster-of-ss-ranks.md new file mode 100644 index 000000000000..784dc16fcb7e --- /dev/null +++ b/news/2024/2024-10-21-the-followpoint-predominador-the-grandmaster-of-ss-ranks.md @@ -0,0 +1,313 @@ +--- +layout: post +title: "The Followpoint: Predominador, the Grandmaster of SS ranks" +date: 2024-10-21 19:00:00 +0000 +series: The Followpoint +--- + +Have you ever wondered what's going on inside a score farmer's head? Today's your chance to find out in our latest interview! + +![](/wiki/shared/news/2024-10-21-the-followpoint-predominador-the-grandmaster-of-ss-ranks/banner.jpg) + +osu!catch players, rejoice, as we are releasing an interview with a figure you may know, [Predominador](https://osu.ppy.sh/users/4568537)! There are quite a few reasons you may have heard of them, from their [Beatmap Spotlights](/wiki/Beatmap_Spotlights) participation to reaching insane milestones, such as their recent achievement of attaining 100,000 SS scores! + +Read on to learn more about Predominador and their thoughts on some aspects of the game. 👀 + +--- + + + +
+ + + +

MegaMix

+ +Hi Predominador, thanks for joining us today! Just like in our other interviews, could you please introduce yourself for those who might not know you? + + + +

Predominador

+ +Hello! I am Predominador, from Brazil. I am an SS farmer in osu!catch, who recently reached 100k SS ranks! Besides SS, I also like to try to get some first places in songs I like (or any other good placement), and from time to time to try to get new medals, too! Since a decade ago, I have been adventuring myself in all game modes, and like to play all of them, but currently I am mostly playing only osu!catch! My favorite mods are HD and FL. + + + +

MegaMix

+ +How did you learn about osu! and was your first impression of it? + + + +

Predominador

+ +I got introduced in an anime-related page I used to follow in Facebook! They were kinda just recommending it, and somehow that caught my interest, so I downloaded the game the same day (23 June, 2014). My first impression of the game was very positive, it was full of songs I already knew, plus the challenging aspect of the game. Just this was needed to **catch** me and make me want to improve in osu! and keep playing it for a long time! + +By the way, the image below is basically the exact post I found about osu!. I tried to find it again, but sadly I think the page is gone. Luckily I took a screenshot before, and saved it :D + +![](/wiki/shared/news/2024-10-21-the-followpoint-predominador-the-grandmaster-of-ss-ranks/osu_post_screenshot.jpg) + + + +

MegaMix

+ +Out of all game modes osu! has to offer, why did you choose osu!catch? + + + +

Predominador

+ +I ended up getting closer to osu!catch than other modes because I started to have more contact with osu!catch players in the past than other game modes. Another reason might be because it felt more interesting to me to see myself (don't take it literal, it's the catcher, actually) "moving" in the screen and not clicking the notes in timing, or trying to aim (skill issue). It's a different feeling I have compared to other modes. I guess it feels like dancing to the beat XD. By the way, I don't dance IRL, I am SUPER shy... + +Anyways, even though I am playing mostly osu!catch currently, I already played quite a lot all other game modes too! Now I am playing them from time to time, but eventually I want to start playing them more often again. I'm interested in improving more in each one, not just as a general challenge, but also to have skill enough to try to get some mode-exclusive medals, hehe :p + + + +

MegaMix

+ +Who or what was your main inspiration to keep playing and improve at osu!catch? + + + +

Predominador

+ +This is the classic answer for many players, but [ExGon](https://osu.ppy.sh/users/214187) really inspired me! He was one of the bests in many different "playstyles" of the game, like HDHRDT in AR10 map, FL in hard maps, high CS maps, high star maps, tech maps, and so on. Seeing a player like him being able to be so expert in many different ways inspired me to try my best with many different mod combinations, in different types of maps too! Even though I am not as good as he was, I feel having a "wider" skillset made me reach where I am today, and enjoy different aspects of the game. + +Also, more related to SS now, my main inspiration is [syu](https://osu.ppy.sh/users/2400918)! Since way before I was hard grinding to 100k SS, I've seen his pace being VERY consistent, this during months, with some rare days-off, while I was struggling to keep my own pace, with days farming a lot and in the next day(s) farming much less. But seeing him doing his best also inspired me to do my best, even through inconsistency! He is really a legend, very good player in many aspects too, and I am willing to see him reaching 100k in a soon future! + + + +

MegaMix

+ +What made you decide to push for grinding SS ranks? How did you find motivation to reach such an impressive number as 100,000 SS ranks as a result? + + + +

Predominador

+ +What made me decide to start grinding SS was basically because at some point in 2015-2017 I said a silly, sarcastic joke to some friends that I was going to try to reach 50,000 SS. It's those jokes that we say something so absurd that it's obvious that you're just trolling. But I kept getting some SS whenever possible, and since I kept making posts of every 1000 SS completed (before in Facebook, but after 50k SS just somewhere in Discord), I directly saw myself making progress little by little, so it started to look more and more possible! + +Then, eventually, I reached the 50,000 SS mark (more specifically in August of 2021), which used to be my biggest long-term goal. Notice that 100k SS wasn't even in my plans. After that moment, my SS-rank quantity kept increasing as I was still playing almost everyday. Eventually, I started to consider 100,000 SS as a "new" long-term goal, and at some point, I decided that I was gonna go for it. I don't remember exactly when this happened, but I do remember starting to grind way more in the middle of last year, leading up to September 25 of this year, when I finally completed this goal! + +I'll be honest, my motivation to go this far is a bit unclear even to me. Maybe I just wanted a long-term challenge, and that joke ended up being an excuse to fulfill an unconscious desire. To stay motivated, I tried not to dwell too much on how many SS I still needed to farm to reach my goals. After every 1,000 SS completed, I focused more on what I was going to play in the next 1,000. But I also had to carefully consider what to play and use several small strategies along the way. + +To keep it brief, I basically prioritized longer and harder maps when I felt up to the grind, so I would have enough easy and/or short maps to play when I wasn’t performing well or was unmotivated for some reason. Even though I still had moments of stress, I think this balance was crucial to avoid getting too overwhelmed, exhausted, or ending up with only hard/long maps left to play. The main point was to keep pushing for as long as possible, doing the best I could. + + + +

MegaMix

+ +While grinding for SS ranks, did you have any struggles, and how did you manage to overcome them? + + + +

Predominador

+ +For sure yeah. There were many days that I was either not really motivated, or feeling tired. As I mentioned before, one main thing I did was to save those easier/shorter maps to days I feel not grinding much. There were many days that was really tough, even doing this little "strategy". So, in this case, I just tried to stick to some minimum quantity I should get in the day, to guarantee some progress. In the past, it used to be 25 SS, but at some point in this year I increased it to 50 SS or even higher when I was reaching the goal. Of course, there were days that I couldn't even get the minimum, but I just accepted that and tried to compensate in some other day I was feeling stronger to grind! + + + +

MegaMix

+ +Ok, and what about highlights? Did this journey have any standout moments that you'll always remember? + + + +

Predominador

+ +Hmm I feel there are many moments I could say, but let me think... when I reached 25,000, it's exactly when I started to REALLY believe I could reach 50k, since I was halfway through, so it's very memorable for me. And of course, when I was reaching 50,000 and 100,000 SS. When I was going for 50k, it was very tough, because I didn't really planned very well the final maps, and was needing to search for anything I could SS more easily. This made me get very exhausted in that day. Due that, for 100k SS I prepared much better, saving many short Normal diffs to play in the final 1000 SS, and that made the final section much faster and less exhaustive! + + + +

MegaMix

+ +How did you feel after finally reaching this goal? Did you maybe celebrate it in any particular way? + + + +

Predominador

+ +It was a mix of emotions, but I felt specially really relieved, because at that point I was postponing every other thing I wanted to do to avoid making it longer than it was already being (I also procrastinated a lot). Now I can continue watching Frieren \õ/ (for example)! + +About celebration, kinda. It didn't happen the way I planned, though. I was planning to reach it while livestreaming in a Discord call with some friends (and listening to them and chatting by text), which is something I even started to do, but the grind took longer than I expected. + +When I was getting closer, it was very late night already. And I didn't want to let it to the "next day" (it was already September 25th) because, fun fact, it was also my birthday (and this really wasn't planned, in my expectations I was supposed to reach it at most around day 10 of September)! So, even my friends said to finish it, then when I wake up again I could just rest and celebrate! They followed me in the most part of the journey, though. Not just in that day, some of them follow my progress since years, and I am very grateful for that :D + + + +

MegaMix

+ +Is there any advice that you would give to other players who want to reach some long-term goal, for example specific number of SS ranks, just like you? + + + +

Predominador

+ +First of all, taking SS ranks as an example, I strongly recommend for you to set your goal, but only think about your next 1000, at most (as I mentioned I did before). Why is this important? Personally I think it's important for you to divide your big goal into small sections. That will make it look much more realistic, while focusing in what's your next steps. Also, constantly thinking about your final goal will only make you think how much you still have to do, and that can potentially more make you unmotivated than anything else. So, avoid it and focus in what's coming next. + +Still taking SS ranks as an example again, the main thing to remember is that if you're going to high quantities like 50k or 100k SS, you will need to play A LOT of long maps. It's better to have that in mind since beginning, because if you only keep playing short maps, later you'll end up having only long maps, and just having long maps to play is quite overwhelming, especially because you'll see your progress going slow. It'd say the same for easy and hard maps, for sure it's much better if you have skill enough to play the hard ones, too. + +If you're going for "lower quantities" (but that's still a lot) like classic 10,000 SS, you can forget anything I said in the paragraph above, and just play as short/easy maps as you can find. There is enough maps to do it, even though it will still take time. + +But in any case, keep in mind that your "journey" through a long-term goal is really important, and will also take long time anyways. So make sure to avoid stressing too often over it and, in case of osu!, to have as much fun as possible. I think the most important in long-term goals is to at least have a minimum discipline to keep making progress. Don't even need to set something to do literally everyday, it can be every 3 days, or every week. And, I am not gonna lie, I procrastinated A LOT, but I kept trying to do the minimum everyday, and still reached where I am. Constancy is the word. + + + +

MegaMix

+ +Now that you've reached 100,000 SS ranks, are you considering going for full completion in osu!catch? + + + +

Predominador

+ +Unfortunately, I don't have plans to go for full completion. I got exhausted enough grinding for 100,000 SS, and going for completionist means that I would need to play way harder maps in order to accomplish to it (and not even get SS!!!), and I don't feel I have hands/arms to grind so much again (especially because I get tired quite fast)... so I feel it's more worth it if I focus in other things now. But I really really admire completionist players, and also the ones that want to be, no matter what game mode! It's a very long journey, and I know it's not easy. + +BUT I have plans in going for osu!catch (only exclusive maps) completionist. It's much less maps, and feels more realistic to me. Not too soon, though. That's something for later! + + + +

MegaMix

+ +Following up on the previous question, what are your thoughts on the current state of completionist badge? + + + +

Predominador

+ +I think that the badges are really cool, it needs to be updated more frequently, though... but PERSONALLY, I feel titles are more cool in completionist cases. It's very very unique thing to do, and it just keeps getting harder and harder to complete the game, since there are maps getting ranked everyday! + +But related to that, same as what to happens in [this page](/wiki/People/Completionists), I feel it would be cool to have some page in the wiki that register players that grind other things and reach specific marks too, and when. As for example SS and Ranked Score, which are some of other things that many usually grind nowadays. Who already reached 50k SS in osu!catch and WHEN did they reach it? and in osu!? osu!taiko? osu!mania? I feel those things are important not only to keep history registered, but to all players who grind other things also get recognized by their efforts too, which is usually underestimated and underappreciated. + + + +

MegaMix

+ +As an osu!catch player, what are your thoughts on lazer? + + + +

Predominador

+ +I didn't play that much osu!catch in lazer, but I used to play in lazer to play Beatmap Spotlights, and I saw it getting better and better over time. It feels good to play now, even though I still suffer some spike lags if I don't close everything else. But this is also probably because my PC is very very old ;c + + + +

MegaMix

+ +What other games besides osu! have you played the most? Do you think any of them helped you improve at osu!catch? + + + +

Predominador

+ +Firstly, I'd like to mention Celeste, a game that helped me in a different way, which is where my profile picture comes from (the one with a red-haired girl). Along many other things, this game told me a lot about dedication, understanding and accepting more about myself to overcome problems, and not giving up easily when some part of you says you can't do it. Know your limits, and be to yourself your biggest friend, because you're already your biggest enemy. Quite contradictory, isn't it? Just know you can do it, so go and challenge yourself :D (And play Celeste.) + +Now, if talking about rhythm games, when younger I used to play a lot of Guitar Hero/Guitar Flash, and more recently BanG Dream and Project Sekai. I also played a bit of Muse Dash and ADOFAI. I feel all of them kinda helped me not only in osu!catch, but any rhythm game. Even in new ones I usually have a good idea of timing and rhythm sense, plus I really enjoy rhythm games, so it's a win/win. + +Lastly, I played and play a lot of Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero. Recently I returned to play Geoguessr too, and I'm quite addicted to it. Sadly, I don't feel those helped me to improve in osu! at all... XD but it's making me relax and rest more. + + + +

MegaMix

+ +What plays, be they yours or someone else's, do you find the most impressive? If you had to pick a play of your own, which ones are you really proud of? + + + +

Predominador

+ +[Motion](https://osu.ppy.sh/users/3885626) already mentioned it in [his interview](https://osu.ppy.sh/home/news/2024-08-19-the-followpoint-motion-the-ultimate-catcher), but one of the scores I got most impressed is [Kayano Ai - Oracion (TV Size) \[Crystal's Rain\] +HDHRDT](https://osu.ppy.sh/scores/1930590015), by ExGon. It's one of my favorite scores, because to set a score like this you need to be absurdly great at many different aspects, such as being able to read very high AR (in this case AR11, which is AR10 + DT), having extremely good catch control, much patience, and other things. + +![](/wiki/shared/news/2024-10-21-the-followpoint-predominador-the-grandmaster-of-ss-ranks/oracion.jpg) + +I also want to mention a score from the osu! game mode, which is [Within Temptation - The Unforgiving \[Marathon\] with FL](https://osu.ppy.sh/scores/osu/3549163348), done by [-GN](https://osu.ppy.sh/users/895581). A 53-minute map that is already challenging by itself without any mods, let alone with FL. I even have no words to say how impressive this is! Dedication and patience are the words. Never ever give up. + +![](/wiki/shared/news/2024-10-21-the-followpoint-predominador-the-grandmaster-of-ss-ranks/the_unforgiving.jpg) + +Now, about the score I am really proud I did, I will for sure mention [Yousei Teikoku - Kyouki Chinden (TV Size) \[Hard\] with HRFL](https://osu.ppy.sh/scores/1930699948). The score is quite old (already from 6 years ago), but it was a challenge I did to myself, and tryhard something harder with FL. It took around 5 days and 651 attempts (not counting attempts done in practice diffs). I really really want to do some other score like this, much more challenging and unique, but still looking for something I feel having motivation to tryhard! + +![](/wiki/shared/news/2024-10-21-the-followpoint-predominador-the-grandmaster-of-ss-ranks/kyouki_chinden.jpg) + + + +

MegaMix

+ +If you could choose any osu! player, who would you want to meet IRL the most, and why? + + + +

Predominador

+ +Wow, I'll be honest that this question is the hardest one for me! I am very shy, so I never thought so much about this. I could mention any of the close friends I have, but that would be way too easy (or too hard, because other friends not mentioned could get sad '-'). + +Anyways, I feel there are many players that would be interesting to meet IRL, I think it one obvious one would be ExGon, because I really admire him and is by far my biggest inspiration to this day! A less obvious one that I'd like to meet one day (and maybe a unexpected one, since he's not from osu!catch world) is [BTMC](https://osu.ppy.sh/users/3171691), since from time to time I enjoy watching his livestreams and YouTube videos and he's a great osu! player. He seems to be really fun! But in both cases, I would barely have the courage to even ask for a photo... + + + +

MegaMix

+ +Are you planning on setting new achievements in the future, and if so, what would you like to achieve? + + + +

Predominador

+ +For now, I have 2 concrete plans: to reach 101k SS, because it means reach 100k SS Silver; and to reach 1 Trillion ranked score, which is actually something I never did grind directly, it just happened to me gaining a lot due consequences of SS farming... but I think it'd be cool to reach 1 trillion (for now just syu did it), and I am already close to do both, actually. However, for now, I am prioritizing rest. + +After that, I will probably return to try to get some medals I still don't have, osu!catch exclusive maps completionist, and also improve my skill not only in osu!catch, but other game modes too. Other specific goals I will think more about in the future! + + + +

MegaMix

+ +Finally, do you have anything else that you’d like to mention? + + + +

Predominador

+ +I want to say that thanks to osu!, I had the opportunity to know some artists that their songs are very important to me, such as Mili, Porter Robinson, Aimer, Kenshi Yonezu, Camellia, Nekomata Master, and many others! + +Thanks to my friends and everyone that support me and have some consideration! And I hope I somehow inspired some of you to pursue your goals, or maybe even play osu!catch! + +Even though we all have moments of stress and frustration here, it's always good to remember to prioritize having fun! This is a game, after all. + +And thanks for the opportunity to be interviewed on The Followpoint, it was really an honor! I really hope you all enjoyed reading this interview! Now let's enjoy game õ/ + +
+ +--- + +Many thanks to Predominador for agreeing to this interview and their thoughtful answers! And of course, thank you so much to every one of you who support this series, it means the world to us! + +Please look forward to a new, ***very special interview*** coming out in the next three weeks, and make sure to keep an eye on the news feed! You may also follow [@The_Followpoint on Twitter](https://twitter.com/The_Followpoint) (We also have a [Bluesky account](https://bsky.app/profile/thefollowpoint.megamix.dev) now!) to see more updates and question submissions for future interviews. + +See you next time! <3 + +—MegaMix diff --git a/news/2024/2024-10-22-project-loved-october-2024.md b/news/2024/2024-10-22-project-loved-october-2024.md new file mode 100644 index 000000000000..7ed59379de67 --- /dev/null +++ b/news/2024/2024-10-22-project-loved-october-2024.md @@ -0,0 +1,461 @@ +--- +layout: post +title: "Project Loved: October 2024" +date: 2024-10-22 20:00:00 +0000 +series: Project Loved +--- + +As Autumn descends upon our lands like the falling leaves, so does another round of Project Loved. + +![](/wiki/shared/news/banners/project-loved-2.jpg) + +It's time for another edition of Project Loved, your favourite community project where [Loved captains](https://loved.sh/contributors) submit picks, and the community has 10 days to speak their minds or hold their peace forevermore. + +You'll find the selection for this month as you scroll, and by clicking on a banner (or visiting the [Project Loved forum](https://osu.ppy.sh/community/forums/120)), you can access the voting page and share your thoughts. As always, more information is available on the [wiki](/wiki/Community/Project_Loved) and the [Loved website](https://loved.sh). + +The keen-eyed among you might have noticed a pinned comment regarding playlists in osu!(lazer). We're happy to announce that the playlists are here to stay and will be a regular main-stay from here on out! Starting with this month's playlists, players that manage to retain a #1 position after the playlist ends (7 days after the news post goes live) will earn themselves 1 month of [osu!supporter](/wiki/osu!supporter)! + +Interested in nominating maps and rating other people's nominations? Check out the Project Loved website by clicking the banner below! + +[![Project Loved website banner](/wiki/shared/news/banners/project-loved/banner-website.png)](https://loved.sh/) + +Before diving into this month's picks, check out the results from last month: + +- [Results for osu!](https://osu.ppy.sh/community/forums/topics/1980997) +- [Results for osu!taiko](https://osu.ppy.sh/community/forums/topics/1980996) +- [Results for osu!catch](https://osu.ppy.sh/community/forums/topics/1980995) +- [Results for osu!mania](https://osu.ppy.sh/community/forums/topics/1980994) + +### Navigation + +- **[osu!](#osu!)** ([Download pack](https://packs.ppy.sh/LR16%20-%20Project%20Loved:%20October%202024%20(osu!).zip)) +- **[osu!taiko](#osu!taiko)** ([Download pack](https://packs.ppy.sh/LR15%20-%20Project%20Loved:%20October%202024%20(osu!taiko).zip)) +- **[osu!catch](#osu!catch)** ([Download pack](https://packs.ppy.sh/LR14%20-%20Project%20Loved:%20October%202024%20(osu!catch).zip)) +- **[osu!mania](#osu!mania)** ([Download pack](https://packs.ppy.sh/LR13%20-%20Project%20Loved:%20October%202024%20(osu!mania).zip)) + +## Summary + +
+ +
+ +## osu! + +The osu! Loved candidates were chosen by [Aistre](https://osu.ppy.sh/users/4879380), [BATBALL](https://osu.ppy.sh/users/15173952), [chiv](https://osu.ppy.sh/users/6701656), [Kingling](https://osu.ppy.sh/users/7010761), [megumic](https://osu.ppy.sh/users/7537133), [Mismagius](https://osu.ppy.sh/users/19048), and [Skill](https://osu.ppy.sh/users/7802027)! + +**[Click here to download all of this round's osu! picks!](https://packs.ppy.sh/LR16%20-%20Project%20Loved:%20October%202024%20(osu!).zip)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1616046.jpg)](https://osu.ppy.sh/community/forums/topics/1993627) + +[Sabaton - Twilight Of The Thunder God](https://osu.ppy.sh/beatmapsets/1616046#osu) by [Mazzerin](https://osu.ppy.sh/users/2942381)\ +191 BPM, 3:30 | 6.96★\ +*description written by [megumic](https://osu.ppy.sh/users/7537133)* + +You are an amazing, dedicated player. Your love literally is as precious as a baby. I'm just gonna nominate this, and you're gonna keep coming back, I'm going to make more leaderboards, you're gonna keep coming back. Why? Cause you keep clicking the circles. You talented, unstoppable soul. + +You're gonna stay on the grind until you reach the top. You serve an essential purpose in life. Your purpose is to dominate the rankings and inspire others with your passion for these beatmaps. Your purpose in life is to be in that zone daily. + +Your life is everything, you serve an invaluable purpose. + +You should love yourself (and this map), NOW. + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1804676.jpg)](https://osu.ppy.sh/community/forums/topics/1993626) + +[KANKAN feat. Hiiragi Kirai - All Fool](https://osu.ppy.sh/beatmapsets/1804676#osu) by [GranDSenpai](https://osu.ppy.sh/users/3997580), [-NeBu-](https://osu.ppy.sh/users/4099626), [bad boy](https://osu.ppy.sh/users/3545323), [quantumvortex](https://osu.ppy.sh/users/10660777), [tsundereSam](https://osu.ppy.sh/users/6357685), and [xAsuna](https://osu.ppy.sh/users/7875811)\ +195 BPM, 3:15 | 7.68★ – 8.09★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +Hello? Demon Aim October? Don't remember this agenda being pushed... I thought we were still on Speed September..\ +We need a map for *Popular Playcounts* this month? AIM? Say less — let's call in the avengers. + +Well, avengers might be a debatable title, but it's finally time to give [All Fool](https://osu.ppy.sh/beatmapsets/1804676#osu/3729845) a shot for the Loved section. You're probably already familiar with this map, but multiple difficulties of practically cross-screen jumps at 195 BPM make this map feel nigh-impossible. Whether you've been an original fan of [-NeBu-](https://osu.ppy.sh/users/4099626), a preacher of [alden](https://osu.ppy.sh/users/3545323)'s [stream maps](https://osu.ppy.sh/beatmapsets/1779388#osu/3644151), a tournament tracker for [quantumvortex](https://osu.ppy.sh/users/10660777), or just in love with the rest of the unranked aim cult, there's going to be a mapper here that you'll recognise. + +What are you waiting for? You're telling me you don't want to see [WhiteCat](https://osu.ppy.sh/users/4504101), [hyeok2044](https://osu.ppy.sh/users/8472976), [xootynator](https://osu.ppy.sh/users/3717598), and [EIGER](https://osu.ppy.sh/users/1504556) battle it out on a demonic leaderboard? Yeah... not so funny is it now... just vote YES and let the magic happen. + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/10856.jpg)](https://osu.ppy.sh/community/forums/topics/1993625) + +[Beautiful Day - Toccata & Fugue](https://osu.ppy.sh/beatmapsets/10856#osu) by [DaRRi](https://osu.ppy.sh/users/60294) and [Sallad4ever](https://osu.ppy.sh/users/185422)\ +140 BPM, 2:29 | 1.86★, 2.64★, 4.85★, 5.06★, 5.21★\ +*description written by [Aistre](https://osu.ppy.sh/users/4879380)* + +This month's *Outstanding oldies* is a real blast to the past, it's [Beautiful Day - Toccata & Fugue](https://osu.ppy.sh/beatmapsets/10856#osu/47528) hosted by [DaRRi](https://osu.ppy.sh/users/60294)! You might have come across their signature difficulty name "DaRRi Mix" if you've ever dug into osu!'s history. + +Uploaded in November 2009, be sure to expect a grid-heavy style, classic bézier slider shapes and tricky cut streams to test your aim control. If you're finding it too tricky, then why not try the lower difficulties mapped by [sallad4ever](https://osu.ppy.sh/users/185422) and [ignorethis](https://osu.ppy.sh/users/27343)? + +There's a lot of charm in maps this old, and I think *Toccata & Fugue* deserves a home in the Loved section after over 10 years in the Graveyard. Be sure to cast your vote if you think so too! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/646879.jpg)](https://osu.ppy.sh/community/forums/topics/1993624) + +[Feryquitous Vo.F9 - Monochrome Re.Surgence](https://osu.ppy.sh/beatmapsets/646879#osu) by [rustbell](https://osu.ppy.sh/users/227717)\ +65.33 BPM, 4:23 | 6.92★\ +*description written by [Mismagius](https://osu.ppy.sh/users/19048)* + +...It's a [rustbell](https://osu.ppy.sh/users/227717) map again. Why aren't we surprised? + +[Monochrome Re.Surgence](https://osu.ppy.sh/beatmapsets/646879#osu) is quite the experience. While most rustbell maps tend to be player favourites, this one is acclaimed by mappers, making it a very interesting *Small Spectacles* pick. It's hard to explain why the map is so special without looking at it. It's that unique and recognizable rustbell style, but on a song you usually wouldn't expect, and he makes it work. The patterns flow across the screen with their unique 1/8 and 1/12 rhythms, following the piano as wonderful vocals fill your ears with joy. Everything is complemented so well here. It's not just a beatmap, it's something else. + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1359228.jpg)](https://osu.ppy.sh/community/forums/topics/1993623) + +[HitoshizukuP x Yama - Crazy nighT](https://osu.ppy.sh/beatmapsets/1359228#osu) by [Jordan The Bear](https://osu.ppy.sh/users/7477458)\ +204 BPM, 3:19 | 8.43★, 8.43★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +OPERATION 💕 PROJECT LOVED: 💕 + +  😈 DEMON AIM 😈 EDITION + +    IS 🔒 LOCKED IN 🔒 + +The godfather of unranked cross-screen aim maps finally gets another shot in Loved as 🐻 [Jordan The Bear](https://osu.ppy.sh/users/7477458)'s 🐻 [Crazy nighT](https://osu.ppy.sh/beatmapsets/1359228#osu) is this month's pick for *Daredevil Difficulties*. ⭐8.4⭐pure aim for 3 minutes calls for the best-of-the-best in raw aim to give this challenge a chance. Despite the difficulty being titled 🧢 "EnD" 🧢, this map really makes you feel like aim stamina might just be a concept, as it's the ultimate aim consistency test. + +Lots of interesting candidates out here... You could be the next, if you vote ✅ YES!! ✅ + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/930316.jpg)](https://osu.ppy.sh/community/forums/topics/1993622) + +[Daddy Yankee - Con Calma feat. Snow](https://osu.ppy.sh/beatmapsets/930316#osu) by [Tatan](https://osu.ppy.sh/users/5646529), [-Sh1n1-](https://osu.ppy.sh/users/1957638), [Cote](https://osu.ppy.sh/users/5741153), [Gero](https://osu.ppy.sh/users/1467715), [Hazu-](https://osu.ppy.sh/users/4668230), [MaestroSplinter](https://osu.ppy.sh/users/6707918), [pkhg](https://osu.ppy.sh/users/343624), and [TheShadowOfDark](https://osu.ppy.sh/users/5795337)\ +188 BPM, 3:09 | 1.79★ – 5.98★\ +*description written by [Skill](https://osu.ppy.sh/users/7802027)* + +The *Ranked Reject for this month* is [Tatan](https://osu.ppy.sh/users/5646529)'s megaset of [Daddy Yankee - Con Calma feat. Snow](https://osu.ppy.sh/beatmapsets/930316#osu). + +osu! needs more reggaeton with leaderboards. + +The combo of [-Sh1n1-](https://osu.ppy.sh/users/1957638), [Cote](https://osu.ppy.sh/users/5741153), [Gero](https://osu.ppy.sh/users/1467715), [Hazu-](https://osu.ppy.sh/users/4668230), [MaestroSplinter](https://osu.ppy.sh/users/6707918), [pkhg](https://osu.ppy.sh/users/343624), [TheShadowOfDark](https://osu.ppy.sh/users/5795337) and of course [Tatan](https://osu.ppy.sh/users/5646529) makes this is a full Latin American set. Fitting for the song, as it is played frequently all over Latin America. Unfortunately, this mapset is no longer going for Ranked, so it would definitely have a home here in Project Loved considering the 175,000+ play count and 250+ favourites. + +This set is for everyone to enjoy, ranging from **1.79★** to **5.98★**. If you like simple maps, this is definitely the set for you, and you get to enjoy this banger of a song while playing it. + +Want this map to finally get a leaderboard? Vote now! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1492125.jpg)](https://osu.ppy.sh/community/forums/topics/1993621) + +[KillerBlood - Run Lads Run](https://osu.ppy.sh/beatmapsets/1492125#osu) by [Mr HeliX](https://osu.ppy.sh/users/2330619)\ +160 BPM, 2:08 | 3.74★ – 4.12★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +It's a beautiful Friday afternoon and you've just gotten off of school, ready to enjoy your weekend filled with osu! tournaments and mapping drama. You come home and launch the game, only to realize that this week's DT1 for OWC 2030 is none other than... you guessed it... **class is in session**. + +This month's *Gameplay Gimmicks* pick is none other than [Mr HeliX](https://osu.ppy.sh/users/2330619)'s map of [Run Lads Run](https://osu.ppy.sh/beatmapsets/1492125#osu/4820490). Filled with an assortment of simple mental math problems for you to solve and play, this map requires a next level of focus as you attempt to answer questions while still following the map itself. This track really requires you to read and think fast, and gamma won't be doing you any favours. + +Top 50 global? Don't care. Top 3 OWC? Doesn't matter to me. As long as I'm first place on one of these difficulties... and as long as you vote YES! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/874398.jpg)](https://osu.ppy.sh/community/forums/topics/1993620) + +[Sonic4ever - Live and Learn](https://osu.ppy.sh/beatmapsets/874398#osu) by [Uberzolik](https://osu.ppy.sh/users/1314547), [Axaptice](https://osu.ppy.sh/users/4395077), [silento](https://osu.ppy.sh/users/6573664), and [thinking](https://osu.ppy.sh/users/7642841)\ +172 BPM, 4:30 | 11.84★\ +*description written by [megumic](https://osu.ppy.sh/users/7537133)* + +Ever wanted to feel like playing osu! was like playing a course in a Sonic game? Well, we've got the map for you here in Project Loved, in this month's *Meme Monstrosities*. + +[Live and Learn](https://osu.ppy.sh/beatmapsets/874398#osu), mapped by [Uberzolik](https://osu.ppy.sh/users/1314547), [Axaptice](https://osu.ppy.sh/users/4395077), [silento](https://osu.ppy.sh/users/6573664) and [thinking](https://osu.ppy.sh/users/7642841), is a map that combines high-speed sliders with the vibe that you would get while playing *Sonic Adventure 2*, an iconic Sonic game. It is also the reason why you can no longer play warmups in tournaments! But we live and we learn, and that's a story for another time. Peaking at 11.8★ thanks to some... emotional patterns, the star rating probably isn't the only thing high in here. Who cares, SONIC4EVER!!1! + +Listen, we don't have much time. This pick is hanging on the edge of tomorrow. So if you want to see this Loved, vote YEA YEA YEA! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/929464.jpg)](https://osu.ppy.sh/community/forums/topics/1993619) + +[Modern Talking - Win The Race](https://osu.ppy.sh/beatmapsets/929464#osu) by [-NeBu-](https://osu.ppy.sh/users/4099626)\ +139.5 BPM, 3:31 | 7.96★\ +*description written by [Skill](https://osu.ppy.sh/users/7802027)* + +This month's Second Shots is [-NeBu-](https://osu.ppy.sh/users/4099626)'s map of [Modern Talking - Win The Race](https://osu.ppy.sh/beatmapsets/929464#osu). + +This was up for [Project Loved: November 2020](https://osu.ppy.sh/home/news/2020-11-27-project-loved-november-2020) voting and due to the old threshold of 85% for passing, this one did not make the cut. Here we give it another chance with the updated rule of 80% to potentially enter a Loved state once and for all. + +Can this map finally *Win The Race*? It's up to you. Vote now! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1301404.jpg)](https://osu.ppy.sh/community/forums/topics/1993618) + +[EPICA - Fight Your Demons](https://osu.ppy.sh/beatmapsets/1301404#osu) by [LMT](https://osu.ppy.sh/users/7262798)\ +175 BPM, 4:24 | 4.78★\ +*description written by [chiv](https://osu.ppy.sh/users/6701656)* + +hi everyone! welcome to your favourite monthly loved channel *chill champions*. hope you guys are having an amazing time, as this week we have yet another relaxing pick in [LMT](https://osu.ppy.sh/users/7262798)'s [fight your demons](https://osu.ppy.sh/beatmapsets/1301404#osu/2699264). sit back and enjoy this 4 star 175 BPM burst map. please remember to not take any mods! this map is meant for no mod, and no mod only. + +don't even think about it... *that* mod doesn't exist. just pretend it's not even there. [owc dt3?](/wiki/Tournaments/OWC/2020) no need to make up some random combination of letters. suppress your primal urges... perhaps even fight your demons... but i wouldn't recommend it if i were you. + +want to prove me wrong? feel free to do so... as long as you vote yes on this map! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1526769.jpg)](https://osu.ppy.sh/community/forums/topics/1993617) + +[Bossfight - Milky Ways](https://osu.ppy.sh/beatmapsets/1526769#osu) by [-GN](https://osu.ppy.sh/users/895581)\ +183 BPM, 3:00 | 6.47★, 6.47★\ +*description written by [Kingling](https://osu.ppy.sh/users/7010761)* + +[Bossfight - Milky Ways](https://osu.ppy.sh/beatmapsets/1526769#osu) mapped by community legend [-GN](https://osu.ppy.sh/users/895581) is a one-of-a-kind reading/aim challenge, aimed at all you top ranked players. Filled with cross-screen linear hexagon jumps, inspired by the game *Super Hexagon*, the map is made infinitely harder by the staggeringly low approach rate of 6. Only the best of the best will be able to prove themselves on this beast of a map. If you think that might be you, don't forget to vote yes! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/2010180.jpg)](https://osu.ppy.sh/community/forums/topics/1993616) + +[A-One feat. Shihori - Magic Girl !!](https://osu.ppy.sh/beatmapsets/2010180#osu) by [BoshyMan741](https://osu.ppy.sh/users/4830687) and [AlmightyDoor](https://osu.ppy.sh/users/11715109)\ +156 BPM, 3:59 | 7.92★\ +*description written by [BATBALL](https://osu.ppy.sh/users/15173952)* + +For this month's second *Wildcard* pick, top players [BoshyMan741](https://osu.ppy.sh/users/4830687) and [AlmightyDoor](https://osu.ppy.sh/users/11715109) have descended from the heavens and graced us with their presence.. (and their beatmap too I guess..) + +Originally created for the [Taishi App. Team Hybrid Cup 2023](https://osu.ppy.sh/community/forums/topics/1760472?n=1) mapping contest, [Magic Girl !!](https://osu.ppy.sh/beatmapsets/2010180#osu) offers an experience like no other when it comes to intense skill cap reading difficulty, with brutal aim control and overlaps that end up leaving you with an expression on your face similar to Patchouli's. + +You two mappers are so cruel, what do you have to say for yourselves? ᗜ˰ᗜ + +"🐟" —BoshyMan741\ +"H mart iced coffee" —AlmightyDoor + +In all seriousness, we hope you can enjoy watching your favourite players hit clips and leaderboard placements on this crazy reading map. Maybe even YOU will be competing on those leaderboards... Also, feel free to check out [worst hr player](https://osu.ppy.sh/users/14106450)'s [replay](https://youtu.be/cokPrLZUHZc?si=vIKfIIvtkX_tYS5p) on this beatmap if you want your mind to be blown. + +Make sure to vote yes for this map in this month's Loved voting! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/877087.jpg)](https://osu.ppy.sh/community/forums/topics/1993615) + +[yaseta - Bluenation (Speed up Ver.)](https://osu.ppy.sh/beatmapsets/877087#osu) by [ViperSWC](https://osu.ppy.sh/users/11724519) and [BaAR_Vendel](https://osu.ppy.sh/users/8679346)\ +207 BPM, 4:38 | 7.18★, 7.40★, 7.42★, 7.52★, 7.72★\ +*description written by [Mismagius](https://osu.ppy.sh/users/19048)* + +For this month's third Wildcard slot, here's one of osu!'s signature iconic songs, but a little bit faster. + +[yaseta - Bluenation (Speed up Ver.)](https://osu.ppy.sh/beatmapsets/877087#osu), mapped by [ViperSWC](https://osu.ppy.sh/users/11724519) and [BaAR_Vendel](https://osu.ppy.sh/users/8679346), is a map you might recognize from a lot of top players' streams around 2020. Through several attempts at mapping the same song, we see how a mapper's style evolves across the years as they grasp the fundamentals and improve their execution, that's not to say the earlier attempts aren't already extremely fun to play, though! Get ready for some rather extreme jumps and streams as you dance around the screen with this certified osu! banger. + +## osu!taiko + +The osu!taiko Loved candidates were chosen by [Boaz](https://osu.ppy.sh/users/13302996), [Horiiizon](https://osu.ppy.sh/users/8071438), and [Roxy-](https://osu.ppy.sh/users/11931563)! + +**[Click here to download all of this round's osu!taiko picks!](https://packs.ppy.sh/LR15%20-%20Project%20Loved:%20October%202024%20(osu!taiko).zip)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1145006.jpg)](https://osu.ppy.sh/community/forums/topics/1993614) + +[Matsushita - raspberry cube](https://osu.ppy.sh/beatmapsets/1145006#taiko) by [hoku](https://osu.ppy.sh/users/9503098)\ +290 BPM, 3:29 | 6.95★, 7.63★\ +*description written by [Roxy-](https://osu.ppy.sh/users/11931563)* + +[Matsushita - raspberry cube](https://osu.ppy.sh/beatmapsets/1145006#taiko/2390639) by [hoku](https://osu.ppy.sh/users/9503098) is arguably the most played multiplayer map of all time!\ +While the song is fast at 290 BPM, the map features very stress-free rhythms that help you recover from the kiai's with nice patterns that are very intuitive, as is typical of [hoku](https://osu.ppy.sh/users/9503098)!! If you are reading this description and you are not good at speed maps, please give this one a shot. We believe it is quite valuable for practice! Also, don't forget to vote yes! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1733757.jpg)](https://osu.ppy.sh/community/forums/topics/1993613) + +[cexiria - YUC'e no Kusodeka Sanbai Yakuman](https://osu.ppy.sh/beatmapsets/1733757#taiko) by [ler1211](https://osu.ppy.sh/users/19901680)\ +222.22 BPM, 4:13 | 6.22★\ +*description written by [Boaz](https://osu.ppy.sh/users/13302996)* + +[ler1211](https://osu.ppy.sh/users/19901680) returns to this month's Loved voting with perhaps one of his most loved Graveyard maps out there, [YUC'e no Kusodeka Sanbai Yakuman](https://osu.ppy.sh/beatmapsets/1733757#taiko). + +This song is essentially a megamix of the best known tracks from YUC'e remixed by cexiria, which is a name you may recognise from other taiko maps. All of this is a recipe for a huge success of a map for this game mode. + +Featuring great mapping from ler1211 as always, this map is packed full of amazing rhythm including many 1/6 patterns! So if you're a learning taiko player looking for some practice, or just a taiko veteran looking for a great song compilation, this is the map for you! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1087782.jpg)](https://osu.ppy.sh/community/forums/topics/1993612) + +[Camellia - Blackmagik Blazing](https://osu.ppy.sh/beatmapsets/1087782#taiko) by [\_yu68](https://osu.ppy.sh/users/6170507)\ +256 BPM, 4:19 | 6.90★\ +*description written by [Horiiizon](https://osu.ppy.sh/users/8071438)* + +[\_yu68](https://osu.ppy.sh/users/6170507) is a name that should need no introduction, holding rank #1 for a long time as well as creating several maps that are bound to make long-time players nostalgic. [Camellia - Blackmagik Blazing](https://osu.ppy.sh/beatmapsets/1087782#taiko/2274690) is a blast from the past that has built up popularity since its submission just after New Year 2020. Coming in at just under 7★ and 256 BPM, [Blackmagik Blazing](https://osu.ppy.sh/beatmapsets/1087782#taiko/2274690) includes minimal SV and offers variety and difficulty through the use of multiple snappings, patterns and rhythms. There isn't one standout difficult moment or pattern in this 4-minute map, instead it keeps an even consistency with harder/longer patterns mixed in that can easily whittle away at your stamina! The consistent density and \_yu68's great sense for patterning make [Blackmagik Blazing](https://osu.ppy.sh/beatmapsets/1087782#taiko/2274690) constantly engaging and really fun! + +Take a trip back to 2020 and try it out! + +## osu!catch + +The osu!catch Loved candidates were chosen by [coolkid](https://osu.ppy.sh/users/7620002), [Secre](https://osu.ppy.sh/users/2306637), [Wesley](https://osu.ppy.sh/users/2407265), and [wwwww](https://osu.ppy.sh/users/8434466)! + +**[Click here to download all of this round's osu!catch picks!](https://packs.ppy.sh/LR14%20-%20Project%20Loved:%20October%202024%20(osu!catch).zip)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/625194.jpg)](https://osu.ppy.sh/community/forums/topics/1993611) + +[Helblinde - Zelda's Boner](https://osu.ppy.sh/beatmapsets/625194#fruits) by [Negri_sk](https://osu.ppy.sh/users/2231396)\ +200 BPM, 4:14 | 8.08★\ +*description written by [Wesley](https://osu.ppy.sh/users/2407265)* + +New to the Loved section is Negri_sk with *Helblinde - Zelda's Boner*. While it probably isn't as popular as before, around the time when this map was uploaded, you would always see it in every multiplayer lobby you joined at some point. + +The map is filled to the brink with streams, streams and (I probably have already mentioned this) more streams! Near the end is also a pattern that gave me a little throwback to the ending of CLSW's map of *GUHROOVY - Stand Alone Beat Masta*, which is no longer submitted, but some older players will probably remember. + +Give it a try and see what you think of the beautiful and descriptive song, as well as the beatmap itself! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1784465.jpg)](https://osu.ppy.sh/community/forums/topics/1993610) + +[Plum - Mad Piano Party](https://osu.ppy.sh/beatmapsets/1784465#fruits) by [-Ken](https://osu.ppy.sh/users/4430811)\ +165 BPM, 2:07 | 5.39★\ +*description written by [wwwww](https://osu.ppy.sh/users/8434466)* + +[-Ken](https://osu.ppy.sh/users/4430811)'s piano-style dash-stream mapping makes the center stage of the [CWC 2022](/wiki/Tournaments/CWC/2022) Semifinals Mixed Mod pool. This map is the start for -Ken's rise to fame, with a mapping style that is underutilised and greatly appreciated by those who play it. It only makes sense to pay respects to the map that showcased this talent, by allowing players to compete against one another. + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1003537.jpg)](https://osu.ppy.sh/community/forums/topics/1993609) + +[Aphex Twin - Flim](https://osu.ppy.sh/beatmapsets/1003537#fruits) by [rostld](https://osu.ppy.sh/users/4365562)\ +148 BPM, 2:16 | 4.89★, 6.23★\ +*description written by [coolkid](https://osu.ppy.sh/users/7620002)* + +[rostld](https://osu.ppy.sh/users/4365562) comes back into the Loved mix. This time, with a very simple map featuring very few hyper-dashes, and more movement-focused gameplay. Sometimes, simplicity is king, so give this seemingly relaxing song a look. Cheers. + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/2011527.jpg)](https://osu.ppy.sh/community/forums/topics/1993608) + +[Juggernaut. - +:OLPHEUX:+ (Extended)](https://osu.ppy.sh/beatmapsets/2011527#fruits) by [Emiru](https://osu.ppy.sh/users/3306180)\ +276 BPM, 2:29 | 8.87★\ +*description written by [Secre](https://osu.ppy.sh/users/2306637)* + +With one of the most memorable maps from [CWC 2023](/wiki/Tournaments/CWC/2023), [Emiru](https://osu.ppy.sh/users/3306180) is making their return to the Loved section with [†:OLPHEUX:†](https://osu.ppy.sh/beatmapsets/2011527#fruits/4185843). Featured as a NM pick in the Grand Finals, this map is perfect for putting your skills to the test. Featuring 138 BPM vertical tap streams, huge cross-screen jumps, and an overall unrelenting stream of difficulty, being able to play this map will surely put you among the best of players. Can you do it? + +## osu!mania + +The osu!mania Loved candidates were chosen by [Carpihat](https://osu.ppy.sh/users/10085090), [elexire](https://osu.ppy.sh/users/9206093), [Maxus](https://osu.ppy.sh/users/4335785), [Paturages](https://osu.ppy.sh/users/1375479), [Silhoueska Elze](https://osu.ppy.sh/users/11517895), [SunApple](https://osu.ppy.sh/users/11817622), [taba2](https://osu.ppy.sh/users/7850508), and [YuEast 2018](https://osu.ppy.sh/users/13953619)! + +**[Click here to download all of this round's osu!mania picks!](https://packs.ppy.sh/LR13%20-%20Project%20Loved:%20October%202024%20(osu!mania).zip)** + +
+ +
+ +--- + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1307408.jpg)](https://osu.ppy.sh/community/forums/topics/1993607) + +[Holo Bass feat. Amelia Watson - Pop on Rocks](https://osu.ppy.sh/beatmapsets/1307408#mania) by [AmeliaFangirl](https://osu.ppy.sh/users/16159418)\ +100 BPM, 2:33 | 2.79★, 2.79★\ +*description written by [Paturages](https://osu.ppy.sh/users/1375479)* + +[Until we meet again.](https://www.youtube.com/watch?v=HbsG-0_zA-s) + +This month's SV special is going to be a bit uncharacteristic. As some of you may be aware, there's a non-negligible overlap between the Hololive fanbase and the osu!mania community. If I had a nickel for every SV mapper that had Amelia Watson as their oshi, I would have two nickels! One of those stands by the self-explanatory name of [AmeliaFangirl](https://osu.ppy.sh/users/16159418), providing us with the incredibly niche category of Hololive SV. I hope the [other one](https://osu.ppy.sh/users/15756120) is going to find solace in figuring out their background image strategy. + +Some of you might be surprised to learn that this has been featured in a tournament! Some of you might also be surprised to learn that a [Hololive-themed osu!mania team tournament](https://osu.ppy.sh/community/forums/topics/1590706) was organized by significant members of the community. I also played in that tournament, for some reason! The map itself is a pretty tame early-game entry, which is rhythmically lead by the vocal cadence of the song. Overall, a cute little treat that adds to the variety of our dear Loved library, and is friendly to newcomers to the SV category. + +As one of the first major talents that the world has ever seen perform on osu!mania, I think that dedicating a spot to our recently graduated Amelia Watson is an apt send-off, and we wish her the best for her future endeavors. Feel free to express your thoughts and cast your votes in the thread as usual! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1561185.jpg)](https://osu.ppy.sh/community/forums/topics/1993606) + +[Various Artists - Zia's 4K Stream Training Pack](https://osu.ppy.sh/beatmapsets/1561185#mania) by [Zia](https://osu.ppy.sh/users/7979303), [11Bit](https://osu.ppy.sh/users/14804526), [LaoXiao-](https://osu.ppy.sh/users/2393571), [Oceanus](https://osu.ppy.sh/users/9164100), and [R1w1](https://osu.ppy.sh/users/11234907)\ +168 – 245 BPM, 4:13 | 4.44★ – 6.03★\ +The \[Delete This.\] difficulty is *not* being nominated for Loved.\ +*description written by [SunApple](https://osu.ppy.sh/users/11817622)* + +When I think of streams, the first thing that always comes to mind is [Zia's 4K Stream Training Pack](https://osu.ppy.sh/beatmapsets/1561185#mania/3188405), and I believe that's the case for many others as well. [Zia](https://osu.ppy.sh/users/7979303) and several other notable mappers came together to create a pack that tests all the skill sets people associate with streams. + +Honestly, it's very hard to highlight any specific map from this pack because all of them are of such high quality and incredibly fun to play. This pack contains something for everyone, from J-pop with [Meruheru Shouwakuse](https://osu.ppy.sh/beatmapsets/1561185#mania/3188414), to hardcore with [Katagiri Catch Ball](https://osu.ppy.sh/beatmapsets/1561185#mania/3188412), and even iconic rhythm game songs like [Invisible Frenzy](https://osu.ppy.sh/beatmapsets/1561185#mania/3188403). + +If you're looking to improve your streaming capabilities, there's a guarantee that at least one map in this pack will meet your needs. So if you want to see yourself on the leaderboard or compare your scores with your friends, make sure to vote "yes" in the polls! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1296605.jpg)](https://osu.ppy.sh/community/forums/topics/1993605) + +[DJ Mars - Lemon Tree (Lemon Dance Radio Edit)](https://osu.ppy.sh/beatmapsets/1296605#mania) by [Lemmie](https://osu.ppy.sh/users/11700865)\ +114.06 – 171.1 BPM, 4:44 | 6.31★, 6.99★, 7.66★, 8.33★, 8.98★\ +*description written by [elexire](https://osu.ppy.sh/users/9206093)* + +Hello. We're sure there are a lot of you who want easier charts going up, so here's a *very* easy one for you all! + +[Lemon Tree](https://osu.ppy.sh/beatmapsets/1296605#mania) by [Lemmie](https://osu.ppy.sh/users/11700865) is a great chordjack chart for beginners! Due to how beginner-friendly it is, it has gained great traction for being such a great and simple choice, even having downrates! While 142 BPM on 1.0x might sound a little threatening, the super easy patterns can lead to great improvement for newer players looking to practice something slightly out of their skill range. + +Okay, you get the joke. Realistically speaking, this chart is absurd. The main source of popularity this chart contains primarily comes from how dense and stamina draining it is. There are zero breaks, multiple quadwalls, and strenuous anchors. Despite it all, the chordjack mains can still make this look easy, so if you're still somehow not satisfied, you've got uprates as well, which... we're not even sure are possible? Either way, there's an audience for it, so if that's what you enjoy, have fun. + +Sometimes we look at this chart and wonder at what point playing the game becomes an actual exercise. Instead of questioning that, we'll tell you to vote for this map instead and think nothing of it. + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/467388.jpg)](https://osu.ppy.sh/community/forums/topics/1993604) + +[Terminal 11 - The Bird's Poisoned Bathwater](https://osu.ppy.sh/beatmapsets/467388#mania) by [Xay](https://osu.ppy.sh/users/961417)\ +125 BPM, 2:57 | 3.87★\ +*description written by [Silhoueska Elze](https://osu.ppy.sh/users/11517895)* + +Ah yes, Terminal 11 songs and very awkward technical charting. These two always go hand in hand, and [Xay](https://osu.ppy.sh/users/961417) is notorious for creating charts like this. + +What makes [The Bird's Poisoned Bathwater](https://osu.ppy.sh/beatmapsets/467388#mania/1000029) such a difficult chart is its overall structure. Throughout the entire map, you're really forced to focus and ensure that you accurately hit every single note. When it comes to tech charts mapped to music composed by Terminal 11, you really have to be careful not to lose control, as dirty misses tend to happen often on these kinds of files, leading to many dropped 200s, 100s, and even 50s. + +Not to mention, the abundance of grace notes, minijacks, rolls, and anchors can really throw you off, especially if it's your first time playing them. It may not feel like the fastest song, but it more than makes up for that with how long it feels, requiring your full focus for every second of the map. + +Looking at the chart, it makes perfect sense why this was selected for the [osu!mania 4K World Cup 2016 Quarterfinals mappool](/wiki/Tournaments/MWC/2016_4K#quarterfinals). If you want to see more challenging charts like this, go vote "Yes"! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1184106.jpg)](https://osu.ppy.sh/community/forums/topics/1993603) + +[Feryquitous - Arcahv](https://osu.ppy.sh/beatmapsets/1184106#mania) by [Abraxos](https://osu.ppy.sh/users/5025064)\ +191 BPM, 2:42 | 4.86★\ +*description written by [Silhoueska Elze](https://osu.ppy.sh/users/11517895)* + +[Arcahv](https://osu.ppy.sh/beatmapsets/1184106#mania/2468487) (uprated to 1.05x) was notably featured in the [MWC 2021 4K Finals weekend](/wiki/Tournaments/MWC/2021_4K#finals). [Abraxos](https://osu.ppy.sh/users/5025064) is known for creating many difficult charts in the technical department, and his hybrids are certainly no slouch. + +This map, in particular, has so many aspects that make it challenging. Right off the bat, it greets you with short LNs, which can make charts very technical. Throughout this chart, you have to expect that none of the patterns will be straightforward. There will definitely be a lot of choke points, whether in terms of accuracy or simply finding misses. Grace notes, anchors, and minijacks mixed with various LN releases create a difficult hybrid chart. + +Not to mention, this is definitely a chart where you'd need to focus throughout, given all the patterns this map will throw at you. Even the lone break section in this file requires you to maintain full focus to ensure you don't lose much accuracy from those alone. + +Honestly speaking, [Abraxos](https://osu.ppy.sh/users/5025064) has always done a wonderful job of creating hybrid charts that really push the limits of tournament players and their accuracy. If you feel the same way, I highly recommend giving this chart a favorable vote! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/2058829.jpg)](https://osu.ppy.sh/community/forums/topics/1993602) + +[Masayoshi Oishi - Kamiari Algorithm (katagiri Bootleg)](https://osu.ppy.sh/beatmapsets/2058829#mania) by [YuEast 2018](https://osu.ppy.sh/users/13953619)\ +200 – 240 BPM, 2:27 | 5.93★, 6.22★, 6.45★, 6.71★, 6.96★\ +*description written by [elexire](https://osu.ppy.sh/users/9206093)* + +I must admit, I'm quite surprised [YuEast 2018](https://osu.ppy.sh/users/13953619) has yet to receive a single Loved nomination. Either way, that changes today, with their chart of [Kamiari Algorithm (katagiri Bootleg)](https://osu.ppy.sh/beatmapsets/2058829#mania)! + +It's very likely most people know YuEast for their LN density charts, and that becomes very apparent when looking at their katagiri maps, as [2wise4u](https://osu.ppy.sh/beatmapsets/1813014#mania/3719207) is undoubtedly their most popular to date (which would definitely have gone up over this, but is currently [going for Ranked](https://osu.ppy.sh/beatmapsets/1984400#mania/4121538)). With that said, though, *Kamiari Algorithm (katagiri bootleg)* could be described as a spiritual successor of sorts, being made for [MWC 4K 2023](/wiki/Tournaments/MWC/2023_4K), appearing in the Finals mappool at a 1.1x rate. + +As expected of a density pick, it is... dense, to say the least. This type of pattern may be straightforward, but YuEast has managed to gain a very specific and unique style of approaching density, which is possibly why so many people prefer to play their charts, leading to more people going back to them due to how much more said patterns stick out. + +Of course, this one is no exception, so it's recommended you give this highly respected charter their long-deserved spotlight! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/923032.jpg)](https://osu.ppy.sh/community/forums/topics/1993601) + +[penoreri - crossing blue](https://osu.ppy.sh/beatmapsets/923032#mania) by [\_Kobii](https://osu.ppy.sh/users/6209713), [\_Asha](https://osu.ppy.sh/users/11103764), [\[ A v a l o n \]](https://osu.ppy.sh/users/4632359), [Amiichii](https://osu.ppy.sh/users/9228569), [Critical_Star](https://osu.ppy.sh/users/3793196), [Jakads](https://osu.ppy.sh/users/259972), [Jesuren](https://osu.ppy.sh/users/7516567), [Murumoo](https://osu.ppy.sh/users/8001433), and [Scotty](https://osu.ppy.sh/users/11085809)\ +234 BPM, 1:59 | 1.50★ – 7.92★\ +*description written by [taba2](https://osu.ppy.sh/users/7850508)* + +Do you remember the fast hybrid Ranked mapsets of the not-so-distant past?\ +This time we'd like to introduce you to [crossing blue](https://osu.ppy.sh/beatmapsets/923032#mania/1928877), a mapset from [\_Kobii](https://osu.ppy.sh/users/6209713). + +\_Kobii has a long history of providing many famous hybrid pattern maps for the Ranked section of osu!mania. This full-spread map is a well-balanced set that is suitable for players of all skill levels and is not biased towards rice or LN. This map also has many challenging elements, with a high BPM characteristic of fast rhythm game music and a relaxed pattern structure (you can see the top rankers farming on this type of map with DT). + +The MAXIMUM difficulty has also been used in the [osu!mania 7K World Cup 2019](/wiki/Tournaments/MWC/2019_7K) Semifinals mappool. We hope that many people will enjoy the nostalgia of challenge and competition. + +If you want to see more high-BPM hybrids like this in Loved, please vote and welcome \_Kobii to the Loved section! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1397200.jpg)](https://osu.ppy.sh/community/forums/topics/1993600) + +[Various Artists - xNett's Kpop 7k LN pack](https://osu.ppy.sh/beatmapsets/1397200#mania) by [xNett](https://osu.ppy.sh/users/4998501) and [Flexo123](https://osu.ppy.sh/users/5367287)\ +102 – 169 BPM, 3:39 | 5.08★ – 7.44★\ +*description written by [Maxus](https://osu.ppy.sh/users/4335785)* + +One K-pop pack is not enough? We're excited to introduce another LN pack mapped by a different charter! A new face we've never seen in Project Loved before, [xNett](https://osu.ppy.sh/users/4998501), brings you some of the best charts he has made so far! + +The pack includes nine difficulties ranging from mid to expert levels, designed to help you develop a variety of skills. It starts with basic LN density and moderate layering, gradually evolving into more complex LN coordination and releases that require a high level of control and adaptability. The later stages feature faster LN inverse patterns mixed with shield patterns, offering an apex challenge for LN lovers! + +We never shy away from picking popular packs because they provide more content for players to enjoy. Don't hesitate to give this map a favorable vote and help secure its spot in the Loved category! + +[![](/wiki/shared/news/2024-10-22-project-loved-october-2024/1279317.jpg)](https://osu.ppy.sh/community/forums/topics/1993599) + +[Mori Calliope - Excuse My Rudeness, but Could You Please RIP<3? (Ange;art remix)](https://osu.ppy.sh/beatmapsets/1279317#mania) by [Remuring](https://osu.ppy.sh/users/6522146)\ +150 BPM, 2:59 | 6.75★\ +*description written by [Carpihat](https://osu.ppy.sh/users/10085090)* + +The song itself is already brilliant and famous. Most people have already heard or listened to the song. This month, we're going to nominate another version of this song mapped by Remuring, who is also very outstanding and famous in osu!mania 7K community! + +This beatmap mainly consists of tech patterns that switch between delays and jacks frequently and rapidly. Moreover, it seems even the break part also contains some traps to consume your stamina. Try your best at this crazy beatmap with this crazy song! + +--- + +As always, the `#osu-loved` channel on the [osu! Discord server](https://discord.com/invite/ppy) is available for any discussion, questions, or helping out. + +Don't forget to check out the playlists for this month on osu!(lazer) and earn yourself a month of osu!supporter if you manage to prove that you're the best of the best, and keep an eye out on the [Loved beatmap listing](https://osu.ppy.sh/beatmapsets?s=loved) to see when new maps are Loved. + +Last, but definitely not least, the Project Loved beatmap packs are [available here](https://osu.ppy.sh/beatmaps/packs?type=loved), so if you're feeling the groove of playing Loved maps all day and night (and maybe wanting to attain the existing Loved pack medals), that is the place for you! + +—0x84f diff --git a/news/2024/2024-10-28-featured-artist-track-updates-imy.md b/news/2024/2024-10-28-featured-artist-track-updates-imy.md new file mode 100644 index 000000000000..b543c33cdfce --- /dev/null +++ b/news/2024/2024-10-28-featured-artist-track-updates-imy.md @@ -0,0 +1,71 @@ +--- +layout: post +title: "Featured Artist Track Updates: Imy" +date: 2024-10-28 00:00:00 +0000 +--- + +When **Imy** joined our Featured Artist catalogue [4 years ago](https://osu.ppy.sh/home/news/2020-09-16-new-featured-artist-imy), they had [one Ranked map](https://osu.ppy.sh/beatmapsets/1015203). As of now, they have [over 20](https://osu.ppy.sh/beatmapsets?q=featured_artist%3D99), and you can expect that count to increase further now that more songs are officially part of osu!. + +![](https://assets.ppy.sh/artists/99/header.jpg) + +Specifically, there are **7** new tracks on [**Imy**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/99), each labeled with this fancy **NEW** tag. + +![](/wiki/shared/news/2024-10-28-featured-artist-track-updates-imy/new.jpg) + +As awesome as all of **Imy**'s new music is, we have to highlight one of their new tracks in particular: [Lies playing Truth](https://osu.ppy.sh/beatmapsets/2271658), an [osu! original](/wiki/osu!_originals) produced specifically for [this year's osu! World Cup Round of 32 tiebreaker](/wiki/Tournaments/OWC/2024)! + +Never heard of the track? That's probably because it debuted on the [live mappool showcase](https://www.twitch.tv/osulive) just a few minutes ago: + +### [Imy feat. Natsume Itsuki - Lies playing Truth](https://assets.ppy.sh/artists/99/Songs/Imy_feat._Natsume_Itsuki_-_Lies_playing_Truth.osz) + +[Play the map from OWC](https://osu.ppy.sh/beatmapsets/2271658) created by [Garden](https://osu.ppy.sh/users/2849992) and [Ryuusei Aika](https://osu.ppy.sh/users/7777875)! + +
+ +
+ +### [Imy feat. Aitsuki Nakuru - Lateral Arc](https://assets.ppy.sh/artists/99/Inside%20of%20me/Imy%20feat.%20Aitsuki%20Nakuru%20-%20Lateral%20Arc.osz) + +You can also [try out this map](https://osu.ppy.sh/beatmapsets/2021026) hosted by [milkgreen](https://osu.ppy.sh/users/12764229)! + + + +### [Imy feat. konoco - INGLASS](https://assets.ppy.sh/artists/99/INGLASS/Imy%20feat.%20konoko%20-%20INGLASS.osz) + + + +### [Imy feat. Aitsuki Nakuru - Mizukagami](https://assets.ppy.sh/artists/99/Inside%20of%20me/Imy%20feat.%20Aitsuki%20Nakuru%20-%20Mizukagami.osz) + + + +### [Imy feat. konoco - Lost colors](https://assets.ppy.sh/artists/99/INGLASS/Imy%20feat.%20konoko%20-%20Lost%20colors.osz) + + + +### [Imy feat. Aitsuki Nakuru - Drowning in you](https://assets.ppy.sh/artists/99/Inside%20of%20me/Imy%20feat.%20Aitsuki%20Nakuru%20-%20Drowning%20in%20you.osz) + + + +### [Imy feat. Aitsuki Nakuru - Invisible chain](https://assets.ppy.sh/artists/99/Inside%20of%20me/Imy%20feat.%20Aitsuki%20Nakuru%20-%20Invisible%20chain.osz) + + + +--- + +If you're looking for more of **Imy**'s talent (and that of their guest vocalists), [this Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/99) exists exclusively for you. + +Another artist will be joining our catalogue next week. Stay tuned. + +—pishifat diff --git a/news/2024/2024-10-28-performance-points-star-rating-updates.md b/news/2024/2024-10-28-performance-points-star-rating-updates.md new file mode 100644 index 000000000000..b24eb9f26cc3 --- /dev/null +++ b/news/2024/2024-10-28-performance-points-star-rating-updates.md @@ -0,0 +1,218 @@ +--- +layout: post +title: Performance Points & Star Rating Updates +date: 2024-10-28 11:16:34 +0000 +--- + +The time for change is finally here! + +![](/wiki/shared/news/banners/pp-sr-pippi.jpg?2) + +There are changes to all game modes this time around in an effort to improve the difficulty and performance calculations. This news post will discuss what has changed in a format that should be understandable to you, the player! + +All changes made in this round are intended to keep the general understanding of per-score pp values the same. This means that if a score's (or beatmap's max) pp value has decreased, it is due to that beatmap or score being overweighted until now. As a result, individual users may see a large jump in their pp, in either direction. + +If you find yourself scratching your head when reading, consider consulting the [performance points (pp)](/wiki/Performance_points) and [star rating (SR)](/wiki/Beatmapping/Star_rating) wiki articles to gain a greater understanding of the topics. + +## Release schedule + +### ✅ Star rating recalculation (Completed 2024-10-29) + +To begin, we will be recalculating the star rating of every beatmap across every game mode. + +This will be done live, so as the new SR values are applied to beatmaps, new scores arriving will get calculated using them. As a result, the PP you achieve may slightly deviate from expectations. Any PP values which don't match will be fixed in the following steps. + +Importantly, **the old PP algorithm will still be used, so the PP values achieved will not be final**. + +### ✅ Change new scores to use new calculation method (Completed 2024-10-30) + +All new scores set will use the new SR and PP values. + +### ⏳ Freeze global rank updates + +We are about to reprocess every score in existence. Before doing this, we want to disable user rank updates. This means your current global / country rank (and graph) will be frozen in time until we're done reprocessing things. + +That said, if you play, your **total PP** will still immediately be updated. + +If we didn't do this, users would see their rank jump all over the place, as we have no way of ensuring every score PP and user total PP are updated all at once. + +### 🏃 Reprocess performance values of all scores (3 - 10 days) + +We now need to reprocess all 3,734,343,198 scores (this means **any scores you can currently see on the website** will get a new PP value, including scores set on osu!stable and osu!lazer). This is the most time-consuming part of the deploy process. + +During this period, scores in "best performance" may look to be out of order or not visible. + +In previous runs, we did this process starting on highest ranked users and working outwards, but this time around we're trying a different approach in order to more efficiently run the process. Even so, it's going to take a while. + +*peppynote: I'm running this in the background while preparing for the full run. Global ranks have not been frozen yet – this is unnecessary as I am starting by processing scores with low PP values.* + +### ⏳ Reprocess total PP values for all users (12 hours) + +### ⏳ Re-enabling of global rank history updates + +Rank history graphs will be enabled and updated again. At this point, all users' global leaderboard ranks will be stable going forward. + +### ⏳ Reindexing (2 - 3 days) + +This will fix scores being out of order on profiles, and in some rare cases not being displayed at all. + +## osu! + +All changes for osu! are covered in the latest osu!(lazer) update video, which you may be interested in watching: + +
+ +
+ +As a reminder of the various core values in the difficulty calculation algorithm: + +- **Aim**: how difficult it is to consistently hit notes back-to-back (affected by approach rate, jumps, Hidden, Hard Rock and more) +- **Speed**: how quickly new elements are presented to the player (affected by note density, BPM, Double Time and Half Time) +- **Accuracy**: how difficult it is to stay rhythmically on time (affected by Hidden, Hard Rock, Flashlight and more) +- **Strain**: the difficulty of enduring intense or technically demanding patterns often and for a long time (affected by streams, fast jumps and more) + +### Combo scaling removal + +This is the change you're most likely already familiar with, due to the extensive public discourse on various social media. It's [moonpoint](https://osu.ppy.sh/users/9558549) and [KermitNuggies](https://osu.ppy.sh/users/33452559)'s [performance algorithm change](https://github.com/ppy/osu/pull/16280) to remove the "combo scaling factor" applied to the aim and speed portions of performance points. + +In short, missing used to be more punishing when missing in the middle of a map compared to the beginning or end, since in the latter case you'd get more combo. Now, plays with the same amount of misses will give about the same amount of pp, no matter where the misses occur. + +Accompanying this, misses will incur a higher performance penalty in general, with special emphasis on the first miss that differentiates an FC (full combo) from a non-FC. + +The way this miss penalty is applied is also slightly different: longer maps (based on object count) would make any individual miss more lenient, but now it's based on the amount of difficult sections regardless of map length. + +Put another way, missing in long beatmaps with a single "difficulty spike" will be punished harder than in long maps that are consistently difficult. The algorithm essentially assumes that misses happen on the most difficult parts. + +As touched on earlier, big jumps in total pp are expected in this round. The removal of combo scaling will result in large increases for users who have many scores with lower combos that are considered difficult. It may also result in decreases for users who have many scores with higher combos but saturated a lot of misses towards the end of a beatmap. + +### Rhythm complexity improvements + +Rhythm complexity can be expressed as "changes in pattern lengths and timings" — quintuples changing into triples, even bursts into odd bursts, 1/4 streams into 1/3 streams, etc. More erratic changes imply a more complex rhythm, making it harder for players to adapt and recognise the rhythm they should tap to. + +A [change](https://github.com/ppy/osu/pull/28871) proposed by [StanR](https://osu.ppy.sh/users/7217455) fixes some flaws in osu!'s rhythm complexity calculations: + +- Highly complex rhythm has received a general buff, affecting maps such as [II-L - Asteroid Field of DECAPLETS](https://osu.ppy.sh/beatmapsets/1666685#osu/3403124). +- A bonus was previously applied based on pattern length, which caused long bursts to be assessed as rhythmically complex even if they were not. This has been removed. +- "Double-tappable" patterns have been nerfed, i.e. overlapping notes where the time between objects is low enough to comfortably double-tap and still receive 300s. This double-tap nerf already existed in the speed portion of pp, and this change now brings it over to rhythm complexity calculations too. +- Repeated note groups have been heavily nerfed. This practically means that patterns such as repeated triple spam (like in [nameless - SLoWMoTIoN](https://osu.ppy.sh/beatmapsets/295848#osu/988793)) are nerfed significantly: + +![](/wiki/shared/news/2024-09-17-performance-points-star-rating-updates/island-repetition-nerf.png) + +### Flow aim hotfix + +Fast flow aim is rewarded by taking into account the distance between objects and the general speed difficulty. These values used to be multipliers, but they're now additive instead. In effect, this nerfs fast spaced streams significantly. + +The same [change](https://github.com/ppy/osu/pull/29980) by [tsunyoku](https://osu.ppy.sh/users/11315329) additionally performs other minor changes to how these values are calculated, lowering them overall, especially for lower-spaced flow aim. + +Here are a few examples of some of the most affected beatmaps by this change: + +- [VINXIS - Sidetracked Day [Infinity Inside]](https://osu.ppy.sh/beatmapsets/838182#osu/1754777) with DT: 10.5* --> 10.26* +- [Koji Kondo - Slider [FREEDOM DiVE]](https://osu.ppy.sh/beatmapsets/1961109#osu/4064320) with DT: 10.65* --> 10.42* +- [SHK - Flight of the Bumblebee (RST Classic) [Luscent's Extra]](https://osu.ppy.sh/beatmapsets/879890#osu/4614397) with DT and HR: 10.05* --> 9.87* +- [Twilight Force - Valley of the Vale [Nymphuwua's Expert Collab]](https://osu.ppy.sh/beatmapsets/1913010#osu/4000950) with DT: 10.18* --> 10.01* + +### Sliders now contribute to accuracy pp + +A [change](https://github.com/ppy/osu/pull/27063) proposed by [tsunyoku](https://osu.ppy.sh/users/11315329) has been created to include the slider count in accuracy pp if a score was set using slider head accuracy. + +Traditionally, osu! has not had accuracy on slider heads, and so accuracy pp have excluded sliders in calculations. However, the lazer client has slider head accuracy, and so accuracy pp now includes sliders on scores played with slider head accuracy. + +This change may not affect all scores set with slider head accuracy, as accuracy pp also has an object count cap, meaning accuracy pp will go unchanged if the cap was already reached. Additionally, very low-accuracy scores may not be boosted enough by the added object counts to result in any extra reward. + +We expect more pp changes related to slider head accuracy in the future! + +### Minor changes + +- A [slider mechanics change](https://github.com/ppy/osu/pull/24966) was made to adjust slider ends to be more lenient during fast sliders, which has resulted in buffs on some maps with very fast sliders such as [ocelot - KAEDE](https://osu.ppy.sh/beatmapsets/660630#osu/1398809). You can find more about this change in the related [osu!(lazer) updates video](https://www.youtube.com/watch?v=SlWKKA-ltZY). +- [Givikap120](https://osu.ppy.sh/users/10560705) refactored and cleaned up [various](https://github.com/ppy/osu/pull/29293) [areas](https://github.com/ppy/osu/pull/29294) [of](https://github.com/ppy/osu/pull/29292) [performance calculation code](https://github.com/ppy/osu/pull/29291) to make them easier to understand and maintain. +- An [aim skill multiplier rebalance](https://github.com/ppy/osu/pull/29998) proposed by [tsunyoku](https://osu.ppy.sh/users/11315329) was made in order to ensure the final results of all major changes are in line with expectations. +- A [speed accuracy scaling change](https://github.com/ppy/osu/pull/30088) proposed by [StanR](https://osu.ppy.sh/users/7217455) was made to punish lower accuracies below OD 8 more harshly. +- [Finadoggie](https://osu.ppy.sh/users/14182048)'s proposed [score statistics estimation change](https://github.com/ppy/osu/pull/27691) was made to ensure that slider breaks and dropped slider ends are correctly accounted for in osu!(lazer) scores. + +## osu!taiko + +In order to aid understanding of the changes to osu!taiko, these are the skills in difficulty calculation which will be referenced throughout: + +- **Stamina**: the speed at which you hit notes, based on an assumed finger count of 2 per colour +- **Colour**: the frequency of which the beatmap changes between a don or kat +- **Rhythm**: the complexity of the beatmap's rhythm in relation to notes' independent rhythm ratios + +### Consideration for TL-tapping in the stamina component of star rating + +Since the [last update to osu!taiko star rating 2 years ago](https://osu.ppy.sh/home/news/2022-09-28-changes-to-osu-taiko-sr-and-pp#star-rating-changes), an issue has arisen concerning a unique playstyle known as TL-tapping, where more than two fingers are used to hit two keys for a given colour. A [video by Maxie](https://www.youtube.com/watch?v=WM7gkFBDl9s) provides a more in-depth explanation of this playstyle. + +The previous system made to assess the stamina requirement for maps assumed two fingers per colour, leading to some impressive plays by players like [Ney](https://osu.ppy.sh/users/5991961) on [Mind Vortex - Alive](https://osu.ppy.sh/scores/1873110816) and others on [DJ Sharpnel - StrangeProgram](https://osu.ppy.sh/beatmapsets/5774#taiko/28065) becoming notorious for yielding high-pp scores. + +The [new system](https://github.com/ppy/osu/pull/20558) by [vun](https://osu.ppy.sh/users/6932501) introduces variable finger counts for stamina assessment. Mono-colour patterns that last more than 300 ms without a colour change are now considered to have four fingers available. This adjustment significantly nerfs certain maps and converts. + +Additionally, convert-specific nerfs have been removed from difficulty calculations to ensure that converts are weighted fairly against mode-specific maps. The changes to finger count availability also ensure that play styles using varying amounts of fingers per colour are fairly represented. + +### Changes to the HDFL bonus in the accuracy component of performance calculation + +On the performance points side, a change by [-Lawtron-](https://osu.ppy.sh/users/11475208) addresses the bonus applied to memorisation mods on shorter maps. The length of the map will no longer affect the base multiplier in the accuracy component of the performance points system. However, the cap for HDFL (Hidden + Flashlight) bonuses has been increased to 1.1x for qualifying plays. + +Previously, a map with just one object could receive the same bonus as a map with 1,000 objects when using HDFL, which led to disproportionate rewards for shorter, simpler maps. + +### Adjusted accuracy scaling + +A [change](https://github.com/ppy/osu/pull/20963) proposed by [Natelytle](https://osu.ppy.sh/users/17607667) has been made to the way osu!taiko calculates accuracy difficulty, to keep accuracy and difficulty scaling values more in line for the same score as you change the overall difficulty of the map. + +The current way accuracy scaling works in osu!taiko is very simple. It takes the decimal accuracy of the score, raises it to the power of 15, and multiplies the result by a constant determined by the overall difficulty. The problem with this is that if you keep the spread of your hit timings (also known as UR) the same, your accuracy does not decrease at a constant rate as you increase the overall difficulty. + +The consequence of this is that if you take the same score and increase the overall difficulty on it, eventually you will reach a point where the accuracy drops off faster than the constant bonus for OD increases. This means the exact same score can *lose* pp if the overall difficulty is too high. + +![](/wiki/shared/news/2024-09-17-performance-points-star-rating-updates/old-taiko-accuracy-curve.png) + +To solve this, we can leverage the fact that tapping error is almost always normally distributed. To do this, we use a formula that takes the proportion of hits outside a boundary, like the 300 hit window, and returns the width of a normal distribution that would result in that proportion. This is used to solve for the unstable rate of the score using the 100 and miss counts, and use that to scale a single maximum accuracy value of the score instead, doing away with the constant bonuses for overall difficulty entirely. + +![](/wiki/shared/news/2024-09-17-performance-points-star-rating-updates/new-taiko-accuracy-curve.png) + +### Minor changes + +- [Refactor](https://github.com/ppy/osu/pull/28596) of osu!taiko's skill code by [StanR](https://osu.ppy.sh/users/7217455) to make calculations more maintainable. + +On a side note, the osu!taiko performance points committee is aware of the feedback, both positive and negative, surrounding the new system over the past couple of years. We value the community's input and are continuously working to improve. There are significant changes on the horizon, such as the introduction of the pattern skill (rhythm within colour, and colour within rhythm) as well as performance-related changes. If you’d like to contribute to future changes, feel free to join the discussion on our [Performance Points Discord server](https://discord.gg/aqPCnXu). + +## osu!catch + +### osu!catch performance points committee + +Since the last performance points post, osu!catch has now formed its own Performance Points Committee to help out with osu!catch related changes. You can find out more about the various committees on their [wiki page](/wiki/People/Performance_Points_Committee). + +### No Fail changes + +All the way back in 2021 the osu! mode received no fail changes to scale the no fail pp multiplier based on the number of misses. As suggested by [Givikap120](https://osu.ppy.sh/users/10560705), these changes [were brought into osu!catch too](https://github.com/ppy/osu/pull/28353): + +- Old value: 0.9x (always) +- New value: 1.0x base with -0.02x applied for each miss to a maximum reduction of 0.9x + +This prevents FC plays with the No Fail mod from being punished and reduces the ability for No Fail to be used in order to "sandbag" or derank. + +### Minor changes + +- A [fix](https://github.com/ppy/osu/pull/28337) proposed by [spaceman_atlas](https://osu.ppy.sh/users/3035836) to remove rounding of the slider velocity multiplier on juice streams which resulted in some shifting of difficulty & performance values. + +## osu!mania + +### Adjusted LN value scaling to address overweighted LN maps + +A [slight adjustment](https://github.com/ppy/osu/pull/24109) to LN values proposed by [Hydria](https://osu.ppy.sh/users/808176) has been made to difficulty calculation in an effort to bring overweighted LN maps to more acceptable values. Most LN patterns are nerfed as a result of this change. + +There are 2 particular changes to LN-specific bonuses that have resulted in this nerf: + +- There is an overlap bonus which awards a bonus if 2 LNs overlap each other — the larger the overlap, the larger the bonus. This has been adjusted to require larger overlaps for the equivalent bonuses. +- Cases where 2 LNs start together (for example, in a chord) are no longer buffed. + +Here is a graph to help visualise the LN overlap bonus change: + +![](/wiki/shared/news/2024-09-17-performance-points-star-rating-updates/hold-overlap-bonuses.png) + +To add context to the graph, 30 ms corresponds to 250 BPM 1/8 patterns. + +In the [previous osu!mania changes](https://osu.ppy.sh/home/news/2022-10-09-changes-to-osu-mania-sr-and-pp), there was a fix for the ends of LNs and note chords awarding varying amounts of difficulty depending on their placement order. These changes have improved on that once again, and the order of LN chord starts no longer vary difficulty either — this means that the placement order of chords should no longer matter at all. + +--- + +A huge thanks to the contributors of these changes as well as the community of people who helped by providing their feedback. If you'd like to learn more about the development of performance points, you may want to take a look in the `#difficulty-osu` channel of the [osu! Discord server](https://discord.gg/ppy), or even join the [Performance Points Discord server](https://discord.gg/aqPCnXu) dedicated to developing and discussing performance points. + +—the performance points committees diff --git a/news/2024/2024-10-30-osu-world-cup-2024-qualifiers-recap.md b/news/2024/2024-10-30-osu-world-cup-2024-qualifiers-recap.md new file mode 100644 index 000000000000..eb53a6b7893b --- /dev/null +++ b/news/2024/2024-10-30-osu-world-cup-2024-qualifiers-recap.md @@ -0,0 +1,148 @@ +--- +layout: post +title: "osu! World Cup 2024: Qualifiers Recap" +date: 2024-10-30 12:00:00 +0000 +--- + +October is here! The osu! World Cup is back, and so are weekly recaps! + +![](/wiki/Tournaments/OWC/2024/img/owc2024-banner.jpg) + +With just over 1,200 registrations representing 77 countries, the osu! World Cup 2024 (OWC) stands as the largest in history. 65 of these countries were able to put together a roster eligible to compete in the qualifying stage this past weekend. This significant increase in participation was enabled by the first increase in rank range that OWC has ever seen, lifting the minimum global rank required from #5,000 to #10,000. + +This OWC has come with another major update as the mappooling team opted to lift the double-banning restriction from previous years. This decision aligns more closely with modern tournament standards and was influenced by a shift away from traditional "slot pooling" towards a newly restructured, more varied mappool format. + +Let's dive deeper into the mappools and see what the team released for Qualifiers! Later, we'll chat with two of our head mappooling staff members, [chiv](https://osu.ppy.sh/users/6701656) and [Dada](https://osu.ppy.sh/users/9119507) to get the inside scoop on building a mappoool fit for top-tier competition. + +## Mappool recap + +[**Download the pool here! (132 MB)**](https://osu.ppy.sh/beatmaps/packs/P263) + +
+ +
+ +![Qualifier mappool table](/wiki/shared/news/2024-10-30-osu-world-cup-2024-qualifiers-recap/mappool.jpg) + +The osu! World Cup 2024 Qualifier pool featured an 11-map lineup, all tailor-made to accurately gauge the skill levels of the participating teams. While it marked a notable step up in difficulty from last year, some teams still managed to secure full combos with all four players — a testament to the significant improvements across the competitive field. + +Highlights from the pool include [Crystal Illusion](https://osu.ppy.sh/beatmapsets/2267934#osu/4829693) by [milr_](https://osu.ppy.sh/users/4485933) (HR2), a Hard Rock precision map packed with challenging flow aim and cut stream patterns. This map set the stage for one of the round's most impressive scores: an SS by ::{ flag=US }:: [decaten](https://osu.ppy.sh/users/5645231), which was the first SS on any Hard Rock map in OWC since the Round of 32 in 2022! Another standout was [We Are One (Original Vocal Mix)](https://osu.ppy.sh/beatmapsets/2267993#osu/4829833) by ::{ flag=GB }:: [Aistre](https://osu.ppy.sh/users/4879380) (DT1), a blazing-fast Double Time aim map with high AR and throwback patterning that tested players with its nostalgic, old-school flair. + +Rounding out the highlights is the return of the osu!mania 4K World Cup 2023 original [Deorbit](https://osu.ppy.sh/beatmapsets/2268007#osu/4829864), skilfully reimagined by [Wispy](https://osu.ppy.sh/users/11106929) for the Hidden pool. With its intricate rhythms and complex structure, this map brought a unique challenge to the osu! World Cup as well, standing out as one of the toughest in the pool by week's end, as the stats show. + +## Qualifier highlights + +
+ +
+ +Qualifiers kicked off with a bang, sparking endless community chatter. With 65 different countries competing for only 32 spots, the competition was packed with heartbreaks, surprises, and exciting first-time achievements. + +![Qualifier results table](/wiki/shared/news/2024-10-30-osu-world-cup-2024-qualifiers-recap/results.jpg) + +Kicking off with the top three seeds, among the usual suspects lies a rising star — Australia! Known for their consistent top finishes between 5th and 12th place, ::{ flag=AU }:: Australia has come out stronger than ever, achieving an impressive #2 seed this year. They join familiar titans, ::{ flag=KR }:: South Korea and ::{ flag=US }:: the United States, who snagged the #1 and #3 seeds, respectively. These two teams have been fierce rivals for two years running, and while the U.S. has held the advantage so far, whispers around the community suggest this year could mark a shift in the balance. + +Among the osu! World Cup staples, teams like ::{ flag=DE }:: Germany, the ::{ flag=GB }:: United Kingdom, and ::{ flag=HK }:: Hong Kong continue to show up in force, though one notable shock was ::{ flag=PL }:: Poland. The former osu! World Cup 2017 winning country missed out on a top 10 qualifying placement, despite finishing as #2 seed just last year. This year saw several veteran players step down, including #1 Qualifiers performer ::{ flag=PL }:: [maliszewski](https://osu.ppy.sh/users/12408961). Now, Poland's new generation, led by the experienced ::{ flag=PL }:: [Rafis](https://osu.ppy.sh/users/2558286), is stepping up to the challenge of maintaining the team's legacy. + +The biggest buzz came from the battle for the coveted 32nd seed, with ::{ flag=BY }:: Belarus seizing the final spot and edging out fierce underdogs like ::{ flag=UY }:: Uruguay, ::{ flag=MX }:: Mexico, ::{ flag=IT }:: Italy, and ::{ flag=VN }:: Vietnam. Each team showed incredible drive and left it all in the lobby, proudly representing their countries. + +Several teams made history by participating in the osu! World Cup Qualifiers for the very first time! A round of applause to ::{ flag=BA }:: Bosnia and Herzegovina, ::{ flag=DO }:: the Dominican Republic, ::{ flag=GE }:: Georgia, ::{ flag=MO }:: Macau, and ::{ flag=RS }:: Serbia. While they may not have qualified this year, their performances showcased their immense desire for a spot and promise for the future! + +## A view behind the mappools + + + +::{#dada-and-chiv}:: + +![](/wiki/shared/news/2024-10-30-osu-world-cup-2024-qualifiers-recap/chiv-and-dada-banner.png) + +Mappooling for the biggest tournament of the year is not an easy feat, especially for a stage as crucial as the Qualifiers. Below you will find an interview with [chiv](https://osu.ppy.sh/users/6701656) and [Dada](https://osu.ppy.sh/users/9119507), members of the osu! World Cup mappooling selector team. They are in charge of mappooling the entire tournament, but we will delve into the specifics of pooling for the Qualifiers. + +
+ + + +

0x84f

+ +What are the challenges of map pooling for Qualifiers, considering that these pools set the bar for the minimum difficulty threshold that will be present across the tournament? + + + +

Dada

+ +The biggest challenges are twofold: + +1: Trying to make a pool that is at the same time accessible for the lower and middle tier teams, as well as not completely free for the top teams, which is definitely a lot tougher now that the rank range has been expanded. This also has to be taken into account when choosing how to present certain skill sets, trying to make sure that no skill set is completely gated behind another one in such a way as to limit the player base that can reasonably play that map too much. + +The same thing doesn't have to happen in later stages, not only due to the increase in the skill level of the lower end, but also because you have more map slots to work with, and split those skill sets up. Which brings us to: + +2: Balancing skill set distribution over a smaller pool format — the pools over the course of the tournament have free mod slots, and generally have more maps per mod pool (or at least will, eventually). With less total maps comes less possibilities to distribute the map niches we want to test, which means sometimes we have to clump skill sets together on some maps, like [Deorbit](https://osu.ppy.sh/beatmapsets/2268007#osu/4829864) or [Crystal Illusion](https://osu.ppy.sh/beatmapsets/2267934#osu/4829693) this year. + +Furthermore, some skill sets are basically incompatible with either the other niches or with mod pools in general, which limits our options even further. It's a delicate balance of trying to do as much as possible while not throwing everything off-kilter. + +Doing all of that while managing a full-custom qualifier pool, which means we have limited control of how difficult maps are in relation to each other, and how much the niche we want them to fill is actually expressed to begin with, means that it's all a pretty difficult endeavor. I think we ended up doing a decent job of it, though. + + + +

0x84f

+ +How does the map pooling team determine difficulty of Qualifiers map pools, and has there been an exponential increase in difficulty over the past few years? + + + +

chiv

+ +It's common practice in most tournaments to base the qualifier difficulty off of the mid-range stages, and OWC is no exception. The Qualifiers this year are around 7.3*, which is parallel to our current Quarterfinals difficulty. The mid-range scope allows for a general assessment of a team's skill cap and consistency capabilities. It's important to recognize that while seeing your favourite players battle it out on extremely difficult maps may be incredible, we can't forget about consistency being the most vital skill set in tournament gameplay. + +As you've probably recognized, OWC has seen a drastic upward shift in difficulty over the last few years. Due to multiple factors like technological development, skill set refinement and overall player growth, the tournament as a whole has gotten much harder (OWC'24 RO32 being comparable to OWC'20 QF). Qualifiers has followed suit alongside the rest of the mappools. As players continue to grow and hone their craft, we'll do our best to continue to match the expectations. + +
+ +--- + +For the next month and a half, get ready to immerse yourself in top-tier osu! tournament action! Check out the [osu! World Cup wiki page](/wiki/Tournaments/OWC/2024) to download and try the mappools yourself, see the schedules for when your favourite teams are playing, and all of the other essential details. Join us on stream live this weekend for the Round of 32 at [osulive](https://www.twitch.tv/osulive) or [osulive_2](https://www.twitch.tv/osulive_2) to support your favorite players and teams. + +Join us next week for more exciting updates and news! + +—0x84f, ChillierPear, Dada diff --git a/wiki/Announcement_messages/pt-br.md b/wiki/Announcement_messages/pt-br.md new file mode 100644 index 000000000000..9b29962bf35a --- /dev/null +++ b/wiki/Announcement_messages/pt-br.md @@ -0,0 +1,53 @@ +--- +tags: + - announce + - announce usergroup + - announce user group + - anuncio + - grupo de usuarios de anuncios +no_native_review: true +--- + +# Mensagens de Anúncio + +![Notificação de anúncio](img/notification.png "Uma mensagem de notificação de um anúncio") + +Uma **mensagem de anúncio** é um tipo especial de mensagem cujo propósito é mandar mensagens mais longas e formatadas para diversos usuários de uma só vez. As principais diferenças entre uma mensagem de anúncio e uma mensagem comum do chat são: + +- Um limite de 1024 caracteres em vez de 450 +- Suporte à sintaxe Markdown[^note-images] para formatação de texto +- Entrega para vários usuários ao mesmo tempo +- Capacidade de ignorar a configuração `bloquear mensagens privadas de pessoas que não estão na sua lista de amigos` +- Apenas os usuários que podem enviar mensagens de anúncio são capazes de respondê-las + +## Elegibilidade + +Enviar e responder a mensagens de anúncio através do site requer ser um membro da [Equipe de Moderação Global](/wiki/People/Global_Moderation_Team), da [Equipe de Avaliação de Nomeações](/wiki/People/Nomination_Assessment_Team), ou do [grupo de usuários](/wiki/People/User_group) de anúncios. No entanto, apenas os membros do grupo de usuários de anúncios têm permissão para enviar anúncios de chat através da [osu! API v2](https://osu.ppy.sh/docs/index.html#create-channel). + +### Fazendo uma requisição + +Qualquer pessoa pode fazer uma solicitação para ingressar no grupo de usuários de anúncios enviando um e-mail para [accounts@ppy.sh](mailto:accounts@ppy.sh) com o assunto `Announce Usergroup Request`. Este e-mail deve ser enviado a partir do endereço de e-mail associado à conta osu! do usuário. + +O corpo do e-mail deve conter o seguinte: + +- O nome de usuário osu! do solicitante. +- Uma explicação descrevendo o motivo para precisar das mensagens de anúncio e com que frequência elas serão usadas. + +A [equipe de suporte de contas](/wiki/People/Account_support_team) revisará a solicitação e informará o usuário sobre sua decisão. + +## Enviando mensagens de anúncio + +Para enviar um anúncio no chat, abra a [página do chat](https://osu.ppy.sh/community/chat) e clique no botão `create announcement`. Insira o nome do canal, a descrição[^note-desc], a lista de destinatários e a mensagem desejada. Por fim, clique no botão `create` para enviar o anúncio. + +![Página de criação de anúncios](img/page.jpg "A página de criação de anúncios.") + +## Curiosidades + +- As mensagens de anúncio são destinadas a substituir diretamente as antigas mensagens do [fórum](/wiki/Community/Forum). +- A [implementação básica](https://github.com/ppy/osu-web/pull/8418) do sistema de anúncios foi adicionada ao site em 26 de janeiro de 2022. Isso incluiu o grupo de usuários de anúncios e a capacidade de enviar mensagens de anúncio através da API. A interface de usuário para enviar anúncios no chat, junto com a permissão para que moderadores os enviassem, foi [adicionada](https://github.com/ppy/osu-web/pull/8747) em 1º de junho de 2022. +- O ID do grupo de usuários de anúncios é 47, ele não possui um emblema de grupo nem uma cor dedicada, e sua lista de usuários é privada. + +## Notas + +[^note-images]: Imagens não são suportadas em mensagens de anúncio. +[^note-desc]: Ao contrário de outros campos de entrada, as descrições são opcionais. diff --git a/wiki/Beatmap/Primary_metadata_source/de.md b/wiki/Beatmap/Primary_metadata_source/de.md index d8b1040da99e..05de2c02c79b 100644 --- a/wiki/Beatmap/Primary_metadata_source/de.md +++ b/wiki/Beatmap/Primary_metadata_source/de.md @@ -26,4 +26,4 @@ Eine **primäre Metadatenquelle** ist eine Quelle für die Felder `Artist`, `Tit Die Webseite eines Künstlers oder seines Labels, CD-Scans und offizielle Inhalte auf Webseiten wie Bandcamp, YouTube und SoundCloud werden als primäre Quellen für Beatmap-Metadaten akzeptiert. Drittanbieterwebseiten wie Wikis, Datenbanken (vndb, vgmdb usw.) und Musikdienste (Spotify, iTunes, Amazon usw.) geben die Intentionen des Künstlers nicht immer korrekt wieder und sollten nicht als Primärquelle verwendet werden. -Beatmaps, die auf den [Ranked](/wiki/Beatmap/Category#ranked)-Status abzielen, müssen ihre Metadaten aus einer Primärquelle beziehen. In den [Ranking-Kriterien](/wiki/Ranking_criteria#metadata) werden weitere Regeln und Richtlinien zu Beatmap-Metadaten festgehalten. +Beatmaps, die auf den [Ranked](/wiki/Beatmap/Category#ranked)-Status abzielen, müssen ihre Metadaten aus einer Primärquelle beziehen. In den [Ranking-Kriterien](/wiki/Ranking_criteria/Metadata) werden weitere Regeln und Richtlinien zu Beatmap-Metadaten festgehalten. diff --git a/wiki/Beatmap/Primary_metadata_source/en.md b/wiki/Beatmap/Primary_metadata_source/en.md index f0756e1b7d88..85796506f0aa 100644 --- a/wiki/Beatmap/Primary_metadata_source/en.md +++ b/wiki/Beatmap/Primary_metadata_source/en.md @@ -14,4 +14,4 @@ A **primary metadata source** is a source for `Artist`, `Title`, and `Source` fi An artist's website, their label's website, CD scans, and official uploads to websites like Bandcamp, YouTube, and SoundCloud are considered primary sources for beatmap metadata. Third party websites such as wikis, databases (vndb, vgmdb, etc.), and music services (Spotify, iTunes, Amazon, etc.) do not always reflect the artist's intention and should not be treated as primary sources. -Beatmaps aiming for [Ranked](/wiki/Beatmap/Category#ranked) status are required to use metadata from a primary source. See the [ranking criteria](/wiki/Ranking_criteria#metadata) for more rules and guidelines regarding beatmap metadata. +Beatmaps aiming for [Ranked](/wiki/Beatmap/Category#ranked) status are required to use metadata from a primary source. See the [ranking criteria](/wiki/Ranking_criteria/Metadata) for more rules and guidelines regarding beatmap metadata. diff --git a/wiki/Beatmap/Primary_metadata_source/es.md b/wiki/Beatmap/Primary_metadata_source/es.md index e8d2a9e67fbb..8f7303b2822a 100644 --- a/wiki/Beatmap/Primary_metadata_source/es.md +++ b/wiki/Beatmap/Primary_metadata_source/es.md @@ -18,10 +18,10 @@ tags: - fuentes de metadatos primarias --- -# Fuente principal de metadatos +# Fuente primaria de metadatos -Una **fuente principal de metadatos** es una fuente para los campos `Artista`, `Título` y `Fuente` en los [metadatos](/wiki/Client/Beatmap_editor/Song_setup#general) de un [beatmap](/wiki/Beatmap) promocionados oficialmente por el artista de la canción o su sello. +Una **fuente primaria de metadatos** es una fuente para los campos `Artist`, `Title` y `Source` en los [metadatos](/wiki/Client/Beatmap_editor/Song_setup#general) de un [beatmap](/wiki/Beatmap) promovida oficialmente por el artista de la canción o su sello discográfico. -El sitio web de un artista, el sitio web de su sello discográfico, las exploraciones de CD y las subidas oficiales a sitios web como Bandcamp, YouTube y SoundCloud se consideran fuentes principales de metadatos de beatmaps. Los sitios web de terceros, como wikis, bases de datos (vndb, vgmdb, etc.) y servicios de música (Spotify, iTunes, Amazon, etc.) no siempre reflejan la intención del artista y no deben tratarse como fuentes principales. +El sitio web de un artista, el sitio web de su sello discográfico, las copias de los CD y las publicaciones oficiales en sitios web como Bandcamp, YouTube y SoundCloud se consideran fuentes primarias para los metadatos de un beatmap. Los sitios web de terceros como las wikis, las bases de datos (vndb, vgmdb, etc.) y los servicios de música (Spotify, iTunes, Amazon, etc.) no siempre reflejan la intención del artista y no deben tratarse como fuentes primarias. -Los beatmaps que apuntan al estado [clasificado](/wiki/Beatmap/Category#ranked) deben usar metadatos de una fuente principal. Véase los [criterios de clasificación](/wiki/Ranking_criteria#metadatos) para obtener más reglas y pautas con respecto a los metadatos del beatmap. +Los beatmaps que buscan ser [clasificados](/wiki/Beatmap/Category#ranked) deben usar los metadatos de una fuente primaria. Véase los [criterios de clasificación](/wiki/Ranking_criteria/Metadata) para conocer más reglas y pautas sobre los metadatos de los beatmaps. diff --git a/wiki/Beatmap/Primary_metadata_source/fr.md b/wiki/Beatmap/Primary_metadata_source/fr.md index 4b7106a09296..1fd53fd00411 100644 --- a/wiki/Beatmap/Primary_metadata_source/fr.md +++ b/wiki/Beatmap/Primary_metadata_source/fr.md @@ -20,4 +20,4 @@ Une **source de métadonnées primaire** est une source pour les champs `Artiste Le site Web d'un artiste, le site Web de son label, les scans de CD et les téléchargements officiels sur des sites Web comme Bandcamp, YouTube et SoundCloud sont considérés comme des sources primaires de métadonnées d'une beatmap. Les sites Web tiers tels que les wikis, les bases de données (vndb, vgmdb, etc.) et les services musicaux (Spotify, iTunes, Amazon, etc.) ne reflètent pas toujours l'intention de l'artiste et ne doivent pas être traités comme des sources primaires. -Les beatmaps visant le statut de [classée](/wiki/Beatmap/Category#ranked) doivent utiliser des métadonnées provenant d'une source primaire. Voir les [critères de classement](/wiki/Ranking_criteria#métadonnées) pour plus de règles et de directives concernant les métadonnées des beatmaps. +Les beatmaps visant le statut de [classée](/wiki/Beatmap/Category#ranked) doivent utiliser des métadonnées provenant d'une source primaire. Voir les [critères de classement](/wiki/Ranking_criteria/Metadata) pour plus de règles et de directives concernant les métadonnées des beatmaps. diff --git a/wiki/Beatmap/Primary_metadata_source/id.md b/wiki/Beatmap/Primary_metadata_source/id.md index 8d712d03bf15..89bb5e88b116 100644 --- a/wiki/Beatmap/Primary_metadata_source/id.md +++ b/wiki/Beatmap/Primary_metadata_source/id.md @@ -14,4 +14,4 @@ tags: Sebuah situs artis, situs label mereka, CD, dan pengunggahan resmi ke situs seperti Bandcamp, YouTube, dan SoundCloud adalah rekomendasi utama sebagai sumber resmi untuk beatmap metadata. Situs pihak ketiga seperti wiki, database (vndb, vgmdb, dan yang lainnya.), dan musik servis (Spotify, iTunes, Amazon, dan yang lainnya.) tidak selalu benar, dan tidak digunakan sebagai sumber utama. -Beatmaps bertujuan untuk mendapatkan status [Ranked](/wiki/Beatmap/Category#ranked) yang membutuhkan metadata dari sumber utama. Lihat [kriteria ranking](/wiki/Ranking_criteria#metadata) untuk peraturan lebih lanjut dan panduan mengenai beatmap metadata. +Beatmaps bertujuan untuk mendapatkan status [Ranked](/wiki/Beatmap/Category#ranked) yang membutuhkan metadata dari sumber utama. Lihat [kriteria ranking](/wiki/Ranking_criteria/Metadata) untuk peraturan lebih lanjut dan panduan mengenai beatmap metadata. diff --git a/wiki/Beatmap/Primary_metadata_source/it.md b/wiki/Beatmap/Primary_metadata_source/it.md index c05d73bc691b..c433b9994692 100644 --- a/wiki/Beatmap/Primary_metadata_source/it.md +++ b/wiki/Beatmap/Primary_metadata_source/it.md @@ -14,4 +14,4 @@ Una **sorgente di metadati primaria** è una sorgente per i campi `Artista`, `Ti Un sito web di un artista, quello della sua etichetta, scansioni CD, e i caricamenti ufficiali su siti web come Bandcamp, YouTube, e SoundCloud sono considerati sorgenti primarie per i metadati delle beatmap. I siti di terza parte come wiki, database (vndb, vgmdb, etc.), e piattaforme musicali (Spotify, iTunes, Amazon, etc.) non sempre riflettono l'intenzione dell'artista, perciò non devono essere trattate come sorgenti primarie. -Per le beatmap che ambiscono alla categoria [Classificate](/wiki/Beatmap/Category#ranked) è necessario utilizzare metadati da una sorgente primaria. Vedi i [Criteri di classificazione](/wiki/Ranking_criteria#metadata) per più regole e linee guida riguardo i metadati delle beatmap. +Per le beatmap che ambiscono alla categoria [Classificate](/wiki/Beatmap/Category#ranked) è necessario utilizzare metadati da una sorgente primaria. Vedi i [Criteri di classificazione](/wiki/Ranking_criteria/Metadata) per più regole e linee guida riguardo i metadati delle beatmap. diff --git a/wiki/Beatmap/Primary_metadata_source/ja.md b/wiki/Beatmap/Primary_metadata_source/ja.md index a6840b2355d4..592d00d0e52e 100644 --- a/wiki/Beatmap/Primary_metadata_source/ja.md +++ b/wiki/Beatmap/Primary_metadata_source/ja.md @@ -12,4 +12,4 @@ tags: アーティストのウェブサイト、レーベルのウェブサイト、CDスキャン、Bandcamp、YouTube、SoundCloudなどのウェブサイトへの公式アップロードは、ビートマップメタデータの一次ソースとみなされます。ウィキやデータベース(vndb、vgmdbなど)、音楽サービス(Spotify、iTunes、Amazonなど)などの第三者のウェブサイトは、アーティストの意図を反映しているとは限らず、一次ソースとして扱うべきではありません。 -[Ranked](/wiki/Beatmap/Category#ranked)を目指すビートマップは、一次ソースからのメタデータを使用することが求められます。ビートマップのメタデータに関するより多くのルールとガイドラインについては、[ランキング基準](/wiki/Ranking_criteria#metadata)を参照してください。 +[Ranked](/wiki/Beatmap/Category#ranked)を目指すビートマップは、一次ソースからのメタデータを使用することが求められます。ビートマップのメタデータに関するより多くのルールとガイドラインについては、[ランキング基準](/wiki/Ranking_criteria/Metadata)を参照してください。 diff --git a/wiki/Beatmap/Primary_metadata_source/ru.md b/wiki/Beatmap/Primary_metadata_source/ru.md index 57ab9d4ee793..8537981d9e7e 100644 --- a/wiki/Beatmap/Primary_metadata_source/ru.md +++ b/wiki/Beatmap/Primary_metadata_source/ru.md @@ -21,4 +21,4 @@ tags: Первоисточниками могут быть: веб-сайт исполнителя или издателя песни, сканы обложек дисков, а также официальные публикации на сайтах типа Bandcamp, YouTube и SoundCloud. Сторонние сервисы — вики, базы данных (vndb, vgmdb и т.д.), музыкальные сервисы (Spotify, iTunes, Amazon и т.д.), — не могут считаться первоисточниками, поскольку опубликованные там данные могут быть изменены без ведома артиста. -Использование метаданных из первоисточника — одно из обязательных условий для того, чтобы карту [ранкнули](/wiki/Beatmap/Category#ranked). Подробнее о правилах и рекомендациях, связанных с метаданными, см. [Критерии ранкинга § Метаданные](/wiki/Ranking_criteria#метаданные). +Использование метаданных из первоисточника — одно из обязательных условий для того, чтобы карту [ранкнули](/wiki/Beatmap/Category#ranked). Подробнее о правилах и рекомендациях, связанных с метаданными, см. [Критерии ранкинга § Метаданные](/wiki/Ranking_criteria/Metadata). diff --git a/wiki/Beatmap/Primary_metadata_source/th.md b/wiki/Beatmap/Primary_metadata_source/th.md index e9af0866ec00..b0b0492adde0 100644 --- a/wiki/Beatmap/Primary_metadata_source/th.md +++ b/wiki/Beatmap/Primary_metadata_source/th.md @@ -14,4 +14,4 @@ tags: เว็บไซต์ของศิลปิน เว็บไซต์ของค่ายเพลง การสแกนซีดี และการอัปโหลดอย่างเป็นทางการไปยังเว็บไซต์ เช่น Bandcamp, YouTube และ SoundCloud ถือเป็นแหล่งข้อมูลหลักสำหรับข้อมูลเมตาของบีทแมพ เว็บไซต์บุคคลที่สาม เช่น wiki ฐานข้อมูล (vndb, vgmdb ฯลฯ) และบริการเพลง (Spotify, iTunes, Amazon ฯลฯ) ไม่ได้สะท้อนถึงความตั้งใจของศิลปินเสมอไป และไม่ควรถือเป็นแหล่งข้อมูลหลัก -ต้องใช้บีทแมพที่มีเป้าหมายเป็น [จัดอันดับ](/wiki/Beatmap/Category#ranked) เพื่อใช้ข้อมูลเมตาจากแหล่งที่มาหลัก ดู [เกณฑ์การจัดอันดับ](/wiki/Ranking_criteria#metadata) สำหรับกฎและหลักเกณฑ์เพิ่มเติมเกี่ยวกับข้อมูลเมตาของบีทแมพ +ต้องใช้บีทแมพที่มีเป้าหมายเป็น [จัดอันดับ](/wiki/Beatmap/Category#ranked) เพื่อใช้ข้อมูลเมตาจากแหล่งที่มาหลัก ดู [เกณฑ์การจัดอันดับ](/wiki/Ranking_criteria/Metadata) สำหรับกฎและหลักเกณฑ์เพิ่มเติมเกี่ยวกับข้อมูลเมตาของบีทแมพ diff --git a/wiki/Beatmap/Primary_metadata_source/zh.md b/wiki/Beatmap/Primary_metadata_source/zh.md index b92a57231d9b..1ffb3496db38 100644 --- a/wiki/Beatmap/Primary_metadata_source/zh.md +++ b/wiki/Beatmap/Primary_metadata_source/zh.md @@ -17,4 +17,4 @@ tags: 艺术家及其公司的网站、CD 扫描件以及网站官方上传内容(比如 Bandcamp、YouTube 和 SoundCloud)的信息都可以被认为是谱面元数据的主要来源。wiki 与数据库 (vndb、vgmdb 等等)以及音乐服务站 (Spotify、iTunes、Amazon 等等)这样的第三方网站不总是反映艺术家的意图,不应该看作主要元数据源。 -即将进入[上架 (Ranked)](/wiki/Beatmap/Category#ranked) 状态的谱面需要使用来自主要源的元数据。对于谱面元数据相关的更多规定与准则,参见[谱面上架标准 (RC)](/wiki/Ranking_criteria#元数据)。 +即将进入[上架 (Ranked)](/wiki/Beatmap/Category#ranked) 状态的谱面需要使用来自主要源的元数据。对于谱面元数据相关的更多规定与准则,参见[谱面上架标准 (RC)](/wiki/Ranking_criteria/Metadata)。 diff --git a/wiki/Beatmap_ranking_procedure/Ranking_queue/en.md b/wiki/Beatmap_ranking_procedure/Ranking_queue/en.md index 119c07bf9c03..615d61b7bca9 100644 --- a/wiki/Beatmap_ranking_procedure/Ranking_queue/en.md +++ b/wiki/Beatmap_ranking_procedure/Ranking_queue/en.md @@ -7,7 +7,7 @@ tags: # Beatmap ranking queue -The **ranking queue** manages moving [beatmaps](/wiki/Beatmap) from [Qualified](/wiki/Beatmap/Category#qualified) to [Ranked](/wiki/Beatmap/Category#ranked). Every day, 10 beatmaps from each [game mode](/wiki/Game_mode) are able to move from Qualified to Ranked, as long as they have been in Qualified for at least 7 days. The time of day that beatmaps get ranked is random. +The **ranking queue** manages moving [beatmaps](/wiki/Beatmap) from [Qualified](/wiki/Beatmap/Category#qualified) to [Ranked](/wiki/Beatmap/Category#ranked). Every day, 16 beatmaps from each [game mode](/wiki/Game_mode) are able to move from Qualified to Ranked, as long as they have been in Qualified for at least 7 days. The time of day that beatmaps get ranked is random. ## Disqualification and re-qualification diff --git a/wiki/Beatmap_ranking_procedure/Ranking_queue/es.md b/wiki/Beatmap_ranking_procedure/Ranking_queue/es.md index 50db49e1d2f0..229c88cabe6e 100644 --- a/wiki/Beatmap_ranking_procedure/Ranking_queue/es.md +++ b/wiki/Beatmap_ranking_procedure/Ranking_queue/es.md @@ -10,7 +10,7 @@ tags: # Cola de clasificación de beatmaps -La **cola de clasificación** gestiona el movimiento de [beatmaps](/wiki/Beatmap) de [calificados](/wiki/Beatmap/Category#qualified) a [clasificados](/wiki/Beatmap/Category#ranked). Cada día, 10 beatmaps de cada [modo de juego](/wiki/Game_mode) pueden pasar de calificados a clasificados, siempre y cuando hayan estado en calificados durante al menos 7 días. La hora del día en que se clasifican los beatmaps es aleatoria. +La **cola de clasificación** gestiona el movimiento de [beatmaps](/wiki/Beatmap) de [calificados](/wiki/Beatmap/Category#qualified) a [clasificados](/wiki/Beatmap/Category#ranked). Cada día, 16 beatmaps de cada [modo de juego](/wiki/Game_mode) pueden pasar de calificados a clasificados, siempre y cuando hayan estado en calificados durante al menos 7 días. La hora del día en que se clasifican los beatmaps es aleatoria. ## Descalificación y recalificación diff --git a/wiki/Beatmap_ranking_procedure/Ranking_queue/fr.md b/wiki/Beatmap_ranking_procedure/Ranking_queue/fr.md index 59c9a87d5c44..6a157d269f4b 100644 --- a/wiki/Beatmap_ranking_procedure/Ranking_queue/fr.md +++ b/wiki/Beatmap_ranking_procedure/Ranking_queue/fr.md @@ -9,7 +9,7 @@ tags: # File d'attente de classement des beatmaps -La **file de classement** gère le passage des [beatmaps](/wiki/Beatmap) de la catégorie [qualifiée](/wiki/Beatmap/Category#qualified) à la catégorie [classée](/wiki/Beatmap/Category#ranked). Chaque jour, 10 beatmaps de chaque [mode de jeu](/wiki/Game_mode) peuvent passer de la catégorie qualifiée à la catégorie classée, à condition d'avoir été dans la catégorie qualifiée pendant au moins 7 jours. Le moment de la journée où les beatmaps sont classées est aléatoire. +La **file de classement** gère le passage des [beatmaps](/wiki/Beatmap) de la catégorie [qualifiée](/wiki/Beatmap/Category#qualified) à la catégorie [classée](/wiki/Beatmap/Category#ranked). Chaque jour, 16 beatmaps de chaque [mode de jeu](/wiki/Game_mode) peuvent passer de la catégorie qualifiée à la catégorie classée, à condition d'avoir été dans la catégorie qualifiée pendant au moins 7 jours. Le moment de la journée où les beatmaps sont classées est aléatoire. ## Disqualification et requalification diff --git a/wiki/Beatmap_ranking_procedure/Ranking_queue/id.md b/wiki/Beatmap_ranking_procedure/Ranking_queue/id.md index c31a40949a9e..3c960cc41bf4 100644 --- a/wiki/Beatmap_ranking_procedure/Ranking_queue/id.md +++ b/wiki/Beatmap_ranking_procedure/Ranking_queue/id.md @@ -3,17 +3,15 @@ tags: - qualified queue - ranked queue - ranking ETA + - antrian kualifikasi - antrian ranking - - tahap kualifikasi -no_native_review: true + - waktu ranking --- # Antrian ranking beatmap -**Antrian ranking beatmap** (*beatmap ranking queue*) merupakan sebuah sistem yang mengatur laju perpindahan beatmap dari [Qualified](/wiki/Beatmap/Category#qualified) menuju ke [Ranked](/wiki/Beatmap/Category#ranked). Setiap harinya, sistem ini akan secara otomatis memindahkan beatmap-beatmap yang telah berstatus Qualified selama setidaknya 7 hari (hingga maks. 10 beatmap per [mode permainan](/wiki/Game_mode) per harinya) menuju ke Ranked. Adapun waktu di mana beatmap-beatmap yang ada berpindah setiap harinya pada umumnya tidak menentu. +**Antrian ranking beatmap** (*beatmap ranking queue*) merupakan antrian yang mengelola pemindahan [beatmap](/wiki/Beatmap) dari [Qualified](/wiki/Beatmap/Category#qualified) menuju [Ranked](/wiki/Beatmap/Category#ranked). Setiap harinya, 16 beatmap dari masing-masing [mode permainan](/wiki/Game_mode) dapat berpindah dari Qualified ke Ranked selama beatmap yang akan dipindahkan telah berada di Qualified selama setidaknya 7 hari. Adapun jam di mana suatu beatmap berpindah ke Ranked pada umumnya tidak menentu. -## Proses diskualifikasi dan kualifikasi ulang (re-qualification) +## Diskualifikasi dan kualifikasi ulang (re-qualification) -Pada saat suatu beatmap [didiskualifikasi](/wiki/Beatmap_ranking_procedure#penganuliran-nominasi-(nomination-reset)), lama waktu yang telah dihabiskan oleh beatmap tersebut di dalam kategori Qualified serta posisinya di dalam antrian ranking yang ada akan secara otomatis dicatat oleh sistem. Apabila di kemudian waktu beatmap tersebut dikualifikasikan ulang (*re-qualified*), beatmap yang bersangkutan akan kembali memasuki antrian ranking beatmap pada posisinya terdahulu tanpa harus menunggu lagi dari awal antrian. - -Meskipun demikian, suatu beatmap harus menunggu setidaknya 24 jam sejak waktu kualifikasi terakhirnya untuk dapat berpindah dari Qualified ke Ranked agar masalah-masalah lebih lanjut yang ditemukan pada beatmap yang bersangkutan (apabila ada) dapat ditangani sebagaimana mestinya. +Pada saat suatu beatmap [didiskualifikasi](/wiki/Beatmap_ranking_procedure#nomination-resets), rentang waktu yang telah ditempuh oleh beatmap tersebut di Qualified akan disimpan. Apabila beatmap tersebut kemudian dikualifikasi ulang (*re-qualified*), beatmap ini akan memasuki antrian pada posisi di mana seolah-olah beatmap tersebut telah berada pada antrian selama rentang waktu ini. Kemampuan untuk "melewati" antrian ini dibatasi hingga 6 hari untuk memastikan bahwa seluruh beatmap akan selalu berada di Qualified selama setidaknya satu hari penuh. diff --git a/wiki/Beatmap_ranking_procedure/Ranking_queue/ru.md b/wiki/Beatmap_ranking_procedure/Ranking_queue/ru.md index a0ed8377949d..4701fcde6f71 100644 --- a/wiki/Beatmap_ranking_procedure/Ranking_queue/ru.md +++ b/wiki/Beatmap_ranking_procedure/Ranking_queue/ru.md @@ -10,7 +10,7 @@ tags: # Очередь ранкинга карт -**Очередь ранкинга** отвечает за перемещение [карт](/wiki/Beatmap) из [Qualified](/wiki/Beatmap/Category#qualified) в [Ranked](/wiki/Beatmap/Category#ranked). Ежедневно попасть в Ranked могут по 10 карт из каждого [игрового режима](/wiki/Game_mode), если они провели в Qualified как минимум 7 дней. Время перемещения определяется случайным образом +**Очередь ранкинга** отвечает за перемещение [карт](/wiki/Beatmap) из [Qualified](/wiki/Beatmap/Category#qualified) в [Ranked](/wiki/Beatmap/Category#ranked). Ежедневно попасть в Ranked могут по 16 карт из каждого [игрового режима](/wiki/Game_mode), если они провели в Qualified как минимум 7 дней. Время перемещения определяется случайным образом ## Повторная квалификация diff --git a/wiki/Beatmap_search/de.md b/wiki/Beatmap_search/de.md index e180662cb0f3..86e190de40a6 100644 --- a/wiki/Beatmap_search/de.md +++ b/wiki/Beatmap_search/de.md @@ -8,7 +8,7 @@ tags: - Beatmaps suchen - Beatmaps finden outdated_translation: true -outdated_since: b109605a360c0b1751daa1f9fabf8bdbe8c9b6b9 +outdated_since: 2524e524a0eac80212c345f45d4cd96ee3a06f5c --- # Beatmap-Suche @@ -94,7 +94,7 @@ Metadaten von Beatmaps können für eine genauere Filterung über die folgenden | `bpm` | [Songtempo](/wiki/Music_theory/Tempo) | | `length` | [Länge](/wiki/Beatmap/Play_time) in Sekunden | | `key`, `keys` | Anzahl der Keys (betrifft nur osu!mania und konvertierte Beatmaps) | -| `status` | Beatmap-Status. Der Wert kann `ranked`, `approved`, `pending`, `notsubmitted`, `unknown` oder `loved` sein bzw. `r`/`a`/`p`/`n`/`u`/`l` in Kurzform. | +| `status` | Beatmap-Status. Der Wert kann `ranked`, `approved`, `pending`, `notsubmitted`, `unknown` oder `loved` sein bzw. `r`/`a`/`p`/`n`/`u`/`l` in Kurzform. Mehrere, durch Komma (`,`) getrennte Werte sind erlaubt. | | `played`, `lastplayed` | Die Zeit, seit der Schwierigkeitsgrad zuletzt gespielt wurde. Das gültige Format ist `#y#M#d#h#m#s`, entsprechend für Jahre, Monate, Tage, Stunden, Minuten und Sekunden. Zum Beispiel bedeutet `2d5s` "2 Tage und 5 Sekunden". | | `divisor` | Der Nenner des [Taktteilers](/wiki/Client/Beatmap_editor/Beat_snap_divisor) | @@ -136,6 +136,12 @@ played<2M5h lastplayed>1y ``` +(Lazer) Finde Beatmaps der Kategorie "Ranked" und "Loved": + +``` +status=r,l +``` + ## Referenzen [^website-filters]: [osu!web Quellcode](https://github.com/ppy/osu-web/blob/c1a5dc390634accc87c12cb2cead73c45d8e7ad5/app/Libraries/Search/BeatmapsetQueryParser.php) diff --git a/wiki/Beatmap_search/en.md b/wiki/Beatmap_search/en.md index 52b9b77c4c17..19382801c5cb 100644 --- a/wiki/Beatmap_search/en.md +++ b/wiki/Beatmap_search/en.md @@ -16,7 +16,7 @@ By default, any text entered at the [song select screen](/wiki/Client/Interface# Beatmap metadata fields can be compared against specific values for more granular filtering, using the following operators: | Comparison | osu!web | osu!(stable) | osu!(lazer) | Description | -| :-: | :-- | :-- | :-- | :-- | +| :-: | :-: | :-: | :-: | :-- | | `=` | ![Yes][true] | ![Yes][true] | ![Yes][true] | Equal to | | `==` | ![No][false] | ![Yes][true] | ![No][false] | Equal to | | `:` | ![Yes][true] | ![No][false] | ![Yes][true] | Equal to | @@ -31,7 +31,7 @@ Beatmap metadata fields can be compared against specific values for more granula *Note: The filters only work at the song selection screen, while [osu!direct](/wiki/osu!supporter#osu!direct) only supports regular full-text search.* | Filter | Description | -| :-: | :-- | +| :-- | :-- | | `artist` | Name of the artist | | `creator` | Name of the difficulty creator | | `title` | Name of the song | @@ -54,7 +54,7 @@ Beatmap metadata fields can be compared against specific values for more granula ## Website[^website-filters] | Filter | Description | -| :-: | :-- | +| :-- | :-- | | `artist` | Name of the artist | | `title` | Name of the song | | `source` | The medium, such as a video game, movie, series, or event, where the song originated from or which it is best associated with | @@ -77,7 +77,7 @@ Beatmap metadata fields can be compared against specific values for more granula ## Client (lazer)[^lazer-filters] | Filter | Description | -| :-: | :-- | +| :-- | :-- | | `artist` | Name of the artist | | `title` | Name of the song | | `creator` | Name of the difficulty creator | @@ -91,7 +91,8 @@ Beatmap metadata fields can be compared against specific values for more granula | `length` | [Play time](/wiki/Beatmap/Play_time) in seconds | | `key`, `keys` | Number of keys (osu!mania and converted beatmaps only) | | `status` | Beatmap status. Value can be `ranked`, `approved`, `pending`, `notsubmitted`, `unknown`, or `loved`, or `r`/`a`/`p`/`n`/`u`/`l` for short. Allows multiple values separated by commas (`,`) | -| `played`, `lastplayed` | Time since last played. Accepts a format of `#y#M#d#h#m#s`, for years, months, days, hours, minutes, and seconds respectively. For example,`2d5s` means "2 days and 5 seconds". | +| `lastplayed` | Time since last played. Accepts a format of `#y#M#d#h#m#s`, for years, months, days, hours, minutes, and seconds respectively. For example, `2d5s` means "2 days and 5 seconds". | +| `played` | Played status. Value can be `yes`, `true`, or `1` for played beatmaps, or `no`, `false`, or `0` for unplayed beatmaps. | | `divisor` | The denominator of the [beat snap divisor](/wiki/Client/Beatmap_editor/Beat_snap_divisor) | ## Example queries @@ -123,7 +124,7 @@ ranked>=2010-08 ranked<2010-11 creator=Natteke (Lazer) Find beatmap difficulties that have been played within 2 months and 5 hours ago: ``` -played<2M5h +lastplayed<2M5h ``` (Lazer) Find beatmap difficulties that have not been played within the past year: @@ -141,7 +142,7 @@ status=r,l ## References [^website-filters]: [osu!web source code](https://github.com/ppy/osu-web/blob/c1a5dc390634accc87c12cb2cead73c45d8e7ad5/app/Libraries/Search/BeatmapsetQueryParser.php) -[^lazer-filters]: [osu!(lazer) source code](https://github.com/ppy/osu/blob/ae9a2661ace43a96a4fbf26072ed3efd0dc0ba54/osu.Game/Screens/Select/FilterQueryParser.cs) +[^lazer-filters]: [osu!(lazer) source code](https://github.com/ppy/osu/blob/6913d75792585bab7f0c649dd6b5687e05753d33/osu.Game/Screens/Select/FilterQueryParser.cs) [true]: /wiki/shared/true.png [false]: /wiki/shared/false.png diff --git a/wiki/Beatmap_search/es.md b/wiki/Beatmap_search/es.md index 397578368891..bb317d06f393 100644 --- a/wiki/Beatmap_search/es.md +++ b/wiki/Beatmap_search/es.md @@ -16,12 +16,12 @@ tags: *Véase también: [Beatmap § Descargar beatmaps](/wiki/Beatmap#descargar-beatmaps)* -De forma predeterminada, cualquier texto ingresado en la [pantalla de selección de canciones](/wiki/Client/Interface#selector-de-canciones) o en el campo de búsqueda del sitio web se compara con el artista de la canción, el título, el creador de la dificultad y su nombre, la fuente y las etiquetas de los beatmaps. Al ingresar un solo número, se buscarán beatmaps y dificultades con un [identificador](/wiki/Beatmap#identificación) específico. Todas las consultas no distinguen entre mayúsculas y minúsculas. +De forma predeterminada, cualquier texto ingresado en el [selector de canciones](/wiki/Client/Interface#selector-de-canciones) o en el campo de búsqueda del sitio web se compara con el artista de la canción, el título, el creador de la dificultad y su nombre, la fuente y las etiquetas de los beatmaps. Al ingresar un solo número, se buscarán beatmaps y dificultades con un [identificador](/wiki/Beatmap#identificación) específico. Todas las búsquedas no distinguen entre mayúsculas y minúsculas. -Los campos de metadatos de beatmaps se pueden comparar con valores específicos para un filtrado más granular, usando los siguientes operadores: +El campo de metadatos de los beatmaps se pueden comparar con valores específicos para un filtrado más granular, usando los siguientes operadores: | Comparación | osu!web | osu!(stable) | osu!(lazer) | Descripción | -| :-: | :-- | :-- | :-- | :-- | +| :-: | :-: | :-: | :-: | :-- | | `=` | ![Sí][true] | ![Sí][true] | ![Sí][true] | Igual que | | `==` | ![No][false] | ![Sí][true] | ![No][false] | Igual que | | `:` | ![Sí][true] | ![No][false] | ![Sí][true] | Igual que | @@ -33,10 +33,10 @@ Los campos de metadatos de beatmaps se pueden comparar con valores específicos ## Cliente -*Nota: Los filtros solo funcionan en la pantalla del selector de canciones, mientras que [osu!direct](/wiki/osu!supporter#osu!direct) solo admite la búsqueda normal de texto completo.* +*Nota: Los filtros solo funcionan en el selector de canciones, mientras que [osu!direct](/wiki/osu!supporter#osu!direct) solo es compatible con la búsqueda normal de texto completo.* | Filtro | Descripción | -| :-: | :-- | +| :-- | :-- | | `artist` | Nombre del artista | | `creator` | Nombre del creador de la dificultad | | `title` | Nombre de la canción | @@ -53,7 +53,7 @@ Los campos de metadatos de beatmaps se pueden comparar con valores específicos | `mode` | Modo de juego. El valor puede ser uno de `osu`, `taiko`, `catch` o `mania`, o `o`/`t`/`c`/`m` para abreviar. | | `status` | Estado del beatmap. El valor puede ser `ranked`, `approved`, `pending`, `notsubmitted`, `unknown` o `loved`, o `r`/`a`/`p`/`n`/`u`/`l` para abreviar. | | `played` | Tiempo desde la última partida en días | -| `unplayed` | Mostrar solo mapas no jugados. Este filtro no debe tener ningún valor para que tenga efecto (`unplayed=`). El operador de comparación en sí puede ser cualquier cosa (p. ej. `unplayed=`, `unplayed>` y `unplayed!=` hacen lo mismo). | +| `unplayed` | Mostrar solo mapas no jugados. Este filtro no debe tener ningún valor para que tenga efecto (`unplayed=`). El operador de comparación en sí puede ser cualquier cosa (por ejemplo, `unplayed=`, `unplayed>` y `unplayed!=` hacen lo mismo). | | `speed` | Velocidad de desplazamiento de osu!mania guardada. La velocidad de desplazamiento siempre es 0 para mapas no jugados o si la opción [`Recordar la velocidad de desplazamiento de cada mapa en osu!mania`](/wiki/Client/Options#juego) está desactivada. | ## Sitio web[^website-filters] @@ -81,7 +81,7 @@ Los campos de metadatos de beatmaps se pueden comparar con valores específicos ## Cliente (lazer)[^lazer-filters] | Filtro | Descripción | -| :-: | :-- | +| :-- | :-- | | `artist` | Nombre del artista | | `title` | Nombre de la canción | | `creator` | Nombre del creador de la dificultad | @@ -95,7 +95,8 @@ Los campos de metadatos de beatmaps se pueden comparar con valores específicos | `length` | [Tiempo de juego](/wiki/Beatmap/Play_time) en segundos | | `key`, `keys` | Número de teclas (solo osu!mania y beatmaps convertidos) | | `status` | Estado del beatmap. El valor puede ser `ranked`, `approved`, `pending`, `notsubmitted`, `unknown` o `loved`, o `r`/`a`/`p`/`n`/`u`/`l` para abreviar. Permite múltiples valores separados por comas (`,`) | -| `played`, `lastplayed` | Tiempo desde la última vez que se jugó un beatmap. Acepta un formato de `#y#M#d#h#m#s`, para años, meses, días, horas, minutos y segundos respectivamente. Por ejemplo, `2d5s` significa «2 días y 5 segundos». | +| `lastplayed` | Tiempo desde la última vez que se jugó un beatmap. Acepta un formato de `#y#M#d#h#m#s`, para años, meses, días, horas, minutos y segundos respectivamente. Por ejemplo, `2d5s` significa «2 días y 5 segundos». | +| `played` | Si se ha jugado o no un beatmap. El valor puede ser `yes`, `true` o `1` para beatmaps jugados, o `no`, `false` o `0` para beatmaps no jugados. | | `divisor` | El denominador del [divisor de ritmo](/wiki/Client/Beatmap_editor/Beat_snap_divisor) | ## Búsquedas de ejemplo @@ -127,7 +128,7 @@ ranked>=2010-08 ranked<2010-11 creator=Natteke (Lazer) Encuentra las dificultades de los beatmaps que se han jugado hace menos de 2 meses y 5 horas: ``` -played<2M5h +lastplayed<2M5h ``` (Lazer) Encuentra las dificultades de los beatmaps que no se hayan jugado en el último año: @@ -145,7 +146,7 @@ status=r,l ## Referencias [^website-filters]: [Código fuente de osu!web](https://github.com/ppy/osu-web/blob/c1a5dc390634accc87c12cb2cead73c45d8e7ad5/app/Libraries/Search/BeatmapsetQueryParser.php) -[^lazer-filters]: [Código fuente de osu!(lazer)](https://github.com/ppy/osu/blob/ae9a2661ace43a96a4fbf26072ed3efd0dc0ba54/osu.Game/Screens/Select/FilterQueryParser.cs) +[^lazer-filters]: [Código fuente de osu!(lazer)](https://github.com/ppy/osu/blob/6913d75792585bab7f0c649dd6b5687e05753d33/osu.Game/Screens/Select/FilterQueryParser.cs) [true]: /wiki/shared/true.png [false]: /wiki/shared/false.png diff --git a/wiki/Beatmap_search/fr.md b/wiki/Beatmap_search/fr.md index ec2d9f041ec7..c530e110bd40 100644 --- a/wiki/Beatmap_search/fr.md +++ b/wiki/Beatmap_search/fr.md @@ -22,7 +22,7 @@ Par défaut, tout texte saisi à [l'écran de sélection des musiques](/wiki/Cli Les champs de métadonnées des beatmap peuvent être comparés à des valeurs spécifiques pour un filtrage plus précis, à l'aide des opérateurs suivants : | Comparaison | osu!web | osu!(stable) | osu!(lazer) | Description | -| :-: | :-- | :-- | :-- | :-- | +| :-: | :- :| :-: | :-: | :-- | | `=` | ![Oui][vrai] | ![Oui][vrai] | ![Oui][vrai] | Égale à | | `==` | ![Non][faux] | ![Oui][vrai] | ![Non][faux] | Égale à | | `:` | ![Oui][vrai] | ![Non][faux] | ![Oui][vrai] | Égale à | @@ -37,7 +37,7 @@ Les champs de métadonnées des beatmap peuvent être comparés à des valeurs s *Remarque : les filtres ne fonctionnent qu'à l'écran de sélection des musiques, alors [qu'osu!direct](/wiki/osu!supporter#osu!direct) prend en charge la recherche en texte intégral uniquement.* | Filtre | Description | -| :-: | :-- | +| :-- | :-- | | `artist` | Nom de l'artiste | | `creator` | Nom du créateur des difficultés | | `title` | Nom de la musique | @@ -60,7 +60,7 @@ Les champs de métadonnées des beatmap peuvent être comparés à des valeurs s ## Site web[^filtres-sites-web] | Filtre | Description | -| :-: | :-- | +| :-- | :-- | | `artist` | Nom de l'artiste | | `title` | Nom de la musique | | `source` | Le support, tel qu'un jeu vidéo, un film, une série ou un événement, d'où provient la musique ou auquel elle est le mieux associée. | @@ -83,7 +83,7 @@ Les champs de métadonnées des beatmap peuvent être comparés à des valeurs s ## Client (lazer)[^filtres-lazer] | Filtre | Description | -| :-: | :-- | +| :-- | :-- | | `artist` | Nom de l'artiste | | `title` | Nom de la musique | | `creator` | Nom du créateur des difficultés | @@ -97,7 +97,8 @@ Les champs de métadonnées des beatmap peuvent être comparés à des valeurs s | `length` | [Le temps de jeu](/wiki/Beatmap/Play_time) en secondes | | `key`, `keys` | Nombre de touches (osu!mania et beatmaps convertis uniquement) | | `status` | Statut de la beatmap. La valeur peut être `ranked`, `approved`, `pending`, `notsubmitted`, `unknown`, ou `loved`, ou `r`/`a`/`p`/`n`/`u`/`l` en abrégé. | -| `played`, `lastplayed` | Temps écoulé depuis la dernière lecture. Accepte le format `#y#M#d#h#m#s`, pour les années, les mois, les jours, les heures, les minutes et les secondes respectivement. Par exemple, `2d5s` signifie "2 jours et 5 secondes". | +| `lastplayed` | Temps écoulé depuis la dernière lecture. Accepte le format `#y#M#d#h#m#s`, pour les années, les mois, les jours, les heures, les minutes et les secondes respectivement. Par exemple, `2d5s` signifie "2 jours et 5 secondes". | +| `played` | L'état de la beatmap. La valeur peut être `yes`, `true`, ou `1` pour les beatmaps joués, ou `no`, `false`, ou `0` pour les beatmaps non joués. | | `divisor` | Le dénominateur du [diviseur de mesure](/wiki/Client/Beatmap_editor/Beat_snap_divisor) | ## Exemples de requêtes @@ -129,7 +130,7 @@ ranked>=2010-08 ranked<2010-11 creator=Natteke (Lazer) Trouvez les difficultés d'une beatmap qui ont été jouées il y a moins de 2 mois et 5 heures : ``` -played<2M5h +lastplayed<2M5h ``` (Lazer) Trouver les difficultés de la beatmap qui n'ont pas été jouées au cours de l'année écoulée : @@ -147,7 +148,7 @@ status=r,l ## Références [^filtres-sites-web]: [Code source osu!web](https://github.com/ppy/osu-web/blob/c1a5dc390634accc87c12cb2cead73c45d8e7ad5/app/Libraries/Search/BeatmapsetQueryParser.php) -[^filtres-lazer]: [Code source osu!(lazer)](https://github.com/ppy/osu/blob/ae9a2661ace43a96a4fbf26072ed3efd0dc0ba54/osu.Game/Screens/Select/FilterQueryParser.cs) +[^filtres-lazer]: [Code source osu!(lazer)](https://github.com/ppy/osu/blob/6913d75792585bab7f0c649dd6b5687e05753d33/osu.Game/Screens/Select/FilterQueryParser.cs) [vrai]: /wiki/shared/true.png [faux]: /wiki/shared/false.png diff --git a/wiki/Beatmap_search/zh.md b/wiki/Beatmap_search/zh.md index e3054829d292..a54c101e6271 100644 --- a/wiki/Beatmap_search/zh.md +++ b/wiki/Beatmap_search/zh.md @@ -9,6 +9,8 @@ tags: - 客户端搜索 - 网页搜索 - 筛选谱面 +outdated_translation: true +outdated_since: 2524e524a0eac80212c345f45d4cd96ee3a06f5c --- # 谱面搜索 diff --git a/wiki/Beatmapping/Hitsound/es.md b/wiki/Beatmapping/Hitsound/es.md index 4aad8015918c..3c1212ff83ae 100644 --- a/wiki/Beatmapping/Hitsound/es.md +++ b/wiki/Beatmapping/Hitsound/es.md @@ -24,7 +24,7 @@ Los **hitsounds** son los sonidos que osu! reproduce en respuesta a la entrada d La reproducción del hitsound consiste en una muestra predeterminada llamada *hitnormal*, y cualquier *adición* de una combinación de muestras whistle, finish o clap. Cada muestra es parte de uno de los tres *conjuntos de muestras* que denotan diferentes estilos: `Normal`, `Soft`, o `Drum`. -Los beatmappers pueden reemplazar cualquier muestra de sonido predeterminada con muestras personalizadas usando la carpeta del [beatmap](/wiki/Beatmap). La [skin](/wiki/Skinning) de un jugador también puede reemplazar los hitsounds predeterminados en todos los beatmaps. Los detalles sobre las muestras de los hitsounds se pueden encontrar en el artículo [hitsounds en el skinning](/wiki/Skinning/Sounds#para-los-hitsounds). +Los beatmappers pueden reemplazar cualquier muestra de sonido predeterminada con muestras personalizadas usando la carpeta del [beatmap](/wiki/Beatmap). La [skin](/wiki/Skinning) de un jugador también puede reemplazar los hitsounds predeterminados en todos los beatmaps. Los detalles sobre las muestras de los hitsounds se pueden encontrar en el artículo [hitsounds en el skinning](/wiki/Skinning/Sounds#sonidos-para-los-hitsounds). Los [spinners](/wiki/Gameplay/Hit_object/Spinner) y [sliders](/wiki/Gameplay/Hit_object/Slider) tienen hitsounds adicionales de giro, bonificación, deslizamiento y marca del slider. diff --git a/wiki/Beatmapping/Mapping_techniques/Basics/es.md b/wiki/Beatmapping/Mapping_techniques/Basics/es.md new file mode 100644 index 000000000000..a430823b6899 --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/Basics/es.md @@ -0,0 +1,101 @@ +--- +outdated: true +--- + +# Técnicas básicas del mapping + +## Flow común de los beatmaps + +Cuando se empieza con un beatmap, es una buena práctica empezar mapeando el ritmo de la música (o de la voz). +Tendrás que determinar qué será lo mejor para el jugador, ya que seguir uno u otro puede ayudar o perjudicar la experiencia del beatmap. + +## Simetría + +La **simetría** es cuando el beatmap es simétrico en relación a un eje. +El tipo de simetría más común es la horizontal. +Sin embargo, también existen otros tipos de simetría, como la simetría vertical, la simetría diagonal y la simetría en relación con el origen. +Normalmente diríamos: «Piensa en una función extraña», pero eso probablemente alejaría a una gran parte de la base de jugadores. + +![Simetría rotacional](img/Rotational_Symmetry.png "Un ejemplo de simetría en relación con el origen") + +Para guiarte en el proceso de comprensión de la simetría, repasaremos varios ejemplos de simetría en un mapa ya clasificado. +Explicar la simetría en forma de texto (como hacemos ahora) no es tan eficaz sin una imagen visual. + +### Simetría horizontal + +### Simetría vertical + +### Simetría en relación con el origen + +`-f(x) = f(-x)` + +Este tipo de simetría se le llama a veces «simetría rotacional», pero eso sería incorrecto. +Es simplemente simetría en relación con el origen. +Pero es más sencillo de lo que parece. + +Este tipo de simetría se consigue copiando y pegando primero un patrón, y luego volteándolo tanto vertical como horizontalmente. +Este tipo de simetría es agradable porque es más sutil que la simetría horizontal o vertical. + +### Simetría modificada + +La **simetría modificada** es cuando se toma un patrón simétrico y se modifica de varias maneras. +A veces funciona y a veces no. + +00:20:455 (1,2,3) es uno de los ejemplos más acertados de la simetría modificada. +Usa la escala por función para hacer del (3) una versión más corta del (1). +Es acertada porque realmente se nota. +A algunas personas les gusta esto, a otras no, así que depende de ti. + +01:08:455 (3,4,5,6,7) es un intento fallido de simetría modificada +Aquí, el slider izquierdo es parte del slider derecho, con el (6) intentando «completar» el slider izquierdo. +En pocas palabras, no funcionó porque poca gente se dio cuenta de ello; muchos modders pensaron que el mapper estaba improvisando aquí. + +### Otros ejemplos + +Este mapa tiene otros buenos ejemplos para usar; basta con echarle un vistazo. +Sin embargo, si quieres fijarte en otros mapas, los de Krisom son considerados por muchos un ejemplo estelar de buenos patrones y estructura, con algunos buenos ejemplos de simetría de por medio. + +## Jumps + +Un **jump** es una técnica de mapping avanzada en la que el mapper coloca dos objetos más lejos de lo que permitiría el multiplicador de ajuste de distancia estándar. +Esto suele hacerse cambiando temporalmente el multiplicador de ajuste de distancia o desactivando temporalmente el ajuste de distancia. + +Los jumps suelen usarse para representar un mayor énfasis en la música. +Sin embargo, también suelen usarse para dar una buena sensación. +También pueden usarse para separar combos entre sí y evitar el desorden en una zona concreta del beatmap. +Los jumps se suelen usar en las dificultades Hard e Insane. +También se usan ocasionalmente en las dificultades Easy y Normal, pero en estos casos los saltos suelen ser pequeños y normalmente hay una buena cantidad de tiempo entre cada objeto, dando tiempo al jugador para reaccionar. + +### Uso incorrecto de los jumps + +Un error común de los nuevos mappers es que si ven que los jumps se usan en las dificultades Insane de otros mappers, van y ponen jumps en su mapa sin saber cómo usarlos correctamente, creando a menudo un desastre. +Si quieres usar un jump, hazte una simple pregunta: «¿Hay algo en la música o en el ritmo que sugiera un jump aquí?». + +Se recomienda mantenerse alejado de «sentir» los jumps hasta que se tenga más experiencia mapeando y comprender cuándo usarlos correctamente. +Sí, un mapper experimentado que usa jumps porque los «siente» puede hacer un mapa absolutamente brillante. +Sin embargo, para tu primer mapa suele ser una buena idea simplificarlo y trabajar a partir de ahí. + +## Streams + +Un **stream** es una sucesión de objetos (normalmente círculos) a un ritmo rápido y consistente unos de otros. +Cuando alguien habla de un «stream», suele referirse a un stream de círculos a un cuarto de pulso el uno del otro. +Si un jugador quiere referirse a un stream de objetos con una separación de medio pulso entre sí, lo suele llamar «stream de 1/2». +Los streams se hicieron populares gracias a la música de beatmania IIDX, Eurobeat, (o música de ritmo rápido/BPM) y remezclas que contienen patrones de batería densos para que un stream encaje bien con la música. + +### Cuándo usarlos + +Los streams se usan mejor en dificultades altas cuando el stream corresponde a sonidos en la música. +En la mayoría de las canciones, esto solo ocurre en ciertas partes de la música, pero ciertos géneros como el Eurobeat tienen muchos lugares donde se pueden poner streams. +Algunos streams contienen solo círculos, pero otros están mezclados con sliders. + +Deberías notar que los instrumentos frecuentemente tienen 3 notas separadas a 1/4 una de la otra. +Podrías mapear un stream a cada una de esas instancias, haciendo un mapa con streams frecuentes y cortos. + +### Cuándo no usarlos + +En osu!, se recomienda poner streams solo donde corresponda a instrumentos en la música. +Hacer lo contrario suele llamarse *[overmapping](/wiki/Beatmapping/Overmapping)*. +Si bien es cierto que se pueden poner streams donde no deberían estar, no es recomendable, sobre todo si eres un mapper novato. +Por otro lado, los mapas de osu!taiko crearán un nuevo patrón que se ajuste a la música (esto es una excepción porque los tambores suelen mantener el ritmo). +Así que, por lo general, se encuentran más streams en los mapas de osu!taiko. +Sin embargo, nunca se recomienda abusar de los streams. diff --git a/wiki/Beatmapping/Mapping_techniques/Blanket/es.md b/wiki/Beatmapping/Mapping_techniques/Blanket/es.md index 73cd380fd26d..f528424baaf7 100644 --- a/wiki/Beatmapping/Mapping_techniques/Blanket/es.md +++ b/wiki/Beatmapping/Mapping_techniques/Blanket/es.md @@ -11,4 +11,4 @@ tags: ![](img/blanket.png "Un blanket del objeto 2 usando el sliderbody del objeto 1") ::: -Un **blanket** es el efecto creado cuando un [sliderbody](/wiki/Gameplay/Hit_object/Slider/Sliderbody) envuelve la forma de otro [objeto](/wiki/Gameplay/Hit_object). El blanketing se puede realizar de muchas maneras para adaptarse al estilo visual de un [beatmap](/wiki/Beatmap). Puedes encontrar una guía para hacerlos en el [artículo de técnicas de mapping](/wiki/Beatmapping/Mapping_techniques/Making_good_sliders#beat-blankets). +Un **blanket** es el efecto creado cuando un [sliderbody](/wiki/Gameplay/Hit_object/Slider/Sliderbody) envuelve la forma de otro [objeto](/wiki/Gameplay/Hit_object). El blanketing se puede realizar de muchas maneras para adaptarse al estilo visual de un [beatmap](/wiki/Beatmap). Puedes encontrar una guía para hacerlos en el [artículo de técnicas de mapping](/wiki/Beatmapping/Mapping_techniques/Making_good_sliders#blankets). diff --git a/wiki/Beatmapping/Mapping_techniques/Formations/es.md b/wiki/Beatmapping/Mapping_techniques/Formations/es.md new file mode 100644 index 000000000000..ab31885e4a12 --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/Formations/es.md @@ -0,0 +1,168 @@ +--- +outdated: true +--- + +# Formaciones en el mapping + +## Creativas + +### Combos blanket + +*También conocidos como: **Formación blanket*** + +Nominador: [m980](https://osu.ppy.sh/users/3288) + +Los **combos blanket** están formados por un slider o círculo (como base) con un slider que rodea a ese objeto. +El espaciado entre estos dos objetos es muy importante, ¡ya que no deben superponerse! + +### Combos divebomb + +Nominador: [m980](https://osu.ppy.sh/users/3288) + +Los **combos divebomb** están formados por una línea recta de objetos que viajan desde la parte superior de la pantalla (o el centro) hacia la parte inferior. +Esto hace que los objetos aparezcan como si estuvieran en caída libre. + +El último objeto siempre debería ser un slider. + +### Combos en forma de flor + +*También conocidos como: **Formación con estilo de flor*** + +Nominador: [0_o](https://osu.ppy.sh/users/56708) + +Los **combos en forma de flor** consisten de 5 o más círculos que se colocan alrededor de un punto central. +El punto central puede ser un círculo o un slider. + +Los objetos suelen estar a medio pulso de distancia. + +Otra opción es usar el final de un slider como primer punto (o el principio de un slider como último punto) de la flor. + +Son muy similares a las [formaciones con estilo de estrella](#formación-con-estilo-de-estrella). +Sin embargo, la diferencia aquí es que esto obliga al jugador a ir a lo largo de los bordes de los círculos, no a través de ellos. + +### Ritmos en forma de panal + +Nominador: [mm201](https://osu.ppy.sh/users/30655) + +Los **ritmos en forma de panal** son streams de círculos que suelen estar separados por medios pulsos. +Se colocan de forma que todos encajen en una rejilla hexagonal. + +El uso de esta técnica causará confusión en cuanto a cuál es el orden de los círculos mirando solo los círculos. +Esto obliga al jugador a mirar los números y/o los círculos de aproximación para averiguar el orden o memorizarlos. + +Esto podría combinarse con un AR (velocidad de aproximación) bajo para confundir al jugador. + +### Formaciones con estilo de estrella + +Nominador: [Xgor](https://osu.ppy.sh/users/98661) + +Una **formación con estilo de estrella** es una estrella de 5 puntas, que usa 5 o 6 círculos (el sexto se colocaría normalmente debajo de la primera punta para completar la estrella). +La estrella puede aparecer visualmente siguiendo los puntos de seguimiento. + +Las formaciones con estilo de estrella pueden usarse para realizar jumps. + +Otra opción es usar el final de un slider como primer punto (o el inicio de un slider como último punto) de la estrella. + +Son muy similares a los [combos en forma de flor](#combos-en-forma-de-flor). +Sin embargo, la diferencia aquí es que esto obliga al jugador a pasar para formar una estrella, en lugar de rodearla. + +### Kickstreams + +Nominador: [Daru](https://osu.ppy.sh/users/32480) + +Un **kickstream** usa un kick slider (un slider realmente corto) dentro de un stream. +Esto obliga al jugador a hacer una pausa en medio del stream para completar el golpe, antes de continuar el stream. + +### Combos tornado + +Nominador: [Dragvon](https://osu.ppy.sh/users/126927) + +Las **formaciones tornado** son conjuntos de notas que obligan al jugador a golpear círculos en un movimiento circular a gran velocidad. +Se trata básicamente de una combinación de pequeños jumps (en cuanto a la distancia) y streams (en cuanto al tiempo de reacción). + +También puede ser una [formación cuadrada](#formación-cuadrada) y/o [formación de diamante](#formación-de-diamante) repetida varias veces, donde una de las notas actúa como punto de pivote. + +### Espaciado de ztrot + +*También conocido como: **Formación de ztrot*** + +Nominador: [Jarby](https://osu.ppy.sh/users/25615) + +El **espaciado de ztrot** usa ritmos consistentes colocados en forma de círculo. +La distancia entre cada nota aumenta y luego disminuye. +Los siguientes círculos estarán siempre en lados opuestos del «círculo». + +Se recomienda hacerlo con medio (o más) pulso de diferencia. + +Una vez completado el «círculo», se colocan algunos círculos más para atravesarlo. + +## Formas simétricas + +*Véase [Técnicas básicas del mapping](/wiki/Beatmapping/Mapping_techniques/Basics#simetría) para una descripción de la simetría.* + +### Formación en círculo + +¯\\\_(ツ)\_/¯ + +### Formación de diamante + +Nominador: QiiXshinez + +La **formación de diamante** es igual que la [formación cuadrada](#formación-cuadrada) o la [formación cuadrada v2](#formación-cuadrada-v2), pero usa rombos en lugar de cuadrados. + +### Stacks dobles + +Nominadores: [-Xero-](https://osu.ppy.sh/users/179314) y [F1r3tar](https://osu.ppy.sh/users/5590317) + +Los **stacks dobles** usan dos notas (o una nota y un slider end) que se apilan una encima de la otra. + +### Diamantes QQ + +Nominador: [Lybydose](https://osu.ppy.sh/users/64501) + +Los **diamantes QQ** son cuatro círculos colocados a un pulso de distancia entre sí en forma de diamante a lo largo de los cuatro bordes (no esquinas) de la pantalla. +Esto es similar a la [formación de diamante](#formación-de-diamante), pero estos se colocan en los extremos del eje x y el eje y. + +En los videojuegos, «QQ» tiene su origen en Warcraft II, donde el jugador puede presionar `Alt` + `Q` + `Q` para abandonar inmediatamente la batalla. +Cuando un jugador en el chat te dice «QQ», te está diciendo que te vayas porque no tienes la habilidad suficiente para jugar. + +### Sliders invertidos en zigzag + +Nominador: *ninguno* + +Los **sliders invertidos en zigzag** es una variación de los [sliders en zigzag](#sliders-en-zigzag), pero tiene los sliders apuntando hacia afuera y alejados del siguiente slider. +Esto crea un jump rápido para el jugador. + +### Formación cuadrada + +Nominador: Beuchi-chan + +Las **formaciones cuadradas** consisten en 4 círculos formando un cuadrado. +Suelen tener algo de espacio entre sí. +El cuadrado puede inclinarse para formar un diamante. +El orden de los combos obliga al jugador a recorrer el cuadrado en lugar de atravesarlo. + +### Formación cuadrada v2 + +Nominadores: Beuchi-chan y [mm201](https://osu.ppy.sh/users/30655) + +La **formación cuadrada v2** es prácticamente lo mismo que la [formación cuadrada](#formación-cuadrada), pero el orden de los círculos te obliga a atravesar el cuadrado en diagonal. + +### Ritmos triangulares + +*También conocidos como: **Formación triangular*** + +Nominador: [kingcobra52](https://osu.ppy.sh/users/9934) + +Los **ritmos triangulares** son una técnica de mapeo muy común en la que 3 círculos se ordenan en forma de triángulo. +No importa el orden de los 3 círculos ni el tamaño del triángulo. + +### Sliders en zigzag + +*También conocidos como: **Formación en zigzag*** + +Nominador: [0_o](https://osu.ppy.sh/users/56708) + +Los **sliders en zigzag** están formados por sliders de 1/2 ordenados en un patrón de zigzag hacia dentro. + +Esta técnica necesita al menos dos sliders que sean de medio pulso y estén ordenados de forma similar a la imagen de arriba. diff --git a/wiki/Beatmapping/Mapping_techniques/Jumps/es.md b/wiki/Beatmapping/Mapping_techniques/Jumps/es.md new file mode 100644 index 000000000000..5ae9060f7a1c --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/Jumps/es.md @@ -0,0 +1,65 @@ +--- +outdated: true +--- + +# Técnicas de mapping para los jumps + +*Véase [Técnicas básicas del mapping](/wiki/Beatmapping/Mapping_techniques/Basics#jumps) para una descripción de los jumps.* + +## Círculos + +### Antijumps + +Nominador: [Seibei4211](https://osu.ppy.sh/users/31537) + +Los **antijumps** consisten en un conjunto normal de objetos colocados, seguidos de un stream de notas con la mitad de espaciado (colocadas más cerca) que el combo anterior. +Esta parte podría ser un combo separado. + +### Antijumps estilo Seibei + +Nominador: [Seibei4211](https://osu.ppy.sh/users/31537) + +Los **antijumps estilo Seibei** consisten en un stream compuesto por unos pocos objetos con el mismo espaciado más separados en la línea de tiempo que los otros del mismo combo. + +Básicamente, los objetos se colocan de forma que aparezcan a un ritmo constante; sin embargo, desde el punto de vista de la línea de tiempo, se espacian un poco más. + +### Antijumps centrales + +Nominador: [NoHitter](https://osu.ppy.sh/users/124455) + +Los **antijumps centrales** tienen una nota o un slider colocado en el centro a la vez que los otros objetos pero espaciados igual en la línea de tiempo como una forma de [antijump](#antijumps). + +### Jumps largos + +¯\\\_(ツ)\_/¯ + +### Jumps de Oibon + +Nominador: [Zekira](https://osu.ppy.sh/users/36749) + +Los **jumps de Oibon** son jumps del lado izquierdo de la pantalla al lado derecho (o viceversa). + +## Sliders + +### Jumps basados en sliders B&F + +Nominador: [Blue Dragon](https://osu.ppy.sh/users/19048) + +Los **jumps basados en sliders B&F** consisten en hacer un jump (o triángulo) [de ida y vuelta](/wiki/Beatmapping/Mapping_techniques/Rhythm#ritmos-de-ida-y-vuelta) usando el slider como base para el jump. + +### Jumps en los puntos finales de los sliders + +Nominador: [Lybydose](https://osu.ppy.sh/users/64501) + +Los **jumps en los puntos finales de los sliders** usan dos sliders y un círculo. +Se coloca un slider, seguido de un círculo, seguido de una copia del slider invertido horizontalmente. + +### Sliders orbitales + +Nominador: [Card N'FoRcE](https://osu.ppy.sh/users/3936) + +Los **sliders orbitales** usan sliders reflejados con una nota en el medio. + +Por lo general, se usa un slider largo. +Seguidamente, un círculo que es la mitad del pulso del primer slider, un pulso después. +Esto es seguido por otro slider largo que es la mitad del pulso del círculo. diff --git a/wiki/Beatmapping/Mapping_techniques/Making_good_sliders/es.md b/wiki/Beatmapping/Mapping_techniques/Making_good_sliders/es.md new file mode 100644 index 000000000000..958cb59ac943 --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/Making_good_sliders/es.md @@ -0,0 +1,205 @@ +--- +outdated: true +--- + +# Cómo hacer buenos sliders + +Este artículo es un manual sobre cómo hacer buenos sliders. +En su forma más básica, todo lo que necesitas es una [curva de Bézier](https://es.wikipedia.org/wiki/Curva_de_Bézier). + +Mensaje de [Ephemeral](https://osu.ppy.sh/users/102335) traducido al español: + +> Alinea siempre los puntos finales de los sliders al valor más pequeño posible, es decir, si los arrastras más hacia atrás, el slider se reducirá. El punto se centrará en el final del slider y facilitará mucho la realización de curvas transitables. + + Además, hacer esto hace que la selección inversa en los sliders no se estropee. + Lo cual es bueno. + +## Arcos + +Usa la misma técnica para cualquier slider simétrico en un eje. + +![Imagen de ejemplo de un arco](img/MGS_arcs.png) + +Esta es la forma más fácil de hacer. +Básicamente, lo primero que hay que hacer es colocar todos los puntos simétricamente en la rejilla. +Selecciónalo y presiona `Ctrl` + `H` cuando creas que lo tienes preciso para asegurarte de que los puntos se encuentran en rejillas simétricas. +Luego, mueve los puntos hasta que el slider tenga la longitud adecuada y quede un poco por debajo del punto final. +Es importante que siempre que muevas un punto, muevas el punto correspondiente exactamente igual para mantener todos los puntos simétricos entre sí. +Asegúrate de presionar `Ctrl` + `H` a menudo para comprobar que no te has equivocado. + +Para hacer que el slider end y el punto final se alineen, mantén presionada la tecla Mayús para desactivar el anclaje de la rejilla y mueve el punto superior hacia abajo hasta que el slider end esté justo en el último punto. +Cuando creas que está perfecto, selecciona y presiona `Ctrl` + `H` unas cuantas veces y comprueba si el punto final se mueve. +Si no es así, felicidades, tienes un slider precioso. +Enséñaselo a tus amigos. +Si se mueve, desplaza el punto superior hasta que funcione. + +Si quieres un arco en un ángulo, normalmente es más fácil hacerlo vertical como en el ejemplo de arriba, haz clic en `Editar`, luego en `Rotar` para que tenga el ángulo que quieras. + +## Ondas + +Usa la misma técnica para cualquier slider que sea rotacionalmente simétrico. + +![Imagen de ejemplo de una onda](img/MGS_waves.png) + +Las ondas se hacen de forma muy similar a los arcos, solo que sus puntos deben ser rotacionalmente simétricos entre sí, en lugar de estar volteados horizontalmente. +Si presionas `Ctrl` + `H` + `J` rota el slider 180 grados para que puedas comprobar que los puntos coinciden. + +Para alinear el slider end y el punto final elige dos puntos simétricos iguales. +Desactiva el anclaje de la rejilla y muévelos hacia dentro poco a poco hasta que el slider end y el último punto estén uno encima del otro. + +## Blankets + +*Página principal: [Combos blanket](/wiki/Beatmapping/Mapping_techniques/Formations#combos-blanket)* + +![Imagen de ejemplo de un blanket (con un círculo)](img/MGS_blankets.png) + +Los blankets son más fáciles de hacer si primero examinas el slider para que sea más o menos correcto, y luego te desplazas a un punto de la línea de tiempo en el que el círculo de aproximación del ritmo se alinee con el borde más cercano del punto de inicio del slider. +Puede ser útil ajustar el divisor de ritmo a 1/8 para que quede bien. +Luego, solo tienes que ajustar los puntos hasta que todo el slider se alinee con el círculo de aproximación tan perfectamente como puedas. + +Ten en cuenta que si quieres que un slider cubra **y** sea perfectamente simétrico, preocúpate primero de la simetría y luego ajusta los puntos simétricamente para mejorar el blanket. + +--- + +Mensaje de [Gonzvlo](https://osu.ppy.sh/users/237733) traducido al español: + +> Como variante de los blankets, a veces uso un spinner para hacer círculos bonitos. + +![Imagen de ejemplo de un blanket (con un spinner)](img/MGS_blankets2.png) + +## Círculos + +Cortesía de mm201. + +![Imagen de ejemplo de un círculo](img/MGS_circles.jpg) + +El número de puntos de control depende del ángulo cubierto por tu arco: + +- 0 grados: 2 puntos. +- 0-20 grados: 3 puntos. +- 20-170 grados: 4 puntos. +- 170-200 grados: 5 puntos. +- 200-300 grados: 6 puntos. +- 300-350 grados: 7 puntos. + +Nada de esto es realmente exacto, solo una idea general. +De forma similar a las ondas, cuanto más lejos esté el punto de control del inicio/final en orden, más se aleja de la curva. +Asegúrate de que la primera y la última línea de control apuntan en la dirección en la que quieres que empiece tu bucle. +Las otras, ajústalas a ojo hasta que estén casi redondas. +Usar un círculo de aproximación como guía puede ayudar en este sentido. + +Al igual que con la mayoría de las formas, mantén un punto de control (dos si el número de puntos es par) para sacarlo del anclaje de la rejilla y poder alinear el punto final. + +## Doblados + +Usa la misma técnica para cualquier slider con puntas rectas y puntas curvas. + +![Imagen de ejemplo de un slider doblado](img/MGS_elbows.png) + +Cuando quieras un slider con una transición entre una punta curva y una punta recta, usa un punto rojo donde cambie. +Lo más importante es **poner siempre el punto rojo y los puntos a ambos lados en línea recta**. +Exactamente recto. +Usa una regla si es necesario. +No queremos curvas cerradas aquí, gracias. +Pero sí, aparte de eso, es bastante sencillo. + +## Corazones + +Usa la misma técnica para cualquier slider que sea simétrico, pero el punto de inicio esté en la línea central. + +![Imagen de ejemplo de un corazón](img/MGS_hearts.png) + +Una forma agradable para usar a veces. +Así se hace una. + +### Cómo hacer una forma de corazón + +Primero, haz una forma de corazón básica, ligeramente más larga de lo que necesites, con los puntos de inicio y final en el mismo lugar en la parte inferior. +Intenta copiar estos puntos de manera aproximada si tienes problemas. +Poner solo un punto rojo en la cima está bien, pero yo prefiero usar una curva doblada. :P + +![Cómo hacer corazones - Paso 1](img/MGS_hearts1.png) + +--- + +Después, copia y pega este slider a la marca inmediatamente después de sí mismo y voltéalo horizontalmente así. + +![Cómo hacer corazones - Paso 2](img/MGS_hearts2.png) + +--- + +Luego, agarra el punto final del primer slider y tira de él hacia atrás hasta la longitud que quieras que tenga tu slider. + +![Cómo hacer corazones - Paso 3](img/MGS_hearts3.png) + +--- + +¿Ves cómo es asimétrico y feo? +Bueno, juega con los puntos de la mitad de la cola del slider hasta que se alinee perfectamente con el slider de atrás. + +![Cómo hacer corazones - Paso 4](img/MGS_hearts4.png) + +--- + +Si has conseguido todo eso, ¡ya está! +Elimina el slider de atrás y edita/escala por si quieres rellenar algún hueco. + +![Cómo hacer corazones - Paso 5](img/MGS_hearts5.png) + +## Ondulaciones + +Hay un par de maneras de hacer esto, dependiendo de qué tipo de ondulación estás buscando. + +### Tipo 1 + +Los puntos de inicio y final deben estar en la misma línea. + +![Imagen de ejemplo de una ondulación (tipo 1)](img/MGS_wiggles1.png) + +Lo importante aquí es que cada arco que compone la ondulación esté formado por cuatro puntos, y a medida que te acerques al centro, más altos tendrán que ser los cuatro puntos. +Una vez que tengas la forma básica, solo tienes que ir probando hasta que quede uniforme y la cola del slider se alinee con el último punto. +Al igual que con los arcos, no olvides estar presionando `Ctrl` + `H` todo el tiempo para asegurarte de que los puntos son simétricos. +Aparte de eso, es más que nada práctica. +Una vez que hayas hecho unas cuantas ondulaciones bonitas, serás capaz de acabar con ellas en un santiamén. + +### Tipo 2 + +Los puntos de inicio y final deben estar en líneas separadas. + +![Imagen de ejemplo de una ondulación (tipo 2)](img/MGS_wiggles2.png) + +Al igual que en el [tipo 1](#tipo-1), cada arco se compone de cuatro puntos, pero según los mappers experimentados, ayuda si están un poco torcidos, como en la imagen de arriba. +Estos son rotacionalmente simétricos, como las ondas, así que usa `Ctrl` + `H` + `J` para comprobar los puntos. + +### Tipo 3 + +Ondulaciones súper estrechas. + +![Imagen de ejemplo de una ondulación (tipo 3)](img/MGS_wiggles3.png) + +A veces, las ondulaciones son demasiado estrechas para usar el método anterior, por lo que se necesitan puntos rojos. +Asegúrate de que los puntos de cada sección entre cada par de puntos rojos son idénticos, aparte de los finales. +Puedes comprobarlo duplicando el slider y moviéndolos de un lado a otro, comprobando que se alinean hasta el final, o simplemente contando las rejillas. +Además, asegúrate de que cada punto rojo y los dos puntos situados a ambos lados forman una línea recta perfecta, para evitar irregularidades indeseadas. +Las secciones hacia el final realmente necesitan ser examinadas a ojo, y deben ser las que ajustes cuando quieras hacer que la cola aterrice en el último punto. +Esto requiere mucho trabajo, pero espero que lo consigas. + +## Vueltas + +Es más fácil decirlo que hacerlo. + +![Imagen de ejemplo de una vuelta](img/MGS_loops.png) + +Lo que hay que recordar al formar una vuelta es que los puntos suben mucho más que la vuelta: + +- Cuanto más alejado esté cada punto de los extremos, más lejos deberán estar del slider. + +El mayor problema que suelen presentar las vueltas son los agujeros. +Lo que buscas es una forma de lágrima abierta y redondeada como el slider de arriba. +Si el agujero de la vuelta se parece a alguno de estos, tu vuelta no es tan impresionante como la captura de pantalla anterior: + +![Imagen de ejemplo de una vuelta mal hecha (1)](img/MGS_loops1.png) + +![Imagen de ejemplo de una vuelta mal hecha (2)](img/MGS_loops2.png) + +![Imagen de ejemplo de una vuelta mal hecha (3)](img/MGS_loops3.png) diff --git a/wiki/Beatmapping/Mapping_techniques/Rhythm/es.md b/wiki/Beatmapping/Mapping_techniques/Rhythm/es.md new file mode 100644 index 000000000000..5fa1f332c3e3 --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/Rhythm/es.md @@ -0,0 +1,196 @@ +--- +outdated: true +--- + +# Técnicas de mapping para el ritmo + +## Espaciado + +### Patrones de 15 grados + +Nominador: [grumd](https://osu.ppy.sh/users/530913) + +Los **patrones de 15 grados** son una técnica exclusiva para los sliders. +Empieza por trazar una sección con solo sliders horizontales y verticales. +Luego, gíralos 15 grados en el sentido de las agujas del reloj o en sentido contrario. + +Esto básicamente añade más estilo a un grupo de sliders. + +También pueden usarse ángulos de entre 10 y 80 grados. + +#### Tutorial + +1. Busca una sección en tu beatmap que solo contenga sliders horizontales (izquierda y derecha) y verticales (arriba y abajo). + - Estos sliders no deben tener ninguna curva. +2. Selecciona esos sliders presionando `Ctrl` + haciendo clic sobre ellos o arrastrándolos a lo largo de la línea de tiempo. +3. Presiona `Ctrl` + `Mayús` + `R`. + - O haz clic en `Editar` (cerca de la parte superior izquierda), y luego en `Rotar`. +4. Escribe `15` (o cualquier número entre 10 y 80) en la casilla de texto. + - Puedes elegir entre `Clockwise` o `Anti-Clockwise`, no importa. +5. Haz clic en `OK`. +6. Listo, ¡ya está! + +### Espaciado acelerado + +*No debe confundirse con [Espaciado hacia fuera](#espaciado-hacia-fuera).* + +Nominador: [Gabi](https://osu.ppy.sh/users/57057) + +El **espaciado acelerado** es cuando la distancia de cada objeto se coloca cada vez más lejos, mientras que el tiempo entre ellos sigue siendo el mismo. + +### Ritmos de ida y vuelta + +Nominador: [kingcobra52](https://osu.ppy.sh/users/9934) + +Los **ritmos de ida y vuelta** se componen de dos stacks de ritmos (o más), con las notas impares en un stack y las pares en el otro. +Para usarlo, el jugador debe alternar entre los dos stacks. + +Se recomienda que solo se usen para las dificultades más difíciles, ya que puede ser complicado para los jugadores más nuevos. + +### Stacks diferenciales + +Nominador: [NoHItter](https://osu.ppy.sh/users/124455) + +Los **stacks diferenciales** consisten en notas que están espaciadas entre sí de forma incoherente en la línea de tiempo. +Algo notable es que estos objetos se mapean como si fueran un ritmo consistente. + +Es posible que se requiera algo de lectura a primera vista, a menos que realmente puedas seguir la música. + +Al jugar un beatmap que usa esta técnica, puede ser muy desafiante jugar con el mod hidden. + +### Secciones de drenaje + +Nominador: [SapphireGhost](https://osu.ppy.sh/users/388602) + +Las **secciones de drenaje** son secciones de un beatmap que de repente se vuelven *más lentas* o *menos difíciles* en un intento de adaptarse mejor a la canción o hacer que la barra de HP se drene. + +Esto puede hacerse colocando menos notas y/o reduciendo la velocidad de los sliders. + +Las secciones de drenaje deben usarse con moderación y solo cuando la canción pueda *sugerirlo*. + +### Medio tiempo + +Nominador: [Ekaru](https://osu.ppy.sh/users/17938) + +El **medio tiempo** se compone de un cuarto de un pulso seguido de dos octavos de un pulso, dispuestos de forma similar a los [ritmos de ida y vuelta](#ritmos-de-ida-y-vuelta) excepto que la tercera nota se detiene. +Esto creará una línea recta. + +### Centro con extremos + +Nominador: [Beuchi](https://osu.ppy.sh/users/67192) + +La formación de un **centro con extremos** es literalmente un centro con extremos que sobresalen. +Esta técnica requiere al menos 8 o 9 objetos que estén a medio pulso uno de otro. +Esto obligará al jugador no solo a moverse en sentido circular, sino también a volver al centro tras golpear un objeto. +En general, se trata básicamente de la técnica [diamantes QQ](/wiki/Beatmapping/Mapping_techniques/Formations#diamantes-qq) con un centro para cada dos objetos. + +Primero, coloca los números impares de los combos en el centro de donde se va a mapear el centro con extremos (esta parte es el «centro»). +Los siguientes objetos, números pares, se deben colocar a 0 grados, 90 grados, 180 grados, 270 grados (o viceversa) rodeando el «centro» (estos son los «extremos»). + +Es muy importante colocar los objetos de forma que vayan en el sentido de las agujas del reloj o en sentido contrario. + +La forma básica del centro con extremos usa 4 extremos. +Sin embargo, puedes usar 3, 5 o 6 extremos en su lugar (cuando hagas esto, asegúrate de que la medida del grado se mantenga igual para cada extremo). + +### Ida y vuelta lineal + +Nominador: [Derekku](https://osu.ppy.sh/users/91341) + +La **ida y vuelta lineal** es una variante de los [ritmos de ida y vuelta](#ritmos-de-ida-y-vuelta). +La diferencia es que estos no usan stacks, sino que requieren que el jugador se mueva hacia adelante y hacia atrás entre los objetos. +Es muy importante que el mapper deje clara la dirección hacia la que se dirigen las notas. + +### Espaciado hacia afuera + +*No debe confundirse con [Espaciado acelerado](#espaciado-acelerado)* + +Nominador: [Pasonia](https://osu.ppy.sh/users/43345) + +El **espaciado hacia afuera** se refiere a los objetos en los que están colocados en distancia, no en tiempo. +Esta técnica tiene la ventaja de mantener el ritmo de una melodía durante esa sección del mapa. +Sin embargo, un mapeo incorrecto de los patrones puede dar lugar a un mapa casi injugable. + +Básicamente, forma un cuadrado alrededor del centro con 4 círculos. +Los 4 círculos siguientes se colocan un espacio hacia fuera en la rejilla y así sucesivamente. + +Otra variante que puedes añadir es colocar un círculo en el centro después de cada ciclo. + +### Pasos alejados + +Nominador: [OzzyOzrock](https://osu.ppy.sh/users/465153) + +Los **pasos alejados** usan una trayectoria lineal de círculos que están separados por un cuarto de pulso. +Sin embargo, al golpear el «final» de la línea, los objetos retroceden un espacio (el círculo antes de que la línea hubiera terminado) y luego cambian de dirección. + +## Velocidad + +### Ralentización de los sliders + +Nominador: [123MegaApple123](https://osu.ppy.sh/users/2148208) + +Las **ralentizaciones de los sliders** ralentizan bruscamente un slider reduciendo temporalmente a la mitad un punto de tiempo heredado (los verdes) para complementar la nota larga de la música (o de la voz). + +## Streams + +*Véase [Técnicas básicas del mapping](/wiki/Beatmapping/Mapping_techniques/Basics#streams) para una descripción de los streams.* + +### Streams comprimidos + +Nominador: [pieguyn](https://osu.ppy.sh/users/107485) + +Los **streams comprimidos** usan círculos que están separados por solo 3 espacios en la rejilla (en un nivel de 2 o 3 de la rejilla). +De lo contrario, simplemente haz que el stream sea considerablemente más pequeño en comparación con el resto del mapa. + +Lo más probable es que la mayoría de los mapas que usen streams se vean usando streams comprimidos. + +### Streams discontinuos + +Nominador: [benguin](https://osu.ppy.sh/users/1322807) + +Un **stream discontinuo** es cuando hay un *jump* en el stream incluso si el tiempo entre las notas del jump son de la misma duración que el tiempo entre las notas del resto del stream. + +### Deathstreams + +Nominador: [NoHItter](https://osu.ppy.sh/users/124455) + +Los **deathstreams** son streams *muy* largos y difíciles. +Consisten en sliders (con o sin repeticiones), círculos o una combinación de ambos. + +Prácticamente, el trabajo de un deathstream consiste en hacer morir a los jugadores que no pueden manejar los streams ordinarios. + +Durante la era de la [clasificación por puntuación](/wiki/Ranking#clasificación-por-puntuación), el uso de deathstreams estaba estrictamente limitado, ya que los [criterios de clasificación](/wiki/Ranking_criteria) solo permitían que un beatmap clasificado tuviera una puntuación máxima de 20 millones. Sin embargo, con la introducción del sistema de [pp](/wiki/Performance_points), la regla del límite de puntuación pronto quedó obsoleta y, como resultado, los deathstreams experimentaron un aumento en su uso. + +### Streams con sliders y jumps + +Nominadores: [dkun](https://osu.ppy.sh/users/154400) y [MMzz](https://osu.ppy.sh/users/128993) + +Los **streams con sliders y jumps** es una técnica más avanzada para osu!. +En lugar de usar un stream ortodoxo, lo reemplazas por sliders. +Esto mantiene la misma dificultad del stream, ya que necesitas moverte y hacer clic en lugar de simplemente seguir un stream. + +Básicamente, lo que haces es «saltar» con el cursor y seguir el stream, de ahí el término *streams con sliders y jumps*. + +### Streams de triples + +Nominador: [Lybydose](https://osu.ppy.sh/users/64501) + +Los **streams de triples** usan un conjunto de tres círculos que requieren ser golpeados en una rápida sucesión. +Estos se colocan comúnmente en un divisor de ritmo de 1/4 dependiendo del BPM del mapa. + +Pueden presentarse en una sola sucesión o en varias, dependiendo de lo que desee el mapper. + +Ten en cuenta que los streams de triples **no** se refieren a un tresillo real según la [teoría musical](/wiki/Music_theory). + +### Streams con espaciado variable + +Nominador: [fartownik](https://osu.ppy.sh/users/56917) + +Los **streams con espaciado variable** usan streams más largos con un ajuste de distancia inconsistente (normalmente creciente). + +### Streams en zigzag + +Nominador: [Daru](https://osu.ppy.sh/users/32480) + +Los **streams en zig-zag** son streams con objetos colocados de tal manera que forman una línea muy irregular. +Sin embargo, están colocados muy cerca, de modo que se pueden pasar moviendo el cursor a través de ellos en una línea recta que cruza todas las notas. +Lo más habitual es encontrar notas en *zigzag* que se cruzan entre sí. diff --git a/wiki/Beatmapping/Mapping_techniques/Sliders/es.md b/wiki/Beatmapping/Mapping_techniques/Sliders/es.md new file mode 100644 index 000000000000..1fa35cf4dd0d --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/Sliders/es.md @@ -0,0 +1,182 @@ +--- +outdated: true +--- + +# Técnicas de mapping para los sliders + +*Véase también: [Cómo hacer buenos sliders](/wiki/Beatmapping/Mapping_techniques/Making_good_sliders)* + +## Patrones + +### Sliders de Etna + +Nominador: [kingcobra52](https://osu.ppy.sh/users/9934) + +Los **sliders de Etna** se componen normalmente de 6 a 8 sliders de medio pulso de duración y separados por otro medio pulso. +Pueden ir en cualquier dirección y suelen haber muchos. + +El término «sliders de Etna» fue creado por [awp](https://osu.ppy.sh/users/2650) y debe su nombre a un [personaje de Disgaea](https://disgaea.fandom.com/wiki/Etna) que aparecía en uno de sus mapas. + +[Todo empezó con esta publicación.](https://osu.ppy.sh/community/forums/posts/5783) + +### Flow introvertido + +Nominador: [Lizzy](https://osu.ppy.sh/users/1394757) + +El **flow introvertido** es (traducido literalmente del latín) «que apunta hacia el interior». +Esto se puede ver como: + +- una caída brusca del flow de un arco a otro que a veces [cubre](/wiki/Beatmapping/Mapping_techniques/Formations#combos-blanket) el inicio del anterior. +- una caída no tan brusca haciendo que el primer arco [cubra](/wiki/Beatmapping/Mapping_techniques/Formations#combos-blanket) el final del segundo, con o sin círculo entre ellos. + +### Sliders espejo + +Nominador: [kingcobra52](https://osu.ppy.sh/users/9934) + +Los **sliders espejo** usan dos sliders que son idénticos. +Sin embargo, uno de ellos está volteado e invertido. + +### Sliders paralelos + +Nominador: [rust45](https://osu.ppy.sh/users/117369) + +Los **sliders paralelos** usan un grupo de sliders que son todos paralelos entre sí, los inicios de los sliders pueden o no estar al lado de los extremos y pueden ir en cualquier dirección. + +### Sliders segmentados + +Nominador: [Xgor](https://osu.ppy.sh/users/98661) + +Los **sliders segmentados** se componen de un número de sliders que comienzan en el punto final del slider anterior. +Suelen hacerse con [sliders de Etna](#sliders-de-etna), pero también pueden usarse con sliders de 3, 4 o más pulsos de duración. + +### Sliders con repeticiones cortas + +*También conocidos como: **Kick sliders*** + +*No deben confundirse con los [sliders mantenidos](/wiki/Beatmapping/Mapping_techniques/Unrankable#sliders-mantenidos).* + +Nominador: [kingcobra52](https://osu.ppy.sh/users/9934) + +Los **sliders con repeticiones cortas** consisten en una serie de sliders que son a la vez cortos y con muchas repeticiones. +Todos los sliders suelen tener el mismo número de repeticiones y caen en el pulso entero o medio pulso para facilitar su seguimiento. + +### Trenes de sliders + +*También conocidos como: **Slider fans*** + +Nominador: [MegaManEXE](https://osu.ppy.sh/users/951) + +Los **trenes de sliders** son una serie de sliders (de la misma duración) colocados en forma de ventilador. +El jugador debe hacer clic en cada slider, como si se tratara de un stream. + +Por ejemplo, si fuera un slider de 1/2, el jugador pulsaría en un ritmo de 1/1. + +Los sliders pueden ir hacia dentro o hacia fuera (o ambos). + +### Sliders en zigzag + +Nominador: [kingcobra52](https://osu.ppy.sh/users/9934) + +Los **sliders en zigzag** son sliders de medio pulso colocados en zigzag (como una «Z» o una «S»). +Sin embargo, están colocados de forma que cada slider se aleja del siguiente, creando un jump rápido para el jugador. + +## Estilos + +### Sliders cortantes + +Nominador: [Mashley](https://osu.ppy.sh/users/41481) + +Los **sliders cortantes** consisten en 2 sliders, normalmente de 1 pulso de duración y 1/2 pulso de separación, que se superponen entre sí. +El segundo slider parece que está *cortando* el otro slider, de ahí el nombre. + +### Sliders arrugados + +Nominador: [Lilac](https://osu.ppy.sh/users/58197) + +Los **sliders arrugados** usan un slider con muchos puntos de control para comprimir el slider con el fin de crear una especie de efecto arrugado o aplastado. +En esencia, esto haría que un slider pareciera más corto de lo que se supone que es. +Pueden presentarse de varias formas. + +### Sliders de extremos cortantes + +Nominador: [Xgor](https://osu.ppy.sh/users/98661) + +Los **sliders de extremos cortantes** usan un slider cuyo extremo se apila en la trayectoria de otro slider. + +### Cruces de Krisom + +Nominador: [Rukario](https://osu.ppy.sh/users/110372) + +Las **cruces de Krisom** se componen de dos [sliders de ola](#sliders-de-ola). +Son [sliders espejo](#sliders-espejo) horizontales o verticales de tal forma que el centro de ambos sliders se superpone. + +Esta técnica lleva el nombre de [Krisom](https://osu.ppy.sh/users/99269). + +### Sliders arcoíris + +Nominador: MetalMario201 + +Los **sliders arcoíris** son grandes sliders en forma de arco que suelen ocupar la mitad de la pantalla. +Estos se usan mejor en lugares con notas largas, climáticas y sostenidas (algo así como los spinners). + +[EBA](/wiki/iNiS_games) estaba lleno de estos. + +### Slider art + +Nominador: [Shinxyn](https://osu.ppy.sh/users/13996) + +El **slider art** usa un slider largo para dibujar una imagen o símbolo de algún tipo. + +Por lo general, la comunidad desaconseja su uso. + +### Sliders en forma de araña + +¯\\\_(ツ)\_/¯ + +### Sliders en espiral + +Nominador: [Xgor](https://osu.ppy.sh/users/98661) + +Un **slider en espiral** es un slider que va en espiral. + +La espiral puede empezar desde fuera o desde dentro y puede tener una flecha de repetición. + +### Sliders en forma de ola + +Nominador: [RandomJibberish](https://osu.ppy.sh/users/157879) + +Los **sliders en forma de ola** son sliders en forma de «S». +Se curva en una dirección y luego en la contraria. +Se usan para ser un poco más interesantes que un slider recto normal. + +### Sliders en forma de molino de viento + +Nominador: [Lybydose](https://osu.ppy.sh/users/64501) + +Los **slider en forma de molino de viento** son una serie de cuatro sliders que parten de un punto central común. +Esto hará que parezca un molino de viento. +Los sliders no tienen por qué ser curvos, sino que puedan formar una cruz o una «x». + +## Otros + +### Sliders switch-back + +Nominador: [GladiOol](https://osu.ppy.sh/users/23326) + +Los **sliders switch-back** están formados por un slider curvo de medio pulso. +Luego, se copia y pega, se gira 180 grados y se coloca de modo que se curve en el slider anterior (similar a los [sliders de Etna](#sliders-de-etna)). +Después, se coloca un círculo donde estaba la cabeza del slider anterior. + +### Hitsounds de las marcas + +Nominador: [Rolled](https://osu.ppy.sh/users/5243) + +Los **hitsounds de las marcas** se componen de las marcas de los sliders que han sido reemplazadas por un hitsound estándar (clap, whistle, finish; por lo general, superpuesto con un hit-normal/soft para un sonido preciso). +Suelen usarse para que el sonido de un golpe parezca «constante» incluso durante el deslizamiento de un slider. + +### Triple combo engañoso + +Nominador: [FishHook](https://osu.ppy.sh/users/167586) + +El **triple combo engañoso** está formado por 2 sliders y una nota. +La nota se coloca entre los sliders para dar la ilusión de que hay un triple cuando en realidad no lo hay. diff --git a/wiki/Beatmapping/Mapping_techniques/Spinners/es.md b/wiki/Beatmapping/Mapping_techniques/Spinners/es.md new file mode 100644 index 000000000000..64875019a53c --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/Spinners/es.md @@ -0,0 +1,50 @@ +--- +outdated: true +--- + +# Técnicas de mapping para los spinners + +## Efectos adicionales + +### Nota después de un spinner + +Nominador: [NoHItter](https://osu.ppy.sh/users/124455) + +La **nota después de un spinner** se compone de un objeto después de un spinner largo. +Suele colocarse al final de la canción. + +### Nota antes de un spinner + +Nominador: [NoHItter](https://osu.ppy.sh/users/124455) + +La **nota antes de un spinner** se compone de un objeto que se coloca justo antes de un spinner. +Este objeto da el *ritmo* mientras que el spinner proporciona la resolución a ese *ritmo*. +El spinner suele ir a 1/2, 1/3/ 1/4 o 1/6 de tiempo después para no sonar separado del objeto. + +Los mapas antiguos solían superponer estos objetos y el spinner. +**Sin embargo, ¡superponer estos objetos hará que tu mapa sea imposible de clasificar en la actualidad!** + +## Variantes de los spinners + +### Spinners dobles + +Nominador: [Lilac](https://osu.ppy.sh/users/58197) + +Los **spinners dobles** se explican por sí solos. +Se colocan dos spinners uno detrás del otro, normalmente para crear un hitsound para el siguiente spinner sin usar un círculo o una [nota antes del spinner](#nota-antes-de-un-spinner). + +Hay mapas clasificados que usan 3 spinners seguidos pero son muy raros. +El uso habitual de esta técnica es antes de un descanso o cerca del final de una canción. + +### Spinner final + +Nominador: + +El **spinner final** se explica por sí solo. +Se trata de un spinner que es el último objeto del beatmap. + +### Spinners cortos + +*No deben confundirse con los [ninja spinners](/wiki/Beatmapping/Mapping_techniques/Unrankable#ninja-spinners).* + +¯\\\_(ツ)\_/¯ diff --git a/wiki/Beatmapping/Mapping_techniques/Unrankable/es.md b/wiki/Beatmapping/Mapping_techniques/Unrankable/es.md new file mode 100644 index 000000000000..303c5dbb502a --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/Unrankable/es.md @@ -0,0 +1,48 @@ +--- +outdated: true +--- + +# Técnicas de mapping no clasificables + +**En situaciones normales, ¡el uso de estas técnicas hará que tu mapa pierda automáticamente la posibilidad de ser clasificado!** + +## Sliders Burai + +Nominador: [machol30](https://osu.ppy.sh/users/5772) + +Los **sliders Burai** son sliders que se superponen completamente sin dejar espacio para notar que realmente se han superpuesto a excepción del slider end. + +Este patrón no es clasificable debido a la confusión que crea en términos de legibilidad general. +Por el contrario, si haces un patrón similar pero lo dejas como un ligero ángulo, es clasificable. + +Esta técnica debe su nombre al antiguo nombre de su creador, buraimaster1234 (ahora conocido como [machol30](https://osu.ppy.sh/users/5772)). + +## Sliders mantenidos + +*No deben confundirse con los [sliders con repeticiones cortas](/wiki/Beatmapping/Mapping_techniques/Sliders#sliders-con-repeticiones-cortas).* + +Nominador: [Shinxyn](https://osu.ppy.sh/users/13996) + +Los sliders normales que cambian la velocidad normalmente usan un punto heredado de 0,5 o 2,0. +Por otro lado, los **sliders mantenidos** usan un punto heredado de 0,25 o incluso 0,125. + +Esto obliga al jugador a mantener pulsado el slider sin mover el cursor. +Estos sliders suelen ir acompañados de un mensaje en un storyboard en el que se indica al jugador que «mantenga». + +Estos sliders suelen coincidir con la música, en lugar de estar colocados en cualquier sitio sin motivo alguno. + +## Ninja spinners + +*No deben confundirse con los [spinners cortos](/wiki/Beatmapping/Mapping_techniques/Spinners#spinners-cortos).* + +Los **ninja spinners** son spinners extremadamente cortos que suelen colocarse en lugares donde el jugador no tiene tiempo de prepararse para ellos. +Además de esto, la comunidad decidió prohibir estos spinners debido a sus abusos. + +Estos spinners están prohibidos porque pueden hacer que el jugador pierda su combo y/o no permitirle alcanzar un grado SS. + +## Stacks en cero + +Nominador: + +Los **stacks en cero** requiere que el mapper modifique el valor de la [tolerancia de apilamiento](/wiki/Beatmap/Stack_leniency) a `0` usando el Bloc de notas. +Al hacer esto, osu! ya no apilará los objetos (esto significa que todos los objetos se colocarán unos encima de otros en lugar de colocarse ligeramente hacia arriba a la izquierda). diff --git a/wiki/Beatmapping/Mapping_techniques/es.md b/wiki/Beatmapping/Mapping_techniques/es.md new file mode 100644 index 000000000000..7450bd7d4c1c --- /dev/null +++ b/wiki/Beatmapping/Mapping_techniques/es.md @@ -0,0 +1,152 @@ +--- +outdated: true +--- + +# Técnicas de mapping + +Las técnicas de mapping son métodos de colocación de objetos/patrones que usan ampliamente los beatmappers conocidos en sus mapas. + +Estas páginas son una guía para principiantes que explica cómo realizar estas técnicas hasta que hayas desarrollado tu propio estilo de mapping. +Para empezar, se recomienda observar y copiar estas técnicas de mapping de los mappers experimentados mientras dejas que tu creatividad fluya libremente poco a poco. +Muchos grandes mappers han perfeccionado sus habilidades al principio imitando a otros a los que admiraban, así que no hay por qué avergonzarse de hacer lo mismo. + +Los siguientes enlaces llevan a algunas de las técnicas de mapping más conocidas y usadas por los mappers. +Si es necesario, también puedes obtener una idea general de las técnicas de mapping en el artículo [Técnicas básicas del mapping](Basics/). + +Si quieres saber cómo hacer buenos sliders, échale un vistazo al artículo [Cómo hacer buenos sliders](Making_good_sliders). + +## Lista de las técnicas de mapping + +### Formaciones + +*Página principal: [Formaciones en el mapping](Formations)* + +#### Creativas + +- [Combos blanket](Formations#combos-blanket) +- [Combos divebomb](Formations#combos-divebomb) +- [Combos en forma de flor](Formations#combos-en-forma-de-flor) +- [Ritmos en forma de panal](Formations#ritmos-en-forma-de-panal) +- [Formaciones con estilo de estrella](Formations#formaciones-con-estilo-de-estrella) +- [Kickstreams](Formations#kickstreams) +- [Combos tornado](Formations#combos-tornado) +- [Espaciado de ztrot](Formations#espaciado-de-ztrot) + +#### Formas simétricas + +- [Formación en círculo](Formations#formación-en-círculo) +- [Formación de diamante](Formations#formación-de-diamante) +- [Stacks dobles](Formations#stacks-dobles) +- [Diamantes QQ](Formations#diamantes-QQ) +- [Sliders invertidos en zigzag](Formations#sliders-invertidos-en-zigzag) +- [Formación cuadrada](Formations#formación-cuadrada) +- [Formación cuadrada v2](Formations#formación-cuadrada-v2) +- [Ritmos triangulares](Formations#ritmos-triangulares) +- [Sliders en zigzag](Formations#sliders-en-zigzag) + +### Jumps + +*Página principal: [Técnicas de mapping para los jumps](Jumps)* + +#### Círculos + +- [Antijumps](Jumps#antijumps) +- [Antijumps estilo Seibei](Jumps#antijumps-estilo-seibei) +- [Antijumps centrales](Jumps#antijumps-centrales) +- [Jumps largos](Jumps#jumps-largos) +- [Jumps de Oibon](Jumps#jumps-de-oibon) + +#### Sliders + +- [Jumps basados en sliders B&F](Jumps#jumps-basados-en-sliders-b&f) +- [Jumps en los puntos finales de los sliders](Jumps#jumps-en-los-puntos-finales-de-los-sliders) +- [Sliders orbitales](Jumps#sliders-orbitales) + +### Ritmo + +*Página principal: [Técnicas de mapping para el ritmo](Rhythm)* + +#### Espaciado + +- [Patrones de 15 grados](Rhythm#patrones-de-15-grados) +- [Espaciado acelerado](Rhythm#espaciado-acelerado) +- [Ritmos de ida y vuelta](Rhythm#ritmos-de-ida-y-vuelta) +- [Stacks diferenciales](Rhythm#stacks-diferenciales) +- [Secciones de drenaje](Rhythm#secciones-de-drenaje) +- [Medio tiempo](Rhythm#medio-tiempo) +- [Centro con extremos](Rhythm#centro-con-extremos) +- [Ida y vuelta lineal](Rhythm#ida-y-vuelta-lineal) +- [Espaciado hacia afuera](Rhythm#espaciado-hacia-afuera) +- [Pasos alejados](Rhythm#pasos-alejados) + +#### Velocidad + +- [Ralentización de los sliders](Rhythm#ralentización-de-los-sliders) + +#### Streams + +- [Streams comprimidos](Rhythm#streams-comprimidos) +- [Streams discontinuos](Rhythm#streams-discontinuos) +- [Deathstreams](Rhythm#deathstreams) +- [Streams con sliders y jumps](Rhythm#streams-con-sliders-y-jumps) +- [Streams de triples](Rhythm#streams-de-triples) +- [Streams con espaciado variable](Rhythm#streams-con-espaciado-variable) +- [Streams en zigzag](Rhythm#streams-en-zigzag) + +### Spinners + +*Página principal: [Técnicas de mapping para los spinners](Spinners)* + +#### Efectos adicionales + +- [Nota después de un spinner](Spinners#nota-después-de-un-spinner) +- [Nota antes de un spinner](Spinners#nota-antes-de-un-spinner) + +#### Variantes de los spinners + +- [Spinners dobles](Spinners#spinners-dobles) +- [Spinner final](Spinners#spinner-final) +- [Spinners cortos](Spinners#spinners-cortos) + +### Sliders + +*Página principal: [Técnicas de mapping para los sliders](Sliders)* + +#### Patrones + +- [Sliders de Etna](Sliders#sliders-de-Etna) +- [Flow introvertido](Sliders#flow-introvertido) +- [Sliders espejo](Sliders#sliders-espejo) +- [Sliders paralelos](Sliders#sliders-paralelos) +- [Sliders segmentados](Sliders#sliders-segmentados) +- [Sliders con repeticiones cortas](Sliders#sliders-con-repeticiones-cortas) +- [Trenes de sliders](Sliders#trenes-de-sliders) +- [Sliders en zigzag](Sliders#sliders-en-zigzag) + +#### Estilos + +- [Sliders cortantes](Sliders#sliders-cortantes) +- [Sliders arrugados](Sliders#sliders-arrugados) +- [Sliders de extremos cortantes](Sliders#sliders-de-extremos-cortantes) +- [Cruces de Krisom](Sliders#cruces-de-krisom) +- [Sliders arcoíris](Sliders#sliders-arcoíris) +- [Slider Art](Sliders#slider-art) +- [Sliders en forma de araña](Sliders#sliders-en-forma-de-araña) +- [Sliders en espiral](Sliders#sliders-en-espiral) +- [Sliders en forma de ola](Sliders#sliders-en-forma-de-ola) +- [Sliders en forma de molino de viento](Sliders#sliders-en-forma-de-molino-de-viento) + +#### Otros + +- [Sliders switch-back](Sliders#sliders-switch-back) +- [Hitsounds de las marcas](Sliders#hitsounds-de-las-marcas) +- [Triple combo engañoso](Sliders#triple-combo-engañoso) + +### No clasificables + +*Página principal: [Técnicas de mapping no clasificables](Unrankable)* + +- [Sliders Burai](Unrankable#sliders-burai) +- [Sliders mantenidos](Unrankable#sliders-mantenidos) +- [Ninja Spinners](Unrankable#ninja-spinners) +- [Stacks en cero](Unrankable#stacks-en-cero) diff --git a/wiki/Client/Beatmap_editor/AiMod/en.md b/wiki/Client/Beatmap_editor/AiMod/en.md index 277167bc3659..ca072f608c12 100644 --- a/wiki/Client/Beatmap_editor/AiMod/en.md +++ b/wiki/Client/Beatmap_editor/AiMod/en.md @@ -129,8 +129,8 @@ Development of AiMod usually lags behind the standards held by the mapping commu | Message | Explanation | Solution | Notes | | :-- | :-- | :-- | :-- | | [Stack leniency](/wiki/Beatmap/Stack_leniency) is larger than 0.9 or smaller than 0.3. | The `Stack Leniency` slider in the Advanced tab of [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) is set to either less than 3 or greater than 9. | Set the `Stack Leniency` slider so that it is between 3 and 9. | This warning can safely be ignored if the usage of the stack leniency in question is intended. | -| Romanised artist contains unicode. | The `Romanised Artist` field in the General tab of [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) contains [non-standard Unicode characters](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romanise the name of the artist in the `Romanised Artist` field following the [ranking criteria's metadata standardisation rules](/wiki/Ranking_criteria#metadata). | | -| Romanised title contains unicode. | The `Romanised Title` field in the General tab of [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) contains [non-standard Unicode characters](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romanise the name of the song title in the `Romanised Title` field following the [ranking criteria's metadata standardisation rules](/wiki/Ranking_criteria#metadata). | | +| Romanised artist contains unicode. | The `Romanised Artist` field in the General tab of [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) contains [non-standard Unicode characters](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romanise the name of the artist in the `Romanised Artist` field following the [ranking criteria's metadata standardisation rules](/wiki/Ranking_criteria/Metadata). | | +| Romanised title contains unicode. | The `Romanised Title` field in the General tab of [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) contains [non-standard Unicode characters](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romanise the name of the song title in the `Romanised Title` field following the [ranking criteria's metadata standardisation rules](/wiki/Ranking_criteria/Metadata). | | | Countdown is not allowed in mania mode. | *Self-explanatory* | Uncheck the `Enable countdown` option in the Design tab of [Song Setup](/wiki/Client/Beatmap_editor/Song_setup). | ![](/wiki/shared/mode/mania.png) osu!mania maps only | | Letterboxing is not allowed in mania mode. | *Self-explanatory* | Uncheck the `Letterbox during breaks` option in the Design tab of [Song Setup](/wiki/Client/Beatmap_editor/Song_setup). | ![](/wiki/shared/mode/mania.png) osu!mania maps only | | Countdown is not allowed in taiko mode. | *Self-explanatory* | Uncheck the `Enable countdown` option in the Design tab of [Song Setup](/wiki/Client/Beatmap_editor/Song_setup). | [](/wiki/shared/mode/taiko.png) osu!taiko maps only. Although this warning exists in-game, AiMod never displays the warning as osu!taiko does not support countdown timers. | diff --git a/wiki/Client/Beatmap_editor/AiMod/es.md b/wiki/Client/Beatmap_editor/AiMod/es.md index e5e29faa0daf..6c4540f6580a 100644 --- a/wiki/Client/Beatmap_editor/AiMod/es.md +++ b/wiki/Client/Beatmap_editor/AiMod/es.md @@ -80,7 +80,7 @@ El desarrollo de AiMod usualmente está por debajo de los estándares de la comu | Mensaje | Explicación | Solución | Notas | | :-- | :-- | :-- | :-- | -| This slider moves in an abnormal way. | El slider se mueve de una manera que se superpone al regresar directamente a la pista de donde proviene (también conocido como [slider burai](/wiki/Beatmapping/Mapping_techniques/Unrankable#burai-sliders)). | Asegúrate de que el slider no se superponga perfectamente en su camino. | | +| This slider moves in an abnormal way. | El slider se mueve de una manera que se superpone al regresar directamente a la pista de donde proviene (también conocido como [slider burai](/wiki/Beatmapping/Mapping_techniques/Unrankable#sliders-burai)). | Asegúrate de que el slider no se superponga perfectamente en su camino. | | | Slider has an absurdly large amount of points! | ¡El slider tiene una cantidad absurdamente grande de puntos! | Retira algunos de los puntos de anclaje de tu slider. | Esta advertencia se puede ignorar con seguridad si la abundancia de puntos de anclaje en cuestión es intencionada o requerida por el slider, por ejemplo, en [slider arts](http://osu.ppy.sh/community/forums/topics/689531) complejos. | | This combo is very long. Consider splitting it up. | Este combo es muy largo. Considera dividirlo. | Divide la larga cadena de combos en varios grupos de combos. Se prefiere que la duración de los combos sea, como máximo, de 15 a 18 objetos cada uno. | Más notable en los mapas de ![](/wiki/shared/mode/catch.png) osu!catch, donde las frutas continuarán aumentando en el plato del receptor siempre que la cadena de combo permanezca intacta (por lo tanto, podría afectar la visibilidad). Esta advertencia se puede ignorar con seguridad si el uso de la cadena de combo larga en cuestión es intencional. | | Object's end is offscreen! | El final del objeto no está en la pantalla (total o parcialmente) en una resolución de 4:3. | Retira el objeto o mueve la posición del final del objeto. | AiMod no siempre detecta los límites superiores del campo de juego correctamente, así que asegúrate de verificar si el final del objeto en cuestión está realmente fuera de la pantalla o no de vez en cuando. | @@ -129,8 +129,8 @@ El desarrollo de AiMod usualmente está por debajo de los estándares de la comu | Mensaje | Explicación | Solución | Notas | | :-- | :-- | :-- | :-- | | [Stack leniency](/wiki/Beatmap/Stack_leniency) is larger than 0.9 or smaller than 0.3. | El control deslizante de `Stack Leniency` en la pestaña Advanced de [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) está configurado en menos de 3 o en más de 9. | Establece el control deslizante de `Stack Leniency` para que esté entre 3 y 9. | Esta advertencia se puede ignorar con seguridad si se pretende el uso de la tolerancia de apilamiento en cuestión. | -| Romanised artist contains unicode. | El campo `Romanised Artist` en la pestaña General de [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) contiene [caracteres Unicode no estándar](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romaniza el nombre del artista en el campo `Romanised Artist` siguiendo las [reglas de estandarización de metadatos de los criterios de clasificación](/wiki/Ranking_criteria#metadatos). | | -| Romanised title contains unicode. | El campo `Romanised Title` en la pestaña General de [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) contiene [caracteres Unicode no estándar](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romaniza el nombre del título de la canción en el campo `Romanised Title` siguiendo las [reglas de estandarización de metadatos de los criterios de clasificación](/wiki/Ranking_criteria#metadatos). | | +| Romanised artist contains unicode. | El campo `Romanised Artist` en la pestaña General de [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) contiene [caracteres Unicode no estándar](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romaniza el nombre del artista en el campo `Romanised Artist` siguiendo las [reglas de estandarización de metadatos de los criterios de clasificación](/wiki/Ranking_criteria/Metadata). | | +| Romanised title contains unicode. | El campo `Romanised Title` en la pestaña General de [Song Setup](/wiki/Client/Beatmap_editor/Song_setup) contiene [caracteres Unicode no estándar](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romaniza el nombre del título de la canción en el campo `Romanised Title` siguiendo las [reglas de estandarización de metadatos de los criterios de clasificación](/wiki/Ranking_criteria/Metadata). | | | Countdown is not allowed in mania mode. | La cuenta regresiva no está permitida en el modo mania. | Desmarca la opción `Enable countdown` en la pestaña Design de [Song Setup](/wiki/Client/Beatmap_editor/Song_setup). | ![](/wiki/shared/mode/mania.png) solo mapas de osu!mania | | Letterboxing is not allowed in mania mode. | El letterboxing no está permitido en el modo mania. | Desmarca la opción `Letterbox during breaks` en la pestaña Design de [Song Setup](/wiki/Client/Beatmap_editor/Song_setup). | ![](/wiki/shared/mode/mania.png) solo mapas de osu!mania | | Countdown is not allowed in taiko mode. | La cuenta regresiva no está permitida en el modo taiko. | Desmarca la opción `Enable countdown` en la pestaña Design de [Song Setup](/wiki/Client/Beatmap_editor/Song_setup). | ![](/wiki/shared/mode/taiko.png) solo mapas de osu!taiko. Aunque esta advertencia existe en el juego, AiMod nunca muestra la advertencia ya que osu!taiko no admite temporizadores de cuenta regresiva. | diff --git a/wiki/Client/Beatmap_editor/AiMod/fr.md b/wiki/Client/Beatmap_editor/AiMod/fr.md index 61a59883fb03..b7e87b24f956 100644 --- a/wiki/Client/Beatmap_editor/AiMod/fr.md +++ b/wiki/Client/Beatmap_editor/AiMod/fr.md @@ -133,8 +133,8 @@ Le développement d'AiMod est généralement en retard par rapport aux standards | Message | Explication | Solution | Remarques | | :-- | :-- | :-- | :-- | | Le [stack leniency](/wiki/Beatmap/Stack_leniency) doit être compris entre 0,3 et 0,9. | Le curseur `Stack Leniency` dans la section Advanced de l'onglet [song setup](/wiki/Client/Beatmap_editor/Song_setup) est réglé sur moins de 3 ou plus de 9. | Réglez le curseur `Stack Leniency` de manière à ce qu'il soit compris entre 3 et 9. | Cet avertissement peut être ignoré sans risque si l'utilisation du stack leniency est prévue. | -| Le nom romanisé de l'artiste contient des caractères Unicode. | Le champ `Romanised Artist` de la section General de l'onglet [song setup](/wiki/Client/Beatmap_editor/Song_setup) contient des [caractères Unicode non standard](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romaniser le nom de l'artiste dans le champ `Romanised Artist` en suivant les [règles de standardisation des métadonnées des critères de classement](/wiki/Ranking_criteria#métadonnées). | | -| Le titre romanisé de la musique contient des caractères Unicode. | Le champ `Romanised Title` de la section Général de l'onglet [song setup](/wiki/Client/Beatmap_editor/Song_setup) contient des [caractères Unicode non standard](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romanisez le nom du titre de la musique dans le champ `Romanised Title` en suivant les [règles de standardisation des métadonnées des critères de classement](/wiki/Ranking_criteria#métadonnées). | | +| Le nom romanisé de l'artiste contient des caractères Unicode. | Le champ `Romanised Artist` de la section General de l'onglet [song setup](/wiki/Client/Beatmap_editor/Song_setup) contient des [caractères Unicode non standard](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romaniser le nom de l'artiste dans le champ `Romanised Artist` en suivant les [règles de standardisation des métadonnées des critères de classement](/wiki/Ranking_criteria/Metadata). | | +| Le titre romanisé de la musique contient des caractères Unicode. | Le champ `Romanised Title` de la section Général de l'onglet [song setup](/wiki/Client/Beatmap_editor/Song_setup) contient des [caractères Unicode non standard](https://en.wikipedia.org/wiki/List_of_Unicode_characters). | Romanisez le nom du titre de la musique dans le champ `Romanised Title` en suivant les [règles de standardisation des métadonnées des critères de classement](/wiki/Ranking_criteria/Metadata). | | | Il est interdit de placer un compte à rebours en osu!mania. | *Auto-explicatif* | Décochez l'option `Enable countdown` dans la section Design de l'onglet [song setup](/wiki/Client/Beatmap_editor/Song_setup). | ![](/wiki/shared/mode/mania.png) maps osu!mania uniquement | | Il est interdit d'utiliser le format letterbox pendant les pauses en osu!mania. | *Auto-explicatif* | Décochez l'option `Letterbox during breaks` dans la section Design de l'onglet [song setup](/wiki/Client/Beatmap_editor/Song_setup). | ![](/wiki/shared/mode/mania.png) maps osu!mania uniquement | | Il est interdit de placer un compte à rebours en Taiko. | *Auto-explicatif* | Décochez l'option `Enable countdown` dans la section Design de l'onglet [song setup](/wiki/Client/Beatmap_editor/Song_setup). | ![](/wiki/shared/mode/taiko.png) maps osu!taiko uniquement. Bien que cet avertissement existe dans le jeu, AiMod ne l'affiche jamais car osu!taiko ne supporte pas les comptes à rebours. | diff --git a/wiki/Client/Beatmap_editor/AiMod/zh.md b/wiki/Client/Beatmap_editor/AiMod/zh.md index 2b16fc17f840..654d33f5b1a1 100644 --- a/wiki/Client/Beatmap_editor/AiMod/zh.md +++ b/wiki/Client/Beatmap_editor/AiMod/zh.md @@ -129,8 +129,8 @@ AiMod 的开发进程往往滞后于摸图社区与[谱面上架标准 (RC)](/wi | 消息 | 解释 | 解决方案 | 注意 | | :-- | :-- | :-- | :-- | | [堆叠判定值 (Stack leniency)](/wiki/Beatmap/Stack_leniency) 高于 0.9 或低于 0.3。 | [歌曲设置](/wiki/Client/Beatmap_editor/Song_setup)页面中高级 (Advanced) 标签页下的 `Stack Leniency` 滑块对应值小于 3 或大于 9。 | 将 `Stack Leniency` 值设定为 3 到 9 之间。 | 如果有意这样使用堆叠判定值,则可忽略此警告。 | -| 艺术家名(罗马拼音)包含非 ASCII 字符。 | 歌曲设置页面中常规 (General) 标签页下的 `Romanised Artist` 字段含有[非标准 Unicode 字符](https://baike.baidu.com/item/%E7%BB%9F%E4%B8%80%E7%A0%81)。 | 参照[谱面上架标准中的元数据标准化规则](/wiki/Ranking_criteria#元数据)为 `Romanised Artist` 字段填写罗马音艺术家名。 | | -| 标题名(罗马拼音)包含非 ASCII 字符。 | 歌曲设置页面中常规 (General) 标签页下的 `Romanised Title` 字段含有[非标准 Unicode 字符](https://baike.baidu.com/item/%E7%BB%9F%E4%B8%80%E7%A0%81)。 | 参照[谱面上架标准中的元数据标准化规则](/wiki/Ranking_criteria#元数据)为 `Romanised Title` 字段填写罗马音标题名。 | | +| 艺术家名(罗马拼音)包含非 ASCII 字符。 | 歌曲设置页面中常规 (General) 标签页下的 `Romanised Artist` 字段含有[非标准 Unicode 字符](https://baike.baidu.com/item/%E7%BB%9F%E4%B8%80%E7%A0%81)。 | 参照[谱面上架标准中的元数据标准化规则](/wiki/Ranking_criteria/Metadata)为 `Romanised Artist` 字段填写罗马音艺术家名。 | | +| 标题名(罗马拼音)包含非 ASCII 字符。 | 歌曲设置页面中常规 (General) 标签页下的 `Romanised Title` 字段含有[非标准 Unicode 字符](https://baike.baidu.com/item/%E7%BB%9F%E4%B8%80%E7%A0%81)。 | 参照[谱面上架标准中的元数据标准化规则](/wiki/Ranking_criteria/Metadata)为 `Romanised Title` 字段填写罗马音标题名。 | | | osu!mania 模式不允许使用倒计时 (countdown)。 | *不言而喻* | 取消勾选歌曲设置页中设计 (Design) 标签页下的 `Enable countdown` 选项。 | 仅限 ![](/wiki/shared/mode/mania.png) osu!mania 谱面 | | osu!mania 模式不允许使用黑边 (letterbox)。 | *不言而喻* | 取消勾选歌曲设置页中设计 (Design) 标签页下的 `Letterbox during breaks` 选项。 | 仅限 ![](/wiki/shared/mode/mania.png) osu!mania 谱面 | | 太鼓模式不允许使用倒计时 (countdown)。 | *不言而喻* | 取消勾选歌曲设置页中设计 (Design) 标签页下的 `Enable countdown` 选项。 | 仅限 ![](/wiki/shared/mode/taiko.png) osu!taiko 谱面。尽管游戏中存在此警告, osu!taiko 也不支持倒计时,但 AiMod 不会显示此警告。 | diff --git a/wiki/Client/Beatmap_editor/Beat_snap_divisor/de.md b/wiki/Client/Beatmap_editor/Beat_snap_divisor/de.md index 387adf4e9620..4c6197c8363b 100644 --- a/wiki/Client/Beatmap_editor/Beat_snap_divisor/de.md +++ b/wiki/Client/Beatmap_editor/Beat_snap_divisor/de.md @@ -1,59 +1,34 @@ --- -outdated_translation: true +tags: + - bsd --- -# Beat Snap Divisor +# Taktteiler -## osu!, osu!taiko und osu!catch +![](img/beat_snap_divisor-DE.png "Taktteiler im Editor") -Der Beat Snap Divisor wird benutzt, um die Positionen, auf denen Noten gelegt werden können, zu limitieren. Um die Zählzeit zu erhöhen, bewegen Sie einfach den Balken nach rechts. +Der **Taktteiler** (auch *Beat Snap Divisor* genannt) ist eine Einstellung, die bestimmt, wie der Editor [Beats](/wiki/Music_theory/Beat) darstellt. Dieser Prozess nennt sich [Beat-Positionierung](/wiki/Beatmapping/Beat_snapping) (engl. **beat snapping**). Der Taktteiler befindet sich in der rechten oberen Ecke des Editors. -Jede dieser Einstellungen benutzt für die Ticks in der [Timeline](/wiki/Client/Beatmap_editor/Timelines) unterschiedliche Farben. Die Ticks sind wie folgt: +Durch den Taktteiler wird die Feinheit der [Hit-Objekte](/wiki/Gameplay/Hit_object) auf der [Zeitleiste](/wiki/Client/Beatmap_editor/Timelines) bestimmt. Der Teiler drückt in Form eines Bruchs aus, in wie viele Teile ein Beat aufgeteilt werden soll. Ein höherer Notenwert bedeutet, dass mehr Noten im selben Takt platziert werden können, und umgekehrt. -### Divisor 1/1 +## Unterstützte Notenwerte -![Divisor 1/1](img/1_1_snap_divisor.jpg "Divisor 1/1") +Der Beatmap-Editor unterstützt für den Taktteiler elf verschiedene Einstellungen im Bereich von 1/1 bis 1/16. -- Volle-Beats -- Nur weiße Ticks -- Am besten für Easy Schwierigkeitsstufen geeignet +| Teiler | Farbe der Striche | Visualisierung | +| :-- | :-- | :-- | +| 1/1 | Weiß | ![](img/1_1_snap_divisor.jpg "1/1-Takt in der Objektleiste") | +| 1/2 | Rot | ![](img/1_2_snap_divisor.jpg "1/2-Takt in der Objektleiste") | +| 1/3 | Violett | ![](img/1_3_snap_divisor.jpg "1/3-Takt in der Objektleiste") | +| 1/4 | Blau | ![](img/1_4_snap_divisor.jpg "1/4-Takt in der Objektleiste") | +| 1/5 | Gelb | ![](img/1_5_snap_divisor.png "1/5-Takt in der Objektleiste") | +| 1/6 | Violett | ![](img/1_6_snap_divisor.jpg "1/6-Takt in der Objektleiste") | +| 1/7 | Gelb | ![](img/1_7_snap_divisor.png "1/7-Takt in der Objektleiste") | +| 1/8 | Gelb | ![](img/1_8_snap_divisor.jpg "1/8-Takt in der Objektleiste") | +| 1/9 | Gelb | ![](img/1_9_snap_divisor.png "1/9-Takt in der Objektleiste") | +| 1/12 | Grau | ![](img/1_12_snap_divisor.png "1/12-Takt in der Objektleiste") | +| 1/16 | Grau | ![](img/1_16_snap_divisor.png "1/16-Takt in der Objektleiste") | -### Divisor 1/2 +1/1 (ein ganzer Takt), 1/2 (ein halber Takt) und 1/4 (ein Vierteltakt) sind die am häufigsten verwendeten Notenwerte, da viele Songs mit Rhythmen höherer Intensität komponiert werden. Taktarten wie 1/3 (ein Tripeltakt) und 1/6 werden oft im Walzer verwendet, wobei ein Takt in 3 oder 6 gleiche Teile aufgeteilt wird. -![Divisor 1/2](img/1_2_snap_divisor.jpg "Divisor 1/2") - -- Halbe-Beats -- Fügt rote Ticks hinzu - -### Divisor 1/3 - -![Divisor 1/3](img/1_3_snap_divisor.jpg "Divisor 1/3") - -- Tripel* -- Hat zwei lila Ticks zwischen jeden weißen Tick -- Compound timing - -### Divisor 1/4 - -![Divisor 1/4](img/1_4_snap_divisor.jpg "Divisor 1/4") - -- Viertel-Beats -- Fügt blaue Ticks als Ergänzung zu roten Ticks hinzu -- Nützlich für generelles Mapping - -### Divisor 1/6 - -![Divisor 1/6](img/1_6_snap_divisor.jpg "Divisor 1/6") - -- Doppelte-Tripel* -- Hat zwei lila Ticks zwischen jeden roten Tick -- Compound timing - -### Divisor 1/8 - -![Divisor 1/8](img/1_8_snap_divisor.jpg "Divisor 1/8") - -- Achtel-Beats -- Fügt gelbe Ticks als Ergänzung zu roten und blauen hinzu - -Halten Sie die `Alt` Taste gedrückt und drehen Sie am Mausrad, um den [Distance Snap](/wiki/Client/Beatmap_editor/Distance_snap) zu verändern. +Die anderen Einstellungen des Taktteilers sind ungewöhnlich und sollten mit Bedacht eingesetzt werden: Solange ein Song oder ein Abschnitt darin nicht speziell mit ungewöhnlichen Notenlängen komponiert wurde, sind seltene Taktarten wie 1/5 or 1/16 normalerweise ein Hinweis darauf, dass die Beatmap falsch [getimt](/wiki/Beatmapping/Timing) wurde. 1/16 wird jedoch üblicherweise für Buzz-Slider (kurze, sich viele Male wiederholende Slider) verwendet. diff --git a/wiki/Client/Beatmap_editor/Beat_snap_divisor/img/beat_snap_divisor-DE.png b/wiki/Client/Beatmap_editor/Beat_snap_divisor/img/beat_snap_divisor-DE.png new file mode 100644 index 000000000000..f828ab430b09 Binary files /dev/null and b/wiki/Client/Beatmap_editor/Beat_snap_divisor/img/beat_snap_divisor-DE.png differ diff --git a/wiki/Client/Beatmap_editor/Menu/de.md b/wiki/Client/Beatmap_editor/Menu/de.md index de5365f67848..3f18a8b5f748 100644 --- a/wiki/Client/Beatmap_editor/Menu/de.md +++ b/wiki/Client/Beatmap_editor/Menu/de.md @@ -1,155 +1,76 @@ ---- -outdated_translation: true -outdated_since: a338c1129483f656838881edc9c3b2b2b817a3cb ---- - # Menü des Beatmap-Editors ## Datei ![Dateimenü](img/M_File-DE.jpg "Dateimenü") -**Grundlegende Datei-Befehle.** - -### Datei-Befehle - | Name | Beschreibung | | :-- | :-- | | Alle Noten löschen (`Strg` + `N`) | Entfernt alle Hit-Objekte der Schwierigkeitsstufe. | -| Schwierigkeitsstufe öffnen... | **Zum Editieren:** Wechsle schnell zwischen den Schwierigkeitsstufen. **Zur Referenz:** Lege die gewählte Schwierigkeitsstufe über die (aktuell) geöffnete (nur osu!mania). | -| Speichern (`Strg` + `S`) | Speichert alle Änderungen (Dateiformate `.osu` und `.osb`). | -| Neue Schwierigkeitsstufe erstellen... | Speichere die aktuellen Änderungen dieser Schwierigkeitsstufe als eine neue Stufe. Die alte Schwierigkeitsstufe bleibt beim erneuten Laden in ihrem zuletzt gespeicherten Zustand erhalten. | - -### Befehle zum Zurücksetzen - -| Name | Beschreibung | -| :-- | :-- | -| Zum Gespeicherten zurücksetzen (`Strg` + `L`) | Hebt alle Änderungen auf und kehrt zum zuletzt gespeicherten Zustand zurück. Für kleine Fehler (Hit-Objekte). | -| Zum Gespeicherten zurücksetzen (Komplett) (`Strg` + `Shift` + `L`) | Hebt alle Änderungen auf und kehrt zum zuletzt gespeicherten Zustand zurück. Für komplizierte Fehler (Timing, Storyboard). | - -### Befehle zur Fehlerbehebung - -| Name | Beschreibung | -| :-- | :-- | -| Beatmap testen (`F5`) | Teste die Beatmap. Aktuelle Änderungen werden für den Test gespeichert. | -| AiMod öffnen (`Strg` + `Shift` + `A`) | AiMod öffnen. | - -### Befehle zum Verpacken von Beatmaps - -| Name | Beschreibung | -| :-- | :-- | -| Beatmap hochladen ... (`Strg` + `Shift` + `U`) | Lädt die Beatmap in die Sektion [WIP](https://osu.ppy.sh/community/forums/10) hoch. Du musst mit deinem Account auf der Webseite angemeldet sein, um das Beatmap-Forum sehen zu können. | -| Paket exportieren ... | Exportiert die Beatmap als `.osz`. Die Datei wird zum Ordner "Exports" gesendet und der Ordner wird direkt danach geöffnet. | -| Map-Paket entpacken | ? | -| Importieren von ... | **bms/bme:** (nur für osu!mania) Öffnet .bms/.bme Dateien, um sie als osu!mania-Schwierigkeitsstufe zu importieren. | - -### Befehle für Programmierer - -| Name | Beschreibung | -| :-- | :-- | -| Songs-Ordner öffnen | Öffnet den Song-Ordner, welcher sich im Verzeichnis osu!/Songs befindet. | -| `.osu` im Editor öffnen | Öffnet die Schwierigkeitsstufe im Texteditor. | -| `.osb` im Editor öffnen | Öffnet die Storyboard-Datei im Texteditor. | - -### Befehl für den Notausstieg - -| Name | Beschreibung | -| :-- | :-- | -| Beenden... (`Esc`) | Beatmap-Editor verlassen. Du wirst möglicherweise gefragt, ob du kürzliche Änderungen speichern möchtest. *Ignoriert* manchmal Änderungen, die im Design-Tab gemacht wurden. | +| Schwierigkeitsstufe öffnen ... | **Beim Editieren:** Schneller Wechsel zwischen den Schwierigkeitsstufen. **Zur Referenz:** Legt die gewählte Schwierigkeitsstufe über die (aktuell) geöffnete (nur [osu!mania](/wiki/Game_mode/osu!mania)). | +| Speichern (`Strg` + `S`) | Speichert die aktuellen Änderungen (Dateiformate [`.osu`](/wiki/Client/File_formats/osu_(file_format)) und [`.osb`](/wiki/Client/File_formats/osb_(file_format))). | +| Neue Schwierigkeitsstufe erstellen ... | Speichert die aktuellen Änderungen als neue Schwierigkeitsstufe. Die alte Schwierigkeitsstufe bleibt beim erneuten Laden in ihrem zuletzt gespeicherten Zustand erhalten. | +| Zum Gespeicherten zurücksetzen (`Strg` + `L`) | Hebt alle Änderungen der Schwierigkeitsstufe und des Storyboards bis zum letzten Speicherpunkt auf. | +| Zum Gespeicherten zurücksetzen (Komplett) (`Strg` + `Shift` + `L`) | Hebt alle Änderungen der Schwierigkeitsstufe und des Storyboards bis zum letzten Speicherpunkt auf und lädt alle Dateien neu (Sprites, Soundsamples etc.). | +| Beatmap testen (`F5`) | Startet den [Testmodus](/wiki/Client/Beatmap_editor/Test_mode). Aktuelle Änderungen werden für den Test gespeichert. | +| AiMod öffnen (`Strg` + `Shift` + `A`) | [AiMod](/wiki/Client/Beatmap_editor/AiMod) öffnen. | +| Beatmap hochladen ... (`Strg` + `Shift` + `U`) | [Lädt](/wiki/Beatmapping/Beatmap_submission) die Beatmap in das Forum [Work In Progress](https://osu.ppy.sh/community/forums/10) hoch. | +| Paket exportieren ... | Exportiert die Beatmap als [`.osz`-Archiv](/wiki/Client/File_formats/osz_(file_format)) zur manuellen Weitergabe. Der Ordner `Exports` wird geöffnet, in dem die Datei abgelegt wird. | +| Map-Paket entpacken | Entpackt eine Beatmap im Format `.osz2` in einen temporären Ordner, um die darin enthaltenen Daten während des Moddings zu überschreiben.[^osz2-note] | +| Importiere von ... | **bms/bme:** Öffnet Dateien im Format `.bms`/`.bme`, um sie als osu!mania-Schwierigkeitsstufe zu importieren. | +| Songs-Ordner öffnen | Öffnet den Beatmap-Ordner, der die zugehörigen Spieldateien enthält. | +| `.osu` im Editor öffnen | Öffnet die Datei der aktuellen Schwierigkeitsstufe im Texteditor. | +| `.osb` im Editor öffnen | Öffnet die [Storyboard-Datei](/wiki/Storyboard) der Beatmap im Texteditor. | +| Beenden ... (`Esc`) | Verlässt den Beatmap-Editor und fragt, ob kürzliche Änderungen gespeichert werden sollen.[^exit-note] | ## Bearbeiten ![Bearbeitungsmenü](img/M_Edit-DE.jpg "Bearbeitungsmenü") -Befehle zum Bearbeiten. Sie sind gleich wie die Standard-MS-Kürzel. - -### Befehle zum Rückgängigmachen/Wiederherstellen - -Diese Befehle können in den [Einstellungen](/wiki/Client/Options) deaktiviert werden, um einen Absturz während dem Bearbeiten von Marathon-Beatmaps zu verhindern. - -| Name | Beschreibung | -| :-- | :-- | -| Rückgängig (`Strg` + `Z`) | Ein Schritt zurück. | -| Wiederherstellen (`Strg` + `Y`) | Ein Schritt nach vorn. | - -### Befehle zum Bearbeiten (Hit-Objekt zuvor markieren) - -| Name | Beschreibung | -| :-- | :-- | -| Ausschneiden (`Strg` + `X`) | Entfernt Hit-Objekt(e). | -| Kopieren (`Strg` + `C`) | Kopiert Hit-Objekt(e). | -| Einfügen (`Strg` + `V`) | Fügt Hit-Objekt(e) ein. | -| Löschen (`Entfernen`) | Löscht Hit-Objekt(e). | - -### Spezielle Befehle - -| Name | Beschreibung | -| :-- | :-- | -| Alles auswählen (`Strg` + `A`) | Markiert alle Hit-Objekte. | -| Klonen (`Strg` + `D`) | Kopieren und Einfügen. | - -### Befehle zum Rotieren - | Name | Beschreibung | | :-- | :-- | -| Auswahl umkehren (`Strg` + `G`) | **Slider:** Vertauscht Slideranfang und Sliderende. **Wähle mehrere Objekte aus:** Dein Beatmap-Design wird andersherum ausgerichtet. Z. B. wird ein Hit-Circle bei 10 Sekunden zu den letzten 10 Sekunden eines Songs verschoben und umgekehrt. | -| Horizontal spiegeln (`Strg` + `H`) | Wendet das/die Hit-Objekt(e) von links nach rechts bzw. von rechts nach links (y-Achse ist die Mittelachse). | -| Vertikal spiegeln (`Strg` + `J`) | Wendet das/die Hit-Objekt(e) von unten nach oben bzw. von oben nach unten (x-Achse ist die Mittelachse). | -| 90° im Uhrzeigersinn drehen (`Strg` + `>`) | Hit-Objekt(e) um 90° nach rechts drehen. | -| 90° gegen den Uhrzeigersinn drehen (`Strg` + `<`) | Hit-Objekt(e) um 90° nach links drehen. | -| Rotieren ... (`Strg` + `Shift` + `R`) | Lege den Rotationswinkel (+/- 180°) für die Hit-Objekte fest. Du kannst auch die Richtung \[im/gegen den Uhrzeigersinn\] und Position \[Mitte des Spielfelds/der Auswahl\] festlegen. | -| Skalieren... (`Strg` + `Shift` + `S`) | Verändere die Größe der Hit-Objekte um einen gewissen Faktor (0.500x - 1.200x). Du kannst die Position \[Mitte des Spielfelds/der Auswahl\] festlegen und ob die Objekte nur auf einer oder beiden Achsen skaliert werden sollen. | - -### Tasten zum Zurücksetzen - -| Name | Beschreibung | -| :-- | :-- | -| Samples des ausgewählten Objekts zurücksetzen | Entfernt den Hitsound vom ausgewählten Hit-Objekt. | +| Rückgängig (`Strg` + `Z`) | Vorherige Bearbeitung rückgängig machen. | +| Wiederherstellen (`Strg` + `Y`) | Vorherige Bearbeitung wiederherstellen. | +| Ausschneiden (`Strg` + `X`) | Ausgewählte Objekte ausschneiden. | +| Kopieren (`Strg` + `C`) | Ausgewählte Objekte in die Zwischenablage kopieren. | +| Einfügen (`Strg` + `V`) | Objekte aus der Zwischenablage einfügen. | +| Löschen (`Entfernen`) | Ausgewählte Objekte löschen. | +| Alles auswählen (`Strg` + `A`) | Alle Hit-Objekte markieren. | +| Klonen (`Strg` + `D`) | Ausgewählte Objekte kopieren und sie einen [Beat](/wiki/Music_theory/Beat) nach der Auswahl einfügen. | +| Auswahl umkehren (`Strg` + `G`) | Kehrt die Richtung von Slidern um und ordnet Hit-Objekte zeitlich so neu an, dass das letzte zum ersten wird usw. | +| Horizontal spiegeln (`Strg` + `H`) | Auswahl an der Y-Achse des Spielfelds spiegeln (links und rechts). | +| Vertikal spiegeln (`Strg` + `J`) | Auswahl an der X-Achse des Spielfelds spiegeln (oben und unten). | +| 90° im Uhrzeigersinn drehen (`Strg` + `>`) | Auswahl um 90° nach rechts um die Spielfeldmitte drehen. | +| 90° gegen den Uhrzeigersinn drehen (`Strg` + `<`) | Auswahl um 90° nach links um die Spielfeldmitte drehen. | +| Rotieren ... (`Strg` + `Shift` + `R`) | Auswahl um einen festgelegten Winkel um die Spielfeldmitte oder die Mitte der Auswahl rotieren. | +| Skalieren ... (`Strg` + `Shift` + `S`) | Verändere die Größe der ausgewählten Objekte, indem die Auswahl weiter vom Spielfeld oder der Mitte der Auswahl weg bzw. über eine oder mehrere Achsen bewegt wird. | +| Samples des ausgewählten Objekts zurücksetzen | Entfernt den [Hitsound](/wiki/Beatmapping/Hitsound) vom ausgewählten Hit-Objekt. | | Alle Samples zurücksetzen | Entfernt alle festgelegten Hitsounds von den Hit-Objekten in dieser Schwierigkeitsstufe. | -| Combo-Farben zurücksetzen | Setzt alle Combo-Farben zurück. | -| Pausen zurücksetzen | Setzt alle Pausen zurück. Funktioniert nicht bei automatisch platzierten Pausen, die übermäßigen HP-Drain verhindern. | - -### Befehle zum Stupsen - -| Name | Beschreibung | -| :-- | :-- | -| Stups zurück (`J`) | Bewegt Hit-Objekt(e) abhängig vom Taktteiler um einen Beat zurück. | -| Stups vorwärts (`K`) | Bewegt Hit-Objekt(e) abhängig vom Taktteiler um einen Beat nach vorne. | +| Combo-Farben zurücksetzen | Setzt alle [Combo-Farben](/wiki/Beatmapping/Colourhaxing) in der aktuellen Schwierigkeitsstufe zurück. | +| Pausen zurücksetzen | Setzt alle [Pausen](/wiki/Beatmap/Break) zurück und platziert diese neben umliegenden Hit-Objekten. | +| Stups zurück (`J`) | Bewegt die Auswahl abhängig vom [Taktteiler](/wiki/Client/Beatmap_editor/Beat_snap_divisor) um einen Beat zurück. | +| Stups vorwärts (`K`) | Bewegt die Auswahl abhängig vom Taktteiler um einen Beat nach vorne. | ## Ansicht ![Ansichtsmenü](img/M_View-DE.jpg "Ansichtsmenü") -Interessante Dinge. - -### Befehle für die Tabs - -| Name | Beschreibung | -| :-- | :-- | -| Komponieren (`F1`) | Öffnet den Compose-Tab. | -| Design (`F2`) | Öffnet den Design-Tab. | -| Timing (`F3`) | Öffnet den Timing-Tab. | - -### Befehle für Einstellungen - -| Name | Beschreibung | -| :-- | :-- | -| Map-Einstellungen ... (`F4`) | Öffnet das Song Setup Fenster. | -| Timing-Einstellungen ... (`F6`) | Öffnet das Timing Setup Fenster. | - -### Spezielle Befehle - | Name | Beschreibung | | :-- | :-- | -| Lautstärke | Anpassen von 2 Lautstärken (Musik/Sample). | -| Gitter-Dichte | Gittergröße festlegen. 1 (sehr grob)/2/3/4 (sehr fein), also entsprechend groß/mittel/klein/winzig. | -| Video zeigen | Zeigt das Hintergrundvideo an. Normalerweise deaktiviert, da es ablenkt. | -| Dim Background | Durch Abdunkeln des Hintergrunds werden die Hit-Objekte besser sichtbar. | -| Sample-Name anzeigen | Zeigt den Keysound, der zu den Hit-Objekten hinzugefügt wurde. Sehr nützlich für osu!mania. | +| Komponieren (`F1`) | Öffnet den Tab [`Compose`](/wiki/Client/Beatmap_editor/Compose). | +| Design (`F2`) | Öffnet den Tab [`Design`](/wiki/Client/Beatmap_editor/Design). | +| Timing (`F3`) | Öffnet den Tab [`Timing`](/wiki/Client/Beatmap_editor/Timing). | +| Map-Einstellungen ... (`F4`) | Öffnet den Dialog [`Song Setup`](/wiki/Client/Beatmap_editor/Song_setup). | +| Timing-Einstellungen ... (`F6`) | Öffnet den Dialog [`Timing and Control Points`](/wiki/Client/Beatmap_editor/Timing). | +| Lautstärke | Anpassen der Lautstärke von Musik oder Samples. | +| Gitter-Dichte (`G`) | Legt die [Gittergröße](/wiki/Beatmapping/Grid_snapping) im Spielfeld fest, das für die [Platzierung](/wiki/Beatmapping/Snapping) von Objekten wichtig ist. | +| Video zeigen | Stellt die Sichtbarkeit des Hintergrundvideos und des Storyboards ein. | +| Dim Background | Durch Abdunkeln des Hintergrunds werden die Hit-Objekte im [Testmodus](/wiki/Client/Beatmap_editor/Test_mode) besser sichtbar. | +| Sample-Name anzeigen | Zeigt den [Keysound](/wiki/Beatmapping/Hitsound#keysound), der zu den Hit-Objekten in osu!mania-Schwierigkeitsstufen hinzugefügt wurde. | | Snaking Slider | Animiert die Slider, wie sie im Spiel aussehen. | -| Hit Animationen | Animiert die Hit-Circles, wie sie im Spiel sind (beim Überqueren des Zeitstempels). | +| Hit Animationen | Animiert die Hit-Circles, wie sie während des Spiels angezeigt werden. | | Follow Points | Zeigt Follow Points zwischen den Hit-Objekten wie im Spiel an. | -| Stapeln | Stapelt die übereinander liegenden Hit-Circles wie im Spiel (abhängig von den Einstellungen des Schwierigkeitsgrads) | +| Stapeln | Stapelt die übereinander liegenden Hit-Circles wie im Spiel.[^stacking-note] | ## Komponieren @@ -157,22 +78,15 @@ Interessante Dinge. ![Kompositionsmenü](img/M_Compose-DE.jpg "Kompositionsmenü") -### Regler - | Name | Beschreibung | | :-- | :-- | -| Taktteiler | [Beat Snap Divisor](/wiki/Client/Beatmap_editor/Beat_snap_divisor) | +| Taktteiler | Passt die Feinheit des [Taktteilers](/wiki/Client/Beatmap_editor/Beat_snap_divisor) an, wobei mehr oder weniger Striche auf der [Zeitleiste](/wiki/Client/Beatmap_editor/Timelines) angezeigt werden. | | Abspieltempo | Gibt an, wie schnell das Lied abgespielt wird. | -| Gitter-Ausrichtung (`T`) | Erlaubt das Einrasten der Hit-Objekte in Bezug auf die jeweilige Gitterlinie. | - -### Spezielle Befehle - -| Name | Beschreibung | -| :-- | :-- | -| Polygon-Noten erstellen ... (`Strg` + `Shift` + `D`) | Erstellt einen kreisförmigen Fluss aus Hit-Circles. Du kannst den Distance-Snap (0.1x - 2.0x) {Abstand zwischen den Objekten}, Offsetwinkel (0° - 180°) {Rotationswinkel}, Wiederholungen und Punkte (3 - 14/282) {Anzahl an Objekten pro Schleife} anpassen. | -| Slider zu Stream konvertieren... | (Wähle einen Slider) Ändere den Slider zu einem Stream aus Hit-Circles. Du kannst zwischen zwei Optionen wählen: nach Objektanzahl oder nach Distance-Snap. **Nach Objektanzahl:** Passe den Slider-Fluss an die gegebene Anzahl der Hit-Circles an (1 - 17/100). **Nach Distance-Snap:** Passe den Slider-Fluss mit einem festgelegtem Abstand zwischen zwei Noten an(0.10x - 5.00x). Dies kann zu einer absurden Anzahl an Hit-Circles führen, da es auf dem Taktteiler beruht (ein Beat = eine Note). **Taktteiler:** Timing-Einsteller für Noten. | -| Live-Mapping-Modus aktivieren (`Strg` + `Tab`) | osu!/osu!catch/osu!taiko Beatmaps: Benutze die osu!taiko-Tasten, um Hit-Circles, Fruits oder osu!taiko-Hit-Objekte zu platzieren, während du den Song im Editor spielst. Die Objekte werden an der Position des Cursors platziert. osu!mania Beatmaps: Benutze die osu!mania-Tasten, um Hit-Objekte während dem Spielen im Editor zu platzieren. Wird anhand der Taste, die du gedrückt hast, platziert. Funktioniert nicht für Slider/Holds. | -| Sample importieren | [Tastentöne und Sound-Sampling.](/wiki/Client/Beatmap_editor/Compose) | +| Gitter-Ausrichtung (`T`) | Ein- und ausschalten, dass Hit-Objekte am [Raster](/wiki/Beatmapping/Grid_snapping) des Spielfelds ausgerichtet werden. | +| Polygon-Noten erstellen ... (`Strg` + `Shift` + `D`) | Erstellt anhand des aktiven Taktteilers einen kreisförmigen Fluss aus Hit-Circles. | +| Slider zu Stream konvertieren ... | Ändert den [Körper](/wiki/Gameplay/Hit_object/Slider/Sliderbody) eines ausgewählten Sliders zu einem Stream aus Hit-Circles. **Nach Objektanzahl:** Verwendung einer bestimmten Anzahl von Hit-Circles. **Nach Distance Snap:** Platziert Objekte nach einem [festgelegtem Abstand](/wiki/Client/Beatmap_editor/Distance_snap). | +| Live-Mapping-Modus aktivieren (`Strg` + `Tab`) | Platziert [Hit-Circles](/wiki/Gameplay/Hit_object/Hit_circle) in osu! und osu!taiko, [Fruits](/wiki/Gameplay/Hit_object/Fruit) in osu!catch bzw. Noten in osu!mania mit den Tastenbelegungen während der Song im Editor spielt.[^live-mapping-note] | +| Sample importieren | Öffnet den Dialog [`Sample importieren`](/wiki/Client/Beatmap_editor/Compose#sample-import) für osu!mania-Schwierigkeitsstufen. | ## Design @@ -182,7 +96,7 @@ Interessante Dinge. | Name | Beschreibung | | :-- | :-- | -| Alle Objekte verschieben | Bewege *alle* Objekte um einen Zeitwert in ms. Hilfreich, wenn du .mp3-Dateien ausgetauscht oder das Offset geändert hast. | +| Alle Objekte verschieben | Verschiebt *alle* Storyboard-[Befehle](/wiki/Storyboard/Scripting/Commands) um einen Zeitwert in Millisekunden. | ## Timing @@ -190,53 +104,29 @@ Interessante Dinge. ![Timingmenü](img/M_Timing-DE.jpg "Timingmenü") -### Befehle für das Metronom - -| Name | Beschreibung | -| :-- | :-- | -| Rhythmus | Walzer (3/4) oder Standard (4/4) Timing. Benutze das Timing Setup für exotisches Timing. | -| Metronom | Aktiviere/Deaktiviere die "tic, tic, (tic), toc" Töne vom Metronom. | - -### Befehle zum Markieren - -| Name | Beschreibung | -| :-- | :-- | -| Sektion hinzufügen (`Strg` + `P`) | Erstellt eine neue rote Timing-Sektion (neue BPM). | -| Erbende Sektion hinzufügen (`Strg` + `Shift` + `P`) | Erstellt eine neue grüne Timing-Sektion (neue Einstellung). | -| Aktuelle Sektion zurücksetzen | Setze die BPM-Einstellung des roten Offsets am Beginn der Sektion zurück. Wenn du die Beatmap speicherst, ohne einen neuen BPM-Wert festzulegen, wird das rote Offset gelöscht. | -| Sektion entfernen (`Strg` + `I`) | Entfernt die Timing-Sektion, in der man sich gerade befindet. | -| Sektion neu ausrichten | Richtet die Timing-Sektion neu aus. | - -### Timing-Einstellungen - -| Name | Beschreibung | -| :-- | :-- | -| Timing-Einstellungen... (`F6`) | [Timing Setup.](/wiki/Client/Beatmap_editor/Timing) | - -### Spezielle Befehle - -| Name | Beschreibung | -| :-- | :-- | -| Alle Noten neu ausrichten | Richtet alle Hit-Objekte nach ihrer jeweiligen Sektion aus. | -| Alle Noten verschieben ... | Bewege alle Noten um einen Zeitwert in ms | -| Sliderlängen neu berechnen | Berechnet die Länge der Slider neu (am besten zu benutzen, wenn BPM/Slidergeschwindigkeit/Slidergeschwindigkeitsmultiplikator geändert wurden). **Vorsicht:** Diese Funktion kann keine bis alle Sliderlängen kürzen. Überprüfe deine Beatmap nach der Verwendung! | -| Alle Sektionen löschen | Löscht alle Timing-Sektionen. | - -### Befehl für die Vorschau - | Name | Beschreibung | | :-- | :-- | -| Aktuelle Position als Vorschaupunkt festlegen | Setzt eine gelbe Markierung (der Song fängt dann in der Songauswahl an der Stelle an zu spielen). | +| Rhythmus | Wahl zwischen den [Taktarten](/wiki/Music_theory/Time_signature) Walzer (3/4) oder Standard (4/4) für den aktuellen Timing-Punkt. Für andere Taktarten muss das [`Timing Setup`](/wiki/Client/Beatmap_editor/Timing) verwendet werden. | +| Metronom | Aktiviert oder deaktiviert die Tickgeräusche des [Metronoms](/wiki/Client/Beatmap_editor/Timing#metronome) im Tab `Timing`. | +| Sektion hinzufügen (`Strg` + `P`) | Erstellt eine neue [nicht vererbte (rote) Timing-Sektion](/wiki/Client/Beatmap_editor/Timing#uninherited-timing-point). | +| Erbende Sektion hinzufügen (`Strg` + `Shift` + `P`) | Erstellt eine neue [vererbte (grüne) Timing-Sektion](/wiki/Client/Beatmap_editor/Timing#inherited-timing-point). | +| Aktuelle Sektion zurücksetzen | Setzt die [BPM](/wiki/Music_theory/Tempo) und das [Offset](/wiki/Offset) der aktuellen nicht vererbten Timing-Sektion zurück, [damit diese neu getimt werden kann](/wiki/Beatmapping/Timing). Wird die Schwierigkeitsstufe gespeichert, gehen die damit zusammenhängenden Sektionen ohne Bearbeitung verloren. | +| Sektion entfernen (`Strg` + `I`) | Entfernt die Timing-Sektion, in der man sich gerade befindet (sowohl vererbte als auch nicht vererbte). | +| Sektion neu ausrichten | [Richtet](/wiki/Beatmapping/Snapping) alle Hit-Objekte in der aktuellen Timing-Sektion anhand des aktiven Taktteilers neu aus. | +| Timing-Einstellungen... (`F6`) | Öffnet den Dialog [`Timing and Control Points`](/wiki/Client/Beatmap_editor/Timing). | +| Alle Noten neu ausrichten | Richtet alle Hit-Objekte in der aktuellen Schwierigkeitsstufe nach dem aktiven Taktteiler aus. | +| Alle Noten verschieben ... | Bewegt alle Hit-Objekte um einen Zeitwert in Millisekunden. | +| Sliderlängen neu berechnen | Setzt die [Sliderenden](/wiki/Gameplay/Hit_object/Slider/Slidertail) automatisch zum nächstgelegenen Strich auf der Zeitleiste,[^recalculate-lengths-note] wobei **die Slider möglicherweise gekürzt werden** und deshalb manuell überprüft werden müssen. | +| Alle Sektionen löschen | Löscht alle vererbten und nicht vererbten Timing-Sektionen aus der aktuellen Schwierigkeitsstufe. | +| Aktuelle Position als Vorschaupunkt festlegen | Den aktuellen Zeitstempel als Vorschaupunkt für die Webseite und die [Songauswahl](/wiki/Client/Interface#songauswahl) verwenden. | ## Web ![Webmenü](img/M_Web-DE.jpg "Webmenü") -Öffnet deinen Browser. Leitet dich hauptsächlich zum Beatmap-Thread (Du musst angemeldet sein). - | Name | Beschreibung | | :-- | :-- | -| Informationsseite dieser Beatmap | Öffnet die Informationsseite der Beatmap. Der Link ist `https://osu.ppy.sh/beatmaps/###`, wobei ### die BeatmapID ist. | +| Informationsseite dieser Beatmap | Öffnet die Informationsseite der Beatmap auf der osu!-Webseite. | | Forenbeitrag dieser Beatmap | Öffnet den Beatmap-Thread. | ## Hilfe @@ -245,5 +135,14 @@ Interessante Dinge. | Name | Beschreibung | | :-- | :-- | -| Ingame-Hilfe anzeigen (`H`) | Öffnet im Editor ein Fenster mit hilfreichen Informationen. | -| FAQ anzeigen | Verlinkt nach [Beatmapping](/wiki/Beatmapping) | +| Ingame-Hilfe anzeigen | Öffnet ein Fenster mit Tastenbelegungen und hilfreichen Informationen.[^help-note] | +| FAQ anzeigen | Öffnet den Artikel [Beatmapping](/wiki/Beatmapping). | + +## Anmerkungen + +[^osz2-note]: Normale Beatmaps im Format `.osz` unterstützen das nicht. +[^exit-note]: Im `Design`-Tab gemachte Änderungen werden manchmal *ignoriert*. +[^stacking-note]: Das Stapelverhalten ist abhängig von der [Stackzuordnung](/wiki/Beatmap/Stack_leniency) der Schwierigkeitsstufe. +[^live-mapping-note]: osu!, osu!taiko, und osu!catch verwenden die Tastenbelegungen von osu!taiko. +[^recalculate-lengths-note]: Nützlich, wenn sich die BPM oder die [Slidergeschwindigkeit](/wiki/Gameplay/Hit_object/Slider/Slider_velocity) verändert haben. +[^help-note]: Diese Funktion wurde entfernt. diff --git a/wiki/Client/Beatmap_editor/Song_setup/en.md b/wiki/Client/Beatmap_editor/Song_setup/en.md index af54f3a7e818..e0bcc82bf708 100644 --- a/wiki/Client/Beatmap_editor/Song_setup/en.md +++ b/wiki/Client/Beatmap_editor/Song_setup/en.md @@ -6,7 +6,7 @@ The **song setup** window is the fourth section of the [beatmap editor](/wiki/Cl ![](img/SS_General.jpg "An example of a difficulty with completed metadata") -`General` provides information which helps players not only find the beatmap, but also know a bit more about the song itself. The metadata specified here must be taken from the song's [primary metadata source](/wiki/Beatmap/Primary_metadata_source) and, if a beatmap is going through the [ranking procedure](/wiki/Beatmap_ranking_procedure), follow the [ranking criteria](/wiki/Ranking_criteria#metadata). +`General` provides information which helps players not only find the beatmap, but also know a bit more about the song itself. The metadata specified here must be taken from the song's [primary metadata source](/wiki/Beatmap/Primary_metadata_source) and, if a beatmap is going through the [ranking procedure](/wiki/Beatmap_ranking_procedure), follow the [ranking criteria](/wiki/Ranking_criteria/Metadata). | Field | Meaning | | :-- | :-- | diff --git a/wiki/Client/Beatmap_editor/Song_setup/es.md b/wiki/Client/Beatmap_editor/Song_setup/es.md index 6f3c3a27a9b9..7e2c1487e438 100644 --- a/wiki/Client/Beatmap_editor/Song_setup/es.md +++ b/wiki/Client/Beatmap_editor/Song_setup/es.md @@ -6,7 +6,7 @@ La ventana de **configuración de las canciones** es la cuarta sección del [edi ![](img/SS_General.jpg "Un ejemplo de una dificultad con los metadatos completos") -`General` proporciona información que ayuda a los jugadores no solo a encontrar el beatmap, sino también a saber un poco más sobre la canción en sí. Los metadatos especificados aquí deben tomarse de alguna de las [fuentes primarias de metadatos](/wiki/Beatmap/Primary_metadata_source) de la canción y, si un beatmap está pasando por el [procedimiento de clasificación](/wiki/Beatmap_ranking_procedure), seguir los [criterios de clasificación](/wiki/Ranking_criteria#metadatos). +`General` proporciona información que ayuda a los jugadores no solo a encontrar el beatmap, sino también a saber un poco más sobre la canción en sí. Los metadatos especificados aquí deben tomarse de alguna de las [fuentes primarias de metadatos](/wiki/Beatmap/Primary_metadata_source) de la canción y, si un beatmap está pasando por el [procedimiento de clasificación](/wiki/Beatmap_ranking_procedure), seguir los [criterios de clasificación](/wiki/Ranking_criteria/Metadata). | Campo | Significado | | :-- | :-- | diff --git a/wiki/Client/Beatmap_editor/Song_setup/fr.md b/wiki/Client/Beatmap_editor/Song_setup/fr.md index b1db12e85adb..459a6447202f 100644 --- a/wiki/Client/Beatmap_editor/Song_setup/fr.md +++ b/wiki/Client/Beatmap_editor/Song_setup/fr.md @@ -10,7 +10,7 @@ L'onglet **song setup** est la quatrième section de [l'éditeur de beatmap](/wi ![](img/SS_General.jpg "Un exemple de difficultés avec les métadonnées complétées") -La section `General` fournit des informations qui aident les joueurs non seulement à trouver la beatmap, mais aussi à en savoir un peu plus sur la musique elle-même. Les métadonnées spécifiées ici doivent provenir de la [source primaire de métadonnées](/wiki/Beatmap/Primary_metadata_source) de la musique et, si une beatmap passe par la [procédure de classement](/wiki/Beatmap_ranking_procedure), suivre les [critères de classement](/wiki/Ranking_criteria#métadonnées). +La section `General` fournit des informations qui aident les joueurs non seulement à trouver la beatmap, mais aussi à en savoir un peu plus sur la musique elle-même. Les métadonnées spécifiées ici doivent provenir de la [source primaire de métadonnées](/wiki/Beatmap/Primary_metadata_source) de la musique et, si une beatmap passe par la [procédure de classement](/wiki/Beatmap_ranking_procedure), suivre les [critères de classement](/wiki/Ranking_criteria/Metadata). | Champ | Signification | | :-- | :-- | diff --git a/wiki/Client/Beatmap_editor/Song_setup/zh.md b/wiki/Client/Beatmap_editor/Song_setup/zh.md index e876bfd49057..d848e253993c 100644 --- a/wiki/Client/Beatmap_editor/Song_setup/zh.md +++ b/wiki/Client/Beatmap_editor/Song_setup/zh.md @@ -6,7 +6,7 @@ ![](img/SS_General.jpg "包含完整元数据的难度示例") -`基本设定 (General)` 标签页提供的信息不仅会帮助玩家找到谱面,也会让他们更加了解歌曲本身。此处指定的元数据必须从歌曲的[主要元数据源](/wiki/Beatmap/Primary_metadata_source)处获取;如果谱面正处于[审核](/wiki/Beatmap_ranking_procedure)中,则要遵循[谱面上架标准](/wiki/Ranking_criteria#元数据)。 +`基本设定 (General)` 标签页提供的信息不仅会帮助玩家找到谱面,也会让他们更加了解歌曲本身。此处指定的元数据必须从歌曲的[主要元数据源](/wiki/Beatmap/Primary_metadata_source)处获取;如果谱面正处于[审核](/wiki/Beatmap_ranking_procedure)中,则要遵循[谱面上架标准](/wiki/Ranking_criteria/Metadata)。 | 字段 | 含义 | | :-- | :-- | diff --git a/wiki/Client/File_formats/osr_(file_format)/de.md b/wiki/Client/File_formats/osr_(file_format)/de.md index db33c4a5d019..8025d8d8cdbf 100644 --- a/wiki/Client/File_formats/osr_(file_format)/de.md +++ b/wiki/Client/File_formats/osr_(file_format)/de.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 2e5cd7cbb4e6f9cc07089d481e1b5b8b27d9a842 +--- + # .osr (Dateiformat) **.osr** ist ein Dateiformat mit Informationen über ein osu!-Replay. Für die Verwendung muss sich die zum Replay gehörende Beatmap im Ordner "Songs" befinden. diff --git a/wiki/Client/File_formats/osr_(file_format)/en.md b/wiki/Client/File_formats/osr_(file_format)/en.md index fa6615d66f4d..ac3c939f81da 100644 --- a/wiki/Client/File_formats/osr_(file_format)/en.md +++ b/wiki/Client/File_formats/osr_(file_format)/en.md @@ -76,7 +76,7 @@ As seen on the [osu! API](https://github.com/ppy/osu-api/wiki#mods). | DoubleTime | 64 (6) | | | Relax | 128 (7) | | | HalfTime | 256 (8) | | -| Nightcore | 512 (9) | always used with DT: 512 + 64 = 576 | +| Nightcore | 512 (9) | Always used with DT: 512 + 64 = 576. Replaces unused Taiko mod | | Flashlight | 1024 (10) | | | Autoplay | 2048 (11) | | | SpunOut | 4096 (12) | | diff --git a/wiki/Client/File_formats/osr_(file_format)/es.md b/wiki/Client/File_formats/osr_(file_format)/es.md index ae006a7fea86..afedd9758707 100644 --- a/wiki/Client/File_formats/osr_(file_format)/es.md +++ b/wiki/Client/File_formats/osr_(file_format)/es.md @@ -1,6 +1,6 @@ # .osr (formato de archivo) -**.osr** es un formato de archivo que contiene información sobre una osu! replay. Para usarlo, se requiere el beatmap especificado por el archivo en la carpeta «Songs». +**.osr** es un formato de archivo que contiene información sobre una repetición de osu!. Para usarlo, se necesita el beatmap especificado por el archivo en la carpeta «Songs». ## Tipos de datos @@ -8,10 +8,10 @@ | :-- | :-- | :-- | | Byte | 1 | Un único valor de 8 bits. | | Short | 2 | Un valor little endian de 2 bytes. | -| Integer | 4 | Un valor little endian de 4 bytes. | +| Entero | 4 | Un valor little endian de 4 bytes. | | Long | 8 | Un valor little endian de 8 bytes. | -| LEB128 | Variable | Un integer de longitud variable. Véase [LEB128](https://en.wikipedia.org/wiki/LEB128). | -| String | Variable | Tiene tres partes; un solo byte que será 0x00, que indica que las dos partes siguientes no están presentes, o 0x0b (11 decimal), que indica que las dos partes siguientes están presentes. Si es 0x0b, habrá un ULEB128, que representa la longitud en bytes del siguiente string, y luego el string en sí, codificada en UTF-8. Véase [UTF-8](https://es.wikipedia.org/wiki/UTF-8) | +| LEB128 | Variable | Un entero de longitud variable. Véase [LEB128](https://en.wikipedia.org/wiki/LEB128). | +| Cadena | Variable | Tiene tres partes; un solo byte que será 0x00, que indica que las dos partes siguientes no están presentes, o 0x0b (11 decimal), que indica que las dos partes siguientes están presentes. Si es 0x0b, habrá un ULEB128, que representa la longitud en bytes de la siguiente cadena, y luego la cadena en sí, codificada en UTF-8. Véase [UTF-8](https://es.wikipedia.org/wiki/UTF-8) | ## Formato @@ -20,32 +20,32 @@ Los desplazamientos de bytes no se incluyen en esta tabla debido a los valores d | Tipo de dato | Descripción | | :-- | :-- | | Byte | Modo de juego de la repetición (0 = osu! Standard, 1 = Taiko, 2 = Catch the Beat, 3 = osu!mania) | -| Integer | Versión del juego cuando se creó la repetición (por ejemplo, 20131216) | -| String | HashMD5 del beatmap de osu! | -| String | Nombre del jugador | -| String | Hash MD5 de la osu! replay (incluye ciertas propiedades de la repetición). | +| Entero | Versión del juego cuando se creó la repetición (por ejemplo, 20131216) | +| Cadena | HashMD5 del beatmap de osu! | +| Cadena | Nombre del jugador | +| Cadena | Hash MD5 de la repetición de osu! (incluye ciertas propiedades de la repetición). | | Short | Número de 300s | | Short | Número de 100s en standard, 150s en Taiko, 100s en CTB, 100s en mania | | Short | Número de 50s en standard, frutas pequeñas en CTB, 50s en mania | | Short | Número de Gekis en standard, Max 300s en mania | | Short | Número de Katus en standard, 200s en mania | | Short | Número de fallos | -| Integer | Puntuación total mostrada en el informe de puntuación | -| Short | Mayor combo mostrado en el informe de puntuación | +| Entero | Puntuación total mostrada en el informe de la puntuación | +| Short | Mayor combo mostrado en el informe de la puntuación | | Byte | Combo perfecto/completo (1 = sin fallos, sin sliders rotos y sin sliders terminados antes de tiempo) | -| Integer | Mods usados. Véase a continuación la lista de valores de mods. | -| String | Gráfico de la barra de vida: pares u/v separados por comas, donde u es el tiempo en milisegundos en la canción y v es un valor de punto flotante 0 - 1 que representa la cantidad de vida que tienes en el momento dado (0 = la barra de vida está vacía, 1 = la barra de vida está llena) | +| Entero | Mods usados. Véase a continuación la lista de valores de los mods. | +| Cadena | Gráfico de la barra de vida: pares u/v separados por comas, donde u es el tiempo en milisegundos en la canción y v es un valor en coma flotante de 0 o 1 que representa la cantidad de vida que tienes en el momento dado (0 = la barra de vida está vacía, 1 = la barra de vida está llena) | | Long | Marca de tiempo ([Pasos de Windows](https://learn.microsoft.com/es-es/dotnet/api/system.datetime.ticks)) | -| Integer | Longitud en bytes de datos de repetición comprimidos | -| Byte Array | Datos de repetición comprimidos | +| Entero | Longitud en bytes de los datos comprimidos de la repetición | +| Byte Array | Datos de la repetición comprimidos | | Long | ID de la puntuación en línea | | Double | Información adicional sobre los mods. Solo presente si [Target Practice](/wiki/Gameplay/Game_modifier/Target_Practice) está activado. | -**Información adicional de mods:** +**Información adicional de los mods:** | Mod | Información almacenada | | :-- | :-- | -| Target Practice | Precisión total de todos los golpes. Divida esto por la cantidad de objetivos en el mapa para encontrar la precisión que se muestra en el juego. | +| Target Practice | Precisión total de todos los golpes. Divide esto por la cantidad de objetivos en el mapa para encontrar la precisión que se muestra en el juego. | Los datos restantes contienen información sobre el movimiento del ratón y las pulsaciones de teclas en una cadena [LZMA](https://es.wikipedia.org/wiki/LZMA). @@ -56,27 +56,27 @@ Cuando se descomprime, el texto contiene datos separados por comas. Cada pieza d | w | Long | Tiempo en milisegundos desde la acción anterior | | x | Float | Coordenadas x del cursor de 0 a 512 | | y | Float | Coordenadas y del cursor de 0 a 384 | -| z | Integer | Combinación bit a bit de teclas/botones del ratón presionados (M1 = 1, M2 = 2, K1 = 4, K2 = 8, Smoke = 16) (K1 siempre se usa con M1; K2 siempre se usa con M2: 1+4=5; 2+8=10) | +| z | Entero | Combinación bit a bit de teclas/botones del ratón presionados (M1 = 1, M2 = 2, K1 = 4, K2 = 8, Smoke = 16) (K1 siempre se usa con M1; K2 siempre se usa con M2: 1+4=5; 2+8=10) | -En las repeticiones creadas en la versión `20130319` o posterior, la semilla RNG entera de 32 bits utilizada para la puntuación se codificará en un cuadro de reproducción adicional al final de la cadena LZMA, con el formato `-12345|0|0|seed`. +En las repeticiones creadas en la versión `20130319` o posteriores, la semilla RNG entera de 32 bits usada para la puntuación se codificará en un cuadro de adicional de la repetición al final de la cadena LZMA, con el formato `-12345|0|0|seed`. ## Mods -Como se ve en la [osu! API](https://github.com/ppy/osu-api/wiki#mods). +Como se ven en la [API de osu!](https://github.com/ppy/osu-api/wiki#mods). | Mod | Valor (BitOffset) | Comentario | | :-- | :-- | :-- | | None | 0 | | | NoFail | 1 (0) | | | Easy | 2 (1) | | -| TouchDevice | 4 (2) | Reemplaza el mod NoVideo no utilizado | +| TouchDevice | 4 (2) | Reemplaza al mod NoVideo no usado | | Hidden | 8 (3) | | | HardRock | 16 (4) | | | SuddenDeath | 32 (5) | | | DoubleTime | 64 (6) | | | Relax | 128 (7) | | | HalfTime | 256 (8) | | -| Nightcore | 512 (9) | siempre usado con DT: 512 + 64 = 576 | +| Nightcore | 512 (9) | Siempre usado con DT: 512 + 64 = 576. Reemplaza al mod Taiko no usado | | Flashlight | 1024 (10) | | | Autoplay | 2048 (11) | | | SpunOut | 4096 (12) | | @@ -91,7 +91,7 @@ Como se ve en la [osu! API](https://github.com/ppy/osu-api/wiki#mods). | FadeIn | 1048576 (20) | | | Random | 2097152 (21) | | | LastMod | 4194304 (22) | Cinema | -| TargetPractice | 8388608 (23) | solo osu!cuttingedge | +| TargetPractice | 8388608 (23) | Solo en osu!cuttingedge | | Key9 | 16777216 (24) | | | Coop | 33554432 (25) | | | Key1 | 67108864 (26) | | diff --git a/wiki/Client/File_formats/osr_(file_format)/fr.md b/wiki/Client/File_formats/osr_(file_format)/fr.md index 5d0fbb86caba..4b784751d39c 100644 --- a/wiki/Client/File_formats/osr_(file_format)/fr.md +++ b/wiki/Client/File_formats/osr_(file_format)/fr.md @@ -76,7 +76,7 @@ Comme décrit dans l'[API osu!](https://github.com/ppy/osu-api/wiki#mods) | DoubleTime | 64 (6) | | | Relax | 128 (7) | | | HalfTime | 256 (8) | | -| Nightcore | 512 (9) | Toujours utilisé avec DT : 512 + 64 = 576 | +| Nightcore | 512 (9) | Toujours utilisé avec DT : 512 + 64 = 576. Remplace le mod Taiko inutilisé | | Flashlight | 1024 (10) | | | Autoplay | 2048 (11) | | | SpunOut | 4096 (12) | | diff --git a/wiki/Client/File_formats/osr_(file_format)/pt-br.md b/wiki/Client/File_formats/osr_(file_format)/pt-br.md index 371613165647..168a8c81727d 100644 --- a/wiki/Client/File_formats/osr_(file_format)/pt-br.md +++ b/wiki/Client/File_formats/osr_(file_format)/pt-br.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 2e5cd7cbb4e6f9cc07089d481e1b5b8b27d9a842 +--- + # .osr (formato de arquivo) **.osr** é um formato de arquivo contendo informação sobre um replay do osu!. Para usá-lo, o beatmap especificado pelo arquivo é requerido na pasta "Songs". diff --git a/wiki/Client/File_formats/osr_(file_format)/ru.md b/wiki/Client/File_formats/osr_(file_format)/ru.md index 53fa785b88eb..ddc490ad0d62 100644 --- a/wiki/Client/File_formats/osr_(file_format)/ru.md +++ b/wiki/Client/File_formats/osr_(file_format)/ru.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 2e5cd7cbb4e6f9cc07089d481e1b5b8b27d9a842 +--- + # .osr (формат файла) **.osr** - это формат файла, содержащий информацию о реплее osu!. Для его запуска карта, указанная в файле, должна находиться в папке "Songs". diff --git a/wiki/Client/File_formats/osr_(file_format)/uk.md b/wiki/Client/File_formats/osr_(file_format)/uk.md index 78886c20f49e..9415782ffc70 100644 --- a/wiki/Client/File_formats/osr_(file_format)/uk.md +++ b/wiki/Client/File_formats/osr_(file_format)/uk.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 2e5cd7cbb4e6f9cc07089d481e1b5b8b27d9a842 +--- + # .osr (формат файлу) **.osr** - це формат файлу, який зберігає інформацію про osu! повтор. Його можливо використати лише якщо карта з повтору є у папці "Songs". diff --git a/wiki/Client/File_formats/osr_(file_format)/zh.md b/wiki/Client/File_formats/osr_(file_format)/zh.md index a26fdb4beedd..e81f18ad2e12 100644 --- a/wiki/Client/File_formats/osr_(file_format)/zh.md +++ b/wiki/Client/File_formats/osr_(file_format)/zh.md @@ -1,3 +1,7 @@ +--- +no_native_review: true +--- + # .osr(文件格式) **.osr** 是一种用于存储 osu! 回放信息的文件格式。只有这个回放文件所指定的谱面存在于 "Songs" 文件夹中,才可以正常播放回放。 @@ -76,7 +80,7 @@ | DoubleTime | 64 (6) | | | Relax | 128 (7) | | | HalfTime | 256 (8) | | -| Nightcore | 512 (9) | 总是和 DT 模组一起开启:512 + 64 = 576 | +| Nightcore | 512 (9) | 总是和 DT 模组一起开启:512 + 64 = 576,取代未使用的 Taiko 模组 | | Flashlight | 1024 (10) | | | Autoplay | 2048 (11) | | | SpunOut | 4096 (12) | | diff --git a/wiki/Client/File_formats/osu_(file_format)/zh.md b/wiki/Client/File_formats/osu_(file_format)/zh.md index 46d0e4bc86c5..632ba1c83dee 100644 --- a/wiki/Client/File_formats/osu_(file_format)/zh.md +++ b/wiki/Client/File_formats/osu_(file_format)/zh.md @@ -1,6 +1,5 @@ --- -outdated_since: 18bc8cacbc8b5a3dbed527ddc9f385e630ea2666 -outdated_translation: true +no_native_review: true --- # .osu (文件格式) @@ -279,10 +278,7 @@ osu! 里有四种滑条曲线类型: - **直线(L):** 在所有相隔的点之间都由直线相连接。 - **完美圆(P):** 完美圆曲线只能由三个点构成(包括滑条头的点),此时形成的滑条曲线是圆的一部分弧线。三点以上的滑条则自动转换成贝塞尔类型。 -如果滑条的`长度`比已确定的曲线路径要长,则滑条会根据以下方法继续延伸,以达到设定的长度。 - -- 贝塞尔、catmull 曲线和直线,会从曲线的最后两个定义点向后作直线延伸。 -- 对于完美圆曲线,会绕着曲线控制的圆延伸。 +如果滑条的`长度`比已确定的曲线路径要长,则滑条会从曲线末尾继续延伸,直到达到目标长度。 *注意:滑条的`长度`描述了完成滑条所需的时间。`长度 / (基础滑条速度 * 100 * SV) * 拍长`即完成滑条所需的时间(毫秒)(这里的 `SV` 是滑条速度倍率,受继承时间点(绿线)控制。如果没有绿线控制,则默认为 `1`)。* diff --git a/wiki/Client/Installation/id.md b/wiki/Client/Installation/id.md index 662c2b20c7df..9841291c5b37 100644 --- a/wiki/Client/Installation/id.md +++ b/wiki/Client/Installation/id.md @@ -2,76 +2,76 @@ *Lihat juga: [Instalasi osu! pada perangkat MacOS](/wiki/Client/Installation/macOS)* -Laman ini akan menjelaskan langkah-langkah agar osu! dapat dipasang dan dijalankan pada perangkat Windows milikmu. Apabila kamu butuh panduan lebih lanjut, kamu dapat menonton [video tutorial berikut](https://www.youtube.com/watch?v=0V5GwzmMhpU) yang ditayangkan pada saluran YouTube [osu!academy](/wiki/Community/Video_series/osu!academy). +Halaman ini akan menjelaskan cara untuk menjalankan osu! pada perangkat Windows milikmu. Apabila kamu butuh panduan lebih lanjut, kamu dapat menonton [video tutorial berikut](https://www.youtube.com/watch?v=0V5GwzmMhpU) yang ditayangkan pada kanal YouTube [osu!academy](/wiki/Community/Video_series/osu!academy). ## Persyaratan sistem minimum -- .NET framework 4+ (installer osu! akan secara otomatis meminta kamu untuk mengunduhnya; apabila kamu tidak diminta, kamu dapat mengunduh .NET framework versi terbaru [di sini](https://www.microsoft.com/id-id/download/details.aspx?id=48130)) +- .NET framework 4+ (installer osu! akan secara otomatis meminta kamu untuk mengunduh komponen ini; apabila kamu tidak diminta, kamu dapat mengunduhnya [di sini](https://www.microsoft.com/id-id/download/details.aspx?id=48130)) - Kartu grafis yang memadai. ## Memasang osu! -1. Buka [laman unduh](https://osu.ppy.sh/home/download) dan unduh installer osu!. -2. Jalankan berkas installer yang baru saja diunduh. -3. Pada saat proses instalasi sedang berlangung, kamu akan diberikan waktu selama sepuluh detik untuk dapat mengubah lokasi pemasangan osu!. - - Apabila kamu ingin mengubahnya, klik pada teks di bawah kata `Hi!` dan pilih lokasi pemasangan yang baru. - - osu! akan dipasang pada lokasi yang telah kamu pilih ketika hitungan mundur yang muncul telah usai. -4. Setelah osu! berhasil terpasang, osu! akan terbuka secara otomatis. osu!direct akan kemudian mengunduh beberapa beatmap pengantar yang dapat kamu mainkan. +1. Buka [halaman unduhan](https://osu.ppy.sh/home/download) dan unduh installer osu!. +2. Jalankan installer yang beru saja diunduh. +3. Pada saat installer sedang berjalan, kamu akan memiliki waktu sepuluh detik untuk mengubah lokasi pemasangan osu!. + - Apabila kamu ingin mengubahnya, klik teks yang ada di bawah kata `Hi!` dan pilih lokasi pemasangan yang baru. + - osu! akan dipasang pada lokasi beru yang dipilih setelah hitungan mundur ini berakhir. +4. Setelah proses instalasi rampung, osu! akan menjalankan dirinya secara otomatis. osu!direct akan kemudian mengunduh beberapa beatmap pengantar untuk kamu mainkan. 5. Terakhir, osu! akan meminta kamu untuk masuk atau membuat akun baru. - Apabila kamu sudah memiliki akun, silakan masuk. - - Apabila kamu belum memiliki akun, harap untuk terlebih dahulu membuat akun baru sesuai dengan panduan yang tertera pada artikel [Pendaftaran](/wiki/Registration). + - Apabila kamu belum memiliki akun, ikuti petunjuk yang tertera pada [Pendaftaran](/wiki/Registration). -## Penyelesaian masalah (troubleshooting) +## Penyelesaian masalah -Apabila kamu menggunakan Windows 7 64-bit, ada kemungkinan kamu akan dihadapkan dengan beberapa kendala teknis di dalam proses pemasangan osu!. Cobalah untuk memasang .NET Framework versi 64-bit secara terpisah terlebih dahulu apabila program ini tidak disertakan dalam installer osu. Silahkan [unduh di sini](https://download.microsoft.com/download/2/0/e/20e90413-712f-438c-988e-fdaa79a8ac3d/dotnetfx35.exe) +Apabila kamu menggunakan Windows 7 64-bit, kamu mungkin akan menemui beberapa masalah dalam memasang osu! dengan benar. Cobalah untuk memasang .NET Framework versi 64-bit secara terpisah apabila program ini tidak tersedia dalam paket installer osu!. [Unduh .NET Framework versi 64-bit di sini](https://download.microsoft.com/download/2/0/e/20e90413-712f-438c-988e-fdaa79a8ac3d/dotnetfx35.exe) --- -**Apabila installer osu! terus-menerus menampilkan pesan error dalam proses pemasangannya, kamu dapat mencoba beberapa hal berikut:** +**Apabila installer osu! terus-menerus menampilkan pesan error dalam proses pemasangan, kamu dapat mencoba hal-hal berikut:** -- Cobalah untuk memasang .NET Framework versi terbaru. [Kamu dapat mengunduhnya pada tautan berikut.](https://dotnet.microsoft.com/download) -- Bersihkan PC kamu - Pindai dengan anti-virus, serta bersihkan juga registry-nya. Program yang disarankan untuk melakukan pembersihan adalah CCleaner. Pindai file komputer dan registry kamu. Installer osu! bisa saja gagal dijalankan dikarenakan ada entri registry osu! dari salinan osu! terdahulu yang masih belum terhapus sepenuhnya dalam sistem kamu. +- Cobalah untuk memasang ulang .NET Framework versi terbaru. [Kamu dapat mengunduh .NET Framework versi terbaru di sini.](https://dotnet.microsoft.com/download) +- Bersihkan PC kamu! Pindai komputermu dengan antivirus dan bersihkan registry-nya. Program yang disarankan untuk membersihkan isi komputer secara umum adalah CCleaner. Pindai berkas komputer dan registry kamu. Installer osu! bisa saja tidak dapat berjalan karena terdapat entri registry milik salinan osu! terdahulu yang masih tersisa dalam sistem kamu. ## Menambahkan beatmap -*Lihat juga: [Beatmaps](/wiki/Beatmap)* +*Lihat juga: [Beatmap](/wiki/Beatmap)* -Terdapat dua cara untuk menambahkan beatmap ke dalam osu!, yaitu dengan mengunduh secara manual melalui situs web osu! atau dengan menggunakan osu!direct (yang memerlukan [osu!supporter](/wiki/osu!supporter)). +Terdapat dua cara untuk menambahkan beatmap, yaitu dengan mengunduh melalui situs web osu! atau menggunakan osu!direct (yang memerlukan [osu!supporter](/wiki/osu!supporter)). ### Situs web -1. Kunjungi [laman daftar beatmap](https://osu.ppy.sh/beatmapsets) dan masuk ke situs web. +1. Masuk ke akunmu dan kunjungi [halaman daftar beatmap](https://osu.ppy.sh/beatmapsets). 2. Cari lagu yang ingin kamu mainkan. -3. Klik `Unduh` untuk menyimpan berkas beatmap ke dalam komputer kamu. -4. Cari dan buka berkas beatmap yang telah kamu unduh, di mana berkas ini memiliki ekstensi `.osz`. - - Kamu juga dapat menempatkan file beatmap yang telah diunduh langsung ke dalam folder `Songs` pada direktori osu! kamu. -5. osu! akan secara otomatis memuat beatmap yang bersangkutan ke dalam klien permainan. - - Apabila beatmap gagal termuat, tekan `F5` pada layar [Song Selection](/wiki/Client/Interface#pemilihan-lagu) agar osu! dapat memproses dan memuat ulang semua beatmap yang kamu miliki. +3. Klik ikon unduhan untuk menyimpan beatmap ke dalam komputermu. +4. Cari dan buka berkas beatmap yang telah diunduh. Berkas ini memiliki ekstensi `.osz`. + - Kamu juga dapat langsung menempatkan berkas beatmap yang telah diunduh ke dalam folder `Songs` pada direktori osu! kamu. +5. osu! akan secara otomatis memproses dan memuat beatmap ke dalam permainan untukmu. + - Apabila kamu tidak melihat beatmap ini karena satu dan lain hal, tekan `F5` pada layar [Song Selection](/wiki/Client/Interface#pemilihan-lagu) untuk memproses ulang seluruh beatmap yang kamu miliki. ### osu!direct -*Catatan: Kamu harus memiliki osu!supporter tag dan sambungan internet yang aktif untuk dapat menggunakan osu!direct.* +*Catatan: Kamu harus memiliki tag osu!supporter dan sambungan internet yang aktif untuk menggunakan osu!direct.* 1. Buka osu! dan klik tombol osu!direct yang terletak pada sisi kanan menu utama. 2. Cari lagu yang kamu ingin mainkan. -3. Klik dua kali pada lagu yang dipilih atau klik `Download` pada menu yang muncul di sebelah kanan layar untuk mengunduhnya. - - Apabila kamu tidak ingin mengunduh video yang disertakan dalam berkas beatmap, klik `DL NoVideo`. -4. Setelah beatmap selesai terunduh, osu! akan secara otomatis memuat beatmap yang bersangkutan ke dalam klien permainan. - - Apabila beatmap gagal termuat, tekan `F5` pada layar [Song Selection](/wiki/Client/Interface#pemilihan-lagu) agar osu! dapat memproses dan memuat ulang semua beatmap yang kamu miliki. +3. Klik dua kali pada lagu atau klik `Download` pada menu yang muncul di sebelah kanan layar untuk mengunduhnya. + - Apabila kamu ingin mengunduh beatmap tanpa berkas video, klik `DL NoVideo`. +4. Setelah beatmap selesai diunduh, osu! akan secara otomatis memuat beatmap ke dalam permainan. + - Apabila kamu tidak melihat beatmap ini karena satu dan lain hal, tekan `F5` pada layar [Song Selection](/wiki/Client/Interface#pemilihan-lagu) untuk memproses ulang seluruh beatmap yang kamu miliki. ## Menambahkan skin *Lihat juga: [Skinning](/wiki/Skinning)* -1. Kunjungi [sub-forum skinning](https://osu.ppy.sh/community/forums/15) dan cari skin yang kamu sukai. -2. Setelah kamu menemukan skin yang kamu sukai, unduh skin tersebut. -3. Tergantung pada bagaimana skinner menyediakan berkas skin mereka, kamu mungkin perlu melakukan hal yang berbeda. - - Apabila berkas skin disediakan dalam ekstensi `.osk`: - 1. Buka berkas `.osk` tersebut secara langsung atau lakukan *drag-and-drop* terhadap layar osu! yang sedang aktif. - 2. osu! akan secara otomatis memproses dan memuat skin tersebut untukmu. - - Apabila berkas skin disediakan dalam format data yang terkompresi (`.7z`, `.rar`, `.zip`, dll.): +1. Kunjungi [sub-forum skinning](https://osu.ppy.sh/community/forums/15) dan cari skin yang kamu gemari. +2. Setelah kamu menemukan skin yang kamu inginkan, unduh skin tersebut. +3. Tergantung pada bagaimana pembuat skin menyediakan berkas skin mereka, kamu mungkin perlu untuk melakukan hal yang berbeda. + - Apabila berkas skin disediakan dalam format `.osk`: + 1. Buka berkas skin yang telah diunduh, atau tarik dan seret (*drag-and-drop*) berkas ini ke dalam layar osu!. + 2. osu! akan secara otomatis memproses dan memuat skin ini untukmu. + - Apabila berkas skin disediakan dalam format yang terkompresi (`.7z`, `.rar`, `.zip`, dll.): 1. Ekstrak berkas skin yang telah diunduh. - 2. Pindahkan folder hasil ekstraksi ke dalam folder `Skins` pada direktori osu!. - 3. Apabila osu! sedang aktif, skin akan muncul dalam daftar skin setelah kamu menekan kombinasi tombol `Ctrl` + `Alt` + `Shift` + `S`. - 4. Di dalam osu!, pilih menu [Options](/wiki/Client/Options) dan ketik `Skin` pada layar pencarian yang muncul. - 5. Pilih skin yang telah kamu unduh tersebut pada menu `Skin yang dipakai:`. + 2. Pindahkan folder skin yang telah diekstrak ke dalam folder `Skins` pada direktori osu! milikmu. + 3. Apabila osu! sedang aktif, skin ini hanya akan muncul dalam daftar skin setelah kamu menekan kombinasi tombol `Ctrl` + `Alt` + `Shift` + `S`. + 4. Di osu!, pilih menu [Options](/wiki/Client/Options) dan ketik `Skin` pada layar pencarian yang muncul. + 5. Gulirkan pengaturan ke pilihan `Skin yang dipakai:` dan piilh skin yang kamu unduh. diff --git a/wiki/Client/Installation/macOS/id.md b/wiki/Client/Installation/macOS/id.md index f76a523ace8b..ce5c9af8e238 100644 --- a/wiki/Client/Installation/macOS/id.md +++ b/wiki/Client/Installation/macOS/id.md @@ -1,43 +1,43 @@ -# Instalasi osu! pada perangkat MacOS +# Instalasi pada macOS -Laman ini akan menjelaskan hal-hal apa saja yang kurang lebihnya harus kamu lakukan untuk dapat menjalankan osu! pada perangkat macOS milikmu. +Halaman ini akan secara kasar menjelaskan cara untuk memasang osu! pada perangkat macOS milikmu. ## Persyaratan minimum -- Kamu harus memiliki komputer dengan sistem operasi macOS yang terpasang di dalamnya. +- Komputer yang memadai dengan sistem operasi macOS. -## Instalasi osu! +## Memasang osu! -osu! versi macOS pada umumnya belum stabil dan memiliki bug-bug tertentu yang tidak dijumpai pada osu! versi Windows. Agar osu! dapat beroperasi sebagaimana mestinya, kamu mungkin butuh untuk menyesuaikan hal-hal tertentu pada komputermu terlebih dahulu. Apabila kamu ingin menjalankan osu! pada perangkat macOS milikmu, ikuti langkah-langkah berikut: +osu! versi macOS diketahui memiliki beberapa *bug* visual minor dan performa permainan yang tidak seoptimal osu! pada umumnya. Permainan kamu mungkin tidak akan berjalan secara sempurna pada awalnya, dan kamu mungkin akan memerlukan beberapa penyesuaian agar kamu dapat terbiasa. Untuk memasang osu! pada perangkat macOS, ikuti langkah-langkah berikut: -1. Tuju [laman unduhan Wineskin berikut](https://osu.ppy.sh/community/forums/topics/1106057) dan unduh Wineskin versi terbaru yang tersedia. -2. Perbaiki berkas `osu!.app` yang ada dengan aplikasi osu!macOS Agent yang dapat kamu unduh pada [tautan berikut](https://osu.ppy.sh/community/forums/topics/1036678). Kamu juga dapat memperbaiki berkas `osu!.app` melalui Terminal sebagai berikut: +1. Tuju [halaman unduhan Wineskin tidak resmi berikut](https://osu.ppy.sh/community/forums/topics/1106057), lalu unduh dan ekstrak Wineskin versi terbaru yang tersedia. +2. Unduh [perangkat osu!macOS Agent tidak resmi berikut](https://osu.ppy.sh/community/forums/topics/1036678) dan gunakan perangkat ini untuk memperbaiki berkas `osu.app` yang ada. Sebagai alternatif, kamu juga dapat melakukan hal-hal berikut: 1. Pindahkan berkas `osu!.app` ke desktop. - 2. Buka Terminal dan salin/ketik perintah berikut pada layar Terminal yang muncul: `xattr -c 'Desktop/osu!.app'`. Apabila sudah, tekan tombol `Return`. -3. Jalankan aplikasi `osu!.app`. -4. Proses instalasi akan berlangsung secara otomatis. Tidak seperti osu! versi Windows, kamu tidak dapat mengubah lokasi pemasangan osu!. Seluruh berkas-berkas permainan, termasuk [beatmap-beatmap](/wiki/Beatmap) and [skin-skin](/wiki/Skin) yang kamu miliki, akan tertanam di dalam berkas `osu.app` tersebut. Untuk dapat melihat berkas-berkas permainan yang ada, klik kanan `osu!.app` dan pilih `Show Package Contents`. -5. Setelah osu! berhasil terpasang, osu! akan terbuka secara otomatis. osu!direct akan kemudian mengunduh beberapa beatmap pengantar yang dapat kamu mainkan. + 2. Buka Terminal dan salin perintah berikut: `xattr -c 'Desktop/osu!.app'` yang kemudian diikuti dengan tombol `Return`. +3. Klik dua kali pada `osu!.app` untuk menjalankan aplikasi. +4. Proses instalasi akan berlangsung secara otomatis. Lokasi pemasangan yang ada tidak dapat diubah dan akan menempati berkas `osu!.app` itu sendiri. Apabila kamu memindahkan berkas `osu!.app` ini, seluruh berkas yang kamu miliki (termasuk [beatmap](/wiki/Beatmap) and [skin](/wiki/Skin)) juga akan ikut berpindah. Kamu dapat mengkilk kanan berkas ini dan memilih `Show Package Contents` untuk melihat berkas-berkas apa saja yang terdapat di dalam folder osu! induk. +5. Setelah proses pemasangan selesai, osu! akan terbuka secara otomatis. osu!direct akan kemudian mengunduh beberapa beatmap pengantar untukmu. 6. osu! akan meminta kamu untuk masuk atau membuat akun baru. - Apabila kamu sudah memiliki akun, silakan masuk. - - Apabila kamu belum memiliki akun, harap untuk terlebih dahulu membuat akun baru sesuai dengan panduan yang tertera pada artikel [Pendaftaran](/wiki/Registration). + - Apabila kamu belum memiliki akun, silakan buat akun baru sesuai dengan petunjuk yang tertera pada halaman [Pendaftaran](/wiki/Registration) sebelum kamu masuk. -## Penyelesaian masalah (troubleshooting) +## Penyelesaian masalah -Apabila kamu menemui masalah dalam menjalankan osu!, cobalah untuk mengikuti langkah-langkah berikut: +Apabila kamu menemui masalah dalam membuka osu!, langkah-langkah berikut mungkin akan dapat membantu kamu: -1. Periksa laporan-laporan error yang dihasilkan oleh *osu!macOS Agent*. - - Apabila kamu menggunakan macOS Catalina versi 10.15.4 atau lebih lawas, cobalah untuk memperbaharui versi macOS yang kamu gunakan atau menonaktifkan [System Integrity Protection](https://developer.apple.com/documentation/security/disabling_and_enabling_system_integrity_protection). -2. Periksa apakah ada berkas-berkas tertentu yang bermasalah dengan menggunakan program pengekstrak "Archive Utility" yang disediakan oleh sistem macOS. Kami tidak menyarankan kamu untuk menggunakan program-program pengekstrak lain karena program-program ini pada umumnya dapat merusak Wineskin. -3. Apabila kamu menggunakan program antivirus, pastikan program antivirus yang kamu gunakan tidak menghalangi osu! untuk dapat berjalan atau menandai berkas-berkas yang dimiliki osu! dan Wine sebagai virus. -4. Apabila kamu masih tetap menemui masalah, buatlah postingan baru di [sub-forum Help](https://osu.ppy.sh/community/forums/5). +1. Periksa laporan yang dihasilkan oleh *osu!macOS Agent*. + - Apabila kamu menggunakan macOS Catalina versi 10.15.4 atau lebih lawas, kamu perlu untuk memperbarui versi macOS yang kamu gunakan (disarankan) atau menonaktifkan [System Integrity Protection](https://developer.apple.com/documentation/security/disabling_and_enabling_system_integrity_protection). +2. Gunakan pengekstrak "Archive Utility" yang tersedia secara bawaan pada macOS untuk mengekstrak Wineskin. Aplikasi pengekstrak lainnya dapat tidak mengekstrak Wineskin dengan benar. +3. Apabila kamu memliki antivirus yang terpasang, pastikan antivirus kamu sedang tidak aktif pada saat kamu mengekstrak osu!. Apabila tidak, antivirus ini dapat mengarantina berkas yang dibutuhkan oleh Wine. +4. Apabila tidak ada satu pun dari langkah-langkah ini yang membantu, kamu dapat membuat postingan baru pada [forum Help](https://osu.ppy.sh/community/forums/5). ## osu!(lazer) -[osu!(lazer)](/wiki/Client/Release_stream/Lazer) merupakan versi osu! mutakhir yang nantinya akan menggantikan versi osu! yang saat ini dipergunakan secara luas. Untuk dapat memasang osu!(lazer) pada perangkat macOS milikmu, ikuti langkah-langkah berikut: +[osu!(lazer)](/wiki/Client/Release_stream/Lazer) merupakan klien osu! masa depan yang saat ini sedang berada dalam pengembangan. Untuk memasang klien ini, ikuti langkah-langkah berikut: -1. Tuju [laman unduhan osu!(lazer) berikut](https://github.com/ppy/osu/releases/latest) dan unduh `osu!.app.zip`. -2. Ekstrak berkas tersebut dan jalankan osu! melalui menu `Open`. -3. Apabila kamu menemui kotak dialog yang meminta agar osu! dapat menerima input-input keyboard: - 1. Klik `Open System Preferences` pada kotak dialog yang bersangkutan. - 2. Klik tombol gembok yang ada pada pojok kiri bawah layar dan ketikkan kata sandi komputermu. - 3. Berikan tanda centang pada *check box* yang ada di samping ikon osu!. +1. Tuju [halaman unduhan osu!(lazer) berikut](https://github.com/ppy/osu/releases/latest), lalu unduh dan ekstrak `osu!.app.zip`. +2. Klik dua kali pada osu! dan pilih `Open` untuk membuka aplikasi. +3. Apabila kamu menemui kotak dialog yang meminta agar osu! dapat menerima input keyboard (*keystroke*): + 1. Klik tombol `Open System Preferences`. + 2. Klik ikon gembok yang terdapat pada pojok kiri bawah layar dan masukkan kata sandimu. + 3. Berikan tanda centang pada *check box* yang tertera di samping ikon osu!. diff --git a/wiki/Client/Installation/macOS/vi.md b/wiki/Client/Installation/macOS/vi.md new file mode 100644 index 000000000000..956745f80569 --- /dev/null +++ b/wiki/Client/Installation/macOS/vi.md @@ -0,0 +1,43 @@ +# Cài đặt trên macOS + +Trang này sẽ hướng dẫn bạn đại khái cách cài đặt osu! trên thiết bị macOS của bạn. + +## Cấu hình tối thiểu + +- Một máy tính tầm trung chạy macOS. + +## Cài đặt osu! + +Phiên bản macOS của osu! có một số lỗi hiển thị nhỏ và hiệu suất chơi game kém hơn. Game có thể không chạy hoàn hảo lúc ban đầu và cần phải tinh chỉnh một chút để có thể quen với nó. Để cài đặt, làm theo các bước sau: + +1. Ghé [trang tải Wineskin không chính thức](https://osu.ppy.sh/community/forums/topics/1106057), tải bản Wineskin mới nhất và giải nén nó. +2. Tải [công cụ osu!macOS Agent không chính thức](https://osu.ppy.sh/community/forums/topics/1036678) và dùng nó để sửa tệp `osu!.app`. Hoặc cách khác: + 1. Di chuyển `osu!.app` ra ngoài màn hình chính. + 2. Mở Terminal, sao chép lệnh này: `xattr -c 'Desktop/osu!.app'`, và nhấn phím `Return`. +3. Nhấp đúp chuột vào `osu!.app` để mở nó. +4. Bộ cài đặt sẽ tự động chạy. Địa điểm cài đặt sẽ không thể bị thay đổi và sẽ ở bên trong `osu!.app`. Di chuyển `osu!.app` sẽ di chuyển tất cả các tệp đi kèm với nó bao gồm tất cả các [beatmaps](/wiki/Beatmap) và [skins](/wiki/Skin). Bạn cũng có thể nhấp chuột phải vào nó và chọn `Show Package Contents` để xem các tệp bên trong thư mục. +5. Khi cài đặt xong, osu! sẽ chạy ngay sau đó. osu!direct sẽ được dùng để tải một số beatmaps khởi đầu cho bạn. +6. osu! sẽ yêu cầu bạn đăng nhập hoặc đăng ký. + - Nếu bạn đã có tài khoản, đăng nhập vào. + - Nếu bạn cần đăng ký tài khoản, xem [Đăng ký](/wiki/Registration), rồi đăng nhập vào. + +## Sửa lỗi + +Nếu bạn gặp khó khăn khi mở osu!, các bước sau đây có thể sẽ giúp bạn: + +1. Xem các lỗi trong báo cáo tạo ra bởi *osu!macOS Agent*. + - Nếu bạn sử dụng phiên bản cũ hơn macOS Catalina (trước hoặc bằng 10.15.4), bạn sẽ phải cập nhật macOS (khuyến khích) hoặc tắt [System Integrity Protection](https://developer.apple.com/documentation/security/disabling_and_enabling_system_integrity_protection). +2. Dùng phần mềm giải nén "Archive Utility" tích hợp sẵn trong macOS. Các phần mềm giải nén khác có thể giải nén Wineskin không đúng. +3. Nếu bạn có cài phần mềm diệt virus, chắc chắn rằng bạn đã tắt nó khi giải nén osu! hoặc nó sẽ cách li các tệp cần bởi Wine. +4. Nếu không có gì hoạt động được, bạn có thể tạo một bài đăng trong [diễn đàn Trợ giúp](https://osu.ppy.sh/community/forums/5). + +## osu!(lazer) + +[osu!(lazer)](/wiki/Client/Release_stream/Lazer) là một client game tương lai của osu! hiện tại đang trong quá trình phát triển. Để cài đặt, làm theo các bước sau: + +1. Ghé [trang tải osu!(lazer)](https://github.com/ppy/osu/releases/latest), tải `osu!.app.zip` và giải nén nó. +2. Nhấp đúp chuột vào osu! và nhấn `Open` để mở nó. +3. Nếu có hộp thoại hỏi bạn cho phép osu! nhận tổ hợp phím: + 1. Nhấp vào nút `Open System Preferences`. + 2. Nhấp vào ổ khoá ở bên góc trái dưới cùng và nhập mật khẩu của bạn. + 3. Nhấp vào ô tích kế bên biểu tượng osu!. diff --git a/wiki/Client/Release_stream/Lazer/de.md b/wiki/Client/Release_stream/Lazer/de.md index 4097560160eb..b30af29a24ac 100644 --- a/wiki/Client/Release_stream/Lazer/de.md +++ b/wiki/Client/Release_stream/Lazer/de.md @@ -17,7 +17,7 @@ tags: ::: Infobox -![](img/lazer.png?2024-01-30 "Das Client-Logo von osu!(lazer).") +![](img/lazer.png?2024-10-04 "Das Client-Logo von osu!(lazer).") [Herunterladen](https://osu.ppy.sh/home/download) • [Issue-Tracker](https://github.com/ppy/osu/issues) • [Diskussionen](https://github.com/ppy/osu/discussions) diff --git a/wiki/Client/Release_stream/Lazer/en.md b/wiki/Client/Release_stream/Lazer/en.md index 6d9aa55c012c..be5ded3d78bd 100644 --- a/wiki/Client/Release_stream/Lazer/en.md +++ b/wiki/Client/Release_stream/Lazer/en.md @@ -16,7 +16,7 @@ tags: ::: Infobox -![](img/lazer.png?2024-01-30 "The osu!(lazer) client logo.") +![](img/lazer.png?2024-10-04 "The osu!(lazer) client logo.") [Download](https://osu.ppy.sh/home/download) • [Issue tracker](https://github.com/ppy/osu/issues) • [Discussions](https://github.com/ppy/osu/discussions) diff --git a/wiki/Client/Release_stream/Lazer/es.md b/wiki/Client/Release_stream/Lazer/es.md index 56c1c6b74cf9..7f42c4bf9979 100644 --- a/wiki/Client/Release_stream/Lazer/es.md +++ b/wiki/Client/Release_stream/Lazer/es.md @@ -18,7 +18,7 @@ tags: ::: Infobox -![](img/lazer.png?2024-01-30 "El logo del cliente de osu!(lazer).") +![](img/lazer.png?2024-10-04 "El logo del cliente de osu!(lazer).") [Descargar](https://osu.ppy.sh/home/download) • [Rastreador de problemas](https://github.com/ppy/osu/issues) • [Discusiones](https://github.com/ppy/osu/discussions) diff --git a/wiki/Client/Release_stream/Lazer/fr.md b/wiki/Client/Release_stream/Lazer/fr.md index 612cbe442095..56dbc2c3a581 100644 --- a/wiki/Client/Release_stream/Lazer/fr.md +++ b/wiki/Client/Release_stream/Lazer/fr.md @@ -18,7 +18,7 @@ tags: ::: Infobox -![](img/lazer.png?2024-01-30 "Le logo du client osu!(lazer).") +![](img/lazer.png?2024-10-04 "Le logo du client osu!(lazer).") [Télécharger](https://osu.ppy.sh/home/download) • [Suivi des problèmes](https://github.com/ppy/osu/issues) • [Discussions](https://github.com/ppy/osu/discussions) diff --git a/wiki/Client/Release_stream/Lazer/img/lazer.png b/wiki/Client/Release_stream/Lazer/img/lazer.png index 2ee44225bf02..f564b93d6f58 100644 Binary files a/wiki/Client/Release_stream/Lazer/img/lazer.png and b/wiki/Client/Release_stream/Lazer/img/lazer.png differ diff --git a/wiki/Client/Release_stream/Lazer/zh.md b/wiki/Client/Release_stream/Lazer/zh.md index 2505a7a6c1d2..f0f0a9eb37c8 100644 --- a/wiki/Client/Release_stream/Lazer/zh.md +++ b/wiki/Client/Release_stream/Lazer/zh.md @@ -18,7 +18,7 @@ tags: ::: Infobox -![](img/lazer.png?2024-01-30 "osu!(lazer) 客户端的标志。") +![](img/lazer.png?2024-10-04 "osu!(lazer) 客户端的标志。") [下载](https://osu.ppy.sh/home/download) • [问题跟踪](https://github.com/ppy/osu/issues) • [讨论](https://github.com/ppy/osu/discussions) diff --git a/wiki/Community/Discord_servers/de.md b/wiki/Community/Discord_servers/de.md new file mode 100644 index 000000000000..35b180b04a0d --- /dev/null +++ b/wiki/Community/Discord_servers/de.md @@ -0,0 +1,92 @@ +--- +no_native_review: true +--- + +# Discord-Server + +Dieser Artikel listet verschiedene [Discord-Server](https://discord.com/) auf, die von der osu!-Community aufgebaut und gepflegt werden, um Diskussionsräume für die vielen Facetten des Spiels zu schaffen. Einige fokussieren sich auf die Verwaltung bestimmter Projekte, während andere allgemein gehalten werden. Die meisten davon haben gemeinsam, dass sie Kanäle für Smalltalk bereitstellen. + +## Offiziell + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/osu!dev.png)](https://discord.com/invite/ppy) | [osu!](https://discord.com/invite/ppy) | ::{ flag=AU }:: [peppy](https://osu.ppy.sh/users/2) | Der **osu!** Discord-Server, vorher auch bekannt als **osu!dev**, ist der offizielle Discord-Server von osu! für entwicklungsrelevante Zwecke. Der Server fungiert als Dreh- und Angelpunkt, um an den quelloffenen Projekten von osu! sowie der Community zu arbeiten und darüber zu diskutieren. Das ist der Hauptort, um an der Entwicklung von osu! teilzunehmen und mit dem [osu!-Team](/wiki/People/osu!_team) in Kontakt zu treten. | + +## Gameplay + +Diese Server fokussieren sich darauf, Nutzern einen Ort zu geben, in dem sie sich über das Wichtigste aus osu! austauschen können — das Gameplay! Sie dienen als Plattform für Spieler, ihre täglichen Spielerlebnisse in osu! teilen zu können. + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Game.png)](https://discord.com/invite/osu) | [osu! Game](https://discord.com/invite/osu) | ::{ flag=DE }:: [oink](https://osu.ppy.sh/users/300173) | **osu! Game** ist aktuell der größte, von der Community betriebene und für mehrere Spielmodi ausgelegte Discord-Server. Dort werden regelmäßig Events für die Mitglieder veranstaltet und es gibt allgemeine Chatkanäle für die beliebtesten Aktivitäten aus dem Spiel. | +| [![](img/osu!-University.png)](https://discord.com/invite/QubdHdnBVg) | [osu! University](https://discord.com/invite/QubdHdnBVg) | ::{ flag=US }:: [DigitalHypno](https://osu.ppy.sh/users/4384207) | **osu! University** ist ein Community-Discord-Server mit Schwerpunkt auf der Beratung zur Verbesserung der eigenen Fähigkeiten, hauptsächlich im [osu!](/wiki/Game_mode/osu!)-Spielmodus. Es werden laufend verschiedene Events geboten, wie zum Beispiel Interviews der besten Spieler, [Turniere](/wiki/Tournaments) und mit Optimierung zusammenhängende Experimente. | +| [![](img/osu!-Medal-Hunters.png)](https://discord.com/invite/8qpNTs6) | [osu! Medal Hunters](https://discord.com/invite/8qpNTs6) | ::{ flag=UA }:: [MegaMix](https://osu.ppy.sh/users/18152711) | **osu! Medal Hunters** organisiert Diskussionen über [Medaillen](/wiki/Medals) und [ihre Lösungen](/wiki/Medals/Unlock_requirements). | +| [![](img/osu!alternative.png)](https://discord.com/invite/VZWRZZXcW4) | [osu!alternative](https://discord.com/invite/VZWRZZXcW4) | ::{ flag=CA }:: [billie eilish](https://osu.ppy.sh/users/6245906) | **osu!alternative** bietet zusätzliche Metriken und Punktetracker, die nicht von der osu!-Webseite stammen. Es ermöglicht Spielern, sich und andere auf eine inoffizielle Art und Weise einzustufen. | + +## Entwicklung durch die Community + +Diese Server kümmern sich um die Bereitstellung und Entwicklung von Werkzeugen und Systemen für das Spiel. Während die offizielle Entwicklung von osu! im [**osu!** Discord-Server](#offiziell) passiert, nutzen einige Projekte ihren eigenen Arbeitsbereich bevor sie ihre Arbeit an das Spiel weitergeben und dort einfließen lassen. + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/Performance-Points.png)](https://discord.com/invite/aqPCnXu) | [Performance Points](https://discord.com/invite/aqPCnXu) | ::{ flag=RU }:: [StanR](https://osu.ppy.sh/users/7217455) | Der **Performance Points**-Server unterstützt die Communityentwicklung der Systeme zu den [Performance-Punkten](/wiki/Performance_points) und der [Sternebewertung](/wiki/Beatmap/Star_rating). | +| [![](img/osu!catch-dev.png)](https://discord.com/invite/YEJBENvFzN) | [osu!catch dev](https://discord.com/invite/YEJBENvFzN) | ::{ flag=FR }:: [bastoo0](https://osu.ppy.sh/users/4864877) | **osu!catch dev** unterstützt die Communityentwicklung der Systeme zu den [Performance-Punkten](/wiki/Performance_points) und der [Sternebewertung](/wiki/Beatmap/Star_rating) speziell bei osu!catch. | +| [![](img/o!m-SR-PP-Rework-Hub.png)](https://discord.com/invite/GFCNNg8bwk) | [o!m SR/PP Rework Hub](https://discord.com/invite/GFCNNg8bwk) | ::{ flag=ES }:: [Quenlla](https://osu.ppy.sh/users/4725379) | Der **o!m SR/PP Rework Hub** unterstützt die Communityentwicklung der Systeme zu den [Performance-Punkten](/wiki/Performance_points) und der [Sternebewertung](/wiki/Beatmap/Star_rating) speziell bei osu!mania. | + +## Mapping und Modding + +Die **Modding & Mapping Hubs** sind Discord-Server von der Community, die für alle aktuellen sowie heranwachsenden Mapper und Modder gemacht sind. Diese Orte dienen dazu, sich mit anderen Nutzern über Mapping für den jeweiligen Spielmodus auszutauschen. Sie bieten die Möglichkeit, unterschiedliche Mapping-Projekte zu planen, zu besprechen und anzukündigen. + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/osu!taiko-Modding-&-Mapping-Hub.png)](https://discord.com/invite/yRjvvyZ) | [osu!taiko Modding & Mapping Hub](https://discord.com/invite/yRjvvyZ) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | Der **osu!taiko Modding & Mapping Hub** enthält Kanäle für Diskussionen, Ressourcen und Eventankündigungen rund um Mapping und Modding in osu!taiko. | +| [![](img/osu!catch-Modding-and-Mapping-Hub.png)](https://discord.com/invite/ZuxFc4q) | [osu!catch Modding and Mapping Hub](https://discord.com/invite/ZuxFc4q) | ::{ flag=US }:: [Ascendance](https://osu.ppy.sh/users/2931883) | Der **osu!catch Modding and Mapping Hub** enthält Kanäle für Diskussionen, Ressourcen und Eventankündigungen rund um Mapping und Modding in osu!catch. | +| [![](img/osu!mania-Mapping-&-Modding-Hub.png)](https://discord.com/invite/FqbDdYN) | [osu!mania Mapping & Modding Hub](https://discord.com/invite/FqbDdYN) | ::{ flag=ID }:: [Maxus](https://osu.ppy.sh/users/4335785) | Der **osu!mania Mapping & Modding Hub** enthält Kanäle für Diskussionen, Ressourcen und Eventankündigungen rund um Mapping und Modding in osu!mania. | + +Neben den Spielmodiservern existieren andere Communityserver, um die Kommunikation zwischen Mappern, Moddern und anderen Nutzern zu vereinfachen. + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/Mapset-Management-Server.png)](https://discord.com/invite/TCDSjhb6yS) | [Mapset Management Server](https://discord.com/invite/TCDSjhb6yS) | ::{ flag=GE }:: [Kyuunex](https://osu.ppy.sh/users/9236044) | Der **Mapset Management Server** stellt Orte zur Verfügung, um Anfragen für [Mods](/wiki/Modding), [Gast-Schwierigkeiten](/wiki/Beatmap/Guest_difficulty) sowie [Kollaborationen](/wiki/Beatmap/Beatmap_collaborations) zu erstellen und zu durchstöbern. | + +## Turniere + +Diese Server versuchen, den Nutzern alles rund um [Turniere](/wiki/Tournaments) nahe zu bringen. Nutzern werden regelmäßige Mitteilungen zu anstehenden Turnieren geboten, wodurch Nutzer über aktuelle Turniere, an denen sie teilnehmen können, auf dem Laufenden bleiben. Sowohl Spieler als auch Organisatoren können von den Hilfsmitteln, die diese Server zur Verfügung stellen, profitieren. + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Tournament-Hub.png)](https://discord.com/invite/bvhajDC) | [osu! Tournament Hub](https://discord.com/invite/bvhajDC) | ::{ flag=MY }:: [Sikey](https://osu.ppy.sh/users/343057) | Der **osu! Tournament Hub** bietet Infomaterial über die Organisation von Turnieren sowie Kanäle zur Werbung neuer Turniere und Personalausschreibungen in allen Spielmodi und Regionen. | +| [![](img/osu!mania-Tourney-Central.png)](https://discord.com/invite/WnMcrUnGV5) | [osu!mania Tourney Central](https://discord.com/invite/WnMcrUnGV5) | ::{ flag=US }:: [-mint-](https://osu.ppy.sh/users/8976576) | **osu!mania Tourney Central** fokussiert sich auf Ressourcen und Personalausschreibungen für Turniere im osu!mania-Spielmodus. | + +## Project Loved + +[Project Loved](/wiki/Community/Project_Loved) organisiert seine Arbeitsabläufe in verschiedenen Servern, unterteilt nach dem [Spielmodus](/wiki/Game_mode), mit dem sie sich auseinandersetzen. Diese Server ermöglichen die Diskussion über künftige Auswahlen für jeden Modus. + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Project-Loved.png)](https://discord.com/invite/gn58Uk5sTE) | [osu! Project Loved](https://discord.com/invite/gn58Uk5sTE) | ::{ flag=US }:: [Librarian](https://osu.ppy.sh/users/10083084) | **osu! Project Loved** veranstaltet Diskussionen und bietet Ankündigungen rund um Project Loved für den osu!-Spielmodus. | +| [![](img/Project-Loved-Taiko.png)](https://discord.com/invite/GhfjtZ6) | [Project Loved: Taiko](https://discord.com/invite/GhfjtZ6) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | **Project Loved: Taiko** veranstaltet Diskussionen und bietet Ankündigungen rund um Project Loved für den osu!taiko-Spielmodus. | +| [![](img/osu!catch-Project-Loved.png)](https://discord.com/invite/phgtyS4UCh) | [osu!catch Project Loved](https://discord.com/invite/phgtyS4UCh) | ::{ flag=NL }:: [Wesley](https://osu.ppy.sh/users/2407265) | **osu!catch Project Loved** veranstaltet Diskussionen und bietet Ankündigungen rund um Project Loved für den osu!catch-Spielmodus. | +| [![](img/osu!mania-Loved-Community.png)](https://discord.com/invite/Ededv7m) | [osu!mania Loved Community](https://discord.com/invite/Ededv7m) | ::{ flag=FR }:: [Paturages](https://osu.ppy.sh/users/1375479) | **osu!mania Loved Community** veranstaltet Diskussionen und bietet Ankündigungen rund um Project Loved für den osu!mania-Spielmodus. | + +## Skinning + +Diese Server versuchen, hilfreiche Orte rund um Skinning zu bieten, egal ob die Spieler Designexperten sind oder frisch mit Skinning anfangen. Nutzer erwarten zahlreiche Lernmaterialien zu [Skinning](/wiki/Skinning) sowie die Hilfe anderer Nutzer, die ebenso an dem Thema interessiert sind. + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/skinship.png)](https://discord.skinship.xyz/) | [skinship](https://discord.skinship.xyz/) | ::{ flag=DE }:: [RockRoller](https://osu.ppy.sh/users/8388854) | **skinship** ist eine Platform, um alles zu besprechen, was mit Skinning zu tun hat. Dort sind auch Projekte wie [Skinning-Wettbewerbe](/wiki/Contests/Skinning_Contest) und das [Completed Skins Compendium](https://compendium.skinship.xyz/) zu finden. Zur weiteren Unterstützung dient der Bot-Account [skinship](https://osu.ppy.sh/users/32231941). | + +## Storyboarding + +Diese Server stellen Hilfsmittel bereit, um Nutzern beim [Storyboarding](/wiki/Storyboard) zu helfen. Sie sind ein guter Startpunkt für Anfänger, die es einfacher haben werden, in das Storyboarding einzutauchen und gleichzeitig Unterstützung von erfahrenen Spielern zu erhalten. + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-storyboarder-banquet.png)](https://discord.com/invite/B8NX7YW) | [osu! storyboarder banquet](https://discord.com/invite/B8NX7YW) | ::{ flag=CA }:: [Sidetail](https://osu.ppy.sh/users/2036217) | **osu! storyboarder banquet** dient als Platz rund um Storyboarding. Zusammen mit der [Webseite](https://osb.moe/) bietet der Server Nutzern viele Lernressourcen und regelmäßige Präsentationen von Storyboards, die von der Community gemacht wurden. | + +## Verschiedenes + +| | Name | Eigentümer | Beschreibung | +| :-: | :-- | :-- | :-- | +| [![](img/Aiess-Project.png)](https://discord.com/invite/2XV5dcW) | [Aiess Project](https://discord.com/invite/2XV5dcW) | ::{ flag=SE }:: [Naxess](https://osu.ppy.sh/users/8129817) | Das **Aiess Project** betreibt mehrere Feeds, die die Mitglieder regelmäßig über osu!-Events informieren, wie zum Beispiel Änderungen der [Beatmap-Kategorie](/wiki/Beatmap/Category), Aktualisierungen in den [Nutzergruppen](/wiki/People/User_group) und neue Nachrichtenbeiträge. | diff --git a/wiki/Community/Discord_servers/en.md b/wiki/Community/Discord_servers/en.md index 4639680b50de..8d003b5dfd8b 100644 --- a/wiki/Community/Discord_servers/en.md +++ b/wiki/Community/Discord_servers/en.md @@ -2,92 +2,87 @@ This article lists various [Discord](https://discord.com/) servers that have been created and maintained by the osu! community to host discussion spaces about the game's many different facets. Some are focused on the management of specific projects, while others are more general, but most of them include casual chat channels regardless. -## Official osu! server +## Official -The **osu!** Discord server, previously known as **osu!dev**, is osu!'s official Discord server for development-related purposes. The server functions as a hub for people to discuss and work on osu!'s open source and community projects. This is the main place to contribute to osu!'s development and get in touch with the [osu! team](/wiki/People/osu!_team). - -**This is the only server officially affiliated with the game.** To keep up with osu!'s active development, it is strongly suggested to join the server. - -| Name | Owner | -| :-- | :-- | -| [osu!](https://discord.gg/ppy) | ::{ flag=AU }:: [peppy](https://osu.ppy.sh/users/2) | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!dev.png)](https://discord.com/invite/ppy) | [osu!](https://discord.com/invite/ppy) | ::{ flag=AU }:: [peppy](https://osu.ppy.sh/users/2) | The **osu!** Discord server, previously known as **osu!dev**, is osu!'s official Discord server for development-related purposes. The server functions as a hub for people to discuss and work on osu!'s open source and community projects. This is the main place to contribute to osu!'s development and get in touch with the [osu! team](/wiki/People/osu!_team). | ## Gameplay These servers are focused on giving users a place to discuss osu!'s main attraction — the gameplay! They serve as hubs for players to interact with their daily gaming ventures in osu!. -| Name | Owner | Description | -| :-- | :-- | :-- | -| [osu! Game](https://discord.gg/osu) | ::{ flag=DE }:: [oink](https://osu.ppy.sh/users/300173) | **osu! Game** is currently the largest community-driven, multi-mode Discord server. It hosts regular events among its members and includes general chat channels for the game's most popular activities. | -| [osu! University](https://discord.gg/QubdHdnBVg) | ::{ flag=US }:: [DigitalHypno](https://osu.ppy.sh/users/4384207) | **osu! University** is a community Discord server with a focus on discussion about improvement, mainly in the [osu!](/wiki/Game_mode/osu!) game mode. It regularly hosts various events such as top player interviews, [tournaments](/wiki/Tournaments), and improvement-related studies. | -| [osu! Medal Hunters](https://discord.gg/osumedalhunters) | ::{ flag=UA }:: [MegaMix](https://osu.ppy.sh/users/18152711) | **osu! Medal Hunters** hosts discussion about [medals](/wiki/Medals) and [medal solutions](/wiki/Medals/Unlock_requirements). | -| [osu!alternative](https://discord.gg/VZWRZZXcW4) | ::{ flag=CA }:: [billie eilish](https://osu.ppy.sh/users/6245906) | **osu!alternative** offers extra metrics and score trackers not provided by the osu! website. It allows players to rank each other and their scores in an unofficial manner. | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Game.png)](https://discord.com/invite/osu) | [osu! Game](https://discord.com/invite/osu) | ::{ flag=DE }:: [oink](https://osu.ppy.sh/users/300173) | **osu! Game** is currently the largest community-driven, multi-mode Discord server. It hosts regular events among its members and includes general chat channels for the game's most popular activities. | +| [![](img/osu!-University.png)](https://discord.com/invite/QubdHdnBVg) | [osu! University](https://discord.com/invite/QubdHdnBVg) | ::{ flag=US }:: [DigitalHypno](https://osu.ppy.sh/users/4384207) | **osu! University** is a community Discord server with a focus on discussion about improvement, mainly in the [osu!](/wiki/Game_mode/osu!) game mode. It regularly hosts various events such as top player interviews, [tournaments](/wiki/Tournaments), and improvement-related studies. | +| [![](img/osu!-Medal-Hunters.png)](https://discord.com/invite/8qpNTs6) | [osu! Medal Hunters](https://discord.com/invite/8qpNTs6) | ::{ flag=UA }:: [MegaMix](https://osu.ppy.sh/users/18152711) | **osu! Medal Hunters** hosts discussion about [medals](/wiki/Medals) and [medal solutions](/wiki/Medals/Unlock_requirements). | +| [![](img/osu!alternative.png)](https://discord.com/invite/VZWRZZXcW4) | [osu!alternative](https://discord.com/invite/VZWRZZXcW4) | ::{ flag=CA }:: [billie eilish](https://osu.ppy.sh/users/6245906) | **osu!alternative** offers extra metrics and score trackers not provided by the osu! website. It allows players to rank each other and their scores in an unofficial manner. | ## Community development -These servers focus on providing and developing tools and systems for the game. While the official development of osu! is done in the [**osu!** Discord server](#official-osu!-server), some projects make use of their own work spaces before proposing and merging their work in game. +These servers focus on providing and developing tools and systems for the game. While the official development of osu! is done in the [**osu!** Discord server](#official), some projects make use of their own work spaces before proposing and merging their work in game. -| Name | Owner | -| :-- | :-- | -| [Performance Points](https://discord.gg/aqPCnXu) | | -| [osu!catch dev server](https://discord.gg/YEJBENvFzN) | ::{ flag=FR }:: [bastoo0](https://osu.ppy.sh/users/4864877) | -| [o!m SR/PP Rework Hub](https://discord.gg/GFCNNg8bwk) | ::{ flag=ES }:: [Quenlla](https://osu.ppy.sh/users/4725379) | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/Performance-Points.png)](https://discord.com/invite/aqPCnXu) | [Performance Points](https://discord.com/invite/aqPCnXu) | ::{ flag=RU }:: [StanR](https://osu.ppy.sh/users/7217455) | The **Performance Points** server facilitates community development of [performance points](/wiki/Performance_points) and [star rating](/wiki/Beatmap/Star_rating) systems. | +| [![](img/osu!catch-dev.png)](https://discord.com/invite/YEJBENvFzN) | [osu!catch dev](https://discord.com/invite/YEJBENvFzN) | ::{ flag=FR }:: [bastoo0](https://osu.ppy.sh/users/4864877) | **osu!catch dev** facilitates community development of osu!catch [performance points](/wiki/Performance_points) and [star rating](/wiki/Beatmap/Star_rating) systems. | +| [![](img/o!m-SR-PP-Rework-Hub.png)](https://discord.com/invite/GFCNNg8bwk) | [o!m SR/PP Rework Hub](https://discord.com/invite/GFCNNg8bwk) | ::{ flag=ES }:: [Quenlla](https://osu.ppy.sh/users/4725379) | The **o!m SR/PP Rework Hub** facilitates community development of osu!mania [performance points](/wiki/Performance_points) and [star rating](/wiki/Beatmap/Star_rating) systems. | ## Mapping and modding The **Modding & Mapping Hubs** are community Discord servers designed for all current and aspiring mappers and modders. These are places meant to interact between other users interested in mapping for the game mode. They offer a place to organise, discuss, and advertise different mapping projects. -| Name | Owner | -| :-- | :-- | -| [osu!taiko Modding & Mapping Hub](https://discord.gg/yRjvvyZ) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | -| [osu!catch Modding and Mapping Hub](https://discord.gg/ZuxFc4q) | ::{ flag=US }:: [Ascendance](https://osu.ppy.sh/users/2931883) | -| [osu!mania Mapping & Modding Hub](https://discord.gg/FqbDdYN) | ::{ flag=ID }:: [Maxus](https://osu.ppy.sh/users/4335785) | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!taiko-Modding-&-Mapping-Hub.png)](https://discord.com/invite/yRjvvyZ) | [osu!taiko Modding & Mapping Hub](https://discord.com/invite/yRjvvyZ) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | The **osu!taiko Modding & Mapping Hub** hosts channels for discussions, resources and event announcements around mapping and modding in osu!taiko. | +| [![](img/osu!catch-Modding-and-Mapping-Hub.png)](https://discord.com/invite/ZuxFc4q) | [osu!catch Modding and Mapping Hub](https://discord.com/invite/ZuxFc4q) | ::{ flag=US }:: [Ascendance](https://osu.ppy.sh/users/2931883) | The **osu!catch Modding and Mapping Hub** hosts channels for discussions, resources and event announcements around mapping and modding in osu!catch. | +| [![](img/osu!mania-Mapping-&-Modding-Hub.png)](https://discord.com/invite/FqbDdYN) | [osu!mania Mapping & Modding Hub](https://discord.com/invite/FqbDdYN) | ::{ flag=ID }:: [Maxus](https://osu.ppy.sh/users/4335785) | The **osu!mania Mapping & Modding Hub** hosts channels for discussions, resources and event announcements around mapping and modding in osu!mania. | Besides the game mode hubs, other community servers exist to facilitate communication between mappers, modders, and other users alike. -| Name | Owner | Description | -| :-- | :-- | :-- | -| [Mapset Management Server](https://discord.gg/TCDSjhb6yS) | ::{ flag=GE }:: [Kyuunex](https://osu.ppy.sh/users/9236044) | The **Mapset Management Server** hosts spaces to create and browse requests for [mods](/wiki/Modding), [guest difficulties](/wiki/Beatmap/Guest_difficulty), and [collaborations](/wiki/Beatmap/Beatmap_collaborations) in a casual environment. | -| [Cozy Mappers' Café](https://discord.gg/uDjwjaZ) | ::{ flag=EG }:: [Teky](https://osu.ppy.sh/users/10520912) | **Cozy Mappers' Café** aims to be a laid back community, where users can discuss all things mapping and modding related. | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/Mapset-Management-Server.png)](https://discord.com/invite/TCDSjhb6yS) | [Mapset Management Server](https://discord.com/invite/TCDSjhb6yS) | ::{ flag=GE }:: [Kyuunex](https://osu.ppy.sh/users/9236044) | The **Mapset Management Server** hosts spaces to create and browse requests for [mods](/wiki/Modding), [guest difficulties](/wiki/Beatmap/Guest_difficulty), and [collaborations](/wiki/Beatmap/Beatmap_collaborations) in a casual environment. | ## Tournaments These servers aim to provide users everything related to [tournaments](/wiki/Tournaments). By providing users with regular notices on upcoming tournaments, users can stay tuned with the latest tournaments they can be a part of. Both players and staff members can benefit from the resources provided by these servers. -| Name | Owner | -| :-- | :-- | -| [osu! Tournament Hub](https://discord.gg/bvhajDC) | ::{ flag=MY }:: [Sikey](https://osu.ppy.sh/users/343057) | -| [osu!mania Tourney Central](https://discord.gg/WnMcrUnGV5) | ::{ flag=US }:: [-mint-](https://osu.ppy.sh/users/8976576) | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Tournament-Hub.png)](https://discord.com/invite/bvhajDC) | [osu! Tournament Hub](https://discord.com/invite/bvhajDC) | ::{ flag=MY }:: [Sikey](https://osu.ppy.sh/users/343057) | The **osu! Tournament Hub** provides resources around tournament organisation and channels for advertising new tournaments and staff recruitments in all game modes and regions. | +| [![](img/osu!mania-Tourney-Central.png)](https://discord.com/invite/WnMcrUnGV5) | [osu!mania Tourney Central](https://discord.com/invite/WnMcrUnGV5) | ::{ flag=US }:: [-mint-](https://osu.ppy.sh/users/8976576) | **osu!mania Tourney Central** focuses on resources and staff recruitments for tournaments in the osu!mania game mode. | ## Project Loved [Project Loved](/wiki/Community/Project_Loved) organises its workflows in different servers, divided by the [game mode](/wiki/Game_mode) which they specialise in. These servers aim to facilitate the discussion of prospective picks for each mode. -| Name | Owner | -| :-- | :-- | -| [osu! Project Loved](https://discord.gg/gn58Uk5sTE) | ::{ flag=US }:: [Librarian](https://osu.ppy.sh/users/10083084) | -| [Project Loved: Taiko](https://discord.gg/GhfjtZ6) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | -| [osu!catch Project Loved](https://discord.gg/phgtyS4UCh) | ::{ flag=NL }:: [Wesley](https://osu.ppy.sh/users/2407265) | -| [osu!mania Loved Community](https://discord.gg/Ededv7m) | ::{ flag=FR }:: [Paturages](https://osu.ppy.sh/users/1375479) | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Project-Loved.png)](https://discord.com/invite/gn58Uk5sTE) | [osu! Project Loved](https://discord.com/invite/gn58Uk5sTE) | ::{ flag=US }:: [Librarian](https://osu.ppy.sh/users/10083084) | **osu! Project Loved** hosts discussion and provides announcements around Project Loved for the osu! game mode. | +| [![](img/Project-Loved-Taiko.png)](https://discord.com/invite/GhfjtZ6) | [Project Loved: Taiko](https://discord.com/invite/GhfjtZ6) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | **Project Loved: Taiko** hosts discussion and provides announcements around Project Loved for the osu!taiko game mode. | +| [![](img/osu!catch-Project-Loved.png)](https://discord.com/invite/phgtyS4UCh) | [osu!catch Project Loved](https://discord.com/invite/phgtyS4UCh) | ::{ flag=NL }:: [Wesley](https://osu.ppy.sh/users/2407265) | **osu!catch Project Loved** hosts discussion and provides announcements around Project Loved for the osu!catch game mode. | +| [![](img/osu!mania-Loved-Community.png)](https://discord.com/invite/Ededv7m) | [osu!mania Loved Community](https://discord.com/invite/Ededv7m) | ::{ flag=FR }:: [Paturages](https://osu.ppy.sh/users/1375479) | **osu!mania Loved Community** hosts discussion and provides announcements around Project Loved for the osu!mania game mode. | ## Skinning These servers aim to provide safe places for skinners, no matter if they are design experts or brand-new to skinning. Users can expect to find multiple [skinning](/wiki/Skinning) resources, as well as receiving help from other users interested in the matter. -| Name | Owner | Description | -| :-- | :-- | :-- | -| [skinship](https://discord.skinship.xyz/) | ::{ flag=DE }:: [RockRoller](https://osu.ppy.sh/users/8388854) | **skinship** is a place to discuss anything involving skinning, while also hosting projects such as [Skinning Contests](/wiki/Contests/Skinning_Contest) and the [Completed Skins Compendium](https://compendium.skinship.xyz/). Users can manage their skinning affairs by reaching out the [skinship bot account](https://osu.ppy.sh/users/32231941). | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/skinship.png)](https://discord.skinship.xyz/) | [skinship](https://discord.skinship.xyz/) | ::{ flag=DE }:: [RockRoller](https://osu.ppy.sh/users/8388854) | **skinship** is a place to discuss anything involving skinning, while also hosting projects such as [Skinning Contests](/wiki/Contests/Skinning_Contest) and the [Completed Skins Compendium](https://compendium.skinship.xyz/). Users can manage their skinning affairs by reaching out the [skinship bot account](https://osu.ppy.sh/users/32231941). | ## Storyboarding These servers aim to provide users with resources to help them in their [storyboarding](/wiki/Storyboard) affairs. They are good starting points for beginners who will have an easier time easing themselves in the world of storyboarding while getting help from experienced users. -| Name | Owner | Description | -| :-- | :-- | :-- | -| [osu! storyboarder banquet](https://discord.gg/B8NX7YW) | ::{ flag=CA }:: [Sidetail](https://osu.ppy.sh/users/2036217) | The **osu! storyboarder banquet** serves as a place all about storyboarding. With the help of their [website](https://osb.moe/), this server aims to provide users with multiple learning resources and a regular showcase of community-made storyboards. | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-storyboarder-banquet.png)](https://discord.com/invite/B8NX7YW) | [osu! storyboarder banquet](https://discord.com/invite/B8NX7YW) | ::{ flag=CA }:: [Sidetail](https://osu.ppy.sh/users/2036217) | The **osu! storyboarder banquet** serves as a place all about storyboarding. With the help of their [website](https://osb.moe/), this server aims to provide users with multiple learning resources and a regular showcase of community-made storyboards. | ## Miscellaneous -| Name | Owner | Description | -| :-- | :-- | :-- | -| [Aiess Project](https://discord.gg/2XV5dcW) | ::{ flag=SE }:: [Naxess](https://osu.ppy.sh/users/8129817) | The **Aiess Project** maintains several feeds that inform members of events that happen in osu! on a regular basis, such as [beatmap category](/wiki/Beatmap/Category) changes, [user group](/wiki/People/User_group) updates, and news posts. | +| | Name | Owner | Description | +| :-: | :-- | :-- | :-- | +| [![](img/Aiess-Project.png)](https://discord.com/invite/2XV5dcW) | [Aiess Project](https://discord.com/invite/2XV5dcW) | ::{ flag=SE }:: [Naxess](https://osu.ppy.sh/users/8129817) | The **Aiess Project** maintains several feeds that inform members of events that happen in osu! on a regular basis, such as [beatmap category](/wiki/Beatmap/Category) changes, [user group](/wiki/People/User_group) updates, and news posts. | diff --git a/wiki/Community/Discord_servers/es.md b/wiki/Community/Discord_servers/es.md new file mode 100644 index 000000000000..ea9087aa44b1 --- /dev/null +++ b/wiki/Community/Discord_servers/es.md @@ -0,0 +1,88 @@ +# Servidores de Discord + +Este artículo enumera varios servidores de [Discord](https://discord.com/) que han sido creados y mantenidos por la comunidad de osu! para albergar lugares de discusión sobre los diferentes aspectos del juego. Algunos se centran en la gestión de proyectos concretos, mientras que otros son más generales, pero la mayoría incluyen canales de chat casuales a pesar de todo. + +## Servidor oficial de osu! + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/osu!dev.png)](https://discord.com/invite/ppy) | [osu!](https://discord.gg/ppy) | ::{ flag=AU }:: [peppy](https://osu.ppy.sh/users/2) | El servidor de Discord **osu!**, anteriormente conocido como **osu!dev**, es el servidor de Discord oficial de osu! para fines relacionados con el desarrollo del juego. El servidor funciona como un lugar donde la gente pueda discutir y trabajar en los proyectos de la comunidad y de código abierto de osu!. Este es el lugar principal para contribuir al desarrollo de osu! y ponerse en contacto con el [osu! team](/wiki/People/osu!_team). | + +## Servidores relacionados con la jugabilidad + +Estos servidores se centran en ofrecer a los usuarios un lugar para charlar sobre la principal atracción de osu!, es decir, ¡su jugabilidad! Sirven como lugares de encuentro para que los jugadores interactúen y compartan sus partidas de osu!. + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Game.png)](https://discord.com/invite/osu) | [osu! Game](https://discord.com/invite/osu) | ::{ flag=DE }:: [oink](https://osu.ppy.sh/users/300173) | **osu! Game** es actualmente el servidor de Discord más grande gestionado por la comunidad. Organiza eventos con regularidad entre sus miembros e incluye canales de chat generales para las actividades más populares del juego. | +| [![](img/osu!-University.png)](https://discord.com/invite/QubdHdnBVg) | [osu! University](https://discord.com/invite/QubdHdnBVg) | ::{ flag=US }:: [DigitalHypno](https://osu.ppy.sh/users/4384207) | **osu! University** es un servidor de Discord de la comunidad con un enfoque en la discusión sobre cómo mejorar en el juego, principalmente en el modo de juego [osu!](/wiki/Game_mode/osu!). Organiza con regularidad diversos eventos, como entrevistas a los top players, [torneos](/wiki/Tournaments) y estudios relacionados sobre cómo mejorar. | +| [![](img/osu!-Medal-Hunters.png)](https://discord.com/invite/8qpNTs6) | [osu! Medal Hunters](https://discord.com/invite/8qpNTs6) | ::{ flag=UA }:: [MegaMix](https://osu.ppy.sh/users/18152711) | **osu! Medal Hunters** sirve como un lugar de discusión sobre las [medallas](/wiki/Medals) y sus [soluciones](/wiki/Medals/Unlock_requirements). | +| [![](img/osu!alternative.png)](https://discord.com/invite/VZWRZZXcW4) | [osu!alternative](https://discord.com/invite/VZWRZZXcW4) | ::{ flag=CA }:: [billie eilish](https://osu.ppy.sh/users/6245906) | **osu!alternative** ofrece estadísticas y tablas de puntuación adicionales que no ofrece el sitio web de osu!. Esto le permite a los jugadores clasificar a los demás y a sus puntuaciones de una manera no oficial. | + +## Servidores relacionados con el desarrollo de la comunidad + +Estos servidores se centran en proporcionar y desarrollar herramientas y sistemas para el juego. Si bien el desarrollo oficial de osu! se realiza en el [servidor de Discord **osu!**](#servidor-oficial-de-osu!), algunos proyectos hacen uso de sus propios espacios de trabajo antes de proponer y fusionar su trabajo en el juego. + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/Performance-Points.png)](https://discord.com/invite/aqPCnXu) | [Performance Points](https://discord.com/invite/aqPCnXu) | ::{ flag=RU }:: [StanR](https://osu.ppy.sh/users/7217455) | El servidor **Performance Points** facilita el desarrollo por parte de la comunidad del sistema de los [puntos de rendimiento](/wiki/Performance_points) y la [calificación por estrellas](/wiki/Beatmap/Star_rating). | +| [![](img/osu!catch-dev.png)](https://discord.com/invite/YEJBENvFzN) | [osu!catch dev](https://discord.com/invite/YEJBENvFzN) | ::{ flag=FR }:: [bastoo0](https://osu.ppy.sh/users/4864877) | **osu!catch dev** facilita el desarrollo por parte de la comunidad del sistema de los [puntos de rendimiento](/wiki/Performance_points) y la [calificación por estrellas](/wiki/Beatmap/Star_rating) de osu!catch. | +| [![](img/o!m-SR-PP-Rework-Hub.png)](https://discord.com/invite/GFCNNg8bwk) | [o!m SR/PP Rework Hub](https://discord.gg/GFCNNg8bwk) | ::{ flag=ES }:: [Quenlla](https://osu.ppy.sh/users/4725379) | El **o!m SR/PP Rework Hub** facilita el desarrollo por parte de la comunidad del sistema de los [puntos de rendimiento](/wiki/Performance_points) y la [calificación por estrellas](/wiki/Beatmap/Star_rating) de osu!mania. | + +## Servidores relacionados con el mapping y modding + +Los **Modding & Mapping Hubs** son servidores de Discord de la comunidad diseñados para todos los mappers y modders actuales y aspirantes. Estos lugares están pensados para la interacción entre otros usuarios interesados en el mapping del modo de juego que prefieran. Ofrecen un lugar para organizar, discutir y anunciar distintos proyectos de mapping. + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/osu!taiko-Modding-&-Mapping-Hub.png)](https://discord.com/invite/yRjvvyZ) | [osu!taiko Modding & Mapping Hub](https://discord.com/invite/yRjvvyZ) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | El **osu!taiko Modding & Mapping Hub** ofrece canales para discusiones, recursos y anuncios de eventos sobre mapping y modding de osu!taiko. | +| [![](img/osu!catch-Modding-and-Mapping-Hub.png)](https://discord.com/invite/ZuxFc4q) | [osu!catch Modding and Mapping Hub](https://discord.com/invite/ZuxFc4q) | ::{ flag=US }:: [Ascendance](https://osu.ppy.sh/users/2931883) | El **osu!catch Modding and Mapping Hub** ofrece canales para discusiones, recursos y anuncios de eventos sobre mapping y modding de osu!catch. | +| [![](img/osu!mania-Mapping-&-Modding-Hub.png)](https://discord.com/invite/FqbDdYN) | [osu!mania Mapping & Modding Hub](https://discord.com/invite/FqbDdYN) | ::{ flag=ID }:: [Maxus](https://osu.ppy.sh/users/4335785) | El **osu!mania Mapping & Modding Hub** ofrece canales para discusiones, recursos y anuncios de eventos sobre mapping y modding de osu!mania. | + +Además de los servidores de los modos de juego, existen otros servidores de la comunidad para facilitar la comunicación entre mappers, modders y otros usuarios. + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/Mapset-Management-Server.png)](https://discord.com/invite/TCDSjhb6yS) | [Mapset Management Server](https://discord.com/invite/TCDSjhb6yS) | ::{ flag=GE }:: [Kyuunex](https://osu.ppy.sh/users/9236044) | El **Mapset Management Server** ofrece un lugar para crear y buscar solicitudes de [mods](/wiki/Modding), [dificultades de invitados](/wiki/Beatmap/Guest_difficulty), y [colaboraciones](/wiki/Beatmap/Beatmap_collaborations) en un entorno casual. | + +## Servidores relacionados con los torneos + +Estos servidores tienen como objetivo proporcionar a los usuarios todo lo relacionado con los [torneos](/wiki/Tournaments). Proporcionando a los usuarios avisos regulares sobre los próximos torneos, los usuarios pueden estar al tanto de los torneos más recientes en los que les gustaría participar. Tanto los jugadores como los miembros del personal pueden beneficiarse de los recursos que ofrecen estos servidores. + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Tournament-Hub.png)](https://discord.com/invite/bvhajDC) | [osu! Tournament Hub](https://discord.com/invite/bvhajDC) | ::{ flag=MY }:: [Sikey](https://osu.ppy.sh/users/343057) | El **osu! Tournament Hub** ofrece recursos en torno a la organización de torneos y canales para anunciar nuevos torneos y reclutar personal en todos los modos de juego y regiones. | +| [![](img/osu!mania-Tourney-Central.png)](https://discord.com/invite/WnMcrUnGV5) | [osu!mania Tourney Central](https://discord.com/invite/WnMcrUnGV5) | ::{ flag=US }:: [-mint-](https://osu.ppy.sh/users/8976576) | **osu!mania Tourney Central** se centra en los recursos y el reclutamiento de personal para los torneos de osu!mania. | + +## Servidores relacionados con el Project Loved + +El [Project Loved](/wiki/Community/Project_Loved) organiza sus operaciones en diferentes servidores, divididos por el [modo de juego](/wiki/Game_mode) en el que están especializados. El objetivo de estos servidores es facilitar la discusión sobre las posibles selecciones de cada modo. + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Project-Loved.png)](https://discord.com/invite/gn58Uk5sTE) | [osu! Project Loved](https://discord.com/invite/gn58Uk5sTE) | ::{ flag=US }:: [Librarian](https://osu.ppy.sh/users/10083084) | **osu! Project Loved** ofrece un lugar para discutir y hacer anuncios sobre el Project Loved para el modo de juego osu!. | +| [![](img/Project-Loved-Taiko.png)](https://discord.com/invite/GhfjtZ6) | [Project Loved: Taiko](https://discord.com/invite/GhfjtZ6) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | **Project Loved: Taiko** ofrece un lugar para discutir y hacer anuncios sobre el Project Loved de osu!taiko. | +| [![](img/osu!catch-Project-Loved.png)](https://discord.com/invite/phgtyS4UCh) | [osu!catch Project Loved](https://discord.com/invite/phgtyS4UCh) | ::{ flag=NL }:: [Wesley](https://osu.ppy.sh/users/2407265) | **osu!catch Project Loved** ofrece un lugar para discutir y hacer anuncios sobre el Project Loved de osu!catch. | +| [![](img/osu!mania-Loved-Community.png)](https://discord.com/invite/Ededv7m) | [osu!mania Loved Community](https://discord.com/invite/Ededv7m) | ::{ flag=FR }:: [Paturages](https://osu.ppy.sh/users/1375479) | **osu!mania Loved Community** ofrece un lugar para discutir y hacer anuncios sobre el Project Loved de osu!mania. | + +## Servidores relacionados con la creación de skins + +El objetivo de estos servidores es proporcionar lugares seguros a los creadores de skins, ya sean expertos o novatos. Los usuarios pueden esperar encontrar múltiples recursos para [crear skins](/wiki/Skinning), así como recibir ayuda de otros usuarios interesados en el tema. + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/skinship.png)](https://discord.skinship.xyz/) | [skinship](https://discord.skinship.xyz/) | ::{ flag=DE }:: [RockRoller](https://osu.ppy.sh/users/8388854) | **skinship** es un lugar para discutir sobre cualquier tema relacionado con la creación de skins, además de albergar proyectos como los [concursos de creación de skins](/wiki/Contests/Skinning_Contest) y el [compendio de skins completadas](https://compendium.skinship.xyz/). Los usuarios pueden gestionar sus asuntos relacionados con la creación de skins a través de la cuenta [bot de skinship](https://osu.ppy.sh/users/32231941). | + +## Servidores relacionados con la creación de storyboards + +El objetivo de estos servidores es proporcionar a los usuarios recursos que les ayuden en sus asuntos relacionados con la [creación de storyboards](/wiki/Storyboard). Son buenos puntos de partida para los principiantes, ya que les resultará más fácil adentrarse en el mundo de los storyboards mientras reciben ayuda de usuarios experimentados. + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-storyboarder-banquet.png)](https://discord.com/invite/B8NX7YW) | [osu! storyboarder banquet](https://discord.com/invite/B8NX7YW) | ::{ flag=CA }:: [Sidetail](https://osu.ppy.sh/users/2036217) | El **osu! storyboarder banquet** es un lugar dedicado exclusivamente a la creación de storyboards. Con la ayuda de su [sitio web](https://osb.moe/), este servidor tiene como objetivo proporcionar a los usuarios múltiples recursos de aprendizaje y una presentación regular de storyboards realizados por la comunidad. | + +## Otros + +| | Nombre | Propietario | Descripción | +| :-: | :-- | :-- | :-- | +| [![](img/Aiess-Project.png)](https://discord.com/invite/2XV5dcW) | [Aiess Project](https://discord.com/invite/2XV5dcW) | ::{ flag=SE }:: [Naxess](https://osu.ppy.sh/users/8129817) | El **Aiess Project** mantiene varios canales de información que notifican a los miembros los eventos que ocurren en osu! de forma regular, como cambios en la [categoría de los beatmaps](/wiki/Beatmap/Category), actualizaciones en los [grupos de usuarios](/wiki/People/User_group), y noticias. | diff --git a/wiki/Community/Discord_servers/fr.md b/wiki/Community/Discord_servers/fr.md new file mode 100644 index 000000000000..6e5ec21ee7b8 --- /dev/null +++ b/wiki/Community/Discord_servers/fr.md @@ -0,0 +1,92 @@ +--- +no_native_review: true +--- + +# Serveurs Discord + +Cet article répertorie les différents serveurs [Discord](https://discord.com/) qui ont été créés et maintenus par la communauté d'osu! pour héberger des espaces de discussion sur les différentes facettes du jeu. Certains sont axés sur la gestion de projets spécifiques, tandis que d'autres sont plus généraux, mais la plupart d'entre eux comprennent des channels de discussion occasionnels. + +## Officielle + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!dev.png)](https://discord.com/invite/ppy) | [osu!](https://discord.com/invite/ppy) | ::{ flag=AU }:: [peppy](https://osu.ppy.sh/users/2) | Le serveur Discord **osu!**, précédemment connu sous le nom de **osu!dev**, est le serveur Discord officiel d'osu! pour les besoins liés au développement. Le serveur fonctionne comme un hub pour les gens qui discutent et travaillent sur les projets open source et communautaires d'osu!. C'est l'endroit principal pour contribuer au développement d'osu! et entrer en contact avec [l'équipe d'osu!](/wiki/People/osu!_team). | + +## Gameplay + +Ces serveurs ont pour but d'offrir aux utilisateurs un espace de discussion sur le jeu, l'attraction principale d'osu!. Ils servent de carrefours pour les joueurs afin d'interagir avec leurs aventures quotidiennes dans osu!. + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Game.png)](https://discord.com/invite/osu) | [osu! Game](https://discord.com/invite/osu) | ::{ flag=DE }:: [oink](https://osu.ppy.sh/users/300173) | **osu! Game** est actuellement le plus grand serveur Discord communautaire et multi-mode. Il organise régulièrement des événements pour ses membres et comprend des channels de discussion généraux pour les activités les plus populaires du jeu. | +| [![](img/osu!-University.png)](https://discord.com/invite/QubdHdnBVg) | [osu! University](https://discord.com/invite/QubdHdnBVg) | ::{ flag=US }:: [DigitalHypno](https://osu.ppy.sh/users/4384207) | **osu! University** est un serveur Discord communautaire axé sur les discussions concernant l'amélioration, principalement dans le mode de jeu [osu!](/wiki/Game_mode/osu!). Il accueille régulièrement divers événements tels que des interviews de joueurs de haut niveau, des [tournois](/wiki/Tournaments), et des études liées à l'amélioration. | +| [![](img/osu!-Medal-Hunters.png)](https://discord.com/invite/8qpNTs6) | [osu! Medal Hunters](https://discord.com/invite/8qpNTs6) | ::{ flag=UA }:: [MegaMix](https://osu.ppy.sh/users/18152711) | **osu! Medal Hunters** héberge des discussions sur les [médailles](/wiki/Medals) et les [solutions pour les médailles](/wiki/Medals/Unlock_requirements). | +| [![](img/osu!alternative.png)](https://discord.com/invite/VZWRZZXcW4) | [osu!alternative](https://discord.com/invite/VZWRZZXcW4) | ::{ flag=CA }:: [billie eilish](https://osu.ppy.sh/users/6245906) | **osu!alternative** offre des mesures supplémentaires et des outils de suivi des scores qui ne sont pas fournis par le site d'osu!. Il permet aux joueurs de se classer les uns les autres et d'évaluer leurs scores de manière non officielle. | + +## Développement communautaire + +Ces serveurs se concentrent sur la fourniture et le développement d'outils et de systèmes pour le jeu. Alors que le développement officiel d'osu! se fait sur le [serveur Discord **osu!**](#officielle), certains projets utilisent leurs propres espaces de travail avant de proposer et de fusionner leur travail en jeu. + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/Performance-Points.png)](https://discord.com/invite/aqPCnXu) | [Performance Points](https://discord.com/invite/aqPCnXu) | ::{ flag=RU }:: [StanR](https://osu.ppy.sh/users/7217455) | Le serveur **Performance Points** facilite le développement par la communauté des systèmes de [points de performance](/wiki/Performance_points) et de [notation par étoiles](/wiki/Beatmap/Star_rating). | +| [![](img/osu!catch-dev.png)](https://discord.com/invite/YEJBENvFzN) | [osu!catch dev](https://discord.com/invite/YEJBENvFzN) | ::{ flag=FR }:: [bastoo0](https://osu.ppy.sh/users/4864877) | **osu!catch dev** facilite le développement par la communauté des systèmes de [points de performance](/wiki/Performance_points) et de [notation par étoiles](/wiki/Beatmap/Star_rating) d'osu!catch. | +| [![](img/o!m-SR-PP-Rework-Hub.png)](https://discord.com/invite/GFCNNg8bwk) | [o!m SR/PP Rework Hub](https://discord.com/invite/GFCNNg8bwk) | ::{ flag=ES }:: [Quenlla](https://osu.ppy.sh/users/4725379) | Le **o!m SR/PP Rework Hub** facilite le développement communautaire des systèmes de [points de performance](/wiki/Performance_points) et de [notation par étoiles](/wiki/Beatmap/Star_rating) d'osu!mania. | + +## Mapping et modding + +Les **Modding & Mapping Hubs** sont des serveurs Discord communautaires conçus pour tous les mappeurs et moddeurs actuels et potentiels. Ce sont des lieux destinés à interagir avec d'autres utilisateurs intéressés par le mapping pour le mode de jeu. Ils offrent un espace pour organiser, discuter et annoncer différents projets de mapping. + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!taiko-Modding-&-Mapping-Hub.png)](https://discord.com/invite/yRjvvyZ) | [osu!taiko Modding & Mapping Hub](https://discord.com/invite/yRjvvyZ) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | Le **osu!taiko Modding & Mapping Hub** héberge des channels pour des discussions, des ressources et des annonces d'événements autour du mapping et du modding dans osu!taiko. | +| [![](img/osu!catch-Modding-and-Mapping-Hub.png)](https://discord.com/invite/ZuxFc4q) | [osu!catch Modding and Mapping Hub](https://discord.com/invite/ZuxFc4q) | ::{ flag=US }:: [Ascendance](https://osu.ppy.sh/users/2931883) | Le **osu!catch Modding and Mapping Hub** héberge des channels pour des discussions, des ressources et des annonces d'événements autour du mapping et du modding dans osu!catch. | +| [![](img/osu!mania-Mapping-&-Modding-Hub.png)](https://discord.com/invite/FqbDdYN) | [osu!mania Mapping & Modding Hub](https://discord.com/invite/FqbDdYN) | ::{ flag=ID }:: [Maxus](https://osu.ppy.sh/users/4335785) | Le **osu!mania Mapping & Modding Hub** héberge des channels de discussions, de ressources et d'annonces d'événements autour du mapping et du modding dans osu!mania. | + +Outre les hubs de mode de jeu, d'autres serveurs communautaires existent pour faciliter la communication entre les mappeurs, les moddeurs et les autres utilisateurs. + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/Mapset-Management-Server.png)](https://discord.com/invite/TCDSjhb6yS) | [Mapset Management Server](https://discord.com/invite/TCDSjhb6yS) | ::{ flag=GE }:: [Kyuunex](https://osu.ppy.sh/users/9236044) | Le **Mapset Management Server** héberge des espaces pour créer et consulter des demandes de [mods](/wiki/Modding), [difficultés des invités](/wiki/Beatmap/Guest_difficulty), et [collaborations](/wiki/Beatmap/Beatmap_collaborations) dans un environnement décontracté. | + +## Tournois + +Ces serveurs ont pour but de fournir aux utilisateurs tout ce qui concerne les [tournois](/wiki/Tournaments). En fournissant aux utilisateurs des avis réguliers sur les tournois à venir, les utilisateurs peuvent rester à l'écoute des derniers tournois auxquels ils peuvent participer. Les joueurs et les membres de l'équipe peuvent bénéficier des ressources fournies par ces serveurs. + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Tournament-Hub.png)](https://discord.com/invite/bvhajDC) | [osu! Tournament Hub](https://discord.com/invite/bvhajDC) | ::{ flag=MY }:: [Sikey](https://osu.ppy.sh/users/343057) | Le **osu! Tournament Hub** fournit des ressources sur l'organisation des tournois et des channels pour annoncer de nouveaux tournois et recruter du personnel dans tous les modes de jeu et toutes les régions. | +| [![](img/osu!mania-Tourney-Central.png)](https://discord.com/invite/WnMcrUnGV5) | [osu!mania Tourney Central](https://discord.com/invite/WnMcrUnGV5) | ::{ flag=US }:: [-mint-](https://osu.ppy.sh/users/8976576) | **osu!mania Tourney Central** se concentre sur les ressources et le recrutement de personnel pour les tournois du mode de jeu osu!mania. | + +## Project Loved + +Le [Project Loved](/wiki/Community/Project_Loved) organise ses processus de travail sur différents serveurs, divisés par le [mode de jeu](/wiki/Game_mode) dans lequel ils se spécialisent. Ces serveurs ont pour but de faciliter la discussion sur les choix possibles pour chaque mode. + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-Project-Loved.png)](https://discord.com/invite/gn58Uk5sTE) | [osu! Project Loved](https://discord.com/invite/gn58Uk5sTE) | ::{ flag=US }:: [Librarian](https://osu.ppy.sh/users/10083084) | **osu! Project Loved** héberge des discussions et fournit des annonces autour de Project Loved pour le mode de jeu osu!. | +| [![](img/Project-Loved-Taiko.png)](https://discord.com/invite/GhfjtZ6) | [Project Loved: Taiko](https://discord.com/invite/GhfjtZ6) | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976) | **Projet Loved : Taiko** accueille les discussions et fournit des annonces autour du Project Loved pour le mode de jeu osu!taiko. | +| [![](img/osu!catch-Project-Loved.png)](https://discord.com/invite/phgtyS4UCh) | [osu!catch Project Loved](https://discord.com/invite/phgtyS4UCh) | ::{ flag=NL }:: [Wesley](https://osu.ppy.sh/users/2407265) | **osu!catch Project Loved** accueille les discussions et fournit des annonces autour de Project Loved pour le mode de jeu osu!catch. | +| [![](img/osu!mania-Loved-Community.png)](https://discord.com/invite/Ededv7m) | [osu!mania Loved Community](https://discord.com/invite/Ededv7m) | ::{ flag=FR }:: [Paturages](https://osu.ppy.sh/users/1375479) | **osu!mania Loved Community** accueille les discussions et fournit des annonces autour du Project Loved pour le mode de jeu osu!mania. | + +## Skinning + +Ces serveurs ont pour but de fournir des endroits sûrs pour les skinners, qu'ils soient experts en design ou qu'ils débutent dans le domaine. Les utilisateurs peuvent s'attendre à trouver de nombreuses ressources sur le [skinning](/wiki/Skinning), ainsi qu'à recevoir de l'aide de la part d'autres utilisateurs intéressés par le sujet. + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/skinship.png)](https://discord.skinship.xyz/) | [skinship](https://discord.skinship.xyz/) | ::{ flag=DE }:: [RockRoller](https://osu.ppy.sh/users/8388854) | **skinship** est un endroit où l'on discute de tout ce qui concerne le skinning, tout en hébergeant des projets tels que [Skinning Contests](/wiki/Contests/Skinning_Contest) et le [Completed Skins Compendium](https://compendium.skinship.xyz/). Les utilisateurs peuvent gérer leurs affaires de skinning en contactant le [skinship bot account](https://osu.ppy.sh/users/32231941). | + +## Storyboarding + +Ces serveurs ont pour but de fournir aux utilisateurs des ressources pour les aider dans leurs affaires de [storyboarding](/wiki/Storyboard). Ils constituent de bons points de départ pour les débutants qui pourront plus facilement se familiariser avec le monde du storyboard tout en bénéficiant de l'aide d'utilisateurs expérimentés. + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/osu!-storyboarder-banquet.png)](https://discord.com/invite/B8NX7YW) | [osu! storyboarder banquet](https://discord.com/invite/B8NX7YW) | ::{ flag=CA }:: [Sidetail](https://osu.ppy.sh/users/2036217) | Le **osu! storyboarder banquet** est un lieu consacré au storyboard. Avec l'aide de leur [site web](https://osb.moe/), ce serveur vise à fournir aux utilisateurs de multiples ressources d'apprentissage et une vitrine régulière des storyboards réalisés par la communauté. | + +## Divers + +| | Nom | Propriétaire | Description | +| :-: | :-- | :-- | :-- | +| [![](img/Aiess-Project.png)](https://discord.com/invite/2XV5dcW) | [Aiess Project](https://discord.com/invite/2XV5dcW) | ::{ flag=SE }:: [Naxess](https://osu.ppy.sh/users/8129817) | Le **Projet Aiess** maintient plusieurs sources d'information qui informent les membres des événements qui se produisent régulièrement dans osu!, tels que les changements de [catégorie de beatmap](/wiki/Beatmap/Category), les mises à jour des [groupes d'utilisateurs](/wiki/People/User_group), et les messages d'actualité. | diff --git a/wiki/Community/Discord_servers/img/Aiess-Project.png b/wiki/Community/Discord_servers/img/Aiess-Project.png new file mode 100644 index 000000000000..d17227e3de71 Binary files /dev/null and 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000000000000..1392e1c1e121 --- /dev/null +++ b/wiki/Community/Forum/Feature_Requests/zh.md @@ -0,0 +1,9 @@ +--- +stub: true +--- + +# 功能请求 + +**[功能请求](https://osu.ppy.sh/community/forums/4)** 是一个为关于 osu! 的建议而产生的论坛。用户可以提出功能请求,并通过[给出星星](/wiki/Modding/Star_priority)来提升它们的优先级。星星可使用 [osu! 支持者标签](/wiki/osu!supporter)获得。 + +现在,功能请求论坛已经过时,并且很大程度上被 [GitHub Discussions](https://github.com/ppy/osu/discussions) 所取代。 diff --git a/wiki/Community/Forum/Help/zh.md b/wiki/Community/Forum/Help/zh.md new file mode 100644 index 000000000000..7699d1f19546 --- /dev/null +++ b/wiki/Community/Forum/Help/zh.md @@ -0,0 +1,11 @@ +--- +stub: true +--- + +# 帮助区 + +*另见: [帮助中心](/wiki/Help_centre)* + + + +[**帮助区**](https://osu.ppy.sh/community/forums/5)是一个玩家可以从[技术支持团队](/wiki/People/Technical_Support_Team)和普通用户处获得技术支持的论坛。 diff --git a/wiki/Community/Forum/zh.md b/wiki/Community/Forum/zh.md new file mode 100644 index 000000000000..29cfcd4f4fcb --- /dev/null +++ b/wiki/Community/Forum/zh.md @@ -0,0 +1,57 @@ +--- +tags: + - 论坛 + - 子论坛 + - forums + - subforum + - sub-forum +--- + +# 论坛 + +*另见: [网络论坛](https://zh.wikipedia.org/wiki/%E7%BD%91%E7%BB%9C%E8%AE%BA%E5%9D%9B)* + +[osu! **论坛**](https://osu.ppy.sh/community/forums)是用来讨论的地方。消息按主题分类,并且不追求即时回应。讨论内容被永久保留,它们可以被搜索,并且随时都能再次访问。这与 [osu! 聊天](/wiki/Community/Internet_Relay_Chat)中的即时消息不同。论坛消息更长,包含更多信息,并且通常比聊天信息会提供更多的细节。 + +osu! 论坛提供了一些与大多数网络论坛相似的功能:[BBCode](/wiki/BBCode) 标记语言,投票,固定与订阅消息,私信,以及[管理](#管理)功能。 + +## 结构 + +每个 osu! 论坛都包含一系列的**主题**,有时叫做帖子。它们也有更细的分类,叫做**子论坛**。在大部分论坛中,你只能说英语。但也有一些[特定语言](https://osu.ppy.sh/community/forums/23)的论坛,它们是为了足够大的语言社群所准备的。 + +某些论坛(例如[作图讨论](https://osu.ppy.sh/community/forums/56))有特殊的要求,但所有的论坛都必须遵守[社区规定](/wiki/Rules)。 + +## 角色和用户组 + +基于他们的社区任务,访问权限和过往的活动,一些用户可能属于一个或多个自定义组。可以在[用户组页面](/wiki/People/User_group)找到用户组的完整列表。 + +除了由用户组提供的徽章,用户也可能有[自定义玩家头衔](/wiki/Community/User_title)。这会在在他们的帖子中,头像下方展示。 + +### 管理 + +*另见: [举报不当行为 § 论坛](/wiki/Reporting_bad_behaviour#论坛)* + +[管理员](/wiki/People/Global_Moderation_Team)负责保持论坛中内容合适整洁,并对与此相关的问题作出解答。管理员可以修改或删除不恰当的帖子或话题,置顶话题并在不同的论坛中移动它们,以及通过[禁言](/wiki/Silence)来暂时阻止违反规则的用户发帖。 + +## 特殊的论坛 + +一些论坛有不同的用途,而不仅仅是讨论。因此,它们有额外的规则和/或技术性的能力。 + +- [帮助区](/wiki/Community/Forum/Help):来自[支持团队](/wiki/People/Support_Team)和普通用户的技术支持。 +- [功能请求](/wiki/Community/Forum/Feature_Requests):对 osu! 开发的建议。 +- [摸图队列](/wiki/Community/Forum/Modding_Queues):由其它作图者和摸图者参与的谱面审查。 +- [闲聊区](/wiki/Community/Forum/Off-Topic):一个为没什么逻辑的闲聊所准备的地方。 +- [废弃的荒地](/wiki/Community/Forum/Abandoned_Wasteland):无用主题的存储区域。 + +此外,还有一些和废弃的荒地相似的论坛,它们有技术或管理性的目的,因此是对大众隐藏的。 + +## 历史 + +[第一个论坛帖子](https://osu.ppy.sh/community/forums/topics/2)可以追溯到2007年8月28日,由 ::{ flag=AU }:: [peppy](/wiki/People/peppy) 发出。 那时,osu! 网站使用 [phpBB](https://zh.wikipedia.org/wiki/PhpBB) 作为论坛引擎。随着时间的发展,该引擎已经被很大程度地扩展,以适应游戏和社区的需求。其中一些定制功能包括: + +- 与[谱面提交系统](/wiki/Beatmapping/Beatmap_submission)的集成 +- [kudosu](/wiki/Modding/Kudosu) 和[谱面上架](/wiki/Beatmap_ranking_procedure)系统 +- [帮助区](/wiki/Community/Forum/Help)和[功能请求](/wiki/Community/Forum/Feature_Requests)论坛 +- [osu!支持者](/wiki/osu!supporter)和用户主页 + +在新版 osu! 网站启动运行后,phpBB 逐渐被抛弃,目前被定制的论坛引擎取代。 diff --git a/wiki/Community/Profile_badge/de.md b/wiki/Community/Profile_badge/de.md index cc96d39bf7fb..9634155fed08 100644 --- a/wiki/Community/Profile_badge/de.md +++ b/wiki/Community/Profile_badge/de.md @@ -1,6 +1,4 @@ --- -outdated_translation: true -outdated_since: a8484b860fb7b94d7a11bc6cbb1924e1cfcd0449 tags: - badges - profile badges @@ -41,3 +39,4 @@ Ein Nebeneffekt dieses Layout-Schemas war, dass die standardmäßige, nicht erwe - Die ersten beiden Profilabzeichen wurden am 6. September 2009 an ::{ flag=PL }:: [niedzwiedz1124](https://osu.ppy.sh/users/9610) und ::{ flag=PL }:: [White Wolf](https://osu.ppy.sh/users/39828) für den Gewinn des [*Tag Tournament*](https://osu.ppy.sh/community/forums/topics/17169) verliehen. - Abzeichen können für weitere Inhalte auf andere Webseiten verweisen, wie zum Beispiel einen Eintrag im Wiki oder die Forenseite eines Turniers. +- Abzeichen hindern andere davor, [den aktuellen oder die vergangenen Namen des Spielers zu übernehmen](/wiki/Help_centre/Account#take-existing-username). diff --git a/wiki/Community/Profile_badge/fr.md b/wiki/Community/Profile_badge/fr.md index 1b81a80356b6..8b75234a7a50 100644 --- a/wiki/Community/Profile_badge/fr.md +++ b/wiki/Community/Profile_badge/fr.md @@ -1,6 +1,4 @@ --- -outdated_translation: true -outdated_since: a8484b860fb7b94d7a11bc6cbb1924e1cfcd0449 tags: - badges - profile badges @@ -45,3 +43,4 @@ Un effet secondaire de ce schéma de mise en page était que la hauteur par déf - Les deux premiers badges de profil ont été attribués à ::{ flag=PL }:: [niedzwiedz1124](https://osu.ppy.sh/users/9610) et ::{ flag=PL }:: [White Wolf](https://osu.ppy.sh/users/39828) le 6 septembre 2009, pour [avoir gagné *Tag Tournament*](https://osu.ppy.sh/community/forums/topics/17169). - Les badges peuvent renvoyer à d'autres pages web pour plus de contexte, comme la page du forum d'un tournoi ou d'un article du wiki. +- Les badges empêchent les autres de [prendre le nom d'utilisateur actuel ou passé du joueur](/wiki/Help_centre/Account#prendre-nom-d'utilisateur-existant). diff --git a/wiki/Community/Profile_badge/zh.md b/wiki/Community/Profile_badge/zh.md index 5cc68df710e3..4bba09dc9c55 100644 --- a/wiki/Community/Profile_badge/zh.md +++ b/wiki/Community/Profile_badge/zh.md @@ -1,6 +1,4 @@ --- -outdated_translation: true -outdated_since: a8484b860fb7b94d7a11bc6cbb1924e1cfcd0449 tags: - badges - profile badges @@ -35,7 +33,7 @@ tags: 旧版官网的多块主页奖牌会在玩家的名称与国家/地区旗之间垂直排列,而不像新版官网一样,在页面的一个板块内水平排列。 -旧版官网的这种设计的一个副作用是,当玩家获得了大量的主页奖牌,那么无法扩展的[玩家主页](/wiki/osu!supporter#可编辑的个人资料区块)高度限制将被打破。虽然这属于官网设计的意外,但却成了锦标赛界的一个笑料。::{ flag=US }:: [Toy](https://osu.ppy.sh/users/2757689) 在一条热门推文上提到了这一点,并展示出他截至发推之前所获得的大多数主页奖牌记录。 +旧版官网的这种设计的一个副作用是,当玩家获得了大量的主页奖牌,那么无法扩展的[玩家主页](/wiki/osu!supporter#可编辑的个人介绍)高度限制将被打破。虽然这属于官网设计的意外,但却成了锦标赛界的一个笑料。::{ flag=US }:: [Toy](https://osu.ppy.sh/users/2757689) 在一条热门推文上提到了这一点,并展示出他截至发推之前所获得的大多数主页奖牌记录。 ## 冷知识 @@ -45,3 +43,4 @@ tags: - 最初的两块主页奖牌在 2009年9月6日 被颁发给 ::{ flag=PL }:: [niedzwiedz1124](https://osu.ppy.sh/users/9610) 和 ::{ flag=PL }:: [White Wolf](https://osu.ppy.sh/users/39828),作为他们在 [*Tag Tournament* (团队接力锦标赛)获胜](https://osu.ppy.sh/community/forums/topics/17169)的奖励。 - 奖牌可以链接到其他网页以获取更多信息,比如锦标赛的论坛贴或相应的 wiki 页面。 +- 奖牌可以防止其他玩家占用获得奖牌的玩家的[现用玩家名或曾用玩家名](/wiki/Help_centre/Account#take-existing-username)。 diff --git a/wiki/Community/Project_Loved/en.md b/wiki/Community/Project_Loved/en.md index c447bb2f2820..96251f5b7780 100644 --- a/wiki/Community/Project_Loved/en.md +++ b/wiki/Community/Project_Loved/en.md @@ -37,7 +37,7 @@ Although many unranked beatmaps meet these criteria, few are voted into the Love In some cases, beatmaps may be nominated despite breaking some of the criteria, as long as the mapper can update it to abide by the criteria prior to Loved. For example, a beatmap with an inappropriate background may be nominated as long as the background is later removed or replaced. An active contributor to Project Loved will usually post on the beatmap's [discussion](/wiki/Beatmap_discussion) if any changes are required. -Additionally, contributors to Project Loved often make technical suggestions, such as improvements to audio quality, [timing](/wiki/Beatmapping/Timing) accuracy, or [metadata standardisation as recommended by the ranking criteria](/wiki/Ranking_criteria#metadata). The mapper is strongly encouraged to apply these suggestions, but they are not required to. +Additionally, contributors to Project Loved often make technical suggestions, such as improvements to audio quality, [timing](/wiki/Beatmapping/Timing) accuracy, or [metadata standardisation as recommended by the ranking criteria](/wiki/Ranking_criteria/Metadata). The mapper is strongly encouraged to apply these suggestions, but they are not required to. ### osu!-specific criteria diff --git a/wiki/Community/Project_Loved/es.md b/wiki/Community/Project_Loved/es.md index 07de6ab72041..0700504cf418 100644 --- a/wiki/Community/Project_Loved/es.md +++ b/wiki/Community/Project_Loved/es.md @@ -37,7 +37,7 @@ Aunque muchos beatmaps no clasificados cumplen con estos criterios, pocos son vo En algunos casos, los beatmaps pueden nominarse a pesar de incumplir algunos de los criterios, siempre y cuando el mapper pueda actualizarlos para cumplir con los criterios antes de ser amado. Por ejemplo, un beatmap con un fondo inapropiado puede ser nominado siempre que el fondo se elimine o reemplace posteriormente. Un colaborador activo del Project Loved normalmente publicará en la [discusión](/wiki/Beatmap_discussion) del beatmap si es necesario algún cambio. -Además, los colaboradores del Project Loved suelen hacer sugerencias técnicas, como mejoras en la calidad del audio, la precisión de la [temporización](/wiki/Beatmapping/Timing) o la [estandarización de metadatos recomendada por los criterios de clasificación](/wiki/Ranking_criteria#metadatos). Se recomienda encarecidamente al mapper que aplique estas sugerencias, pero no es obligatorio que lo haga. +Además, los colaboradores del Project Loved suelen hacer sugerencias técnicas, como mejoras en la calidad del audio, la precisión de la [temporización](/wiki/Beatmapping/Timing) o la [estandarización de metadatos recomendada por los criterios de clasificación](/wiki/Ranking_criteria/Metadata). Se recomienda encarecidamente al mapper que aplique estas sugerencias, pero no es obligatorio que lo haga. ### Criterios específicos de osu! diff --git a/wiki/Community/Project_Loved/fr.md b/wiki/Community/Project_Loved/fr.md index c3ed79972564..47e57426baab 100644 --- a/wiki/Community/Project_Loved/fr.md +++ b/wiki/Community/Project_Loved/fr.md @@ -41,7 +41,7 @@ Bien que de nombreuses beatmaps unranked répondent à ces critères, peu d'entr Dans certains cas, les beatmaps peuvent être nominés même s'ils ne respectent pas certains critères, à condition que le mappeur puisse les mettre à jour pour qu'ils respectent les critères avant d'être Loved. Par exemple, une beatmap avec un arrière-plan inapproprié peut être nominée à condition que l'arrière-plan soit supprimé ou remplacé par la suite. Un contributeur actif du projet Loved postera généralement sur la [discussion](/wiki/Beatmap_discussion) de la beatmap si des changements sont nécessaires. -En complément, les contributeurs au Project Loved font souvent des suggestions techniques, telles que des améliorations de la qualité audio, du [timing](/wiki/Beatmapping/Timing), ou de la [standardisation des métadonnées recommandée par les critères de classement](/wiki/Ranking_criteria#métadonnées). Le mappeur est fortement encouragé à appliquer ces suggestions, mais il n'est pas tenu de le faire. +En complément, les contributeurs au Project Loved font souvent des suggestions techniques, telles que des améliorations de la qualité audio, du [timing](/wiki/Beatmapping/Timing), ou de la [standardisation des métadonnées recommandée par les critères de classement](/wiki/Ranking_criteria/Metadata). Le mappeur est fortement encouragé à appliquer ces suggestions, mais il n'est pas tenu de le faire. ### Critères spécifiques à osu! diff --git a/wiki/Community/Project_Loved/id.md b/wiki/Community/Project_Loved/id.md index f6b11e68d75b..7350ea5be907 100644 --- a/wiki/Community/Project_Loved/id.md +++ b/wiki/Community/Project_Loved/id.md @@ -37,7 +37,7 @@ Namun, meskipun hampir semua map dalam status [Pending dan Work-in-progress](/wi Beatmap yang masuk ke kategori Loved diperlukan untuk mengikuti beberapa aturan tambahan: -- [Bagian Metadata dari Kriteria Ranking](/wiki/Ranking_criteria#metadata) +- [Bagian Metadata dari Kriteria Ranking](/wiki/Ranking_criteria/Metadata) - [Peraturan Konten Musik](/wiki/Rules/Song_content_rules) - [Pertimbangan Konten Visual](/wiki/Rules/Visual_content_considerations) diff --git a/wiki/Community/Project_Loved/tr.md b/wiki/Community/Project_Loved/tr.md index c62a26e82b06..cd7f42e4b58c 100644 --- a/wiki/Community/Project_Loved/tr.md +++ b/wiki/Community/Project_Loved/tr.md @@ -37,7 +37,7 @@ Birçok [Beklemede ve Yapım aşamasındaki](/wiki/Beatmap/Category#wip-and-pend Sevilen kategorisine giren beatmapler birtakım ek kuralları takip etmek zorundadır: -- [Derecelendirme Kriterlerinin Metaveri kısmı](/wiki/Ranking_criteria#metadata) +- [Derecelendirme Kriterlerinin Metaveri kısmı](/wiki/Ranking_criteria/Metadata) - [Şarkı İçeriği Kuralları](/wiki/Rules/Song_content_rules) - [Görsel İçerik Hususları](/wiki/Rules/Visual_content_considerations) diff --git a/wiki/Community/Project_Loved/uk.md b/wiki/Community/Project_Loved/uk.md index aa70fff9d2ea..6dd473a99cfb 100644 --- a/wiki/Community/Project_Loved/uk.md +++ b/wiki/Community/Project_Loved/uk.md @@ -43,7 +43,7 @@ outdated_since: 6b5fba81bb9aa84a028404b8690d37beae4655e5 Бітмапи, які потрапляють до категорії Loved мають відповідати певним додатковим правилам: -- [Деякі пункти із розділу метаданих в рейтингових критеріях](/wiki/Ranking_criteria#metadata): +- [Деякі пункти із розділу метаданих в рейтингових критеріях](/wiki/Ranking_criteria/Metadata): - Назва пісні, виконавець і джерело, повинні бути вказані вірно у будь-якому випадку. - Теги бітмапи повинні належним чином перелічувати всіх учасників (автори гостьових складностей, сторібордери і т.д.). - [Правила Вмісту Пісні](/wiki/Rules/Song_content_rules) diff --git a/wiki/Community/Projects/en.md b/wiki/Community/Projects/en.md index 0a3227e35bc1..9cfac14e83f2 100644 --- a/wiki/Community/Projects/en.md +++ b/wiki/Community/Projects/en.md @@ -269,6 +269,8 @@ Tools and/or services made by the osu! community. Feel free to add your own osu! - [GitHub](https://github.com/christopher-dG/gosubscribe) - [Osu Music Library](https://osu.ppy.sh/community/forums/topics/267236) — Organise, listen, and look up songs outside of the game client. - [BitBucket](https://bitbucket.org/Dayanto/osu-music-library) +- osu! BBCode Editor — A site which hosts a BBCode editor with realtime preview, designed for osu! userpages. + - [GitHub](https://github.com/NoelleTGS/osu-bbcode-editor) | [Website](https://noelletgs.github.io/osu-bbcode-editor/) - osu! matchmaking — quick and automated multiplayer matches - [Website](https://oma.hwc.hr/) - [osu! mouse simulator for Leap](https://osu.ppy.sh/community/forums/topics/139360) — A mouse pointer movement wrapper for Leap. diff --git a/wiki/Community/Projects/es.md b/wiki/Community/Projects/es.md new file mode 100644 index 000000000000..1dbefc851da6 --- /dev/null +++ b/wiki/Community/Projects/es.md @@ -0,0 +1,296 @@ +--- +outdated: true +--- + +# Proyectos + +## Proyectos oficiales + +- [Graveyarded Beatmap Archiving](https://osu.ppy.sh/community/forums/topics/49310) — Un hilo en el foro para solicitar beatmaps del cementerio eliminados. +- [Live Event Feed](https://osu.ppy.sh/community/forums/topics/9015) — Información en tiempo real sobre las actividades de los jugadores. + - [Sitio web](https://osu.ppy.sh/p/events) +- [osu! (OS X)](https://osu.ppy.sh/community/forums/topics/56460) — osu! en OS X (los resultados pueden variar). + - [GitHub](https://github.com/ppy/osu-wine) | [Sitio web](http://osuosx.tumblr.com) +- [osu! Community Localisation Project](https://osu.ppy.sh/community/forums/topics/104342) — El proyecto de localización de osu!, localiza tu idioma en osu!. +- [osu! Public Release (2007-09)](https://osu.ppy.sh/community/forums/topics/130144) — Una versión inicial del cliente del juego. +- [osu!api](https://osu.ppy.sh/community/forums/topics/141240) — API pública para acceder a datos relacionados con osu!. + - [GitHub](https://github.com/ppy/osu-api) +- osu!framework — Un entorno de trabajo para el juego escrito con osu! en mente. + - [GitHub](https://github.com/ppy/osu-framework) +- osu!(lazer) — El futuro de osu! y el comienzo de una era abierta. + - [GitHub](https://github.com/ppy/osu) +- osu!performance — Sistema de clasificación de los jugadores de osu!. + - [GitHub](https://github.com/ppy/osu-performance) +- osu!stream — Un estilo diferente de osu! para iPod Touch, iPhone y iPad. + - [Sitio web](https://osustream.com) | [Página de la osu! wiki](/wiki/osu!stream) +- osu!web — La parte de osu! orientada al navegador. + - [GitHub](https://github.com/ppy/osu-web) | [Sitio web](https://osu.ppy.sh/home) +- [osu!wiki](https://osu.ppy.sh/community/forums/topics/68479) — Contiene información sobre osu!. + - [GitHub](https://github.com/ppy/osu-wiki) | [Sitio web](/wiki/Main_page) + +## Proyectos de la comunidad + +*Advertencia: Úsalos bajo tu propia responsabilidad. Los proyectos enumerados a continuación no están respaldados por osu! ni cuentan con ningún soporte oficial.* + +Herramientas y/o servicios creados por la comunidad de osu!. No dudes en añadir a esta lista tus propios proyectos relacionados con osu!. + +### Proyectos de nuevos clientes de juego + +- McOsu — Un cliente gratuito de código abierto para practicar beatmaps de osu! con soporte de realidad virtual. + - [Steam](https://store.steampowered.com/app/607260/McOsu/) +- [opsu!](https://osu.ppy.sh/community/forums/topics/221726) — Un cliente no oficial de osu! escrito en Java. + - [GitHub](https://github.com/itdelatrisu/opsu) | [Sitio web](http://itdelatrisu.github.io/opsu/) +- [osu! python edition](https://osu.ppy.sh/community/forums/topics/688175) — Una clon de osu! en Python +- osu!droid — Un cliente no oficial de osu! escrito para Android, de código abierto. + - [GitHub](https://github.com/osudroid/osu-droid) | [Sitio web](http://ops.dgsrz.com/) +- [T-Aiko!](https://osu.ppy.sh/community/forums/topics/58640) — Un clon gratuito de [Taiko no Tatsujin](https://es.wikipedia.org/wiki/Taiko_no_Tatsujin) en el cual se puede jugar beatmaps de osu! en tu iPhone o dispositivo Android. +- 戳泡泡 — Un clon chino de osu!. + - [Sitio web](https://osugame.online/) + +### Proyectos relacionados con la jugabilidad + +- Circleguard — Programa para el análisis de repeticiones que suele usarse para detectar casos de trampas. + - [GitHub](https://github.com/circleguard/circleguard) +- [Desktop Composition Disabler](https://osu.ppy.sh/community/forums/topics/177218) — Desactiva la composición de escritorio en Windows para reducir la latencia de entrada de los jugadores que usan el modo ventana. +- [Key presses per second](https://osu.ppy.sh/community/forums/topics/552405) — Cuenta y muestra cuántas veces se presiona una tecla determinada. + - [GitHub](https://github.com/RoanH/KeysPerSecond) +- OpenTabletDriver — Controlador para tabletas de código abierto, multiplataforma y en modo usuario. + - [GitHub](https://github.com/OpenTabletDriver/OpenTabletDriver) | [Sitio web](https://opentabletdriver.net/) +- [osu! Replayer](https://osu.ppy.sh/community/forums/topics/563282) — Te permite ver y guardar tus repeticiones después de salir de la pantalla de resultados. + - [GitHub](https://github.com/jkapi/Osu-Replays) +- [osr2mp4](https://osu.ppy.sh/community/forums/topics/1104243) — Una aplicación que convierte archivos de repetición en vídeos. + - [GitHub](https://github.com/uyitroa/osr2mp4-app) +- [osu! Miss Analyzer](https://osu.ppy.sh/community/forums/topics/613143) — Un programa que toma una repetición y analiza cada fallo para determinar cómo y por qué se produjo. Es fácil de usar y muestra algunos datos bastante interesantes. + - [GitHub](https://github.com/ThereGoesMySanity/osuMissAnalyzer/) + +#### Proyectos relacionados con la jugabilidad de osu! + +- danser-go — Herramienta de visualización mediante la interfaz de línea de comandos (CLI) de los mapas del modo osu!. También se puede usar para renderizar archivos de repetición como vídeos. + - [GitHub](https://github.com/Wieku/danser-go) +- osu!speed — Determina la velocidad de pulsación. + - [Sitio web](https://osu-speed.simo.sh/) +- [osu!Tapspeed-Meter](https://osu.ppy.sh/community/forums/topics/247716) — Determina la velocidad de pulsación. + - [Código fuente en Pastebin](https://pastebin.com/h2nK5JvX) +- you suck at streaming v2 — Determina la velocidad de pulsación. + - [GitHub](https://github.com/ckrisirkc/osuStreamSpeed.js) | [Sitio web](https://ckrisirkc.github.io/osuStreamSpeed.js/newindex.html) + +#### Proyectos relacionados con la jugabilidad de osu!taiko + +- [Wii Tatacon to USB Converter](https://osu.ppy.sh/community/forums/topics/258400) — Un adaptador USB para el Wii Tatacon de bajo coste para reducir la latencia de entrada. + - [GitHub](https://github.com/mon/TataconUSB) | [Sitio web](https://mon.im/tatacon/) + +### Proyectos relacionados con las transmisiones en vivo + +- gosumemory — Lector de memoria multiplataforma para osu!. + - [GitHub](https://github.com/l3lackShark/gosumemory) +- JKPS — Un programa de teclas por segundo que se puede usar como una superposición de teclas con mucha personalización. + - [GitHub](https://github.com/JekiTheMonkey/JKPS) +- Mikuia — Un bot de Twitch que puede realizar un seguimiento de las solicitudes de canciones y envía actualizaciones sobre los cambios de rango o las puntuaciones que establezcas en el chat. + - [Sitio web](https://mikuia.tv/) +- [osu!RequestBot](https://osu.ppy.sh/community/forums/topics/175723) — Realiza un seguimiento de las solicitudes de canciones mientras transmites. + - [GitHub](https://github.com/RedbackThomson/OsuRequestBot) +- [osu!StreamCompanion](https://osu.ppy.sh/community/forums/topics/209616) — Extractor de información de osu! para streamers en vivo. + - [GitHub](https://github.com/Piotrekol/StreamCompanion) +- Ronnia — Una alternativa para Mikuia con características similares. + - [GitHub](https://github.com/aticie/ronnia) | [Sitio web](https://ronnia.me/) + +### Proyectos relacionados con el beatmapping + +- [A little aproach rate calculator for your maps](https://osu.ppy.sh/community/forums/topics/578541) — Una sencilla página web que calcula la velocidad de aproximación sugerida, basada en el BPM, que deberías usar en tu beatmap. + - [Sitio web](http://maxime.delaby.free.fr/THEFIXER.html) +- [Hitsounds copier 2.1.1](https://osu.ppy.sh/community/forums/topics/131540) — Copia y pega hitsounds de una dificultad a otra. +- [Local Osu! NPS-Calculator](https://osu.ppy.sh/community/forums/topics/459779) — Una calculadora de notas por segundo. +- [Mapping Tools](https://osu.ppy.sh/community/forums/topics/940368) — Una enorme recopilación de herramientas para facilitar la creación de mapas. + - [GitHub](https://github.com/OliBomby/Mapping_Tools) | [Sitio web](https://mappingtools.github.io/) +- [New Hitsound Copier](https://osu.ppy.sh/community/forums/topics/353638) — Otro programa para copiar y pegar hitsounds de una dificultad a otra. +- Osu! Storyboarder Banquet — Un sitio web dedicado a la creación de storyboards. + - [GitHub](https://github.com/osb-group/osb.moe/) | [Sitio web](https://osb.moe/) +- [osu!tp's difficulty calculator](https://osu.ppy.sh/community/forums/topics/164057) — Una integración en AiMod de la calculadora de dificultad de osu!tp. + - [GitHub](https://github.com/Tom94/AiModtpDifficultyCalculator) +- [Variable BPM Slider Velocity Stabilizer](https://osu.ppy.sh/community/forums/topics/567059) — Una herramienta que estabiliza la velocidad de los sliders tras los cambios de BPM. + +#### Proyectos relacionados con el beatmapping de osu! + +- [osu! Slider Creator Tool](https://osu.ppy.sh/community/forums/topics/536978) — Convierte las formas dibujadas en sliders. + - [GitHub](https://github.com/kamisenpaii/slider-creator) +- [osu! Slider End Silencer](https://osu.ppy.sh/community/forums/topics/634268) — Una herramienta que inserta puntos heredados para silenciar las colas de los sliders. + - [GitHub](https://github.com/kdai11830/sliderend-silencer) +- [osu! Stacking tool](https://osu.ppy.sh/community/forums/topics/561477) — Apila los círculos y las cabezas de los sliders unos encima de otros. + +#### Proyectos relacionados con el beatmapping de osu!mania + +- [Automap-chan](https://osu.ppy.sh/community/forums/topics/382896) — Convierte archivos MIDI en beatmaps de osu!mania. + - [GitHub](https://github.com/dudehacker/Automap-chan) +- [lua-mania](https://osu.ppy.sh/community/forums/topics/465914) — Convierte beatmaps de osu!, osu!taiko y osu!catch a osu!mania. + - [GitHub](https://github.com/semyon422/lua-mania) +- [Mania Hit Sounding Tools](https://osu.ppy.sh/community/forums/topics/488175) — Múltiples herramientas para añadir hitsounds a las dificultades de un beatmap de osu!mania: + 1. Magic Copy — Una herramienta que copia hitsounds de una dificultad a otra y funciona con hitsounds predeterminados y personalizados. Concepto original de [osu!HitsoundManager](https://osu.ppy.sh/community/forums/topics/385832). + 2. Hit Object to Storyboard — Permite copiar los hitsounds y pegarlos en el storyboard. + 3. Note Density calculator — Enumera la distribución de las teclas en las dificultades de osu!mania. + 4. Hitsound Detective — Comprueba si hay hitsounds no usados en otras dificultades (según la dificultad seleccionada). + - [GitHub](https://github.com/dudehacker/Hitsound-Detective) + 5. Keysound Maker — Crea keysounds para osu!mania. + - [GitHub](https://github.com/dudehacker/Osu-Keysound-Maker) +- [o2jam to osu!mania converter](https://osu.ppy.sh/community/forums/topics/121149) — Un conversor de o2jam a osu!mania. +- [OMISM](https://osu.ppy.sh/community/forums/topics/664319) — Un conversor de beatmaps de osu!mania a Stepmania (y un copiador de keysounds de osu!mania). + - [GitHub](https://github.com/BilliumMoto/OMiSM) +- [omtrc - osu!mania timerate changer](https://osu.ppy.sh/community/forums/topics/618646) — Un cambio de ritmo para osu!mania. + - [GitHub](https://github.com/semyon422/omtrc) +- [osu!HitsoundManager](https://osu.ppy.sh/community/forums/topics/385832) — Una herramienta de hitsounding para osu!mania que copia archivos de hitsounds y volumen de los objetos a los objetos y storyboards. Originalmente llamado osu!MagiCopy. + +### Proyectos relacionados con la creación de storyboards + +- [osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597) — Una herramienta de texto sin formato para la edición de storyboards. +- [SGL Tool](https://osu.ppy.sh/community/forums/topics/118733) — Un lenguaje de programación específico para generar código de storyboards. Sucesor de [osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597). + - [GitHub](https://github.com/Qwby/osu-sgl) +- [Taiko Mod Generator](https://osu.ppy.sh/community/forums/topics/605656) — Storyboards de osu!taiko para que puedas hacer cosas interesantes con los Dons y los Kats. + - [GitHub](https://github.com/Chiyozel/TaikoStoryboardGen) +- Storybrew — Editor de storyboards fácil de usar. + - [GitHub](https://github.com/Damnae/storybrew) + +### Proyectos relacionados con el modding + +- [AIBat](https://osu.ppy.sh/community/forums/topics/55305) — Un intento de facilitar el trabajo de los modders. + - [GitHub](https://github.com/akrolsmir/AIBat) +- [Mapset Verifier](https://osu.ppy.sh/community/forums/topics/943895) — Automatiza la detección de problemas según los [criterios de clasificación](/wiki/Ranking_criteria). + - [GitHub](https://github.com/Naxesss/MapsetVerifier) +- [Mod Helper](https://osu.ppy.sh/community/forums/topics/527602) — Una sencilla herramienta que te ayudará a manejar BBCode cuando estés modeando. +- [Osu Distance Checker](https://osu.ppy.sh/community/forums/topics/55305) — Enumera las distintas distancias de los objetos para permitir analizar los posibles errores de espaciado. + +### Proyectos relacionados con la creación de skins + +- [Fringe Remover](https://osu.ppy.sh/community/forums/topics/1244643) — Elimina los flecos de los elementos de las skins. + - [GitHub](https://github.com/RoanH/FringeRemover) +- [Image Scaler](https://osu.ppy.sh/community/forums/topics/762684) — Reduce la escala de los elementos de las skins de HD a SD. + - [GitHub](https://github.com/RoanH/ImageScaler) +- [Mania Column Centering](https://osu.ppy.sh/community/forums/topics/581972) — Calcula la posición del escenario de osu!mania para centrarlo. + - [GitHub](https://github.com/RoanH/ManiaColumnCentering) +- [osu! Skin Manager](https://osu.ppy.sh/community/forums/topics/231747) — Un programa donde puedes crear y editar tu skin. +- osu! skin mixer — Un programa que te permite mezclar fácilmente elementos de otras skins ya existentes en tus carpetas de skins. + - [GitHub](https://github.com/rednir/OsuSkinMixer) +- [Skin Checker](https://osu.ppy.sh/community/forums/topics/617168) — Comprueba si faltan elementos en las skins. + - [GitHub](https://github.com/RoanH/osuSkinChecker) + +### Proyectos relacionados con la gestión de beatmaps + +- [Batch script to delete maps](https://osu.ppy.sh/community/forums/topics/682907) — Un archivo batch de Windows para borrar todos los beatmaps. +- [Beatmap Version Checker](https://osu.ppy.sh/community/forums/topics/636199) — Busca beatmaps obsoletos no clasificados y los actualiza automáticamente (o manualmente). + - [GitHub](https://github.com/RoanH/osuBeatmapVersionChecker) +- [Collections Manager](https://osu.ppy.sh/community/forums/topics/131103) — Crea y gestiona tus colecciones de osu! más fácilmente. + - [GitHub](https://github.com/Piotrekol/CollectionManager) +- [OSU Beatmap downloader](https://osu.ppy.sh/community/forums/topics/134646) — Una herramienta para descargar fácilmente beatmaps del espejo bloodcat, con una interfaz dentro del juego. +- [osu!grab](https://osu.ppy.sh/community/forums/topics/259116) — Mejoras en la descarga de beatmaps del navegador. + - [GitHub](https://github.com/mfaishalakbar/osu-grab) +- [Osu! Masive Beatmap Downloader](https://osu.ppy.sh/community/forums/topics/533550) — Descarga beatmaps en grandes cantidades. + - [GitHub](https://github.com/GarciaMiguelangel/Osu-Masive-Beatmap-Downloader) +- osu!cleaner — Te permite filtrar automáticamente tus beatmaps usando varios filtros. Los beatmaps que no coincidan con ningún filtro se moverán a una carpeta `Cleanup`, donde más tarde se podrán eliminar o volver a mover. + - [GitHub](https://github.com/InvisibleSymbol/osu-cleaner) +- [osu!ocm Collection Manager](https://osu.ppy.sh/community/forums/topics/554209) — Basado en una [solicitud de función](https://osu.ppy.sh/community/forums/topics/541813), esto permite la descarga de beatmaps de colecciones exportadas. + - [GitHub](https://github.com/otaku-overclocks/osu-collection-explorer) +- [Osu!Shrinker](https://osu.ppy.sh/community/forums/topics/489269) — Elimina los archivos adicionales incluidos con los beatmaps. Una herramienta para los que juegan sin storyboards o fondo negro. + - [GitHub](https://github.com/GarciaMiguelangel/Osu_Shrinker) +- [osu!Sync](https://osu.ppy.sh/community/forums/topics/270446) — Una aplicación de código abierto que te permite exportar, compartir y hacer copias de seguridad de tus beatmaps. + - [GitHub](https://github.com/naseweis520/osu-Sync) +- [Osu!unZip](https://osu.ppy.sh/community/forums/topics/533553) — Descomprime grandes cantidades de archivos `.osz`. + - [GitHub](https://github.com/GarciaMiguelangel/Osu-UnZip) +- [osu!vd](https://osu.ppy.sh/community/forums/topics/210509) — Un archivo batch para borrar los vídeos de los beatmaps. + +### Proyectos de espejos de beatmaps + +- Beatconnect — Un sitio espejo para descargar beatmaps de osu!. + - [Sitio web](https://beatconnect.io/) +- Chimu.moe — Un espejo de beatmaps y el sucesor de BloodCat. + - [Sitio web](https://chimu.moe/) +- Sayobot — Un espejo de beatmaps chino. + - [Sitio web](https://osu.sayobot.cn/) +- [Yet another beatmap mirror](https://osu.ppy.sh/community/forums/topics/137156) — Otro espejo de beatmaps. + +### Proyectos para usar en el sitio web + +- [ezpp!](https://osu.ppy.sh/community/forums/topics/466740) — Una extensión del navegador para calcular pp. + - [GitHub](https://github.com/oamaok/ezpp) +- [osu!next Signature Generator](https://osu.ppy.sh/community/forums/topics/372346) — Un generador de firmas de estado con diseño de osu! next. + - [GitHub](https://github.com/Lemmmy/osusig) +- [osu!Post](https://osu.ppy.sh/community/forums/topics/164486) — Estado en tiempo real de osu! para tus firmas. + - [Sitio web](http://osupost.givenameplz.de) +- [osuplus](https://osu.ppy.sh/community/forums/topics/408541) — Un script que añade funciones adicionales al sitio web. + - [GitHub](https://github.com/limjeck/osuplus) + +### Proyectos para el uso del Internet Relay Chat + +*Véase también: [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat)* + +- [chat4osu!](https://osu.ppy.sh/community/forums/topics/879262) — Un cliente de chat para árbitros y chateadores ocasionales. + - [Gitlab](https://gitlab.com/hallowatcher/chat4osu) +- [irc4osu!](https://osu.ppy.sh/community/forums/topics/430741) — Un cliente IRC multiplataforma para osu!. + - [GitHub](https://github.com/arogan-group/irc4osu) + +### Proyectos relacionados con el rendimiento de los jugadores + +- [Bonus PP calculator](https://osu.ppy.sh/community/forums/topics/538470) — Calcula cuántos puntos de rendimiento tiene un usuario. + - [GitHub](https://github.com/RoanH/osu-BonusPP) +- [Osekai](https://osu.ppy.sh/community/forums/topics/1427698) — Un proyecto de código abierto dedicado a crear sitios web relacionados con osu!, como la lista de [requisitos para desbloquear medallas](/wiki/Medals/Unlock_requirements) o tablas de clasificación alternativas. + - [GitHub](https://github.com/Osekai/osekai) | [Sitio web](https://osekai.net/) +- [osu! level calculator](https://osu.ppy.sh/community/forums/topics/199230) — Calcula la puntuación necesaria para alcanzar un determinado nivel. + - [GitHub](https://github.com/thehowl/OsuLevelCalculator) | [Sitio web](https://olc.howl.moe/) +- [osu! Stats Watcher](https://osu.ppy.sh/community/forums/topics/269483) — Escribe las estadísticas de los jugadores en un archivo, que luego puede visualizarse con Open Broadcaster Software. + - [GitHub](https://github.com/albinohat/osu_stats_watcher) +- osu!chan — Contiene múltiples tablas de clasificación alternativas. + - [Sitio web](https://osuchan.syrin.me/) +- [osu!Skills](https://osu.ppy.sh/community/forums/topics/367283) — Expande el pp para incluir otros parámetros como la resistencia, la reacción y la memoria. + - [Sitio web](http://osuskills.com/) +- [osu!Stats](https://osu.ppy.sh/community/forums/topics/51911) — Busca resultados y estadísticas de los jugadores. + - [Sitio web](https://osustats.ppy.sh/) +- [osu!track](https://osu.ppy.sh/community/forums/topics/212151) — Una herramienta que permite a los jugadores seguir su progreso en el juego y ver visualmente su mejora a lo largo del tiempo. + - [GitHub](https://github.com/Ameobea/osutrack_irc_v2/) | [Sitio web](https://ameobea.me/osutrack) +- [osu!track (IRC)](https://osu.ppy.sh/community/forums/topics/233167) — El bot IRC dentro del juego para osu!track. +- osu-pps — Un sitio web que enumera los mapas con más peso en términos de [pp](/wiki/Performance_points) mediante un sistema de cálculo similar al de [ppv1](/wiki/Performance_points/ppv1), y clasifica a los mappers según el número de mapas con más peso que tienen o el número de beatmaps de alta calidad que tienen según los favoritos de otros mappers. + - [Sitio web](https://osu-pps.com/#/osu/maps) +- pupper.moe — Originalmente una hoja de cálculo, ahora un sitio web para las tablas de clasificación de los estados de EE. UU. para osu! con algunos servidores de Discord de los estados que se enumeran. + - [Sitio web](https://pupper.moe/) +- [RTPP Displayer](https://osu.ppy.sh/community/forums/topics/685031) — Calcula y muestra el pp ganado mientras juegas sobre la marcha. + - [GitHub](https://github.com/KedamaOvO/RealTimePPDisplayer) + +### Otros proyectos + +- Aiess — Ofrece información sobre los eventos relacionados con el mapping en osu! (por ejemplo, rangos, calificaciones, nominaciones, sugerencias, noticias, cambios de grupo, etc.). + - [GitHub](https://github.com/Naxesss/Aiess) +- [AR/OD calculator \[Android\]](https://osu.ppy.sh/community/forums/topics/227510) — Calcula la exactitud del AR y de las ventanas de tiempo del OD. +- [Detect the osu! folder easily](https://osu.ppy.sh/community/forums/topics/381311) — Busca la carpeta de osu! e informa de su ruta. Destinado a desarrolladores que trabajan en tareas relacionadas con IO en sus aplicaciones. +- hwchr's pick'em — Un sitio que organiza pickems para torneos de osu! con la opción de solicitar un pickem para un torneo. + - [Sitio web](https://pickem.hwc.hr/tournaments) +- [o!subscribe](https://osu.ppy.sh/community/forums/topics/587110) — Un servicio que te permite suscribirte a tus creadores favoritos mediante Discord. + - [GitHub](https://github.com/christopher-dG/gosubscribe) +- [Osu Music Library](https://osu.ppy.sh/community/forums/topics/267236) — Organiza, escucha y busca canciones fuera del cliente del juego. + - [BitBucket](https://bitbucket.org/Dayanto/osu-music-library) +- osu! BBCode Editor — Un sitio que ofrece un editor de BBCode con previsualización en tiempo real, diseñado para las páginas de usuario de osu!. + - [GitHub](https://github.com/NoelleTGS/osu-bbcode-editor) | [Sitio web](https://noelletgs.github.io/osu-bbcode-editor/) +- osu! matchmaking — Partidas multijugador rápidas y automatizadas. + - [Sitio web](https://oma.hwc.hr/) +- [osu! mouse simulator for Leap](https://osu.ppy.sh/community/forums/topics/139360) — Una capa de movimiento del puntero del ratón para Leap. + - [GitHub](https://github.com/Brejlounek/Leap-Input) +- [osu! Music Player](https://osu.ppy.sh/community/forums/topics/257881) — Un reproductor de música con temática de osu!. + - [GitHub](https://github.com/Naviaux/osu-music-player) +- [osu! Windows 60 fps animated cursors](https://osu.ppy.sh/community/forums/topics/86671) — Cursores para Windows con estilo de osu!. +- [osu!APIlib](https://osu.ppy.sh/community/forums/topics/141331) — Una biblioteca sencilla para interactuar con la api de osu!. + - [GitHub](https://github.com/Repflez/osu-API-lib) +- [osu!AR10](https://osu.ppy.sh/community/forums/topics/245309) — Una herramienta para convertir cualquier beatmap a AR10 para practicar. +- [osu!Elements](https://osu.ppy.sh/community/forums/topics/430701) — Un marco .NET de código abierto para aplicaciones de osu!. + - [GitHub](https://github.com/JasperDeSutter/osuElements) +- [osu!player](https://osu.ppy.sh/community/forums/topics/660418) — Un reproductor multimedia solo para beatmaps de osu!. + - [GitHub Documentation](https://github.com/Founntain/founntain/blob/master/osuplayer.md) +- [osu!search](https://osu.ppy.sh/community/forums/topics/380485) — Búsqueda avanzada de beatmaps. + - [Sitio web](https://osusearch.com/) +- [osu!station](https://osu.ppy.sh/community/forums/topics/236417) — Una emisora de radio con música de beatmaps. + - [Sitio web](https://radio.yas-online.net) +- [osu!trace](https://osu.ppy.sh/community/forums/topics/303844) — Un programa de seguimiento del cursor. Puede usarse para comparaciones, mostrar cómo fluye un beatmap, etc. + - [Google Drive](https://drive.google.com/drive/u/0/folders/0B1tsyXqMseXKeFFDcS1RQ2I5Z3M) +- osu-trainer — Un programa que te permite modificar fácilmente los ajustes de dificultad de un beatmap. + - [GitHub](https://github.com/FunOrange/osu-trainer) +- osuStuff — Un sitio web para crear avatares con temática de anime y jugar torneos automáticos de osu! Battle Royale. + - [Sitio web](https://www.osustuff.org/) +- [Script chan](https://osu.ppy.sh/community/forums/topics/730734) — Herramienta de arbitraje para crear y gestionar salas de osu!. + - [GitLab](https://git.cartooncraft.fr/shARPII/script-chan/) +- [SpinnyProgram](https://osu.ppy.sh/community/forums/topics/140878) — Prueba lo rápido que puedes hacer girar el cursor del ratón. +- stats.circleclickers — Ve estadísticas en tiempo real sobre el número de usuarios en osu!. + - [Sitio web](https://stats.circleclickers.com/) diff --git a/wiki/Community/Projects/fr.md b/wiki/Community/Projects/fr.md index 387f751bfd43..167128e31668 100644 --- a/wiki/Community/Projects/fr.md +++ b/wiki/Community/Projects/fr.md @@ -1,5 +1,7 @@ --- outdated: true +outdated_since: 15f9a73dacf15d967d9557a35f90b7b3fb81f2ed +outdated_translation: true --- # Projets diff --git a/wiki/Community/Video_series/lazer_updates/fr.md b/wiki/Community/Video_series/lazer_updates/fr.md new file mode 100644 index 000000000000..bcc9581d899a --- /dev/null +++ b/wiki/Community/Video_series/lazer_updates/fr.md @@ -0,0 +1,68 @@ +--- +no_native_review: true +--- + +# Mises à jour de lazer + +![](img/banner.png "Bannière du post de news osu!(lazer) updates") + +**lazer updates** est une série de vidéos présentée par ::{ flag=US }:: [pishifat](https://osu.ppy.sh/users/3178418) et ::{ flag=AU }:: [peppy](https://osu.ppy.sh/users/2) qui présente les récents changements apportés au client [osu!(lazer)](https://github.com/ppy/osu) ainsi que son processus de développement. Cette série est destinée à donner au grand public un meilleur aperçu des fonctionnalités qui sont ajoutées ou sur lesquelles on travaille dans les dernières et prochaines versions de [osu!(lazer)](https://osu.ppy.sh/home/download). + +## L'histoire + +La documentation des mises à jour d'osu!(lazer) a commencé dans les premiers jours par des post de news écrits dans [le blog personnel de peppy](https://blog.ppy.sh/) et la [page Tumblr osu!next](https://www.tumblr.com/osunext). Cependant, ces posts étaient souvent ignorés par les utilisateurs occasionnels, et afin de sensibiliser le public au développement en cours, des mises à jour conséquentes ont été annoncées plus tard dans les [changelog spécifiques à osu!(lazer)](https://osu.ppy.sh/home/changelog/lazer), [le compte Twitter de peppy](https://twitter.com/ppy/), et enfin la série de vidéos "lazer updates" + +À partir de [juin 2023](https://osu.ppy.sh/home/news/2023-06-22-osulazer-updates-june-21-2023), toutes les vidéos de "lazer updates" sont publiées en même temps que l'article "osu!(lazer) updates" correspondant, pour une meilleure visibilité. + +## Liste des épisodes + +| Numéro | Titre | Thèmes abordés | Posts de news | +| :-: | :-- | :-- | :-: | +| 1 | [lazer updates - July 23, 2022](https://www.youtube.com/watch?v=67P4LKlAh-0) | L'éditeur, les subtilités du gameplay, la prise en charge du contrôle tactile pour osu!taiko, le multiplicateur de score pour divers mods, les mises à jour de la beatmap en jeu, les infobulles du menu. | *N/A* | +| 2 | [lazer updates - July 31, 2022](https://www.youtube.com/watch?v=0V5GwzmMhpU) | Amélioration du contrôle tactile, du traitement des partitions et des presets de modding | *N/A* | +| 3 | [lazer updates - August 10, 2022](https://www.youtube.com/watch?v=6B53aorZ7aM) | Comportement des sliders, refonte de barline d'osu!mania, amélioration des performances de osu!taiko, mode spectateur pour les tournois, prise en charge planifiée de plusieurs moteurs de rendu. | *N/A* | +| 4 | [lazer updates - August 21, 2022](https://www.youtube.com/watch?v=RxRwqXmMxd4) | Fusion des sliders, mise à l'échelle des multiplicateurs de mods, collections, amélioration de la qualité du code | *N/A* | +| 5 | [lazer updates - September 1, 2022](https://www.youtube.com/watch?v=cYsM1ZDZfko) | Compatibilité pour les beatmaps [Aspire](/wiki/Contests/Aspire), horloges, notifications. corrections de divers crashs. | *N/A* | +| 6 | [lazer updates - September 10, 2022](https://www.youtube.com/watch?v=Qji84byv81k) | Compteur [clics par seconde](https://fr.wikipedia.org/wiki/Action_par_minute), mod Random, prise en charge des commandes tactiles pour osu!catch, affichage de la précision des coups, calcul de la difficulté, prévention des débordements de données. | *N/A* | +| 7 | [lazer updates - September 23, 2022](https://www.youtube.com/watch?v=_wp352LHuc4) | Nouveau skin "argon", classements dans le jeu, notifications, corrections de divers crashs liés à l'éditeur. | *N/A* | +| 8 | [lazer updates - October 8, 2022](https://www.youtube.com/watch?v=7xUnl8lrpCs) | Fumée du curseur, comportement des objets, nouveau skin osu!mania par défaut, le mod Flashlight | *N/A* | +| 9 | [lazer updates - October 22, 2022](https://www.youtube.com/watch?v=zOJKWJA-vog) | Diverses modifications et ajouts mineurs | *N/A* | +| 10 | [lazer updates - October 31, 2022](https://www.youtube.com/watch?v=1tcE_LaE9gI) | Nouveau skin osu!catch par défaut, mod Freeze Frame, amélioration des performances de l'éditeur | *N/A* | +| 11 | [lazer updates - November 17, 2022](https://www.youtube.com/watch?v=RYLD1CJSBvU) | Nouveau skin osu!taiko par défaut, normalisation des couleurs du combo, conversion des sliders multi-segments, améliorations des performances de jeu. | *N/A* | +| 12 | [lazer updates - December 5, 2022](https://www.youtube.com/watch?v=xOXYFfw0KZM) | [Notelock](/wiki/Gameplay/Judgement/Notelock) dans osu!mania, le [triangle Beatmapping Contest](/wiki/Contests/triangles_Beatmapping_Contest), nouveau layout pour le contrôle tactile de osu!catch, nouvelles fonctionnalités pour l'éditeur de layout de skin, [générateurs de sources](https://learn.microsoft.com/fr-fr/dotnet/csharp/roslyn-sdk/source-generators-overview). | *N/A* | +| 13 | [lazer updates - December 27, 2022](https://www.youtube.com/watch?v=LgXrhrFFClY) | Support des [points de performance](/wiki/Performance_points) (pp), nouvelle variante de skin "argon pro", migration des données, beatmaps des [Featured Artist](https://osu.ppy.sh/beatmaps/artists), documentations sur [la mise à jour vers osu!(lazer)](/wiki/Help_centre/Upgrading_to_lazer) | *N/A* | +| 14 | [lazer updates - January 21, 2023](https://www.youtube.com/watch?v=P6Y9B1pyIcw) | Feedbacks sur les pp, rapport d'aspect dans osu!taiko, [HP drain rate](/wiki/Beatmap/HP_drain_rate) dans osu!mania, entrée multi-touch, éditeur de layout de skin, améliorations de l'interface utilisateur. | *N/A* | +| 15 | [lazer updates - February 7, 2023](https://www.youtube.com/watch?v=iLThnjc7Yfg) | Prise en charge du tapotement à deux mains, défi de précision, [kiai flashes](/wiki/Gameplay/Kiai_time) et éclairage des coups, skinning osu!mania, [sessions de réunion de la communauté](/wiki/Community/osu!_community_meetings) axées sur osu!mania. | *N/A* | +| 16 | [lazer updates - March 1, 2023](https://www.youtube.com/watch?v=Kmm5VlFCYE8) | Éditeur de skins, réglage de la zone de la tablette, animation des objets, diverses corrections de bogues | *N/A* | +| 17 | [lazer updates - March 26, 2023](https://www.youtube.com/watch?v=5Yg9Qo5qFXc) | Nouvelle palette de couleurs pour le skin osu!mania par défaut, saisie tactile sur les appareils mobiles, composants du skin, implémentation du moteur de rendu [Veldrid](https://veldrid.dev/) | *N/A* | +| 18 | [lazer updates - April 19, 2023](https://www.youtube.com/watch?v=kmkAsXDLmNc) | Multiplicateur de score progressif pour le mod Double Time et Half Time, rotation des objets dans l'éditeur, inspecteur d'objets, correctifs pour divers problèmes liés au rendu. | *N/A* | +| 19 | [lazer updates - May 11, 2023](https://www.youtube.com/watch?v=GCXaQeFlaBY) | Le mod Bubble, ondulations du curseur, compteurs de touches, diverses améliorations de l'éditeur, problèmes de [fuite de mémoire](https://fr.wikipedia.org/wiki/Fuite_de_mémoire) | *N/A* | +| 20 | [lazer updates - June 5, 2023](https://www.youtube.com/watch?v=iV6IdUcwHLY) | Nouveau système de score osu!(lazer), diverses améliorations de l'éditeur, le mod Accuracy Challenge, latence sur macOS | *N/A* | +| 21 | [lazer updates - June 21, 2023](https://www.youtube.com/watch?v=QMBmLI8BFcw) | Suivi de l'implémentation du nouveau système de notation, le mod Synesthesia, ajustements du skin argon", [grid snapping](/wiki/Beatmapping/Grid_snapping) pour osu!catch, principe du [time-distance equality](/wiki/Beatmapping/Mapping_techniques/Time-distance_equality) dans l'éditeur , sélection des musiques | [(↗)](https://osu.ppy.sh/home/news/2023-06-22-osulazer-updates-june-21-2023) | +| 22 | [lazer updates - July 16, 2023](https://www.youtube.com/watch?v=RJwK01SN2lg) | Comment la [précision](/wiki/Gameplay/Accuracy) et le [combo](/wiki/Beatmapping/Combo) affectent les scores, touches de raccourci dans le jeu, nouveau compteur de touches "argon", [stacking](/wiki/Beatmapping/Mapping_techniques/Stack) entre les objets, nouveaux sons de taiko osu!taiko, pilote de tablette intégré, [osu!framework](https://github.com/ppy/osu-framework) | [(↗)](https://osu.ppy.sh/home/news/2023-07-16-osulazer-updates-july-16-2023) | +| 23 | [lazer updates - August 11, 2023](https://www.youtube.com/watch?v=JLqhjygGDYI) | Le [client de tournoi](/wiki/osu!_tournament_client), ajustement pour les anciens skins, horloges, diverses améliorations de l'éditeur, rétrocompatibilité pour les beatmaps osu!(lazer), améliorations de l'interface utilisateur. | [(↗)](https://osu.ppy.sh/home/news/2023-08-11-osulazer-updates-august-11-2023) | +| 24 | [path to lazer ranked play](https://www.youtube.com/watch?v=crkT0aaowKQ) | L'état du jeu dans osu!(lazer), [infrastructure du jeu](https://github.com/ppy/osu-infrastructure), équilibre du jeu, [mécanique de la fenêtre de frappe](/wiki/Gameplay/Judgement/osu!mania) dans osu!mania, expérience utilisateur générale, optimisations des performances. | [(↗)](https://osu.ppy.sh/home/news/2023-09-08-osulazer-updates-the-path-to-ranked-play) | +| 25 | [lazer updates - September 24, 2023](https://www.youtube.com/watch?v=SWEE8XlGluI) | Problèmes à résoudre pour le jeu classé dans osu!(lazer), comportement du [sliderhead](/wiki/Gameplay/Hit_object/Slider/Sliderhead), écran de sélection des mods, diverses corrections de bugs. | [(↗)](https://osu.ppy.sh/home/news/2023-09-25-osulazer-updates-september-24) | +| 26 | [lazer updates - October 8, 2023](https://www.youtube.com/watch?v=pspL5SLs80k) | Ajustements des taux pour les mods Double Time et Half Time, mécanismes de rotation, nouveaux éléments pour le skin "argon", anciens systèmes de notation, optimisations des performances. | [(↗)](https://osu.ppy.sh/home/news/2023-10-08-osulazer-updates-october-8) | +| 27 | [lazer updates (and some hidden mechanics) - October 26, 2023](https://www.youtube.com/watch?v=SlWKKA-ltZY) | Calcul du [Slider leniency](/wiki/Beatmap/Overall_difficulty#sliders-et-spinners) et de la [virgule flottante](https://fr.wikipedia.org/wiki/Virgule_flottante), révision du spinner, beat snap grid pour l'éditeur osu!taiko | [(↗)](https://osu.ppy.sh/home/news/2023-10-26-osulazer-updates-october-26) | +| 28 | [lazer updates - November 14, 2023](https://www.youtube.com/watch?v=7MYYjseY-Do) | Préparatifs supplémentaires pour le jeu classé dans osu!(lazer), ajustements du skin « argon », détection de l'écran tactile, osu!mania pour les appareils mobiles, [échantillons audio](/wiki/Storyboard/Scripting/Audio) | [(↗)](https://osu.ppy.sh/home/news/2023-11-14-osulazer-updates-november-14) | +| 29 | [you can hand-draw sliders in lazer](https://www.youtube.com/watch?v=-FwH-4C3VIM) | Création de sliders à main levée, éditeur de modèles de skin, ajustements de l'équilibre du jeu, corrections de bugs pour le mode spectateur. | [(↗)](https://osu.ppy.sh/home/news/2023-11-30-osulazer-updates-november-30) | +| 30 | [preparing for pp in lazer](https://www.youtube.com/watch?v=xTRwM3zhhj0) | Derniers préparatifs pour le jeu classé dans osu!(lazer), améliorations de la création de sliders à main levée, des mécanismes de jeu, de la connectivité en ligne, diverses petites modifications de la qualité de vie. | [(↗)](https://osu.ppy.sh/home/news/2023-12-18-osulazer-updates-preparing-for-ranked-play) | +| 31 | [you can earn pp](https://www.youtube.com/watch?v=D7SZk8mU7Ww) | Introduction du jeu classé dans osu!(lazer), [gestion de la base de données](https://twitter.com/osustatus/status/1743123910693126256), multiplicateur de score pour le mod Classic, indicateur de miss pour les [ticks du slider](/wiki/Gameplay/Hit_object/Slider/Slider_tick), ajustement de l'offset dans le jeu, mod Depth, icônes de menu, nouveau système de score du slider, gestion du replay, commentaires de la communauté, divers petits changements de qualité de vie. | [(↗)](https://osu.ppy.sh/home/news/2024-01-30-osulazer-updates-performance-points-now-live) | +| 32 | [lazer won't have leaderboard resets](https://www.youtube.com/watch?v=X9fjikgBIPI) | Calculs de pp pour divers mods, corrections de divers exploits de gameplay, nouveau [osu! cookie](/wiki/Client/Interface/Cookie), mises à jour de [l'infrastructure du jeu](https://github.com/ppy/osu-infrastructure) | [(↗)](https://osu.ppy.sh/home/news/2024-02-19-osulazer-updates-february-19) | +| 33 | [medals (are in lazer now)](https://www.youtube.com/watch?v=baD6u8QGYN8) | Prise en charge des [Médailles](/wiki/Medals), nouveaux sons par défaut pour le skin « argon », diverses corrections de bugs et améliorations des performances | [(↗)](https://osu.ppy.sh/home/news/2024-03-11-osu-lazer-updates-march-11) | +| 34 | [deciding what to do with lazer](https://www.youtube.com/watch?v=xUSxEjQQ1UI) | Ajustements au nouveau [osu! cookie](/wiki/Client/Interface/Cookie), avertissement d'épilepsie, compteur d'erreurs de frappe, compte à rebours de pause, médailles [hush-hush](/wiki/Medals#hush-hush), bannières du menu principal, nouveau moteur de rendu [Direct3D 11](https://learn.microsoft.com/fr-fr/windows/win32/direct3d11/atoc-dx-graphics-direct3d-11), invitations multijoueurs via [Discord](https://discord.com), jeux de règles personnalisés, objectifs futurs pour osu!(lazer) | [(↗)](https://osu.ppy.sh/home/news/2024-04-13-osu-lazer-updates-april-13-2024) | +| 35 | [they're adding your ideas to lazer](https://www.youtube.com/watch?v=Y0SWx_n_AeQ) | Système potentiel de « défis quotidiens », éditeur de skin, nouveau système de saisie tactile pour osu!mania, refonte de la sélection des musiques, nouvelle expérience du joueur, filtres de tchat, problèmes de [fuite de mémoire](https://fr.wikipedia.org/wiki/Fuite_de_mémoire), calcul des scores et des pp. | [(↗)](https://osu.ppy.sh/home/news/2024-05-19-osu-lazer-updates-may-19-2024) | +| 36 | ["the editor sucks"](https://www.youtube.com/watch?v=BnhcyVT_yrk) | Diverses modifications de la qualité de vie de l'éditeur, prise en charge du mod Traceable, ajustements pour divers mods, bordure du terrain de jeu, affichage du rang dans le jeu, [couches dans le storyboard](/wiki/Storyboard/Scripting/General_Rules#couches), mises à jour sur le futur système de "défi quotidien". | [(↗)](https://osu.ppy.sh/home/news/2024-06-25-osu-lazer-updates-june-25-2024) | + +## Autres vidéos associées + +Les vidéos suivantes ne font pas partie de la série principale "lazer update", mais sont liées à osu!(lazer) ou au développement d'osu! en général. + +| Numéro | Titre | Description | +| :-: | :-- | :-- | +| 1 | [what is lazer?](https://www.youtube.com/watch?v=ut_SOreClcc) | ::{ flag=US }:: [pishifat](https://osu.ppy.sh/users/3178418) présente brièvement ce qu'est osu!(lazer), ce qui le différencie du client stable et les prochaines étapes du jeu. Il sert également de bande-annonce pour la [chaîne YouTube osu!](https://www.youtube.com/@osugame). | +| 2 | [talking about last month's osu! featured artists](https://www.youtube.com/watch?v=YXpBTgjD0kY) | ::{ flag=US }:: [pishifat](https://osu.ppy.sh/users/3178418) récapitule tous les nouveaux [Featured Artists](/wiki/People/Featured_Artists) qui ont été annoncés au cours du mois de novembre 2022. | +| 3 | [why you don't play lazer](https://www.youtube.com/watch?v=ZR4ewKxWNKc) | ::{ flag=US }:: [pishifat](https://osu.ppy.sh/users/3178418) et ::{ flag=AU }:: [peppy](https://osu.ppy.sh/users/2) réfléchissent aux raisons pour lesquelles les gens hésitent à migrer vers osu!(lazer) en traversant les côtes du Japon. | +| 4 | [talking about osu! world cup's grand finals tiebreakers](https://www.youtube.com/watch?v=0B6TyWML0zg) | ::{ flag=US }:: [pishifat](https://osu.ppy.sh/users/3178418) et ::{ flag=GB }:: [mangomizer](https://osu.ppy.sh/users/1893718) discute de la façon dont les tie-breakers de la [World Cup](/wiki/Tournaments#world-cups-officielles) et d'autres [osu! originals](/wiki/osu!_originals) sont produits au fil des ans. | +| 5 | [what's going on with mapping](https://www.youtube.com/watch?v=OM_RBwsqmUY) | ::{ flag=US }:: [pishifat](https://osu.ppy.sh/users/3178418) implore le discours autour de la communauté du mapping/modding ainsi que les récents changements au sein de la [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team). | diff --git a/wiki/Community/cavoe's_osu!_event/2024/fr.md b/wiki/Community/cavoe's_osu!_event/2024/fr.md new file mode 100644 index 000000000000..1d897f4395af --- /dev/null +++ b/wiki/Community/cavoe's_osu!_event/2024/fr.md @@ -0,0 +1,69 @@ +--- +tags: + - COE + - COE2024 +no_native_review: true +--- + +# cavoe's osu! event 2024 + +![Bannière de la COE 2024](img/banner.jpg) + +Le **cavoe's osu! event 2024** (***COE 2024***) est une convention osu! organisée à **Brabanthallen à 's-Hertogenbosch (Den Bosch), Pays-Bas**. Il s'agit de la sixième édition de cavoe's osu! event. + +## Calendrier + +| Événement | Horodatage (UTC+2) | +| --: | :-- | +| Ventes flash de billets | 22/08/2023 | +| Annonce | 09/10/2023 | +| Vente de billets en direct | 13/10/2023 | +| Voyage à Efteling | 29/07/2024 (10:00) | +| Début | 30/07/2024 (14:00) | +| Discours d'ouverture | 30/07/2024 (16:00–16:30) | +| Dîner de sushis | 30/07/2024 (17:00–19:30) | +| Karaoké (scène principale) | 30/07/2024 (20:30–23:30) | +| Tournoi de tennis de table | 31/07/2024 (12:00–14:30) | +| Mapping Panel de Nytro | 31/07/2024 (14:00–15:00) | +| Pub Quiz de Mangomizer | 31/07/2024 (16:00–17:00) | +| Storyboard Panel | 31/07/2024 (19:00–19:30) | +| COE x Yuki Aim 1v1 Tournament RO16 | 01/08/2024 (11:00–23:00) | +| YokesPai's Extravagant Accuracy Sightread Tournament | 02/08/2024 (13:00–15:30) | +| COE x Yuki Aim 1v1 Tournament QF | 02/08/2024 (13:30–20:00) | +| Bubbleman's PP Farming Race | 02/08/2024 (21:30–23:30) | +| COE x Yuki Aim 1v1 Tournament SF | 03/08/2024 (12:30–15:00) | +| COE x Yuki Aim 1v1 Tournament Showmatches | 03/08/2024 (15:30–16:30) | +| COE x Yuki Aim 1v1 Tournament Match Finals | 03/08/2024 (17:30–18:30) | +| COE x Yuki Aim 1v1 Tournament Grand Final | 03/08/2024 (20:00–21:30) | +| Nyanaro's Mindblock | 04/08/2024 (12:30–13:30) | +| Bubbleman's Guess the Rank | 04/08/2024 (14:30–15:00) | +| Fin | 04/08/2024 | + +## Liens + +- **[Site web](https://cavoeboy.com/)** +- [Serveur Discord](https://discord.com/invite/d6ru6PVcSY) +- [Twitter](https://twitter.com/CavoesOsuEvent) +- [Chaîne YouTube](https://www.youtube.com/@coevent) +- [Chaîne Twitch](https://www.twitch.tv/coevent) + +## Plan du site + +![COE 2024 map](img/map.png) + +## Organisation + +COE 2024 est géré par divers membres de la communauté et des organisations partenaires. + +| Position | Membre(s) | +| :-- | :-- | +| Organisateur | ::{ flag=NL }:: [cavoeboy](https://osu.ppy.sh/users/7361815), ::{ flag=DE }:: [Meyer](https://osu.ppy.sh/users/5452367) | +| Partenaire opérationnel | [osu!frlive](https://osufr.live/), [Wooting](https://next.wooting.io/), [WoozPC](https://woozpc.nl/), [Zed Up](https://www.zed-up.de/), [Yuki Aim](https://yuki.gg/) | + +### Activités hors site + +| Événement | Horodatage (UTC+2) | Description | +| :-- | :-- | :-- | +| Voyage à Efteling | 29 juillet (10:00-20:00) | Une excursion à [Efteling](https://fr.wikipedia.org/wiki/Efteling), un parc d'attractions local | +| Dîner de sushis | 30 juillet (17:00-19:30) | Dîner de sushis dans un restaurant de sushis privé | +| Projection cinématographique *Blue Giant* | 1er août (20:30-22:30) | Projection privée de [Blue Giant](https://fr.wikipedia.org/wiki/Blue_Giant) au théâtre Kinepolis | diff --git a/wiki/Community/de.md b/wiki/Community/de.md index 1cd3d7565544..6d41d26bb1c0 100644 --- a/wiki/Community/de.md +++ b/wiki/Community/de.md @@ -7,7 +7,7 @@ Diese Seite listet Möglichkeiten für Menschen aus der gesamten osu!-Community - [Community-Discord-Server](/wiki/Community/Discord_servers) - [Forum](/wiki/Community/Forum) - [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat) (IRC) -- [osu! Discord-Server](/wiki/Community/osu!_Discord_server) +- [osu! Discord-Server](/wiki/Community/Discord_servers#offiziell) - [Offline-Organisationen](/wiki/Community/Organisations) ## Projekte diff --git a/wiki/Community/en.md b/wiki/Community/en.md index a574c8e2e3b7..819be3c0ff5e 100644 --- a/wiki/Community/en.md +++ b/wiki/Community/en.md @@ -7,7 +7,7 @@ This page lists ways for people from all around osu! to get in touch with each o - [Community Discord servers](/wiki/Community/Discord_servers) - [Forum](/wiki/Community/Forum) - [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat) (IRC) -- [osu! Discord server](/wiki/Community/osu!_Discord_server) +- [osu! Discord server](/wiki/Community/Discord_servers#official) - [Offline organisations](/wiki/Community/Organisations) ## Projects diff --git a/wiki/Community/es.md b/wiki/Community/es.md index d63775b10f58..f80e8c323787 100644 --- a/wiki/Community/es.md +++ b/wiki/Community/es.md @@ -7,7 +7,7 @@ Esta página enumera las formas en que las personas de todo osu! pueden ponerse - [Servidores de Discord de la comunidad](/wiki/Community/Discord_servers) - [Foro](/wiki/Community/Forum) - [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat) (IRC) -- [Servidor de Discord osu!](/wiki/Community/osu!_Discord_server) +- [Servidor de Discord osu!](/wiki/Community/Discord_servers#servidor-oficial-de-osu!) - [Organizaciones fuera de línea](/wiki/Community/Organisations) ## Proyectos diff --git a/wiki/Community/fr.md b/wiki/Community/fr.md index bc94b89f9611..4d2ea7da85d6 100644 --- a/wiki/Community/fr.md +++ b/wiki/Community/fr.md @@ -7,7 +7,7 @@ Cette page répertorie les moyens par lesquels les utilisateurs de tout le site - [Forum](/wiki/Community/Forum) - [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat) (IRC) - [Organisations hors ligne](/wiki/Community/Organisations) -- [Serveur Discord osu!](/wiki/Community/osu!_Discord_server) +- [Serveur Discord osu!](/wiki/Community/Discord_servers#officielle) - [Serveurs Discord communautaires](/wiki/Community/Discord_servers) ## Projets diff --git a/wiki/Community/id.md b/wiki/Community/id.md index 5c2de4f1933c..2b8f368e3fe4 100644 --- a/wiki/Community/id.md +++ b/wiki/Community/id.md @@ -7,7 +7,7 @@ Halaman ini menerakan berbagai cara bagi orang-orang dari seluruh penjuru komuni - [Server Discord komunitas](/wiki/Community/Discord_servers) - [Forum](/wiki/Community/Forum) - [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat) (IRC) -- [Server Discord osu!](/wiki/Community/osu!_Discord_server) +- [Server Discord osu!](/wiki/Community/Discord_servers#official) - [Organisasi](/wiki/Community/Organisations) ## Proyek diff --git a/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/en.md b/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/en.md index 38d1953c9880..36e9ce30c5c2 100644 --- a/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/en.md +++ b/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/en.md @@ -9,7 +9,7 @@ tags: The **osu! Talk Event** is an event organised by [osu! University](/wiki/Community/Discord_servers/osu!_University) where different people held talks about various topics. This was the first iteration of the event with the theme of "overcoming obstacles". -Speakers held their talks in a Stage channel on the [osu! Discord server](/wiki/Community/osu!_Discord_server). During the event, thread channels were opened in the `#community-meetings` channel for discussion. +Speakers held their talks in a Stage channel on the [osu! Discord server](/wiki/Community/Discord_servers#official). During the event, thread channels were opened in the `#community-meetings` channel for discussion. The talks were also livestreamed on [osu! University's Twitch channel](https://twitch.tv/osuuniversity) and recordings of each talk are available in [osu! University's YouTube channel](https://www.youtube.com/c/osuuniversity). @@ -26,7 +26,7 @@ To participate as a speaker in a future iteration of the event, or recommend som - [Forum thread](https://osu.ppy.sh/community/forums/topics/1574152) - [Announcement news post](https://osu.ppy.sh/home/news/2022-05-19-osu-talk-event-overcoming-obstacles) -- [osu! Discord server](/wiki/Community/osu!_Discord_server) +- [osu! Discord server](/wiki/Community/Discord_servers#official) - [osu! University Discord server](https://discord.gg/QubdHdnBVg) - [osu! University's Twitch channel](https://twitch.tv/osuuniversity) - [osu! University's YouTube channel](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/es.md b/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/es.md index f4723785a7cb..aac268bde2ea 100644 --- a/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/es.md +++ b/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/es.md @@ -7,9 +7,9 @@ tags: ![Banner del osu! Talk Event: Overcoming Obstacles](/wiki/shared/news/2022-05-19-osu-talk-event-overcoming-obstacles/ote-newspost-banner.png) -El **osu! Talk Event** es un evento organizado por [osu! University](/wiki/Community/Discord_servers/osu!_University) donde diferentes personas realizaron charlas sobre diversos temas. Esta fue la primera iteración del evento con el tema «overcoming obstacles». +El **osu! Talk Event** es un evento organizado por [osu! University](/wiki/Community/Discord_servers#servidores-relacionados-con-la-jugabilidad) donde diferentes personas realizaron charlas sobre diversos temas. Esta fue la primera iteración del evento con el tema «overcoming obstacles». -Los oradores dieron sus charlas en un canal escenario en el [servidor de Discord osu!](/wiki/Community/osu!_Discord_server). Durante el evento se abrieron hilos de discusión en el canal `#community-meetings`. +Los oradores dieron sus charlas en un canal escenario en el [servidor de Discord osu!](/wiki/Community/Discord_servers#servidor-oficial-de-osu!). Durante el evento se abrieron hilos de discusión en el canal `#community-meetings`. Las charlas también se transmitieron en vivo por [canal de Twitch de osu! University](https://twitch.tv/osuuniversity) y las grabaciones de cada charla están disponibles en en su [canal de YouTube](https://www.youtube.com/c/osuuniversity). @@ -26,7 +26,7 @@ Para participar como orador en una iteración futura del evento, o recomendar a - [Hilo del foro](https://osu.ppy.sh/community/forums/topics/1574152) - [Publicación de anuncio](https://osu.ppy.sh/home/news/2022-05-19-osu-talk-event-overcoming-obstacles) -- [Servidor de Discord osu!](/wiki/Community/osu!_Discord_server) +- [Servidor de Discord osu!](/wiki/Community/Discord_servers#servidor-oficial-de-osu!) - [Servidor de Discord osu! University](https://discord.gg/QubdHdnBVg) - [Canal de Twitch de osu! University](https://twitch.tv/osuuniversity) - [Canal de YouTube de osu! University](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/fr.md b/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/fr.md index b1652e96d3e5..de6653c3442d 100644 --- a/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/fr.md +++ b/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/fr.md @@ -9,7 +9,7 @@ tags: L'**osu! Talk Event** est un événement organisé par [osu! University](/wiki/Community/Discord_servers/osu!_University) où différentes personnes ont tenu des conférences sur des sujets variés. Il s'agissait de la première itération de l'événement dont le thème était "surmonter les obstacles". -Les intervenants ont tenu leurs discours dans un salon Étape sur le [serveur Discord osu!](/wiki/Community/osu!_Discord_server). Pendant l'événement, des fils de discussion ont été ouverts dans le salon `#community-meetings` pour en discuter. +Les intervenants ont tenu leurs discours dans un salon Étape sur le [serveur Discord osu!](/wiki/Community/Discord_servers#officielle). Pendant l'événement, des fils de discussion ont été ouverts dans le salon `#community-meetings` pour en discuter. Les conférences ont également été diffusées en direct sur [la chaîne Twitch d'osu! University](https://twitch.tv/osuuniversity) et des enregistrements de chaque conférence sont disponibles sur [la chaîne YouTube d'osu! University](https://www.youtube.com/c/osuuniversity). @@ -26,7 +26,7 @@ Pour participer en tant qu'intervenant à une prochaine itération de l'événem - [Fil de discussion](https://osu.ppy.sh/community/forums/topics/1574152) - [News post de l'annonce](https://osu.ppy.sh/home/news/2022-05-19-osu-talk-event-overcoming-obstacles) -- [Serveur Discord osu!](/wiki/Community/osu!_Discord_server) +- [Serveur Discord osu!](/wiki/Community/Discord_servers#officielle) - [Serveur Discord osu! University](https://discord.gg/QubdHdnBVg) - [Chaîne Twitch d'osu! University](https://twitch.tv/osuuniversity) - [Chaîne YouTube d'osu! University](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/id.md b/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/id.md index f17d1474c321..bc3d148da13d 100644 --- a/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/id.md +++ b/wiki/Community/osu!_Talk_Event/Overcoming_Obstacles/id.md @@ -9,7 +9,7 @@ tags: **osu! Talk Event** merupakan acara *talk show* hasil gagasan [osu! University](/wiki/Community/Discord_servers/osu!_University) yang mengundang berbagai narasumber untuk membahas seputar berbagai macam topik. Artikel ini mencakup iterasi pertama dari acara ini, yang mengusung tema "*overcoming obstacles*" (atau "mengatasi kesulitan"). -Para pembicara membicarakan topiknya masing-masing pada *channel* Stage yang terdapat di [server Discord osu!](/wiki/Community/osu!_Discord_server). Selama acara berlangsung, berbagai utas terkait di *channel* `#community-meetings` akan dibuka sebagai tempat berdiskusi. +Para pembicara membicarakan topiknya masing-masing pada *channel* Stage yang terdapat di [server Discord osu!](/wiki/Community/Discord_servers#official). Selama acara berlangsung, berbagai utas terkait di *channel* `#community-meetings` akan dibuka sebagai tempat berdiskusi. Sesi pembicaraan ini juga ditayangkan secara langsung di [*channel* Twitch osu! University](https://twitch.tv/osuuniversity), dengan rekaman seluruh sesi pembicaraan yang diarsipkan pada [*channel* YouTube osu! University](https://www.youtube.com/c/osuuniversity). @@ -26,7 +26,7 @@ Apabila kamu ingin berpartisipasi sebagai pembicara dalam acara ini atau merekom - [Utas forum](https://osu.ppy.sh/community/forums/topics/1574152) - [Post berita pengumuman](https://osu.ppy.sh/home/news/2022-05-19-osu-talk-event-overcoming-obstacles) -- [Server Discord osu!](/wiki/Community/osu!_Discord_server) +- [Server Discord osu!](/wiki/Community/Discord_servers#official) - [Server Discord osu! University](https://discord.gg/QubdHdnBVg) - [*Channel* Twitch osu! University](https://twitch.tv/osuuniversity) - [*Channel* YouTube osu! University](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!_Talk_Event/de.md b/wiki/Community/osu!_Talk_Event/de.md index e6900b65ec3d..0823156eb90a 100644 --- a/wiki/Community/osu!_Talk_Event/de.md +++ b/wiki/Community/osu!_Talk_Event/de.md @@ -10,7 +10,7 @@ no_native_review: true Das **osu! Talk Event** ist ein von [osu! University](/wiki/Community/Discord_servers/osu!_University) organisiertes Event, bei dem verschiedene Leute Vorträge mit unterschiedlichen Inhalten präsentieren, die sich bei jeder Austragung auf ein bestimmtes Hauptthema konzentrieren. -Die Redner halten ihre Vorträge in einem Stage-Kanal auf dem [osu! Discord-Server](/wiki/Community/osu!_Discord_server). Während des Events werden zur Diskussion Threads im Kanal `#community-meetings` geöffnet. +Die Redner halten ihre Vorträge in einem Stage-Kanal auf dem [osu! Discord-Server](/wiki/Community/Discord_servers#offiziell). Während des Events werden zur Diskussion Threads im Kanal `#community-meetings` geöffnet. Die Gespräche werden auch als Livestream auf dem [Twitch-Kanal von osu! University](https://twitch.tv/osuuniversity) gezeigt und Aufnahmen von jeder Rede auf dem [YouTube-Kanal von osu! University](https://www.youtube.com/c/osuuniversity) zur Verfügung gestellt. @@ -24,7 +24,7 @@ Wenn du als Redner an einem dieser Vorträge teilnehmen oder jemanden empfehlen ## Links -- [osu! Discord-Server](/wiki/Community/osu!_Discord_server) +- [osu! Discord-Server](/wiki/Community/Discord_servers#offiziell) - [osu! University Discord-Server](https://discord.gg/QubdHdnBVg) - [Twitch-Kanal von osu! University](https://twitch.tv/osuuniversity) - [YouTube-Kanal von osu! University](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!_Talk_Event/en.md b/wiki/Community/osu!_Talk_Event/en.md index 5ce4e14424eb..11b58ad731a9 100644 --- a/wiki/Community/osu!_Talk_Event/en.md +++ b/wiki/Community/osu!_Talk_Event/en.md @@ -9,7 +9,7 @@ tags: The **osu! Talk Event** is an event organised by [osu! University](/wiki/Community/Discord_servers/osu!_University) where different people hold talks about various topics, which are centred around a specific theme for each iteration. -Speakers hold their talks in a Stage channel on the [osu! Discord server](/wiki/Community/osu!_Discord_server). During the event, thread channels are opened in the `#community-meetings` channel for discussion. +Speakers hold their talks in a Stage channel on the [osu! Discord server](/wiki/Community/Discord_servers#official). During the event, thread channels are opened in the `#community-meetings` channel for discussion. The talks are also livestreamed on [osu! University's Twitch channel](https://twitch.tv/osuuniversity) and recordings of each talk are made available on [osu! University's YouTube channel](https://www.youtube.com/c/osuuniversity). @@ -23,7 +23,7 @@ To participate as a speaker in one of these talks, or recommend someone who woul ## Links -- [osu! Discord server](/wiki/Community/osu!_Discord_server) +- [osu! Discord server](/wiki/Community/Discord_servers#official) - [osu! University Discord server](https://discord.gg/QubdHdnBVg) - [osu! University's Twitch channel](https://twitch.tv/osuuniversity) - [osu! University's YouTube channel](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!_Talk_Event/es.md b/wiki/Community/osu!_Talk_Event/es.md index b2dda0a5fce1..3d9fa0f511df 100644 --- a/wiki/Community/osu!_Talk_Event/es.md +++ b/wiki/Community/osu!_Talk_Event/es.md @@ -7,9 +7,9 @@ tags: ![Banner del osu! Talk Event](img/banner.png) -El **osu! Talk Event** es un evento organizado por [osu! University](/wiki/Community/Discord_servers/osu!_University) en el que diferentes personas realizan charlas sobre diversos asuntos, que giran en torno a un tema específico para cada iteración. +El **osu! Talk Event** es un evento organizado por [osu! University](/wiki/Community/Discord_servers#servidores-relacionados-con-la-jugabilidad) en el que diferentes personas realizan charlas sobre diversos asuntos, que giran en torno a un tema específico para cada iteración. -Los oradores realizan sus charlas en un canal escenario en el [servidor de Discord osu!](/wiki/Community/osu!_Discord_server). Durante el evento, se abren hilos de discusión en el canal `#community-meetings`. +Los oradores realizan sus charlas en un canal escenario en el [servidor de Discord osu!](/wiki/Community/Discord_servers#servidor-oficial-de-osu!). Durante el evento, se abren hilos de discusión en el canal `#community-meetings`. Las charlas también se transmiten en vivo en el [canal de Twitch de osu! University](https://twitch.tv/osuuniversity) y las grabaciones de cada charla están disponibles en su [canal de YouTube](https://www.youtube.com/c/osuuniversity). @@ -23,7 +23,7 @@ Para participar como orador en una de estas charlas, o recomendar a alguien que ## Enlaces -- [Servidor de Discord osu!](/wiki/Community/osu!_Discord_server) +- [Servidor de Discord osu!](/wiki/Community/Discord_servers#servidor-oficial-de-osu!) - [Servidor de Discord osu! University](https://discord.gg/QubdHdnBVg) - [Canal de Twitch de osu! University](https://twitch.tv/osuuniversity) - [Canal de YouTube de osu! University](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!_Talk_Event/fr.md b/wiki/Community/osu!_Talk_Event/fr.md index b62df49d1206..4ed13fae456d 100644 --- a/wiki/Community/osu!_Talk_Event/fr.md +++ b/wiki/Community/osu!_Talk_Event/fr.md @@ -9,7 +9,7 @@ tags: L'**osu! Talk Event** est un événement organisé par [osu! University](/wiki/Community/Discord_servers/osu!_University) au cours duquel différentes personnes donnent des conférences sur des sujets variés, qui s'articulent autour d'un thème spécifique pour chaque itération. -Les intervenants tiennent leur discours dans un salon Étape sur le [serveur Discord osu!](/wiki/Community/osu!_Discord_server). Pendant l'événement, des fils de discussion sont ouverts dans le salon `#community-meetings` pour en discuter. +Les intervenants tiennent leur discours dans un salon Étape sur le [serveur Discord osu!](/wiki/Community/Discord_servers#officielle). Pendant l'événement, des fils de discussion sont ouverts dans le salon `#community-meetings` pour en discuter. Les conférences sont également diffusées en continu sur [la chaîne Twitch d'osu! University](https://twitch.tv/osuuniversity) et des enregistrements de chaque conférence sont disponibles sur [la chaîne YouTube d'osu! University](https://www.youtube.com/c/osuuniversity). @@ -23,7 +23,7 @@ Pour participer en tant qu'intervenant à l'une de ces conférences, ou recomman ## Liens -- [Serveur Discord osu!](/wiki/Community/osu!_Discord_server) +- [Serveur Discord osu!](/wiki/Community/Discord_servers#officielle) - [Serveur Discord osu! University](https://discord.gg/QubdHdnBVg) - [Chaîne Twitch d'osu! University](https://twitch.tv/osuuniversity) - [Chaîne YouTube d'osu! University](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!_Talk_Event/id.md b/wiki/Community/osu!_Talk_Event/id.md index c83af0bcbad4..bd650e352ad3 100644 --- a/wiki/Community/osu!_Talk_Event/id.md +++ b/wiki/Community/osu!_Talk_Event/id.md @@ -9,7 +9,7 @@ tags: **osu! Talk Event** merupakan acara *talk show* hasil gagasan [osu! University](/wiki/Community/Discord_servers/osu!_University) yang mengundang berbagai narasumber untuk membahas seputar berbagai macam topik yang terpusat pada tema tertentu dalam setiap iterasinya. -Para pembicara membicarakan topiknya masing-masing pada *channel* Stage yang terdapat di [server Discord osu!](/wiki/Community/osu!_Discord_server). Selama acara berlangsung, berbagai utas terkait di *channel* `#community-meetings` akan dibuka sebagai tempat berdiskusi. +Para pembicara membicarakan topiknya masing-masing pada *channel* Stage yang terdapat di [server Discord osu!](/wiki/Community/Discord_servers#official). Selama acara berlangsung, berbagai utas terkait di *channel* `#community-meetings` akan dibuka sebagai tempat berdiskusi. Sesi pembicaraan ini juga ditayangkan secara langsung di [*channel* Twitch osu! University](https://twitch.tv/osuuniversity), dengan rekaman seluruh sesi pembicaraan yang diarsipkan pada [*channel* YouTube osu! University](https://www.youtube.com/c/osuuniversity). @@ -23,7 +23,7 @@ Apabila kamu ingin berpartisipasi sebagai pembicara dalam acara ini atau merekom ## Daftar tautan -- [Server Discord osu!](/wiki/Community/osu!_Discord_server) +- [Server Discord osu!](/wiki/Community/Discord_servers#official) - [Server Discord osu! University](https://discord.gg/QubdHdnBVg) - [*Channel* Twitch osu! University](https://twitch.tv/osuuniversity) - [*Channel* YouTube osu! University](https://www.youtube.com/c/osuuniversity) diff --git a/wiki/Community/osu!monthly/id.md b/wiki/Community/osu!monthly/id.md index 61b7e5607e7d..0961bd6794f5 100644 --- a/wiki/Community/osu!monthly/id.md +++ b/wiki/Community/osu!monthly/id.md @@ -9,7 +9,7 @@ outdated_since: 56bb211d402cccb87387244bd25c0a1ec937c9cc ## Memberikan kontribusi -osu!monthly merupakan proyek komunitas yang terbuka bagi siapa pun yang ingin memberikan kontribusi. Segala diskusi dan perencanaan osu!monthly dilangsungkan pada kanal `#osu-news` di [server Discord osu!](/wiki/Community/osu!_Discord_server) secara terbuka dan dapat diikuti oleh siapa saja. +osu!monthly merupakan proyek komunitas yang terbuka bagi siapa pun yang ingin memberikan kontribusi. Segala diskusi dan perencanaan osu!monthly dilangsungkan pada kanal `#osu-news` di [server Discord osu!](/wiki/Community/Discord_servers#official) secara terbuka dan dapat diikuti oleh siapa saja. ## Sejarah diff --git a/wiki/Community/pt-br.md b/wiki/Community/pt-br.md index 622d157d696d..06566fc45403 100644 --- a/wiki/Community/pt-br.md +++ b/wiki/Community/pt-br.md @@ -7,7 +7,7 @@ Essa página lista formas de entrar em contato com pessoas de todo osu!. Se voc - [Servidor da comunidade do discord](/wiki/Community/Discord_servers) - [Forum](/wiki/Community/Forum) - [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat) (IRC) -- [Servidor oficial do osu! do discord](/wiki/Community/osu!_Discord_server) +- [Servidor oficial do osu! do discord](/wiki/Community/Discord_servers#official) - [Organizações offline](/wiki/Community/Organisations) ## Projetos diff --git a/wiki/Community/uk.md b/wiki/Community/uk.md index df4a6902fdc4..ec7a373d99c4 100644 --- a/wiki/Community/uk.md +++ b/wiki/Community/uk.md @@ -8,7 +8,7 @@ - [Discord-сервери спільноти](/wiki/Community/Discord_servers) - [Форум](/wiki/Community/Forum) - [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat) (IRC) -- [Discord-сервер osu!](/wiki/Community/osu!_Discord_server) +- [Discord-сервер osu!](/wiki/Community/Discord_servers#official) - [Офлайн організації](/wiki/Community/Organisations) ## Проекти diff --git a/wiki/Community/zh-tw.md b/wiki/Community/zh-tw.md index d2e39387ac8a..92dc20bd67da 100644 --- a/wiki/Community/zh-tw.md +++ b/wiki/Community/zh-tw.md @@ -11,7 +11,7 @@ no_native_review: true ## 地點 - [IRC](/wiki/Community/Internet_Relay_Chat) (IRC) -- [osu! Discord 伺服器](/wiki/Community/osu!_Discord_server) +- [osu! Discord 伺服器](/wiki/Community/Discord_servers#official) - [社群 Discord 伺服器](/wiki/Community/Discord_servers) - [線下組織](/wiki/Community/Organisations) diff --git a/wiki/Contests/Contest_points/en.md b/wiki/Contests/Contest_points/en.md index 88f177672104..cbe0a0cff052 100644 --- a/wiki/Contests/Contest_points/en.md +++ b/wiki/Contests/Contest_points/en.md @@ -24,6 +24,7 @@ Contest points have been used in the following contests: - [osu!taiko Featured Artist Cup](/wiki/Contests/o!tFAC) (o!tFAC) - [Twin Trials](/wiki/Contests/Twin_Trials_Contest) - [Vocaloid Mapping Contest 2](/wiki/Contests/VMC/2) (VMC2) +- [Kyoku 2024](/wiki/Contests/Kyoku/2024) ## Leaderboard @@ -45,15 +46,18 @@ Contest points have been used in the following contests: | ::{ flag=GB }:: [Aistre](https://osu.ppy.sh/users/4879380) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=KR }:: [bIG data](https://osu.ppy.sh/users/17744610) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=DE }:: [0ppInOsu](https://osu.ppy.sh/users/12551840) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=FR }:: [Halgoh](https://osu.ppy.sh/users/4109923) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (1), [Kyoku 2024](/wiki/Contests/Kyoku/2024) (2) | +| ::{ flag=CN }:: [iBell](https://osu.ppy.sh/users/4298072) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=DK }:: [melon boy](https://osu.ppy.sh/users/3053382) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=RU }:: [Aphestra](https://osu.ppy.sh/users/11949191) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=PL }:: [Kalibe](https://osu.ppy.sh/users/3376777) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [UndeadCapulet](https://osu.ppy.sh/users/2523533) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=EE }:: [iljaaz](https://osu.ppy.sh/users/8501291) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=DE }:: [Lulu-](https://osu.ppy.sh/users/4201715) | 2 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Slifer](https://osu.ppy.sh/users/15084122) | 2 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | | ::{ flag=CN }:: [Moecho](https://osu.ppy.sh/users/5075660) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=GB }:: [Altai](https://osu.ppy.sh/users/5745865) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=CN }:: [fanzhen0019](https://osu.ppy.sh/users/418699) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | -| ::{ flag=FR }:: [Halgoh](https://osu.ppy.sh/users/4109923) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=KR }:: [Oriental](https://osu.ppy.sh/users/16142512) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=ID }:: [ScubDomino](https://osu.ppy.sh/users/8972308) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=PH }:: [flake](https://osu.ppy.sh/users/7627157) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | @@ -61,21 +65,28 @@ Contest points have been used in the following contests: | ::{ flag=PH }:: [LeCandy](https://osu.ppy.sh/users/6626249) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [Nuolong](https://osu.ppy.sh/users/4732455) | 1 | [VMC2](/wiki/Contests/VMC/2) | | ::{ flag=US }:: [mintIceCream_](https://osu.ppy.sh/users/13221589) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=CL }:: [\[-Evil-\]](https://osu.ppy.sh/users/10234313) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=CL }:: [Mysty](https://osu.ppy.sh/users/10210657) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Le Mirai](https://osu.ppy.sh/users/13646997) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Omekyu](https://osu.ppy.sh/users/14348073) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=AT }:: [hakashii](https://osu.ppy.sh/users/11688893) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=FI }:: [Nihkee](https://osu.ppy.sh/users/14244740) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=RU }:: [KomachiBaka](https://osu.ppy.sh/users/6155320) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | ### osu!taiko | User | Points | Contests | | :-- | :-- | :-- | | ::{ flag=TH }:: [**Ph0eNiiXZ**](https://osu.ppy.sh/users/9463721) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [o!tFAC](/wiki/Contests/o!tFAC) (3) | +| ::{ flag=JP }:: [**uone**](https://osu.ppy.sh/users/5321719) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2), [VMC2](/wiki/Contests/VMC/2) (1) | | ::{ flag=TH }:: [Kusuhara Yui](https://osu.ppy.sh/users/9582525) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [o!tFAC](/wiki/Contests/o!tFAC) (3) | | ::{ flag=SG }:: [_gt](https://osu.ppy.sh/users/8301957) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [o!tFAC](/wiki/Contests/o!tFAC) (2) | -| ::{ flag=JP }:: [uone](https://osu.ppy.sh/users/5321719) | 4 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (1), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2), [VMC2](/wiki/Contests/VMC/2) (1) | +| ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=FI }:: [Jaltzu](https://osu.ppy.sh/users/2597417) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=SG }:: [arcpotato](https://osu.ppy.sh/users/12842392) | 2 | [o!tFAC](/wiki/Contests/o!tFAC) | | ::{ flag=GB }:: [Horiiizon](https://osu.ppy.sh/users/8071438) | 2 | [o!tFAC](/wiki/Contests/o!tFAC) (1), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (1) | | ::{ flag=JP }:: [IceOC](https://osu.ppy.sh/users/5482401) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=KR }:: [ZTH](https://osu.ppy.sh/users/5258461) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | -| ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [Alchyr](https://osu.ppy.sh/users/4993032) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [Nifty](https://osu.ppy.sh/users/4956097) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=KR }:: [woosungko](https://osu.ppy.sh/users/14184157) | 1 | [o!tFAC](/wiki/Contests/o!tFAC) | @@ -89,11 +100,13 @@ Contest points have been used in the following contests: | ::{ flag=PH }:: [Jemzuu](https://osu.ppy.sh/users/7890134) | 4 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2) | | ::{ flag=HK }:: [autofanboy](https://osu.ppy.sh/users/636114) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (1) | | ::{ flag=PH }:: [-Rusty](https://osu.ppy.sh/users/16355636) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=SG }:: [Xinnoh](https://osu.ppy.sh/users/4236057) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=TH }:: [rew0825](https://osu.ppy.sh/users/2488026) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=ES }:: [Deif](https://osu.ppy.sh/users/318565) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=CA }:: [wwwww](https://osu.ppy.sh/users/8434466) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=ID }:: [Dika312](https://osu.ppy.sh/users/741613) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=ID }:: [Ilhamuharam](https://osu.ppy.sh/users/7657968) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=RU }:: [2zz](https://osu.ppy.sh/users/8201267) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | ### osu!mania @@ -103,14 +116,17 @@ Contest points have been used in the following contests: | ::{ flag=VN }:: [Lott](https://osu.ppy.sh/users/13821222) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=KR }:: [hemoo](https://osu.ppy.sh/users/4420703) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=PL }:: [Disguise](https://osu.ppy.sh/users/10764851) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [wolfyou](https://osu.ppy.sh/users/12565254) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=CN }:: [richardfeder](https://osu.ppy.sh/users/2446000) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=KR }:: [Kawawa](https://osu.ppy.sh/users/4647754) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=AU }:: [oct4](https://osu.ppy.sh/users/10303887) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [elexire](https://osu.ppy.sh/users/9206093) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [lemonguy](https://osu.ppy.sh/users/4693052) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=BR }:: [AutotelicBrown](https://osu.ppy.sh/users/4238941) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=VN }:: [Akasha-](https://osu.ppy.sh/users/2596306) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=DE }:: [Leeju](https://osu.ppy.sh/users/18219603) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=PH }:: [Silicosis 2](https://osu.ppy.sh/users/18560307) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=CN }:: [Alptraum](https://osu.ppy.sh/users/26496648) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | ## History diff --git a/wiki/Contests/Contest_points/es.md b/wiki/Contests/Contest_points/es.md new file mode 100644 index 000000000000..b5a7eb435d75 --- /dev/null +++ b/wiki/Contests/Contest_points/es.md @@ -0,0 +1,135 @@ +# Puntos de los concursos + +Los puntos de los concursos son puntos que se usan como recompensa en los concursos de mapping oficiales. Se usan principalmente para determinar la elegibilidad de un usuario para recibir el título de *Elite Mapper*, que se concede a los usuarios que han alcanzado **6 puntos**. + +Los puntos de los concursos también pueden concederse como beneficio del [soporte oficial para concursos de beatmapping](/wiki/Contests/Official_support) bajo [ciertas circunstancias](/wiki/Contests/Official_support#elegibilidad). + +## Distribución de los puntos + +Para los concursos individuales, los puntos se basan en el número de envíos válidos creados. Estas son las pautas generales para la distribución de los puntos, y se pueden hacer excepciones dependiendo de cada caso y a discreción del [comité de concursos](/wiki/People/Tournament_Committee#comité-de-concursos) cuando se solicite soporte oficial para concursos de beatmapping. + +| Número de envíos | Puntos del 1er lugar | Puntos del 2do lugar | Puntos del 3er lugar | +| :-- | :-- | :-- | :-- | +| 10-19 | 1 | 0 | 0 | +| 20-39 | 2 | 1 | 0 | +| 40+ | 3 | 2 | 1 | + +En el caso de los concursos por equipos, los puntos de elite mapper se evaluarán de forma individual dependiendo del tamaño del equipo, los requisitos creativos y el total de envíos válidos. + +## Concursos anteriores + +Los puntos de los concursos se han usado en los siguientes concursos: + +- [Monthly Beatmapping Contest](/wiki/Contests/Monthly_Beatmapping_Contest) (MBC) +- [osu!taiko Featured Artist Cup](/wiki/Contests/o!tFAC) (o!tFAC) +- [Twin Trials](/wiki/Contests/Twin_Trials_Contest) +- [Vocaloid Mapping Contest 2](/wiki/Contests/VMC/2) (VMC2) +- [Kyoku 2024](/wiki/Contests/Kyoku/2024) + +## Tabla de clasificación + +### osu! + +| Usuario | Puntos | Concursos | +| :-- | :-- | :-- | +| ::{ flag=RU }:: [**xbopost**](https://osu.ppy.sh/users/6842421) | **8** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=RU }:: [**kuyusu**](https://osu.ppy.sh/users/11758667) | **8** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=GB }:: [**hypercyte**](https://osu.ppy.sh/users/9155377) | **7** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=PH }:: [**acnozei**](https://osu.ppy.sh/users/10141268) | **7** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (6), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (1) | +| ::{ flag=DE }:: [**Mao**](https://osu.ppy.sh/users/2204515) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=KR }:: [**Acylica**](https://osu.ppy.sh/users/1943309) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=BE }:: [**Sylas**](https://osu.ppy.sh/users/3906405) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [fowwo](https://osu.ppy.sh/users/4547551) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=GB }:: [DeviousPanda](https://osu.ppy.sh/users/4966334) | 4 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2) | +| ::{ flag=US }:: [phyr](https://osu.ppy.sh/users/13181574) | 4 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=TH }:: [- Frontier -](https://osu.ppy.sh/users/4314710) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=GB }:: [Aistre](https://osu.ppy.sh/users/4879380) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=KR }:: [bIG data](https://osu.ppy.sh/users/17744610) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=DE }:: [0ppInOsu](https://osu.ppy.sh/users/12551840) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=FR }:: [Halgoh](https://osu.ppy.sh/users/4109923) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (1), [Kyoku 2024](/wiki/Contests/Kyoku/2024) (2) | +| ::{ flag=CN }:: [iBell](https://osu.ppy.sh/users/4298072) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=DK }:: [melon boy](https://osu.ppy.sh/users/3053382) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=RU }:: [Aphestra](https://osu.ppy.sh/users/11949191) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=PL }:: [Kalibe](https://osu.ppy.sh/users/3376777) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [UndeadCapulet](https://osu.ppy.sh/users/2523533) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=EE }:: [iljaaz](https://osu.ppy.sh/users/8501291) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=DE }:: [Lulu-](https://osu.ppy.sh/users/4201715) | 2 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Slifer](https://osu.ppy.sh/users/15084122) | 2 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=CN }:: [Moecho](https://osu.ppy.sh/users/5075660) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=GB }:: [Altai](https://osu.ppy.sh/users/5745865) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=CN }:: [fanzhen0019](https://osu.ppy.sh/users/418699) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=KR }:: [Oriental](https://osu.ppy.sh/users/16142512) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=ID }:: [ScubDomino](https://osu.ppy.sh/users/8972308) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=PH }:: [flake](https://osu.ppy.sh/users/7627157) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=DE }:: [Lasse](https://osu.ppy.sh/users/896613) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=PH }:: [LeCandy](https://osu.ppy.sh/users/6626249) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [Nuolong](https://osu.ppy.sh/users/4732455) | 1 | [VMC2](/wiki/Contests/VMC/2) | +| ::{ flag=US }:: [mintIceCream_](https://osu.ppy.sh/users/13221589) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=CL }:: [\[-Evil-\]](https://osu.ppy.sh/users/10234313) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=CL }:: [Mysty](https://osu.ppy.sh/users/10210657) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Le Mirai](https://osu.ppy.sh/users/13646997) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Omekyu](https://osu.ppy.sh/users/14348073) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=AT }:: [hakashii](https://osu.ppy.sh/users/11688893) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=FI }:: [Nihkee](https://osu.ppy.sh/users/14244740) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=RU }:: [KomachiBaka](https://osu.ppy.sh/users/6155320) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | + +### osu!taiko + +| Usuario | Puntos | Concursos | +| :-- | :-- | :-- | +| ::{ flag=TH }:: [**Ph0eNiiXZ**](https://osu.ppy.sh/users/9463721) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [o!tFAC](/wiki/Contests/o!tFAC) (3) | +| ::{ flag=JP }:: [**uone**](https://osu.ppy.sh/users/5321719) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2), [VMC2](/wiki/Contests/VMC/2) (1) | +| ::{ flag=TH }:: [Kusuhara Yui](https://osu.ppy.sh/users/9582525) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [o!tFAC](/wiki/Contests/o!tFAC) (3) | +| ::{ flag=SG }:: [_gt](https://osu.ppy.sh/users/8301957) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [o!tFAC](/wiki/Contests/o!tFAC) (2) | +| ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=FI }:: [Jaltzu](https://osu.ppy.sh/users/2597417) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=SG }:: [arcpotato](https://osu.ppy.sh/users/12842392) | 2 | [o!tFAC](/wiki/Contests/o!tFAC) | +| ::{ flag=GB }:: [Horiiizon](https://osu.ppy.sh/users/8071438) | 2 | [o!tFAC](/wiki/Contests/o!tFAC) (1), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (1) | +| ::{ flag=JP }:: [IceOC](https://osu.ppy.sh/users/5482401) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=KR }:: [ZTH](https://osu.ppy.sh/users/5258461) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [Alchyr](https://osu.ppy.sh/users/4993032) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [Nifty](https://osu.ppy.sh/users/4956097) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=KR }:: [woosungko](https://osu.ppy.sh/users/14184157) | 1 | [o!tFAC](/wiki/Contests/o!tFAC) | +| ::{ flag=US }:: [fieryrage](https://osu.ppy.sh/users/3533958) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | + +### osu!catch + +| Usuario | Puntos | Concursos | +| :-- | :-- | :-- | +| ::{ flag=CA }:: [**Unlucky_w**](https://osu.ppy.sh/users/4820793) | **7** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=PH }:: [Jemzuu](https://osu.ppy.sh/users/7890134) | 4 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2) | +| ::{ flag=HK }:: [autofanboy](https://osu.ppy.sh/users/636114) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (1) | +| ::{ flag=PH }:: [-Rusty](https://osu.ppy.sh/users/16355636) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=SG }:: [Xinnoh](https://osu.ppy.sh/users/4236057) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=TH }:: [rew0825](https://osu.ppy.sh/users/2488026) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=ES }:: [Deif](https://osu.ppy.sh/users/318565) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=CA }:: [wwwww](https://osu.ppy.sh/users/8434466) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=ID }:: [Dika312](https://osu.ppy.sh/users/741613) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=ID }:: [Ilhamuharam](https://osu.ppy.sh/users/7657968) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=RU }:: [2zz](https://osu.ppy.sh/users/8201267) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | + +### osu!mania + +| Usuario | Puntos | Concursos | +| :-- | :-- | :-- | +| ::{ flag=CN }:: [**tyrcs**](https://osu.ppy.sh/users/13026904) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (4), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2) | +| ::{ flag=VN }:: [Lott](https://osu.ppy.sh/users/13821222) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=KR }:: [hemoo](https://osu.ppy.sh/users/4420703) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=PL }:: [Disguise](https://osu.ppy.sh/users/10764851) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [wolfyou](https://osu.ppy.sh/users/12565254) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=CN }:: [richardfeder](https://osu.ppy.sh/users/2446000) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=KR }:: [Kawawa](https://osu.ppy.sh/users/4647754) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=AU }:: [oct4](https://osu.ppy.sh/users/10303887) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [elexire](https://osu.ppy.sh/users/9206093) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [lemonguy](https://osu.ppy.sh/users/4693052) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=BR }:: [AutotelicBrown](https://osu.ppy.sh/users/4238941) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=VN }:: [Akasha-](https://osu.ppy.sh/users/2596306) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=DE }:: [Leeju](https://osu.ppy.sh/users/18219603) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=PH }:: [Silicosis 2](https://osu.ppy.sh/users/18560307) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=CN }:: [Alptraum](https://osu.ppy.sh/users/26496648) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | + +## Historia + +Antes de octubre de 2022, los puntos de los concursos eran exclusivos del [Monthly Beatmapping Contest](/wiki/Contests/Monthly_Beatmapping_Contest) y se les llamaba *puntos MBC*. Con la introducción de la [osu!taiko Featured Artist Cup #3](https://osu.ppy.sh/home/news/2022-10-23-osutaiko-featured-artist-cup-3), los puntos pasaron a llamarse *puntos de los concursos* y se han readaptado para ser usados en otros concursos oficiales de mapping con el fin de proporcionar un camino simplificado hacia el título de *Elite Mapper*. + +A partir de enero de 2023, la elegibilidad para los puntos de los concursos se ha perfilado en base a la [distribución de los puntos](#distribución-de-los-puntos). Los puntos obtenidos antes de este cambio no se ajustarán. diff --git a/wiki/Contests/Contest_points/fr.md b/wiki/Contests/Contest_points/fr.md index ec1c55a73f00..132639449649 100644 --- a/wiki/Contests/Contest_points/fr.md +++ b/wiki/Contests/Contest_points/fr.md @@ -10,7 +10,7 @@ Les points de concours peuvent également être accordés en tant que bénéfice ## Points clé -Pour les concours en solo, les points du concours sont basés sur le nombre de propositions valides créées. Il s'agit des directives générales pour la distribution des points, et des exceptions peuvent être accordées au cas par cas à la discrétion du [Comité du concours](/wiki/People/Tournament_Committee#contest-committee) lors d'une demande de support officiel pour un concours de beatmap. +Pour les concours en solo, les points du concours sont basés sur le nombre de propositions valides créées. Il s'agit des directives générales pour la distribution des points, et des exceptions peuvent être accordées au cas par cas à la discrétion du [Comité du concours](/wiki/People/Tournament_Committee#comité-des-concours) lors d'une demande de support officiel pour un concours de beatmap. | # Nombre de soumissions | Points pour la première place | Points pour la deuxième place | Points pour la troisième place | | :-- | :-- | :-- | :-- | @@ -28,6 +28,7 @@ Les points de concours ont été utilisés pour les concours suivants : - [osu!taiko Featured Artist Cup](/wiki/Contests/o!tFAC) (o!tFAC) - [Twin Trials](/wiki/Contests/Twin_Trials_Contest) - [Vocaloid Mapping Contest 2](/wiki/Contests/VMC/2) (VMC2) +- [Kyoku 2024](/wiki/Contests/Kyoku/2024) ## Classement @@ -49,15 +50,18 @@ Les points de concours ont été utilisés pour les concours suivants : | ::{ flag=GB }:: [Aistre](https://osu.ppy.sh/users/4879380) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=KR }:: [bIG data](https://osu.ppy.sh/users/17744610) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=DE }:: [0ppInOsu](https://osu.ppy.sh/users/12551840) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=FR }:: [Halgoh](https://osu.ppy.sh/users/4109923) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (1), [Kyoku 2024](/wiki/Contests/Kyoku/2024) (2) | +| ::{ flag=CN }:: [iBell](https://osu.ppy.sh/users/4298072) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=DK }:: [melon boy](https://osu.ppy.sh/users/3053382) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=RU }:: [Aphestra](https://osu.ppy.sh/users/11949191) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=PL }:: [Kalibe](https://osu.ppy.sh/users/3376777) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [UndeadCapulet](https://osu.ppy.sh/users/2523533) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=EE }:: [iljaaz](https://osu.ppy.sh/users/8501291) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=DE }:: [Lulu-](https://osu.ppy.sh/users/4201715) | 2 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Slifer](https://osu.ppy.sh/users/15084122) | 2 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | | ::{ flag=CN }:: [Moecho](https://osu.ppy.sh/users/5075660) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=GB }:: [Altai](https://osu.ppy.sh/users/5745865) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=CN }:: [fanzhen0019](https://osu.ppy.sh/users/418699) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | -| ::{ flag=FR }:: [Halgoh](https://osu.ppy.sh/users/4109923) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=KR }:: [Oriental](https://osu.ppy.sh/users/16142512) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=ID }:: [ScubDomino](https://osu.ppy.sh/users/8972308) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=PH }:: [flake](https://osu.ppy.sh/users/7627157) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | @@ -65,21 +69,28 @@ Les points de concours ont été utilisés pour les concours suivants : | ::{ flag=PH }:: [LeCandy](https://osu.ppy.sh/users/6626249) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [Nuolong](https://osu.ppy.sh/users/4732455) | 1 | [VMC2](/wiki/Contests/VMC/2) | | ::{ flag=US }:: [mintIceCream_](https://osu.ppy.sh/users/13221589) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=CL }:: [\[-Evil-\]](https://osu.ppy.sh/users/10234313) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=CL }:: [Mysty](https://osu.ppy.sh/users/10210657) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Le Mirai](https://osu.ppy.sh/users/13646997) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=DE }:: [Omekyu](https://osu.ppy.sh/users/14348073) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=AT }:: [hakashii](https://osu.ppy.sh/users/11688893) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=FI }:: [Nihkee](https://osu.ppy.sh/users/14244740) | 1 | [Kyoku 2024](/wiki/Contests/Kyoku/2024) | +| ::{ flag=RU }:: [KomachiBaka](https://osu.ppy.sh/users/6155320) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | ### osu!taiko | Utilisateur | Points | Concours | | :-- | :-- | :-- | | ::{ flag=TH }:: [**Ph0eNiiXZ**](https://osu.ppy.sh/users/9463721) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [o!tFAC](/wiki/Contests/o!tFAC) (3) | +| ::{ flag=JP }:: [**uone**](https://osu.ppy.sh/users/5321719) | **6** | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2), [VMC2](/wiki/Contests/VMC/2) (1) | | ::{ flag=TH }:: [Kusuhara Yui](https://osu.ppy.sh/users/9582525) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [o!tFAC](/wiki/Contests/o!tFAC) (3) | | ::{ flag=SG }:: [_gt](https://osu.ppy.sh/users/8301957) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (3), [o!tFAC](/wiki/Contests/o!tFAC) (2) | -| ::{ flag=JP }:: [uone](https://osu.ppy.sh/users/5321719) | 4 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (1), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2), [VMC2](/wiki/Contests/VMC/2) (1) | +| ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=FI }:: [Jaltzu](https://osu.ppy.sh/users/2597417) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=SG }:: [arcpotato](https://osu.ppy.sh/users/12842392) | 2 | [o!tFAC](/wiki/Contests/o!tFAC) | | ::{ flag=GB }:: [Horiiizon](https://osu.ppy.sh/users/8071438) | 2 | [o!tFAC](/wiki/Contests/o!tFAC) (1), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (1) | | ::{ flag=JP }:: [IceOC](https://osu.ppy.sh/users/5482401) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=KR }:: [ZTH](https://osu.ppy.sh/users/5258461) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | -| ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [Alchyr](https://osu.ppy.sh/users/4993032) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [Nifty](https://osu.ppy.sh/users/4956097) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=KR }:: [woosungko](https://osu.ppy.sh/users/14184157) | 1 | [o!tFAC](/wiki/Contests/o!tFAC) | @@ -93,11 +104,13 @@ Les points de concours ont été utilisés pour les concours suivants : | ::{ flag=PH }:: [Jemzuu](https://osu.ppy.sh/users/7890134) | 4 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (2) | | ::{ flag=HK }:: [autofanboy](https://osu.ppy.sh/users/636114) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) (2), [Twin Trials](/wiki/Contests/Twin_Trials_Contest) (1) | | ::{ flag=PH }:: [-Rusty](https://osu.ppy.sh/users/16355636) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | +| ::{ flag=SG }:: [Xinnoh](https://osu.ppy.sh/users/4236057) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=TH }:: [rew0825](https://osu.ppy.sh/users/2488026) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=ES }:: [Deif](https://osu.ppy.sh/users/318565) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=CA }:: [wwwww](https://osu.ppy.sh/users/8434466) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=ID }:: [Dika312](https://osu.ppy.sh/users/741613) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=ID }:: [Ilhamuharam](https://osu.ppy.sh/users/7657968) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=RU }:: [2zz](https://osu.ppy.sh/users/8201267) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | ### osu!mania @@ -107,14 +120,17 @@ Les points de concours ont été utilisés pour les concours suivants : | ::{ flag=VN }:: [Lott](https://osu.ppy.sh/users/13821222) | 5 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=KR }:: [hemoo](https://osu.ppy.sh/users/4420703) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=PL }:: [Disguise](https://osu.ppy.sh/users/10764851) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [wolfyou](https://osu.ppy.sh/users/12565254) | 3 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=CN }:: [richardfeder](https://osu.ppy.sh/users/2446000) | 2 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=KR }:: [Kawawa](https://osu.ppy.sh/users/4647754) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=AU }:: [oct4](https://osu.ppy.sh/users/10303887) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=US }:: [elexire](https://osu.ppy.sh/users/9206093) | 2 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=US }:: [lemonguy](https://osu.ppy.sh/users/4693052) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=BR }:: [AutotelicBrown](https://osu.ppy.sh/users/4238941) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=VN }:: [Akasha-](https://osu.ppy.sh/users/2596306) | 1 | [Twin Trials](/wiki/Contests/Twin_Trials_Contest) | | ::{ flag=DE }:: [Leeju](https://osu.ppy.sh/users/18219603) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | | ::{ flag=PH }:: [Silicosis 2](https://osu.ppy.sh/users/18560307) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | +| ::{ flag=CN }:: [Alptraum](https://osu.ppy.sh/users/26496648) | 1 | [MBC](/wiki/Contests/Monthly_Beatmapping_Contest) | ## Histoire diff --git a/wiki/Contests/Kyoku/2024/en.md b/wiki/Contests/Kyoku/2024/en.md index c629b9a4f405..5dae7a0b5e30 100644 --- a/wiki/Contests/Kyoku/2024/en.md +++ b/wiki/Contests/Kyoku/2024/en.md @@ -2,7 +2,7 @@ ![Kyoku 2024 banner](https://assets.ppy.sh/contests/211/banner.jpg) -**Kyoku 2024** is a beatmapping and original song contest, where mappers team up with music producers to compete in fully original submissions, hosted by [bokeru](https://osu.ppy.sh/users/11308433), [chidodou](https://osu.ppy.sh/users/13868581), [Supportive](https://osu.ppy.sh/users/21482068), and [Whithard](https://osu.ppy.sh/users/24552396). +**Kyoku 2024** was a beatmapping and original song contest, where mappers teamed up with music producers to compete in fully original submissions, hosted by [bokeru](https://osu.ppy.sh/users/11308433), [chidodou](https://osu.ppy.sh/users/13868581), [Supportive](https://osu.ppy.sh/users/21482068), and [Whithard](https://osu.ppy.sh/users/24552396). ## Schedule @@ -17,95 +17,142 @@ | Ranking | Prizes | | :-- | :-- | -| Winning team | $100 USD + profile badge (pending) + [contest points](/wiki/Contests/Contest_points) | +| Winning team | $100 USD + profile badge + 2 [contest points](/wiki/Contests/Contest_points) | +| 2nd place | 1 contest point | + +![Kyoku 2024 winner's badge](img/badge.png) ## Links - [Contest listing](https://osu.ppy.sh/community/contests/211) - [Contest announcement](https://osu.ppy.sh/home/news/2024-05-10-kyoku-original-song-and-beatmapping-contest) +- Results announcement + - [News post](https://osu.ppy.sh/home/news/2024-09-19-kyoku-2024-results) + - [YouTube video](https://www.youtube.com/watch?v=kzsxu8254u4) - [Discussion thread](https://osu.ppy.sh/community/forums/topics/1906442) - [Information document](https://docs.google.com/document/d/1DjLQN0wWzT25un9fUei9jmZqZdJ8Euvelf6Hgk0R4A0/view) - [Discord server](https://discord.com/invite/XPUPjFamuU) ## Teams +Teams in **bold** successfully created and submitted an entry. + | Team name | Beatmappers | Producers | | :-: | :-- | :-- | -| **Bofa deez nuts** | [-jordan-](https://osu.ppy.sh/users/7288862), [Celektus](https://osu.ppy.sh/users/4294993), [Lusumi](https://osu.ppy.sh/users/7575461) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/jordan-480162540 "SoundCloud") -jordan-, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/celektus-1 "SoundCloud") Celektus, [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/6DBUzI6zY7sDLhLFnBD74v "Spotify") Lusumi | -| **llama go bottom text** | [Phantom-101](https://osu.ppy.sh/users/22512149) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@ThatArknightsMusicMan "YouTube") Ziondiac | -| **Fewf fanclub :3** | [CashiiX](https://osu.ppy.sh/users/27002388), [-nub](https://osu.ppy.sh/users/3701875) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/EWR4gNGQLgFEBBqPA "SoundCloud") Shyll. | -| **Team RGB** | [Amon-](https://osu.ppy.sh/users/18161041), ballsmaster69 | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/actiol "SoundCloud") Actiol, [![Newgrounds](/wiki/shared/link/Link.png)](https://artackni.newgrounds.com "Newgrounds") Artackni, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/artrix-gaming "SoundCloud") Artrix | -| **intercontinental bayers** | [olsonn](https://osu.ppy.sh/users/8617799), [0ppInOsu](https://osu.ppy.sh/users/12551840), [TheOneForce](https://osu.ppy.sh/users/10747096), [fooders](https://osu.ppy.sh/users/7545218), [enryotoki](https://osu.ppy.sh/users/10639122) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/rokunoyume "SoundCloud") log(), [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/hima-08642 "SoundCloud") hima, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/wiwit1337 "SoundCloud") wiwit | -| **BOF:NT Moth Eaters** | [fanzhen0019](https://osu.ppy.sh/users/418699) | cygnus | -| **mango** | [nuclei](https://osu.ppy.sh/users/25134566) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/user-347381115 "SoundCloud") vizunave | -| **krusty crew** | [binarie](https://osu.ppy.sh/users/15632854) | binarie, logz | -| **Team Blue but Red** | [VP757](https://osu.ppy.sh/users/9451871), [PaRaDogi](https://osu.ppy.sh/users/2054596), [Shii](https://osu.ppy.sh/users/9186316), [Singularius](https://osu.ppy.sh/users/13736991) | [![Website](/wiki/shared/link/Link.png)](https://redside.moe/ "Website") Redside | -| **Collective Dreamers Unchained** | [Krimek](https://osu.ppy.sh/users/2345078), [Angela Merkel](https://osu.ppy.sh/users/10632422), [Gordon](https://osu.ppy.sh/users/7856835) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Krimek "YouTube") Krimek, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@EiliYT "YouTube") eili, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/rafterz-919482640 "SoundCloud") Rafterz | -| **Hand Breaker** | [DesuzyX](https://osu.ppy.sh/users/23106917) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@nakuya "YouTube") Nakuya (泣くや), [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@pooh5821 "YouTube") Pooh5821 | -| **Beyond 10+** | [niat0004](https://osu.ppy.sh/users/10797776), [Bars247](https://osu.ppy.sh/users/20277778), [Blackberry Pi](https://osu.ppy.sh/users/24601067), [kongehund](https://osu.ppy.sh/users/1596999) | [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://yokaicore.bandcamp.com/ "Bandcamp") Sukima Altera, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/kongehund "SoundCloud") kongehund | -| **Rho Ophiuchi** | [Alty](https://osu.ppy.sh/users/16407988), [Randomness64](https://osu.ppy.sh/users/11554800), [Bloodred Dragon](https://osu.ppy.sh/users/31880228) | [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://rhophiuchi.bandcamp.com/ "Bandcamp") Rho Ophiuchi, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/QzLJZ "SoundCloud") Goox | -| **mo.n.o** | [Noldalag](https://osu.ppy.sh/users/31454138) | etomi, NOLsic (/Noldalag) | -| **moonleaf++++++++++** | [bakery](https://osu.ppy.sh/users/9665030) | Tufani | -| **Eudaimonia** | [Hytex](https://osu.ppy.sh/users/8536263), [Ixcors](https://osu.ppy.sh/users/11194087) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@HimitsuHiketsu "YouTube") HimitsuHiketsu, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/polarin0 "SoundCloud") Polarin | -| **totally not rescup internal** | [Alvearia](https://osu.ppy.sh/users/6248691), [Astrolis](https://osu.ppy.sh/users/12357714), [Nytrocide\_](https://osu.ppy.sh/users/11327918), [Yumerios](https://osu.ppy.sh/users/11681430), [Vermasium](https://osu.ppy.sh/users/11106442) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/itsxyris "SoundCloud") Xyris, [![Twitter](/wiki/shared/link/Twitter.png)](https://twitter.com/EtherealWinter_ "Twitter") ethereal\_winter, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/roerdtm "SoundCloud") roer | -| **takeshi's traphouse** | [Pisapou](https://osu.ppy.sh/users/16640021), [Iris\_Syen2](https://osu.ppy.sh/users/10444226) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/khwahi "SoundCloud") $k\_화$, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@nominomu "YouTube") nominomu | +| **:sob:** | [Lemoncello](https://osu.ppy.sh/users/17965706) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/ZZn1e "SoundCloud") V3ARI, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/ycSZw "SoundCloud") Limonwn | +| **12 YO** | [Ciyus Miapah](https://osu.ppy.sh/users/2805457) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UC6fwdwW76Bcy5j3_Vqu63cA "YouTube") [Cityyy](https://osu.ppy.sh/users/25198721) | +| **2006 honda civic** | [KPMY](https://osu.ppy.sh/users/12464372), [nathan off osu](https://osu.ppy.sh/users/16737463), [hoodrat16](https://osu.ppy.sh/users/25526885), [an3](https://osu.ppy.sh/users/11954090), [tutturoo](https://osu.ppy.sh/users/15092479) | [![Linktree](/wiki/shared/link/Link.png)](https://linktr.ee/velamy "Linktree") [Velamy](https://osu.ppy.sh/users/15538779), [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@skY2445 "YouTube") [Turq](https://osu.ppy.sh/users/16222183) | +| **Beyond 10+** | [niat0004](https://osu.ppy.sh/users/10797776), [Bars247](https://osu.ppy.sh/users/20277778), [Blackberry Pi](https://osu.ppy.sh/users/24601067), [kongehund](https://osu.ppy.sh/users/1596999) | [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://yokaicore.bandcamp.com/ "Bandcamp") Sukima Altera, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/kongehund "SoundCloud") [kongehund](https://osu.ppy.sh/users/1596999), [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UC8RQ69WiWADurQer5O5YMeQ "YouTube") CaliberKat | +| **BOF:NT Moth Eaters** | [fanzhen0019](https://osu.ppy.sh/users/418699) | [cygnus](https://osu.ppy.sh/users/5052899) | +| **Camel audio** | [Mirash](https://osu.ppy.sh/users/2841009), [allein](https://osu.ppy.sh/users/6221637) | [allein](https://osu.ppy.sh/beatmapsets/2242372), [Mirash](https://osu.ppy.sh/beatmapsets/2242372) | +| **Collective Dreamers Unchained** | [Krimek](https://osu.ppy.sh/users/2345078) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Krimek "YouTube") [Krimek](https://osu.ppy.sh/users/2345078), [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@EiliYT "YouTube") eili, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/rafterz-919482640 "SoundCloud") Rafterz | | **cosmo/LOGIΛ** | [Lulu-](https://osu.ppy.sh/users/4201715), [Slifer](https://osu.ppy.sh/users/15084122), [Halgoh](https://osu.ppy.sh/users/4109923) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/airlemonex/ "SoundCloud") αirlemoneX | -| **Camel audio** | [Mirash](https://osu.ppy.sh/users/2841009), [allein](https://osu.ppy.sh/users/6221637) | allein, Mirash | | **dragonlady** | [iBell](https://osu.ppy.sh/users/4298072), [pw384](https://osu.ppy.sh/users/1343783), [Otosaka-Yu](https://osu.ppy.sh/users/3170678), [TtmnZk](https://osu.ppy.sh/users/2495509), [yf\_bmp](https://osu.ppy.sh/users/1243669) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@coredepaint "YouTube") Axya | -| **Zero Blunders** | [[-Evil-]](https://osu.ppy.sh/users/10234313), [Mysty](https://osu.ppy.sh/users/10210657), [Le Mirai](https://osu.ppy.sh/users/13646997), [Omekyu](https://osu.ppy.sh/users/14348073), [hakashii](https://osu.ppy.sh/users/11688893) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/furtrash "SoundCloud") fur:trash, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/sonny_shimoda "SoundCloud") Sonny Shimoda, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/kgb_official "SoundCloud") KGB Official | -| **Oort Cloud** | [Timevid](https://osu.ppy.sh/users/9125335), [Blacky Design](https://osu.ppy.sh/users/11540165), [Quaiid](https://osu.ppy.sh/users/18349490) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@silyn-sounds "YouTube") Silyn, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/hykarvs "SoundCloud") HYKARVS, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/inaodnb "SoundCloud") INAODND | -| **nah, id int** | [Lightin](https://osu.ppy.sh/users/7595619), [tadahitotsu](https://osu.ppy.sh/users/11653544), [MonsieurSebas](https://osu.ppy.sh/users/16543098), [Danik\_LzZ](https://osu.ppy.sh/users/4756779), [- Clubber -](https://osu.ppy.sh/users/12905443) | tadahitotsu | -| **12 YO** | [Ciyus Miapah](https://osu.ppy.sh/users/2805457) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UC6fwdwW76Bcy5j3_Vqu63cA "YouTube") Cityyy | -| **Kurante&Guzma** | [RodGer](https://osu.ppy.sh/users/29724743), [Aleu](https://osu.ppy.sh/users/23588765) | nrusteel, aleuixthou | -| **nou** | [Zuure](https://osu.ppy.sh/users/12755588), [shadowcatzero](https://osu.ppy.sh/users/13514010) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/jmiccedm "SoundCloud") JMicc | -| **GNoKKi124** | [Nemis](https://osu.ppy.sh/users/1635091), [-kevincela-](https://osu.ppy.sh/users/266596), [TWEEKER](https://osu.ppy.sh/users/7201269), [bgm16](https://osu.ppy.sh/users/11476143) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/part-lerts "SoundCloud") ptar124 | -| **Hatsump** | [HatsuMin](https://osu.ppy.sh/users/3885635) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@user-jp5kb4ux7d/videos "YouTube") うわんぷ | -| **GOFROG** | [melon boy](https://osu.ppy.sh/users/3053382), [waefwerf](https://osu.ppy.sh/users/3868653), [Chai the Tea](https://osu.ppy.sh/users/10234218) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCCQy9Yp-aadA8r0SHFpccVw "YouTube") THE ENTIRE EARTH, Chai the Tea, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/shark_yo "SoundCloud") sharkyo | -| **KTV** | [GrimReapTM](https://osu.ppy.sh/users/18621491) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCtoobiDRfcQZXyn5GMWAyZg "YouTube") Michael Yogos | -| **Spojený Sekoitus** | [PuffballYT](https://osu.ppy.sh/users/14379739) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/oscgamer-music "SoundCloud") TotalNormalFry, HappyAdam | -| **Soloist** | [Jaee](https://osu.ppy.sh/users/19104837) | Hato to Spice | -| **Meowers** | [Mysticat](https://osu.ppy.sh/users/35736623), [crocbleu](https://osu.ppy.sh/users/22348339) | Mysticat | -| **Czech Buldak** | [kojodat](https://osu.ppy.sh/users/28849296), [kikipil](https://osu.ppy.sh/users/24141318) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/korexx_4512321 "SoundCloud") Meta, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCtK4zBCqIFUfDpBQyvieXgg "YouTube") Kojodat as "Inferior Mind" | -| **He's on osu!** | [epic mineman](https://osu.ppy.sh/users/14704015), [Jobiff](https://osu.ppy.sh/users/17008718) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/bruhbruhbruhgaming "SoundCloud") bruhbruhbruhgaming | -| **goobers** | [Mimari](https://osu.ppy.sh/users/14339830), [Sylas](https://osu.ppy.sh/users/3906405), [Visionary](https://osu.ppy.sh/users/7704651), [azphyx](https://osu.ppy.sh/users/15137544) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/mayflowermoe "SoundCloud") Mayflower, Visionary | -| **Matcholate** | [Sanvie](https://osu.ppy.sh/users/34326936), [gooselink](https://osu.ppy.sh/users/27535205) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@sanvie01/videos "YouTube") Sanvie | | **Endlessly Small Bombs** | [treegas500](https://osu.ppy.sh/users/26968472), [aprpafocks](https://osu.ppy.sh/users/14869440) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/treegas-500 "SoundCloud") treegas500 | -| **BIKERBOYS** | [chill guy](https://osu.ppy.sh/users/10571200), [scylla](https://osu.ppy.sh/users/9405745), [urdu](https://osu.ppy.sh/users/11389321), [melwem](https://osu.ppy.sh/users/10349559), [play melty](https://osu.ppy.sh/users/10079138) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/Bnrxb "SoundCloud") pawna, [![Twitter](/wiki/shared/link/Twitter.png)](https://twitter.com/Kaofie "Twitter") Kaofie, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@melwem "YouTube") melwem | -| **tim tam slam** | [Dialect](https://osu.ppy.sh/users/12241690), [Shucklings](https://osu.ppy.sh/users/14402013) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/notteambabbit "SoundCloud") teambabbit (Dialect), [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/az-b-688292165 "SoundCloud") A-zed (Shucklings) | -| **2006 honda civic** | [KPMY](https://osu.ppy.sh/users/12464372), [nathan off osu](https://osu.ppy.sh/users/16737463), [hoodrat16](https://osu.ppy.sh/users/25526885), [an3](https://osu.ppy.sh/users/11954090), [tutturoo](https://osu.ppy.sh/users/15092479) | [![Linktree](/wiki/shared/link/Link.png)](https://linktr.ee/velamy "Linktree") Velamy, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@skY2445 "YouTube") Turq | -| **Team YamuunHaAkRaht** | [Kamoonrahha](https://osu.ppy.sh/users/31494016) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/akyut "SoundCloud") Akyut | -| **campeakino** | [Mizunashi Akari](https://osu.ppy.sh/users/12882468), [toybot](https://osu.ppy.sh/users/2848604) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/eugeney-21428924 "SoundCloud") Eugeney, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/spooderboi "SoundCloud") suyoung, [![Pixiv](/wiki/shared/link/Link.png)](https://www.pixiv.net/en/users/63070487 "Pixiv") 4KSilverzola | +| **Eudaimonia** | [Hytex](https://osu.ppy.sh/users/8536263), [Ixcors](https://osu.ppy.sh/users/11194087) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@HimitsuHiketsu "YouTube") [HimitsuHiketsu](https://osu.ppy.sh/users/12920708), [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/polarin0 "SoundCloud") [Polarin](https://osu.ppy.sh/users/15104680) | +| **GNoKKi124** | [Nemis](https://osu.ppy.sh/users/1635091), [-kevincela-](https://osu.ppy.sh/users/266596), [TWEEKER](https://osu.ppy.sh/users/7201269), [bgm16](https://osu.ppy.sh/users/11476143) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/part-lerts "SoundCloud") ptar124 | +| **GOFROG** | [melon boy](https://osu.ppy.sh/users/3053382), [waefwerf](https://osu.ppy.sh/users/3868653), [Chai the Tea](https://osu.ppy.sh/users/10234218) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCCQy9Yp-aadA8r0SHFpccVw "YouTube") [THE ENTIRE EARTH](https://osu.ppy.sh/users/2916414), [Chai the Tea](https://osu.ppy.sh/users/10234218), [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/shark_yo "SoundCloud") sharkyo | +| **Heavenstance** | [Nobutoki](https://osu.ppy.sh/users/9686482), [chromw](https://osu.ppy.sh/users/11671761) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/jemmycore "SoundCloud") jemmy\! | | **Keyoku** | [PurestosuPlayer](https://osu.ppy.sh/users/22733325), [MrBigOctupus](https://osu.ppy.sh/users/15502308), [ryshart](https://osu.ppy.sh/users/16740086), [EnderCraft](https://osu.ppy.sh/users/19950570), [Tolyan](https://osu.ppy.sh/users/3965790) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCA89RaIqXg-UAnO9ar-2A1g "YouTube") WujuBlade, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Astralinksz "YouTube") Astralink, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/lamura-64218496 "SoundCloud") Lamura | -| **Cardboard House** | [jaski03](https://osu.ppy.sh/users/28579947), [alehdev](https://osu.ppy.sh/users/35821150) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCrPFpnanlcDv6oFlFQyzOCA "YouTube") Disturbed tranquility | -| **"khz gang"** | [Sprixx](https://osu.ppy.sh/users/17076146), [Take](https://osu.ppy.sh/users/19322780) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Fennral "YouTube") Fennral, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@ModernizedAndroidGyaru "YouTube") M.A.G | -| **TOPAZ++** | [Pho](https://osu.ppy.sh/users/3624692) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@MetaHumanBoi "YouTube") MetaHumanBoi | +| **Last Minute** | [-Tynamo](https://osu.ppy.sh/users/3638962), [BoshyMan741](https://osu.ppy.sh/users/4830687), [Axaptice](https://osu.ppy.sh/users/4395077) | [cannedfruit](https://osu.ppy.sh/users/5102089), [44 ducks](https://osu.ppy.sh/users/3997788), [\_BonBon](https://osu.ppy.sh/users/8735079) | +| **llama go bottom text** | [Phantom-101](https://osu.ppy.sh/users/22512149) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@ThatArknightsMusicMan "YouTube") Ziondiac | +| **mo.n.o** | [Noldalag](https://osu.ppy.sh/users/31454138) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/vexieeeee "SoundCloud") [etomi](https://osu.ppy.sh/users/21568987), NOLsic | +| **moonleaf++++++++++** | [bakery](https://osu.ppy.sh/users/9665030) | Tufani | +| **nou** | [Zuure](https://osu.ppy.sh/users/12755588), [shadowcatzero](https://osu.ppy.sh/users/13514010) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/jmiccedm "SoundCloud") JMicc | | **ඞඞඞඞඞඞ** | [Chompy](https://osu.ppy.sh/users/7427035), [Feiri](https://osu.ppy.sh/users/3214844), [Nijika Ijichi](https://osu.ppy.sh/users/10964252), [r\_\_\_\_\_\_\_](https://osu.ppy.sh/users/18128385), [Zer0-G](https://osu.ppy.sh/users/12577911) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@legless8528 "YouTube") Legless, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UC94tfPNGYxzJ-ZVia2SlOkw "YouTube") vox | -| **Damannco** | [Thd\_159](https://osu.ppy.sh/users/34597051) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Boomerang_bot "YouTube") boomerang\_bot, Thd\_159 | -| **KDR x3!!!** | [Delta\_](https://osu.ppy.sh/users/14272323) | 龍絶対 (Ryuuzettai), [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCjK3pSNazK13IVu6lbvQyQw "YouTube") Kiru | -| **HOMELESS 2.0** | [Mancy Chu](https://osu.ppy.sh/users/2240186), [LoveKlitofcocoa](https://osu.ppy.sh/users/14922657) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/holdupmusicedm "SoundCloud") HoldUP | -| **Clomp** | [Poclam](https://osu.ppy.sh/users/15303549) | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/1b4TbEoAsbph8bc48uoBY2 "Spotify") Kanooli | -| **TP** | [Jambohabarigani](https://osu.ppy.sh/users/22353996), [JollyReaper](https://osu.ppy.sh/users/22354708) | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/user/arushabinder "Spotify") JollyReaper | -| **We only use mouse** | [DatMewTho](https://osu.ppy.sh/users/12340646) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@151Music "YouTube") Mewtuber | -| **Garry** | [Itzcon\_](https://osu.ppy.sh/users/28375057) | Garry | -| **Heavenstance** | [Nobutoki](https://osu.ppy.sh/users/9686482), [chromw](https://osu.ppy.sh/users/11671761) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/jemmycore "SoundCloud") jemmy\! | -| **dumb and dumber** | [wafer](https://osu.ppy.sh/users/9416836), [riot1133](https://osu.ppy.sh/users/11877992) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/yt6Vojt1SBeNoje17 "SoundCloud") wafur | -| **yeah** | [xdelirium](https://osu.ppy.sh/users/35442866) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@thisguy137 "YouTube") thisguy137, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@thatonegambei "YouTube") ThatOneGambei | -| **:sob:** | [Lemoncello](https://osu.ppy.sh/users/17965706) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/ZZn1e "SoundCloud") V3ARI, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/ycSZw "SoundCloud") Limonwn | -| **The Dude S** | [roffio](https://osu.ppy.sh/users/18990983) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@belowdecent6494 "YouTube") below decent, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@user-qo5oo8og4x "YouTube") V1zuv1y | -| **Team Cyclic** | [Zhemolium](https://osu.ppy.sh/users/33918129) | [![Newgrounds](/wiki/shared/link/Link.png)](https://hesmusic.newgrounds.com/ "Newgrounds") Upcoda | -| **IJPG** | [rudi1234](https://osu.ppy.sh/users/6280353), [dopeqt](https://osu.ppy.sh/users/34085860), [ByazWasTaken](https://osu.ppy.sh/users/36088678) | ByazWasMusical | -| **Over Heaven** | [Shihotori](https://osu.ppy.sh/users/10197777) | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/3woJtVVbtsgKeop5RkqOOg "Spotify") Mascylve, [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/3woJtVVbtsgKeop5RkqOOg "Spotify") Shihotori | -| **Featured Fartist** | [Bazuso](https://osu.ppy.sh/users/11726139), [Boden](https://osu.ppy.sh/users/10345531) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/foedu "SoundCloud") FoeDu | -| **ff?** | [yahtzeee](https://osu.ppy.sh/users/34755532), [Omleric](https://osu.ppy.sh/users/24795028) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/exd00 "SoundCloud") exd | -| **Axyldo** | [Kodo Iwaza](https://osu.ppy.sh/users/24474819) | Axylus | +| **Oort Cloud** | [Timevid](https://osu.ppy.sh/users/9125335), [Blacky Design](https://osu.ppy.sh/users/11540165), [Quaiid](https://osu.ppy.sh/users/18349490) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@silyn-sounds "YouTube") Silyn, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/hykarvs "SoundCloud") HYKARVS, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/inaodnb "SoundCloud") INAODND | +| **Over Heaven** | [Shihotori](https://osu.ppy.sh/users/10197777) | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/3woJtVVbtsgKeop5RkqOOg "Spotify") [Mascylve](https://osu.ppy.sh/users/9257439), [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/3woJtVVbtsgKeop5RkqOOg "Spotify") [Shihotori](https://osu.ppy.sh/users/10197777) | | **pr0fffremont** | [Cofffelo](https://osu.ppy.sh/users/14509479), [TVRemote](https://osu.ppy.sh/users/13217182) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/pr0xladno "SoundCloud") coldgiha, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@inmerty "YouTube") inmerty | -| **QuantumViprousFilms** | [Viprous](https://osu.ppy.sh/users/13132843), [jacksfilms](https://osu.ppy.sh/users/15471160), [quantumvortex](https://osu.ppy.sh/users/10660777) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/quantumviprousfilms "SoundCloud") quantumviprousfilms | -| **Team boss baby** | [Elzix](https://osu.ppy.sh/users/4990127), [Trainjumper](https://osu.ppy.sh/users/2272587) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/resolve1k "SoundCloud") inno, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/tekea "SoundCloud") tekea | -| **ramzu** | [ramstheman](https://osu.ppy.sh/users/24418388), [andrewro](https://osu.ppy.sh/users/24336890) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@ramstheman "YouTube") ramstheman | +| **Rho Ophiuchi** | [Alty](https://osu.ppy.sh/users/16407988), [Randomness64](https://osu.ppy.sh/users/11554800), [Bloodred Dragon](https://osu.ppy.sh/users/31880228) | [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://rhophiuchi.bandcamp.com/ "Bandcamp") Rho Ophiuchi, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/QzLJZ "SoundCloud") Goox | | **Skizoids** | [Nidasimno](https://osu.ppy.sh/users/6799223), [raven\_waffles](https://osu.ppy.sh/users/18690280), [doom2wrld7](https://osu.ppy.sh/users/14239645), [mqno](https://osu.ppy.sh/users/10021506), [Nyartin](https://osu.ppy.sh/users/3436625) | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/0YE0a7oYTrGaqyt1BOrykm "Spotify") RRolanDD | -| **Yukurisu** | [Demsteg](https://osu.ppy.sh/users/10379928), [Kurisu Tomoya](https://osu.ppy.sh/users/20957901) | CrystaluxX, Jovan | -| **Flavour Sector** | [foss](https://osu.ppy.sh/users/16219092), [Net0](https://osu.ppy.sh/users/5099768) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Kurei_Rei "YouTube") Kurei -0½, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/cyberp0sitive "SoundCloud") CyberPositive, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/not-a-particle-accelerator "SoundCloud") prtccl | -| **Last Minute** | [-Tynamo](https://osu.ppy.sh/users/3638962), [BoshyMan741](https://osu.ppy.sh/users/4830687), [Axaptice](https://osu.ppy.sh/users/4395077) | cannedfruit, 44 ducks, \_BonBon | +| **Spojený Sekoitus** | [PuffballYT](https://osu.ppy.sh/users/14379739) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/oscgamer-music "SoundCloud") TotalNormalFry, HappyAdam | +| **takeshi's traphouse** | [Pisapou](https://osu.ppy.sh/users/16640021), [Iris\_Syen2](https://osu.ppy.sh/users/10444226) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/khwahi "SoundCloud") $k\_화$, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@nominomu "YouTube") nominomu | +| **Team boss baby** | [Elzix](https://osu.ppy.sh/users/4990127), [Trainjumper](https://osu.ppy.sh/users/2272587) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/resolve1k "SoundCloud") inno, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/tekea "SoundCloud") tekea | +| **Team RGB** | [Amon-](https://osu.ppy.sh/users/18161041), ballsmaster69 | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/actiol "SoundCloud") Actiol, [![Newgrounds](/wiki/shared/link/Link.png)](https://artackni.newgrounds.com "Newgrounds") Artackni, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/artrix-gaming "SoundCloud") Artrix | +| **TOPAZ++** | [Pho](https://osu.ppy.sh/users/3624692) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@MetaHumanBoi "YouTube") MetaHumanBoi | +| **totally not rescup internal** | [Alvearia](https://osu.ppy.sh/users/6248691), [Astrolis](https://osu.ppy.sh/users/12357714), [Nytrocide\_](https://osu.ppy.sh/users/11327918), [Yumerios](https://osu.ppy.sh/users/11681430), [Vermasium](https://osu.ppy.sh/users/11106442) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/itsxyris "SoundCloud") Xyris, [![Twitter](/wiki/shared/link/Twitter.png)](https://twitter.com/EtherealWinter_ "Twitter") ethereal\_winter, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/roerdtm "SoundCloud") roer | +| **Zero Blunders** | [[-Evil-]](https://osu.ppy.sh/users/10234313), [Mysty](https://osu.ppy.sh/users/10210657), [Le Mirai](https://osu.ppy.sh/users/13646997), [Omekyu](https://osu.ppy.sh/users/14348073), [hakashii](https://osu.ppy.sh/users/11688893) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/furtrash "SoundCloud") [fur:trash](https://osu.ppy.sh/users/14244740) | +| "khz gang" | [Sprixx](https://osu.ppy.sh/users/17076146), [Take](https://osu.ppy.sh/users/19322780) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Fennral "YouTube") Fennral, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@ModernizedAndroidGyaru "YouTube") M.A.G | +| Axyldo | [Kodo Iwaza](https://osu.ppy.sh/users/24474819) | Axylus | +| BIKERBOYS | [chill guy](https://osu.ppy.sh/users/10571200), [scylla](https://osu.ppy.sh/users/9405745), [urdu](https://osu.ppy.sh/users/11389321), [melwem](https://osu.ppy.sh/users/10349559), [play melty](https://osu.ppy.sh/users/10079138) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/Bnrxb "SoundCloud") pawna, [![Twitter](/wiki/shared/link/Twitter.png)](https://twitter.com/Kaofie "Twitter") Kaofie, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@melwem "YouTube") melwem | +| Bofa deez nuts | [-jordan-](https://osu.ppy.sh/users/7288862), [Celektus](https://osu.ppy.sh/users/4294993), [Lusumi](https://osu.ppy.sh/users/7575461) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/jordan-480162540 "SoundCloud") -jordan-, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/celektus-1 "SoundCloud") Celektus, [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/6DBUzI6zY7sDLhLFnBD74v "Spotify") Lusumi | +| campeakino | [Mizunashi Akari](https://osu.ppy.sh/users/12882468), [toybot](https://osu.ppy.sh/users/2848604) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/eugeney-21428924 "SoundCloud") Eugeney, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/spooderboi "SoundCloud") suyoung, [![Pixiv](/wiki/shared/link/Link.png)](https://www.pixiv.net/en/users/63070487 "Pixiv") 4KSilverzola | +| Cardboard House | [jaski03](https://osu.ppy.sh/users/28579947), [alehdev](https://osu.ppy.sh/users/35821150) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCrPFpnanlcDv6oFlFQyzOCA "YouTube") Disturbed tranquility | +| Clomp | [Poclam](https://osu.ppy.sh/users/15303549) | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/artist/1b4TbEoAsbph8bc48uoBY2 "Spotify") Kanooli | +| Czech Buldak | [kojodat](https://osu.ppy.sh/users/28849296), [kikipil](https://osu.ppy.sh/users/24141318) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/korexx_4512321 "SoundCloud") Meta, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCtK4zBCqIFUfDpBQyvieXgg "YouTube") Kojodat as "Inferior Mind" | +| Damannco | [Thd\_159](https://osu.ppy.sh/users/34597051) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Boomerang_bot "YouTube") boomerang\_bot, Thd\_159 | +| dumb and dumber | [wafer](https://osu.ppy.sh/users/9416836), [riot1133](https://osu.ppy.sh/users/11877992) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/yt6Vojt1SBeNoje17 "SoundCloud") wafur | +| Featured Fartist | [Bazuso](https://osu.ppy.sh/users/11726139), [Boden](https://osu.ppy.sh/users/10345531) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/foedu "SoundCloud") FoeDu | +| Fewf fanclub :3 | [CashiiX](https://osu.ppy.sh/users/27002388), [-nub](https://osu.ppy.sh/users/3701875) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/EWR4gNGQLgFEBBqPA "SoundCloud") Shyll. | +| ff? | [yahtzeee](https://osu.ppy.sh/users/34755532), [Omleric](https://osu.ppy.sh/users/24795028) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/exd00 "SoundCloud") exd | +| Flavour Sector | [foss](https://osu.ppy.sh/users/16219092), [Net0](https://osu.ppy.sh/users/5099768) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@Kurei_Rei "YouTube") Kurei -0½, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/cyberp0sitive "SoundCloud") CyberPositive, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/not-a-particle-accelerator "SoundCloud") prtccl | +| Garry | [Itzcon\_](https://osu.ppy.sh/users/28375057) | Garry | +| goobers | [Mimari](https://osu.ppy.sh/users/14339830), [Sylas](https://osu.ppy.sh/users/3906405), [Visionary](https://osu.ppy.sh/users/7704651), [azphyx](https://osu.ppy.sh/users/15137544) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/mayflowermoe "SoundCloud") Mayflower, Visionary | +| Hand Breaker | [DesuzyX](https://osu.ppy.sh/users/23106917) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@nakuya "YouTube") Nakuya (泣くや), [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@pooh5821 "YouTube") Pooh5821 | +| Hatsump | [HatsuMin](https://osu.ppy.sh/users/3885635) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@user-jp5kb4ux7d/videos "YouTube") うわんぷ | +| He's on osu! | [epic mineman](https://osu.ppy.sh/users/14704015), [Jobiff](https://osu.ppy.sh/users/17008718) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/bruhbruhbruhgaming "SoundCloud") bruhbruhbruhgaming | +| HOMELESS 2.0 | [Mancy Chu](https://osu.ppy.sh/users/2240186), [LoveKlitofcocoa](https://osu.ppy.sh/users/14922657) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/holdupmusicedm "SoundCloud") HoldUP | +| IJPG | [rudi1234](https://osu.ppy.sh/users/6280353), [dopeqt](https://osu.ppy.sh/users/34085860), [ByazWasTaken](https://osu.ppy.sh/users/36088678) | ByazWasMusical | +| intercontinental bayers | [olsonn](https://osu.ppy.sh/users/8617799), [0ppInOsu](https://osu.ppy.sh/users/12551840), [TheOneForce](https://osu.ppy.sh/users/10747096), [fooders](https://osu.ppy.sh/users/7545218), [enryotoki](https://osu.ppy.sh/users/10639122) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/rokunoyume "SoundCloud") log(), [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/hima-08642 "SoundCloud") hima, [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/wiwit1337 "SoundCloud") wiwit | +| KDR x3!!! | [Delta\_](https://osu.ppy.sh/users/14272323) | 龍絶対 (Ryuuzettai), [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCjK3pSNazK13IVu6lbvQyQw "YouTube") Kiru | +| krusty crew | [binarie](https://osu.ppy.sh/users/15632854) | binarie, logz | +| KTV | [GrimReapTM](https://osu.ppy.sh/users/18621491) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/channel/UCtoobiDRfcQZXyn5GMWAyZg "YouTube") Michael Yogos | +| Kurante&Guzma | [RodGer](https://osu.ppy.sh/users/29724743), [Aleu](https://osu.ppy.sh/users/23588765) | nrusteel, aleuixthou | +| mango | [nuclei](https://osu.ppy.sh/users/25134566) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/user-347381115 "SoundCloud") vizunave | +| Matcholate | [Sanvie](https://osu.ppy.sh/users/34326936), [gooselink](https://osu.ppy.sh/users/27535205) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@sanvie01/videos "YouTube") Sanvie | +| Meowers | [Mysticat](https://osu.ppy.sh/users/35736623), [crocbleu](https://osu.ppy.sh/users/22348339) | Mysticat | +| nah, id int | [Lightin](https://osu.ppy.sh/users/7595619), [tadahitotsu](https://osu.ppy.sh/users/11653544), [MonsieurSebas](https://osu.ppy.sh/users/16543098), [Danik\_LzZ](https://osu.ppy.sh/users/4756779), [- Clubber -](https://osu.ppy.sh/users/12905443) | tadahitotsu | +| QuantumViprousFilms | [Viprous](https://osu.ppy.sh/users/13132843), [jacksfilms](https://osu.ppy.sh/users/15471160), [quantumvortex](https://osu.ppy.sh/users/10660777) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/quantumviprousfilms "SoundCloud") quantumviprousfilms | +| ramzu | [ramstheman](https://osu.ppy.sh/users/24418388), [andrewro](https://osu.ppy.sh/users/24336890) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@ramstheman "YouTube") ramstheman | +| Soloist | [Jaee](https://osu.ppy.sh/users/19104837) | Hato to Spice | +| Team Blue but Red | [VP757](https://osu.ppy.sh/users/9451871), [PaRaDogi](https://osu.ppy.sh/users/2054596), [Shii](https://osu.ppy.sh/users/9186316), [Singularius](https://osu.ppy.sh/users/13736991) | [![Website](/wiki/shared/link/Link.png)](https://redside.moe/ "Website") Redside | +| Team Cyclic | [Zhemolium](https://osu.ppy.sh/users/33918129) | [![Newgrounds](/wiki/shared/link/Link.png)](https://hesmusic.newgrounds.com/ "Newgrounds") Upcoda | +| Team YamuunHaAkRaht | [Kamoonrahha](https://osu.ppy.sh/users/31494016) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/akyut "SoundCloud") Akyut | +| The Dude S | [roffio](https://osu.ppy.sh/users/18990983) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@belowdecent6494 "YouTube") below decent, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@user-qo5oo8og4x "YouTube") V1zuv1y | +| tim tam slam | [Dialect](https://osu.ppy.sh/users/12241690), [Shucklings](https://osu.ppy.sh/users/14402013) | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/notteambabbit "SoundCloud") teambabbit (Dialect), [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/az-b-688292165 "SoundCloud") A-zed (Shucklings) | +| TP | [Jambohabarigani](https://osu.ppy.sh/users/22353996), [JollyReaper](https://osu.ppy.sh/users/22354708) | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/user/arushabinder "Spotify") JollyReaper | +| We only use mouse | [DatMewTho](https://osu.ppy.sh/users/12340646) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@151Music "YouTube") Mewtuber | +| yeah | [xdelirium](https://osu.ppy.sh/users/35442866) | [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@thisguy137 "YouTube") thisguy137, [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/@thatonegambei "YouTube") ThatOneGambei | +| Yukurisu | [Demsteg](https://osu.ppy.sh/users/10379928), [Kurisu Tomoya](https://osu.ppy.sh/users/20957901) | CrystaluxX, Jovan | + +## Submissions + +| # | Score | Team name | Song | Beatmap | +| :-: | --: | :-: | --: | :-- | +| 1 | 88.25 | cosmo/LOGIΛ | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/airlemonex/stellar-evolution "SoundCloud") | [air reXistance (airlemoneX) - Stellar Evolution](https://osu.ppy.sh/beatmapsets/2242303) | +| 2 | 86.00 | Zero Blunders | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/furtrash/whos-afraid "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=TJYaek9e9OU "YouTube") | [fur:trash - who's afraid?](https://osu.ppy.sh/beatmapsets/2242420) | +| 3 | 84.50 | Team RGB | | [Artackni - Encaged](https://osu.ppy.sh/beatmapsets/2242804) | +| 4 | 82.00 | Keyoku | | [WujuBlade, Astralink, Lamura - Chronomancy](https://osu.ppy.sh/beatmapsets/2242702) | +| 5 | 78.25 | moonleaf++++++++++ | | [Tufani - Encounter\!](https://osu.ppy.sh/beatmapsets/2242670) | +| 6 | 77.25 | takeshi's traphouse | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/khwahi/k_vs-nominomu-hereafter "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=Wg8jVLlwWQI "YouTube") | [$k\_Hwa$ vs. nominomu - .hereafter](https://osu.ppy.sh/beatmapsets/2242883) | +| 7 | 77.00 | dragonlady | | [Axya - Jindan \~ Golden Core](https://osu.ppy.sh/beatmapsets/2242262) | +| 8 | 76.75 | Oort Cloud | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/silyn-music/silyn-x-hykarvs-jp-fait-la-course "SoundCloud") | [Silyn vs HYKARVS - JP fait la course](https://osu.ppy.sh/beatmapsets/2242688) | +| 9 | 75.75 | 2006 honda civic | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/velamy/sudden-death "SoundCloud") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/4BoQlKrVTCR9PJseu0EhrK "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://velamy.bandcamp.com/album/sudden-death "Bandcamp") | [velamy & Turq - Sudden Death](https://osu.ppy.sh/beatmapsets/2242578) | +| 10 | 74.75 | GOFROG | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/pckv/alien-friend-request "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=lGVwt3QWjSE "YouTube") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/5UtjMMdehxxdwpEzSiSplf "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://entireearth.bandcamp.com/track/alien-friend-request "Bandcamp") | [alien3 - alien friend request](https://osu.ppy.sh/beatmapsets/2242333) | +| 11 | 72.50 | BOF:NT Moth Eaters | [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/track/5o96KzbggeYZbAYJqwX8jI "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://cygnus7.bandcamp.com/track/bloody-mary "Bandcamp") | [cygnus - Bloody Mary](https://osu.ppy.sh/beatmapsets/2242344) | +| 12 | 71.00 | Last Minute | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/last-minute-238972658/convalescence-1 "SoundCloud") | [Last Minute - Convalescence](https://osu.ppy.sh/beatmapsets/2242286) | +| 13 | 68.50 | totally not rescup internal | | [Xyris, roer - Frostbit Thorns (Instrumental Ver.)](https://osu.ppy.sh/beatmapsets/2242616) | +| 14 | 64.50 | ඞඞඞඞඞඞ | | legless - Status Migrainosus | +| 15 | 60.75 | Collective Dreamers Unchained | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/krimek/michi-no-zankyou "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=DMEl4gCECPE "YouTube") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/7yqUpviBpcBiqr3jEYWvV6 "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://krimek.bandcamp.com/track/michi-no-zankyou "Bandcamp") | [Krimek feat. eili & Rafterz - Michi no Zankyou](https://osu.ppy.sh/beatmapsets/2242273) | +| 15 | 60.75 | TOPAZ++ | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/metahumanboi/maximum-fluff-kyoku-2024 "SoundCloud") | [MetaHumanBoi - MAXIMUM FLUFF](https://osu.ppy.sh/beatmapsets/2243522) | +| 17 | 56.50 | Eudaimonia | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/polarin0/eudaimonia-retunsus-kyoku-2024 "SoundCloud") | [Eudaimonia - RETUNSUS](https://osu.ppy.sh/beatmapsets/2242208) | +| 18 | 54.75 | GNoKKi124 | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/part-lerts/kyoku-2024flower-a-waltz-for-two-under-the-gaze-of-redacted "SoundCloud") | [ptar124 - A Waltz for Two, Under the Gaze of [REDACTED] (feat. flower & SEKAI)](https://osu.ppy.sh/beatmapsets/2242585) | +| 19 | 50.75 | Skizoids | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/rrolandd-834889584/kyoku-2024rrolandd-adhd "SoundCloud") | [RRolanDD - A.D.H.D.](https://osu.ppy.sh/beatmapsets/2242657) | +| 20 | 50.00 | Heavenstance | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/jemmycore/kyoku-2024-starshower "SoundCloud") | [jemmy! - STARSHOWER!!\!](https://osu.ppy.sh/beatmapsets/2242538) | +| 21 | 49.75 | Rho Ophiuchi | [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://true-rhophiuchi.bandcamp.com/track/depths-of-darkness-kyoku-2024-version "Bandcamp") | [Rho Ophiuchi - Depths of Darkness (Kyoku 2024 Version)](https://osu.ppy.sh/beatmapsets/2242780) | +| 22 | 43.75 | pr0fffremont | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/pr0xladno/kyoku-2024-camel-crusher "SoundCloud") | [coldgiha - Camel Crusher](https://osu.ppy.sh/beatmapsets/2243178) | +| 23 | 43.50 | mo.n.o | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/vexieeeee/blossom-kyoku-2024 "SoundCloud") | [etomi - blossom](https://osu.ppy.sh/beatmapsets/2242376) | +| 24 | 40.50 | 12 YO | | [Cityyy - Misunderstood](https://osu.ppy.sh/beatmapsets/2242233) | +| 25 | 40.25 | Beyond 10+ | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/dr-screamroom-392628814/caliberkat-seiiyummi-kongehund "SoundCloud") | [CaliberKat, SeiiYuumi, kongehund - Lightspeed Confetti Cannons](https://osu.ppy.sh/beatmapsets/2242586) | +| 26 | 38.75 | Camel audio | | [Camel Audio - Seasons](https://osu.ppy.sh/beatmapsets/2242372) | +| 27 | 34.25 | llama go bottom text | | [Ziondiac - Unfettered (VIP)](https://osu.ppy.sh/beatmapsets/2251522) | +| 28 | 23.75 | Over Heaven | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/realoverheaven/cube-kyoku-2024-version "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=tIG08wSr_rM "YouTube") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/5u0lryzexeULBHI4GNrx0f "Spotify") [![Bandcamp](/wiki/shared/link/Bandcamp.png)](https://overheaven.bandcamp.com/track/cube-kyoku-2024-version "Bandcamp") | [Over Heaven - CUBE](https://osu.ppy.sh/beatmapsets/2242330) | +| 29 | 17.75 | Team boss baby | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/resolve1k/evo "SoundCloud") | inno & tekea - evo | +| 30 | 13.75 | nou | | [JMicc - Vicious Onslaught](https://osu.ppy.sh/beatmapsets/2244951) | +| 31 | 10.50 | Endlessly Small Bombs | | [treegas500 - Prelude To An Agitated Spring](https://osu.ppy.sh/beatmapsets/2251327) | +| 32 | 4.00 | Spojený Sekoitus | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/totalnormalfry/kyoku-2024stalled-superiority "SoundCloud") | TotalNormalFry & HappyAdam - Stalled Superiority | +| 33 | 3.25 | :sob: | | V3ARI - Light In The Dark | +| *DNS* | | Team Blue but Red | [![SoundCloud](/wiki/shared/link/SoundCloud.png)](https://soundcloud.com/redside100/ultraviolet "SoundCloud") [![YouTube](/wiki/shared/link/YouTube.png)](https://www.youtube.com/watch?v=FwgTUyMrxko "YouTube") [![Spotify](/wiki/shared/link/Spotify.png)](https://open.spotify.com/album/4cVJGZzGJFcs7EbHB0w2EE "Spotify") | Redside - Ultraviolet | ## Rules @@ -161,4 +208,3 @@ Only one team member needs to submit, and you can reupload your submission as ma - [9ami](https://osu.ppy.sh/users/1499997) - [funny](https://osu.ppy.sh/users/8473573) - [Lotragon](https://osu.ppy.sh/users/6063342) -- [nooj](https://osu.ppy.sh/users/8271086) diff --git a/wiki/Contests/Kyoku/2024/img/badge.png b/wiki/Contests/Kyoku/2024/img/badge.png new file mode 100644 index 000000000000..d57c314d9d19 Binary files /dev/null and b/wiki/Contests/Kyoku/2024/img/badge.png differ diff --git a/wiki/Contests/Monthly_Beatmapping_Contest/en.md b/wiki/Contests/Monthly_Beatmapping_Contest/en.md index 0530db639346..5a6704dad1a8 100644 --- a/wiki/Contests/Monthly_Beatmapping_Contest/en.md +++ b/wiki/Contests/Monthly_Beatmapping_Contest/en.md @@ -107,6 +107,14 @@ Information and results for all iterations of the MBC since its relaunch in 2020 | [November 2023 (osu!mania)](https://osu.ppy.sh/community/contests/191) | ::{ flag=CN }:: [tyrcs](https://osu.ppy.sh/users/13026904) | ::{ flag=AU }:: [oct4](https://osu.ppy.sh/users/10303887) | ::{ flag=AU }:: [oct4](https://osu.ppy.sh/users/10303887) | [Results](https://osu.ppy.sh/home/news/2024-02-21-monthly-beatmapping-contest-february-2024) | | [December 2023 (osu!taiko)](https://osu.ppy.sh/community/contests/192) | ::{ flag=KR }:: [ZTH](https://osu.ppy.sh/users/5258461) | ::{ flag=SG }:: [_gt](https://osu.ppy.sh/users/8301957) | N/A | [Results](https://osu.ppy.sh/home/news/2024-03-23-monthly-beatmapping-contest-march-2024) | | [December 2023 (osu!catch)](https://osu.ppy.sh/community/contests/193) | ::{ flag=CA }:: [Unlucky_w](https://osu.ppy.sh/users/4820793) | ::{ flag=ID }:: [Dika312](https://osu.ppy.sh/users/741613) | N/A | [Results](https://osu.ppy.sh/home/news/2024-03-23-monthly-beatmapping-contest-march-2024) | +| [February 2024 (osu!)](https://osu.ppy.sh/community/contests/203) | ::{ flag=PH }:: [acnozei](https://osu.ppy.sh/users/10141268) | ::{ flag=DE }:: [0ppInOsu](https://osu.ppy.sh/users/12551840) | ::{ flag=US }:: [fowwo](https://osu.ppy.sh/users/4547551) | [Results](https://osu.ppy.sh/home/news/2024-05-10-monthly-beatmapping-contest-may-2024) | +| [February 2024 (osu!mania)](https://osu.ppy.sh/community/contests/204) | ::{ flag=PL }:: [Disguise](https://osu.ppy.sh/users/10764851) | ::{ flag=CN }:: [tyrcs](https://osu.ppy.sh/users/13026904) | ::{ flag=CN }:: [tyrcs](https://osu.ppy.sh/users/13026904) | [Results](https://osu.ppy.sh/home/news/2024-05-10-monthly-beatmapping-contest-may-2024) | +| [March 2024 (osu!taiko)](https://osu.ppy.sh/community/contests/206) | ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | ::{ flag=US }:: [Alchyr](https://osu.ppy.sh/users/4993032) | N/A | [Results](https://osu.ppy.sh/home/news/2024-06-12-monthly-beatmapping-contest-june-2024) | +| [March 2024 (osu!catch)](https://osu.ppy.sh/community/contests/207) | ::{ flag=CA }:: [Unlucky_w](https://osu.ppy.sh/users/4820793) | ::{ flag=ID }:: [Ilhamuharam](https://osu.ppy.sh/users/7657968) | N/A | [Results](https://osu.ppy.sh/home/news/2024-06-12-monthly-beatmapping-contest-june-2024) | +| [May 2024 (osu!)](https://osu.ppy.sh/community/contests/209) | ::{ flag=US }:: [fowwo](https://osu.ppy.sh/users/4547551) | ::{ flag=US }:: [mintIceCream_](https://osu.ppy.sh/users/13221589) | ::{ flag=US }:: [fowwo](https://osu.ppy.sh/users/4547551) | [Results](https://osu.ppy.sh/home/news/2024-07-16-monthly-beatmapping-contest-july-2024) | +| [May 2024 (osu!mania)](https://osu.ppy.sh/community/contests/210) | ::{ flag=VN }:: [Lott](https://osu.ppy.sh/users/13821222) | ::{ flag=PH }:: [Silicosis 2](https://osu.ppy.sh/users/18560307) | ::{ flag=PL }:: [Disguise](https://osu.ppy.sh/users/10764851) | [Results](https://osu.ppy.sh/home/news/2024-07-16-monthly-beatmapping-contest-july-2024) | +| [June 2024 (osu!taiko)](https://osu.ppy.sh/community/contests/213) | ::{ flag=JP }:: [uone](https://osu.ppy.sh/users/5321719) | ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | N/A | [Results](https://osu.ppy.sh/home/news/2024-09-03-monthly-beatmapping-contest-september-2024) | +| [June 2024 (osu!catch)](https://osu.ppy.sh/community/contests/214) | ::{ flag=JP }:: [Xinnoh](https://osu.ppy.sh/users/4236057) | ::{ flag=RU }:: [2zz](https://osu.ppy.sh/users/8201267) | N/A | [Results](https://osu.ppy.sh/home/news/2024-09-03-monthly-beatmapping-contest-september-2024) | The MBC was put on hold between October 2020 and March 2021 to provide time for the [A Labour of Love Contest](/wiki/Contests/A_Labour_of_Love_Contest). Statistics about all 2020 MBC iterations can be found on the [10th contest's results news post](https://osu.ppy.sh/home/news/2020-12-14-monthly-beatmapping-contest-10-results). diff --git a/wiki/Contests/Monthly_Beatmapping_Contest/fr.md b/wiki/Contests/Monthly_Beatmapping_Contest/fr.md index 297ea9ea89ef..bb7a3d8c4931 100644 --- a/wiki/Contests/Monthly_Beatmapping_Contest/fr.md +++ b/wiki/Contests/Monthly_Beatmapping_Contest/fr.md @@ -111,6 +111,14 @@ Les informations et les résultats de toutes les itérations du MBC depuis sa re | [Noviembre 2023 (osu!mania)](https://osu.ppy.sh/community/contests/191) | ::{ flag=CN }:: [tyrcs](https://osu.ppy.sh/users/13026904) | ::{ flag=AU }:: [oct4](https://osu.ppy.sh/users/10303887) | ::{ flag=AU }:: [oct4](https://osu.ppy.sh/users/10303887) | [Résultats](https://osu.ppy.sh/home/news/2024-02-21-monthly-beatmapping-contest-february-2024) | | [Diciembre 2023 (osu!taiko)](https://osu.ppy.sh/community/contests/192) | ::{ flag=KR }:: [ZTH](https://osu.ppy.sh/users/5258461) | ::{ flag=SG }:: [_gt](https://osu.ppy.sh/users/8301957) | N/A | [Résultats](https://osu.ppy.sh/home/news/2024-03-23-monthly-beatmapping-contest-march-2024) | | [Diciembre 2023 (osu!catch)](https://osu.ppy.sh/community/contests/193) | ::{ flag=CA }:: [Unlucky_w](https://osu.ppy.sh/users/4820793) | ::{ flag=ID }:: [Dika312](https://osu.ppy.sh/users/741613) | N/A | [Résultats](https://osu.ppy.sh/home/news/2024-03-23-monthly-beatmapping-contest-march-2024) | +| [Février 2024 (osu!)](https://osu.ppy.sh/community/contests/203) | ::{ flag=PH }:: [acnozei](https://osu.ppy.sh/users/10141268) | ::{ flag=DE }:: [0ppInOsu](https://osu.ppy.sh/users/12551840) | ::{ flag=US }:: [fowwo](https://osu.ppy.sh/users/4547551) | [Résultats](https://osu.ppy.sh/home/news/2024-05-10-monthly-beatmapping-contest-may-2024) | +| [Février 2024 (osu!mania)](https://osu.ppy.sh/community/contests/204) | ::{ flag=PL }:: [Disguise](https://osu.ppy.sh/users/10764851) | ::{ flag=CN }:: [tyrcs](https://osu.ppy.sh/users/13026904) | ::{ flag=CN }:: [tyrcs](https://osu.ppy.sh/users/13026904) | [Résultats](https://osu.ppy.sh/home/news/2024-05-10-monthly-beatmapping-contest-may-2024) | +| [Mars 2024 (osu!taiko)](https://osu.ppy.sh/community/contests/206) | ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | ::{ flag=US }:: [Alchyr](https://osu.ppy.sh/users/4993032) | N/A | [Résultats](https://osu.ppy.sh/home/news/2024-06-12-monthly-beatmapping-contest-june-2024) | +| [Mars 2024 (osu!catch)](https://osu.ppy.sh/community/contests/207) | ::{ flag=CA }:: [Unlucky_w](https://osu.ppy.sh/users/4820793) | ::{ flag=ID }:: [Ilhamuharam](https://osu.ppy.sh/users/7657968) | N/A | [Résultats](https://osu.ppy.sh/home/news/2024-06-12-monthly-beatmapping-contest-june-2024) | +| [Mai 2024 (osu!)](https://osu.ppy.sh/community/contests/209) | ::{ flag=US }:: [fowwo](https://osu.ppy.sh/users/4547551) | ::{ flag=US }:: [mintIceCream_](https://osu.ppy.sh/users/13221589) | ::{ flag=US }:: [fowwo](https://osu.ppy.sh/users/4547551) | [Résultats](https://osu.ppy.sh/home/news/2024-07-16-monthly-beatmapping-contest-july-2024) | +| [Mai 2024 (osu!mania)](https://osu.ppy.sh/community/contests/210) | ::{ flag=VN }:: [Lott](https://osu.ppy.sh/users/13821222) | ::{ flag=PH }:: [Silicosis 2](https://osu.ppy.sh/users/18560307) | ::{ flag=PL }:: [Disguise](https://osu.ppy.sh/users/10764851) | [Résultats](https://osu.ppy.sh/home/news/2024-07-16-monthly-beatmapping-contest-july-2024) | +| [Juin 2024 (osu!taiko)](https://osu.ppy.sh/community/contests/213) | ::{ flag=JP }:: [uone](https://osu.ppy.sh/users/5321719) | ::{ flag=JP }:: [-Kazuha](https://osu.ppy.sh/users/29978316) | N/A | [Résultats](https://osu.ppy.sh/home/news/2024-09-03-monthly-beatmapping-contest-september-2024) | +| [Juin 2024 (osu!catch)](https://osu.ppy.sh/community/contests/214) | ::{ flag=JP }:: [Xinnoh](https://osu.ppy.sh/users/4236057) | ::{ flag=RU }:: [2zz](https://osu.ppy.sh/users/8201267) | N/A | [Résultats](https://osu.ppy.sh/home/news/2024-09-03-monthly-beatmapping-contest-september-2024) | Le MBC a été mis en suspens entre octobre 2020 et mars 2021 pour laisser du temps au concours [A Labour of Love](/wiki/Contests/A_Labour_of_Love_Contest). Les statistiques concernant toutes les itérations du MBC de 2020 peuvent être trouvées sur le [post de news des résultats du 10e concours](https://osu.ppy.sh/home/news/2020-12-14-monthly-beatmapping-contest-10-results). diff --git a/wiki/Contests/Official_support/en.md b/wiki/Contests/Official_support/en.md index c0fb61bf0c48..5e78916d79cf 100644 --- a/wiki/Contests/Official_support/en.md +++ b/wiki/Contests/Official_support/en.md @@ -14,7 +14,7 @@ tags: For other contests, email us at [tournaments@ppy.sh](mailto:tournaments@ppy.sh). We'll try to work something out. -This article was last updated on July 10, 2024. For the full changelog, check out the [beatmapping contest support updates thread](https://osu.ppy.sh/community/forums/topics/1907886). For any queries or clarifications, please consult the `#tournaments` channel in the [osu! Discord server](https://discord.com/invite/ppy) or send an email to the [account support team](/wiki/People/Account_support_team) via [tournaments@ppy.sh](mailto:tournaments@ppy.sh). +This article was last updated on September 30, 2024. For the full changelog, check out the [beatmapping contest support updates thread](https://osu.ppy.sh/community/forums/topics/1907886). For any queries or clarifications, please consult the `#tournaments` channel in the [osu! Discord server](https://discord.com/invite/ppy) or send an email to the [account support team](/wiki/People/Account_support_team) via [tournaments@ppy.sh](mailto:tournaments@ppy.sh). ## Benefits @@ -37,12 +37,14 @@ Contests which abide by the following criteria are eligible for official support - **For solo osu!taiko, osu!catch, or osu!mania contests, there should be at least 10 valid submissions.**[^exception-note] - **For team contests, participation will be evaluated on a case-by-case basis depending on team sizes, creative requirements, and total valid submissions.** As a rule of thumb, aim for at least 20 participants and 10 valid submissions. - **The contest must have a clearly defined judging criteria based on mapping merit.** These ensure a contest follows an understandable quality standard in line with other mapping contests. -- **The contest's results must be determined by valuing scores from all judges equally.** Using standard deviation to determine final scores is preferred but not required. +- **The contest's results must be determined by valuing scores from all judges equally.** Using standard deviation to determine final scores is required.[^exception-note] + - The final score must be calculated as follows: `judge X's final score = (judge X's raw score - judge X's average raw score) / judge X's standard deviation`. - **The contest's results must be publicly displayed with judge scores/comments visible.** The judges may be anonymised publicly, but the osu! team may ask for un-anonymised judge details if necessary. - **The contest must have at least 4 judges.** Contests with fewer judges allow each judge too much influence on overall results. - **A user cannot participate in more than one submission to the contest.** - **Submissions to the contest should be anonymised.** This limits judging bias removing name association between a mapper and their map. This rule may be ignored only if a contest has special circumstances that warrant removing anonymity. - **The contest's organisers must not participate in the contest.** This includes both submitting a map *and* judging/screening submissions. Anyone with access to judging/screening information or un-anonymised submissions is considered a "contest organiser". +- **Any staff involved in the operation of a contest in any capacity must not be currently restricted.** In addition to the criteria above, contests which abide by these rules are eligible for official support for **[contest points](/wiki/Contests/Contest_points) to earn the *Elite Mapper* user title:** diff --git a/wiki/Contests/Official_support/es.md b/wiki/Contests/Official_support/es.md new file mode 100644 index 000000000000..962fcfb2d432 --- /dev/null +++ b/wiki/Contests/Official_support/es.md @@ -0,0 +1,103 @@ +--- +tags: + - mapping contest + - badge + - badges + - badged + - concurso de mapping + - concursos de mapping + - insignia + - insignias + - concurso con insignia + - concursos con insignias +--- + +# Soporte oficial para concursos de beatmapping + +*Para el soporte para torneos, véase: [Soporte oficial para torneos](/wiki/Tournaments/Official_support).* + +Los [concursos de beatmapping](/wiki/Contests) pueden recibir soporte del [osu! team](/wiki/People/osu!_team) siempre que cumplan ciertos criterios. + +Para otros concursos, envíanos un correo electrónico a [tournaments@ppy.sh](mailto:tournaments@ppy.sh). Intentaremos llegar a un acuerdo. + +Este artículo se actualizó por última vez el 30 de septiembre de 2024. Para ver la lista completa de cambios, consulta el hilo de [actualizaciones sobre el soporte oficial para concursos de beatmapping](https://osu.ppy.sh/community/forums/topics/1907886). Para cualquier duda o aclaración, consulta el canal `#tournaments` en el [servidor de Discord osu!](https://discord.com/invite/ppy) o envía un correo electrónico al [equipo de soporte de cuentas](/wiki/People/Account_support_team) a través de [tournaments@ppy.sh](mailto:tournaments@ppy.sh). + +## Beneficios + +Los concursos con soporte oficial tienen acceso a ciertas ventajas: + +- **Premios para los ganadores del primer puesto.** Consulta los criterios de diseño de las insignias de perfil en el [artículo de soporte oficial para torneos](/wiki/Tournaments/Official_support#insignias-de-perfil). +- **Progreso hacia el título de usuario *Elite Mapper.*** Consulta el [artículo de los puntos de los concursos](/wiki/Contests/Contest_points) para más detalles. +- **Posible consideración para una [cobertura de noticias](#noticias)**. + +## Elegibilidad + +Los concursos que cumplan los siguientes criterios podrán recibir soporte oficial para las **insignias de perfil**: + +- **El concurso debe cumplir alguno de estos criterios:** + - El concurso está organizado y dirigido por un equipo experimentado y reputado, por decisión del osu! team. + - El concurso ya ha tenido una edición sin soporte oficial. +- **El concurso debe tener un reglamento claramente definido.** +- **El concurso debe aceptar envíos para un solo modo de juego.** La mayoría de los usuarios se especializan en un modo de juego, por lo que no es fiable evaluar la calidad de los mapas en varios modos de juego. +- **Para los concursos de en solitario de osu!, debe haber al menos 15 envíos válidos.**[^exception-note] +- **Para los concursos en solitario de osu!taiko, osu!catch u osu!mania, debe haber al menos 10 envíos válidos.**[^exception-note] +- **En el caso de los concursos por equipos, la participación se evaluará de forma individual dependiendo del tamaño del equipo, los requisitos creativos y el total de envíos válidos.** Como regla general, el objetivo es que haya al menos 20 participantes y 10 envíos válidos. +- **El concurso debe tener unos criterios de evaluación claramente definidos y basados en el mérito de la creación de los mapas.** Estos garantizan que el concurso siga un estándar de calidad comprensible acorde con el de otros concursos de mapping. +- **Los resultados del concurso deben determinarse evaluando por igual las puntuaciones de todos los jueces.** Es necesario usar la desviación estándar para determinar las puntuaciones finales.[^exception-note] + - La puntuación final debe ser calculada de la siguiente manera: `puntuación final del juez X = (puntuación absoluta del juez X - puntuación promedio absoluta del juez X) / desviación estándar del juez X`. +- **Los resultados del concurso deben mostrarse públicamente con las puntuaciones/comentarios de los jueces visibles.** Los jueces pueden ser anonimizados públicamente, pero el osu! team puede pedir datos no anonimizados de los jueces si es necesario. +- **El concurso debe tener al menos 4 jueces.** Los concursos con menos jueces permiten que cada juez influya demasiado en los resultados generales. +- **Un usuario no puede participar en más de un envío para el concurso.** +- **Los envíos para el concurso deben ser anónimos.** De esta forma se evita juzgar la asociación de nombres entre un mapper y su mapa. Esta regla solo podrá ignorarse si en un concurso concurren circunstancias especiales que justifiquen la eliminación del anonimato. +- **Los organizadores del concurso no deben participar en el mismo.** Esto incluye tanto el envío de un mapa *como* la selección y evaluación de los mismos. Se considera como «organizador del concurso» a cualquier persona que tenga acceso a la información de selección/evaluación o a los envíos no anonimizados. +- **El personal que participe en el concurso, sea cual sea su función, no debe estar restringido en ese momento.** + +Además de los criterios anteriores, los concursos que cumplan estas reglas podrán ser elegibles para el soporte oficial de los **[puntos de los concursos](/wiki/Contests/Contest_points) para ganar el título de usuario *Elite Mapper:*** + +- **El concurso debe usar exclusivamente canciones que figuren en la [biblioteca de artistas destacados](https://osu.ppy.sh/beatmaps/artists) de osu! u otras canciones explícitamente autorizadas para su uso en osu!.** +- **El anuncio inicial del concurso debe publicarse en la [página frontal de noticias de osu!](https://osu.ppy.sh/home/news) y en el [listado de concursos](https://osu.ppy.sh/community/contests).** Para la posibilidad de obtener el título de *Elite Mapper*, un concurso debe tener la máxima visibilidad posible. + +## Solicitar soporte + +Si tu concurso cumple los [criterios de elegibilidad](#elegibilidad), puedes hacer una solicitud de soporte enviando un correo electrónico a [tournaments@ppy.sh](mailto:tournaments@ppy.sh) con la siguiente información: + +- Una breve descripción de tu concurso, incluidas las fechas correspondientes, los modos de juego y cualquier otra característica apropiada +- Una lista de todos los organizadores y del personal implicado en el concurso y sus respectivas funciones +- Cualquier enlace a: + - Los resultados del concurso + - El hilo del foro para tu concurso. + - Servidores de Discord públicos o cualquier otra sala de chat externa usada para el concurso. + - Ediciones anteriores de la misma serie de concursos (solo cuando sea el caso). + - Tu concurso en el [listado de concursos del Mappers' Guild](https://mappersguild.com/contests/listing) (solo cuando sea el caso). + +Una vez que recibamos tu solicitud, el osu! team enviará una aprobación o denegación del estado del soporte oficial para tu concurso. + +Los premios en forma de insignia de perfil deben solicitarse como máximo dos meses después de la finalización del concurso. **Las insignias no se aprobarán hasta después de la conclusión del concurso.** + +Para las noticias, la creación de las listas para los concursos o cualquier otra consulta, ponte en contacto con nosotros lo antes posible antes de las inscripciones, idealmente con al menos un mes de antelación, para que tengamos tiempo de considerarlo. + +El osu! team puede decidir denegar el soporte oficial a cualquier concurso que cumpla los criterios de elegibilidad, según su propia discreción. Esto garantiza que no haya juego sucio por parte de los organizadores de los concursos que se aprovechan de los vacíos de los criterios, por lo que si estás organizando un concurso sin mala intención, es probable que no tengas que preocuparte por esto. + +Si se aprueba, tendrás que presentar lo siguiente: + +- Una lista de los premiados con las insignias (es decir, los ganadores del concurso). +- Una insignia con el diseño adecuado (consulta los criterios de diseño de las insignias de perfil en el [artículo de soporte oficial para torneos](/wiki/Tournaments/Official_support#insignias-de-perfil)). + +En casos excepcionales, se le podrá conceder a un concurso el privilegio de otorgar insignias a sus tres primeros finalistas. Un concurso que ha recibido esta distinción es reconocido por alcanzar el nivel más alto posible de calidad de producción y organización. Esta distinción se concede exclusivamente a discreción del osu! team. Nos pondremos en contacto directamente con los organizadores si fuera el caso. + +### Noticias + +Si bien es posible hacer publicidad y compartir el resultado del concurso a través de las noticias, hay requisitos adicionales que deben tenerse en cuenta: + +- Los concursos deberán proporcionar las siguientes noticias: + - Una noticia para anunciar el concurso. + - Una noticia anunciando que las votaciones están abiertas (si los ganadores se deciden por votación pública). + - Una noticia con los **resultados finales**. +- Los responsables de redactarlas deben cumplir las reglas de redacción exigidas por nuestros [criterios de estilo para las noticias](/wiki/News_styling_criteria). Por el momento, no se permiten más noticias. +- Si tu concurso se limita a una región específica, solo podrá recibir soporte de noticias si se trata de una LAN (es decir, un encuentro en persona). + +Tanto el comité de concursos como el equipo de noticias de osu! revisarán la idoneidad de las solicitudes para el soporte de noticias. + +## Notas + +[^exception-note]: Se podrán hacer excepciones dependiendo de cada caso y a discreción del [comité de concursos](/wiki/People/Tournament_Committee#comité-de-concursos). diff --git a/wiki/Contests/Official_support/fr.md b/wiki/Contests/Official_support/fr.md index 90b8bd8918f1..2cfaca2d6872 100644 --- a/wiki/Contests/Official_support/fr.md +++ b/wiki/Contests/Official_support/fr.md @@ -16,7 +16,7 @@ Les [concours de beatmapping](/wiki/Contests) peuvent bénéficier du soutien de Pour les autres concours, envoyez-nous un e-mail à [tournaments@ppy.sh](mailto:tournaments@ppy.sh). Nous essaierons de trouver une solution. -Cet article a été mis à jour pour la dernière fois le 10 juillet 2024. Pour obtenir la liste complète des modifications, consultez le fil de discussion [beatmapping contest support updates](https://osu.ppy.sh/community/forums/topics/1907886). Pour toute question ou clarification, veuillez consulter le channel `#tournaments` sur le [serveur Discord d'osu](https://discord.com/invite/ppy) ou envoyer un email à [l'équipe de support aux comptes](/wiki/People/Account_support_team) par l'intermédiaire de [tournaments@ppy.sh](mailto:tournaments@ppy.sh). +Cet article a été mis à jour pour la dernière fois le 7 septembre 2024. Pour obtenir la liste complète des modifications, consultez le fil de discussion [beatmapping contest support updates](https://osu.ppy.sh/community/forums/topics/1907886). Pour toute question ou clarification, veuillez consulter le channel `#tournaments` sur le [serveur Discord d'osu](https://discord.com/invite/ppy) ou envoyer un email à [l'équipe de support aux comptes](/wiki/People/Account_support_team) par l'intermédiaire de [tournaments@ppy.sh](mailto:tournaments@ppy.sh). ## Avantages @@ -39,7 +39,8 @@ Les concours qui respectent les critères suivants peuvent bénéficier d'un sou - **Pour les concours osu!taiko, osu!catch ou osu!mania en solo, il doit y avoir au moins 10 soumissions valides.**[^note-d’exception] - **Pour les concours par équipe, la participation sera évaluée au cas par cas en fonction de la taille des équipes, des exigences créatives et du nombre total de candidatures valides.** En règle générale, l'objectif est d'avoir au moins 20 participants et 10 soumissions valides. - **Le concours doit comporter des critères d'évaluation clairement définis, fondés sur le mérite du mapping.** Ceux-ci garantissent qu'un concours respecte des normes de qualité compréhensibles et conformes à celles des autres concours de mapping. -- **Les résultats du concours doivent être déterminés en évaluant les notes de tous les juges de manière égale.** L'utilisation de l'écart-type pour déterminer les notes finales est préférable mais non obligatoire. +- **Les résultats du concours doivent être déterminés en évaluant les notes de tous les juges de manière égale.** L'utilisation de l'écart-type pour déterminer les notes finales est obligatoire.[^note-d’exception] + - La note finale doit être calculée comme suit : `judge X's final score = (judge X's raw score - judge X's average raw score) / judge X's standard deviation`. - **Les résultats du concours doivent être affichés publiquement et les notes/commentaires des juges doivent être visibles.** Les juges peuvent être anonymisés publiquement, mais l'équipe d'osu! peut demander des informations non anonymisées sur les juges si nécessaire. - **Le concours doit avoir au moins 4 juges.** Les concours avec moins de juges permettent à chaque juge d'avoir trop d'influence sur les résultats globaux. - **Un utilisateur ne peut participer à plus d'une soumission au concours.** @@ -94,4 +95,4 @@ Les demandes de soutien au post de news seront examinées par le comité du conc ## Notes -[^note-d’exception]: Des exceptions peuvent être accordées au cas par cas, à la discrétion du [comité du concours](/wiki/People/Tournament_Committee#contest-committee). +[^note-d’exception]: Des exceptions peuvent être accordées au cas par cas, à la discrétion du [comité du concours](/wiki/People/Tournament_Committee#comité-des-concours). diff --git a/wiki/Contests/PDC/2024/en.md b/wiki/Contests/PDC/2024/en.md new file mode 100644 index 000000000000..908dd944633b --- /dev/null +++ b/wiki/Contests/PDC/2024/en.md @@ -0,0 +1,113 @@ +--- +tags: + - PDC2024 + - PDC +--- + +# Pending Cup 2024 + +![](img/banner.jpg) + +The **Pending Cup** is originally a Chinese mapping contest, which had its first iteration in 2013 held by [NatsumeRin](https://osu.ppy.sh/users/151679). This year's contest will be hosted by [Chaoslitz](https://osu.ppy.sh/users/3621552), [seros](https://osu.ppy.sh/users/10562853) and [Elayue](https://osu.ppy.sh/users/6400861). + +## Schedule + +*Notice: Beatmapping and judging phase deadlines are subject to change.* + +| Event | Dates | +| --: | :-- | +| Beatmapping (1.5 months) | 2024-08-25/2024-10-10 (15:59 UTC) | +| Judging (1.5 months) | 2024-10-10/2024-11-25 | +| Results (1 week) | 2024-12-02 | + +## Prizes + +### Track prizes + +The contest will have **3** separate **1st to 3rd rankings** for each track. Since only one submission is allowed, there may be a higher chance of winning by picking the track carefully. + +| Placement | Prizes | +| :-: | :-- | +| 1st | $75 USD, 12 months of osu! supporter, [*Elite Mapper* contest points](/wiki/Contests/Contest_points), *Track Winner* profile badge (pending design) | +| 2nd | $35 USD, 6 months of osu! supporter, [*Elite Mapper* contest points](/wiki/Contests/Contest_points) | +| 3rd | $15 USD, 4 months of osu! supporter, [*Elite Mapper* contest points](/wiki/Contests/Contest_points) | + +### Grand prizes + +For the winner with the **highest points** out of the **3** tracks, there is a special **grand prize** section. + +| Placement | Prizes | +| :-: | :-- | +| 1st | **Wooting 60HE+** (courtesy of [Ttmnzk](https://osu.ppy.sh/users/2495509)), custom Pending Cup 2024 sticker set and keychain | +| 2nd | **[osu! deskmat](https://osu.ppy.sh/store/products/1347) of your choice** (courtesy of [Chaoslitz](https://osu.ppy.sh/users/3621552)), custom Pending Cup 2024 sticker set and keychain | +| 3rd | Custom Pending Cup 2024 sticker set and keychain | + +Besides that, there will be two lucky draws of 1 month of osu! supporter for anyone who participates (excluding prize winners). Make sure to join the [Discord server](https://discord.com/invite/fVgU9pA) to get involved. + +## Contributors + +| Position | Member(s) | +| --: | :-- | +| Hosts | ::{ flag=HK }:: [Chaoslitz](https://osu.ppy.sh/users/3621552), ::{ flag=HK }:: [seros](https://osu.ppy.sh/users/10562853), ::{ flag=CN }:: [Elayue](https://osu.ppy.sh/users/6400861) | +| Judges | ::{ flag=CN }:: [Firika](https://osu.ppy.sh/users/9590557), ::{ flag=CN }:: [Fycho](https://osu.ppy.sh/users/1876867), ::{ flag=CN }:: [pw384](https://osu.ppy.sh/users/1343783), ::{ flag=US }:: [captin1](https://osu.ppy.sh/users/689997), ::{ flag=BE }:: [enneya](https://osu.ppy.sh/users/10959501), ::{ flag=DE }:: [FuJu](https://osu.ppy.sh/users/10773882), ::{ flag=AU }:: [Gibune](https://osu.ppy.sh/users/5778687), ::{ flag=US }:: [KoldNoodl](https://osu.ppy.sh/users/12572294) | +| Sponsors | ::{ flag=CN }:: [TtmnZk](https://osu.ppy.sh/users/2495509), ::{ flag=CN }:: [Hollow Wings](https://osu.ppy.sh/users/416662), ::{ flag=HK }:: [Regou](https://osu.ppy.sh/users/419954), ::{ flag=JP }:: [Sphaela](https://osu.ppy.sh/users/7075821), ::{ flag=CN }:: [pw384](https://osu.ppy.sh/users/1343783), ::{ flag=CA }:: [Feiri](https://osu.ppy.sh/users/3214844), ::{ flag=CN }:: [Flower](https://osu.ppy.sh/users/1033017), ::{ flag=HK }:: [Kyle Y](https://osu.ppy.sh/users/3565813), ::{ flag=CN }:: [_Stan](https://osu.ppy.sh/users/1653229), ::{ flag=CN }:: [Gust](https://osu.ppy.sh/users/1244312), ::{ flag=CN }:: [Edmound](https://osu.ppy.sh/users/10932297), ::{ flag=HK }:: [Chaoslitz](https://osu.ppy.sh/users/3621552), ::{ flag=HK }:: [seros](https://osu.ppy.sh/users/10562853), ::{ flag=CN }:: [Elayue](https://osu.ppy.sh/users/6400861), ::{ flag=CN }:: [Mafumafu](https://osu.ppy.sh/users/3076909) | +| Design | ::{ flag=CA }:: [kaetwo](https://osu.ppy.sh/users/1997719) | +| Special thanks | ::{ flag=TN }:: [Hivie](https://osu.ppy.sh/users/14102976), ::{ flag=CA }:: [kaetwo](https://osu.ppy.sh/users/1997719), ::{ flag=CN }:: [Mafumafu](https://osu.ppy.sh/users/3076909), ::{ flag=ID }:: [Maxus](https://osu.ppy.sh/users/4335785), ::{ flag=US }:: [pishifat](https://osu.ppy.sh/users/3178418), ::{ flag=US }:: [Protastic101](https://osu.ppy.sh/users/6712747), ::{ flag=JP }:: [Satellite](https://osu.ppy.sh/users/1661227), ::{ flag=SE }:: [Walavouchey](https://osu.ppy.sh/users/5773079) | + +## Links + +- [Announcement news post](https://osu.ppy.sh/home/news/2024-08-25-pending-cup-2024) +- [Contest listing](https://osu.ppy.sh/community/contests/218) +- [Discord server](https://discord.com/invite/fVgU9pA) +- [Forum post (English)](https://osu.ppy.sh/community/forums/topics/1967987) +- [Forum post (Chinese)](https://osu.ppy.sh/community/forums/topics/1967986) + +## Songs + +This year includes two non-FA songs as part of the song list, which also means a revisit to a previous Pending Cup format of having **3** different categories of tracks: **Vocal**, **Instrumental**, and **Featured Artist**. + +| Category | Song | Beatmap template | +| --: | :-- | :-- | +| Vocal | qfeileadh feat. Resonance Moeko - Ars Nova ni Kassai o | [2:47 / 185 BPM](https://assets.ppy.sh/media/news/Pending%20Cup%202024%20-%20qfeileadh%20feat.%20Resonance%20Moeko%20-%20Ars%20Nova%20ni%20Kassai%20o.osz) | +| Instrumental | ASA – Assault TAXI | [2:30 / 154 BPM](https://assets.ppy.sh/media/news/Pending%20Cup%202024%20-%20ASA%20-%20Assault%20TAXI.osz) | +| Featured Artist | Rabbit House – Seculo Seculorum | [2:22 / 210 BPM](https://assets.ppy.sh/media/news/Pending%20Cup%202024%20-%20Rabbit%20House%20-%20Seculo%20Seculorum.osz) | + +## Participants + +![List of participants](img/participants.jpg) + +## Rules + +### Format + +- **This is an osu! mode mapping contest.** + +### Mapping + +- **Submission must include ONE DIFFICULTY ONLY.** +- **Submission must use one of the provided songs.** You are only allowed to submit **ONE ENTRY** for one of the songs. +- **Collaborations are not allowed.** Submission must be a solo entry. +- **Submission must be in `.osz` format.** +- **Submission must use standard difficulty names:** Easy, Normal, Hard, Insane, and Expert. +- **You must not include a video or storyboard in your submission.** +- **You must not modify the background and metadata of your submission.** Metadata includes the title, artist, beatmap creator, source and tags. +- **You are allowed to modify timing (including red lines) based on your needs.** This action is at your own risk. +- **You are allowed to modify combo colours, bookmarks, and the preview time.** +- **Submission must not be publicly revealed until after the results are announced.** +- **The [ranking criteria](/wiki/Ranking_criteria) must be respected except in cases where they cannot be applied, such as beatmap spread.** While mistakes are tolerated, submissions containing major unrankable issues may result in a deduction of points. + +### Submission + +- Once you are finished, [head over to the contest listing to submit your map](https://osu.ppy.sh/community/contests/218). You are allowed to resubmit your entry anytime before the mapping phase has ended. + +### Judging criteria[^criteria] + +| Category | Details | +| :-: | :-- | +| Expertise (40%) | Expertise refers to how well the map executes itself to reflect the elements in the music. This reflects the technical skill of a mapper. However, in the Pending Cup, judging is not modding. Although we promote maps with expertise and professionalism and care about details, judges are discouraged from being nitpicky on small mistakes or minor unrankables, and will instead score in this category while considering an overarching picture of the map. | +| Creativity (40%) | Creativity refers to how reasonably outstanding the map is compared to the current mapping meta. A generic map in the current mapping meta or copy-pasting concepts from other "famous" maps is discouraged. The Pending Cup promotes creativity, so the winners of PDC should guide the mapping meta instead of following it. | +| Judge's Impression (20%) | Judges can use this for extra scores or penalties for their specific comments or remarks on something in the entry. The base Judge's Impression score is set to 10, and judges must explicitly mention why they apply any additions or deductions to that score. | + +## Notes + +[^criteria]: Judges are instructed to be consistent in their judging style across each track when judging. diff --git a/wiki/Contests/PDC/2024/img/banner.jpg b/wiki/Contests/PDC/2024/img/banner.jpg new file mode 100644 index 000000000000..3e08d21e16e1 Binary files /dev/null and b/wiki/Contests/PDC/2024/img/banner.jpg differ diff --git a/wiki/Contests/PDC/2024/img/banner@2x.jpg b/wiki/Contests/PDC/2024/img/banner@2x.jpg new file mode 100644 index 000000000000..f1c58502e228 Binary files /dev/null and b/wiki/Contests/PDC/2024/img/banner@2x.jpg differ diff --git a/wiki/Contests/PDC/2024/img/participants.jpg b/wiki/Contests/PDC/2024/img/participants.jpg new file mode 100644 index 000000000000..01eeef9716f6 Binary files /dev/null and b/wiki/Contests/PDC/2024/img/participants.jpg differ diff --git a/wiki/Contests/PDC/en.md b/wiki/Contests/PDC/en.md new file mode 100644 index 000000000000..82f337f588fa --- /dev/null +++ b/wiki/Contests/PDC/en.md @@ -0,0 +1,5 @@ +# Pending Cup + +Index page for all of the Pending Cup contest series. + +- [Pending Cup 2024](2024) diff --git a/wiki/Contests/PHFC/2024/en.md b/wiki/Contests/PHFC/2024/en.md new file mode 100644 index 000000000000..c4b0be692f0a --- /dev/null +++ b/wiki/Contests/PHFC/2024/en.md @@ -0,0 +1,67 @@ +--- +tags: + - phfc + - phfc 2024 +--- + +# osu! Philippines Fanart Contest 2024 - "Kasiyahan sa Kapaskohan" + +![](img/logo.png) + +The **osu! Philippines Fanart Contest 2024 - "Kasiyahan sa Kapaskohan"** (***PHFC2024***) is a fanart contest for the Philippine osu! community. The contest features the four osu! Philippines mascots and is themed after the Christmas season. + +## Schedule + +| Event | Timestamp | +| --: | :-- | +| Submission period | 2024-10-12/2024-11-09 | +| Entry screening | 2024-11-09/2025-11-15 | +| Public voting | 2024-11-15/2024-11-29 | + +## Prizes + +The contest offers an initial prize pool of 2,500.00 PHP that is subject to increase via donations. + +| Placing | Prize(s) | +| :-: | :-- | +| ![Gold crown](/wiki/shared/crown-gold.png "1st place") | 50% of the prize pool, unique profile badge (*proposed*) | +| ![Silver crown](/wiki/shared/crown-silver.png "2nd place") | 35% of the prize pool | +| ![Bronze crown](/wiki/shared/crown-bronze.png "3rd place") | 15% of the prize pool | + +## Organisation + +The osu! Philippines Mascots Fanart Contest 2024 is run by the following staff: + +| Position | Member(s) | +| :-- | :-- | +| Host | ::{ flag=NL }:: [Albionthegreat](https://osu.ppy.sh/users/9853595), ::{ flag=PH }:: [SurfChu85](https://osu.ppy.sh/users/4469895), ::{ flag=PH }:: [topecnz](https://osu.ppy.sh/users/2103927) | +| Contest moderator | ::{ flag=NL }:: [Albionthegreat](https://osu.ppy.sh/users/9853595), ::{ flag=CN }:: [Sakura006](https://osu.ppy.sh/users/10365024), ::{ flag=PH }:: [topecnz](https://osu.ppy.sh/users/2103927) | +| Developer | ::{ flag=PH }:: [-Ichinose](https://osu.ppy.sh/users/12635292), ::{ flag=PH }:: [topecnz](https://osu.ppy.sh/users/2103927) | +| Statistician | ::{ flag=NL }:: [Albionthegreat](https://osu.ppy.sh/users/9853595), ::{ flag=PH }:: [SurfChu85](https://osu.ppy.sh/users/4469895) | +| Wiki editor | ::{ flag=PH }:: [SurfChu85](https://osu.ppy.sh/users/4469895) | + +## Links + +- [Submission form](https://osuph-ce.topecnz.net/form/fanart/xmas24) +- [Discussion thread](https://osu.ppy.sh/community/forums/topics/1988918) +- [osu! Philippines Discord server](https://discord.gg/officialosuph) + +## Rulesets + +- By submitting your artwork to this contest, you give osu! Philppines the permission to use it for any promotional material for its activities, including (but not limited to) events, promotions, and the like. You will retain all of the rights to your work, and you will be permitted to sell or distribute it. +- Participants must have the Philippine flag on their profiles. +- All entries MUST follow the contest theme and contain AT LEAST two of osu! Philippines' community mascots, one of which must be Primrea. You may look at these links for your reference: + - [Primrea, the osu! Philippines/`#filipino` mascot](https://up.topecnz.net/primrea_designv2.pdf) + - [Primreadon, the osu!taiko PH mascot](https://up.topecnz.net/primreadon.pdf) + - [Punica, the osu!catch PH mascot](https://twitter.com/iamnekocreates/status/1338499001147031555) + - [Krysta, the osu!mania PH mascot](https://up.topecnz.net/maniaph_krysta_presskitv5.pdf) +- All entries MUST be suitable for viewing by all ages. +- Your submission must be your own original work. Redrawing and composite works are not allowed. +- You can only submit ONE entry. You may reupload your entry for adjustments as many times as you want, but once the submission deadline has passed, only your latest submission will be considered. +- Generative art programs or methods (like AI) are not permitted. +- Participants must keep a full file containing all of their entry's layers available. The staff will only ask you for this if they think it is needed to ascertain any claims regarding plagiarism or the use of generative art tools. If you do not/cannot provide this within a timely manner when asked, your entry will be disqualified. +- Artist attribution (names, social media handles, etc.) must be limited to no more than three lines total and be confined to any corner of the entry. +- Entries MUST meet the resolution requirements for social media banners, specifically those of Facebook and Discord. You may use [this template](img/template.png) as a reference. + - The main subjects of your artwork must appear within the Facebook group page banner's dimensions. + - *It is recommended that you submit your entries with as high of a resolution that you can provide. This is limited to a 4K resolution (3840x2160).* +- Please refrain from using characters from other intellectual properties, if possible. Official osu! mascots are fair game. If you are using other characters or OCs from other community members, please remember to treat them with respect. diff --git a/wiki/Contests/PHFC/2024/img/logo.png b/wiki/Contests/PHFC/2024/img/logo.png new file mode 100644 index 000000000000..a97f65f2292e Binary files /dev/null and b/wiki/Contests/PHFC/2024/img/logo.png differ diff --git a/wiki/Contests/PHFC/2024/img/template.png b/wiki/Contests/PHFC/2024/img/template.png new file mode 100644 index 000000000000..9cbce68dd2ce Binary files /dev/null and b/wiki/Contests/PHFC/2024/img/template.png differ diff --git a/wiki/Contests/PHFC/en.md b/wiki/Contests/PHFC/en.md new file mode 100644 index 000000000000..e7fb84841c94 --- /dev/null +++ b/wiki/Contests/PHFC/en.md @@ -0,0 +1,5 @@ +# osu! Philippines Nationals + +Index page for all of the osu! Philippines Mascots Fanart Contest series. + +- [osu! Philippines Mascots Fanart Contest 2024 - "Kasiyahan sa Kapaskohan"](2024) diff --git a/wiki/Contests/es.md b/wiki/Contests/es.md index 2c9fe23037e1..bbacf3ec2875 100644 --- a/wiki/Contests/es.md +++ b/wiki/Contests/es.md @@ -4,7 +4,7 @@ Esta sección está dedicada a los concursos que se llevan a cabo en toda la com ## Concursos oficiales -*Véase también: [Puntos de concurso](Contest_points), [Soporte oficial del concurso de mapping](Official_support)* +*Véase también: [Puntos de los concursos](Contest_points), [Soporte oficial para concursos de beatmapping](Official_support)* Los concursos oficiales son organizados (o reconocidos como oficiales) por el [osu! team](/wiki/People/osu!_team). La mayoría de los concursos oficiales tienen sus propias páginas en la [lista de concursos](https://osu.ppy.sh/community/contests). diff --git a/wiki/Disambiguation/Bancho/it.md b/wiki/Disambiguation/Bancho/it.md new file mode 100644 index 000000000000..7f90b132a91a --- /dev/null +++ b/wiki/Disambiguation/Bancho/it.md @@ -0,0 +1,6 @@ +# Bancho (disambiguazione) + +**Bancho** può avere molteplici significati: + +- [Bancho](/wiki/Bancho_(server)), il server programmato da peppy per gestire le connessioni di osu! in entrata e in uscita +- [BanchoBot](/wiki/BanchoBot), il bot [IRC](/wiki/Community/Internet_Relay_Chat) per la [chat di gioco](/wiki/Client/Interface/Chat_console) diff --git a/wiki/Disambiguation/Combo/it.md b/wiki/Disambiguation/Combo/it.md new file mode 100644 index 000000000000..ccf336017a3b --- /dev/null +++ b/wiki/Disambiguation/Combo/it.md @@ -0,0 +1,6 @@ +# Combo (disambiguazione) + +**Combo** può avere molteplici significati: + +- Il [moltiplicatore di punteggio](/wiki/Gameplay/Combo_(score_multiplier)) visibile durante il gameplay, o il numero di oggetti colpiti di seguito senza sbagliare +- Una [breve catena di oggetti](/wiki/Beatmapping/Combo) che condividono lo stesso [colore](/wiki/Beatmapping/Combo_colour) diff --git a/wiki/Disambiguation/EZ/it.md b/wiki/Disambiguation/EZ/it.md new file mode 100644 index 000000000000..e6216680eb95 --- /dev/null +++ b/wiki/Disambiguation/EZ/it.md @@ -0,0 +1,10 @@ +# EZ (disambiguazione) + +**EZ** può avere molteplici significati: + +- Il [modificatore di gioco Easy](/wiki/Gameplay/Game_modifier/Easy) +- La [difficoltà](/wiki/Beatmap/Difficulty) di una beatmap: + - ![](/wiki/shared/diff/easy-m.png?20211215) EZ, per osu!mania. + - ![](/wiki/shared/diff/easy-o.png?20211215) Easy, per osu!. + - ![](/wiki/shared/diff/easy-t.png?20211215) Kantan, per osu!taiko. + - ![](/wiki/shared/diff/easy-c.png?20211215) Cup, per osu!catch. diff --git a/wiki/Disambiguation/Easy/it.md b/wiki/Disambiguation/Easy/it.md new file mode 100644 index 000000000000..d7a2aa2b7298 --- /dev/null +++ b/wiki/Disambiguation/Easy/it.md @@ -0,0 +1,10 @@ +# Easy (disambiguazione) + +**Easy** può avere molteplici significati: + +- Il [modificatore di gioco](/wiki/Gameplay/Game_modifier/Easy) +- La [difficoltà](/wiki/Beatmap/Difficulty) di una beatmap: + - ![](/wiki/shared/diff/easy-o.png?20211215) Easy, per osu!. + - ![](/wiki/shared/diff/easy-t.png?20211215) Kantan, per osu!taiko. + - ![](/wiki/shared/diff/easy-c.png?20211215) Cup, per osu!catch. + - ![](/wiki/shared/diff/easy-m.png?20211215) EZ, per osu!mania. diff --git a/wiki/Disambiguation/Fail/it.md b/wiki/Disambiguation/Fail/it.md new file mode 100644 index 000000000000..aefd62189f57 --- /dev/null +++ b/wiki/Disambiguation/Fail/it.md @@ -0,0 +1,6 @@ +# Fail (disambiguazione) + +**Fail** può avere molteplici significati: + +- Non passare una [beatmap](/wiki/Beatmap) +- Essere in [stato di fallimento](/wiki/Storyboard/Scripting/General_Rules#layers) durante una [pausa](/wiki/Beatmap/Break) di una beatmap diff --git a/wiki/Disambiguation/Mod/it.md b/wiki/Disambiguation/Mod/it.md new file mode 100644 index 000000000000..96742e1ab702 --- /dev/null +++ b/wiki/Disambiguation/Mod/it.md @@ -0,0 +1,7 @@ +# Mod (disambiguazione) + +**Mod** può avere molteplici significati: + +- Un moderatore, come un membro del [NAT](/wiki/People/Nomination_Assessment_Team) o del [GMT](/wiki/People/Global_Moderation_Team) +- [Il feedback](/wiki/Modding) dato da una persona che revisiona una beatmap +- Un [modificatore di gioco](/wiki/Gameplay/Game_modifier) diff --git a/wiki/Disambiguation/NC/it.md b/wiki/Disambiguation/NC/it.md new file mode 100644 index 000000000000..46f599526a29 --- /dev/null +++ b/wiki/Disambiguation/NC/it.md @@ -0,0 +1,6 @@ +# NC (disambiguazione) + +**NC** può avere molteplici significati: + +- [La mod Nightcore](/wiki/Gameplay/Game_modifier/Nightcore) +- [Nuova combo](/wiki/Beatmapping/New_combo) diff --git a/wiki/Disambiguation/NM/it.md b/wiki/Disambiguation/NM/it.md new file mode 100644 index 000000000000..76cd80b6abe0 --- /dev/null +++ b/wiki/Disambiguation/NM/it.md @@ -0,0 +1,10 @@ +# NM (disambiguazione) + +**NM** può avere molteplici significati: + +- [Mod normale](/wiki/Modding/Normal_mod) +- La [difficoltà](/wiki/Beatmap/Difficulty) di una beatmap: + - ![](/wiki/shared/diff/normal-m.png?20211215) NM, per osu!mania. + - ![](/wiki/shared/diff/normal-o.png?20211215) Normal, per osu!. + - ![](/wiki/shared/diff/normal-t.png?20211215) Muzukashii, per osu!taiko. + - ![](/wiki/shared/diff/normal-c.png?20211215) Salad, per osu!catch. diff --git a/wiki/Disambiguation/osu!/it.md b/wiki/Disambiguation/osu!/it.md new file mode 100644 index 000000000000..3e620b6ab11b --- /dev/null +++ b/wiki/Disambiguation/osu!/it.md @@ -0,0 +1,7 @@ +# osu! (disambiguazione) + +**osu!** può avere molteplici significati: + +- Il gioco e la sua comunità +- La [modalità di gioco](/wiki/Game_mode/osu!) predefinita +- [Osu! Tatakae! Ouendan!](/wiki/iNiS_games), un gioco di ritmo sviluppato da iNiS per il Nintendo DS diff --git a/wiki/FAQ/es.md b/wiki/FAQ/es.md index 9aece8f35667..342591404f51 100644 --- a/wiki/FAQ/es.md +++ b/wiki/FAQ/es.md @@ -91,7 +91,29 @@ Esta es la interfaz del estilo de juego osu! Standard. - El círculo al lado de tu precisión y debajo de tu puntaje es la barra de tiempo, que muestra la duración de la canción. - El número en la parte inferior izquierda es el contador de combo/multiplicador de puntaje. -## Otros Modos de Juego +### Controles + +Los controles predeterminados para osu! son: + +| Ratón | Teclado | Tableta | +| :-- | :-- | :-- | +| Clic izquierdo (M1) / Clic derecho (M2) | `Z` (K1) / `X` (K2) | Tocar la pantalla/tableta (M1) | + +Los objetos en osu! aceptarán cualquier entrada proveniente del dispositivo de entrada, siempre que los objetos sean presionados en el momento correcto. + +Si se está usando el modificador del juego [Relax](/wiki/Gameplay/Game_modifier/Relax), solo funcionará el cursor y se deshabilitarán los botones del teclado/ratón/lápiz. Usa el cursor para seguir a los objetos mientras estos se presionan automaticamente. Sin embargo, los spinners deberán ser completados normalmente. + +Si se está usando el modificador del juego [Auto Pilot](/wiki/es/Gameplay/Game_modifier/Autopilot), solo funcionará la entrada del teclado/ratón/lápiz pero se deshabilitará el movimiento del cursor. Usa los botones para presionar a tiempo los objetos mientras el cursor los sigue automaticamente. Los spinners seguirán la velocidad del mod [Spun Out](/wiki/Gameplay/Game_modifier/Spun_Out) + +--- + +## Otros modos de juego + +### Cómo cambiar el modo de juego + +![Menú de cambio de modo en el selector de canciones (Solo)](/wiki/shared/Interface_mode.png "Menú de cambio de modo en el selector de canciones (Solo)") + +Haz clic en el botón `Mode` para **abrir una lista con los modos de juego disponibles en osu!**. Haz clic en el modo de juego deseado y osu! cambiará al modo de juego deseado. También puedes presionar las teclas `Ctrl` y `1` (![][osu!] *[osu!](/wiki/Game_mode/osu!))* / `2` ( ![][osu!taiko] *[osu!taiko](/wiki/Game_mode/osu!taiko)*) / `3` (![][osu!catch] *[osu!catch](/wiki/Game_mode/osu!catch)*) / `4` (![][osu!mania] *[osu!mania](/wiki/Game_mode/osu!mania)*) para cambiar rápidamente entre los modos de juego ### ¿Qué es "Taiko"? @@ -286,3 +308,8 @@ Soltaste un slider demasiado pronto. También es posible perder el combo si lo e - Entrenamiendo para principiantes de Pokebis [1](https://osu.ppy.sh/community/forums/topics/5456) - Wikipedia [2](http://en.wikipedia.org/wiki/Osu!_Tatakae!_Ouendan), [3](http://en.wikipedia.org/wiki/Taiko_no_Tatsujin) - Reddit's /r/osugame/wiki [4](http://www.reddit.com/r/osugame/wiki/index) + +[osu!]: /wiki/shared/mode/osu.png "osu!" +[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" +[osu!catch]: /wiki/shared/mode/catch.png "osu!catch" +[osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Game_mode/de.md b/wiki/Game_mode/de.md index 2b4679b7ae66..8b63d5d6db03 100644 --- a/wiki/Game_mode/de.md +++ b/wiki/Game_mode/de.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # Spielmodi osu! hat vier **Spielmodi** mit verschiedenen Mechaniken, die ursprünglich von anderen Rhythmusspielen inspiriert sind: diff --git a/wiki/Game_mode/en.md b/wiki/Game_mode/en.md index ea6eedaaa35d..d6a79dd440ab 100644 --- a/wiki/Game_mode/en.md +++ b/wiki/Game_mode/en.md @@ -1,20 +1,22 @@ # Game mode -osu! has four **game modes** with different mechanics, originally inspired by other rhythm games: +osu! has four built-in **game modes** with different mechanics, originally inspired by other rhythm games: - ![][osu!] [osu!](#osu!) - ![][osu!taiko] [osu!taiko](#osu!taiko) - ![][osu!catch] [osu!catch](#osu!catch) - ![][osu!mania] [osu!mania](#osu!mania) -To switch between modes, click the `Mode` button at the bottom of the Song Selection screen, or use these key combinations: +To switch between modes, click the `Mode` button at the bottom of the song selection screen for osu!(stable), use the buttons on the top of the screen for osu!(lazer), or use these key combinations: - `Ctrl` + `1` for osu! - `Ctrl` + `2` for osu!taiko - `Ctrl` + `3` for osu!catch - `Ctrl` + `4` for osu!mania -![Mode selection interface](/wiki/shared/Interface_mode.png "Mode selection interface") +![Mode selection interface](/wiki/shared/Interface_mode.png "Mode selection interface in osu!(stable)") + +![Mode selection interface](/wiki/shared/Interface_mode_lazer.png "Mode selection interface in osu!(lazer)") ## ![][osu!] osu! @@ -48,6 +50,12 @@ In *osu!catch*, fruits of differing varieties fall from the top of the screen, a ![Gameplay of osu!mania](/wiki/shared/mania-gameplay.jpg "osu!mania gameplay") +## Custom game modes + +In osu!(lazer), it's possible to manually install custom game modes (also called custom rulesets) via `.dll` files. They introduce a new way to play the game using the beatmap library that osu! offers. Custom game modes, like the main modes, are often inspired by other rhythm games. + +The full list of playable custom game modes can be found in [this GitHub discussion](https://github.com/ppy/osu/discussions/13096). + [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" [osu!catch]: /wiki/shared/mode/catch.png "osu!catch" diff --git a/wiki/Game_mode/es.md b/wiki/Game_mode/es.md index 0c5dbd37e2d2..f36e483f52c3 100644 --- a/wiki/Game_mode/es.md +++ b/wiki/Game_mode/es.md @@ -1,20 +1,22 @@ -# Modo de juego +# Modos de juego -osu! tiene cuatro **modos de juego** con diferentes mecánicas, inspirados originalmente en otros juegos de ritmo: +osu! tiene cuatro **modos de juego** integrados con diferentes mecánicas, inspirados originalmente en otros juegos de ritmo: - ![][osu!] [osu!](#osu!) - ![][osu!taiko] [osu!taiko](#osu!taiko) - ![][osu!catch] [osu!catch](#osu!catch) - ![][osu!mania] [osu!mania](#osu!mania) -Para cambiar entre modos, haz clic en el botón `Mode` en la parte inferior de la pantalla de selección de canciones, o usa estas combinaciones de teclas: +Para cambiar entre los modos, haz clic en el botón `Mode` de la parte inferior del selector de canciones en osu!(stable), usa los botones de la parte superior de la pantalla en osu!(lazer), o usa estas combinaciones de teclas: - `Ctrl` + `1` para osu! - `Ctrl` + `2` para osu!taiko - `Ctrl` + `3` para osu!catch - `Ctrl` + `4` para osu!mania -![Interfaz de selección de modo](/wiki/shared/Interface_mode.png "Interfaz de selección de modo") +![Interfaz para la selección de los modos](/wiki/shared/Interface_mode.png "Interfaz para la selección de los modos en osu!(stable)") + +![Interfaz para la selección de los modos](/wiki/shared/Interface_mode_lazer.png "Interfaz para la selección de los modos en osu!(lazer)") ## ![][osu!] osu! @@ -48,6 +50,12 @@ En *osu!catch*, frutas de diferentes variedades caen desde la parte superior de ![Jugabilidad de osu!mania](/wiki/shared/mania-gameplay.jpg "Jugabilidad de osu!mania") +## Modos de juego personalizados + +En osu!(lazer), es posible instalar manualmente modos de juego personalizados (también llamados «custom rulesets» en inglés) a través de archivos `.dll`. Presentan una nueva forma de jugar usando la biblioteca de beatmaps que ofrece osu!. Los modos de juego personalizados, al igual que los principales, suelen inspirarse en otros juegos de ritmo. + +La lista completa de los modos de juego personalizados se encuentra en [esta discusión de GitHub](https://github.com/ppy/osu/discussions/13096). + [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" [osu!catch]: /wiki/shared/mode/catch.png "osu!catch" diff --git a/wiki/Game_mode/fr.md b/wiki/Game_mode/fr.md index d7df05a7c92a..773beef517a8 100644 --- a/wiki/Game_mode/fr.md +++ b/wiki/Game_mode/fr.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # Modes de jeu osu! propose quatre **modes de jeu** aux mécaniques différentes, inspirés à l'origine d'autres jeux de rythme : diff --git a/wiki/Game_mode/id.md b/wiki/Game_mode/id.md index 897ce367ed63..35d6709d677f 100644 --- a/wiki/Game_mode/id.md +++ b/wiki/Game_mode/id.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # Mode permainan osu! memiliki empat **mode permainan** yang dapat kamu mainkan. Keempat mode permainan tersebut secara garis besar terinspirasi dari berbagai *rhythm game* lain yang ada di luar sana dengan mekanisme permainan yang saling berbeda antar satu sama lain sebagai berikut : diff --git a/wiki/Game_mode/it.md b/wiki/Game_mode/it.md index 5980e866697d..74548091da8b 100644 --- a/wiki/Game_mode/it.md +++ b/wiki/Game_mode/it.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # Game mode osu! ha quattro **Modalità** con meccaniche differenti, originalmente ispirate da altri giochi ritmici: diff --git a/wiki/Game_mode/osu!taiko/en.md b/wiki/Game_mode/osu!taiko/en.md index be43cc6d81fe..e4bbd4bead85 100644 --- a/wiki/Game_mode/osu!taiko/en.md +++ b/wiki/Game_mode/osu!taiko/en.md @@ -27,14 +27,14 @@ For players with prior *Taiko no Tatsujin* experience: - No chibi dancers at the bottom (must be storyboarded) - The health bar must be at least 50% full to pass the song - *Kiai Time* triggers the *"Go-Go Time"* - - Gameplay gimmicks like the hit balloons or forked paths are not implemented (only the barebone basics) + - Gameplay gimmicks like the hit balloons or forked paths are not implemented (only the basics) - Background difference - A video or static background image-only beatmap will take up the lower portion of the screen - - If the map has been storyboarded, the storyboard will take over the bottom of the screen + - If the map has been storyboarded, the storyboard will take over the entire screen, but stay a layer behind the playfield -For newcomers of osu!taiko mode: +For newcomers to the osu!taiko game mode: -The screen is split into two sections; the upper section contains the gameplay elements while the lower section contains an image, video, or storyboard for the beatmap. In the upper section, there is the health bar, which, unlike other game modes, starts empty and must be filled up to at least 50% full or half-full to pass the difficulty. Below the health bar, a taiko drum is located on the left side and a moving conveyor belt carries the hit objects from right to left through the judgement circle near the taiko drum. Above the taiko drum is an animated taiko mascot (otherwise known as a pippidon or don) which will react based on kiai sections, combo milestones, and notes missed during kiai time along with a scrolling background slider that changes colour when notes are missed. Lastly, there is the usual score, accuracy, and progress of the beatmap in the upper right. +The screen is split into two sections; the upper section contains the gameplay elements while the lower section contains an image, video, or storyboard for the beatmap. In the upper section, there is the health bar, which, unlike other game modes, starts empty and must be filled up to at least 50% full or half-full to pass the beatmap. Below the health bar, a taiko drum is located on the left side and a moving conveyor belt carries the hit objects from right to left through the judgement circle near the taiko drum. Above the taiko drum is an animated taiko mascot (otherwise known as a pippidon or don) which will react based on kiai sections, combo milestones, and notes missed during kiai time along with a scrolling background slider that changes colour when notes are missed. Lastly, there is the usual score, accuracy, and progress of the beatmap in the upper right. Please note that health drain is disabled in osu!taiko, so only hit objects will affect the health bar. Unlike osu!, combo milestones occur every 50 consecutive hits. The base score will be boosted after obtaining a combo that is a multiple of 10, but stops at 100 (max combo limit for the boost). If the combo is broken, the boost resets back to the base score. During *Kiai Time*, every successful hit will give the player 20% more points over the current score amount. Score gained from a hit can be checked below the accuracy at the upper-right corner in red. @@ -79,9 +79,9 @@ The default controls for osu!taiko are: The placement of the in-game cursor does not matter when playing. -If [Relax](/wiki/Gameplay/Game_modifier/Relax) mod is used, the score judgement only accounts for hit timing (the mod automatically hits the correct colour). +If the [Relax](/wiki/Gameplay/Game_modifier/Relax) mod is used, the score judgement only accounts for hit timing (the mod automatically adjusts hits to the correct colour). -The *TaTaCon* drum controller was primarily made for the home ports of *Taiko no Tatsujin* and *Taiko: Drum Master*, but is not as common in osu!taiko. +The *TaTaCon* drum controller was primarily made for the home ports of *Taiko no Tatsujin* and *Taiko: Drum Master*, but is not as common in osu!taiko. However, the [options](/wiki/Client/Options#other) menu has an option for `Wiimote/TaTaCon Drum support`. ## Scoring @@ -117,7 +117,7 @@ When a map conversion happens (playing an osu! map in osu!taiko mode), very shor For maps with 125 BPM or lower, 1/8 drumrolls are given instead of 1/4 drumrolls. -Do note that 1/8 rhythms are not often used in music. It is not suggested to place slider when in 1/8 rhythm. +Do note that 1/8 rhythms are not often used in music. It is not suggested to place sliders when in 1/8 rhythm. Also note that 1/6 drumrolls are given if the slider tick rate of **3** was used. @@ -129,8 +129,8 @@ Also note that 1/6 drumrolls are given if the slider tick rate of **3** was used - Drumroll: The upper limit on number of hits on the slider is: - 4 times of the length of slider, or - 8 times of the length of the slider in songs that is equal or lower than 125 BPM. -- Unlike the other game modes, *Kiai Time* has an effect on scores because it refers to the *"Go-Go Time"* in *Taiko no Tatsujin*. While *Kiai Time* is active, the drum in the upper-left changes animation (named *pippidon* or *Don*/*Katsu* in *Taiko no Tatsujin*), the playfield has a background gradient and the hit area gains a fire graphic around it. - - Additionally, all hit notes gain a 1.2x score multiplier, long yellow notes included, except for hits on a shaker (the final hit is still multiplied). +- Unlike the other game modes, *Kiai Time* influences scores because it is based off of the *"Go-Go Time"* in *Taiko no Tatsujin*. While *Kiai Time* is active, the drum in the upper-left changes animation (named *pippidon* in osu!taiko or *Don*/*Katsu* in *Taiko no Tatsujin*), the playfield has a background gradient and the hit area gains a fire graphic around it. + - Additionally, all hit notes gain a 1.2x score multiplier, long yellow notes included, except for hits on a spinner (the final hit is still multiplied). - The mascots for osu!taiko are [pippidon](/wiki/Mascots#pippi) and [Mocha](/wiki/Mascots#mocha). - When played by [Auto](/wiki/Gameplay/Game_modifier/Auto), the player name will be *mekkadosu!*. @@ -138,6 +138,6 @@ Also note that 1/6 drumrolls are given if the slider tick rate of **3** was used ![osu!taiko logo in the Special Modes](img/Taiko_logo.jpg "Taiko logo in Special Mode") -- The `Use Taiko skin for Taiko mode` in Options sidebar under Skin section will use the `taiko` folder's skin elements when playing in osu!taiko, regardless of the current skin's taiko elements. The folder used to hold the skin *[Taiko by LuiginHann](https://osu.ppy.sh/community/forums/topics/41319)*, which could be downloaded from the now-deprecated `osume.exe` (an osu! updater when osu! need to update) under `Skin` tab. -- The first ranked beatmap to contain an osu!taiko difficulty was [Taiko no Tatsujin - Saitama2000 (Kharl)](https://osu.ppy.sh/beatmapsets/210) -- The first ranked osu!taiko-only beatmap was [Mutsuhiko Izumi - Red Goose (lepidopodus)](https://osu.ppy.sh/beatmapsets/55920) +- The `Use Taiko skin for Taiko mode` in Options sidebar under Skin section will use the `taiko` folder's skin elements when playing in osu!taiko, regardless of the current skin's taiko elements. The folder used to hold the skin *[Taiko by LuiginHann](https://osu.ppy.sh/community/forums/topics/41319)*, which could be downloaded from the now-deprecated `osume.exe` (the original update system, before it was integrated into the game) under `Skin` tab. +- The first ranked beatmap to contain an osu!taiko difficulty was [Taiko no Tatsujin - Saitama2000](https://osu.ppy.sh/beatmapsets/210) by [Kharl](https://osu.ppy.sh/users/452) +- The first ranked osu!taiko-specific beatmap was [Mutsuhiko Izumi - Red Goose](https://osu.ppy.sh/beatmapsets/55920) by [lepidopus](https://osu.ppy.sh/users/194807) diff --git a/wiki/Game_mode/osu!taiko/es.md b/wiki/Game_mode/osu!taiko/es.md index d4bee4d2b4f0..c325e8c44dd0 100644 --- a/wiki/Game_mode/osu!taiko/es.md +++ b/wiki/Game_mode/osu!taiko/es.md @@ -1,13 +1,8 @@ ---- -outdated_since: 832959f10a5d38fc57ecb291d6cb2f2a3af89d73 -outdated_translation: true ---- - # osu!taiko ![Jugabilidad de osu!taiko](/wiki/shared/taiko-gameplay.jpg "Interfaz de osu!taiko") -*osu!taiko* es un modo de juego en *osu!* que incorpora *algunos* elementos del juego de ritmo japonés *[Taiko no Tatsujin](https://es.wikipedia.org/wiki/Taiko_no_Tatsujin)* (lanzado como *[Taiko: Drum Master](http://en.wikipedia.com/wiki/Taiko:_Drum_Master)* en América del Norte). +*osu!taiko* es un modo de juego de *osu!* basado en la serie japonesa de juegos de ritmo *[Taiko no Tatsujin](https://es.wikipedia.org/wiki/Taiko_no_Tatsujin)* (lanzado como *[Taiko: Drum Master](http://en.wikipedia.com/wiki/Taiko:_Drum_Master)* en América del Norte). ## ![](/wiki/shared/mode/taiko.png) Jugabilidad @@ -25,16 +20,17 @@ Alternativamente, haz clic en el botón `Mode` y selecciona `osu!taiko`. Para los jugadores con experiencia previa en *Taiko no Tatsujin*: -- No hay bailarines chibi en la parte inferior (debe ser diseñado como storyboard). -- La barra de salud debe estar al menos 50 % llena para pasar la canción (lo que no es realmente obvio usando la skin predeterminada; por favor, mira en el [Skin Compendium](https://osu.ppy.sh/community/forums/topics/180864) para una skin decente de osu!taiko) +- No hay bailarines chibi en la parte inferior (deben ser diseñados como parte de un storyboard). +- La barra de salud debe estar al menos 50 % llena para pasar la canción - El *Kiai Time* activa el *«Go-Go Time»*. - - Los elementos de jugabilidad especiales, como los globos golpeables o los caminos bifurcados, no están implementados (solo se incluyen los fundamentos básicos). -- Diferencia en la visualización del fondo. - - En los beatmaps específicos de osu!taiko, generalmente se utiliza un fondo personalizado propio, dejando la sección superior vacía. - - Un beatmap con vídeo o imagen de fondo estático solo tomará la parte inferior. - - Si hay un elemento de storyboard, ocupará todo el espacio de pantalla disponible excepto las partes importantes para el juego. + - Los elementos de jugabilidad especiales, como los globos o los caminos divididos, no están implementados (solo se incluyen los básicos). +- Diferencias de los fondos + - Un beatmap con un fondo en forma de vídeo o imagen estática solo ocupará la parte inferior de la pantalla + - Si se ha creado un storyboard para el mapa, este ocupará toda la pantalla, pero permanecerá una capa por detrás del campo de juego + +Para los recién llegados al modo de juego osu!taiko: -Para los recién llegados al modo osu!taiko, la pantalla se divide en dos secciones diferentes; la superior contiene los elementos de juego, mientras que la inferior contiene una imagen o vídeo para el beatmap. En la parte superior está la barra de salud, que a diferencia de otros modos de juego, empieza vacía y debe llenarse al menos hasta el 50 % o la mitad para superar la dificultad. En la parte superior central debajo de la barra de salud, hay un tambor taiko en el lado izquierdo y una cinta transportadora en movimiento que lleva los objetos de derecha a izquierda pasando por un doble círculo blanco que sirve como círculo de juicio cerca del tambor taiko. Encima del tambor taiko está la mascota taiko animada, que reaccionará en función de la valoración recibida, junto con los cambios de color del fondo superior. Por último, en la parte superior derecha aparecen la puntuación, la precisión y el temporizador del beatmap. +La pantalla se divide en dos secciones diferentes; la superior contiene los elementos de juego, mientras que la inferior contiene una imagen o vídeo para el beatmap. En la parte superior, se encuentra la barra de salud, que, a diferencia de otros modos de juego, comienza vacía y debe llenarse al menos hasta el 50 % o la mitad para pasar el beatmap. Debajo de la barra de salud, hay un tambor taiko en el lado izquierdo y una cinta transportadora en movimiento lleva los objetos de derecha a izquierda a través del círculo de juicio cerca del tambor taiko. Encima del tambor taiko hay una mascota taiko animada (también conocida como pippidon o don) que reaccionará dependiendo de las secciones del kiai, los hitos de combo y las notas falladas durante el kiai, junto con los cambios de color del fondo superior cuando se fallen las notas. Por último, en la parte superior derecha aparece la puntuación, la precisión y el progreso del beatmap. Ten en cuenta que el drenaje de salud está desactivado en osu!taiko, por lo que solo los objetos afectarán a la barra de salud. El combo no se romperá al jugar en un campo vacío. A diferencia de osu!, la celebración del hito de combo es cada 50 golpes consecutivos. La puntuación base se potenciará tras obtener un combo que sea múltiplo de 10, pero se detiene en 100 (límite máximo de combo para la potenciación). Si el combo se rompe, la mejora vuelve a la puntuación base. Durante el *Kiai Time*, cada golpe exitoso dará al jugador un 20 % más de puntos sobre la puntuación actual. La puntuación obtenida de un golpe se puede comprobar debajo de la precisión en la esquina superior derecha en rojo. @@ -42,9 +38,9 @@ Ten en cuenta que el drenaje de salud está desactivado en osu!taiko, por lo que ![Círculos de taiko](/wiki/shared/Taiko_hitcircles.jpg "Círculos de osu!taiko") -Cada nota de taiko (o notas, para abreviar) aparecerá como un círculo rojo o azul pálido. Esos círculos de colores se denominan Don (notas rojas) y Katu (notas azules), respectivamente. +Las notas de taiko aparecerán como un círculo rojo o azul. Estos círculos se llaman Don (para las notas rojas) y Katsu o Kat (para las notas azules), respectivamente. -Si es una nota roja pequeña, pulsa el botón unido a la parte interior del tambor de taiko o golpea la zona plana grande (centro) del *TaTaCon*. Si se trata de una nota azul pequeña, pulsa el botón unido al aro exterior del tambor de taiko o golpea los laterales de la *TaTaCon*. Si la nota es un círculo **GRANDE**, pulsa o golpea ambos tambores, el interior o el exterior, según el color de la nota, para obtener el doble punto (un solo golpe correcto dará un solo punto). +Si es una nota roja pequeña, pulsa el botón unido a la parte interior del tambor de taiko o golpea la zona plana grande (centro) del *TaTaCon*. Si se trata de una nota azul pequeña, pulsa el botón unido al aro exterior del tambor de taiko o golpea los laterales del *TaTaCon*. Si la nota es un círculo **GRANDE**, pulsa o golpea ambos tambores, el interior o el exterior, según el color de la nota, para obtener el doble de puntos (un solo golpe correcto dará un solo punto). Las notas deben pulsarse o golpearse en el pequeño círculo blanco situado junto al tambor. Si se toca el color equivocado, o los colores rojo y azul al mismo tiempo, se considerará que se ha fallado. @@ -52,7 +48,7 @@ Las notas deben pulsarse o golpearse en el pequeño círculo blanco situado junt ![Redobles de tambor de taiko](/wiki/shared/Taiko_drumroll.jpg "Redobles de tambor de osu!taiko") -Golpea el tambor interior (o exterior) continuamente para conseguir puntos hasta el final del redoble. Para una nota **GRANDE**, pulsa los dos botones del tambor interior (o exterior) de forma simultánea y continua hasta que termine. Ten en cuenta que los golpes de los redobles se han limitado y solo cuentan cuando se golpea en los pequeños círculos, en lugar de redoblar lo más rápido posible como en *Taiko no Tatsujin*. +Golpea el tambor interior (o exterior) continuamente para conseguir puntos hasta el final del redoble. Para las notas **GRANDES**, pulsa los dos botones del tambor interior (o exterior) de forma simultánea y continua hasta que se complete. Ten en cuenta que los golpes de los redobles son limitados y solo cuentan cuando se golpea en los pequeños círculos, en lugar de redoblar lo más rápido posible como en *Taiko no Tatsujin*. Los redobles se pueden ignorar sin penalización de salud, ya que no recuperan la barra de salud en absoluto. Sin embargo, costará posibles puntos ganados con el redoble. Cada acierto en el pequeño círculo de acierto da una puntuación estática de 300. @@ -60,13 +56,13 @@ Los redobles se pueden ignorar sin penalización de salud, ya que no recuperan l ![Spinner de Taiko](/wiki/shared/Taiko_spinner.jpg "Spinner de osu!taiko (denden)") -Haz clic en el tambor interior y exterior **en orden** (como rojo, azul, rojo, azul, rojo, azul...) hasta que el contador de denden alcance 0. El color de comienzo no importa (se permite comenzar con el azul si deseas), y no completarlo incurrirá en una sanción por falta de salud, pero sin interrupción de combo. Tocar el mismo color no disminuirá el contador de denden, hasta que se golpee un color diferente en su lugar. +Haz clic en el tambor interior y exterior **en orden** (como rojo, azul, rojo, azul, rojo, azul...) hasta que el contador de denden alcance 0. El color de inicio no importa (se puede empezar con azul o rojo), y no completarlo tendrá una penalización de salud pero no se romperá el combo. Tocar el mismo color no disminuirá el contador de denden, hasta que se golpee un color diferente en su lugar. -No incrementa el contador de combo, ni recupera la barra de salud de ninguna manera. Cada golpe de denden exitoso solo otorga una puntuación estática de 300, y la finalización del denden dará una nota de nota perfecta (GREAT). +No incrementan el contador del combo, ni recupera la barra de salud de ninguna manera. Cada golpe de denden exitoso solo otorga una puntuación estática de 300, y la finalización del denden dará una nota perfecta (GREAT). ## Estilos de juego -*Consulta la [página de estilos de juego bajo osu!taiko](/wiki/Gameplay/Play_style).* +*Consulta la [página de estilos de juego de osu!taiko](/wiki/Gameplay/Play_style).* ## Controles @@ -74,14 +70,14 @@ Los controles predeterminados para osu!taiko son: | Tipo | Ratón | Teclado | TaTaCon | | :-- | :-- | :-- | :-- | -| Rojo | Clic izquierdo (L) | `X`(L) / `C`(R) | Superficie plana del tambor | -| Azul | Clic derecho (R) | `Z`(L) / `V`(R) | Superficie externa del tambor | +| Rojo | Clic izquierdo (L) | `X` (L) / `C` (R) | Superficie plana del tambor | +| Azul | Clic derecho (R) | `Z` (L) / `V` (R) | Superficie externa del tambor | La ubicación del cursor en el juego no importa cuando se está jugando. -Si se utilizó el mod [Relax](/wiki/Gameplay/Game_modifier/Relax), el juicio de la puntuación solo tiene en cuenta el tiempo de los golpes (rectifica automáticamente el golpe de color incorrecto con el color correcto). +Si se usa el mod [Relax](/wiki/Gameplay/Game_modifier/Relax), la valoración de la puntuación solo tendrá en cuenta la sincronización de los golpes (el mod ajustará automáticamente los golpes al color correcto). -El controlador del tambor *TaTaCon* fue creado principalmente para las versiones caseras de *Taiko no Tatsujin* y *Taiko: Drum Master*. +El mando *TaTaCon* se creó principalmente para las versiones caseras de *Taiko no Tatsujin* y *Taiko: Drum Master*, pero no es tan común en osu!taiko. Sin embargo, el menú de [opciones](/wiki/Client/Options#otro) tiene una opción llamada `Habilitar Wiimote/Tambor TaTaCon` para el soporte del Wiimote/TaTaCon. ## Puntuación @@ -90,7 +86,7 @@ La [puntuación en *osu!taiko*](/wiki/Gameplay/Score/ScoreV1/osu!taiko) es una s - El [juicio](/wiki/Gameplay/Judgement/osu!taiko) determina el valor de puntuación de base de un objeto (300, 100, o 0 en caso de fallar). El valor de las notas regulares y grandes depende del momento del golpe, mientras que el valor base de cada otro objeto es constante. - La [precisión](/wiki/Gameplay/Accuracy#osu!taiko) depende del juicio y muestra cuán precisos son los golpes. Las presiones tardías o tempranas de las teclas, así como los fallos, disminuyen la precisión general. - El [combo](/wiki/Gameplay/Combo_(score_multiplier)) es un multiplicador de puntuación: un objeto contribuye más a la puntuación total cuando el combo es alto y viceversa. El combo puede [romperse](/wiki/Gameplay/Judgement/Combobreak) por un fallo. En osu!taiko, el multiplicador de puntuación derivado del combo es limitado y no afecta a la puntuación total tanto como en osu! u osu!catch. -- El [kiai time](/wiki/Gameplay/Kiai_time): en osu!taiko, el kiai time activo aumenta la ganancia de puntuación en un 20 %, igual que en la serie original *Taiko no Tatsujin*. +- El [kiai time](/wiki/Gameplay/Kiai_time): en osu!taiko, el kiai time aumenta la ganancia de puntuación en un 20 %, igual que en la serie original *Taiko no Tatsujin*. Además de dar puntuación, cada objeto completado llena una pequeña parte de la [barra de salud](/wiki/Client/Interface/Health_bar), que debe estar al menos un **50 % llena** para que un jugador pueda pasar un beatmap. @@ -102,24 +98,24 @@ Después de completar un beatmap, a la puntuación se le asigna un [grado](/wiki ## Mapping en osu!taiko -- Las notas rojas se refieren al círculo de golpe normal, +- Las notas rojas se refieren a los círculos normales - las notas rojas grandes necesitan un hitsound final. -- Las notas azules deben tener un hitsound de silbido/aplauso en ese círculo, - - las notas azules grandes necesitan un hitsound final y un silbido juntos. -- Los sliders representan la nota amarilla larga (también conocida como redoble). -- El spinner representa un shaker. +- Las notas azules deben tener un hitsound de silbido/aplauso en ese círculo + - las notas azules grandes necesitan un hitsound final y un silbido/aplauso juntos. +- Los sliders representan la nota amarilla larga (también conocida como un redoble). +- El spinner representa un denden. -El diseño de la colocación de las notas no importa. +La colocación de las notas no importa. ### Notas de conversión de osu! -Cuando se produce una conversión de mapa (jugando un mapa de osu! en el modo osu!taiko), los sliders muy cortos (normalmente menos de un beat) se convierten automáticamente en notas rojas o azules, dependiendo del hitsound utilizado. +Cuando se produce una conversión de un mapa (jugando un mapa de osu! en el modo osu!taiko), los sliders muy cortos (normalmente menos de un pulso) se convierten automáticamente en notas rojas o azules, dependiendo del hitsound usado. -Para mapas con 125 PPM o menos, se dan 1/8 tambores en lugar de 1/4 tambores. +Para mapas de 125 BPM o menos, se dan redobles de 1/8 en lugar de redobles de 1/4. -Ten en cuenta que los ritmos de 1/8 no se utilizan a menudo en la música. No se sugiere colocar el slider cuando se está en ritmo 1/8. +Ten en cuenta que los ritmos de 1/8 no se usan a menudo en la música. No se sugiere colocar sliders cuando se está en un ritmo de 1/8. -También ten en cuenta que los redobles de 1/6 se dan si se utiliza la velocidad de marca del slider de **3**. +También ten en cuenta que los redobles de 1/6 se dan si se usa una tasa de marcas de los sliders de **3**. ## Curiosidades @@ -128,16 +124,16 @@ También ten en cuenta que los redobles de 1/6 se dan si se utiliza la velocidad - Jugar en un campo vacío no implica ningún fallo. - Redoble de tambores: El límite máximo de aciertos en el slider es: - 4 veces la longitud del slider, u - - 8 veces la longitud del slider en canciones iguales o inferiores a 125 PPM. -- A diferencia de los otros modos de juego, el *Kiai Time* tiene un efecto en las puntuaciones porque se refiere al *«Go-Go Time»* en *Taiko no Tatsujin*. Mientras el *Kiai Time* está activo, el tambor de la parte superior izquierda cambia de animación (llamado *pippidon* o *Don*/*Katsu* en *Taiko no Tatsujin*), el campo de juego tiene un degradado de fondo y el área de golpe gana un gráfico de fuego a su alrededor. - - Además, todas las notas ganan un multiplicador de puntuación de 1,2x, incluidas las notas amarillas largas, excepto los golpes en un shaker (el golpe final sigue multiplicándose). -- La mascota de osu!taiko es [pippidon](/wiki/Mascots#pippi). + - 8 veces la longitud del slider en canciones iguales o inferiores a 125 BPM. +- A diferencia de los otros modos de juego, el *Kiai Time* influye en las puntuaciones porque se basa en el *«Go-Go Time»* de *Taiko no Tatsujin*. Mientras el *Kiai Time* esté activo, el tambor de la parte superior izquierda cambiará de animación (llamado *pippidon* en osu!taiko o *Don*/*Katsu* en *Taiko no Tatsujin*), el campo de juego tendrá un degradado de fondo y el área de impacto adquirirá un gráfico de fuego a su alrededor. + - Además, todas las notas ganarán un multiplicador de puntuación de 1,2x, incluidas las notas amarillas largas, excepto los golpes en un spinner (el golpe final seguirá multiplicándose). +- Las mascotas de osu!taiko son [pippidon](/wiki/Mascots#pippi) y [Mocha](/wiki/Mascots#mocha). - Cuando se juega con [Auto](/wiki/Gameplay/Game_modifier/Auto), el nombre del jugador será *mekkadosu!*. ### Historia ![Logo de osu!taiko en modo especial](img/Taiko_logo.jpg "Logo de taiko en modo especial") -- La opción `Utilizar la skin de Taiko para Taiko` en la barra lateral de opciones en la sección de skins utilizará los elementos de la carpeta `taiko` cuando juegues en *osu!taiko*, independientemente de los elementos taiko de la skin actual. La carpeta usada para mantener la skin *[Taiko por LuiginHann](https://osu.ppy.sh/community/forums/topics/41319)*, que se puede descargar desde el ahora obsoleto `osume.exe` (un archivo para actualizar osu! para cuando sea necesario actualizar) en la pestaña `Skin`. -- El primer beatmap clasificado que contiene al menos una dificultad de osu!taiko es [Taiko no Tatsujin - Saitama2000 (Kharl)](https://osu.ppy.sh/beatmapsets/210) -- El primer beatmap clasificado de osu!taiko es [Mutsuhiko Izumi - Red Goose (lepidopodus)](https://osu.ppy.sh/beatmapsets/55920) +- La opción `Utilizar la skin de Taiko para Taiko` en la barra lateral de opciones en la sección de skins usará los elementos de la carpeta `taiko` cuando juegues en *osu!taiko*, independientemente de los elementos taiko de la skin actual. La carpeta usada para mantener la skin *[Taiko por LuiginHann](https://osu.ppy.sh/community/forums/topics/41319)*, que se puede descargar desde el ahora obsoleto `osume.exe` (el sistema de actualización original, antes de que se integrara en el juego) en la pestaña `Skin`. +- El primer beatmap clasificado que contenía una dificultad de osu!taiko fue [Taiko no Tatsujin - Saitama2000](https://osu.ppy.sh/beatmapsets/210) de [Kharl](https://osu.ppy.sh/users/452) +- El primer beatmap clasificado específico de osu!taiko fue [Mutsuhiko Izumi - Red Goose](https://osu.ppy.sh/beatmapsets/55920) de [lepidopus](https://osu.ppy.sh/users/194807) diff --git a/wiki/Game_mode/osu!taiko/fr.md b/wiki/Game_mode/osu!taiko/fr.md index 6b2c85b07650..ae42c3023fa7 100644 --- a/wiki/Game_mode/osu!taiko/fr.md +++ b/wiki/Game_mode/osu!taiko/fr.md @@ -1,6 +1,8 @@ --- no_native_review: true needs_cleanup: true # https://github.com/ppy/osu-wiki/issues/9918, also, check grammar/style +outdated_translation: true +outdated_since: 94f6bdffe71a688a51fee5cc0ddc3a7528fedc58 --- # osu!taiko (mode de jeu) diff --git a/wiki/Game_mode/osu!taiko/zh.md b/wiki/Game_mode/osu!taiko/zh.md index fab8c5515de6..ae78a8b75af0 100644 --- a/wiki/Game_mode/osu!taiko/zh.md +++ b/wiki/Game_mode/osu!taiko/zh.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 94f6bdffe71a688a51fee5cc0ddc3a7528fedc58 +--- + # osu!taiko ![osu!taiko 游玩](/wiki/shared/taiko-gameplay.jpg "osu!taiko 的界面") diff --git a/wiki/Game_mode/pl.md b/wiki/Game_mode/pl.md new file mode 100644 index 000000000000..bdc1efcc7ab2 --- /dev/null +++ b/wiki/Game_mode/pl.md @@ -0,0 +1,66 @@ +--- +no_native_review: true +--- + +# Tryby gry + +osu! ma cztery wbudowane **tryby gry** z innnymi mechanikami, orginalnie zainsiprowane przez inne gry rytmiczne: + +- ![][osu!] [osu!](#osu!) +- ![][osu!taiko] [osu!taiko](#osu!taiko) +- ![][osu!catch] [osu!catch](#osu!catch) +- ![][osu!mania] [osu!mania](#osu!mania) + +Żeby zmienić tryb gry, kliknij w przycisk `Mode` który znajduje się na dole ekranu wybierania piosenek w osu!(stable), użyj przycisków na górnej części ekranu dla osu!(lazer), lub użyj tych skrótów klawiszowych: + +- `Ctrl` + `1` dla osu! +- `Ctrl` + `2` dla osu!taiko +- `Ctrl` + `3` dla osu!catch +- `Ctrl` + `4` dla osu!mania + +![Interfejs wybierania trybu gry](/wiki/shared/Interface_mode.png "Interfejs wybierania trybu gry w osu!(stable)") + +![Interfejs wybierania trybu gry](/wiki/shared/Interface_mode_lazer.png "Interfejs wybierania trybu gry w osu!(lazer)") + +## ![][osu!] osu! + +*Strona głowna: [osu!](osu!)* + +*osu!* jest trybem podstawowym, gdzie gracze muszą klikać w kółka, trzymać slidery, i kręcić spinnery do rytmu muzyki. Jest bazowana na orginalniej grze rytmicznej [iNiS](https://en.wikipedia.org/wiki/INiS) - *[Osu! Tatakae! Ouendan](https://en.wikipedia.org/wiki/Osu!_Tatakae!_Ouendan)*. osu! ma swoją własną maskotkę która ma na imię [pippi](/wiki/Mascots#pippi), jest ona dziewczyną z czarnymi i różowymi włosami. + +![Rozgrywka trybu gry osu!](/wiki/shared/osu-gameplay.jpg "Rozgrywka trybu gry osu!") + +## ![][osu!taiko] osu!taiko + +*Strona główna: [osu!taiko](osu!taiko)* + +*osu!taiko* symuluje proces grania na prawdziwym bębnie, gdzie gracze używają klawiatury lub zestawu bębnów żeby uderzać kółka o różnych kolorach poruszające się na jednej linii. Jest bazowany na serii gier *[Taiko no Tatsujin](https://en.wikipedia.org/wiki/Taiko_no_Tatsujin)* której producentem jest [Bandai Namco Entertainment](https://en.wikipedia.org/wiki/Bandai_Namco_Entertainment). Maskotką osu!taiko jest [Mocha](/wiki/Mascots#mocha), zielono włosa dziewczyna w kimonie trzymająca pałeczki do perkusji. + +![Rozgrywka trybu gry osu!taiko](/wiki/shared/taiko-gameplay.jpg "Rozgrywka trybu gry osu!taiko") + +## ![][osu!catch] osu!catch + +*Strona głowna: [osu!catch](osu!catch)* + +W *osu!catch*, owoce różnych rodzaji spadają z górnej części ekranu, i gracz musi złapać je do rytmu muzyki. Żeby tego dokonać gracze kontrolują łapacza trzymającego talerz nad jego głową do łapania wymienionych owoców. Ten tryb gry jest luźno bazowany na minigierce w symulatorze [Beatmania](https://en.wikipedia.org/wiki/Beatmania), który według wierzeń jest bazowany na trybie gry *EZ2CATCH* z serji gier [EZ2DJ](https://en.wikipedia.org/wiki/EZ2DJ). Maskotką osu!catch jest [Yuzu](/wiki/Mascots#yuzu), niebieskowłosy chłopiec. + +![Rozgrywka trybu gry osu!catch](/wiki/shared/catch-gameplay.jpg "Rozgrywka trybu gry osu!catch") + +## ![][osu!mania] osu!mania + +*Strona głowna: [osu!mania](osu!mania)* + +*osu!mania* jest grą rytmiczną z przewijaniem w pionie (VSRG) która została stworzona jako symulator gry na pianinie. Był głownie [stworzony i zaimplementowany](https://osu.ppy.sh/community/forums/topics/100751) przez [woc2006](https://osu.ppy.sh/users/1105845), i jest bazowany na dużej ilości gier typu VSRG (jak [Dance Dance Revolution](https://en.wikipedia.org/wiki/Dance_Dance_Revolution) i [Beatmania](https://en.wikipedia.org/wiki/Beatmania)). Maskotkami osu!mania są bliźniacy [Mani i Mari](/wiki/Mascots#mani-&-mari), którzy oboje mają fioletowe i jasno fioletowe włosy. + +![Rozgrywka trybu gry osu!mania](/wiki/shared/mania-gameplay.jpg "Rozgrywka trybu gry osu!mania") + +## Niestandardowe tryby gry + +W osu!(lazer), jest możliwość samodzielnego zainstalowania niestandardowych trybów gry (też zwanymi niestandardowymi rulesetami) przez pliki typu `.dll`. Przedstawiają one nowe sposoby grania używając listy beatmap jaką osu! oferuje. Niestandardowe tryby gry, jak tryby główne, są często zainspirowane przez inne gry rytmiczne. + +Pełna lista grywalnych niestandardowych trybów gry jest dostępna w [tej rozmowie na GitHubie](https://github.com/ppy/osu/discussions/13096). + +[osu!]: /wiki/shared/mode/osu.png "osu!" +[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" +[osu!catch]: /wiki/shared/mode/catch.png "osu!catch" +[osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Game_mode/pt-br.md b/wiki/Game_mode/pt-br.md index 8ba49e96eee4..87b83c5631c5 100644 --- a/wiki/Game_mode/pt-br.md +++ b/wiki/Game_mode/pt-br.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # Modo de Jogo Osu! tem quatro **modos de jogo** com jogabilidades diferentes, originalmente inspirado por outros jogos de ritmo. diff --git a/wiki/Game_mode/ru.md b/wiki/Game_mode/ru.md index f1fd0186e830..2653ec109ae1 100644 --- a/wiki/Game_mode/ru.md +++ b/wiki/Game_mode/ru.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # Режимы игры osu! включает в себя четыре **игровых режима** с различными механиками, которые изначально были вдохновлены другими ритм-играми: diff --git a/wiki/Game_mode/uk.md b/wiki/Game_mode/uk.md index 5ecb6214c74b..3d7f462c1b2d 100644 --- a/wiki/Game_mode/uk.md +++ b/wiki/Game_mode/uk.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # Режим гри osu! має чотири **режими гри** з різними механіками, що прийшли з інших ритм-ігор: diff --git a/wiki/Game_mode/zh-tw.md b/wiki/Game_mode/zh-tw.md index c348240af7e6..08b9495562e8 100644 --- a/wiki/Game_mode/zh-tw.md +++ b/wiki/Game_mode/zh-tw.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # 遊戲模式 osu! 擁有四種包含不同玩法的**遊戲模式**,這些遊戲模式都受到了其他節奏遊戲的啟發: diff --git a/wiki/Game_mode/zh.md b/wiki/Game_mode/zh.md index 2d72e6855cdb..8199b4d7433b 100644 --- a/wiki/Game_mode/zh.md +++ b/wiki/Game_mode/zh.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 422698dbf36efb2be8537ab4d319428032966405 +--- + # 游戏模式 osu! 有**四个游戏模式**,分别有不同的玩法,均从其他音乐游戏中获得了灵感。 diff --git a/wiki/Gameplay/Combo_(score_multiplier)/zh.md b/wiki/Gameplay/Combo_(score_multiplier)/zh.md new file mode 100644 index 000000000000..93cb406331e6 --- /dev/null +++ b/wiki/Gameplay/Combo_(score_multiplier)/zh.md @@ -0,0 +1,99 @@ +--- +stub: true +tags: + - 最大连击 + - 连击乘数效应 + - max combo + - combo multiplier effect +needs_cleanup: true # https://github.com/ppy/osu-wiki/issues/9919 +--- + +# 连击(得分乘数) + +*对于更多义项,参见 [Combo(消歧义)](/wiki/Disambiguation/Combo)。* + +**连击** (**Combo**) 指的是玩家在没有 Miss 与[断滑条](/wiki/Gameplay/Judgement/Slider_break)的情况下,连续击中[打击物件](/wiki/Gameplay/Hit_object)的数目。在游戏过程中,这个数字多处都有显示: + +- [osu!](/wiki/Game_mode/osu!) 模式中在左下角。 +- [osu!taiko](/wiki/Game_mode/osu!taiko) 模式中在鼓面上。 +- [osu!catch](/wiki/Game_mode/osu!catch) 模式中在接水果小人上方。 +- [osu!mania](/wiki/Game_mode/osu!mania) 模式中在舞台中央(竖直高度因皮肤而异)。 + +*最大连击* (*Max combo*) 指的是玩家在一次游玩期间,获得的最高连击数。 + +## 游戏模式 + +### osu! + +**下列情况会将得分/连击乘数加一:** + +- 成功点击圆圈。 +- 成功点击滑条头。 +- 滑条球成功收集到滑条点。 +- 滑条球成功到达滑条尾或折返箭头处。 +- 成功完成或完成一半转盘。 + +**下列情况会将得分乘数归零:** + +- 漏掉圆圈。 +- 过早点击滑条头。 +- 漏掉滑条头或滑条点。 +- 未能将转盘圈扩大到所需大小。 + - v1 版本皮肤行为:未能填满转盘计量条的一半。 + +**下列情况对得分乘数没有影响:** + +- 漏掉滑条尾(会获得“喝”或 100/50 判定)。 +- 转盘:1000 加分 + +### osu!taiko + +**下列情况会将得分/连击乘数加一:** + +- 小/大音符获得 *GREAT* 或 *GOOD* 判定。 + +**下列情况会将得分乘数归零:** + +- 小/大音符获得 *MISS/BAD* 判定。 + +**下列情况对得分乘数没有影响:** + +- 击打黄条。 +- 未击打黄条。 +- 完成转盘。 +- 未完成转盘。 + +### osu!catch + +**下列情况会将得分/连击乘数加一:** + +- 接到大果。 +- 接到中果。 + +**下列情况会将得分乘数归零:** + +- 漏掉大果。 +- 漏掉中果。 + +**下列情况对得分乘数没有影响:** + +- 接到小果。 +- 接到香蕉。 + +## osu!mania + +**下列情况会将得分/连击乘数加一:** + +- 用正确按键打击音符。 +- 用正确按键按住长按音符。 + +**下列情况会将得分乘数归零:** + +- 未完成音符。 +- 在长按期间松开按键。 + +**下列情况对得分乘数没有影响:** + +- 在长按音符尾松开按键。 + + diff --git a/wiki/Gameplay/Combo_fire/zh.md b/wiki/Gameplay/Combo_fire/zh.md new file mode 100644 index 000000000000..d6488bccfdb5 --- /dev/null +++ b/wiki/Gameplay/Combo_fire/zh.md @@ -0,0 +1,19 @@ +--- +tags: + - 连击火焰 + - combo flame +--- + +# 连击火焰 + +::: Infobox +![](img/combo-fire.jpg "黄色、橙色与红色的连击火焰(低于 500 连击时)") +::: + +::: Infobox +![](img/blue-combo-fire.jpg "蓝色的连击火焰(高于 500 连击时)") +::: + +**连击火焰** (**Combo fire**) 最初是源于 DS 游戏[《押忍!战斗!应援团!》](/wiki/iNiS_games)背景中的游戏元素,最终被引入了 osu!。在达成第一个[连击里程碑](/wiki/Gameplay/Combo_milestone)后,游玩区域背景会显示一团黄色的燃烧火焰。当玩家获得 500 [连击](/wiki/Gameplay/Combo_(score_multiplier))时,连击火焰会变成蓝色。火焰在断连时会熄灭,但后续达成连击里程碑时会再次出现。 + +出于性能考虑,连击火焰在 2013 年 3 月 5 日被禁用了。 diff --git a/wiki/Gameplay/Combo_milestone/zh.md b/wiki/Gameplay/Combo_milestone/zh.md new file mode 100644 index 000000000000..c7f3921ca242 --- /dev/null +++ b/wiki/Gameplay/Combo_milestone/zh.md @@ -0,0 +1,12 @@ +--- +stub: true +tags: + - 连击提示图 + - comboburst +--- + +# 连击里程碑 + +**连击里程碑** (**Combo milestones**) 指的是一组特定的[连击](/wiki/Gameplay/Combo_(score_multiplier)),这些连击能够触发游戏喷射星星,并显示连击提示图(当在[设置](/wiki/Client/Options)中启用时)。[osu!](/wiki/Game_mode/osu!) 与 [osu!catch](/wiki/Game_mode/osu!catch) 游戏模式的连击里程碑是 30x、60x、100x,以及 100 连击后 50 的倍数。在 [osu!taiko](/wiki/Game_mode/osu!taiko) 中,连击里程碑是 50 的倍数。在 [osu!mania](/wiki/Game_mode/osu!mania) 中,连击里程碑是 100 的倍数。 + + diff --git a/wiki/Gameplay/Combo_multiplier_effect/zh.md b/wiki/Gameplay/Combo_multiplier_effect/zh.md new file mode 100644 index 000000000000..c3aab35c6e15 --- /dev/null +++ b/wiki/Gameplay/Combo_multiplier_effect/zh.md @@ -0,0 +1,14 @@ +--- +stub: true +tags: + - V1 计分 + - score v1 +--- + +# 连击乘数效应 + +**连击乘数效应** (**combo multiplier effect**) 是 [scoreV1](/wiki/Gameplay/Score/ScoreV1) 中的一个 Bug,让[分数](/wiki/Gameplay/Score)可以倒转。这个 Bug 源于 32 位有符号整数(计算机方面)的缺陷,最大值是 `2,147,483,647`。在达到这个上限后,分数就会开始倒转。[ScoreV2](/wiki/Gameplay/Score#scorev2) 将无模组情况下的分数上限定在一百万分,从而修复了这个问题。 + +连击乘数效应会在 [osu!](/wiki/Game_mode/osu!)、[osu!taiko](/wiki/Game_mode/osu!taiko) 与 [osu!catch](/wiki/Game_mode/osu!catch) 模式中发生。这是因为上述模式在计算分数时,都会将玩家当前的[连击数](/wiki/Gameplay/Combo_(score_multiplier))考虑在内。这也就意味着与有断连的玩家相比,获得[全连 (FC)](/wiki/Gameplay/Full_combo) 的玩家会获得更高的分数。 + + diff --git a/wiki/Gameplay/Comboburst/zh.md b/wiki/Gameplay/Comboburst/zh.md new file mode 100644 index 000000000000..bf3c206c7596 --- /dev/null +++ b/wiki/Gameplay/Comboburst/zh.md @@ -0,0 +1,22 @@ +--- +stub: true +tags: + - 里程碑 + - 连击提示图 + - milestone + - comboburst +--- + +# 连击提示图 + +当玩家的连击数到达一定数量(又称[连击里程碑](/wiki/Gameplay/Combo_milestone))时,**连击提示图** (**Combo bursts**) 会闪烁。不同游戏模式使用的连击提示图也不同。 + +- 在 [osu!](/wiki/Game_mode/osu!) 与 [osu!catch](/wiki/Game_mode/osu!catch) 模式中,一个动画人物会从屏幕左右两侧中的一侧跳出,默认情况下分别是 [pippi](/wiki/Mascots#pippi) 与 [Yuzu](/wiki/Mascots#yuzu)。 +- 在 [osu!taiko](/wiki/Game_mode/osu!taiko) 模式中,[pippidon](/wiki/Mascots#don) 身后会爆出一堆花朵。 +- 在 [osu!mania](/wiki/Game_mode/osu!mania) 模式中,默认情况下一个动画人物会从舞台右侧跳出。 + +在 osu!、osu!taiko 与 osu!catch 模式中,当连击数低于 100x 时,星星会从游玩区域左右两侧中的一侧喷出,高于 100x 时则会在两侧同时喷出。在 osu!mania 模式中,星星会从舞台的左右两侧喷出。 + +*备注:可在[设置](/wiki/Client/Options)中禁用连击提示图。* + + diff --git a/wiki/Gameplay/Dash/zh.md b/wiki/Gameplay/Dash/zh.md new file mode 100644 index 000000000000..247f9e1f5599 --- /dev/null +++ b/wiki/Gameplay/Dash/zh.md @@ -0,0 +1,9 @@ +--- +stub: true +--- + +# 跳 + +**跳** (**Dash**) 是 [osu!catch](/wiki/Game_mode/osu!catch) 的专用术语,指的是在玩家需要用“跳 (Dash)”按键才能连续接到两个物件时,在这两个物件间发生的移动过程。 + + diff --git a/wiki/Gameplay/Dash_snapping/zh.md b/wiki/Gameplay/Dash_snapping/zh.md new file mode 100644 index 000000000000..010c594dfd11 --- /dev/null +++ b/wiki/Gameplay/Dash_snapping/zh.md @@ -0,0 +1,21 @@ +# 跳对齐 + +在 [osu!catch](/wiki/Game_mode/osu!catch) 中,所有[白果跳](/wiki/Gameplay/Dash)与[红果跳](/wiki/Gameplay/Hyperdash)均可归类为两种不同的对齐方式:基本对齐与高度对齐。 + +## 基本对齐 + +**基本对齐**这个词用来形容[活动物件](/wiki/Beatmapping/Active_object)间,间隔时间不小于做出相应跳动作所需时间的两倍的[白果跳](/wiki/Gameplay/Dash)或[红果跳](/wiki/Gameplay/Hyperdash)。例如在 Platter 难度中,物件间间隔 250 毫秒的红果跳可被定为基本对齐的红果跳。 + +## 高度对齐 + +**高度对齐**这个词用来形容不满足基本对齐跳要求(也就是说,物件间隔时间小于基本对齐时间的下限)的[白果跳](/wiki/Gameplay/Dash)或[红果跳](/wiki/Gameplay/Hyperdash)。 + +## 对齐参考表 + +| 难度 | 基本对齐白果跳 | 高度对齐白果跳 | 基本对齐红果跳 | 高度对齐红果跳 | +| :-- | :-- | :-- | :-- | :-- | +| **Cup** | - | - | - | - | +| **Salad** | 250 ms 及以上 | 125-249 ms | - | - | +| **Platter** | 125 ms 及以上 | 62-124 ms | 250 ms 及以上 | 125-249 ms | +| **Rain** | 125 ms 及以上 | 62-124 ms | 125 ms 及以上 | 62-124 ms | +| **Overdose** | - | - | - | - | diff --git a/wiki/Gameplay/Edge_dash/zh.md b/wiki/Gameplay/Edge_dash/zh.md new file mode 100644 index 000000000000..e1448546a561 --- /dev/null +++ b/wiki/Gameplay/Edge_dash/zh.md @@ -0,0 +1,9 @@ +--- +stub: true +--- + +# 边角跳 + +**边角跳** (**Edge dash**,也被称作 *Pixel dash*) 是 [osu!catch](/wiki/Game_mode/osu!catch) 的专用术语,指的是两个[活动物件](/wiki/Beatmapping/Active_object)间的距离很大,但还未达到[触发距离](/wiki/Beatmapping/Trigger_distance),导致没有生成[红果](/wiki/Gameplay/Hit_object/Hyperfruit),从而无法进行[红果跳](/wiki/Gameplay/Hyperdash)的情况。玩家必须用平台边缘接住第一个物件,才能完全接到第二个物件。 + + diff --git a/wiki/Gameplay/Full_combo/zh.md b/wiki/Gameplay/Full_combo/zh.md new file mode 100644 index 000000000000..263c7b52d456 --- /dev/null +++ b/wiki/Gameplay/Full_combo/zh.md @@ -0,0 +1,15 @@ +--- +stub: true +tags: + - FC +--- + +# 全连 + +**全连** (**Full combo**,简写为 *FC*)用来描述玩家在一张[谱面](/wiki/Beatmap)获得最大理论[连击数](/wiki/Beatmapping/Combo)的情况。在没有 Miss、[断滑条](/wiki/Gameplay/Judgement/Slider_break)、漏掉[滑条尾](/wiki/Gameplay/Hit_object/Slider/Slidertail)的情况下通过谱面时,即可获得全连。 + +osu! 社区公认的是,仅因漏掉滑条尾而失去连击的成绩也属于全连。这个与游戏客户端和网页的显示有所不同。 + +![全连与有断连成绩的截图](img/combo-comparison.png "上面的成绩是全连的,下面的成绩有断连。") + +由于在 [osu!](/wiki/Game_mode/osu!) 与 [osu!catch](/wiki/Game_mode/osu!catch) 游戏模式中,单个物件的[分数](/wiki/Gameplay/Score)与连击乘数紧密相关,并且几乎是无限的,全连成绩在这些模式中取得的分数一般是最高的。 diff --git a/wiki/Gameplay/Game_modifier/Target_Practice/es.md b/wiki/Gameplay/Game_modifier/Target_Practice/es.md index a2326f56e167..a44874cc19d2 100644 --- a/wiki/Gameplay/Game_modifier/Target_Practice/es.md +++ b/wiki/Gameplay/Game_modifier/Target_Practice/es.md @@ -1,7 +1,5 @@ --- stub: true -outdated_translation: true -outdated_since: f765631cd44ae8e9acea47ce6c88b9ec510998b3 tags: - target practice - TP @@ -16,31 +14,35 @@ tags: ![Icono del mod TP](/wiki/shared/mods/TP.png "Icono del mod Target Practice (TP)") -*Para una lista completa de mods, véase: [Modificador del juego](/wiki/Gameplay/Game_modifier)*\ +*Para la lista completa de los mods, véase: [Modificador del juego](/wiki/Gameplay/Game_modifier)*\ *Nota: El mod Target Practice solo es accesible en la version `Cutting Edge` del juego.* -## Acerca de +## Información adicional - Abreviatura: TP - Tipo: Especial -- Multiplicador de puntuación: 1.00x +- Multiplicador de puntuación: 1,00x - Modos de juego compatibles: ![][osu!] ## Descripción -*Aviso: Activar el mod Target Practice resultará en una partida sin clasificar.* +*Aviso: Activar el mod Target Practice resultará en una jugada no clasificada.* -El mod **Target Practice** es un [modificador del juego](/wiki/Gameplay/Game_modifier) experimental que elimina todos los [objetos](/wiki/Gameplay/Hit_object) asignados y los reemplaza con un conjunto simplificado y consistente de «objetivos». +El mod **Target Practice** es un [modificador del juego](/wiki/Gameplay/Game_modifier) experimental para [osu!](/wiki/Game_mode/osu!) que elimina todos los [objetos](/wiki/Gameplay/Hit_object) y los reemplaza por un conjunto simplificado de «dianas». Se usa principalmente por diversión, pero también puede ser útil para practicar un tempo constante y mejorar la precisión de las pulsaciones. -Durante una partida con el mod Target Practice activado, a los jugadores se les presentará un conjunto de «objetivos» que aumentan lentamente en tamaño y brillo. Luego se espera que el jugador toque o haga clic en los objetivos cuando estén en su máximo brillo y tamaño y sea el momento adecuado. Se reproducirá un metrónomo consistente en el fondo para indicar a los jugadores cuándo deben tocar el objetivo. +Cuando el mod Target Practice está activado, osu! oculta la barra de salud y el medidor de precisión. El jugador tiene que pulsar las dianas que van apareciendo gradualmente por el [campo de juego](/wiki/Client/Playfield). Para mantener un ritmo constante, los jugadores pueden seguir el metrónomo que suena de fondo. -El uso del mod es principalmente para divertirse, pero también se puede usar para practicar el mantenimiento de un tempo constante. +El juego continúa hasta el primer [MISS](/wiki/Gameplay/Judgement/osu!), el cual lleva al jugador a la [pantalla de resultados](/wiki/Client/Interface#pantalla-de-resultados). El significado de los diferentes grados es similar a los que hay en [osu!mania](/wiki/Gameplay/Grade#osu!mania). -![Jugabilidad de TP](img/TP-gameplay.jpg "Jugabilidad de osu! con el mod Target Practice activado") +## Dianas + +Una diana puede considerarse un tipo especial de [círculo](/wiki/Gameplay/Hit_object/Hit_circle) sin un [número de combo](/wiki/Beatmapping/Combo). La puntuación y la precisión del golpe dependen de la posición y la velocidad del golpe: cuanto más preciso y exacto sea, más puntos se obtendrán. La puntuación ideal es de 250 puntos. En el campo de juego, las dianas se colocan en grupos, con un nuevo grupo comenzando cada dos [pulsos completos](/wiki/Music_theory/Beat). La separación dentro de un grupo permanece constante e incrementa ligeramente con cada grupo nuevo. + +![Una jugada con el mod TP](img/TP-gameplay.jpg "Una jugada con el mod Target Practice activado") ## Curiosidades -- El mod Target Practice usará los [colores de combo](/wiki/Beatmapping/Combo_colour) que están marcados en la carpeta [skin.ini](/wiki/Skinning/skin.ini) actual del jugador. -- Al fallar una partida con el mod Target Practice activado, el jugador será llevado a la pantalla de clasificación, en lugar de a una pantalla de fallo. +- El mod Target Practice usará los [colores de combo](/wiki/Beatmapping/Combo_colour) del [skin.ini](/wiki/Skinning/skin.ini) de la skin activa. +- Al fallar una jugada con Target Practice, el jugador será dirigido a la pantalla de resultados en lugar de a la pantalla de fallo. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Hyperdash/zh.md b/wiki/Gameplay/Hyperdash/zh.md index d1626621fe03..a43062a6e1b9 100644 --- a/wiki/Gameplay/Hyperdash/zh.md +++ b/wiki/Gameplay/Hyperdash/zh.md @@ -4,4 +4,6 @@ stub: true # 红果跳 -**红果跳 (hyperdash)**指 [osu!catch](/wiki/Game_mode/osu!catch) 中[红果](/wiki/Gameplay/Hit_object/Hyperfruit)产生的效果。在摸图时,摸图者倾向于将红果与下一个[活动物件](/wiki/Beatmapping/Active_object)相关联,以此定义红果跳。比如在 `00:01:000 (1,2) -` 中, `1` 代表红果, `2` 代表下一个活动物件。 +**红果跳 (hyperdash)** 指的是在 [osu!catch](/wiki/Game_mode/osu!catch) 模式中,[红果](/wiki/Gameplay/Hit_object/Hyperfruit)生成时玩家要做出的移动行为。在摸图时,摸图者常常会将红果与下一个[活动物件](/wiki/Beatmapping/Active_object)连在一起,称作一次红果跳。比如在红果跳 `00:01:000 (1,2) -` 中,`1` 代表红果,`2` 代表下一个活动物件。 + + diff --git a/wiki/Gameplay/Kiai_time/zh.md b/wiki/Gameplay/Kiai_time/zh.md new file mode 100644 index 000000000000..7bd1374a511d --- /dev/null +++ b/wiki/Gameplay/Kiai_time/zh.md @@ -0,0 +1,35 @@ +--- +tags: + - kiai 模式 + - kiai 时段 + - kiai mode + - kiai section +--- + +# Kiai 时间 + +*对于有关 Kiai 时间的规则,参见:[谱面上架标准 (RC)](/wiki/Ranking_criteria)* + +::: Infobox +![](img/kiai-time-osu-gameplay.png "osu! 谱面在 Kiai 时段开始时的喷泉效果") +::: + +::: Infobox +![](img/kiai-time-taiko-gameplay.png "osu!taiko 模式中的 Kiai 时间:pippidon 欣喜若狂,传送带变成紫罗兰色") +::: + +**Kiai 时间** (**Kiai time**,又称 *kiai*)指的是一系列独特的视觉效果,强调[谱面](/wiki/Beatmap)的一部分,是受到[《太鼓达人》](https://zh.wikipedia.org/wiki/%E5%A4%AA%E9%BC%93%E4%B9%8B%E9%81%94%E4%BA%BA%E7%B3%BB%E5%88%97)系列游戏中的 Go-Go 时间启发[^taiko-roots]而来。在 Kiai 时段期间,会出现四散的星星喷泉,光标下方会落下星星,[打击物件](/wiki/Gameplay/Hit_object)也会随着 [BPM](/wiki/Music_theory/Tempo) 而闪烁。相似的效果(如屏幕两侧频闪、星星喷泉)也会在[主菜单](/wiki/Client/Interface#主菜单)出现。 + +Kiai 时间对 osu!、osu!catch 与 osu!mania 的游戏机制并无影响,但在 [osu!taiko](/wiki/Game_mode/osu!taiko) 模式中会给出 20% [加分](/wiki/Gameplay/Score)。 + +## 作图 + +::: Infobox +![](img/kiai-time-editor.png "谱面编辑器中的 Kiai 时间指示标志。Kiai 时段在底部的时间轴上显示为橙色") +::: + +Kiai 时间大多在歌曲的最强部分(通常是副歌部分)用到;这段时间谱面的难度一般比其余时段更高。谱师可以在 `Timing and Control Points` 面板的 `Style` 标签页下,给特定的[计时区间](/wiki/Client/Beatmap_editor/Timing)启用 Kiai 时间。玩家无法禁用这个效果。 + +## 参考资料 + +[^taiko-roots]: [Dean Herbert 的 YouTube 视频 "osu! "Kiai Time" preview"](https://www.youtube.com/watch?v=1iFHftUNMrE) diff --git a/wiki/Gameplay/Pass/zh.md b/wiki/Gameplay/Pass/zh.md new file mode 100644 index 000000000000..5e5285bc4d90 --- /dev/null +++ b/wiki/Gameplay/Pass/zh.md @@ -0,0 +1,12 @@ +--- +stub: true +tags: + - 通过 + - passing +--- + +# 通过 + +**通过** (**Pass**) 指的是在不使用避免失败的[模组](/wiki/Gameplay/Game_modifier)(例如 [No Fail](/wiki/Gameplay/Game_modifier/No_Fail))的情况下,完成一张[谱面](/wiki/Beatmap)或是特定的谱面区段,亦或是在进入[休息](/wiki/Beatmap/Break)时段时[血量](/wiki/Gameplay/Health)高于 50%。在进入休息时段时,会在显示提示的同时播放音效,表明玩家通过了前面的部分。 + + diff --git a/wiki/Gameplay/Play_style/Tapx/es.md b/wiki/Gameplay/Play_style/Tapx/es.md index 63bf547fb673..f4b64ba26698 100644 --- a/wiki/Gameplay/Play_style/Tapx/es.md +++ b/wiki/Gameplay/Play_style/Tapx/es.md @@ -17,7 +17,7 @@ tags: *Aviso: este estilo de juego requiere el uso de una tableta gráfica.* -**Tapx** es un estilo de presionar las notas para los jugadores que [solo usan una tableta](/wiki/Gameplay/Play_style#tablet-only) en [osu!](/wiki/Game_mode/osu!) en el que los jugadores hacen clic en los círculos, deslizan sliders y giran spinners presionando el lápiz de la tableta sobre ella, junto con un teclado secundario y/o una tecla de la tableta que sirve de ayuda para los [streams](/wiki/Beatmap/Pattern/osu!/Stream) y [stacks](/wiki/Beatmapping/Mapping_techniques/Stack). Este método es bastante difícil para la mayoría de los jugadores y no es muy popular entre la mayoría de los jugadores que usan tabletas. +**Tapx** es un estilo de presionar las notas para los jugadores que [solo usan una tableta](/wiki/Gameplay/Play_style#solo-con-tableta-gráfica) en [osu!](/wiki/Game_mode/osu!) en el que los jugadores hacen clic en los círculos, deslizan sliders y giran spinners presionando el lápiz de la tableta sobre ella, junto con un teclado secundario y/o una tecla de la tableta que sirve de ayuda para los [streams](/wiki/Beatmap/Pattern/osu!/Stream) y [stacks](/wiki/Beatmapping/Mapping_techniques/Stack). Este método es bastante difícil para la mayoría de los jugadores y no es muy popular entre la mayoría de los jugadores que usan tabletas. ## Streams diff --git a/wiki/Gameplay/Play_style/es.md b/wiki/Gameplay/Play_style/es.md index c62381f6288f..0d0910f4b3bb 100644 --- a/wiki/Gameplay/Play_style/es.md +++ b/wiki/Gameplay/Play_style/es.md @@ -1,141 +1,173 @@ ---- -outdated_translation: true ---- +# Estilos de juego -# Estilos de Juego - -En esta página puedes conocer las diferentes formas en las que se puede jugar en cada modo de juego. +En esta página se detallan las distintas formas que los jugadores pueden elegir para jugar en sus respectivos modos de juego. ## ![](/wiki/shared/mode/osu.png) osu! ### Solo con el ratón -Tiempo atrás, únicamente existía la opción de jugar solo con el ratón, hasta que se incluyeron nuevas formas de jugar. +También conocido como *puro ratón*, los jugadores que emplean este método desplazan el cursor con un ratón mientras pulsan las notas, siguen los sliders y giran los spinners usando solamente los botones izquierdo y derecho del ratón. + +Usar solo el ratón solía ser la *única* manera de jugar osu! hasta que se les dio soporte a otros métodos con el tiempo. -Este estilo de juego consiste en utilizar el ratón no solo para mover el cursor, sino también para hacer clic en los hitcircles, seguir los sliders y rotar los spinners. Jugar solo con el ratón es considerado uno de los estilos más complicados y los jugadores que llegan a lo más alto con este estilo son muy respetados por la comunidad. -En pantalla, los clics con el botón izquierdo y derecho se muestran como `M1` y `M2` respectivamente. +*Nota: En pantalla, los clics con el botón izquierdo y derecho se muestran como `M1` y `M2` respectivamente.* + +### Ratón doble -### Con dos ratones +El ratón doble es un estilo de juego en el cual un jugador tiene un ratón en cada mano, usando uno para pulsar y otro para mover el cursor por la pantalla. -Un jugador puede utilizar un segundo ratón, de modo que use uno de ellos para hacer clic y otro para mover el cursor por la pantalla. +Era considerado un estilo de juego *ridículo* por la mayoría de jugadores hasta que en mayo de 2013, el jugador canadiense ::{ flag=CA }:: [Azer](https://osu.ppy.sh/users/2155578) empezó a obtener puntuaciones destacadas en mapas tan respetados como [Hatsune Miku - With a Dance Number (val0108)](https://osu.ppy.sh/beatmapsets/29691) y [The Quick Brown Fox - The Big Black (Blue Dragon)](https://osu.ppy.sh/beatmapsets/41823) mientras jugaba con dos ratones. -Se consideraba un estilo de juego *ridículo* hasta que ::{ flag=CA }:: [Azer](https://osu.ppy.sh/users/2155578) empezó a obtener grandes puntuaciones usando este estilo de juego en mapas como [Hatsune Miku - With a Dance Number (val0108)](https://osu.ppy.sh/beatmapsets/29691) and [The Quick Brown Fox - The Big Black (Blue Dragon)](https://osu.ppy.sh/beatmapsets/41823). +*Nota: Es común que los jugadores que juegan con dos ratones peguen con cinta adhesiva el ratón que usarán para hacer clic en el escritorio.* -Es común que los jugadores que juegan con dos ratones dejen fijado a la mesa el ratón que van a usar para hacer clic. +### Teclado y ratón -### Con teclado y ratón +El estilo de juego más popular en osu! es jugar con teclado y ratón, ya que usa los periféricos más básicos de un ordenador y pone menos tensión en la mano usada para sostener el ratón. -El estilo de juego más habitual es jugar con ratón y teclado. Los jugadores que lo usan pueden mover el cursor con el ratón y utilizar la otra mano para *hacer clic* utilizando las teclas `Z` y `X` (pueden cambiarse en las opciones) del teclado. +Los jugadores que usan teclado y ratón juegan de una manera muy similar a los jugadores que usan solo el ratón, con la diferencia de que se usan dos teclas del teclado (la `Z` y la `X` de forma predeterminada) para pulsar en lugar del ratón. -Algunos jugadores usan el teclado solo cuando tienen que hacer un *stream*, un patrón de notas muy rápidas, y hacen el resto del beatmap haciendo clic con el ratón. +Algunos jugadores solo usan el teclado para pulsar, mientras que otros solo cambian al teclado cuando hay un [stream](/wiki/Beatmap/Pattern/osu!/Stream) en un beatmap y usan el ratón para pulsar en todo lo demás. -En pantalla, las pulsaciones del teclado se muestran como `K1` y `K2`. +*Nota: En pantalla, las pulsaciones del teclado se muestran como `K1` y `K2`.* ### Solo con tableta gráfica ![](/wiki/shared/Osu!tablet.jpg "osu!tablet") -Un estilo de juego para jugadores con una tableta gráfica o digitalizadora. +*Aviso: Este estilo de juego requiere el uso de una [tableta gráfica](/wiki/Gameplay/Input_device/Graphics_tablet).* + +Los jugadores que juegan solo con tableta usan el lápiz de la tableta para mover el cursor por la pantalla y solo pulsan las notas presionando el lápiz contra la superficie de la tableta gráfica. + +*Nota: Todas las pulsaciones de la tableta se muestran en pantalla como `M1`.* + +#### Tapx -Los jugadores que juegan solo con tableta utilizan el lápiz de la tableta para mover el cursor y *hacen clic* pulsando con el lápiz en la superficie de la tableta. +Hacer streams con una sola entrada de pulsación es ampliamente considerado por la comunidad como algo casi imposible a alto BPM. Por lo tanto, para hacer streams al jugar solo con una tableta, el jugador debe alternar entre presionar el lápiz contra la tableta y presionar una tecla secundaria asignada (usualmente un botón de la tableta o una tecla del teclado). A este método se le suele llamar *tapx*. -Todas las pulsaciones de la tableta se muestran en pantalla como `M1`. +*Nota: Dado que las pulsaciones del lápiz se muestran como `M1`, solo funcionará el botón de pulsación secundario, y la `X` es usualmente el botón de pulsación secundario predeterminado.* -### Con tableta gráfica y teclado +### Tableta gráfica y teclado -El estilo de juego más popular para jugadores que usan una tableta gráfica. +*Aviso: Este estilo de juego requiere el uso de una tableta gráfica.* -Consiste en utilizar el lápiz de la tableta en lugar de un ratón para mover el cursor y *hacer clic* utilizando o bien las teclas `Z` y `X` del teclado (que pueden ser cambiadas en las opciones) o utilizando los botones que vienen incorporados en algunas tabletas. +Este es un estilo de juego popular entre muchos jugadores apasionados, competitivos y top players. -Como los jugadores de ratón y teclado, algunos jugadores solo usan el teclado para los *stream*, los patrones de notas rápidas y muy seguidas; y continúan usando el lápiz sobre la superficie de la tableta para el resto del beatmap. +Los jugadores de tableta y teclado «desplazan» o «arrastran» el lápiz para mover el cursor por la pantalla y pulsan las notas usando el teclado o los botones de la tableta. -### Con una pantalla táctil +Como los jugadores de teclado y ratón, algunos jugadores solo usan el lápiz para pulsar mientras que otros usan el teclado al hacer un stream. -Un modo de juego disponible para todos aquellos que tengan un monitor táctil. +### Pantalla táctil -Los jugadores tocan la pantalla sobre los hitcircles, sliders y spinners sin necesidad de mover ningún cursor. -Este estilo de juego puede parecerse a jugar a [osu!stream](/wiki/osu!stream). +Este estilo de juega usa un monitor con pantalla táctil, una pantalla de laptop, o una tableta para mover el cursor por la pantalla y pulsar objetos. -Todas las pulsaciones sobre la pantalla se muestran como `M1`. +Para mover el cursor por la pantalla, los jugadores de pantalla táctil tocan la pantalla de su dispositivo con un lápiz o con su dedo en la ubicación precisa en la que quieren que el cursor esté. Esto ocasiona que el cursor simplemente aparezca como si estuviera «saltando» a la ubicación tocada. -### Con pantalla táctil y teclado +Cuando un jugador con pantalla táctil toca la pantalla, su dispositivo mueve simultáneamente el cursor a ese punto y envía una señal para que actúe como un ratón. Por lo tanto, para pulsar notas, seguir sliders y girar spinners, los jugadores de pantalla táctil solo deberán tocar objetos cuando quieran que el objeto sea golpeado. -Un jugador que juegue con pantalla táctil puede utilizar también un teclado, normalmente para realizar patrones de notas muy rápidas. -Si la pantalla táctil lo admite, se puede usar un lápiz sobre ella, volviéndose un estilo de juego muy similar al de tableta y teclado. +Este estilo de juego puede parecerse a jugar a [osu!stream](/wiki/osu!stream) debido al acto de tocar la pantalla directamente en lugar de mover un cursor. + +*Nota: Todas las pulsaciones sobre la pantalla se muestran como `M1`.* + +### Pantalla táctil y teclado + +Este es un estilo de juego que usa un teclado para las pulsaciones de las teclas y un dispositivo de pantalla táctil de algún tipo para mover el cursor por la pantalla, es un estilo de juego usualmente adoptado por jugadores de pantalla táctil que no pueden realizar streams usando solo la pantalla táctil. ### Otros estilos -- **Trackpad de un portátil/laptop**: Aunque parece una buena opción en la teoría, muchos jugadores prefieren no usar el trackpad del ordenador portátil, ya que añade mucha dificultad al control del cursor. La mayoría de los jugadores solo usan el trackpad para navegar los menús del juego. -- **Joystick**: Una forma creativa de controlar el cursor es utilizar un Joystick para mover el cursor y utilizar el gatillo o botones incluidos en él o un teclado para *hacer clic*. A no ser que el jugador ya domine de antemano el uso del Joystick, mover el cursor con él requerirá mucho más tiempo de aprendizaje que el resto de periféricos mencionados anteriormente. -- **Placas metálicas**: Una manera muy especial de reemplazar un teclado, introducida por el jugador ::{ flag=US }:: [geckogates](https://osu.ppy.sh/users/geckogates), que requiere cierto conocimiento de electrónica para preparar: se usan unas placas metálicas conectadas al circuito del teclado para usarlas en lugar de las teclas. +- **Trackpad de un portátil/laptop**: Aunque este método existe, la mayoría de jugadores prefiere no usar el trackpad debido a lo extremadamente difícil que es. En concreto, los jugadores sostienen que controlar el movimiento del cursor en el limitado espacio del trackpad de una laptop se siente tosco, lento y crea mucha fricción. El trackpad se usa para mover el cursor por la pantalla. +- **Joystick**: Una forma creativa de controlar el cursor. En este estilo de juego el jugador mantiene y mueve el joystick de un lado a otro para mover el cursor por la pantalla y, dependiendo del diseño del joystick del jugador, pulsa usando los gatillos/botones frontales del joystick, o con las teclas del teclado para registrar las notas. Este estilo de juego es ampliamente considerado como un «reto» debido a las obvias desventajas y gran habilidad requerida para controlar el movimiento del joystick. +- **Placas metálicas**: Una manera muy especial de reemplazar un teclado. Este estilo de juego fue introducido por el jugador ::{ flag=US }:: [geckogates](https://osu.ppy.sh/users/252524), y requiere cierto conocimiento de cableado y electrónica para construirlo. El jugador conectará un cable a los dedos que usa para jugar (conectado al circuito del teclado para la `Z` y la `X`) y tocará las placas de metal para registrar las notas. +- **Mando**: Al igual que el joystick, este método es considerado una manera creativa e innovadora de jugar osu!. Dependiendo de la marca del control, en este estilo de juego el jugador usa un trackpad integrado, un control y una palanca analógica, o una cruceta para controlar el cursor. A algunos jugadores les resultará más cómodo usar los botones del propio mando para pulsar las notas, o usar un teclado normal. ## ![](/wiki/shared/mode/taiko.png) osu!taiko ### Teclado -Antaño, solo se podía jugar a osu!taiko con teclado, pero ahora hay varias opciones. +El teclado fue una vez la *única* manera de jugar osu!taiko hasta que se les dio soporte a otros métodos con el tiempo. + +El jugador usa las teclas asignadas para golpear las partes del tambor. De forma predeterminada, `X`/`C` para el centro del tambor (Rojo) y `Z`/`V` para el borde del tambor (Azul). + +Hay dos estilos principales de juego según la asignación de las teclas: KDDK (de forma predeterminada en taiko, o BRRB) o DDKK/KKDD (o RRBB/BBRR). Las letras representan la posición del borde del tambor o el centro del tambor (por ejemplo, la K en KDDK para el borde del tambor y la D para el centro del tambor). + +*Nota: Para la asignación de las teclas, el valor predeterminado es `Z`, `X`, `C`, y `V` (KDDK, o BRRB).* -El jugador utiliza las teclas asignadas para tocar sobre el tambor, por defecto: `X` y `C` para tocar las notas rojas del centro del tambor, también conocidas como "Don"; y `Z` y `V` para tocar las notas azules del borde del tambor, también conocidas como "Katsu" o "Kat". +### Control de taiko -Hay dos estilos principales de juego en función de la asignación de teclas: KDDK (Azul-Rojo-Rojo-Azul) que es el estilo por defecto y DDKK/KKDD (RRAA/AARR). -Hay otras combinaciones, pero estas dos son las principales y cada una tiene sus virtudes y sus defectos. +El control de taiko es el estilo de juego predeterminado y el control en la serie de juegos [Taiko no Tatsujin](https://es.wikipedia.org/wiki/Taiko_no_Tatsujin) ([Taiko Drum Master](https://en.wikipedia.org/wiki/Taiko:_Drum_Master) en los Estados Unidos). -### Tambor de Taiko +*Nota: Algunos jugadores expertos que juegan usando un control de taiko pueden crear el suyo desde cero mientras que otros los compran al por menor o en tiendas en línea.* -El tambor de la saga de juegos [Taiko no Tatsujin](https://es.wikipedia.org/wiki/Taiko_no_Tatsujin). -Los jugadores utilizan unas "baquetas" para golpear la superficie de un tambor, que puede ser comprado o construido a mano. -Se golpea el aro del tambor para las notas azules (Katsu o Kat) y el interior del tambor para las notas rojas (Don). -La mayoría de los tambores pueden ser conectados vía Bluetooth sin necesidad de un cable USB. +Los jugadores que usan un control de taiko tienen una «baqueta» en cada mano y golpean el centro (Rojo) o el borde del tambor (Azul) para registrar la nota dependiendo de donde se golpee. + +*Aviso: La mayoría de los controles de taiko pueden conectarse a la computadora usando un conector Bluetooth sin necesidad de un cable USB, aunque esto puede aumentar la latencia.* ### Otros estilos -- **Mando**: Otro de los posibles estilos de juego es utilizar un mando de consola, como ocurre en las entregas para consola de Taiko no Tatsujin. +- **Mando**: Un mando es uno de los estilos de juego posibles en las diversas variantes de consola de la serie de juegos de Taiko no Tatsujin (incluyendo Taiko Drum Master). Los jugadores registran Don/Katu presionando los botones frontales (Don derecho, o Rojo derecho), las flechas (Don izquierdo, o Rojo izquierdo) y los botones superiores (Katu izquierdo/derecho, o Azul izquierdo/derecho). ## ![](/wiki/shared/mode/catch.png) osu!catch ### Teclado -El estilo de juego por defecto y el más usado. +El teclado es el estilo de juego predeterminado y el más usado en osu!catch. + +Para jugar con un teclado, los jugadores deben presionar las flechas izquierda y derecha para mover al catcher y mantener presionado `Mayús izquierdo` para usar el dash. -Por defecto, los jugadores utilizan las flechas `<-` y `->` para mover al catcher y pulsan `leftShift` para utilizar el *Dash* y deslizar al catcher. -Es posible cambiar las teclas en las opciones, siendo habitual el uso de `A` y `D` en lugar de las flechas y la `Spacebar`o `rightShift` para el *Dash*. +Es posible editar las teclas usadas, algunos jugadores prefieren `A`/`D` para el movimiento y la barra espaciadora o `Mayús derecho` para usar el dash. -En pantalla, se muestra `L`/`R` para las pulsaciones `<-` y `->` respectivamente, y `D` para las pulsaciones de `leftShift` +La superposición de las teclas muestra las pulsaciones de las flechas como `L` y `R` y el botón de dash como `D`. #### Teclado y ratón -Una alternativa en la que se usa el clic del ratón para activar el *Dash*. +El teclado y ratón es un estilo de juego alternativo al teclado con pocos cambios, en el cual los jugadores pueden usar el dash usando los clics del ratón. Aunque algunos jugadores prefieren lo contrario y controlan los movimientos izquierdo y derecho usando los botones izquierdo y derecho del ratón y activan los dashes con el teclado. ### Joystick -Un estilo de juego para los habituados a los controles de las máquinas arcade. +Usar un joystick para controlar al catcher es un estilo de juego para los jugadores acostumbrados a los controles de las máquinas arcade. -Se utiliza el Joystick para mover al catcher y el botón incluido en el Joystick o un teclado para usar el *Dash*. +Los jugadores mueven la cabeza del joystick y presionan un botón frontal, un gatillo, o una tecla del teclado para usar el dash. ### Mando -Quienes se sientan cómodos con un mando de consola pueden utilizar las flechas o el Joystick de un mando para mover al catcher y un botón para activar el *Dash*. +Usar un mando para controlar al catcher es un estilo de juego para jugadores que prefieren la sensación de una cruceta en particular o una palanca en lugar de un teclado. + +Para mover al catcher de izquierda a derecha, algunos jugadores prefieren presionar las flechas izquierda/derecha de la cruceta de su mando, mientras que otros prefieren usar la palanca. Aunque debido a la amplia variedad de botones de un mando, los jugadores pueden usar los gatillos u otros botones frontales. + +Para usar el dash, muchos jugadores usan uno de los botones frontales de su mando. Aunque algunos jugadores prefieren usar los gatillos o las palancas. + +## Otros estilos + +- **Solo con el ratón**: Este es un estilo de nicho en el cual los jugadores controlan todos los movimientos y el dash del catcher únicamente con el ratón. Aunque esta opción solo está disponible en ratones con botones `M4` y `M5` (los cuales usualmente se encuentran en la parte lateral izquierda del ratón). ## ![](/wiki/shared/mode/mania.png) osu!mania ### Teclado -[Guía externa para teclados mecánicos (en inglés)](http://www.daskeyboard.com/blog/mechanical-keyboard-guide/) +*Nota: Para más información acerca de los teclados mecánicos, véase la [guía externa para teclados mecánicos (en inglés)](http://www.daskeyboard.com/blog/mechanical-keyboard-guide/).* + +El teclado fue una vez la *única* manera de jugar osu!mania hasta que se les dio soporte a otros métodos con el tiempo. + +Para jugar con teclado, los jugadores deben presionar las teclas correspondientes en el teclado del juego. De forma predeterminada, estas teclas son `D`, `F`, `J`, y `K`. La ventaja de este estilo de juego es que se puede adaptar a básicamente cualquier configuración de teclas. + +### Controlador de arcade + +Los controladores de arcade de otros juegos de ritmo como DJMAX, O2Jam, Beatmania IIDX, etc., son un estilo de juego hecho para veteranos experimentados en juegos de ritmo de tipo transportador. + +*Nota: Ya que el uso de 8 teclas requiere la decisión del mapper o el uso de modificadores del juego, la mayoría de jugadores que tienen estos controles de arcade pueden manejar hasta 7 teclas (como máximo de forma predeterminada) y 1 especial.* -El teclado fue una vez la única manera de jugar a osu!mania hasta que otros métodos fueron incluidos. +### Pad de baile -Los jugadores asignan las teclas que prefieran en el menú de opciones, que varían en función del número de teclas. +Los pad de baile son controles para juegos como la serie [Dance Dance Revolution](https://es.wikipedia.org/wiki/Dance_Dance_Revolution_(serie)) (DDR) y la serie [Pump It Up](https://es.wikipedia.org/wiki/Pump_It_Up_(serie_de_videojuegos)) (PIU). ([StepMania](https://es.wikipedia.org/wiki/StepMania) es un clon semiconocido mantenido por la comunidad de estos dos juegos). -Puede ser utilizado para cualquier número de teclas, así que puede resultar muy cómodo usar un teclado, aunque tiene sus desventajas. +Para jugar con un pad de baile, los jugadores «bailan» en el pad de baile para introducir comandos. Los pads DDR tienen 4 paneles: Arriba, Abajo, Izquierda y Derecha. Los pads DDR Solo añaden paneles Superior Izquierdo y Superior Derecho. Los pads PIU tienen 5 paneles: Superior Izquierdo, Superior Derecho, Inferior Izquierdo, Inferior Derecho y Centro. También existen pads de 9 paneles con el fin de ser compatibles tanto con PIU como con DDR sin tener que cambiar el pad. Los paneles DDR y PIU normales son usados a menudo en modo doble en sus respectivos juegos, donde un jugador usa 2 pads para una canción. Los juegos DDR Solo eran únicamente de un jugador, por lo que no son dobles. -### Controlador de DJMAX/O2Jam/Beatmania IIDX/etc +Una gran desventaja de usar un pad de baile es que puede ser difícil presionar varias teclas a la vez. Para pulsar 4 notas en un pad DDR, tendrías que usar tus manos y pies, o posicionar tus pies en 2 paneles a la vez. -El estilo de los veteranos en otros juegos de ritmo similares: se usa un controlador arcade en lugar de teclado. +Otro inconveniente es que los mapas de osu!mania pueden haberse diseñado sin tener en cuenta los movimientos que se realizan en los juegos de baile, lo que limita la cantidad de canciones que se pueden bailar (cómodamente). Los juegos de baile a menudo están diseñados con los movimientos de un flujo de animaciones de baile. Una de las reglas más importantes de un juego de baile como DDR es poder alternar de pie en cada nota (con algunas excepciones). Ya que algunos mapas de osu!mania no siguen realmente esas reglas, puede resultar realmente incómodo jugar muchos mapas en un pad de baile. ### Otros estilos -- **Dancepad**(4/8K): El controlador por defecto de [Dance Dance Revolution](https://es.wikipedia.org/wiki/Dance_Dance_Revolution_(serie)) y [Stepmania](https://es.wikipedia.org/wiki/StepMania): Los jugadores bailan sobre un pad con flechas para registrar las notas. Es un estilo de juego bastante complicado ya que los beatmaps están diseñados para teclado y el máximo de notas a la vez en el pad son 4 y en el juego puede exigirse más que eso. -- **Batería o guitarra**(5/6K): El controlador por defecto de ([Guitar Hero](https://es.wikipedia.org/wiki/Guitar_Hero_(serie))) o ([Drummania](https://es.wikipedia.org/wiki/GITADORA_(serie))). Los jugadores utilizan los botones de la guitarra o la batería. Los jugadores que utilicen batería tendrán la desventaja de que solo pueden utilizar dos notas a la vez sin un pedal especial. -- **Controlador de Para Para**(5K): El controlador de [Para Para Paradise](https://es.wikipedia.org/wiki/ParaParaParadise_(serie)). Los jugadores mueven sus manos, codos y manos frente a los sensores de proximidad. +- **Conjunto de guitarra/batería** (5/6K): El mando predeterminado de ([Guitar Hero](https://es.wikipedia.org/wiki/Guitar_Hero_(serie))) o ([Drummania](https://es.wikipedia.org/wiki/GITADORA_(serie))). Los jugadores tocan la guitarra o la batería y los platillos para introducir una serie de comandos. Los que tocan la batería están en desventaja en comparación con los que tocan la guitarra, porque solo pueden introducir dos comandos a la vez sin un pedal especial. +- **Mando de Para Para** (5K): Este es el mando predeterminado de la serie de juegos [Para Para Paradise](https://es.wikipedia.org/wiki/ParaParaParadise_(serie)). Los jugadores mueven sus brazos, codos y manos frente a los sensores de proximidad para introducir comandos basados en la posición a través de dichos sensores. La desventaja es la sensibilidad del receptor de entrada y la limitación física del jugador. diff --git a/wiki/Gameplay/Replay/en.md b/wiki/Gameplay/Replay/en.md index 4e793d7aefca..ad8b552538c5 100644 --- a/wiki/Gameplay/Replay/en.md +++ b/wiki/Gameplay/Replay/en.md @@ -218,12 +218,12 @@ The `Options` sidebar cannot be reopened while playing or in results screen. ![](img/Replay_server.jpg "Left is downloading the server replay and right is the replay in question.") -Server replays are reserved for the top 50 play in the `Global leaderboard` of a difficulty/beatmap. +Server replays are reserved for the top 1000 plays in the `Global leaderboard` of a difficulty/beatmap. The replay will be saved server-side. It can be exported, or downloaded and watched immediately by request. When watching a server-side replay (excluding exported replays), the player of the replay's profile will receive an increment of one(1) in the "Replays Watched by Others" counter. -If a new top 50 global record was added, the previous holder for \#50 position's server-side replay will be removed. +If a new top 1000 global record was added, the previous holder for \#1000 position's server-side replay will be removed. To watch a server replay, an osu! account must be signed in and be connected to Bancho. At the *Song Selection* screen in `Solo`, switch the leaderboard to `Global leaderboard` and click on the preferred player at the leaderboard to watch the replay. diff --git a/wiki/Gameplay/Replay/es.md b/wiki/Gameplay/Replay/es.md new file mode 100644 index 000000000000..a4d4d3599184 --- /dev/null +++ b/wiki/Gameplay/Replay/es.md @@ -0,0 +1,264 @@ +--- +outdated: true +--- + +# Repetición + +Una repetición es una retransmisión o emulación directa de una jugada, ya sea realizada por un jugador o una jugada perfecta realizada por el mod [Auto](/wiki/Gameplay/Game_modifier/Auto). +Siempre y cuando el archivo de emulación de la repetición local con una extensión de archivo `.osr` esté disponible con la dificultad/beatmap o se haya descargado una jugada de la `Clasificación global`, osu! puede construir una repetición completa para verla. + +## Opciones de las repeticiones + +![](img/Replay_Auto.jpg "Una repetición con Auto, una jugada sin conexión y una jugada en línea con la cuenta del usuario, respectivamente") + +Para volver a ver una repetición, mantén presionada la tecla predeterminada grave/tilde (`` ` ``/`~`) (que puede cambiarse en la [barra lateral de opciones en la sección de teclado](/wiki/Client/Options#teclado); dentro del botón `Atajos del teclado`, aparece como **Quick Retry (hold briefly)**) o presiona `Ctrl` + `R` durante unos segundos. +La pantalla debería oscurecerse y se reproducirá un sonido cuando el reinicio rápido se haya realizado correctamente. +Si sueltas la tecla antes de tiempo, no podrás realizar el reintento rápido. + +El acceso a la [consola del chat](/wiki/Client/Interface/Chat_console) (`F8`)/[consola extendida del chat](/wiki/Client/Interface/Chat_console#consola-de-chat-ampliada) (`F9`) seguirá estando disponible. +Presiona la tecla `Tabulador` para ocultar o mostrar la tabla de clasificación seleccionada en ese momento. +Presiona la tecla `H` para ocultar/mostrar todos los elementos de la repetición excepto los mods usados y el aviso **UNRANKED** si se juega con [Auto](/wiki/Gameplay/Game_modifier/Auto). + +Una repetición con [Cinema](/wiki/Gameplay/Game_modifier/Cinema): + +- ocultará todas las opciones de la repetición +- desactivará la posibilidad de ver el juego +- ocultará todos los elementos de la skin del modo de juego +- activará la imagen/vídeo de fondo +- reproducirá solo el storyboard de pass +- establecerá en 0 % la oscuridad del fondo +- reproducirá los hitsounds en los puntos de tiempo donde se completarían las notas. + +Para saltarse el punto inicial/final de la jugada, presiona la tecla `Barra espaciadora`. + +### Botón de discusión + +El botón **solo aparecerá si se ha conectado una cuenta de osu! dentro del juego a Bancho y se puede encontrar la dificultad/beatmap en la lista de beatmaps de osu! (clasificado o no)**. +Muestra los comentarios en movimiento de derecha a izquierda dejados por la comunidad en el beatmap. + +Haz clic en el botón `Discussion` para ver las opciones disponibles. + +![](img/Replay_discussion.jpg "Opciones del botón de discusión durante una repetición") + +Haz clic en `Show Comments` para activar los comentarios sobre el beatmap en el centro de la pantalla. +Una cuenta con un osu!supporter activo tendrá un botón `Colour` adicional, el cual permitirá colorear los nuevos comentarios. + +![](img/Replay_discussion_comment.jpg "Haciendo un comentario") + +Haz clic en `Click to add a comment at the current time!` para comentar en la dificultad/beatmap actual. +La repetición quedará en pausa, oscurecida y con el logo de osu! en primer plano hasta que se complete el comentario (normalmente, tecla `Entrar`) o se cancele (normalmente, tecla `Escape`). + +![](img/Replay_discussion_example.jpg "Un ejemplo del movimiento de los comentarios") + +Para filtrar los comentarios por dificultad, activa `Difficulty (#)`. +Para filtrar los comentarios del beatmap en general, activa `Song (#)`. +Cuando estés viendo la jugada de algún jugador en la tabla de `Clasificación global`, activa la opción `Player (#)` para que se muestren los comentarios del propio jugador. + +Los comentarios del mapper se colocarán encima de los comentarios en movimiento con un texto en azul claro y una animación de salto hacia fuera/salto hacia dentro. +Dependiendo de la resolución, puede estar obstruido por un aviso de **UNRANKED** al ver una repetición de Auto. +Para quitar el aviso de **UNRANKED**, mira una repetición de la `Clasificación global`, o una repetición local de la `Clasificación local` sin usar el mod Auto. + +Al ver una repetición de la parte superior de la tabla de clasificación, los comentarios del jugador de la repetición se mostrarán *debajo* de la pantalla en su lugar, y solo se mostrarán en esta repetición. + +De forma predeterminada, sin un osu!supporter activo, los comentarios se colorearán según el color del chat (las cuentas normales serán blancas), excepto los comentarios del mapper (azul claro). + +### Botón de colecciones + +Añade este beatmap a las *colecciones*. +Este botón abrirá la pantalla de colecciones para colocar el beatmap actual en secciones específicas o renombrar las secciones. + +La repetición no se detendrá y continuará en el fondo mientras estés en esta pantalla. + +### Botón de la velocidad de reproducción + +Ajusta la velocidad de reproducción de la repetición. + +La velocidad de reproducción cambia entre `1x`, `2x`, `0.5x`, o vuelve a la velocidad de reproducción `1x` por clic. +La velocidad de reproducción inicial es siempre `1x`. + +El atajo rápido es la tecla `F`. + +### Botón para finalizar la repetición + +No necesita explicación; haz clic en él para finalizar la repetición. + +El atajo rápido es la tecla `Escape`. + +## Tipos de repeticiones + +*Documentación completa sobre el formato de archivo `.osr`: [.osr (formato de archivo)](/wiki/Client/File_formats/osr_(file_format))* + +Para exportar una repetición, presiona `F2` en la pantalla de resultados. +La repetición exportada tendrá una extensión de archivo `.osr` con un formato de nombre de archivo limpio como se muestra a continuación: + +``` +Formato : {Nombre local del jugador} - {Artista} - {Título} [{Dificultad}] ({YYYY-MM-DD}) {Modo de juego} +Ejemplo: dummytest1 - Loituma - Ievan Polkka [SPINNER-MADNESS] (2013-08-12) OsuMania +``` + +Ten en cuenta que un archivo de repetición exportado **no** funcionará si la **dificultad/beatmap vinculado al archivo de repetición no se encuentra**. +Una vez abierto, los datos exportados de la repetición se añadirán a la tabla de clasificación local y el archivo se copiará en el sistema (concretamente, en la carpeta oculta `Data/r`). +La repetición original exportada no se perderá tras la apertura. + +Una forma rápida de recordar si la repetición se guardará internamente es la misma que si se guardará en la tabla de clasificación local tras pasar la dificultad. + +Un texto blanco, que se desplaza de derecha a izquierda, se mostrará encima de los comentarios pero debajo del aviso de **UNRANKED** mientras se ve una repetición. + +A menos que se indique lo contrario, el formato es el siguiente: + +``` +Formato : REPLAY MODE - Watching {Nombre del jugador} play {Nombre del artista} - {Nombre del beatmap} [{Dificultad}] +Ejemplo: REPLAY MODE - Watching osu! play Peter Lambert - osu!tutorial [Gameplay Basics] +``` + +### Repeticiones locales (en el modo Solo) + +![](img/Replay_Solo.jpg "Una repetición local") + +Una partida local en *Solo*. Siempre que se haya pasado la dificultad, se generará internamente una repetición y se podrá exportar a la carpeta `Replays`. + +En el sistema, se crearán un par de archivos en la carpeta oculta, `Data/r`: `.osr` (repetición de osu!; el archivo de repetición), y `.osg` (precisión y combo en tiempo real; usado solo para la repetición de los espectadores) con el mismo nombre de archivo encriptado. +Es muy recomendable **no renombrar el nombre del archivo encriptado**, y en su lugar usar la tecla de exportación `F2`. + +Eliminar el archivo `.osg` no tiene ningún efecto (es un archivo sobrante de la repetición del espectador; se puede eliminar sin problemas). +Eliminar el archivo `.osr` hará que la repetición se *pierda para siempre* (ya que faltan los datos de la repetición y no hay nada que exportar). +Por otro lado, eliminar el archivo `scores.db` (que contiene las puntuaciones de la tabla de clasificación local y los punteros a las repeticiones encriptadas) *hará que todas las repeticiones (no exportadas) y las puntuaciones de la tabla de clasificación local se pierdan para siempre*. + +Para establecer un nombre en la tabla de clasificación local cuando no se ha iniciado sesión (cuenta de *invitado*), desplázate hacia abajo desde la pantalla de resultados para acceder a la pantalla de resultados en línea directamente después de pasar una dificultad y escribe el nombre en el cuadro de texto *Nombre de jugador invitado*. +En esta pantalla, una alternativa al uso de la tecla de exportación `F2` es activar el botón `Guardar repetición a la carpeta Replays` situado en la parte superior derecha. + +Vuelve al *selector de canciones* y se actualizarán los cambios para esta repetición (si no se dio ningún nombre, simplemente estará en blanco). + +### Repeticiones fallidas + +![](img/Replay_failed.jpg "A la izquierda, la pantalla de una repetición normal; a la derecha, la pantalla de una repetición fallida") + +Para acceder a esta pantalla, muere en el mapa agotando la barra de salud por completo, o no consigas llenar el 50 % o más de la barra de salud antes del final de la dificultad en osu!taiko. + +En la pantalla de fin del juego, presiona la tecla `F1` para ver la repetición de la jugada fallida. +La repetición finaliza cuando la pantalla se oscurece, con el logo de osu! en el centro, en lugar de la pantalla de fin del juego. + +Para guardar tu jugada fallida como una repetición, presiona `F2` en la pantalla de fin del juego. + +Debido a que la pantalla de repeticiones no es estándar, usa la tecla `Escape` para volver al selector de canciones. +Intentar reiniciar el beatmap para jugar directamente el beatmap otra vez en este estado no es posible. + +Solo funciona en el modo `Solo` cuando aparece la pantalla de fin del juego. + +Ver una jugada fallida no funciona con los mods [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail)/[Relax (RL)](/wiki/Gameplay/Game_modifier/Relax)/[Auto Pilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot) porque es imposible morir. +Usar el mod [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect) forzará el reintento rápido en lugar de hacer morir al jugador. + +Si había una racha de reintentos, se perderá al entrar en el estado de repetición fallida. + +### Repeticiones en el modo multijugador + +![](img/Replay_Multi.jpg "A la izquierda, una repetición del modo multijugador original; a la derecha, una repetición del modo multijugador exportada") + +Las repeticiones del modo multijugador solo se pueden exportar desde el modo *Head-to-Head* o *Team VS*. +Estas repeticiones **no se guardarán internamente y no se tendrán en cuenta en la tabla de clasificación local**. +Los elementos del modo multijugador no se guardarán como se muestra en la comparación de imágenes anterior (mira la segunda imagen). + +### Repeticiones en el modo espectador + +Como el modo espectador requiere acceso a la [consola extendida del chat](/wiki/Client/Interface/Chat_console#consola-de-chat-ampliada), inicia sesión con una cuenta activa en el juego y conéctate a Bancho. + +Después de eso, presiona `F9` para acceder a la consola extendida del chat y elige a un jugador para verlo jugar. +Asegúrate de tener la **misma** dificultad/beatmap que el jugador, o aparecerá un pequeño recuadro rojo de advertencia en la parte inferior derecha por no tener la dificultad/beatmap especificado, por lo que no habrá una repetición para el espectador. +Al salir de la consola extendida del chat se iniciará la repetición para el espectador si ambos, espectador y jugador, tienen la misma dificultad/beatmap. + +Se abrirá una pestaña `#spectator` en la consola del chat (tanto para el espectador como para el jugador) para hablar sobre la jugada del jugador. + +Ten en cuenta que, dependiendo de la configuración del jugador, los nombres de las cuentas de los espectadores en formato de lista se mostrarán en la pantalla del jugador en la parte superior izquierda de la pantalla en texto blanco. + +A continuación, se muestra un formato y un ejemplo para el jugador: + +``` +Formato : +Spectator list (#): +{Nombre del jugador en líneas nuevas} + +Ejemplo: +Spectator list (2): +deadbeat +ztrot +``` + +Se mostrará un texto blanco que se desplazará de derecha a izquierda en la parte superior cuando un espectador esté viendo la jugada. + +El formato y el ejemplo se muestran a continuación: + +``` +Formato : SPECTATOR MODE - Watching {Nombre del jugador} play {Nombre del artista} - {Nombre del beatmap} [{Dificultad}] +Ejemplo: SPECTATOR MODE - Watching peppy play Peter Lambert - osu!tutorial [Gameplay Basics] +``` + +### Repeticiones con el mod Auto + +![](img/Replay_Auto_on.jpg "Una repetición con el mod Auto cuando se está conectado a Bancho") + +El mod Auto juega la dificultad/beatmap. +No se guarda internamente pero **se puede exportar**. +Al abrir un archivo exportado de una jugada de Auto, la jugada se colocará en la tabla de clasificación local con un único mod Auto usado. + +Ten en cuenta que el aviso de **UNRANKED** no se puede eliminar en absoluto. + +#### Repeticiones al previsualizar una skin + +Cuando se hace clic en el botón `Previsualizar skin` en la barra lateral de opciones, Auto **tomará aleatoriamente una dificultad/beatmap** basado en **el modo de juego seleccionado actualmente (establecido en el selector de canciones de Solo)** y **un intervalo de tiempo aleatorio para empezar**. + +En este tipo de repetición, Auto puede fallar aleatoriamente algunos objetos para mostrar cómo son los elementos de la skin. +Si no se ha vuelto a pulsar el botón `Previsualizar skin` para elegir aleatoriamente otra dificultad/beatmap y un intervalo de tiempo al finalizar la canción, se mostrará la pantalla de resultados para esta partida y se cerrará la barra lateral de opciones. + +La barra lateral de opciones no se puede volver a abrir mientras se juega o en la pantalla de resultados. + +### Repeticiones descargardas desde el servidor + +![](img/Replay_server.jpg "A la izquierda, se está descargando la repetición desde el servidor; a la derecha, la repetición en cuestión") + +Las repeticiones en el servidor están reservadas para las 1000 mejores puntuaciones en la tabla de clasificación global de una dificultad/beatmap. +La repetición se guardará en el servidor. +Se puede exportar o descargar y ver inmediatamente si se solicita. + +Al ver una repetición del servidor (excluidas las repeticiones exportadas), el perfil del jugador de la repetición recibirá un incremento de uno (1) en el contador de «Repeticiones vistas por otros». +Si se añade una nueva puntuación en el puesto 1000 global, se eliminará la repetición del servidor del anterior poseedor de la posición \#1000. + +Para ver una repetición del servidor, es necesario iniciar sesión con una cuenta de osu! y estar conectado a Bancho. +En el *selector de canciones* de `Solo`, cambia la tabla de clasificación a `Ranking mundial` y haz clic en el jugador que prefieras de la tabla para ver la repetición. +Pulsa el botón `Watch replay` y osu! descargará el archivo de la repetición desde Bancho como se muestra en la parte izquierda de la imagen. +La repetición solo se reproduce una vez y se borrará una vez finalizada/abandonada antes de tiempo. + +## Curiosidades + +### General + +La velocidad de reproducción no afecta a la velocidad de desplazamiento del aviso `REPLAY MODE/SPECTATOR MODE`. + +Las pausas durante el juego no se contabilizarán en los datos de la repetición; solo se recogen los datos del juego activo. + +### Modo espectador + +Si bien es posible exportar una repetición como espectador, es una mala idea si estás siendo espectador en mitad o al final de una jugada. + +El archivo de repetición exportado solo contendrá los datos del tiempo visto por el espectador. + +El cursor se situará en el punto de inicio como espectador y no mostrará ninguna reacción, no se producirá ninguna ráfaga de golpes y el drenaje de salud se producirá como de costumbre (dependiendo del modo de juego). + +Una barra de salud vacía no fallará en la repetición del beatmap. + +Ten en cuenta que una repetición fallida como espectador no se puede exportar. + +### Modo multijugador + +![](img/Replay_Multi_fail.jpg "Una repetición fallida del modo multijugador se seguirá reproduciendo") + +Ten en cuenta que esta es actualmente la única forma de guardar una repetición que continuará jugando incluso cuando la barra de salud se haya vaciado al menos una vez. + +### Previsualización de una skin + +![](img/Replay_preview_result.jpg "Un ejemplo de la pantalla de resultados de la previsualización de una skin") + +Dependiendo del intervalo de tiempo aleatorio seleccionado, puede comenzar al *final de la canción* sin ningún objeto, lo que llevará directamente a la pantalla de resultados con 0 de puntuación, 0 combo, 0x ráfagas de golpe, grado D, sin gráfico de rendimiento y 100 % de precisión. +Al ver la repetición, el drenaje de la salud funcionará como de costumbre, sin movimiento del cursor, y *sin fallos* (por lo tanto, 100 % de precisión) hasta el punto en que la previsualización de la skin se puso en marcha, en el cual las ráfagas de golpes comenzarán a funcionar. + +Como Auto no puede morir, una barra de salud vacía no tiene efecto sobre Auto. +Sin embargo, para osu!taiko, si Auto no es capaz de llenar la barra de salud al 50 % o más, la repetición se quedará atascada en un *bucle infinito*. diff --git a/wiki/Gameplay/Replay/fr.md b/wiki/Gameplay/Replay/fr.md index f5d50277c2e1..b70496c0fecb 100644 --- a/wiki/Gameplay/Replay/fr.md +++ b/wiki/Gameplay/Replay/fr.md @@ -215,12 +215,12 @@ Les `Options` ne peuvent pas être rouvertes pendant la partie ou sur l'écran d ![](img/Replay_server.jpg "A gauche se trouve le téléchargement d'un replay sur le serveur, à droite se trouve le replay en question.") -Les replays sur le serveur sont réservés au top 50 sur le `Classement général` d'une difficulté/beatmap. +Les replays sur le serveur sont réservés au top 1000 sur le `Classement général` d'une difficulté/beatmap. Ce replay sera sauvegardé sur le serveur. Il peut être exporté, téléchargé ou regardé directement sur demande. Lorsque vous regardez un replay depuis le classement (excluant les replays exportés), le nombre affiché à côté dans le compteur de "Replays regardés par les autres" sur le profil du joueur du replay augmentera de 1. -Si un nouveau record global du top 50 a été ajouté, le replay du précédent détenteur de la position \#50 sera supprimé côté serveur. +Si un nouveau record global du top 1000 a été ajouté, le replay du précédent détenteur de la position \#1000 sera supprimé côté serveur. Pour regarder un replay serveur, un compte osu! doit être connecté à Bancho. Sur *l'écran de sélection des beatmaps* en `Solo`, allez sur le `Classement général` et cliquez sur le joueur que vous souhaitez pour regarder le replay. diff --git a/wiki/Gameplay/Spectating/zh.md b/wiki/Gameplay/Spectating/zh.md new file mode 100644 index 000000000000..1a302303a7f9 --- /dev/null +++ b/wiki/Gameplay/Spectating/zh.md @@ -0,0 +1,17 @@ +--- +stub: true +tags: + - spec + - 旁观 + - 旁观者 + - spectate + - spectator +--- + +# 旁观 + + + +**旁观** (**Spectate**,常被缩写为“spec”)用来描述观看另一个玩家实时(有约 500ms 的延迟)游玩[谱面](/wiki/Beatmap)的行为。要进行旁观,可以打开扩展聊天面板,然后点击灰色的用户卡片。 + +如果用户要旁观其他玩家,必须先下载对方正在游玩的同一谱面。当被旁观玩家开始玩新谱面,且旁观者没有这张谱面时,则会在 `#spectator` 私密频道中发出新谱面。但如果旁观者拥有 [osu! 支持者](/wiki/osu!supporter)标签的话,则会通过 osu!direct 自动下载谱面,并在游戏内自动处理。 diff --git a/wiki/Gameplay/Spinner_trap/zh.md b/wiki/Gameplay/Spinner_trap/zh.md index 486d22512123..c4f422df6589 100644 --- a/wiki/Gameplay/Spinner_trap/zh.md +++ b/wiki/Gameplay/Spinner_trap/zh.md @@ -6,8 +6,8 @@ stub: true # 转盘陷阱 -转盘陷阱是 [osu!catch](/wiki/Game_mode/osu!catch) 游戏模式中的术语,意为在香蕉雨(即 osu!catch 的[转盘](/wiki/Gameplay/Hit_object/Spinner))后,紧接着放置了通常不容易接住的[水果](/wiki/Gameplay/Hit_object/Fruit)。有几种原因可能会导致这种情况出现: +**转盘陷阱** (**Spinner trap**) 是 [osu!catch](/wiki/Game_mode/osu!catch) 游戏模式中的术语,指的是在香蕉雨(在 osu!catch 中,这与[转盘](/wiki/Gameplay/Hit_object/Spinner)相当)后,紧接着放置了一般不容易接住的[大果](/wiki/Gameplay/Hit_object/Fruit)。有几种原因可能会导致这种情况出现: -- 这个水果位于游玩区域边缘。 -- 当按照最优路径接住转盘最后一个[香蕉](/wiki/Gameplay/Hit_object/Banana)时,距离这个水果过远,以至于不可能继续接住水果。 -- 这个水果被香蕉挡住了。 +- 这个大果位于游玩区域边缘。 +- 当按照最优路径接住最后一个[香蕉](/wiki/Gameplay/Hit_object/Banana)后,到这个大果的距离过远,以至于无法接到。 +- 这个大果被香蕉挡住了。 diff --git a/wiki/Gameplay/Unstable_rate/zh.md b/wiki/Gameplay/Unstable_rate/zh.md new file mode 100644 index 000000000000..7c819bb949c8 --- /dev/null +++ b/wiki/Gameplay/Unstable_rate/zh.md @@ -0,0 +1,44 @@ +--- +tags: + - 转换不稳定率 + - 偏差 + - 打击偏差 + - 计时 + - converted unstable rate + - converted UR + - cv UR + - cv. UR + - error + - hit error + - timing + - UR +--- + +# 不稳定率 + +**不稳定率** (**Unstable rate**, ***UR***) 是用来衡量一次游玩中打击偏差变化程度的数值。这个值等于打击偏差的[标准差](https://zh.wikipedia.org/wiki/%E6%A8%99%E6%BA%96%E5%B7%AE),单位为十分之一毫秒。UR 值越低,则玩家打击的偏差值越集中,反之则越分散。 + +对于那些专攻高[准确率](/wiki/Gameplay/Accuracy)的玩家来说,他们打出的不稳定率通常会比获得 [SS](/wiki/Gameplay/Grade) 所需的低得多。与常规的[判定](/wiki/Gameplay/Judgement)相比,不稳定率在评判这些的分数的细节方面是尤其有用的。 + +请注意,UR 度量的是打击偏差之间的一致程度,而不是偏差值。尽管低 UR 通常来自于高准确率的游玩,但准确率非常低时也有可能获得低 UR。举个例子,玩家可以在足够晚的时间点击每个[物件](/wiki/Gameplay/Hit_object)来获得 [50](/wiki/Gameplay/Judgement/osu!) 判定,而保持打击偏差一致。 + +## 结算屏幕上的不稳定率 + +![结算屏幕的“表现”图表截图,其中有提示框显示了“Unstable Rate: 124.50”](img/performance-graph.png) + +当光标悬停在[结算屏幕](/wiki/Client/Interface#结算界面)的表现图表上时,会显示此次游玩的平均打击偏差与不稳定率相关信息。这些信息只会在成绩刚被打出时,或是旁观与回放结束时才会显示。 + +## 带有速度更改模组 + +不稳定率计算时用到的打击偏差是根据游玩[谱面](/wiki/Beatmap)期间的时间测出的,并非现实时间。这意味着在使用更改谱面速度的[模组](/wiki/Gameplay/Game_modifier)(例如 [Double Time](/wiki/Gameplay/Game_modifier/Double_Time) 或 [Half Time](/wiki/Gameplay/Game_modifier/Half_Time))时,玩家真实输入的不稳定率实际上受到了速度变化的影响。 + +在比较不同模组下的 UR 时,玩家通常会使用**转换不稳定率** (**Converted unstable rate**, ***cv. UR***) 这么一个非官方的概念,定义为除去模组导致速度变化影响的不稳定率: + +``` +Double Time 的 cv. UR = UR / 1.5 +Half Time 的 cv. UR = UR / 0.75 +``` + +### lazer 版本 + +截至 [lazer 发布版本](/wiki/Client/Release_stream/Lazer) [2023.1130.0](https://osu.ppy.sh/home/changelog/lazer/2023.1130.0),无论使用的模组如何,UR 均使用现实时间进行计算,从而无需再使用转换后 UR。 diff --git a/wiki/Gameplay/Walk/zh.md b/wiki/Gameplay/Walk/zh.md new file mode 100644 index 000000000000..8744197e4d67 --- /dev/null +++ b/wiki/Gameplay/Walk/zh.md @@ -0,0 +1,9 @@ +--- +stub: true +--- + +# 走路 + +**走路** (**Walk**) 是 [osu!catch](/wiki/Game_mode/osu!catch) 的专用术语,指的是玩家在不按下“跳”按键即可连续接住两个物件时,在两个物件间做出的移动过程。 + + diff --git a/wiki/Gameplay/de.md b/wiki/Gameplay/de.md index 9cd2416278b5..9be90ab12e4b 100644 --- a/wiki/Gameplay/de.md +++ b/wiki/Gameplay/de.md @@ -5,32 +5,31 @@ outdated_since: c1d5cd789af311f22298f85306f46780d685ff21 # Gameplay -- [Genauigkeit](/wiki/Gameplay/Accuracy) -- [Choke](/wiki/Gameplay/Choke) -- [Combo (Punktemultiplikator)](/wiki/Gameplay/Combo_(score_multiplier)) -- [Combo-Feuer](/wiki/Gameplay/Combo_fire) -- [Combo-Meilensteine](/wiki/Gameplay/Combo_milestone) -- [Combo-Multiplikatoreffekt](/wiki/Gameplay/Combo_multiplier_effect) -- [Comboburst](/wiki/Gameplay/Comboburst) -- [Dash](/wiki/Gameplay/Dash) -- [Dash-Snapping](/wiki/Gameplay/Dash_snapping) +- [Beurteilung](Judgement) +- [Choke](Choke) +- [Combo (Punktemultiplikator)](Combo_(score_multiplier)) +- [Combo-Feuer](Combo_fire) +- [Combo-Meilensteine](Combo_milestone) +- [Combo-Multiplikatoreffekt](Combo_multiplier_effect) +- [Combo-Bilder](Comboburst) +- [Dash](Dash) +- [Dash-Snapping](Dash_snapping) - [Drain-Zeit](/wiki/Beatmap/Drain_time) -- [Edge-Dash](/wiki/Gameplay/Edge_dash) -- [Fingerlock](/wiki/Gameplay/Fingerlock) -- [Note](/wiki/Gameplay/Grade) -- [Hyperdash](/wiki/Gameplay/Hyperdash) -- [Eingabegerät](/wiki/Gameplay/Input_device) -- [Beurteilung](/wiki/Gameplay/Judgement) -- [Kiai-Time](/wiki/Gameplay/Kiai_time) -- [Denkblockade](/wiki/Gameplay/Mind_block) -- [Notelock](/wiki/Gameplay/Judgement/Notelock) -- [Pass](/wiki/Gameplay/Pass) +- [Edge-Dash](Edge_dash) +- [Fingerlock](Fingerlock) +- [Genauigkeit](Accuracy) +- [Hyperdash](Hyperdash) +- [Eingabegerät](Input_device) +- [Beurteilung](Judgement) +- [Kiai-Time](Kiai_time) +- [Denkblockade](Mind_block) +- [Notelock](Judgement/Notelock) +- [Pass](Pass) - [Spielzeit](/wiki/Beatmap/Play_time) -- [Replay](/wiki/Gameplay/Replay) -- [Score](/wiki/Gameplay/Score) -- [Sliderbreak](/wiki/Gameplay/Judgement/Slider_break) -- [Zuschauen](/wiki/Gameplay/Spectating) -- [Tablet-Abdeckung](/wiki/Gameplay/Tablet_cover) -- [Walk](/wiki/Gameplay/Walk) - - +- [Replay](Replay) +- [Score](Score) +- [Sliderbreak](Judgement/Slider_break) +- [Spielzeit](/wiki/Beatmap/Play_time) +- [Tablet-Abdeckung](Tablet_cover) +- [Walk](Walk) +- [Zuschauen](Spectating) diff --git a/wiki/Gameplay/en.md b/wiki/Gameplay/en.md index c60f4436b64d..3da41700531a 100644 --- a/wiki/Gameplay/en.md +++ b/wiki/Gameplay/en.md @@ -1,33 +1,34 @@ # Gameplay -- [Accuracy](/wiki/Gameplay/Accuracy) -- [Choke](/wiki/Gameplay/Choke) -- [Combo (score multiplier)](/wiki/Gameplay/Combo_(score_multiplier)) -- [Combo fire](/wiki/Gameplay/Combo_fire) -- [Combo milestone](/wiki/Gameplay/Combo_milestone) -- [Combo multiplier effect](/wiki/Gameplay/Combo_multiplier_effect) -- [Comboburst](/wiki/Gameplay/Comboburst) -- [Dash](/wiki/Gameplay/Dash) -- [Dash snapping](/wiki/Gameplay/Dash_snapping) -- [Drain Time](/wiki/Beatmap/Drain_time) -- [Edge dash](/wiki/Gameplay/Edge_dash) -- [Fingerlock](/wiki/Gameplay/Fingerlock) -- [Grade](/wiki/Gameplay/Grade) -- [Hyperdash](/wiki/Gameplay/Hyperdash) -- [Input device](/wiki/Gameplay/Input_device) -- [Judgement](/wiki/Gameplay/Judgement) -- [Kiai time](/wiki/Gameplay/Kiai_time) -- [Mind block](/wiki/Gameplay/Mind_block) -- [Notelock](/wiki/Gameplay/Judgement/Notelock) -- [Pass](/wiki/Gameplay/Pass) -- [Play Time](/wiki/Beatmap/Play_time) -- [Replay](/wiki/Gameplay/Replay) -- [Score](/wiki/Gameplay/Score) -- [Slider break](/wiki/Gameplay/Judgement/Slider_break) -- [Spectating](/wiki/Gameplay/Spectating) -- [Spinner trap](/wiki/Gameplay/Spinner_trap) -- [Tablet cover](/wiki/Gameplay/Tablet_cover) +- [Accuracy](Accuracy) +- [Choke](Choke) +- [Combo (score multiplier)](Combo_(score_multiplier)) +- [Combo fire](Combo_fire) +- [Combo milestone](Combo_milestone) +- [Combo multiplier effect](Combo_multiplier_effect) +- [Comboburst](Comboburst) +- [Dash](Dash) +- [Dash snapping](Dash_snapping) +- [Drain time](/wiki/Beatmap/Drain_time) +- [Edge dash](Edge_dash) +- [Fingerlock](Fingerlock) +- [Grade](Grade) +- [Hyperdash](Hyperdash) +- [Input device](Input_device) +- [Judgement](Judgement) +- [Kiai time](Kiai_time) +- [Mind block](Mind_block) +- [Notelock](Judgement/Notelock) +- [Pass](Pass) +- [Play style](Play_style) +- [Play time](/wiki/Beatmap/Play_time) +- [Replay](Replay) +- [Score](Score) +- [Slider break](Judgement/Slider_break) +- [Spectating](Spectating) +- [Spinner trap](Spinner_trap) +- [Tablet cover](Tablet_cover) - [Unstable rate](Unstable_rate) -- [Walk](/wiki/Gameplay/Walk) +- [Walk](Walk) diff --git a/wiki/Gameplay/es.md b/wiki/Gameplay/es.md index 1dd77d822985..fd49eadf26d1 100644 --- a/wiki/Gameplay/es.md +++ b/wiki/Gameplay/es.md @@ -1,31 +1,32 @@ # Juego -- [Precisión](/wiki/Gameplay/Accuracy) -- [Choke](/wiki/Gameplay/Choke) -- [Combo (multiplicador de puntuación)](/wiki/Gameplay/Combo_(score_multiplier)) -- [Combo fire](/wiki/Gameplay/Combo_fire) -- [Hito de combo](/wiki/Gameplay/Combo_milestone) -- [Efecto del multiplicador de combo](/wiki/Gameplay/Combo_multiplier_effect) -- [Comboburst](/wiki/Gameplay/Comboburst) -- [Dash](/wiki/Gameplay/Dash) -- [Dash snapping](/wiki/Gameplay/Dash_snapping) +- [Precisión](Accuracy) +- [Choke](Choke) +- [Combo (multiplicador de puntuación)](Combo_(score_multiplier)) +- [Combo fire](Combo_fire) +- [Hito de combo](Combo_milestone) +- [Efecto del multiplicador de combo](Combo_multiplier_effect) +- [Estilos de juego](Play_style) +- [Comboburst](Comboburst) +- [Dash](Dash) +- [Dash snapping](Dash_snapping) - [Tiempo de drenaje](/wiki/Beatmap/Drain_time) -- [Edge dash](/wiki/Gameplay/Edge_dash) -- [Fingerlock](/wiki/Gameplay/Fingerlock) -- [Grado](/wiki/Gameplay/Grade) -- [Hyperdash](/wiki/Gameplay/Hyperdash) -- [Input device](/wiki/Gameplay/Input_device) -- [Juicio](/wiki/Gameplay/Judgement) -- [Kiai time](/wiki/Gameplay/Kiai_time) -- [Mind block](/wiki/Gameplay/Mind_block) -- [Notelock](/wiki/Gameplay/Judgement/Notelock) -- [Pass](/wiki/Gameplay/Pass) +- [Edge dash](Edge_dash) +- [Fingerlock](Fingerlock) +- [Grado](Grade) +- [Hyperdash](Hyperdash) +- [Input device](Input_device) +- [Juicio](Judgement) +- [Kiai time](Kiai_time) +- [Mind block](Mind_block) +- [Notelock](Judgement/Notelock) +- [Pass](Pass) - [Tiempo de juego](/wiki/Beatmap/Play_time) -- [Repetición](/wiki/Gameplay/Replay) -- [Puntuación](/wiki/Gameplay/Score) -- [Slider break](/wiki/Gameplay/Judgement/Slider_break) -- [Observar](/wiki/Gameplay/Spectating) -- [Spinner trap](/wiki/Gameplay/Spinner_trap) -- [Cubierta de tableta](/wiki/Gameplay/Tablet_cover) +- [Repetición](Replay) +- [Puntuación](Score) +- [Slider break](Judgement/Slider_break) +- [Observar](Spectating) +- [Spinner trap](Spinner_trap) +- [Cubierta de tableta](Tablet_cover) - [Tasa inestable](Unstable_rate) -- [Walk](/wiki/Gameplay/Walk) +- [Walk](Walk) diff --git a/wiki/Gameplay/fr.md b/wiki/Gameplay/fr.md index a79856ee423a..89b2c74874af 100644 --- a/wiki/Gameplay/fr.md +++ b/wiki/Gameplay/fr.md @@ -4,32 +4,33 @@ no_native_review: true # Gameplay -- [Choke](/wiki/Gameplay/Choke) -- [Comboburst](/wiki/Gameplay/Comboburst) -- [Combo fire](/wiki/Gameplay/Combo_fire) -- [Combo milestone](/wiki/Gameplay/Combo_milestone) -- [Combo multiplier effect](/wiki/Gameplay/Combo_multiplier_effect) -- [Combo (multiplicateur de score)](/wiki/Gameplay/Combo_(score_multiplier)) -- [Dash](/wiki/Gameplay/Dash) -- [Dash snapping](/wiki/Gameplay/Dash_snapping) -- [Dispositif d'entrée](/wiki/Gameplay/Input_device) +- [Choke](Choke) +- [Comboburst](Comboburst) +- [Combo fire](Combo_fire) +- [Combo milestone](Combo_milestone) +- [Combo multiplier effect](Combo_multiplier_effect) +- [Combo (multiplicateur de score)](Combo_(score_multiplier)) +- [Dash](Dash) +- [Dash snapping](Dash_snapping) +- [Dispositif d'entrée](Input_device) - [Drain Time](/wiki/Beatmap/Drain_time) -- [Edge dash](/wiki/Gameplay/Edge_dash) -- [Fingerlock](/wiki/Gameplay/Fingerlock) -- [Grade](/wiki/Gameplay/Grade) -- [Hyperdash](/wiki/Gameplay/Hyperdash) -- [Jugement](/wiki/Gameplay/Judgement) -- [Kiai time](/wiki/Gameplay/Kiai_time) -- [Mind block](/wiki/Gameplay/Mind_block) -- [Notelock](/wiki/Gameplay/Judgement/Notelock) -- [Pass](/wiki/Gameplay/Pass) -- [Précision](/wiki/Gameplay/Accuracy) -- [Protection pour tablette](/wiki/Gameplay/Tablet_cover) -- [Replay](/wiki/Gameplay/Replay) -- [Score](/wiki/Gameplay/Score) -- [Slider break](/wiki/Gameplay/Judgement/Slider_break) -- [Spectateur](/wiki/Gameplay/Spectating) -- [Spinner trap](/wiki/Gameplay/Spinner_trap) +- [Edge dash](Edge_dash) +- [Fingerlock](Fingerlock) +- [Grade](Grade) +- [Hyperdash](Hyperdash) +- [Jugement](Judgement) +- [Kiai time](Kiai_time) +- [Mind block](Mind_block) +- [Notelock](Judgement/Notelock) +- [Pass](Pass) +- [Précision](Accuracy) +- [Protection pour tablette](Tablet_cover) +- [Replay](Replay) +- [Score](Score) +- [Slider break](Judgement/Slider_break) +- [Spectateur](Spectating) +- [Spinner trap](Spinner_trap) +- [Style de jeu](Play_style) - [Temps de jeu](/wiki/Beatmap/Play_time) - [Unstable rate](Unstable_rate) -- [Walk](/wiki/Gameplay/Walk) +- [Walk](Walk) diff --git a/wiki/Gameplay/id.md b/wiki/Gameplay/id.md index 227e5577e3af..d3dba6c51974 100644 --- a/wiki/Gameplay/id.md +++ b/wiki/Gameplay/id.md @@ -5,30 +5,30 @@ outdated_since: c1d5cd789af311f22298f85306f46780d685ff21 # Gameplay -- [Akurasi](/wiki/Gameplay/Accuracy) -- [Choke](/wiki/Gameplay/Choke) -- [Combo (pengali skor)](/wiki/Gameplay/Combo_(score_multiplier)) -- [Combo fire](/wiki/Gameplay/Combo_fire) -- [Combo milestone](/wiki/Gameplay/Combo_milestone) -- [Efek pengali combo](/wiki/Gameplay/Combo_multiplier_effect) -- [Comboburst](/wiki/Gameplay/Comboburst) -- [Dash](/wiki/Gameplay/Dash) -- [Dash snapping](/wiki/Gameplay/Dash_snapping) +- [Akurasi](Accuracy) +- [Choke](Choke) +- [Combo (pengali skor)](Combo_(score_multiplier)) +- [Combo fire](Combo_fire) +- [Combo milestone](Combo_milestone) +- [Efek pengali combo](Combo_multiplier_effect) +- [Comboburst](Comboburst) +- [Dash](Dash) +- [Dash snapping](Dash_snapping) - [Drain time](/wiki/Beatmap/Drain_time) -- [Edge dash](/wiki/Gameplay/Edge_dash) -- [Fingerlock](/wiki/Gameplay/Fingerlock) -- [Grade](/wiki/Gameplay/Grade) -- [Hyperdash](/wiki/Gameplay/Hyperdash) -- [Perangkat input](/wiki/Gameplay/Input_device) -- [Judgement](/wiki/Gameplay/Judgement) -- [Kiai time](/wiki/Gameplay/Kiai_time) -- [Mind block](/wiki/Gameplay/Mind_block) -- [Notelock](/wiki/Gameplay/Judgement/Notelock) -- [Pass](/wiki/Gameplay/Pass) +- [Edge dash](Edge_dash) +- [Fingerlock](Fingerlock) +- [Grade](Grade) +- [Hyperdash](Hyperdash) +- [Perangkat input](Input_device) +- [Judgement](Judgement) +- [Kiai time](Kiai_time) +- [Mind block](Mind_block) +- [Notelock](Judgement/Notelock) +- [Pass](Pass) - [Play time](/wiki/Beatmap/Play_time) -- [Replay](/wiki/Gameplay/Replay) -- [Skor](/wiki/Gameplay/Score) -- [Slider break](/wiki/Gameplay/Judgement/Slider_break) -- [Spectating](/wiki/Gameplay/Spectating) -- [Sampul tablet](/wiki/Gameplay/Tablet_cover) -- [Walk](/wiki/Gameplay/Walk) +- [Replay](Replay) +- [Skor](Score) +- [Slider break](Judgement/Slider_break) +- [Spectating](Spectating) +- [Sampul tablet](Tablet_cover) +- [Walk](Walk) diff --git a/wiki/Gameplay/ko.md b/wiki/Gameplay/ko.md index a969bff8ecfc..ee2d5639adb4 100644 --- a/wiki/Gameplay/ko.md +++ b/wiki/Gameplay/ko.md @@ -6,14 +6,12 @@ outdated_since: 8b4224f1287d609d0b6b564055ef2cbca4a694e5 # 게임 플레이 -- [정확도](/wiki/Gameplay/Accuracy) +- [정확도](Accuracy) - [드레인 타임](/wiki/Beatmap/Drain_time) -- [핑거락](/wiki/Gameplay/Fingerlock) -- [입력](/wiki/Gameplay/Input_device) -- [마인드 블록](/wiki/Gameplay/Mind_block) +- [핑거락](Fingerlock) +- [입력](Input_device) +- [마인드 블록](Mind_block) - [플레이 타임](/wiki/Beatmap/Play_time) -- [슬라이더 브레이크](/wiki/Gameplay/Judgement/Slider_break) -- [관전](/wiki/Gameplay/Spectating) -- [타블렛](/wiki/Gameplay/Tablet_cover) - - +- [슬라이더 브레이크](Judgement/Slider_break) +- [관전](Spectating) +- [타블렛](Tablet_cover) diff --git a/wiki/Gameplay/nl.md b/wiki/Gameplay/nl.md index 34e849ed2168..0986676c6753 100644 --- a/wiki/Gameplay/nl.md +++ b/wiki/Gameplay/nl.md @@ -5,7 +5,7 @@ outdated_translation: true # Gameplay -- [Nauwkeurigheid](/wiki/Gameplay/Accuracy) +- [Nauwkeurigheid](Accuracy) - [Drain-Tijd](/wiki/Beatmap/Drain_time) - [Play-Tijd](/wiki/Beatmap/Play_time) -- [Spectaten](/wiki/Gameplay/Spectating) +- [Spectaten](Spectating) diff --git a/wiki/Gameplay/th.md b/wiki/Gameplay/th.md index 116bcd700a50..0397068b7154 100644 --- a/wiki/Gameplay/th.md +++ b/wiki/Gameplay/th.md @@ -4,7 +4,7 @@ outdated_translation: true # เกมเพลย์ -- [ความแม่นยำ](/wiki/Gameplay/Accuracy) +- [ความแม่นยำ](Accuracy) - [Drain Time](/wiki/Beatmap/Drain_time) - [Play Time](/wiki/Beatmap/Play_time) -- [การรับชม](/wiki/Gameplay/Spectating) +- [การรับชม](Spectating) diff --git a/wiki/Gameplay/zh.md b/wiki/Gameplay/zh.md new file mode 100644 index 000000000000..d3b670066f16 --- /dev/null +++ b/wiki/Gameplay/zh.md @@ -0,0 +1,33 @@ +# 游玩 + +- [准确率](/wiki/Gameplay/Accuracy) +- [断尾 (Choke)](/wiki/Gameplay/Choke) +- [连击(分数乘数)](/wiki/Gameplay/Combo_(score_multiplier)) +- [连击火焰](/wiki/Gameplay/Combo_fire) +- [连击里程碑](/wiki/Gameplay/Combo_milestone) +- [连击乘数效应](/wiki/Gameplay/Combo_multiplier_effect) +- [连击提示图](/wiki/Gameplay/Comboburst) +- [跳](/wiki/Gameplay/Dash) +- [跳对齐 (Dash snapping)](/wiki/Gameplay/Dash_snapping) +- [掉血时间](/wiki/Beatmap/Drain_time) +- [边角跳](/wiki/Gameplay/Edge_dash) +- [手指锁 (Fingerlock)](/wiki/Gameplay/Fingerlock) +- [评价](/wiki/Gameplay/Grade) +- [红果跳](/wiki/Gameplay/Hyperdash) +- [输入设备](/wiki/Gameplay/Input_device) +- [判定](/wiki/Gameplay/Judgement) +- [Kiai 时间](/wiki/Gameplay/Kiai_time) +- [脑梗 (Mind block)](/wiki/Gameplay/Mind_block) +- [物件锁](/wiki/Gameplay/Judgement/Notelock) +- [通过](/wiki/Gameplay/Pass) +- [游玩时间](/wiki/Beatmap/Play_time) +- [回放](/wiki/Gameplay/Replay) +- [分数](/wiki/Gameplay/Score) +- [断滑条](/wiki/Gameplay/Judgement/Slider_break) +- [旁观](/wiki/Gameplay/Spectating) +- [转盘陷阱](/wiki/Gameplay/Spinner_trap) +- [数位板膜](/wiki/Gameplay/Tablet_cover) +- [不稳定率](Unstable_rate) +- [走路](/wiki/Gameplay/Walk) + + diff --git a/wiki/Guides/Audio_editing/en.md b/wiki/Guides/Audio_editing/en.md index 3b3d95dada58..59846b961ede 100644 --- a/wiki/Guides/Audio_editing/en.md +++ b/wiki/Guides/Audio_editing/en.md @@ -8,6 +8,8 @@ This article serves as guide to help you do minor edits to your audio files for ## Audacity +*Note: This article uses Audacity 3.4.2.* + [Audacity](https://www.audacityteam.org/download) is a free, open-source audio editing and recording software. It uses the [LAME](https://lame.sourceforge.io) encoding library to be able to export audio in the MP3 audio format and is built into Audacity on Windows and macOS. Linux users should refer to the [Audacity Reference Manual](https://manual.audacityteam.org/man/installing_and_updating_audacity_on_linux.html#linlame) for more information, as certain Linux distributions may not provide LAME when installing Audacity, but most do provide it. @@ -19,15 +21,16 @@ Linux users should refer to the [Audacity Reference Manual](https://manual.audac Install and open Audacity, then follow these steps: 1. Open the `.mp3` file that you want to lower the bit rate on. -2. Press `Ctrl` + `Shift` + `E`, then in `Save as type:` select `MP3 Files`, or: - 1. Click `File`, then `Export`, then `Export as MP3`. -3. In the `Format Options`, change the following settings: +2. Press `Ctrl` + `Shift` + `E`, or click `File` -> `Export Audio...`. +3. In `Format:` select `MP3 Files`. +4. In the `Audio options`, change the following settings: 1. `Bit Rate Mode`: `Preset` 2. `Quality`: `Medium, 145-185 kbps` -4. Navigate to the location you want to save the file as. - - You could rename the file too. -5. Click `Save` and a dialog will appear to enter metadata. -6. Click `OK` once done entering metadata. +5. Edit `File Name:` and `Folder:` to determine the location and name you want to save the file as. + - You could also use the `Browse...` button to navigate. +6. If you would like to edit the metadata of the file, click `Edit Metadata...`. +7. Click `OK` once done editing metadata. +8. Click `Export` to export the audio file. ### Looping @@ -37,25 +40,13 @@ Install and open Audacity then follow these steps: 2. Click and drag to highlight the parts you want to loop. - Rarely, it would be the start to the end of the music. - Sometimes the chorus or refrain is where looping is done best. -3. Press `Ctrl` + `C`, or - 1. Click `Edit` - 2. Click `Copy` +3. Press `Ctrl` + `C`, or click `Edit` -> `Copy`. 4. Find a location for where you can loop the part you have copied. - This could be the end of the part you had highlighted. -5. Press `Ctrl` + `V`, or - 1. Click `Edit` - 2. Click `Paste` +5. Press `Ctrl` + `V`, or click `Edit` -> `Paste`. 6. Play through the entire music and make sure that the loop sounds good. 7. Repeat as needed. -8. Press `Ctrl` + `Shift` + `E`, then in `Save as type:` select `MP3 Files`, or: - 1. Click `File`, then `Export`, then `Export as MP3`. -9. In the `Format Options`, change the following settings: - 1. `Bit Rate Mode`: `Preset` - 2. `Quality`: `Medium, 145-185 kbps` -10. Navigate to the location you want to save the file as. - - You could rename the file too. -11. Click `Save` and a dialog will appear to enter metadata. -12. Click `OK` once done entering metadata. +8. [Export](#lowering-bit-rate) the audio file. ### Cropping @@ -64,24 +55,34 @@ Install and open Audacity, then follow these steps: 1. Open the `.mp3` file that you want to crop. 2. Click and drag to highlight the parts you want to crop. - This should be the long outro that you don't want to map. -3. Press `Delete`. +3. Press `Delete` or `Ctrl` + `K`, or click `Edit` -> `Delete`. 4. Click and drag the last 3 to 5 seconds towards the end. -5. Click `Effect`. -6. Click `Fade Out`. -7. Press `Ctrl` + `Shift` + `E`, then in `Save as type:` select `MP3 Files`, or: - 1. Click `File`, then `Export`, then `Export as MP3`. -8. In the `Format Options`, change the following settings: - 1. `Bit Rate Mode`: `Preset` - 2. `Quality`: `Medium, 145-185 kbps` -9. Navigate to the location you want to save the file as. - - You could rename the file too. -10. Click `Save` and a dialog will appear to enter metadata. -11. Click `OK` once done entering metadata. +5. Click `Effect` -> `Fading` -> `Fade Out`. +6. [Export](#lowering-bit-rate) the audio file. ## mp3DirectCut +*Note: This article uses mp3DirectCut 2.36.* + [mp3DirectCut](https://mpesch3.de) is a free-to-use audio editing software that can directly edit MP3 files without re-encoding, often preventing loss of quality. It is recommended when needing to raise/lower the volume or crop the audio. +### Lowering Bit Rate + +*Note: A 32-bit library file is needed to use this feature.* + +1. Open the `.mp3` file that you want to lower the bit rate on. +2. Click `Settings` -> `Configuration`, or press `F11`. +3. Go to the `Encoder` tab. +4. Enable one of available encoding libraries. + - `System`: ACM encoding library + - `Lame`: The `Lame_enc.dll` file under the installation directory +5. Change the minimum bitrate to `128 kbit/s`, and the maximum to `192 kbit/s`. +6. Click `Close`. +7. Press `Ctrl` + `W`, or click `File` -> `Save complete audio...`. +8. Navigate to the location you want to save the file as. + - You could rename the file too. +9. Click `Save`. + ### Looping Install and open mp3DirectCut, then follow these steps: @@ -90,19 +91,13 @@ Install and open mp3DirectCut, then follow these steps: 2. Click and drag to highlight the parts you want to loop. - Rarely, it would be the start to the end of the music. - Sometimes the chorus or refrain is where looping is done best. -3. Press `Ctrl` + `C`, or - 1. Click `Edit` - 2. Click `Copy` +3. Press `Ctrl` + `C`, or click `Edit` -> `Copy`. 4. Find a location for where you can loop the part you have copied. - This could be the end of the part you had highlighted. -5. Press `Ctrl` + `V`, or - 1. Click `Edit` - 2. Click `Paste` +5. Press `Ctrl` + `V`, or click `Edit` -> `Paste`. 6. Play through the entire music and make sure that the loop sounds good. 7. Repeat as needed. -8. Press `Ctrl` + `W`, or - 1. Click `File`. - 2. Click `Save complete audio...`. +8. Press `Ctrl` + `W`, or click `File` -> `Save complete audio...`. 9. Navigate to the location you want to save the file as. - You could rename the file too. 10. Click `Save`. @@ -116,12 +111,8 @@ Install and open mp3DirectCut, then follow these steps: - This should be the long outro that you don't want to map. 3. Press `Delete`. 4. Click and drag the last 3 to 5 seconds towards the end. -5. Press `Ctrl` + `F`, or - 1. Click `Edit`. - 2. Click `Simple fade to/from position`. -6. Press `Ctrl` + `W`, or - 1. Click `File`. - 2. Click `Save complete audio...`. +5. Press `Ctrl` + `F`, or click `Edit` -> `Simple fade`. +6. Press `Ctrl` + `W`, or click `File` -> `Save complete audio...`. 7. Navigate to the location you want to save the file as. - You could rename the file too. 8. Click `Save`. @@ -132,16 +123,12 @@ Install and open mp3DirectCut, then follow these steps: 1. Open the `.mp3` file that you want to adjust. 2. Press `Ctrl` + `A` to select all. -3. Press `Ctrl` + `G`, or - 1. Click `Edit` - 2. Click `Gain...` +3. Press `Ctrl` + `G`, or click `Edit` -> `Level...`. 4. Check the `Lock Sliders` checkbox. 5. Take the left slider and lower it. - The dB (decibels) you set it to will vary, just try various volumes until you get it right. 6. When you are satisfied, press `OK`. -7. Press `Ctrl` + `W`, or - 1. Click `File`. - 2. Click `Save complete audio...`. +7. Press `Ctrl` + `W`, or click `File` -> `Save complete audio...`. 8. Navigate to the location you want to save the file as. - You could rename the file too. 9. Click `Save`. diff --git a/wiki/Guides/Audio_editing/es.md b/wiki/Guides/Audio_editing/es.md index d9e6a3b35dfc..f6de9c3807b1 100644 --- a/wiki/Guides/Audio_editing/es.md +++ b/wiki/Guides/Audio_editing/es.md @@ -8,6 +8,8 @@ Este artículo sirve de guía para ayudarte a realizar pequeñas modificaciones ## Audacity +*Nota: Este artículo usa la versión 3.4.2 de Audacity.* + [Audacity](https://www.audacityteam.org/download) es un software gratuito de edición y grabación de audio de código abierto. Usa la biblioteca de codificación [LAME](https://lame.sourceforge.io) para poder exportar audio en formato MP3 y está integrada en Audacity para Windows y macOS. Los usuarios de Linux deben consultar el [manual de referencia de Audacity](https://manual.audacityteam.org/man/installing_and_updating_audacity_on_linux.html#linlame) para más información, ya que ciertas distribuciones de Linux pueden no proporcionar LAME al instalar Audacity, pero la mayoría sí lo proporcionan. @@ -19,15 +21,16 @@ Los usuarios de Linux deben consultar el [manual de referencia de Audacity](http Instala y abre Audacity, luego sigue estos pasos: 1. Abre el archivo `.mp3` al que le quieres bajar la tasa de bits. -2. Presiona `Ctrl` + `Mayús` + `E`, luego en `Formato:` selecciona `Archivos MP3`, o bien: - 1. Haz clic en `Archivo`, luego en `Exportar audio` y selecciona `Archivos MP3`. -3. En `Opciones de audio`, usa los siguientes ajustes: +2. Presiona `Ctrl` + `Mayús` + `E`, o haz clic en `Archivo` -> `Exportar audio...`. +3. En `Formato:` selecciona `Archivos MP3`. +4. En las `Opciones de audio`, cambia los siguientes ajustes: 1. `Modo de velocidad`: `Valor predefinido` 2. `Calidad`: `Medio, 145-185 kbps` -4. Navega hasta la ubicación en la que quieras guardar el archivo. - - También puedes cambiar el nombre del archivo. -5. Puedes introducir los metadatos correspondientes del archivo de audio en `Editar medatadatos`. -6. Haz clic en `Aceptar` cuando hayas introducido los metadatos. +5. Edita `Nombre de archivo:` y `Carpeta:` para determinar la ubicación y el nombre con el que quieres guardar el archivo. + - También puedes usar el botón `Explorar...` para navegar. +6. Si quieres editar los metadatos del archivo, haz clic en `Editar metadatos...`. +7. Haz clic en `Aceptar` cuando hayas terminado de editar los metadatos. +8. Haz clic en `Exportar` para exportar el archivo de audio. ### Bucle @@ -37,25 +40,13 @@ Instala y abre Audacity, luego sigue estos pasos: 2. Haz clic y arrastra para resaltar las partes que quieras poner en bucle. - En raras ocasiones, sería el principio hasta el final de la música. - A veces, es en el coro o estribillo donde mejor funciona un bucle. -3. Presiona `Ctrl` + `C`, o bien: - 1. Haz clic en `Editar` - 2. Haz clic en `Copiar` +3. Presiona `Ctrl` + `C`, o haz clic en `Editar` -> `Copiar`. 4. Busca un lugar donde puedas poner en bucle la parte que has copiado. - Este podría ser el final de la parte que habías resaltado. -5. Presiona `Ctrl` + `V`, o bien: - 1. Haz clic en `Editar` - 2. Haz clic en `Pegar` +5. Presiona `Ctrl` + `V`, o haz clic en `Editar` -> `Pegar`. 6. Reproduce toda la música y asegúrate de que el bucle suene bien. 7. Repite según sea necesario. -8. Presiona `Ctrl` + `Mayús` + `E`, luego en `Formato:` selecciona `Archivos MP3`, o bien: - 1. Haz clic en `Archivo`, luego en `Exportar audio` y selecciona `Archivos MP3`. -9. En `Opciones de audio`, usa los siguientes ajustes: - 1. `Modo de velocidad`: `Valor predefinido` - 2. `Calidad`: `Medio, 145-185 kbps` -10. Navega hasta la ubicación en la que quieras guardar el archivo. - - También puedes cambiar el nombre del archivo. -11. Puedes introducir los metadatos correspondientes del archivo de audio en `Editar medatadatos`. -12. Haz clic en `Aceptar` cuando hayas introducido los metadatos. +8. [Exporta](#reducir-la-tasa-de-bits) el archivo de audio. ### Cortar @@ -64,23 +55,34 @@ Instala y abre Audacity, luego sigue estos pasos: 1. Abre el archivo `.mp3` que quieres cortar. 2. Haz clic y arrastra para resaltar las partes que quieras cortar. - Esta debería ser la parte final larga que no quieres mapear. -3. Presiona `Suprimir`. +3. Presiona `Suprimir` o `Ctrl` + `K`, o haz clic en `Editar` -> `Eliminar`. 4. Haz clic y arrastra los últimos 3 a 5 segundos hacia el final. -5. Haz clic en `Efecto`, luego en `Aplicando atenuación` y selecciona `Desvanecer progresivamente`. -6. Presiona `Ctrl` + `Mayús` + `E`, luego en `Formato:` selecciona `Archivos MP3`, o bien: - 1. Haz clic en `Archivo`, luego en `Exportar audio` y selecciona `Archivos MP3`. -7. En `Opciones de audio`, usa los siguientes ajustes: - 1. `Modo de velocidad`: `Valor predefinido` - 2. `Calidad`: `Medio, 145-185 kbps` -8. Navega hasta la ubicación en la que quieras guardar el archivo. - - También puedes cambiar el nombre del archivo. -9. Puedes introducir los metadatos correspondientes del archivo de audio en `Editar medatadatos`. -10. Haz clic en `Aceptar` cuando hayas introducido los metadatos. +5. Haz clic en `Efecto` -> `Aplicando atenuación` -> `Desvanecer progresivamente`. +6. [Exporta](#reducir-la-tasa-de-bits) el archivo de audio. ## mp3DirectCut +*Nota: Este artículo usa la versión 2.36 de mp3DirectCut.* + [mp3DirectCut](https://mpesch3.de) es un software de edición de audio de uso gratuito que puede editar directamente archivos MP3 sin volver a codificarlos, lo que a menudo evita la pérdida de calidad. Se recomienda cuando se necesita subir/bajar el volumen o cortar el audio. +### Reducir la tasa de bits + +*Nota: Para usar esta función se necesita un archivo de biblioteca de 32 bits.* + +1. Abre el archivo `.mp3` al que le quieres bajar la tasa de bits. +2. Haz clic en `Opciones` -> `Configurar`, o presiona `F11`. +3. Ve a la pestaña `Codificador`. +4. Activa una de las bibliotecas de codificación disponibles. + - `System`: Biblioteca de codificación ACM + - `Lame`: El archivo `Lame_enc.dll` en el directorio de instalación +5. Cambia la tasa de bits mínima a `128 kbit/s` y la máxima a `192 kbit/s`. +6. Haz clic en `Cerrar`. +7. Presiona `Ctrl` + `W`, o haz clic en `Archivo` -> `Guardar todo`. +8. Navega hasta la ubicación en la que quieras guardar el archivo. + - También puedes cambiar el nombre del archivo. +9. Haz clic en `Guardar`. + ### Bucle Instala y abre mp3DirectCut, luego sigue estos pasos: @@ -89,19 +91,13 @@ Instala y abre mp3DirectCut, luego sigue estos pasos: 2. Haz clic y arrastra para resaltar las partes que quieras poner en bucle. - En raras ocasiones, sería el principio hasta el final de la música. - A veces, es en el coro o estribillo donde mejor funciona un bucle. -3. Presiona `Ctrl` + `C`, o bien: - 1. Haz clic en `Edición` - 2. Haz clic en `Copiar` +3. Presiona `Ctrl` + `C`, o haz clic en `Edición` -> `Copiar`. 4. Busca un lugar donde puedas poner en bucle la parte que has copiado. - Este podría ser el final de la parte que habías resaltado. -5. Presiona `Ctrl` + `V`, o bien: - 1. Haz clic en `Edición` - 2. Haz clic en `Pegar` +5. Presiona `Ctrl` + `V`, o haz clic en `Edición` -> `Pegar`. 6. Reproduce toda la música y asegúrate de que el bucle suene bien. 7. Repite según sea necesario. -8. Presiona `Ctrl` + `W`, o bien: - 1. Haz clic en `Archivo`. - 2. Haz clic en `Guardar todo`. +8. Presiona `Ctrl` + `W`, o haz clic en `Archivo` -> `Guardar todo`. 9. Navega hasta la ubicación en la que quieras guardar el archivo. - También puedes cambiar el nombre del archivo. 10. Haz clic en `Guardar`. @@ -115,12 +111,8 @@ Instala y abre mp3DirectCut, luego sigue estos pasos: - Esta debería ser la parte final larga que no quieres mapear. 3. Presiona `Suprimir`. 4. Haz clic y arrastra los últimos 3 a 5 segundos hacia el final. -5. Presiona `Ctrl` + `F`, o bien: - 1. Haz clic en `Edición`. - 2. Haz clic en `Crear un Fade simple`. -6. Presiona `Ctrl` + `W`, o bien: - 1. Haz clic en `Archivo`. - 2. Haz clic en `Guardar todo`. +5. Presiona `Ctrl` + `F`, o haz clic en `Edición` -> `Crear un Fade simple`. +6. Presiona `Ctrl` + `W`, o haz clic en `Archivo` -> `Guardar todo`. 7. Navega hasta la ubicación en la que quieras guardar el archivo. - También puedes cambiar el nombre del archivo. 8. Haz clic en `Guardar`. @@ -131,16 +123,12 @@ Instala y abre mp3DirectCut, luego sigue estos pasos: 1. Abre el archivo `.mp3` que quieres ajustar. 2. Presiona `Ctrl` + `A` para seleccionar todo. -3. Presiona `Ctrl` + `G`, o bien: - 1. Haz clic en `Edición` - 2. Haz clic en `Cambiar volumen de la selección` +3. Presiona `Ctrl` + `G`, o haz clic en `Edición` -> `Cambiar volumen de la selección`. 4. Marca la casilla `Barras acompasadas`. 5. Agarra el deslizador izquierdo y bájalo. - Los dB (decibelios) a los que lo ajustes variarán, prueba con varios volúmenes hasta que encuentres el adecuado. 6. Cuando estés satisfecho, haz clic en `Aceptar`. -7. Presiona `Ctrl` + `W`, o bien: - 1. Haz clic en `Archivo`. - 2. Haz clic en `Guardar todo`. +7. Presiona `Ctrl` + `W`, o haz clic en `Archivo` -> `Guardar todo`. 8. Navega hasta la ubicación en la que quieras guardar el archivo. - También puedes cambiar el nombre del archivo. 9. Haz clic en `Guardar`. diff --git a/wiki/Guides/Audio_editing/fr.md b/wiki/Guides/Audio_editing/fr.md index e47dbbbca7d3..34b594dbdd15 100644 --- a/wiki/Guides/Audio_editing/fr.md +++ b/wiki/Guides/Audio_editing/fr.md @@ -12,6 +12,8 @@ Cet article sert de guide pour vous aider à apporter des modifications mineures ## Audacity +*Remarque : cet article utilise Audacity 3.4.2.* + [Audacity](https://www.audacityteam.org/download) est un logiciel d'édition et d'enregistrement audio libre et gratuit. Il utilise la bibliothèque d'encodage [LAME](https://lame.sourceforge.io) pour pouvoir exporter du son au format MP3. Il est intégré à Audacity sous Windows et macOS. Les utilisateurs de Linux doivent se référer au [Audacity Reference Manual](https://manual.audacityteam.org/man/installing_and_updating_audacity_on_linux.html#linlame) pour plus d'informations, car certaines distributions Linux peuvent ne pas fournir LAME lors de l'installation d'Audacity, mais la plupart le font. @@ -23,15 +25,16 @@ Les utilisateurs de Linux doivent se référer au [Audacity Reference Manual](ht Installez et ouvrez Audacity, puis suivez les étapes suivantes : 1. Ouvrez le fichier `.mp3` dont vous voulez réduire le débit. -2. Appuyez sur `Ctrl` + `Shift` + `E`, puis dans `Type :` sélectionnez `Fichiers MP3`, ou : - 1. Cliquez sur `Fichier`, puis sur `Exporter`, puis sur `Exporter en MP3`. -3. Dans les `Options de format`, modifiez les paramètres suivants : +2. Appuyez sur `Ctrl` + `Shift` + `E`, ou cliquez sur `Fichier` -> `Exporter l'audio...`. +3. Dans `Format :` sélectionnez `Fichiers MP3`. +4. Dans les `Options audio`, modifiez les paramètres suivants : 1. `Mode de débit binaire` : `Préréglage` 2. `Qualité` : `Moyen, 145-185 kbps` -4. Naviguez jusqu'à l'emplacement où vous souhaitez enregistrer le fichier. - - Vous pouvez également renommer le fichier. -5. Cliquez sur `Enregistrer` et une boîte de dialogue apparaîtra pour saisir les métadonnées. -6. Cliquez sur `OK` lorsque vous avez fini d'entrer les métadonnées. +5. Modifiez `Nom du fichier :` et `Dossier :` pour déterminer l'emplacement et le nom sous lesquels vous souhaitez enregistrer le fichier. + - Vous pouvez également utiliser le bouton `Parcourir...` pour naviguer. +6. Si vous souhaitez éditer les métadonnées du fichier, cliquez sur `Editer les métadonnées...`. +7. Cliquez sur `OK` une fois l'édition des métadonnées terminée. +8. Cliquez sur `Exporter` pour exporter le fichier audio. ### Bouclage @@ -41,25 +44,13 @@ Installez et ouvrez Audacity, puis suivez les étapes suivantes : 2. Cliquez et faites glisser pour mettre en évidence les parties que vous souhaitez boucler. - Rarement, il s'agit du début à la fin de la musique. - Parfois, c'est dans le refrain que le bouclage est le plus efficace. -3. Appuyez sur `Ctrl` + `C`, ou - 1. Cliquez sur `Édition` - 2. Cliquez sur `Copier` +3. Appuyez sur `Ctrl` + `C`, ou cliquez sur `Édition` -> `Copier`. 4. Trouvez un endroit où vous pouvez mettre en boucle la partie que vous avez copiée. - Il pourrait s'agir de la fin de la partie que vous aviez mise en évidence. -5. Appuyez sur `Ctrl` + `V`, ou - 1. Cliquez sur `Édition` - 2. Cliquez sur `Coller` +5. Appuyez sur `Ctrl` + `V`, ou cliquez sur `Édition` -> `Coller`. 6. Lisez l'ensemble de la musique et assurez-vous que la boucle fonctionne bien. 7. Répéter l'opération autant que nécessaire. -8. Appuyez sur `Ctrl` + `Shift` + `E`, puis dans `Type :` sélectionnez `Fichiers MP3`, ou : - 1. Cliquez sur `Fichier`, puis sur `Exporter`, puis sur `Exporter en MP3`. -9. Dans les `Options de format`, modifiez les paramètres suivants : - 1. `Mode de débit binaire` : `Préréglage` - 2. `Qualité` : `Moyen, 145-185 kbps` -10. Naviguez jusqu'à l'emplacement où vous souhaitez enregistrer le fichier. - - Vous pouvez également renommer le fichier. -11. Cliquez sur `Enregistrer` et une boîte de dialogue apparaîtra pour saisir les métadonnées. -12. Cliquez sur `OK` lorsque vous avez fini d'entrer les métadonnées. +8. [Exporter](#réduction-du-débit-binaire) le fichier audio. ### Recadrer @@ -68,24 +59,34 @@ Installez et ouvrez Audacity, puis suivez les étapes suivantes : 1. Ouvrez le fichier `.mp3` que vous souhaitez recadrer. 2. Cliquez et faites glisser pour mettre en évidence les parties que vous souhaitez recadrer. - Il peut s'agir d'un long outro que vous ne voulez pas mapper. -3. Appuyez sur la touche `Suppr`. +3. Appuyez sur la touche `Suppr` ou `Ctrl` + `K`, ou cliquez sur `Édition` -> `Supprimer`. 4. Cliquez et faites glisser les 3 à 5 dernières secondes vers la fin. -5. Cliquez sur `Effets`. -6. Cliquez sur `Fading`, puis sur `Fondu en fermeture`. -7. Appuyez sur `Ctrl` + `Shift` + `E`, puis dans `Type :` sélectionnez `Fichiers MP3`, ou : - 1. Cliquez sur `Fichier`, puis sur `Exporter`, puis sur `Exporter en MP3`. -8. Dans les `Options de format`, modifiez les paramètres suivants : - 1. `Mode de débit binaire` : `Préréglage` - 2. `Qualité` : `Moyen, 145-185 kbps` -9. Naviguez jusqu'à l'emplacement où vous souhaitez enregistrer le fichier. - - Vous pouvez également renommer le fichier. -10. Cliquez sur `Enregistrer` et une boîte de dialogue apparaîtra pour saisir les métadonnées. -11. Cliquez sur `OK` lorsque vous avez fini d'entrer les métadonnées. +5. Click `Effect` -> `Fading` -> `Fondu en fermeture`. +6. [Exporter](#réduction-du-débit-binaire) le fichier audio. ## mp3DirectCut +*Remarque : Cet article utilise mp3DirectCut 2.36.* + [mp3DirectCut](https://mpesch3.de) est un logiciel d'édition audio gratuit qui permet d'éditer directement les fichiers MP3 sans réencodage, ce qui évite souvent une perte de qualité. Il est recommandé lorsqu'il s'agit d'augmenter ou de réduire le volume ou de recadrer l'audio. +### Réduction du débit binaire + +*Remarque : un fichier de bibliothèque 32 bits est nécessaire pour utiliser cette fonction.* + +1. Ouvrez le fichier `.mp3` dont vous voulez réduire le débit. +2. Cliquez sur `Paramètres` -> `Configuration`, ou appuyez sur `F11`. +3. Allez dans l'onglet `Encoder`. +4. Activer l'une des bibliothèques d'encodage disponibles. + - `Système` : Bibliothèque d'encodage ACM + - `Lame` : Le fichier `Lame_enc.dll` dans le répertoire d'installation +5. Modifiez le débit minimum à `128 kbit/s`, et le maximum à `192 kbit/s`. +6. Cliquez sur `Fermer`. +7. Appuyez sur `Ctrl` + `W`, ou cliquez sur `Fichier` -> `Sauvegarder tout...`. +8. Naviguez jusqu'à l'emplacement où vous souhaitez enregistrer le fichier. + - Vous pouvez également renommer le fichier. +9. Cliquez sur `Enregistrer`. + ### Bouclage Installez et ouvrez mp3DirectCut, puis suivez les étapes suivantes : @@ -94,19 +95,13 @@ Installez et ouvrez mp3DirectCut, puis suivez les étapes suivantes : 2. Cliquez et faites glisser pour mettre en évidence les parties que vous souhaitez boucler. - Rarement, il s'agit du début à la fin de la musique. - Parfois, c'est dans le refrain que le bouclage est le plus efficace. -3. Appuyez sur `Ctrl` + `C`, ou - 1. Cliquez sur `Édition`. - 2. Cliquez sur `Copier` +3. Appuyez sur `Ctrl` + `C`, ou cliquez sur `Édition` -> `Copie`. 4. Trouvez un endroit où vous pouvez mettre en boucle la partie que vous avez copiée. - Il pourrait s'agir de la fin de la partie que vous aviez mise en évidence. -5. Appuyez sur `Ctrl` + `V`, ou - 1. Cliquez sur `Édition` - 2. Cliquez sur `Coller` +5. Appuyez sur `Ctrl` + `V`, ou cliquez sur `Édition` -> `Coller`. 6. Lisez l'ensemble de la musique et assurez-vous que la boucle fonctionne bien. 7. Répéter l'opération si nécessaire. -8. Appuyez sur `Ctrl` + `W`, ou - 1. Cliquez sur `Fichier`. - 2. Cliquez sur `Sauvegarder tout ...`. +8. Appuyez sur `Ctrl` + `W`, ou cliquez sur `Fichier` -> `Sauvegarder tout...`. 9. Naviguez jusqu'à l'emplacement où vous souhaitez enregistrer le fichier. - Vous pouvez également renommer le fichier. 10. Cliquez sur `Enregistrer`. @@ -120,12 +115,8 @@ Installez et ouvrez mp3DirectCut, puis suivez les étapes suivantes : - Il peut s'agir d'un long outro que vous ne voulez pas mapper. 3. Appuyez sur la touche `Suppr`. 4. Cliquez et faites glisser les 3 à 5 dernières secondes vers la fin. -5. Appuyez sur `Ctrl` + `F`, ou - 1. Cliquez sur `Edition`. - 2. Cliquez sur `Fondu simple`. -6. Appuyez sur `Ctrl` + `W`, ou - 1. Cliquez sur `Fichier`. - 2. Cliquez sur `Sauvegarder tout ...`. +5. Appuyez sur `Ctrl` + `F`, ou cliquez sur `Edition` -> `Fondu simple`. +6. Appuyez sur `Ctrl` + `W`, ou cliquez sur `Fichier` -> `Sauvegarder tout...`. 7. Naviguez jusqu'à l'emplacement où vous souhaitez enregistrer le fichier. - Vous pouvez également renommer le fichier. 8. Cliquez sur `Enregistrer`. @@ -136,16 +127,12 @@ Installez et ouvrez mp3DirectCut, puis suivez les étapes suivantes : 1. Ouvrez le fichier `.mp3` que vous souhaitez ajuster le volume. 2. Appuyez sur `Ctrl` + `A` pour tout sélectionner. -3. Appuyez sur `Ctrl` + `G`, ou - 1. Cliquez sur `Edition` - 2. Cliquez sur `Gain...`. +3. Appuyez sur `Ctrl` + `G`, ou cliquez sur `Edition` -> `Gain...`. 4. Cochez la case `Lier les curseurs`. 5. Prenez le curseur de gauche et abaissez-le. - La valeur en dB (décibels) à laquelle vous la réglez varie, essayez plusieurs volumes jusqu'à ce que vous obteniez le bon résultat. 6. Lorsque vous êtes satisfait, appuyez sur `OK`. -7. Appuyez sur `Ctrl` + `W`, ou - 1. Cliquez sur `Fichier`. - 2. Cliquez sur `Sauvegarder tout ...`. +7. Appuyez sur `Ctrl` + `W`, ou cliquez sur `Fichier` -> `Sauvegarder tout...`. 8. Naviguez jusqu'à l'emplacement où vous souhaitez enregistrer le fichier. - Vous pouvez également renommer le fichier. 9. Cliquez sur `Enregistrer`. diff --git a/wiki/Guides/Audio_editing/zh.md b/wiki/Guides/Audio_editing/zh.md new file mode 100644 index 000000000000..f6cc69793658 --- /dev/null +++ b/wiki/Guides/Audio_editing/zh.md @@ -0,0 +1,134 @@ +# 音频编辑指南 + +[osu! 学院](/wiki/Community/Video_series/osu!academy)视频的[第 15 章:音频编码 (4:02, YouTube)](https://www.youtube.com/watch?v=muu3HkG38kk) 包括了本文内容。章节中还包含安装 Audacity 与借助 LAME 导出 `.mp3` 文件的方法。 + +本文可充当帮助你出于作图目的,对音频文件进行小幅编辑的指南。进一步扩展的话,你就能帮其他作图者创建适应任何需要的音频文件了。 + +*本文只列出了作者添加的软件,你并不是只能使用这些软件。如果你了解其他可用工具,并且能解释如何将它们用于以下小节,也请添加进来。* + +## Audacity + +*备注:本文使用的是 Audacity 3.4.2。* + +[Audacity](https://www.audacityteam.org/download) 是一款免费、开源的音频编辑与录制软件。它使用 [LAME](https://lame.sourceforge.io) 编码库导出 MP3 格式的音频文件,此编码库在 Windows 与 macOS 平台的 Audacity 是内置的。 + +大多数 Linux 发行版会提供安装 Audacity 所需的 LAME,但某些版本也可能不会提供。因此 Linux 用户应当阅读 [Audacity 参考手册](https://manual.audacityteam.org/man/installing_and_updating_audacity_on_linux.html#linlame)获取更多信息。 + +### 降低比特率 + +*对于压缩相关的一般信息,参见:[压缩文件](/wiki/Guides/Compressing_files)* + +安装并打开 Audacity,按如下步骤操作: + +1. 打开要降低比特率的 `.mp3` 文件。 +2. 按下 `Ctrl` + `Shift` + `E`,或者点击 `文件` -> `导出` -> `导出音频...`。 +3. 在`格式 (Format):`一栏选择 `MP3 文件`。 +4. 修改`音频设置 (Audio options)` 中的如下设置: + 1. `比特率模式 (Bit Rate Mode)`:`预设` + 2. `质量`:`中等,145-185 kbps` +5. 编辑`文件名 (File Name):` 和`文件夹 (Folder):`,决定要保存的文件位置与名称。 + - 也可以点击`浏览 (Browse)...` 按钮进行导航。 +6. 如果要编辑文件元数据,点击`编辑元数据 (Edit Metadata)...`。 +7. 元数据编辑完成后点击 `OK`。 +8. 点击`导出 (Export)` 以导出音频文件。 + +### 循环 + +安装并打开 Audacity,按如下步骤操作: + +1. 打开要进行循环的 `.mp3` 文件。 +2. 点击并拖动光标,选中要循环的部分。 + - 有时音乐从头到尾都要循环。 + - 副歌或高潮部分有时循环效果最好。 +3. 按下 `Ctrl` + `C`,或者点击`编辑` -> `复制`。 +4. 找到可以循环播放复制部分的位置。 + - 可以是选中区域末端。 +5. 按下 `Ctrl` + `V`,或者点击`编辑` -> `粘贴`。 +6. 播放整首音乐,确保循环效果听起来不错。 +7. 按需重复操作。 +8. [导出](#降低比特率)音频文件。 + +### 剪裁 + +安装并打开 Audacity,按如下步骤操作: + +1. 打开要剪裁的 `.mp3` 文件。 +2. 点击并拖动光标,选中要剪去的部分。 + - 应该是不想作图的较长尾奏部分。 +3. 按下 `Delete` 键。 +4. 点击并拖动光标,选中音频结束前的 3 到 5 秒。 +5. 点击`效果` -> `淡入淡出` -> `淡出`。 +6. [导出](#降低比特率)音频文件。 + +## mp3DirectCut + +*备注:本文使用的是 mp3DirectCut 2.36。* + +[mp3DirectCut](https://mpesch3.de) 是一款免费使用的音频编辑软件,可以在不重新编码的情况下直接编辑 MP3 文件,通常会避免音频质量损失。推荐在需要调整音频音量或剪裁音频时使用。 + +### 降低比特率 + +*注意:这个功能需要 32 位的编码库文件。* + +1. 打开要降低比特率的 `.mp3` 文件。 +2. 点击`设置` -> `配置 (Configuration)`,或者按下 `F11`。 +3. 转到`编码器 (Encoder)`标签页。 +4. 启用下列可用的编码库之一。 + - `System`: ACM 编码库 + - `Lame`: 安装目录下的 `Lame_enc.dll` 文件 +5. 将最低比特率更改为 `128 kbit/s`,最高比特率更改为 `192 kbit/s`。 +6. 点击`保存`. +7. 按下 `Ctrl` + `W`,或者点击`文件` -> `保存全部音频...`。 +8. 导航到要保存文件的位置。 + - 你也可以重命名文件。 +9. 点击`保存`。 + +### 循环 + +安装并打开 mp3DirectCut,按如下步骤操作: + +1. 打开要进行循环的 `.mp3` 文件。 +2. 点击并拖动光标,选中要循环的部分。 + - 有时音乐从头到尾都要循环。 + - 副歌或高潮部分有时循环效果最好。 +3. 按下 `Ctrl` + `C`,或者点击`编辑` -> `复制`。 +4. 找到可以循环播放复制部分的位置。 + - 可以是选中区域末端。 +5. 按下 `Ctrl` + `V`,或者点击`编辑` -> `粘贴`。 +6. 播放整首音乐,确保循环效果听起来不错。 +7. 按需重复操作。 +8. 按下 `Ctrl` + `W`,或者点击`文件` -> `保存全部音频...`。 +9. 导航到要保存文件的位置。 + - 你也可以重命名文件。 +10. 点击`保存`。 + +### 剪裁 + +安装并打开 mp3DirectCut,按如下步骤操作: + +1. 打开要剪裁的 `.mp3` 文件。 +2. 点击并拖动光标,选中要剪去的部分。 + - 应该是不想作图的较长尾奏部分。 +3. 按下 `Delete` 键。 +4. 点击并拖动光标,选中音频结束前的 3 到 5 秒。 +5. 按下 `Ctrl` + `F`,或者点击`编辑` -> `创建简单的淡入淡出`。 +6. 按下 `Ctrl` + `W`,或者点击`文件` -> `保存全部音频...`。 +7. 导航到要保存文件的位置。 + - 你也可以重命名文件。 +8. 点击`保存`。 + +### 调整数值 + +安装并打开 mp3DirectCut,按如下步骤操作: + +1. 打开要进行调整的 `.mp3` 文件。 +2. 按下 `Ctrl` + `A` 全选。 +3. 按下 `Ctrl` + `G`,或者点击`编辑` -> `增益...`。 +4. 勾选`锁定滑动轴`复选框。 +5. 选中左侧滑块并向下拖动。 + - 设置的 dB(分贝)值会有所不同,试试各种音量,觉得合适即可。 +6. 满意后按下 `OK`。 +7. 按下 `Ctrl` + `W`,或者点击`文件` -> `保存全部音频...`。 +8. 导航到要保存文件的位置。 + - 你也可以重命名文件。 +9. 点击`保存`。 diff --git a/wiki/Guides/Common_modding_mistakes/en.md b/wiki/Guides/Common_modding_mistakes/en.md index 7d11127dccaf..f788119a26ea 100644 --- a/wiki/Guides/Common_modding_mistakes/en.md +++ b/wiki/Guides/Common_modding_mistakes/en.md @@ -165,7 +165,7 @@ learn how to map first and then I can mod this properly this map would look great in the trash can ``` -**Refrain from making rude or sarcastic remarks when modding.** This sort of behaviour is what would eventually get you [silenced](/wiki/Silence), and not something others would end up liking you for. Be sure to always follow the [Code of Conduct](/wiki/Rules/Code_of_conduct_for_modding_and_mapping#making-a-mod-post) when modding for a better modding environment for everyone. +**Refrain from making rude or sarcastic remarks when modding.** This sort of behaviour is what would eventually get you [silenced](/wiki/Silence), and not something others would end up liking you for. Be sure to always follow the [Code of Conduct](/wiki/Rules/Code_of_conduct_for_modding_and_mapping) when modding for a better modding environment for everyone. --- diff --git a/wiki/Guides/Common_modding_mistakes/es.md b/wiki/Guides/Common_modding_mistakes/es.md index 36ede67de3d0..e33e13dac627 100644 --- a/wiki/Guides/Common_modding_mistakes/es.md +++ b/wiki/Guides/Common_modding_mistakes/es.md @@ -165,7 +165,7 @@ aprende a mapear y entonces podré modearlo correctamente este mapa se vería increible en la basura ``` -**Evita ser grosero o sarcástico cuando modeas.** Esta conducta acabará dejándote [silenciado](/wiki/Silence), y no es algo que a otras personas les guste leer. Asegúrate de seguir el [código de conducta](/wiki/Rules/Code_of_conduct_for_modding_and_mapping#cómo-hacer-una-publicación-de-un-mod) cuando modeas para mantener un ambiente de modding positivo para todos. +**Evita ser grosero o sarcástico cuando modeas.** Esta conducta acabará dejándote [silenciado](/wiki/Silence), y no es algo que a otras personas les guste leer. Asegúrate de seguir el [código de conducta](/wiki/Rules/Code_of_conduct_for_modding_and_mapping) cuando modeas para mantener un ambiente de modding positivo para todos. --- diff --git a/wiki/Guides/Common_modding_mistakes/fr.md b/wiki/Guides/Common_modding_mistakes/fr.md index 828bcbd0ea6e..897a2c7562e4 100644 --- a/wiki/Guides/Common_modding_mistakes/fr.md +++ b/wiki/Guides/Common_modding_mistakes/fr.md @@ -169,7 +169,7 @@ Apprends d'abord à faire du mapping et ensuite je pourrai modder ça correcteme ce mapping serait parfait dans une poubelle ``` -**S'abstenir de faire des remarques grossières ou sarcastiques lors du modding.** C'est ce genre de comportement qui vous vaudra d'être [réduit au silence](/wiki/Silence), et ce n'est pas quelque chose que les autres finiront par apprécier. Assurez-vous de toujours suivre le [Code de conduite](/wiki/Rules/Code_of_conduct_for_modding_and_mapping#créer-un-mod-post) lorsque vous moddez pour un meilleur environnement de modding pour tout le monde. +**S'abstenir de faire des remarques grossières ou sarcastiques lors du modding.** C'est ce genre de comportement qui vous vaudra d'être [réduit au silence](/wiki/Silence), et ce n'est pas quelque chose que les autres finiront par apprécier. Assurez-vous de toujours suivre le [Code de conduite](/wiki/Rules/Code_of_conduct_for_modding_and_mapping) lorsque vous moddez pour un meilleur environnement de modding pour tout le monde. --- diff --git a/wiki/Guides/Common_modding_mistakes/id.md b/wiki/Guides/Common_modding_mistakes/id.md index 2f648b61339e..242367d36417 100644 --- a/wiki/Guides/Common_modding_mistakes/id.md +++ b/wiki/Guides/Common_modding_mistakes/id.md @@ -169,7 +169,7 @@ belajar dulu cara nge-map yang benar sana, baru nanti saya bisa mod map kamu den map ini akan terlihat bagus di kotak sampah ``` -**Jangan membuat pernyataan yang kasar atau sarkastik pada saat memberikan mod**. Tindakan seperti ini akan membuatmu ter-[*silence*](/wiki/Silence) dan tidak disukai oleh para pengguna lainnya. Pastikan untuk selalu mengikuti [kode etik yang berlaku](/wiki/Rules/Code_of_conduct_for_modding_and_mapping#membuat-postingan-mod) pada saat memberikan mod demi menciptakan lingkungan modding yang lebih nyaman bagi semua. +**Jangan membuat pernyataan yang kasar atau sarkastik pada saat memberikan mod**. Tindakan seperti ini akan membuatmu ter-[*silence*](/wiki/Silence) dan tidak disukai oleh para pengguna lainnya. Pastikan untuk selalu mengikuti [kode etik yang berlaku](/wiki/Rules/Code_of_conduct_for_modding_and_mapping) pada saat memberikan mod demi menciptakan lingkungan modding yang lebih nyaman bagi semua. --- diff --git a/wiki/Guides/Common_modding_mistakes/zh.md b/wiki/Guides/Common_modding_mistakes/zh.md index 892e789105e9..5d0562cdc151 100644 --- a/wiki/Guides/Common_modding_mistakes/zh.md +++ b/wiki/Guides/Common_modding_mistakes/zh.md @@ -165,7 +165,7 @@ 人太菜,白给都不要,倒贴都扶不起 ``` -**在摸图时,不要发表粗鲁、讽刺或攻击他人的言论。** 这样的行为甚至能导致你被禁言,而且并不会讨人喜欢。在摸图时一定要遵守[行为准则](/wiki/Rules/Code_of_conduct_for_modding_and_mapping#摸图和留言),给大家创造一个良好的摸图环境。 +**在摸图时,不要发表粗鲁、讽刺或攻击他人的言论。** 这样的行为甚至能导致你被禁言,而且并不会讨人喜欢。在摸图时一定要遵守[行为准则](/wiki/Rules/Code_of_conduct_for_modding_and_mapping),给大家创造一个良好的摸图环境。 --- diff --git a/wiki/Guides/Custom_sample_overrides/es.md b/wiki/Guides/Custom_sample_overrides/es.md index 92976999fde8..5de82595dfdd 100644 --- a/wiki/Guides/Custom_sample_overrides/es.md +++ b/wiki/Guides/Custom_sample_overrides/es.md @@ -1,8 +1,3 @@ ---- -outdated_translation: true -outdated_since: b0afe186b01a363a31211b349e4d83c15033890e ---- - # Variantes de muestras personalizadas Por el momento, se pueden implementar conjuntos de muestras por beatmap y por skin. @@ -52,6 +47,7 @@ Las siguientes tres muestras son aditivas, lo que significa que cuando golpees u - `spinnerspin` (este sonido cambia de tono a medida que aumenta el spinner. Va de 500 hz a 80 000 hz cuando la muestra original es de 44 100 hz) - `spinnerbonus` (timbre) +- `spinnerbonus-max` (solo para [Lazer](/wiki/Client/Release_stream/Lazer)) ## Notas diff --git a/wiki/Guides/Custom_sample_overrides/fr.md b/wiki/Guides/Custom_sample_overrides/fr.md index 6971530dae8d..2be972f40018 100644 --- a/wiki/Guides/Custom_sample_overrides/fr.md +++ b/wiki/Guides/Custom_sample_overrides/fr.md @@ -1,8 +1,3 @@ ---- -outdated_translation: true -outdated_since: b0afe186b01a363a31211b349e4d83c15033890e ---- - # Vue d'ensemble des échantillons personnalisées Pour l'instant, il est possible de mettre en œuvre des ensembles d'échantillons par beatmap et par skin. @@ -52,6 +47,7 @@ Les trois échantillons suivants sont additifs, ce qui signifie que lorsque vous - `spinnerspin` (ce son est décalé en hauteur au fur et à mesure que le spinner augmente. Il passe de ~500hz à 80000hz alors que l'échantillon original est de 44100hz.) - `spinnerbonus` (ding) +- `spinnerbonus-max` ([Lazer](/wiki/Client/Release_stream/Lazer) uniquement) ## Remarques diff --git a/wiki/Guides/Custom_sample_overrides/zh.md b/wiki/Guides/Custom_sample_overrides/zh.md index fdc6c29b3d8e..84573abf8d53 100644 --- a/wiki/Guides/Custom_sample_overrides/zh.md +++ b/wiki/Guides/Custom_sample_overrides/zh.md @@ -1,8 +1,3 @@ ---- -outdated_translation: true -outdated_since: b0afe186b01a363a31211b349e4d83c15033890e ---- - # 自定义音效名称 截至目前,可以在谱面中或者在自定义皮肤中使用自定义音效。 @@ -18,22 +13,22 @@ outdated_since: b0afe186b01a363a31211b349e4d83c15033890e 以上靠下的三个音效会附加到最上面的默认音效上。也就是说,当你击打一个添加了 whistle 音效的物件时,将会听到 hitnormal + hitwhistle 同时播放。 -- normal-sliderslide (循环播放) -- normal-sliderwhistle (循环播放) -- normal-slidertick +- `normal-sliderslide`(循环播放) +- `normal-sliderwhistle`(循环播放) +- `normal-slidertick` ## Soft 音效组 -- soft-hitnormal -- soft-hitwhistle -- soft-hitfinish -- soft-hitclap +- `soft-hitnormal` +- `soft-hitwhistle` +- `soft-hitfinish` +- `soft-hitclap` 以上靠下的三个音效会附加到最上面的默认音效上。也就是说,当你击打一个添加了 whistle 音效的物件时,将会听到 hitnormal + hitwhistle 同时播放。 -- soft-sliderslide (循环播放) -- soft-sliderwhistle (循环播放) -- soft-slidertick +- `soft-sliderslide`(循环播放) +- `soft-sliderwhistle`(循环播放) +- `soft-slidertick` ## Drum 音效组 @@ -44,18 +39,19 @@ outdated_since: b0afe186b01a363a31211b349e4d83c15033890e 以上靠下的三个音效会附加到最上面的默认音效上。也就是说,当你击打一个添加了 whistle 音效的物件时,将会听到 hitnormal + hitwhistle 同时播放。 -- `drum-sliderslide` (循环播放) -- `drum-sliderwhistle` (循环播放) +- `drum-sliderslide`(循环播放) +- `drum-sliderwhistle`(循环播放) - `drum-slidertick` ## 通用音效 -- spinnerspin (随着转盘旋转,这个音效的音调会逐渐增加。若音效文件的采样率是 44100Hz,那么它会从大约 500Hz,随着转盘旋转逐渐递增到 80000Hz。) -- spinnerbonus (叮叮声) +- `spinnerspin`(随着转盘旋转,这个音效的音调会逐渐升高。若音效文件的采样率是 44100Hz,那么它会从大约 500Hz,随着转盘旋转逐渐上升到 80000Hz。) +- `spinnerbonus`(叮叮声) +- `spinnerbonus-max`(仅限 [Lazer](/wiki/Client/Release_stream/Lazer) 使用) -## 音效的格式 +## 备注 -- 由于 `.wav` 文件格式播放延迟低、循环播放兼容好,所以所有音效文件都应使用这种内部格式。 +- 由于 `.wav` 文件格式播放延迟低、循环播放兼容好,所以所有音效文件本质上都应使用这种格式。 - 你能使用 `.wav` 或 `.mp3`,但是请注意:`.wav` 文件在所有情况下都是最优选择。这是因为 `.mp3` 文件在循环播放的时候,会存在一个固定的间隙(0-20ms),导致循环的音效听起来不正确。 - 如果你想使用一组文件来替代皮肤里的 normal 和 soft 音效组,只需要删除音效文件的 `normal-` 或 `soft-` 前缀即可。 - 把这些文件放在谱面或者皮肤的目录中。 diff --git a/wiki/Guides/How_to_use_the_Offset_Wizard/zh.md b/wiki/Guides/How_to_use_the_Offset_Wizard/zh.md new file mode 100644 index 000000000000..bb29b9fa04ec --- /dev/null +++ b/wiki/Guides/How_to_use_the_Offset_Wizard/zh.md @@ -0,0 +1,26 @@ +# 如何使用偏移量设置向导 + +*另见: [偏移量设置向导](/wiki/Client/Options/Offset_Wizard)和[全局偏移量](/wiki/Offset/Universal_offset)* + +如果[打击音效](/wiki/Beatmapping/Hitsound)与你所玩的所有谱面音乐都不同步,你很可能需要调节[全局偏移量](/wiki/Offset/Universal_offset)。要做到这一点,最简单的方法是使用**偏移量向导**。 + +根据下面的步骤,来使用偏移量向导调节你的全局偏移量。 + +## 打开偏移量设置向导 + +1. 打开 osu!。 +2. 转到 `Options` 菜单,或按下 `Ctrl` + `O`。 +3. 在搜索栏中搜索“偏移量”("offset"),然后点击`偏移量(offset)设置向导`按钮。 + +偏移量设置向导将会打开,并播放在 osu! 中之前播放的歌曲。屏幕上将有绿色的条滑过,同时伴随节拍器的滴答声。 + +## 校准全局偏移量 + +1. 仔细听歌曲和节拍器 +2. 使用相应的按键(或者使用鼠标滚轮),将全局偏移量调高或调低。 + - 如果游戏内打击音效听起来播放过早,你需要*降低*你的全局偏移量。 + - 如果游戏内打击音效听起来播放过迟,你需要*升高*你的全局偏移量。 +3. 反复调节,直到节拍器与歌曲完美配合。用屏幕上滚动的长条来帮助你做到这一点。 +4. 校准好全局偏移量后,点击屏幕左下角的`返回`(`Back`)按钮来退出偏移量设置向导。 + +如果节拍器相对于音乐听起来过快或过慢,你可能需要启用屏幕左上角的`两拍一响`(`Half tick`)或`每拍两响`(`Double tick`)来使调节更容易。 diff --git a/wiki/Guides/Recording_osu!/zh.md b/wiki/Guides/Recording_osu!/zh.md new file mode 100644 index 000000000000..21edac21d57b --- /dev/null +++ b/wiki/Guides/Recording_osu!/zh.md @@ -0,0 +1,65 @@ +# 如何录制 osu! 的视频 + +[想要用 Virtualdub 替代 Sony Vegas 吗?点击这里!](https://osu.ppy.sh/community/forums/posts/252802) + +想要在 YouTube 上发布关于 osu! 的视频,但却不知道该怎么做?这个帖子会解释如何做到这一点。**请注意,有很多方法可以做到,这只是其中的一种。**[在这里查看这个教程的最终效果(用 HD 和全屏观看!)](https://youtube.com/watch?v=JRGhQh69geI)。 + +## 必要条件 + +- 录制软件 + - [OBS](https://obsproject.com/) + - [Fraps](https://fraps.com/) + - [Action!](https://actionrecorder.com/) + - [Bandicam](https://www.bandicam.com/) +- 编辑/渲染软件(不要使用 Windows Moviemaker,它会严重降低视频画质! ) + - [Sony Vegas](https://www.vegascreativesoftware.com/us/vegas-pro/) + - [Adobe Premier](https://www.adobe.com/products/premiere.html) + - [AVS Video Editor](https://www.avs4you.com/avs-video-editor.aspx) + - [DaVinci Resolve](https://www.blackmagicdesign.com/products/davinciresolve) + +### 配置 Fraps + +打开 Fraps,让我们来调整一下设置。 + +![Fraps](img/Recording_1.png "Fraps") + +请确保: + +- 视频录制快捷键不会与其它应用冲突; +- 如果输出的视频存在跳帧,请将帧率设置为 30。否则,使用 60 FPS; +- 如果输出视频帧率低,那么可能录制了大小减半(Half-size)的视频。这种视频的清晰度只有原来的一半。(你可以在录制时将 osu! 运行清晰度调低); +- 确保你的硬盘有足够的空间。如果没有,那么当存储空间不足时,视频录制会提前结束; +- “不录制光标”已经勾选 +- 确保录制声音!没有什么比后期添加音乐的 osu! 视频更糟了。 + +## 录制游戏 + +当 Fraps 运行时,打开 osu!。如果一切正常(并且你没有关闭这个功能),那么你会在界面边角看到一个黄色的帧率指示器。 + +![当 Fraps 运行时的 osu!](img/Recording_2.png "当 Fraps 运行时的 osu!") + +现在,打开你想要录制的内容。例如:你取得高分的回放!当你想要开始录制时,按下视频录制快捷键。帧率指示器会变红,并且帧率可能下降。现在录制已经启动。在一分钟内,观察帧率是否大幅变化。如果大幅改变,尝试一下前面的配置方法。 + +![当使用 Fraps 录制时的 osu!](img/Recording_3.png "当使用 Fraps 录制时的 osu!") + +再次按下视频录制快捷键来停止录制。 + +## 编辑你的视频输出 + +将视频拖放到 Vegas 的时间线。如果有多个文件,Vegas 会将它们自动添加到前一部分的后面。 + +![编辑视频切片](img/Recording_4.png "编辑视频切片") + +现在你可以做一些可选的剪辑。 + +## 渲染视频 + +既然剪辑已经完成,现在打开“文件”('File')菜单,然后点击“渲染为”('Render As')。使用下面的设置(这取决于你的 Vegas 版本): + +![渲染视频切片](img/Recording_5.png "渲染视频切片") + +![渲染视频切片](img/Recording_6.png "渲染视频切片") + +点击保存,然后你的视频就会在几分钟内生成。现在就可以上传至 YouTube 了!请注意,在 YouTube 上出现高清晰度的视频前,可能需要等待几分钟。请耐心等待! + +**现在,去制作视频并宣传 osu! 吧。** 本教程由 [Remco32](https://osu.ppy.sh/users/9199) 撰写。原文[链接](https://osu.ppy.sh/community/forums/topics/18112) diff --git a/wiki/Guides/Starting_a_beatmap_project/en.md b/wiki/Guides/Starting_a_beatmap_project/en.md index 5ba6d1ba782a..3e6ff19bf3dc 100644 --- a/wiki/Guides/Starting_a_beatmap_project/en.md +++ b/wiki/Guides/Starting_a_beatmap_project/en.md @@ -34,7 +34,7 @@ Examples: - [\[Album\] Anamanaguchi - Scott Pilgrim vs The World (the game)](https://osu.ppy.sh/community/forums/topics/37908) - [\[Album\] Daft Punk - Random Access Memories](https://osu.ppy.sh/community/forums/topics/132592) -**Collab:** Creating a [group-mapping project](/wiki/Beatmap/Beatmap_collaborations) for a certain song. May range from [storyboard](/wiki/Storyboard) request to mapping parts of a [marathon map](/wiki/Beatmap/Marathon). These may range from [storyboard](/wiki/Storyboard) requests to mapping parts of a [marathon map](/wiki/Beatmap/Marathon). +**Collab:** Creating a [group-mapping project](/wiki/Beatmap/Beatmap_collaborations) for a certain song. May range from [storyboard](/wiki/Storyboard) request to mapping parts of a [marathon map](/wiki/Beatmap/Marathon). Example: diff --git a/wiki/Guides/Starting_a_beatmap_project/fr.md b/wiki/Guides/Starting_a_beatmap_project/fr.md index 5b8ac0db34e8..9ec2eb3ca3dd 100644 --- a/wiki/Guides/Starting_a_beatmap_project/fr.md +++ b/wiki/Guides/Starting_a_beatmap_project/fr.md @@ -1,3 +1,8 @@ +--- +outdated_translation: true +outdated_since: 4e5dda18e70dc4ddb057c93d2ebf1e341996b24f +--- + # Comment démarrer un projet de beatmap *Remarque : Cet article concerne la section du forum [Beatmap Projects](https://osu.ppy.sh/community/forums/53) et la manière de l'aborder. Assurez-vous de lire les [règles du forum](https://osu.ppy.sh/community/forums/topics/453937) avant de poster vos messages.* diff --git a/wiki/Guides/Starting_a_beatmap_project/zh.md b/wiki/Guides/Starting_a_beatmap_project/zh.md new file mode 100644 index 000000000000..fb211b30ba6f --- /dev/null +++ b/wiki/Guides/Starting_a_beatmap_project/zh.md @@ -0,0 +1,41 @@ +# 如何发起一个谱面项目 + +*注意:本文介绍的是[谱面项目(Beatmap Projects)](https://osu.ppy.sh/community/forums/53)论坛区域,以及参与其中的方式。在发帖前,请确保阅读它的[论坛规则](https://osu.ppy.sh/community/forums/topics/453937)。* + +## 取一个能传达足够信息的帖子标题 + +*没错,你的帖子标题会决定别的 osu! 用户是否支持你的谱面项目,甚至这在他们点进来之前就会发生!* + +你应该在标题前添加 `[Discography]`(唱片目录)/ `[Album]`(专辑)/ `[Collab]`(合作)。如果你的帖子标题不够有描述性,那么你的项目很可能会被忽视,或被移动到[废弃的荒地](/wiki/Community/Forum/Abandoned_Wasteland)。 + +一些好标题的例子: + +- `[Album] Pandora Voxx -complete-`(`[专辑] Pandora Voxx -已完成-`) +- `[Discography] Deemo`(`[唱片目录] Deemo`) + +反面例子: + +- `starting a new project, need your help with this album`(`我正在发起一个新的项目,这个专辑需要你的帮助`) + +### 我应该使用哪一个? + +**唱片目录(Discography)**:由歌手,团体或作曲家发布的,或游戏音轨中包含的一系列专辑或音乐。 + +例子: + +- [\[Discog\] osu! needs more Duca!](https://osu.ppy.sh/community/forums/topics/98205) +- [\[Discography\] Linkin Park](https://osu.ppy.sh/community/forums/topics/121592) +- [\[Discography\] Cytus](https://osu.ppy.sh/community/forums/topics/177446) + +**专辑(Album)**:在专辑中的一系列歌曲。 + +例子: + +- [\[Album\] Anamanaguchi - Scott Pilgrim vs The World (the game)](https://osu.ppy.sh/community/forums/topics/37908) +- [\[Album\] Daft Punk - Random Access Memories](https://osu.ppy.sh/community/forums/topics/132592) + +**协作(Collab)**:为一首歌创建一个[谱面合作项目](/wiki/Beatmap/Beatmap_collaborations)。这可能包含[故事板](/wiki/Storyboard)请求,或为[马拉松图](/wiki/Beatmap/Marathon)创作其中一部分。 + +例子: + +- [Within Temptation - The Unforgiving](https://osu.ppy.sh/beatmapsets/29157) diff --git a/wiki/Guides/Tablet_purchase/zh.md b/wiki/Guides/Tablet_purchase/zh.md new file mode 100644 index 000000000000..52bef8b6de2f --- /dev/null +++ b/wiki/Guides/Tablet_purchase/zh.md @@ -0,0 +1,93 @@ +# 数位板购买指南 + +如果你在玩 osu! 并且与其它玩家交流,你一定听说过那些叫做数位板(tablets)的东西,以及它们对于游戏玩法的影响。数位板与数位笔共同使用,并连接到你的电脑。当你的笔在平板上移动,鼠标指针也随之移动,而落笔相当于鼠标点击。你可以把数位板之于 osu! 的作用,看作街机摇杆之于格斗游戏的作用。它不是必须的,但是一些玩家倾向于使用它。 + +## 为何选择数位板? + +数位板最初被用来给数字艺术提供更加精确的控制。用户可以像使用铅笔或画笔一样,在电脑上作画。与鼠标相比,数位板最大的不同之处在于它的**绝对坐标追踪**,这意味着数位板上的每一个点都对应屏幕上的特定位置。如果你将笔抬起,离开感应区间,然后让它落到数位板的另一处,那么光标就会“跳”到那个位置。这与鼠标相反,它依赖于**相对坐标追踪**。 + +对 osu! 来说,这种绝对坐标追踪就是数位板的最大卖点。其它的参数(例如压感等级,倾斜灵敏度,画笔旋转等)对于 osu! 游戏玩法并没有效果。这些功能是为数字艺术而生的,比如数位板可以通过感知压力,来作出颜色更深的笔迹。唯一能影响 osu! 游玩的是每英寸行数(LPI,即 lines per inch)。 + +LPI 就是数位板表面的“分辨率”,即能使数位板检测到的,笔移动的最小距离。如果一个数位板有 100 LPI,那么你最少需要移动笔 1/100 英寸才能触发移动。但是,即使是最低的 LPI 也应该比你正在使用的游玩显示器高得多。因此,LPI 的高低对于游玩的影响并不显著。 + +简而言之,数位板是能够让你以另一种方式游玩的可选设备。它们最初是用于数字艺术的,但却被偶然发现对于玩 osu! 很有帮助。大部分规格对于 osu! 没什么影响。 + +## 数位板供应商 + +### osu! 商店(osu!store) + +*注意: **osu! 商店不再售卖 osu! 数位板。*** 在这个时候,[peppy 发推](https://twitter.com/ppy/status/846190638873767936)声明如果你想要试试这种输入方式,你应该选择其它替代品。 + +为了让玩家们以低价试试这种输入方式,osu! 商店曾经以 osu! 数位板为特色。它由 Huion 制造,由 flyte 设计。在 2013 年的第一版外观为白色,有一支带笔尖的笔和三个替换笔尖,但需要一节五号电池(AA battery)为笔供电(出厂包含,但会为笔增加重量)。在 2016 年的第二版外观为黑色,有一支带笔尖的笔和三个替换笔芯,但笔需要通过 USB 充电(出厂包含充电线)。 + +![](img/osu!tabletv1.jpg "osu!tablet v1(2013)") + +![](img/osu!tabletv2.jpg "osu!tablet v2(2016)") + +### Huion + +Huion 是 osu! 数位板的供应商。他们以比 Wacom 价格低很多而为人们所知,但是一部分用户认为他们的数位板更轻薄,触感更加像纸(一部分人认为,Wacom 的数位板相比于它,更像在玻璃上书写)。他们的数位笔需要电池或者需要充电,并且他们的笔尖比 Wacom 的笔尖需要更频繁地更换。除了这些,Wacom 和 Huion 的数位板确实没有什么显著的区别。 + +HUION H430P (4096) 与 osu! 数位板相似(实际上,它的目标用户就是 osu! 玩家)。 + +### Wacom + +Wacom 是数位板行业的标杆。他们制作的数位板由于质量和可靠性,被艺术家们广泛采用。一些人会推荐 Wacom 数位板,是因为其高质量的产品,以及作为数位板行业领头羊的名声。他们有三个主要产品线: + +- Cintiq - “直接在屏幕上绘画”的数位板,它们用于高端专业的领域,并且价格较高。 +- Intuos - 专业的数位板产品线,它们比 Bamboo 系列产品拥有更多的功能,但缺少屏幕。 +- Bamboo - 普通消费级别的数位板,拥有兴趣使然开始绘画的所有功能。 + +Wacom 还有其它产品线,例如 Graphire 或 Volito 数位板,但它们已经不再沿用,而被上述产品线所取代。 + +对于 osu!,你应该不太应该需要 Cintiq 或 Intuos,这是因为这两条产品线迎合的是图形设计与插画领域的专业人士,并且相比 Bamboo 花费更多。它们有更高的压感灵敏度,更完善的图形软件,以及例如笔旋转和倾斜灵敏度的高级功能。这些对于 osu! 没有任何用处,所以仅当你计划在 osu! 之外,用你的数位板做一些图形设计工作时,才需要购买它们。 + +在写作这篇文章的时候,Bamboo 有三种版本,都以一种困惑的方式共用 Bamboo 命名(Intuos 产品线由数字所区分,在撰写本文时最新产品是 Intuos5)。一些用户会推荐购买第二代或第三代的 Bamboo,因为第一代的附加按键在数位板顶部而非边上,导致打起来很难受。 + +![](img/gen1.jpg "第一代的 Bamboo(包含 Pen and Touch,Touch,和 Fun - 此处展示的是 Bamboo Fun)") + +![](img/gen2.jpg "第二代的 Bamboo(包含 Pen and Touch,Pen,Touch,Fun 和 Craft - 此处展示的是 Bamboo Pen and Touch)") + +![](img/gen3.jpg "第三代的 Bamboo(包含 Connect,Capture 和 Create - 此处展示的是 Connect)") + +请不要选择 Bamboo Touch 系列的数位板,因为它们并没有用笔输入的功能,它们只是为电脑设计的多点触控触控板。坦诚地说,[苹果做的更好](https://www.apple.com/shop/product/MK2D3AM/A/magic-trackpad)。 + +Bamboo 产品有两种规格,通常是小和大。对于第二代,Bamboo Touch,Pen 和 Pen and Touch 是“小”的产品,而 Fun 和 Craft 是“大”的产品。对于第三代,Connect 和 Capture 是“小”的产品,而 Create 是“大”的产品。 + +对于 osu!,你很可能需要寻找“小”号的数位板,因为这样可以减小游玩区域,让你在游玩时不需要移动手臂。但是,选择数位板区域的大小取决于个人偏好,而如果你有数字艺术需求,最好考虑“大”的规格。这是因为在更大的数位板上作画舒适得多。 + +最后,CTL-480 数位板可能在二手市场(如 eBay 和 Amazon)上卖得很便宜,尽管因为不再生产而很难找到。如果你可以找到一个,且价格合理,那么它们非常值得购买(特别是当你同时是一个数字艺术家时)。除了备受 osu! 玩家青睐的 Wacom CTL-480,还有 CTL-470 系列产品(例如 470,471 和 472 型号), 以及最新的 CTL-4100 系列,它们能够提供相同的质量,甚至比 CTL-480 更好。 + +对于 osu!,Intuos 和 Bamboo 产品线的区别是微不足道的,它们真正的区别在于 Intuos 产品线有比 Bamboo 更多的大小规格可选。 + +### 其它数位板厂家 + +除了 Wacom 和 Huion,市场上也有其它竞争者。他们也为艺术家甚至 osu! 玩家制造很不错的数位板。 + +一部分厂家是: + +- Gaomon(以 Gaomon S620 数位板闻名) +- XP-Pen(以 XP-PEN G640 Rev A 数位板闻名) +- VEIKK(以 VEIKK S640 数位板闻名) + +所有这些提到的数位板都有不错的质量,并且通常比 Wacom 的数位板花费更少,这使得它们成为了经济型的方案。 + +总之,大多数专业 osu! 玩家都推荐 Wacom 数位板。Cintiq 和 Intuos 数位板过于昂贵,并且相比于 Bamboo,在 osu! 中不会带来真正的优势。 + +## 推荐 + +这里是购买最新型号的一些链接。 + +- [Amazon - One by Wacom Tablet (small version) (CTL472)](https://www.amazon.com/dp/B07S1RR3FR) +- [Amazon - Wacom Bamboo Splash Pen Tablet (CTL471)](https://a.co/fCXqteP) +- [Amazon - Wacom Bamboo Capture Pen and Touch Tablet (CTH470)](https://a.co/b4GpKXt) +- [Huion - HUION H430P (4096)](https://store.huion.com/products/inspiroy-h430p) + - [Amazon - Huion Inspiroy H430P Graphics Drawing Tablet for OSU](https://a.co/6uDGhXL) + +## 结论 + +这些只是推荐。尽管肯定存在比 Wacom 数位板更便宜,或者比 Huion 数位板更好的其它品牌,但大多数人会说,一分价钱一分货。 + +## 琐事 + +- 论坛原文:[Tablet Purchase Guide for osu!](https://osu.ppy.sh/community/forums/topics/71895),由 [Daru](https://osu.ppy.sh/users/32480) 撰写 diff --git a/wiki/Guides/Using_custom_hitsounds/es.md b/wiki/Guides/Using_custom_hitsounds/es.md index 49c3f8a5e9dc..3b9d5af6199d 100644 --- a/wiki/Guides/Using_custom_hitsounds/es.md +++ b/wiki/Guides/Using_custom_hitsounds/es.md @@ -29,7 +29,7 @@ Una vez colocados los archivos de sonido dentro de la carpeta del beatmap, deben En osu! existen tres categorías básicas de hitsounds, llamados *conjuntos de muestras*: Normal (N), Soft (S) y Drum (D). Cada conjunto de muestras se puede subdividir en diferentes sonidos. Los más comunes son: «hitnormal», «hitclap», «hitwhistle» y «hitfinish». También existen sonidos más especializados, como los que se reproducen durante un slider («sliderslide», «slidertick») o spinner («spinnerspin»). -*Si quieres consultar la lista completa de los hitsounds que se pueden modificar, consulta la [entrada sobre el skinning de los hitsounds](/wiki/Skinning/Sounds#para-los-hitsounds).* +*Si quieres consultar la lista completa de los hitsounds que se pueden modificar, consulta el [artículo sobre el skinning de los hitsounds](/wiki/Skinning/Sounds#sonidos-para-los-hitsounds).* Los archivos de los hitsounds se nombran para reflejar estas dos propiedades del conjunto de muestras y el tipo de sonido de la siguiente manera: diff --git a/wiki/Guides/Videos_from_YouTube/de.md b/wiki/Guides/Videos_from_YouTube/de.md deleted file mode 100644 index d1c250eec794..000000000000 --- a/wiki/Guides/Videos_from_YouTube/de.md +++ /dev/null @@ -1,40 +0,0 @@ ---- -tags: - - how to download videos from YouTube - - how to use YouTube videos - - wie man Videos von YouTube herunterlädt - - wie man YouTube-Videos benutzt ---- - - - -# Videos von YouTube - -*Bitte beachte, dass das Herunterladen von YouTube-Videos einen Verstoß gegen die [Nutzungsbedingungen](https://www.youtube.com/t/terms) darstellt.* - -[YouTube](https://youtube.com) ist eine nützliche Quelle für Kreative, die nach Hintergrundvideos für ihre [Beatmaps](/wiki/Beatmap) schauen. Wenn ein Song ein Musikvideo hat, dann wird es in den meisten Fällen auf YouTube sein und wahrscheinlich in der richtigen Größe komprimiert. Die Qualität ist gut, aber die Videodatei ist auch nicht extrem groß. - -Dieses Tutorial ist gedacht für alle, die **keine** Videos außerhalb von YouTube finden können. - -## Benutzung von Online-Tools - -[YouTube to Mp3](https://ytmp3.cc) ist ein Dienst, um YouTube-Videos online zu konvertieren. Den Service zu benutzen, ist dabei sehr simpel: Als erstes musst du den Link zu deinem gewünschten YouTube-Video in das Textfeld kopieren. Wähle dann `mp4` und drücke auf `Convert`. Im Anschluss kannst du auf `Download` klicken und die Datei herunterladen, sobald die Konvertierung abgeschlossen wurde. - -## youtube-dl verwenden - -[youtube-dl](https://youtube-dl.org) ist ein Kommandozeilenprogramm, um Videos von YouTube und anderen Seiten herunterzuladen. - -1. Lade youtube-dl herunter und starte es in einer Konsole deiner Wahl (PowerShell, CMD, Terminal) -2. Tippe den Befehl unten ein und drücke `Enter` - -```cmd -youtube-dl -f bestvideo -``` - -![YouTube-Videos mit youtube-dl herunterladen](img/example.jpg "YouTube-Videos mit youtube-dl herunterladen") - -## Die Audiospuren entfernen - -*Hauptseite: [Dateien komprimieren](/wiki/Guides/Compressing_files)* - -Nachdem du das Video heruntergeladen hast, kannst du es in die Beatmap importieren, so wie du es normalerweise über den [Design-Tab](/wiki/Client/Beatmap_editor/Design) im [Beatmap-Editor](/wiki/Client/Beatmap_editor) machen würdest. Jedoch wird das Video zusätzlich Audiospuren enthalten, die nur unnütz Speicherplatz verbrauchen. Außerdem verbieten die [Beatmap-Ranking-Kriterien](/wiki/Ranking_criteria#video-and-background) Videos mit Audiospuren, da diese nicht verwendet werden. Mehr Informationen zum Entfernen der Audiospuren in einem Video findest du unter [Dateien komprimieren](/wiki/Guides/Compressing_files). diff --git a/wiki/Guides/Videos_from_YouTube/en.md b/wiki/Guides/Videos_from_YouTube/en.md deleted file mode 100644 index a5ee3ec19309..000000000000 --- a/wiki/Guides/Videos_from_YouTube/en.md +++ /dev/null @@ -1,36 +0,0 @@ ---- -tags: - - how to download videos from YouTube - - how to use YouTube videos ---- - -# Videos from YouTube - -*Please note that downloading videos from YouTube is a breach of their [Terms of Service](https://www.youtube.com/t/terms).* - -[YouTube](https://youtube.com) is a very useful resource for creators looking to add background videos to their [beatmaps](/wiki/Beatmap). If a song has a music video, it will most likely be on YouTube, and probably compressed at that golden point where the video looks decent but will not be too big in size. - -This tutorial is intended for those who **can not** find the video elsewhere but YouTube. - -## Using online tools - -[YouTube to Mp3](https://ytmp3.cc) is an online video converter service designed for YouTube. Using it is very straightforward: first, paste your desired YouTube video link into the text box; then, select `mp4`, click `Convert`; and after the conversion is finished, click `Download` to obtain the video file. - -## Using youtube-dl - -[youtube-dl](https://youtube-dl.org) is a command-line program to download videos from YouTube and other sites. - -1. Download youtube-dl and navigate to it in your preferred console (PowerShell, CMD, Terminal) -2. Use the command below and press `Enter` - -```cmd -youtube-dl -f bestvideo