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Fix LegacyBeatmapExporter not converting beatmap between decode and…
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… re-encode
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bdach committed Aug 11, 2023
1 parent 37361cd commit 2533924
Showing 1 changed file with 8 additions and 5 deletions.
13 changes: 8 additions & 5 deletions osu.Game/Database/LegacyBeatmapExporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,9 +29,9 @@ public LegacyBeatmapExporter(Storage storage)

protected override Stream? GetFileContents(BeatmapSetInfo model, INamedFileUsage file)
{
bool isBeatmap = model.Beatmaps.Any(o => o.Hash == file.File.Hash);
var beatmapInfo = model.Beatmaps.SingleOrDefault(o => o.Hash == file.File.Hash);

if (!isBeatmap)
if (beatmapInfo == null)
return base.GetFileContents(model, file);

// Read the beatmap contents and skin
Expand All @@ -43,6 +43,9 @@ public LegacyBeatmapExporter(Storage storage)
using var contentStreamReader = new LineBufferedReader(contentStream);
var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);

var workingBeatmap = new FlatWorkingBeatmap(beatmapContent);
var playableBeatmap = workingBeatmap.GetPlayableBeatmap(beatmapInfo.Ruleset);

using var skinStream = base.GetFileContents(model, file);

if (skinStream == null)
Expand All @@ -56,10 +59,10 @@ public LegacyBeatmapExporter(Storage storage)

// Convert beatmap elements to be compatible with legacy format
// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
foreach (var controlPoint in beatmapContent.ControlPointInfo.AllControlPoints)
foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
controlPoint.Time = Math.Floor(controlPoint.Time);

foreach (var hitObject in beatmapContent.HitObjects)
foreach (var hitObject in playableBeatmap.HitObjects)
{
// Truncate end time before truncating start time because end time is dependent on start time
if (hitObject is IHasDuration hasDuration && hitObject is not IHasPath)
Expand All @@ -86,7 +89,7 @@ public LegacyBeatmapExporter(Storage storage)
// Encode to legacy format
var stream = new MemoryStream();
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
new LegacyBeatmapEncoder(playableBeatmap, beatmapSkin).Encode(sw);

stream.Seek(0, SeekOrigin.Begin);

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