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Add Traceable option to display sliderbody in a default way #21411

Add Traceable option to display sliderbody in a default way

Add Traceable option to display sliderbody in a default way #21411

GitHub Actions / Test Results (Windows, MultiThreaded) failed Aug 25, 2024 in 1s

10416 passed, 2 failed and 74 skipped

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

10492 tests were completed in 3013s with 10416 passed, 2 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope 3✅ 1❌ 16s
osu.Game.Rulesets.Osu.Tests.TestSceneLegacyBeatmapSkin 22✅ 1❌ 17s

❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope

✅ TestConstructor
✅ TestVisibleAfterComboBreak
❌ TestVisibleDuringBreak
	"wait for end of break" timed out
✅ TestVisibleDuringSpinner

❌ osu.Game.Rulesets.Osu.Tests.TestSceneLegacyBeatmapSkin

✅ TestBeatmapComboColours(False,False)
✅ TestBeatmapComboColours(False,True)
✅ TestBeatmapComboColours(True,False)
✅ TestBeatmapComboColours(True,True)
✅ TestBeatmapComboColoursOverride(False)
✅ TestBeatmapComboColoursOverride(True)
✅ TestBeatmapComboColoursOverrideWithDefaultColours(False)
✅ TestBeatmapComboColoursOverrideWithDefaultColours(True)
✅ TestBeatmapNoComboColours(False,False)
✅ TestBeatmapNoComboColours(False,True)
✅ TestBeatmapNoComboColours(True,False)
✅ TestBeatmapNoComboColours(True,True)
✅ TestBeatmapNoComboColoursSkinOverride(False,False)
✅ TestBeatmapNoComboColoursSkinOverride(False,True)
✅ TestBeatmapNoComboColoursSkinOverride(True,False)
✅ TestBeatmapNoComboColoursSkinOverride(True,True)
❌ TestComboOffsetWithBeatmapColours(False,False)
	"wait for objects to become alive" timed out
✅ TestComboOffsetWithBeatmapColours(False,True)
✅ TestComboOffsetWithBeatmapColours(True,False)
✅ TestComboOffsetWithBeatmapColours(True,True)
✅ TestComboOffsetWithIgnoredBeatmapColours(False)
✅ TestComboOffsetWithIgnoredBeatmapColours(True)
✅ TestConstructor

Annotations

Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope ► TestVisibleDuringBreak

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  "wait for end of break" timed out
Raw output
"wait for end of break" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneLegacyBeatmapSkin ► TestComboOffsetWithBeatmapColours(False,False)

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  "wait for objects to become alive" timed out
Raw output
"wait for objects to become alive" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)