No Health Reset is a mod for The Elder Scrolls V: Skyrim to revert the full health recovery which occurs after sleep and level-up.
It is intended to work with any mod which reduces health regeneration, such as NPC Stat Rescaler.
- After sleep, revert health to its previous value, counting regeneration for the hours passed.
- After level-up, revert health to its previous value, counting if it was chosen as the attribute to increase.
Also see the Implementation Details section below.
- The Elder Scrolls V: Skyrim
- Skyrim Script Extender (SKSE)
- A mod or tweak to decrease health regeneration, for example:
- NPC Stat Rescaler
- Requiem
- SkyTweak
- the console command
player.modAV HealRateMult -100
- changing Health Regen in the Race record
Use your mod manager of choice, Mod Organizer 2 is recommended.
It is safe to update to a newer release in the middle of a game, as long as the first number (major version) doesn't change:
- 1.0.0 → 1.0.2 ✔️
- 1.0.1 → 1.0.2 ✔️
Also see Semantic Versioning for End-User Game Mods.
The following property of the _p7NHR_Quest
quest can be edited using
TES5Edit or the console:
Float
SleepHealingMult
(default: 2.0): multiplies the health amount recovered by sleeping.
Also see the Implementation Details section below.
Health after sleep is calculated as:
newHealth = oldHealth + baseHealth * SleepHealingMult * HealRate / 100 * HealRateMult / 100 * 60 * 60 * hours / TimeScale
where:
newHealth
is the value after sleeping;oldHealth
is the value before sleeping;baseHealth
is the value without damage;SleepHealingMult
(default: 2.0) is afloat
property of the_p7NHR_Quest
quest, chosen so that sleeping and waiting restore the same amount;HealRate
(default: 0.70) is an actor value affecting regeneration;HealRateMult
(default: 100) is another actor value affecting regeneration;hours
is the time spent sleeping;TimeScale
(default: 20) is a global variable determining how game time passes compared to real time.
Note that TimeScale
affects the amount of health restored: since HealRate
and HealRateMult
determine the percentage of baseHealth
recovered in real
time seconds, a lower value of TimeScale
makes the same amount of health
recover over a shorter lapse of game time. The same can be observed when
waiting in vanilla game, as long as the regeneration rate is low enough.
-
Sleeping can cause death when the regeneration rate is below zero.
This can occur with effects which further decrease health regeneration, such as Frostfall exposure or iNeed hunger, and is not consistent with how the game handles negative rates, but was left as a motivation to treat those conditions before resting.
- Realistic Regeneration applies custom regeneration rates to sleep.
- This document incorrectly reported a similar feature was included in Requiem until version 2.0.2: instead the changelog reports it was removed since version 3.4.0.