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Changelog
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assimilate3d.0.1.4 - Updated to compile in MinGW/MSys and Linux
- Issues with multitexturing under linux? (Or is it my VirtualBox?)
assimilate3d.0.1.3 - clicking "New Game" now actually loads a map ... der.
- I_halfChop removes trailing spaces
assimilate3d.0.1.2 - improved skybox internals (and created some more skyboxes!)
new command: sky
- integrated sunlight with skybox light
- fixed falling through when sliding against walls
(need to finish fixing)
- changed clear color to blue :)
assimilate3d.0.1.1 - Finished basic TCP system.
New commands: sv_start, sv_shutdown, connect, disconnect
New cvar: sv_port
- Merged makefile.cygwin and makefile.linux into one makefile
using conditionals, finally.
assimilate3d.0.1.0 - Starting on Internet networking, client/server game model!
- rearranged source hierarchy for client/server system
- created completely new makefile for new source file layout
assimilate3d.0.0.4 - improved console output buffer internals
- added text wrap to console output buffer
- improved font coloring internals
- added font structure containing font dimensions and texture
- increased console velocity when opening/closing
- set initial resolution in sdl.h (SCREEN_WIDTH, SCREEN_HEIGHT)
- no more hardcoded screen resolution code
- fixed movement physics regarding maxspeeds, added 'maxspeed' cvar
- todo: make vid_restart command to change screen resolution
assimilate3d.0.0.3 - improved font handling to support multiple font sets
- improved font rendering speed - eliminated lists
- renamed /data/textures/data/ to /data/textures/system/
assimilate3d-0.0.2 - added font coloring support to F_printf (font.c)
- colorized some misc text throughout
- some misc code clean-ups
assimilate3d-0.0.1 - initial source release
23/05/04: Sourceforge project 'assimilate3d' registered.
assimilate-0.0.1 released.
09/05/04: Extremely basic physics added: gravity and friction.
08/05/04: Entities. Camera system rewritten to use entities.
New commands: entities, entload, entselect, entposition
01/05/04: Improved camera movement to include collision detection against the BSP.
28/04/04: Quake3 BSP format support.
New commands: map
25/04/04: Added gui elements and a gui system.
20/04/04: Added skybox.
20/04/04: Improved camera.
Mouse look added, new cvars: m_pitchspeed, m_yawspeed,
m_sensitivty.
17/04/04: Added time element.
15/04/04: Camera implemented.
14/04/04: Camera cvars, aliases, and binds added.
13/04/04: Now loads and executes commands from 'mygame.cfg' at start up.
13/04/04: Added /exec command.
13/04/04: Console variables expand in strings, eg: set foo 1; echo $foo
12/04/04: Added support for keybindings and keynames (>/bind escape quit)
New commands: bind, unbind, bindlist
12/04/04: Added support for console variables and aliases.
New commands: set, unset, cvars, alias, unalias, aliaslist
25/03/04: Added support for console commands.
New commands: quit, echo, help
25/03/04: Console transparency animation, background textures.
25/03/04: Starting on quake-style console.
24/03/04: Binary MilkShape3d model support w/textures.
24/03/04: Basic model support.
24/03/04: Some math functions.
23/03/04: Basic font support.
23/03/04: TGA texture support.
23/03/04: Basic texture support.
22/03/04: Main
22/03/04: SDL and OpenGL support.
22/03/04: Beginning 3D engine project.