This repository contains the projects completed as a part of Udacity's Artificial Intelligence Nanodegree.
In this project, an extension of a Sudoku solving agent is developed. The project is capable of solving any Classic or Diagonal Sudoku puzzle using three ideas: Constraint Propagation, Search (DFS) and Naked-Twins Strategy.
This game-playing agent uses techniques such as Iterative Deepening, Minimax, and Alpha-Beta Pruning to compete in the game of Isolation (a two-player discrete competitive game with perfect information). The different heuristics used are then compared to find the best heuristic.
A planning agent was implemented to solve deterministic logistics-planning problems for an air cargo transport system. The underlying logic makes use of a planning graph and A* search with automatically generated heuristics. The results/performance are then compared against several uninformed non-heuristic search methods (BFS, DFS, etc.)
HMMs (Hidden Markov Models) are used to recognize words communicated using the American Sign Language (ASL). The system is trained on a dataset of videos that have been pre-processed and annotated and then tested on novel sequences.
On 19th May 2018, opted for the option to graduate from Term-1. Would be learning the Term-2 content through other sources.