Skip to content
This repository has been archived by the owner on Sep 17, 2023. It is now read-only.

Latest commit

 

History

History
308 lines (220 loc) · 12.7 KB

README.md

File metadata and controls

308 lines (220 loc) · 12.7 KB

Functional Event Processor

NPM Build Status Code Quality Coverage GitHub Project API Documentation

A simple protocol for sending events to receivers registered in senders:

import { OnEvent } from '@proc7ts/fun-events';
import { Supply } from '@proc7ts/supply';

// API supports arbitrary event receiver signatures.
// An event is a receiver's parameters.
function eventReceiver(type: string, event: Event) {
  console.log('Event of type ', type, event);
}

// An `OnEvent` event sender accepts event receivers with compatible event signature
const onEvent: OnEvent<[string, Event]>;

// An `OnEvent` sender is a function that registers a receiver.
// An event supply returned can be cut off to unregister the receiver.
const supply: Supply = onEvent(eventReceiver);

// ...generate some events...

supply.off(); // The `eventReceiver` will no longer receive events after this call.

EventReceiver

An event receiver is a function that is called on each event sent by event supplier when registered.

To register an event receiver in event supplier just call the supplier function with this receiver as argument.

An event receiver can also be in object form:

import { EventReceiver, OnEvent } from '@proc7ts/fun-events';
import { Supply } from '@proc7ts/supply';

// API supports arbitrary event receiver signatures.
// An event is a receiver's `receive` method parameters following revent processing context.
const eventReceiver: EventReceiver<[string, Event]> = {
  receive(context, type, event) {
    console.log('Event of type ', type, event);
  },
};

// An `OnEvent` event sender accepts event receivers with compatible event signature
const onEvent: OnEvent<[string, Event]>;

// An `OnEvent` sender is a function that registers a receiver.
// An event supply returned can be cut off to unregister the receiver.
const supply: EventSupply = onEvent.to(eventReceiver);

// ...generate some events...

supply.off(); // The `eventReceiver` will no longer receive events after this call.

In this form the event receiver's receive method accepts event processing context as the first parameter.

Recurrent Events

A recurrent event is an event sent from inside event receiver and targeted the same receiver. Recurrent event processing is scheduled until after the current event processing finishes. To handle recurrent events in a specific way the event receiver may utilize an event processing context available as first parameter of event receiver's receive method.

This context has an onRecurrent() method. It schedules the given event receiver function to be called to process recurrent events. If this method is called during event processing, the recurrent events will be sent to the given receiver after current event processed instead of original one:

The event receiver then can look like this:

import { EventReceiver } from '@proc7ts/fun-events';

// API supports arbitrary event receiver signatures
// An event is a tuple of event receiver arguments
const eventReceiver: EventReceiver<[string, Event]> = {
  receive(context, type, event) {
    console.log('Event of type ', type, event);
    context.onRecurrent((recurrentType, recurrentEvent) => {
      console.log('Recurrent event of type ', recurrentType, recurrentEvent);
    });

    // ...event processing potentially leading to sending event to this receiver again...
  },
};

EventSender

An event sender interface has only one method returning an OnEvent instance. The latter can be used to register an event receiver. The registered event receiver starts receiving upcoming events until the returned event supply is cut off.

The OnEvent is a function implementing EventSender interface. It has additional event processing methods. To convert a plain event receiver registration function to OnEvent, an onEventBy() function can be used.

OnEvent.do()

Processes events with the given event processors. The first processor receives an OnEvent supplier instance as its only parameter. The next one receives the result of the first processor, etc. The result of the last processor is returned from the .do() method call.

This method is handy for chaining multiple processors.

EventKeeper

An event supplier that keeps the last event sent.

It has only one method that returns an AfterEvent instance. The latter can be used to register an event receiver. The registered event receiver receives the kept event immediately upon registration, and all upcoming events after that until the returned event supply is cut off.

The event keeper always has an event to send, unless it is closed. This is handy when tracking some state: the registered receiver receives current state, and all updates to it after that.

The AfterEvent is s function implementing EventKeeper interface. To convert a plain event receiver registration function to AfterEvent, an afterEventBy() function can be used.

Event Supply

A supply of events from event supplier to event receiver is returned from event receiver registration call.

When events are no longer needed (or just exhausted) the supply may be cut off by calling its off() method.

It also notifies on supply cut off by calling callback functions registered by its whenOff() method.

Event Processors

Event processors are functions specifically designed to be passed to OnEvent.do() method. These are functions that may transform event suppliers or their events.

The following event processors implemented:

  • consumeEvents - Creates an event processor that consumes incoming events.
  • digOn/digAfter - Creates an event processor that extracts event suppliers from incoming events.
  • filterOn - Creates an event processor that passes incoming events matching the given condition only.
  • mapOn/mapAfter - Creates an event processor that converts incoming events with the given converter function.
  • onceOn/onceAfter - A processor of the first incoming event only.
  • resolveOn - A processor that asynchronously resolves incoming events and sends then in the order of their resolution.
  • resolveOnOrdered - A processor that asynchronously resolves incoming events and sends them in the order they are received.
  • shareOn/shareAfter - A processor of incoming events that shares events supply among all registered receivers.
  • supplyOn/supplyAfter - Creates an event processor that passes incoming events until the required supply is cut off.
  • translateOn/translateAfter - Creates an event processor that translates incoming events.
  • valueOn/valueAfter - Creates an event processor that sends the values of incoming events.

The ...On processors produce an OnEvent senders, while ...After ones produce an AfterEvent keepers.

EventEmitter

Event emitter is a handy implementation of EventSender.

It manages a list of registered event receivers, and removes them from the list once their supplies are cut off.

import { EventEmitter } from '@proc7ts/fun-events';

const emitter = new EventEmitter<[string]>();

// Register receivers
emitter.on(event => console.log(`${event}-`));
emitter.on(event => console.log(`-${event}`));

// Send an event
emitter.send('listen');

Value Tracking

A ValueTracker class represents an accessor to some value which changes can be tracked.

A simple ValueTracker can be constructed using a trackValue() function:

import { trackValue } from '@proc7ts/fun-events';

const value = trackValue(1);

value.on((newValue, oldValue) => console.log('Value changed from', oldValue, 'to', newValue));

console.log(value.it); // 1
value.it = 2; // Value changed from 1 to 2
console.log(value.it); // 2

It is also possible to bind one value to another:

import { trackValue } from '@proc7ts/fun-events';

const value1 = trackValue(1);
const value2 = trackValue(0).by(value1);

console.log(value2.it); // 1
value1.it = 2;
console.log(value2.it); // 2

To synchronize multiple values with each other a ValueSync can be used:

import { trackValue, ValueSync } from '@proc7ts/fun-events';

const v1 = trackValue(1);
const v2 = trackValue(2);
const v3 = trackValue(3);

const sync = new ValueSync(0);

sync.sync(v1);
sync.sync(v2);
sync.sync(v3);

console.log(sync.it, v1.it === v2.it, v2.it === v3.it, v3.it === sync.it); // 0 true true true

v2.it = 11;
console.log(sync.it, v1.it === v2.it, v2.it === v3.it, v3.it === sync.it); // 11 true true true

sync.it = 22;
console.log(sync.it, v1.it === v2.it, v2.it === v3.it, v3.it === sync.it); // 22 true true true

State Tracking

A state is a tree-like structure of sub-states (nodes) available under StatePath.

A StateTracker can be used to notify on state changes of particular node and its sub-tree.

import { StatePath, StateTracker } from '@proc7ts/fun-events';

const tracker = new StateTracker();

function stateChanged(path: StatePath) {
  console.log('State path changed:', path);
}

function property1Changed(path: StatePath, newValue: string, oldValue: string) {
  console.log('Property 1 changed from', oldValue, 'to', newValue);
}

function property2Changed(path: StatePath, newValue: number, oldValue: number) {
  console.log('Property 2 changed from', oldValue, 'to', newValue);
}

tracker.onUpdate(stateChanged); // Will be notified on all changes
tracker.track('property1').to(property1Changed); // Will be notified on `property1` changes
tracker.track(['property2']).to(property2Changed); // The path can be long

tracker.update(['some', 'path'], 'new', 'old');
// State path changed: ['some', 'path']

tracker.update('property1', 'new', 'old');
// State path changed: ['property1']
// Property 1 changed from old to new

tracker.update('property2', 1, 2);
// State path changed: ['property1']
// Property 2 changed from 2 to 1