Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Terrains don't render on Wesnoth 1.15.3+dev #81

Closed
Tracked by #71
irydacea opened this issue Jul 26, 2020 · 2 comments
Closed
Tracked by #71

Terrains don't render on Wesnoth 1.15.3+dev #81

irydacea opened this issue Jul 26, 2020 · 2 comments

Comments

@irydacea
Copy link
Member

The following terrains don't render or only render tile transitions on Wesnoth 1.15.3+dev (dev branch tip) as of this writing:

  • Starfield (Xzsf)
  • Dry Elven Castle (Cvz)
  • Dry Elven Castle Ruin (Cvrz)

(CC #71)

@irydacea irydacea added this to the 0.11 milestone Jul 26, 2020
@irydacea irydacea mentioned this issue Jul 26, 2020
4 tasks
@newfrenchy83
Copy link
Contributor

@shikadiqueen have you wesnoth/wesnoth@c7d0144 in your copy of wesnoth master?

@irydacea
Copy link
Member Author

irydacea commented Aug 3, 2020

Not when I originally submitted this ticket, no. The next day or so I had a very long technical discussion with gfgtdf about the issue, which is what originated wesnoth/wesnoth#5012, which obviously fixes it. I just hadn't had a chance to test it until now.

@irydacea irydacea closed this as completed Aug 3, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants