Releases: project-imprimis/imprimis
Alpha 20 "Tatoosh"
The twentieth alpha release of Imprimis. Most of the changes are non-functional improvements.
- New flatpak packaging system thanks to @TheEgghead27
- Fixed UI slider bug caused in v0.10a development
- Fixed issue in Windows where some UI elements do not display alpha
- Reworked interfacing with cubeworld API
- Various minor API simplifications
Alpha 19 "Snoqualmie"
The nineteenth alpha release of Imprimis.
Major changes:
- Flatter demo gun trajectory (faster and less drop)
- Lower damage and more spread for scattergun
- 5 second between-round timer
- Automatically show the class selection screen between rounds
- Improve class selection UI aesthetics
- Award defending team with win after 60 seconds
- Add a UI timer indicating remaining round time at the top of the screen
- Check AI aim to help prevent them firing at teammates in the way of an enemy
- Fix heap-use-after-free bug when disconnecting clients
- Enlarge HUD score readouts
Alpha 18 "Rainier"
The eighteenth alpha release of Imprimis.
Major changes
- Fixed classes from being able to be played by wrong team
- New weapon sound for the carbine by @OlRabiesAbe
- New weapon sound for the scattergun
- Scattergun class replaces soldier for defending team
- Sound level improvements
- Reduced potency of the scattergun
- partial std::vector replacements for cube vector
- std::swap replaces swap
Alpha 17 "Queets"
The seventeenth alpha release of Imprimis.
Notable changes:
- Full takeover of CubeScript commands by the game -- the engine no longer controls which are created
- Initial implementation of a new weapon - the shotgun
- Improved top bar, which takes up less of the screen
- Fixed dead engineers still having a cursor guide
- Removed dependency on removed engine ICOMMAND macro
- Improved minimap projection settings, now zooms in farther and cuts off less often
Alpha 16 "Porcupine"
The 16th alpha release of Imprimis.
Alpha 15 "Osceola"
The fifteenth alpha release of Imprimis.
Notable improvements:
- Snap store support: install with
snap install imprimis-game
- Fixed demo gun sync bug in multiplayer
- Fixed demo gun clipping through the water
- Fixed edit mode crash with parallax textures
- Added ability to drag entities once again
- Changed default gamemode to a round based system
Alpha 14 "Northstar"
The fourteenth release of Imprimis. Major improvements are
- Better API coupling with libprimis
- Reworked sprint mechanics, does not require holding key down
- Reworked spawn mechanics, loitering around spawn does not drop you into the sea
- Reworked parachute water collisions to cancel more reliably
- Nerfed demo gun damage to 8
Alpha 13 "Malachite"
The thirteenth alpha release of Imprimis.
Alpha 12 "La Bohn"
The twelfth alpha release of Imprimis. Because of issues with the libprimis library, most of this month's development cycle was spent getting the library in working condition. As a result, relatively few features are in this release. However, it does work out of the box correctly, unlike alpha 11.
- New map: def1a, an asymmetric map to test out the new game mode coming in a later release
- Revised map: tdm2c, with better water depth and egress options
- Fixed smsize not being accessible from the settings menu
- Added language selector to the options menu
Alpha 11 "Kaleetan" (2021.10)
The 11th alpha release of Imprimis.
Significant changes include:
- Preliminary translation support for our second language: Polish (thanks to @azkoon and @nonoesimposible)
- Improvements to the engine-game interface and cube object handling
- Better standardization around std:: namespace
- Removal of unused skybox assets to reduce game size