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Releases: project-imprimis/imprimis

Alpha 20 "Tatoosh"

31 Jul 19:06
54da7a8
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Alpha 20 "Tatoosh" Pre-release
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The twentieth alpha release of Imprimis. Most of the changes are non-functional improvements.

  • New flatpak packaging system thanks to @TheEgghead27
  • Fixed UI slider bug caused in v0.10a development
  • Fixed issue in Windows where some UI elements do not display alpha
  • Reworked interfacing with cubeworld API
  • Various minor API simplifications

Alpha 19 "Snoqualmie"

01 Jul 05:45
1e295ca
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Alpha 19 "Snoqualmie" Pre-release
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The nineteenth alpha release of Imprimis.

Major changes:

  • Flatter demo gun trajectory (faster and less drop)
  • Lower damage and more spread for scattergun
  • 5 second between-round timer
  • Automatically show the class selection screen between rounds
  • Improve class selection UI aesthetics
  • Award defending team with win after 60 seconds
  • Add a UI timer indicating remaining round time at the top of the screen
  • Check AI aim to help prevent them firing at teammates in the way of an enemy
  • Fix heap-use-after-free bug when disconnecting clients
  • Enlarge HUD score readouts

a19hud

Alpha 18 "Rainier"

02 Jun 22:26
11ae069
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Alpha 18 "Rainier" Pre-release
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The eighteenth alpha release of Imprimis.
Major changes

  • Fixed classes from being able to be played by wrong team
  • New weapon sound for the carbine by @OlRabiesAbe
  • New weapon sound for the scattergun
  • Scattergun class replaces soldier for defending team
  • Sound level improvements
  • Reduced potency of the scattergun
  • partial std::vector replacements for cube vector
  • std::swap replaces swap

Alpha 17 "Queets"

01 May 20:00
d5bdc85
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Alpha 17 "Queets" Pre-release
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The seventeenth alpha release of Imprimis.

Notable changes:

  • Full takeover of CubeScript commands by the game -- the engine no longer controls which are created
  • Initial implementation of a new weapon - the shotgun
  • Improved top bar, which takes up less of the screen
  • Fixed dead engineers still having a cursor guide
  • Removed dependency on removed engine ICOMMAND macro
  • Improved minimap projection settings, now zooms in farther and cuts off less often

Alpha 16 "Porcupine"

03 Apr 19:10
21e3a6f
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Alpha 16 "Porcupine" Pre-release
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The 16th alpha release of Imprimis.

Alpha 15 "Osceola"

27 Feb 21:08
c4c3f51
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Alpha 15 "Osceola" Pre-release
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The fifteenth alpha release of Imprimis.

Notable improvements:

  • Snap store support: install with snap install imprimis-game
  • Fixed demo gun sync bug in multiplayer
  • Fixed demo gun clipping through the water
  • Fixed edit mode crash with parallax textures
  • Added ability to drag entities once again
  • Changed default gamemode to a round based system

Alpha 14 "Northstar"

29 Jan 23:17
b5fb032
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Alpha 14 "Northstar" Pre-release
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The fourteenth release of Imprimis. Major improvements are

  • Better API coupling with libprimis
  • Reworked sprint mechanics, does not require holding key down
  • Reworked spawn mechanics, loitering around spawn does not drop you into the sea
  • Reworked parachute water collisions to cancel more reliably
  • Nerfed demo gun damage to 8

Alpha 13 "Malachite"

02 Jan 20:17
a39ca77
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Alpha 13 "Malachite" Pre-release
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The thirteenth alpha release of Imprimis.

Alpha 12 "La Bohn"

01 Dec 08:01
e5471f1
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Alpha 12 "La Bohn" Pre-release
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The twelfth alpha release of Imprimis. Because of issues with the libprimis library, most of this month's development cycle was spent getting the library in working condition. As a result, relatively few features are in this release. However, it does work out of the box correctly, unlike alpha 11.

  • New map: def1a, an asymmetric map to test out the new game mode coming in a later release
  • Revised map: tdm2c, with better water depth and egress options
  • Fixed smsize not being accessible from the settings menu
  • Added language selector to the options menu

Alpha 11 "Kaleetan" (2021.10)

01 Nov 07:11
03b2ce0
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The 11th alpha release of Imprimis.

Significant changes include:

  • Preliminary translation support for our second language: Polish (thanks to @azkoon and @nonoesimposible)
  • Improvements to the engine-game interface and cube object handling
  • Better standardization around std:: namespace
  • Removal of unused skybox assets to reduce game size