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Releases: project-imprimis/imprimis

Alpha 10 "Jumbo" (2021.09)

01 Oct 07:52
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The tenth alpha release of Imprimis.
Major changes include:

  • A new sprinting mechanic, to bridge some of the movement concerns previously seen in playtesting.
  • A new Linux CD pipeline, thanks to @TheEgghead27 .
  • Engine API improvements, including ICOMMAND and cube object interfaces
  • Removal of some unnecessary API that does not connect to anything

With both Ubuntu and Windows builds able to be published daily thanks to @TheEgghead27 it is now possible to get a pre-built copy of the game on a daily basis, though the named releases will be generally in a more functional state than random bleeding edge builds. From now on, the CD builds will be used as release binaries.

Alpha 9 "Icebox" (2021.08)

29 Aug 19:09
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The ninth alpha release of Imprimis.
Major changes include:

  • A higher contrast HUD with more functionality
  • Refined default keybinds
  • Freezing spawning players (so they don't fall in the water)
  • Simplified user interfaces
  • Windows CI support (#48)

Alpha 8 "Hozomeen" (2021-07)

08 Aug 18:44
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The eighth alpha release of Imprimis.

The biggest changes are:

  • A new, realtime minimap that reflects the changes to the terrain
  • Engineers now place blocks of the appropriate color for their team
  • Reduction in demo gun projectile velocity

Alpha 7 "Graybeard" (2021.06)

27 Jun 20:58
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The seventh alpha release of Imprimis.

The biggest change is the addition of gravity for the demo's explosive weapon. There are other minor improvements to the UI, the code quality, and some fixes to spelling mistakes.

Alpha 6 "Fairchild" (2021.05)

30 May 17:25
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Major changes:

  • Increased jump height (by 12%)
  • Reduced demo gun speed (by 30%)
  • Display of eng gun block placement location
  • Display of players' class choice in scoreboard
  • Code style improvements, NULL -> nullptr

Alpha 5 "Eldorado" (2021.04)

01 May 04:47
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The fifth alpha release of Imprimis.

Most notable changes:

  • Jetpacking while airborne using weapon recoil directly reduced by 4 times
  • Weapons now have a cooldown mechanic, to avoid incentivizing holding down the trigger
  • Demo block destruction radius reduced by half
  • Demo light radius increased
  • New map: tdm2b, a small linear map to test more close quarters combat

Patch 2021-05-01

  • Improvements to engineer gun sync code

The meta in this version is significantly different than the old one, due to the significant mechanics changes.

Linux users will need to place libprimis.so in their ld library path as usual for the game to run.

Alpha 4 "Dragontail" (2021.3)

01 Apr 05:27
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The fourth alpha release of Imprimis. Besides some small modifications to how explosions work, this build is backwards compatible with the previous one. The biggest change is that Windows builds have been fixed and should work properly again.

Alpha 3 "Cashmere" (2021.2)

28 Feb 21:16
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The third alpha release of Imprimis.

Alpha 2 "Ballard" (2021.1)

31 Jan 01:37
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The second alpha release of Imprimis. Major improvements are focused around the map-control gamemode, with other more minor changes as well.

To run the Windows version, unpack and run the imprimis.bat batch script.

To run the Linux version, first download libprimis.so and place it in /usr/lib (on Ubuntu; for other OSes you may need to look up where libraries are installed). This may require sudo. Then you can unpack and run the game with the imprimis_unix.sh bash script.

System requirements:

OpenGL 4.0 or greater support
2 Ghz or faster 64-bit processor
Intel HD 4000 or faster graphics
2GB RAM
200MB disc space

Changelog:

  • Added a healthbar to the game UI
  • Added a weapon information screen to the game UI
  • Added version information printout at startup
  • Added Visual Code solution for Windows builds
  • Added a longer test map - tdm1e
  • Changed default gamemode to a map control mode -- win at 500 points
  • Changed the damage texture -- simple fade instead of blurry blood
  • Changed the hit chime to a less clipped one
  • Fixed game UI being displayed at the title screen
  • Fixed implicit /say in chat line not working
  • Fixed mis-skinned HUD hands for non-rifle weapons
  • Fixed Linux building PIC code
  • Removed toggle to disable global illumination
  • Removed chat display over player's heads
  • Removed broken taunt command

Alpha 1 "Aix" (2020.12)

30 Dec 20:49
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First alpha release of Imprimis, with first working build on Windows. No game server included currently, so using the program requires connecting to a server (no working localmode).

Map UIs do not work properly, so using connect and map or <mode> commands required to join/change game modes.

To run the Windows version, unpack and run the imprimis.bat batch script.

To run the Linux version, first download libprimis.so and place it in /usr/lib (on Ubuntu; for other OSes you may need to look up where libraries are installed). This may require sudo. Then you can unpack and run the game with the imprimis_unix.sh bash script.

System requirements:

  • OpenGL 4.0 or greater support
  • 2 Ghz or faster 64-bit processor
  • Intel HD 4000 or faster graphics
  • 2GB RAM
  • 150MB disc space