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[V4.1.x] Fix GL_INVALID_ENUM error in CopyTexture #826
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I was considering checking the texture id instead of the target. I ended up checking the target, because that was the value that directly triggered the
GL_INVALID_ENUM
. Would it be worth it to check both values ?There was a problem hiding this comment.
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Disregard, just noticed, this is the backport. We should not do anything different here anyways.
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m_target
is, except for the volume noise textures, always set toGL_TEXTURE_2D
, even if the texture is empty. I think "target" is a misleading name for the texture's dimensionality, but it's how OpenGL calls it.What triggered the error was actually
m_textureId
being zero because the actual texture wasn't initialized at the point when it was first used (copying the previous frame texture into the new preset - naturally, there's no previous texture right after init).