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Add both long and short sampler names for random textures. #860

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kblaschke
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If a preset uses different long-form samplers for a single random slot, this will result in a failure, e.g. using both "sampler_rand00_something" and "sampler_rand00_else". As this also isn't supported by Milkdrop and would create a conflict situation, we don't care.

@kblaschke kblaschke added the bug label Dec 11, 2024
@kblaschke kblaschke added this to the 4.2 milestone Dec 11, 2024
@kblaschke kblaschke self-assigned this Dec 11, 2024
If a preset uses different long-form samplers for a single random slot, this will result in a failure, e.g. using both "sampler_rand00_something" and "sampler_rand00_else". As this also isn't supported by Milkdrop and would create a conflict situation, we don't care.
@kblaschke kblaschke force-pushed the improve-random-texture-sampler-handling branch from e20a78e to 9f47262 Compare December 16, 2024 16:49
@kblaschke kblaschke merged commit 9f47262 into projectM-visualizer:master Dec 16, 2024
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@kblaschke kblaschke deleted the improve-random-texture-sampler-handling branch December 16, 2024 16:58
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