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183 StateManagement breaks existing non-interactive build with disabl…
…ed secrets (#184) * Cleanup state handling for different input modes Ensures that state management works in none interactive mode, and also add the disable state option to the BaseCommand options (doh! - missed that one). Fixes #183 * Save the state file still, as thats where secrets now live. Just dont load all state when --disable-state is true. If no secrets - dont save state if its disabled * Skip if secrets null
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