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Player's login states still aren't consistent with the in-game realities. Server restarts and downtimes are already accounted for, so the next most plausible explanation are missing census events. It may be worth cross-referencing affected players with the alts API, which stores its own online state.
Expected behavior
The online state must be accurate, so we can release the alt wide friends list. If we cannot fix the problem at it's core, we should integrate inactivity timers which will manually reset a player's online state.
Should be fixable by setting a lastActivityAt flag on player entities with a scheduled task for resetting online states after 10 minutes. The lastActivityAt flag would be set on any related census event.
Current behavior
Player's login states still aren't consistent with the in-game realities. Server restarts and downtimes are already accounted for, so the next most plausible explanation are missing census events. It may be worth cross-referencing affected players with the alts API, which stores its own online state.
Expected behavior
The online state must be accurate, so we can release the alt wide friends list. If we cannot fix the problem at it's core, we should integrate inactivity timers which will manually reset a player's online state.
Definition of Done
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