A demo created in unity to visualize excel timetables as a game.
We have an spreadsheet used to log worktimes and calculate pay based on hourly rates. The aim of the project is to read information from the spreadsheet and implement the data into a game that can encourage regular and percise data entry.
Design:
The player earns credits based upon his/her data input into the spreadsheet, encouraging consistent and specific entries. Using these credits, players could build out their city and compete on a leaderboard for asthetic points.
- Unity
- Visual Studio 2019
- Monodevelop (if no VS)
FL Studio
- Create grid based game system
- Finish basic gameplay
- [ ] Use Nakama from Docker to implement a multiplayer system - Utilize photon to setup instances for players.
- Get a decent banner
- Visually pleasing assets
- Buildings
- GUI
- Avatars for visitors
- BGM
- Deploy on an actual server