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statemachine_test.go
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package statemachine
import (
"strconv"
"sync"
"testing"
"time"
)
type TestApp struct {
desiredSequence []string
}
func (ta *TestApp) SelectNextState(state *State) string {
for i := 0; i < len(ta.desiredSequence)-1; i++ {
if ta.desiredSequence[i] == state.ID {
return ta.desiredSequence[i+1]
}
}
return NoState
}
func verifyActions(t *testing.T, expected []string, actions []string) {
if len(actions) != len(expected) {
t.Fatal("actual actions differ from expected")
}
for i := 0; i < len(actions); i++ {
if actions[i] != expected[i] {
t.Fatal("actual action differs from expected one: ", actions[i], " <> ", expected[i])
}
}
}
func TestStateMachine(t *testing.T) {
sm := NewStateMachine()
app := &TestApp{
desiredSequence: []string{"01", "02", "03", "05", "08", "09", "11"},
}
actions := []string{}
onEnter := func(sm *StateMachine) {
action := "enter " + sm.CurrentState().ID
actions = append(actions, action)
}
onLeave := func(sm *StateMachine) {
action := "leave " + sm.CurrentState().ID
actions = append(actions, action)
}
for i := 1; i <= 10; i++ {
stateId := strconv.Itoa(i)
if i < 10 {
stateId = "0" + stateId
}
sm.AddState(&State{
ID: stateId,
OnEnter: onEnter,
OnLeave: onLeave,
Selector: app.SelectNextState,
})
}
if res, _ := sm.Start("01", true); res {
action := "process current state: " + sm.CurrentState().ID
actions = append(actions, action)
}
for {
res, _ := sm.Advance()
if !res {
break
}
action := "process current state: " + sm.CurrentState().ID
actions = append(actions, action)
}
expected := []string{
"enter 01",
"process current state: 01",
"leave 01",
"enter 02",
"process current state: 02",
"leave 02",
"enter 03",
"process current state: 03",
"leave 03",
"enter 05",
"process current state: 05",
"leave 05",
"enter 08",
"process current state: 08",
"leave 08",
"enter 09",
"process current state: 09",
"leave 09",
}
verifyActions(t, expected, actions)
sm.EmergencySwitch("03")
if sm.CurrentState().ID != "03" {
t.Fatal("emergency state switch failed")
}
}
func TestStateMachineTimeouts(t *testing.T) {
aLock := sync.Mutex{}
actions := []string{}
timeoutTypeStr := func(tt EventType) string {
switch tt {
case EventEnter:
return "enter"
case EventLeave:
return "leave"
case EventState:
return "state"
}
return ""
}
sm := NewStateMachine()
sm.WithTimeoutHandler(func(sm *StateMachine, timeoutType EventType) {
aLock.Lock()
actions = append(actions, "timeout for "+sm.CurrentState().ID+" on type "+timeoutTypeStr(timeoutType))
aLock.Unlock()
})
onEnter := func(sm *StateMachine) {
action := "enter " + sm.CurrentState().ID
aLock.Lock()
actions = append(actions, action)
aLock.Unlock()
if sm.CurrentState().ID == "01" {
time.Sleep(time.Second * 2)
}
}
onLeave := func(sm *StateMachine) {
action := "leave " + sm.CurrentState().ID
aLock.Lock()
actions = append(actions, action)
aLock.Unlock()
if sm.CurrentState().ID == "01" {
time.Sleep(time.Second * 2)
}
}
sm.AddState(&State{
ID: "01",
OnEnter: onEnter,
OnLeave: onLeave,
OnEnterTimeout: time.Second,
OnLeaveTimeout: time.Second,
StateTimeout: time.Second,
Selector: func(state *State) string {
return "02"
},
})
sm.AddState(&State{
ID: "02",
OnEnter: onEnter,
OnLeave: onLeave,
StateTimeout: time.Second,
Selector: func(state *State) string {
return "03"
},
})
sm.AddState(&State{
ID: "03",
OnEnter: onEnter,
OnLeave: onLeave,
})
// trigger enter timeout
sm.Start("01", true)
// trigger being at state timeout
time.Sleep(time.Second * 2)
// trigger leave timeout
sm.Advance()
// trigger normal transfer with timeout cancellation
sm.Advance()
expected := []string{
"enter 01",
"timeout for 01 on type enter",
"timeout for 01 on type state",
"leave 01",
"timeout for 01 on type leave",
"enter 02",
"leave 02",
"enter 03",
}
verifyActions(t, expected, actions)
}
func TestStateMachineAutoAdvance(t *testing.T) {
sm := NewStateMachine()
app := &TestApp{
desiredSequence: []string{"01", "02", "03", "05", "08", "09", "11"},
}
actions := []string{}
onEnter := func(sm *StateMachine) {
action := "enter and process " + sm.CurrentState().ID
actions = append(actions, action)
}
onLeave := func(sm *StateMachine) {
action := "leave " + sm.CurrentState().ID
actions = append(actions, action)
}
for i := 1; i <= 10; i++ {
stateId := strconv.Itoa(i)
if i < 10 {
stateId = "0" + stateId
}
sm.AddState(&State{
ID: stateId,
OnEnter: onEnter,
OnLeave: onLeave,
Selector: app.SelectNextState,
})
}
sm.Start("01", true)
sm.AutoAdvance(time.Second, []string{"05"})
expected := []string{
"enter and process 01",
"leave 01",
"enter and process 02",
"leave 02",
"enter and process 03",
"leave 03",
"enter and process 05",
}
verifyActions(t, expected, actions)
}
func TestStateMachineErrorHandling(t *testing.T) {
actions := []string{}
sm := NewStateMachine()
sm.WithErrorHandler(func(err interface{}, eventType EventType) {
errS, _ := err.(string)
actions = append(actions, errS)
})
onEnter := func(sm *StateMachine) {
if sm.CurrentState().ID == "02" {
panic("explicit panic")
}
action := "enter " + sm.CurrentState().ID
actions = append(actions, action)
}
onLeave := func(sm *StateMachine) {
action := "leave " + sm.CurrentState().ID
actions = append(actions, action)
}
sm.AddState(&State{
ID: "01",
OnEnter: onEnter,
OnLeave: onLeave,
Selector: func(state *State) string {
return "02"
},
})
sm.AddState(&State{
ID: "02",
OnEnter: onEnter,
OnLeave: onLeave,
Selector: func(state *State) string {
return NoState
},
})
sm.Start("01", true)
sm.Advance()
expected := []string{
"enter 01",
"leave 01",
"explicit panic",
}
verifyActions(t, expected, actions)
}
func TestStateMachineAutoAdvanceErrorHandling(t *testing.T) {
actions := []string{}
state2counter := 0
sm := NewStateMachine()
sm.WithErrorHandler(func(err interface{}, eventType EventType) {
errS, _ := err.(string)
actions = append(actions, errS)
})
app := &TestApp{
desiredSequence: []string{"01", "02", "03", "05", "08", "09", "11"},
}
onEnter := func(sm *StateMachine) {
st := sm.CurrentState().ID
if st == "03" {
panic("explicit panic at 03")
}
action := "enter and process " + sm.CurrentState().ID
actions = append(actions, action)
}
onLeave := func(sm *StateMachine) {
action := "leave " + sm.CurrentState().ID
actions = append(actions, action)
}
for i := 1; i <= 10; i++ {
stateId := strconv.Itoa(i)
if i < 10 {
stateId = "0" + stateId
}
sm.AddState(&State{
ID: stateId,
OnEnter: onEnter,
OnLeave: onLeave,
Selector: func(state *State) string {
ns := NoState
for i := 0; i < len(app.desiredSequence)-1; i++ {
if app.desiredSequence[i] == state.ID {
ns = app.desiredSequence[i+1]
}
}
if ns == "03" {
if state2counter < 2 {
state2counter++
action := "pending in 02"
actions = append(actions, action)
return NoState
}
}
return ns
},
})
}
sm.Start("01", true)
sm.AutoAdvance(time.Second, []string{"09"})
expected := []string{
"enter and process 01",
"leave 01",
"enter and process 02",
"pending in 02",
"pending in 02",
"leave 02",
"explicit panic at 03",
}
verifyActions(t, expected, actions)
}