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sketch.js
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sketch.js
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/*
Project: Prey Vs Predator
v1.008
Fixes:
- buttons
- timer placement
- soundtrack not playing
- nerfed prey movement speed
- predators behaviours updated
- predators multiplying
- added an info text
Documentation GitHub: https://github.com/px6/prey-vs-predator
How to Interact:
- Click anywhere to spawn a Prey
- Hold X and Click anyywhere to spawn a Predator
- Press the Spacebar to kill a random agent
- Maintain Balance for as long as you can
*/
let state = 1; // 1: title, 2: sim, 3: end
let prey = [];
let predators = [];
let preyCount = 10;
let predatorCount = 5;
let soundtrack, despawnSound, spawnSound, tapSound, nomnomSounds;
let pauseButton, resetButton;
let isPaused = false;
let timer = 0;
function preload() {
soundtrack = loadSound("assets/sound/soundtrack.mp3");
despawnSound = loadSound("assets/sound/despawn.mp3");
spawnSound = loadSound("assets/sound/spawn.mp3");
tapSound = loadSound("assets/sound/tap.mp3");
nomnomSounds = [
loadSound("assets/sound/nomnom/nomnom1.mp3"),
loadSound("assets/sound/nomnom/nomnom2.mp3"),
loadSound("assets/sound/nomnom/nomnom3.mp3"),
loadSound("assets/sound/nomnom/nomnom4.mp3"),
];
}
function setup() {
createCanvas(windowWidth, windowHeight);
background(0);
// Play soundtrack in loop
soundtrack.loop();
// Initialize buttons
pauseButton = createImg("assets/img/pause.png", "Pause");
pauseButton.position(width - 60, 10);
pauseButton.size(32, 32);
pauseButton.mousePressed(togglePause);
resetButton = createImg("assets/img/reset.png", "Reset");
resetButton.position(width - 100, 10);
resetButton.size(32, 32);
resetButton.mousePressed(resetSimulation);
}
function windowResized() {
resizeCanvas(windowWidth, windowHeight);
}
function draw() {
if (state === 1) {
background(0);
fill(255);
textAlign(CENTER, CENTER);
textSize(32);
text("PREY VS PREDATOR", width / 2, height / 2 - 20);
textSize(16);
text("click anywhere to start the simulation", width / 2, height / 2 + 20);
} else if (state === 2) {
background(0);
timer += deltaTime / 1000; // Update timer
updateEntities();
displayEntities();
displayUI();
if (prey.length === 0 && predators.length === 0) {
state = 3;
despawnSound.play();
}
} else if (state === 3) {
background("#3D0000");
displayEndScreen();
}
}
function mousePressed() {
if (state === 1) {
state = 2;
initSimulation();
tapSound.play();
} else if (state === 3) {
state = 2;
resetSimulation();
tapSound.play();
} else if (state === 2) {
if (keyIsDown(88)) {
predators.push(new Predator(mouseX, mouseY));
} else {
prey.push(new Prey(mouseX, mouseY));
}
spawnSound.play();
}
}
function keyPressed() {
if (key === ' ') {
despawnRandomEntity();
}
}
function initSimulation() {
for (let i = 0; i < preyCount; i++) {
prey.push(new Prey(random(width), random(height)));
}
for (let i = 0; i < predatorCount; i++) {
predators.push(new Predator(random(width), random(height)));
}
}
function resetSimulation() {
prey = [];
predators = [];
timer = 0;
initSimulation();
}
function updateEntities() {
if (!isPaused) {
for (let p of prey) p.update(prey, predators);
for (let pr of predators) pr.update(prey);
}
}
function displayEntities() {
for (let p of prey) p.display();
for (let pr of predators) pr.display();
}
function displayUI() {
fill(255);
textSize(24);
textAlign(LEFT);
text(`Prey: ${prey.length}`, 10, 30);
text(`Predators: ${predators.length}`, 10, 60);
textAlign(RIGHT);
text(`${nf(floor(timer / 60), 2)}:${nf(floor(timer % 60), 2)}`, width - 110, 16);
fill(150);
textSize(14);
textAlign(CENTER, TOP);
text("click to spawn PREY | hold X + click to spawn PREDATOR", width / 2, 10);
}
function displayEndScreen() {
fill(255);
textSize(60);
textAlign(CENTER, CENTER);
text("Not Bad!", width / 2, height / 2 - 50);
textSize(32);
text(`You maintained balance for: ${nf(floor(timer / 60), 2)}:${nf(floor(timer % 60), 2)}`, width / 2, height / 2 + 50);
textSize(16);
text("click anywhere to restart", width / 2, height - 50);
}
function despawnRandomEntity() {
if (prey.length + predators.length === 0) return;
let totalEntities = prey.length + predators.length;
let randomIndex = floor(random(totalEntities));
if (randomIndex < prey.length) {
prey.splice(randomIndex, 1);
} else {
predators.splice(randomIndex - prey.length, 1);
}
despawnSound.play();
}
function togglePause() {
isPaused = !isPaused;
if (isPaused) {
noLoop();
pauseButton.attribute("src", "assets/img/play.png");
} else {
loop();
pauseButton.attribute("src", "assets/img/pause.png");
}
}
class Prey {
constructor(x, y) {
this.position = createVector(x, y);
this.velocity = createVector(random(-0.5, 0.5), random(-0.5, 0.5));
this.size = random(5, 10);
this.birthTime = millis();
this.lifespan = random(100000, 180000);
}
update(preyArray, predators) {
this.position.add(this.velocity);
this.checkEdges();
this.flee(predators);
if (millis() - this.birthTime > this.lifespan) {
this.die(preyArray);
}
if (millis() - this.birthTime > 60000 && random() < 0.01) {
this.reproduce(preyArray);
}
}
display() {
fill("#00FF99");
ellipse(this.position.x, this.position.y, this.size);
}
checkEdges() {
if (this.position.x > width) this.position.x = 0;
if (this.position.x < 0) this.position.x = width;
if (this.position.y > height) this.position.y = 0;
if (this.position.y < 0) this.position.y = height;
}
flee(predators) {
let fleeVector = createVector();
for (let predator of predators) {
let distance = this.position.dist(predator.position);
if (distance < 50) {
let away = p5.Vector.sub(this.position, predator.position);
away.setMag(0.5);
fleeVector.add(away);
}
}
fleeVector.limit(1);
this.velocity.add(fleeVector);
}
reproduce(preyArray) {
preyArray.push(new Prey(this.position.x, this.position.y));
}
die(preyArray) {
let index = preyArray.indexOf(this);
if (index > -1) {
preyArray.splice(index, 1);
despawnSound.play();
}
}
}
class Predator {
constructor(x, y) {
this.position = createVector(x, y);
this.velocity = createVector(random(-1, 1), random(-1, 1));
this.size = random(10, 15);
this.lastMealTime = millis();
this.huntInterval = random(60000, 90000);
this.huntCount = 0;
}
update(preyArray) {
this.position.add(this.velocity);
this.checkEdges();
this.hunt(preyArray);
if (millis() - this.lastMealTime > this.huntInterval) {
this.die();
}
}
display() {
fill("#FF0000");
ellipse(this.position.x, this.position.y, this.size);
}
checkEdges() {
if (this.position.x > width) this.position.x = 0;
if (this.position.x < 0) this.position.x = width;
if (this.position.y > height) this.position.y = 0;
if (this.position.y < 0) this.position.y = height;
}
hunt(preyArray) {
let closestPrey = null;
let closestDistance = Infinity;
for (let i = preyArray.length - 1; i >= 0; i--) {
let distance = this.position.dist(preyArray[i].position);
if (distance < closestDistance) {
closestDistance = distance;
closestPrey = preyArray[i];
}
if (distance < this.size) {
nomnomSounds[int(random(nomnomSounds.length))].play();
preyArray.splice(i, 1);
this.lastMealTime = millis();
this.huntCount++;
if (this.huntCount >= 5 && random() < 0.2) {
this.reproduce();
}
}
}
if (closestPrey) {
let desired = p5.Vector.sub(closestPrey.position, this.position);
desired.setMag(1);
this.velocity.add(desired);
this.velocity.limit(2);
}
}
reproduce() {
predators.push(new Predator(this.position.x, this.position.y));
this.huntCount = 0;
}
die() {
let index = predators.indexOf(this);
if (index > -1) {
predators.splice(index, 1);
despawnSound.play();
}
}
}