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@pariterre pariterre released this 29 May 21:53
· 681 commits to dev since this release

EZC3D is now able to eat HUGE C3D files (tested up to 700 Mo). Doing so, it lost some of its memory... The points and analog channels are no longer able to be aware of their names (Warning, this can break some codes...). However, the structure for point and analog labels has been highly simplified.

So even if EZC3D doesn't always remember who it is, it is still as eager to play with data.