Releases: pyomeca/ezc3d
IllHaveAMokkaAgain
What is best than having a good coffee while c3dying data? Having a moka of course!
Mokka is now happy with c3d from ezc3d. Actually all software should be happy to work hand in hand with ezc3d.
Still, having a good moka is always nice!
IllHaveAMokkaPlease
What is best than having a good coffee while c3dying data? Having a moka of course!
Mokka is now happy with c3d from ezc3d. Actually all software should be happy to work hand in hand with ezc3d.
Still, having a good moka is always nice!
WhoAmI
EZC3D is now able to eat HUGE C3D files (tested up to 700 Mo). Doing so, it lost some of its memory... The points and analog channels are no longer able to be aware of their names (Warning, this can break some codes...). However, the structure for point and analog labels has been highly simplified.
So even if EZC3D doesn't always remember who it is, it is still as eager to play with data.
ForgetThePast
Some legacy code from the past has been removed due to new features and new orientation of the library.
Ezc3d also no longer consider the initial structure when it reads a c3d (leading to some rearrangement in the parameter section). Do so, it insures that the c3d which is write back afterwards is an actual valid structure.
Don't look back, look for the future!
LargeFileForEz
Ezc3d gets in maturity! It is now able to read very large files on Mac, Windows and Linux!
Enjoy, ezeying large c3d :)
Ezc3d0.3.4
Merge pull request #45 from pyomeca/dev Release 0.3.4