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client.lua
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client.lua
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-- Importing the core object
-- Necessary to access the functions, player data, commands, etc.
local QBCore = exports['qb-core']:GetCoreObject()
-- Player loading in after selecting/making a character
-- This event and state change is useful for triggering certain code to happen when a player loads in
local isLoggedIn = false -- Initialize a global variable in our file to keep track of player login status
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() -- this event is called when a player loads in
isLoggedIn = true
print('You have loaded') -- prints to your F8 console
end)
-- Player logging out to the multi-character screen (not leaving the server)
-- This event and state change is useful for triggering certain code to happen when a player logs out
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
isLoggedIn = false
print('You have unloaded')
end)
-- OR
-- Using this state bag change handler allows you to accomplish the same thing as using both the events above
AddStateBagChangeHandler('isLoggedIn', nil, function(_, _, value) -- this state bag value is changed when a player loads in
if value then
isLoggedIn = true
print('You have loaded') -- prints to your F8 console
else
isLoggedIn = false
print('You have unloaded') -- prints to your F8 console
end
end)
-- Accessing a player's data
RegisterCommand('cplayerdata', function() -- use a generic command to display the data
-- this function will return and store the player's data in a variable
-- Once we have the data, we can access it using the variable name
local PlayerData = QBCore.Functions.GetPlayerData()
-- retrieves the player's unique citizen ID
-- this id is often used to store information about the player in a database
local citizenid = PlayerData.citizenid
-- retrieves the player's cash balance
local cash = PlayerData.money.cash
-- retrieves the player's bank balance
local bank = PlayerData.money.bank
-- retrieves the player's first name
local firstname = PlayerData.charinfo.firstname
-- retrieves the player's last name
local lastname = PlayerData.charinfo.lastname
-- retrieves the player's birthdate
local birthdate = PlayerData.charinfo.birthdate
-- retrieves the player's gender
local gender = PlayerData.charinfo.gender
-- retrieve's the player's nationality
local nationality = PlayerData.charinfo.nationality
-- retrieves the player's phone number
local phone = PlayerData.charinfo.phone
-- retrieves the player's bank account number
local account = PlayerData.charinfo.account
-- retrieves the player's hunger level
local hunger = PlayerData.metadata.hunger
-- retrieves the player's thirst level
local thirst = PlayerData.metadata.thirst
-- retrieves the player's stress level
local stress = PlayerData.metadata.stress
-- retrieves the player's death status
local death = PlayerData.metadata.isdead
-- retrieves the player's last stand status
local laststand = PlayerData.metadata.inlaststand
-- retrieves the player's armor level
local armor = PlayerData.metadata.armor
-- retrieves the player's handcuff status
local handcuff = PlayerData.metadata.ishandcuffed
-- retrieves the player's tracker status
local tracker = PlayerData.metadata.tracker
-- retrieves the player's jail status
local jail = PlayerData.metadata.injail
-- retrieves the player's jail items that were taken (table value)
local jailitems = PlayerData.metadata.jailitems
-- retrieves the player's status (weed or gunpowder) (table value)
local status = PlayerData.metadata.status
-- retrieves the player's phone information (table value)
local phoneinfo = PlayerData.metadata.phone
-- retrieves the player's fitbit status (table value)
local fitbit = PlayerData.metadata.fitbit
-- retrieves the player's command bindings (table value)
local commandbindings = PlayerData.metadata.commandbinds
-- retrieves the player's bloodtype
local bloodtype = PlayerData.metadata.bloodtype
-- retrieves the player's dealer rep level
local dealerrep = PlayerData.metadata.dealerrep
-- retrieves the player's crafting rep level
local craftingrep = PlayerData.metadata.craftingrep
-- retrieves the player's attachment crafting rep level
local attachmentcraftingrep = PlayerData.metadata.attachmentcraftingrep
-- retrieves the player's job rep levels (table value)
local jobrep = PlayerData.metadata.jobrep
-- retrieves the player's tow job rep level
local towjobrep = PlayerData.metadata.jobrep['tow']
-- retrieves the player's trucker job rep level
local truckerjobrep = PlayerData.metadata.jobrep['trucker']
-- retrieves the player's taxi job rep level
local taxijobrep = PlayerData.metadata.jobrep['taxi']
-- retrieves the player's hotdog job rep level
local hotdogjobrep = PlayerData.metadata.jobrep['hotdog']
-- retrieves the player's callsign
local callsign = PlayerData.metadata.callsign
-- retrieves the player's fingerprint id
local fingerprintid = PlayerData.metadata.fingerprint
-- retrieves the player's unique wallet id for crypto currency
local walletid = PlayerData.metadata.walletid
-- retrieves the player's criminal record (table value)
local criminalrecord = PlayerData.metadata.criminalrecord
-- retrieves the player's criminal record status
local criminalrecordstatus = PlayerData.metadata.criminalrecord['hasRecord']
-- retrieves the player's criminal record date
local criminalrecorddate = PlayerData.metadata.criminalrecord['date']
-- retrieves the player's licences (table value)
local licences = PlayerData.metadata.licences
-- retrieves the player's driver's license status
local driverlicense = PlayerData.metadata.licences['driver']
-- retrieves the player's weapon license status
local weaponlicense = PlayerData.metadata.licences['weapon']
-- retrieves the player's business license status
local businesslicense = PlayerData.metadata.licences['business']
-- retrieves the player's inside status
local inside = PlayerData.metadata.inside
-- retrieves the player's house they are inside of
local house = PlayerData.metadata.inside['house']
-- retrieves the player's apartment info for which one they are in (table value)
local apartment = PlayerData.metadata.inside['apartment']
-- retrieves the player's apartment type
local apartmenttype = PlayerData.metadata.inside['apartment']['apartmenttype']
-- retrieves the player's apartment id
local apartmentid = PlayerData.metadata.inside['apartment']['apartmentid']
-- retrieves the player's phone data (table value)
local phonedata = PlayerData.metadata.phonedata
-- retrieves the player's phone serial number
local serialnumber = PlayerData.metadata.phonedata['serialnumber']
-- retrieves the player's installed apps (table value)
local installedapps = PlayerData.metadata.phonedata['installedapps']
-- retrieves the player's job information (table value)
local jobinfo = PlayerData.job
-- retrieves the player's job name
local jobname = PlayerData.job.name
-- retrieves the player's job label
local joblabel = PlayerData.job.label
-- retrieves the player's job payment
local jobpayment = PlayerData.job.payment
-- retrieves the player's job type
local jobtype = PlayerData.job.type
-- retrieves the player's job duty status
local jobduty = PlayerData.job.onduty
-- retrieves the player's job boss status
local jobboss = PlayerData.job.isboss
-- retrieves the player's job grade (table value)
local jobgrade = PlayerData.job.grade
-- retrieves the player's job grade name
local jobgradename = PlayerData.job.grade.name
-- retrieves the player's job grade label
local jobgradelabel = PlayerData.job.grade.label
-- retrieves the player's gang information (table value)
local ganginfo = PlayerData.gang
-- retrieves the player's gang name
local gangname = PlayerData.gang.name
-- retrieves the player's gang label
local ganglabel = PlayerData.gang.label
-- retrieves the player's gang boss status
local gangboss = PlayerData.gang.isboss
-- retrieves the player's gang grade (table value)
local ganggrade = PlayerData.gang.grade
-- retrieves the player's gang grade name
local ganggradename = PlayerData.gang.grade.name
-- retrieves the player's gang grade level
local ganggradelevel = PlayerData.gang.grade.level
end)