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Add include moc lines
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m-kuhn committed Oct 26, 2024
1 parent 06000b2 commit 39e33de
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1 change: 1 addition & 0 deletions src/3d/chunks/qgschunkboundsentity_p.cpp
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***************************************************************************/

#include "qgschunkboundsentity_p.h"
#include "moc_qgschunkboundsentity_p.cpp"

#include <Qt3DExtras/QPhongMaterial>

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1 change: 1 addition & 0 deletions src/3d/chunks/qgschunkedentity.cpp
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***************************************************************************/

#include "qgschunkedentity.h"
#include "moc_qgschunkedentity.cpp"

#include <QElapsedTimer>
#include <QVector4D>
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1 change: 1 addition & 0 deletions src/3d/chunks/qgschunkloader.cpp
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***************************************************************************/

#include "qgschunkloader.h"
#include "moc_qgschunkloader.cpp"
#include "qgschunknode.h"

#include <QVector>
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1 change: 1 addition & 0 deletions src/3d/chunks/qgschunkqueuejob.cpp
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***************************************************************************/

#include "qgschunkqueuejob.h"
#include "moc_qgschunkqueuejob.cpp"

///@cond PRIVATE

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1 change: 1 addition & 0 deletions src/3d/materials/qgsmaterial.cpp
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***************************************************************************/

#include "qgsmaterial.h"
#include "moc_qgsmaterial.cpp"
#include "qgs3dutils.h"

#include <Qt3DRender/QEffect>
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1 change: 1 addition & 0 deletions src/3d/materials/qgsmetalroughmaterial.cpp
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***************************************************************************/

#include "qgsmetalroughmaterial.h"
#include "moc_qgsmetalroughmaterial.cpp"
#include "qgs3dutils.h"
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QRenderPass>
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1 change: 1 addition & 0 deletions src/3d/materials/qgsphongtexturedmaterial.cpp
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#include <Qt3DRender/QTechnique>

#include "qgsphongtexturedmaterial.h"
#include "moc_qgsphongtexturedmaterial.cpp"

///@cond PRIVATE
QgsPhongTexturedMaterial::QgsPhongTexturedMaterial( QNode *parent )
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1 change: 1 addition & 0 deletions src/3d/materials/qgstexturematerial.cpp
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#include <Qt3DRender/QTexture>

#include "qgstexturematerial.h"
#include "moc_qgstexturematerial.cpp"

///@cond PRIVATE
QgsTextureMaterial::QgsTextureMaterial( QNode *parent )
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1 change: 1 addition & 0 deletions src/3d/mesh/qgsmesh3dentity_p.cpp
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***************************************************************************/

#include "qgsmesh3dentity_p.h"
#include "moc_qgsmesh3dentity_p.cpp"

#include <Qt3DRender/QGeometryRenderer>

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1 change: 1 addition & 0 deletions src/3d/mesh/qgsmesh3dgeometry_p.cpp
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***************************************************************************/

#include "qgsmesh3dgeometry_p.h"
#include "moc_qgsmesh3dgeometry_p.cpp"

#include <QFutureWatcher>
#include <QtConcurrentRun>
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1 change: 1 addition & 0 deletions src/3d/mesh/qgsmesh3dmaterial_p.cpp
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***************************************************************************/

#include "qgsmesh3dmaterial_p.h"
#include "moc_qgsmesh3dmaterial_p.cpp"

#include <Qt3DRender/QEffect>
#include <Qt3DRender/QGraphicsApiFilter>
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1 change: 1 addition & 0 deletions src/3d/mesh/qgsmeshterraingenerator.cpp
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***************************************************************************/

#include "qgsmeshterraingenerator.h"
#include "moc_qgsmeshterraingenerator.cpp"
#include "qgsmeshterraintileloader_p.h"

#include "qgsmesh3dentity_p.h"
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1 change: 1 addition & 0 deletions src/3d/processing/qgs3dalgorithms.cpp
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***************************************************************************/

#include "qgs3dalgorithms.h"
#include "moc_qgs3dalgorithms.cpp"
#include "qgsalgorithmtessellate.h"
#include "qgsapplication.h"

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1 change: 1 addition & 0 deletions src/3d/qgs3daxis.cpp
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***************************************************************************/

#include "qgs3daxis.h"
#include "moc_qgs3daxis.cpp"

#include <Qt3DCore/QTransform>
#include <Qt3DExtras/QCylinderMesh>
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1 change: 1 addition & 0 deletions src/3d/qgs3dmapcanvas.cpp
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#include <Qt3DRender/QCamera>

#include "qgs3dmapcanvas.h"
#include "moc_qgs3dmapcanvas.cpp"

#include <Qt3DLogic/QFrameAction>
#include "qgs3dmapscene.h"
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1 change: 1 addition & 0 deletions src/3d/qgs3dmapscene.cpp
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***************************************************************************/

#include "qgs3dmapscene.h"
#include "moc_qgs3dmapscene.cpp"

#include <Qt3DRender/QCamera>
#include <Qt3DRender/QMesh>
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1 change: 1 addition & 0 deletions src/3d/qgs3dmapsettings.cpp
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***************************************************************************/

#include "qgs3dmapsettings.h"
#include "moc_qgs3dmapsettings.cpp"

#include "qgs3dutils.h"
#include "qgsflatterraingenerator.h"
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1 change: 1 addition & 0 deletions src/3d/qgs3dmaptool.cpp
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***************************************************************************/

#include "qgs3dmaptool.h"
#include "moc_qgs3dmaptool.cpp"

#include "qgs3dmapcanvas.h"

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1 change: 1 addition & 0 deletions src/3d/qgs3dsceneexporter.cpp
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***************************************************************************/

#include "qgs3dsceneexporter.h"
#include "moc_qgs3dsceneexporter.cpp"

#include <QVector>
#include <Qt3DCore/QEntity>
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1 change: 1 addition & 0 deletions src/3d/qgs3dwiredmesh_p.cpp
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***************************************************************************/

#include "qgs3dwiredmesh_p.h"
#include "moc_qgs3dwiredmesh_p.cpp"

#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
#include <Qt3DRender/QAttribute>
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1 change: 1 addition & 0 deletions src/3d/qgsabstract3dengine.cpp
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***************************************************************************/

#include "qgsabstract3dengine.h"
#include "moc_qgsabstract3dengine.cpp"

#include "qgsframegraph.h"

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1 change: 1 addition & 0 deletions src/3d/qgsambientocclusionblurentity.cpp
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***************************************************************************/

#include "qgsambientocclusionblurentity.h"
#include "moc_qgsambientocclusionblurentity.cpp"

#include <Qt3DRender/QParameter>

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1 change: 1 addition & 0 deletions src/3d/qgsambientocclusionrenderentity.cpp
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***************************************************************************/

#include "qgsambientocclusionrenderentity.h"
#include "moc_qgsambientocclusionrenderentity.cpp"

#include <random>

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1 change: 1 addition & 0 deletions src/3d/qgscameracontroller.cpp
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***************************************************************************/

#include "qgscameracontroller.h"
#include "moc_qgscameracontroller.cpp"
#include "qgsvector3d.h"
#include "qgswindow3dengine.h"
#include "qgs3dmapscene.h"
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1 change: 1 addition & 0 deletions src/3d/qgscolorramptexture.cpp
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***************************************************************************/

#include "qgscolorramptexture.h"
#include "moc_qgscolorramptexture.cpp"

/// @cond PRIVATE

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1 change: 1 addition & 0 deletions src/3d/qgsframegraph.cpp
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***************************************************************************/

#include "qgsframegraph.h"
#include "moc_qgsframegraph.cpp"
#include "qgsdirectionallightsettings.h"
#include "qgspostprocessingentity.h"
#include "qgspreviewquad.h"
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1 change: 1 addition & 0 deletions src/3d/qgsimagetexture.cpp
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***************************************************************************/

#include "qgsimagetexture.h"
#include "moc_qgsimagetexture.cpp"


QgsImageTexture::QgsImageTexture( const QImage &image, Qt3DCore::QNode *parent )
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1 change: 1 addition & 0 deletions src/3d/qgslayoutitem3dmap.cpp
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***************************************************************************/

#include "qgslayoutitem3dmap.h"
#include "moc_qgslayoutitem3dmap.cpp"

#include "qgs3dmapscene.h"
#include "qgs3dutils.h"
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1 change: 1 addition & 0 deletions src/3d/qgsoffscreen3dengine.cpp
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***************************************************************************/

#include "qgsoffscreen3dengine.h"
#include "moc_qgsoffscreen3dengine.cpp"

#include "qgsframegraph.h"

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1 change: 1 addition & 0 deletions src/3d/qgspointcloudlayerchunkloader_p.cpp
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***************************************************************************/

#include "qgspointcloudlayerchunkloader_p.h"
#include "moc_qgspointcloudlayerchunkloader_p.cpp"

#include "qgs3dutils.h"
#include "qgspointcloudlayer3drenderer.h"
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1 change: 1 addition & 0 deletions src/3d/qgspostprocessingentity.cpp
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***************************************************************************/

#include "qgspostprocessingentity.h"
#include "moc_qgspostprocessingentity.cpp"

#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
#include <Qt3DRender/QAttribute>
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1 change: 1 addition & 0 deletions src/3d/qgspreviewquad.cpp
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***************************************************************************/

#include "qgspreviewquad.h"
#include "moc_qgspreviewquad.cpp"

#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
#include <Qt3DRender/QGeometry>
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1 change: 1 addition & 0 deletions src/3d/qgsrenderpassquad.cpp
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***************************************************************************/

#include "qgsrenderpassquad.h"
#include "moc_qgsrenderpassquad.cpp"

#include <random>

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1 change: 1 addition & 0 deletions src/3d/qgsrulebasedchunkloader_p.cpp
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***************************************************************************/

#include "qgsrulebasedchunkloader_p.h"
#include "moc_qgsrulebasedchunkloader_p.cpp"
#include "qgsvectorlayerchunkloader_p.h"

#include "qgs3dutils.h"
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1 change: 1 addition & 0 deletions src/3d/qgsskyboxentity.cpp
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***************************************************************************/

#include "qgsskyboxentity.h"
#include "moc_qgsskyboxentity.cpp"

#include <Qt3DCore/QEntity>
#include <Qt3DExtras/QCuboidMesh>
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1 change: 1 addition & 0 deletions src/3d/qgstessellatedpolygongeometry.cpp
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***************************************************************************/

#include "qgstessellatedpolygongeometry.h"
#include "moc_qgstessellatedpolygongeometry.cpp"
#include "qgsraycastingutils_p.h"
#include "qgsmessagelog.h"

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1 change: 1 addition & 0 deletions src/3d/qgstiledscenechunkloader_p.cpp
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***************************************************************************/

#include "qgstiledscenechunkloader_p.h"
#include "moc_qgstiledscenechunkloader_p.cpp"

#include "qgs3dmapsettings.h"
#include "qgsapplication.h"
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1 change: 1 addition & 0 deletions src/3d/qgsvectorlayerchunkloader_p.cpp
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***************************************************************************/

#include "qgsvectorlayerchunkloader_p.h"
#include "moc_qgsvectorlayerchunkloader_p.cpp"
#include "qgs3dutils.h"
#include "qgsline3dsymbol.h"
#include "qgspoint3dsymbol.h"
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1 change: 1 addition & 0 deletions src/3d/qgsvirtualpointcloudentity_p.cpp
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***************************************************************************/

#include "qgsvirtualpointcloudentity_p.h"
#include "moc_qgsvirtualpointcloudentity_p.cpp"
#include "qgsvirtualpointcloudprovider.h"
#include "qgspointcloudlayerchunkloader_p.h"
#include "qgschunkboundsentity_p.h"
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1 change: 1 addition & 0 deletions src/3d/qgswindow3dengine.cpp
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***************************************************************************/

#include "qgswindow3dengine.h"
#include "moc_qgswindow3dengine.cpp"

#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DRender/QRenderSettings>
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1 change: 1 addition & 0 deletions src/3d/symbols/qgsbillboardgeometry.cpp
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#endif

#include "qgsbillboardgeometry.h"
#include "moc_qgsbillboardgeometry.cpp"

QgsBillboardGeometry::QgsBillboardGeometry( Qt3DCore::QNode *parent )
: QGeometry( parent )
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1 change: 1 addition & 0 deletions src/3d/symbols/qgslinematerial_p.cpp
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***************************************************************************/

#include "qgslinematerial_p.h"
#include "moc_qgslinematerial_p.cpp"

#include <QColor>
#include <QSizeF>
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1 change: 1 addition & 0 deletions src/3d/symbols/qgspoint3dbillboardmaterial.cpp
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#include <QUrl>

#include "qgspoint3dbillboardmaterial.h"
#include "moc_qgspoint3dbillboardmaterial.cpp"
#include "qgsterraintextureimage_p.h"
#include "qgssymbollayerutils.h"
#include "qgsmarkersymbol.h"
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1 change: 1 addition & 0 deletions src/3d/symbols/qgspointcloud3dsymbol_p.cpp
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***************************************************************************/

#include "qgspointcloud3dsymbol_p.h"
#include "moc_qgspointcloud3dsymbol_p.cpp"

///@cond PRIVATE

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1 change: 1 addition & 0 deletions src/3d/terrain/qgsdemterraingenerator.cpp
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***************************************************************************/

#include "qgsdemterraingenerator.h"
#include "moc_qgsdemterraingenerator.cpp"

#include "qgsdemterraintileloader_p.h"

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1 change: 1 addition & 0 deletions src/3d/terrain/qgsdemterraintilegeometry_p.cpp
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***************************************************************************/

#include "qgsdemterraintilegeometry_p.h"
#include "moc_qgsdemterraintilegeometry_p.cpp"
#include <QMatrix4x4>


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1 change: 1 addition & 0 deletions src/3d/terrain/qgsdemterraintileloader_p.cpp
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***************************************************************************/

#include "qgsdemterraintileloader_p.h"
#include "moc_qgsdemterraintileloader_p.cpp"

#include "qgs3dmapsettings.h"
#include "qgschunknode.h"
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1 change: 1 addition & 0 deletions src/3d/terrain/qgsflatterraingenerator.cpp
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***************************************************************************/

#include "qgsflatterraingenerator.h"
#include "moc_qgsflatterraingenerator.cpp"

#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DCore/QTransform>
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1 change: 1 addition & 0 deletions src/3d/terrain/qgsonlineterraingenerator.cpp
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***************************************************************************/

#include "qgsonlineterraingenerator.h"
#include "moc_qgsonlineterraingenerator.cpp"

#include "qgsdemterraintileloader_p.h"

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1 change: 1 addition & 0 deletions src/3d/terrain/qgsquantizedmeshterraingenerator.cpp
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***************************************************************************/

#include "qgsquantizedmeshterraingenerator.h"
#include "moc_qgsquantizedmeshterraingenerator.cpp"
#include "qgschunkloader.h"
#include "qgschunknode.h"
#include "qgscoordinatetransform.h"
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