-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathAxis.cpp
95 lines (79 loc) · 2.74 KB
/
Axis.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
/***************************************************************************
* Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include "Axis.h"
using namespace Base;
Axis::Axis()
{
}
Axis::Axis(const Axis& that)
{
this->_base = that._base;
this->_dir = that._dir;
}
Axis::Axis(const Vector3d& Orig, const Vector3d& Dir)
{
this->_base = Orig;
this->_dir = Dir;
}
void Axis::reverse()
{
this->_dir = -this->_dir;
}
Axis Axis::reversed() const
{
Axis a(*this);
a.reverse();
return a;
}
void Axis::move(const Vector3d& MovVec)
{
_base += MovVec;
}
bool Axis::operator ==(const Axis& that) const
{
return (this->_base == that._base) && (this->_dir == that._dir);
}
bool Axis::operator !=(const Axis& that) const
{
return !(*this == that);
}
Axis& Axis::operator *=(const Placement &p)
{
p.multVec(this->_base, this->_base);
p.getRotation().multVec(this->_dir, this->_dir);
return *this;
}
Axis Axis::operator *(const Placement &p) const
{
Axis a(*this);
a *= p;
return a;
}
Axis& Axis::operator = (const Axis &New)
{
this->_base = New._base;
this->_dir = New._dir;
return *this;
}