a small rendering engine based on DirectX11 and C++.
- DirectX11 rendering framework.
- GPU voxelization and visualization.
- voxel-based global illumination : voxel cone tracing
- BRDF material and point light
- cartoon shading
- redundant data transmission.
- specular cone tracing.
- cone tracing offset.
Use AntTweakBar and TinyObj as third party.