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deque.c
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deque.c
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/* * * * * * *
* Deque module (i.e., double ended queue) for Assignment 1
*
* created for COMP20007 Design of Algorithms 2019
* template by Tobias Edwards <tobias.edwards@unimelb.edu.au>
* implementation by <Tian Qiu 988121>
*/
// WRITE YOUR IMPLEMENTATION HERE
//
// You should fill in the function definitions for
// - new_deque()
// - free_deque()
// - deque_push()
// - deque_insert()
// - deque_pop()
// - deque_remove()
// - deque_size()
//
// Don't be shy to add any extra functions or types you may need.
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "deque.h"
#include "point.h"
// TODO: Fill in this struct definition, or change the typedef in deque.h
// I fill the struct in the "deque.h" file
// And add another type Node in the deque.h
// Create a new empty Deque and return a pointer to it
//
// DO NOT CHANGE THIS FUNCTION SIGNATURE
Deque *new_deque() {
// allocate the memory for the struct deque
Deque *newdeque;
newdeque = (Deque *)malloc(sizeof(*newdeque));
assert(newdeque!=NULL);
// initialize the size of deque 0
newdeque->size = 0;
// initialize the head and pointer as NULL
newdeque->head = NULL;
newdeque->tail = NULL;
// return the deque that already been initialized
return newdeque;
}
// Free the memory associated with a Deque
//
// DO NOT CHANGE THIS FUNCTION SIGNATURE
void free_deque(Deque *deque) {
Node *current;
Node *prev;
current = deque->head;
// free all the node in the deque
while(current!=NULL){
prev = current;
current = current->next;
free(prev);
}
//free deque itself
free(deque);
}
// Add a Point to the top of a Deque
//
// TODO: Fill in the runtime of this function
// Runtime: O(1)
//
// DO NOT CHANGE THIS FUNCTION SIGNATURE
void deque_push(Deque *deque, Point data) {
// allocate the memory for the struct deque
Node *newnode;
newnode = (Node *)malloc(sizeof(*newnode));
assert(newnode!=NULL);
//store the Point information in the node
newnode->pointdata = data;
// if this is the first element insert into the deque
if(deque->head==NULL){
//make head and tail point both point to it
deque->head = newnode;
deque->tail = newnode;
//there is no node connected to it
newnode->next = NULL;
newnode->prev = NULL;
//increase the size of the deque(plus 1)
deque->size = deque->size+1;
}else{
//this is not the first node insert into the deque
//make this node next pointer point to the deque's head node
newnode->next = deque->head;
//and make it prev as NULL
newnode->prev = NULL;
//make old deque head node's prev point to this node
deque->head->prev = newnode;
//make the node become the head of the deque
deque->head = newnode;
// increase the size of the deque (plus 1)
deque->size = deque->size+1;
}
}
// Add a Point to the bottom of a Deque
//
// TODO: Fill in the runtime of this function
// Runtime: O(1)
//
// DO NOT CHANGE THIS FUNCTION SIGNATURE
void deque_insert(Deque *deque, Point data) {
// allocate the memory for the struct deque
Node *newnode;
newnode = (Node *)malloc(sizeof(*newnode));
assert(newnode!=NULL);
//store the Point information in the node
newnode->pointdata = data;
// if this is the first element insert into the deque
if(deque->tail==NULL){
//make head and tail point both point to it
deque->tail = newnode;
deque->head = newnode;
//there is no node connected to it
newnode->next = NULL;
newnode->prev = NULL;
//increase the size of the deque(plus 1)
deque->size = deque->size+1;
}else{
//this is not the first node insert into the deque
//make this node prev pointer point to the deque's head node
newnode->prev = deque->tail;
//make this node next pointer equal to NULL
newnode->next = NULL;
//make the deque tail node point to this node
deque->tail->next = newnode;
//make this node become the deque tail node
deque->tail = newnode;
//increase the size of the deque(plus 1)
deque->size = deque->size+1;
}
}
// Remove and return the top Point from a Deque
//
// TODO: Fill in the runtime of this function
// Runtime: O(1)
//
// DO NOT CHANGE THIS FUNCTION SIGNATURE
Point deque_pop(Deque *deque) {
// get the Point information of head node of deque
Point headpoint = deque->head->pointdata;
//create a node pointer point to the node that will be popped
Node *prevhead = deque->head;
//create a node pointer point to the new head node
Node *currenthead = deque->head->next;
if(currenthead==NULL){
//if there is no node in deque after pop this node
//make tail and head of deque equal to NULL
deque->tail = NULL;
deque->head = NULL;
}else{
//there is other node in deque
//make the deque head point to the new head node
currenthead->prev = NULL;
deque->head = currenthead;
}
//decrease the size of the deque(minus 1)
deque->size = deque->size-1;
//free the node
free(prevhead);
//return the value of the Point
return headpoint;
}
// Remove and return the bottom Point from a Deque
//
// TODO: Fill in the runtime of this function
// Runtime: O(1)
//
// DO NOT CHANGE THIS FUNCTION SIGNATURE
Point deque_remove(Deque *deque) {
// get the Point information of tail node of deque
Point tailpoint = deque->tail->pointdata;
//create a node pointer point to the node that will be removed
Node *prevtail = deque->tail;
//create a node pointer point to the new head node
Node *currenttail = deque->tail->prev;
if(currenttail==NULL){
//if there is no node in deque after pop this node
//make tail and head of deque equal to NULL
deque->tail = NULL;
deque->head = NULL;
}else{
//there is other node in deque
//make the deque tail point to the new head node
currenttail->next = NULL;
deque->tail = currenttail;
}
//decrease the size of the deque(minus)
deque->size = deque->size-1;
//free the node
free(prevtail);
//return the value of the Point
return tailpoint;
}
// Return the number of Points in a Deque
//
// TODO: Fill in the runtime of this function
// Runtime: O(1)
//
// DO NOT CHANGE THIS FUNCTION SIGNATURE
int deque_size(Deque *deque) {
//return the size of deque
return deque->size;
}
// TODO: Add any other functions you might need for your Deque module