This is a fork of FusionFlux's Gravity API for Fabric. Gravity API is originally a fork of Gaider10's Gravity Changer.
Maintaining the fork because Immersive Portals mod depends on the Gravity changing mod, and Fabric mod cannot depend on a Quilt mod.
This Gravity Changer mod is not identical to Fusion's Gravity API. The two mods cannot be used interchangeably.
- Gravity effects and potions.
- Gravity anchor. Changes gravity when held. (Some resources come from AmethystGravity by CyborgCabbage)
- Gravity plating. Generates gravity field. Allows adjusting effect range. (Some code and resources come from AmethystGravity)
The gravity potions, anchors and plating are not obtainable from normal survival.
This mod's commands are different to Gravity API's. These are the commands in the latest version of this mod:
/gravity set_base_direction <direction> [entities]
sets the base gravity direction. (The base direction can be overridden by other things including effects, gravity anchor and gravity plating). Without [entities]
argument it will target the command sender (the same applies to all commands). Examples: /gravity set_base_direction up
/gravity set_base_direction up @e[type=!minecraft:player]
/gravity set_base_strength <strength> [entities]
sets the base gravity strength. The strength effects will multiply on the base strength (instead of overriding it). Examples: /gravity set_base_strength 0.5
/gravity set_base_strength 0.5 @e
/gravity view
shows the base gravity direction and strength of the command sender.
/gravity reset [entities]
reset the base gravity direction and strength.
/gravity randomize_base_direction [entities]
sets the base direction as a random direction.
/gravity set_relative_base_direction <relativeDirection> [entities]
sets the gravity direction as a direction relative to the entity's viewing direction. The <relativeDirection>
can be forward
, backward
, left
, right
, up
or down
.
/gravity set_dimension_gravity_strength <strength>
sets the dimensional gravity strength for the current dimension.
/gravity view_dimension_info
shows the dimensional gravity strength for the current dimension.
By default, all living entities, projectiles and minecarts can change gravity.
For other entity types, the entity types that are in tag gravity_changer:allowed_special
can change gravity.
Add this into repositories
maven { url 'https://jitpack.io' }
Add this into dependencies
modImplementation("com.github.qouteall:GravityChanger:v1.0.2-mc1.20.1")
See JitPack
- Explore the possibility of using world-coordinate velocity (although it requires more mixin it's easier to debug and maintain) instead of entity-local velocity to simplify future development. Do aggressive rewrite (simpler and faster than many mixins) to MC collision code and use Lithium's collision code which is faster.