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evaluator.h
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evaluator.h
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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKLE_EVALUATOR_H
#define QUACKLE_EVALUATOR_H
#include "alphabetparameters.h"
namespace Quackle
{
class GamePosition;
class Move;
class Evaluator
{
public:
virtual ~Evaluator() {};
// Default implementations of these return zero for everything but
// equity, which returns the score of the move.
// Return equity of move based on static evaluation
// suitable for equity field of move. Rack must be alphabetized.
virtual double equity(const GamePosition &position, const Move &move) const;
virtual double playerConsideration(const GamePosition &position, const Move &move) const;
virtual double sharedConsideration(const GamePosition &position, const Move &move) const;
virtual double leaveValue(const LetterString &leave) const;
};
class ScorePlusLeaveEvaluator : public Evaluator
{
public:
virtual ~ScorePlusLeaveEvaluator() {};
// Evaluator that always returns a score+leave equity
virtual double equity(const GamePosition &position, const Move &move) const;
virtual double playerConsideration(const GamePosition &position, const Move &move) const;
virtual double sharedConsideration(const GamePosition &position, const Move &move) const;
virtual double leaveValue(const LetterString &leave) const;
};
}
#endif