A 2D rogue-like strategy game, where a player navigates through a randomised world and does missions. Fighting is turn based on randomly generated maps. Everything is written in C# and windows forms are used for GUI. All rendering is done using Bitmaps.
Due to change in account, the game will be continued in this fork.
Includes relativly complex world generation and models some real life systems.
The turn wise combat is done on a small board. Players can move, attack, use spells and gain skills. A few different missions are currently available.
Gear is randomly generated and has a series of different stats.
Allows the creation of dungeons, which can then be played. In future will be found when playing the campagin.