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This repository has been archived by the owner on Dec 31, 2022. It is now read-only.
hello,
When using GetFrameBufferAsync() it works great on my pc ( windows 10 ) but when its running on a server (windows server 2019, 3.8Ghz, 64Gb ram) I get "random" images with artefacts like those :
example 1:
example 2:
The emulator and instance is the same on both machines.
Any ideas on what could be the problem?
Thanks!
The text was updated successfully, but these errors were encountered:
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hello,
When using GetFrameBufferAsync() it works great on my pc ( windows 10 ) but when its running on a server (windows server 2019, 3.8Ghz, 64Gb ram) I get "random" images with artefacts like those :
example 1:
example 2:
The emulator and instance is the same on both machines.
Any ideas on what could be the problem?
Thanks!
The text was updated successfully, but these errors were encountered: