Skip to content
This repository has been archived by the owner on Dec 31, 2022. It is now read-only.

GetFrameBufferAsync artefacts #229

Open
seltix5 opened this issue Dec 15, 2022 · 0 comments
Open

GetFrameBufferAsync artefacts #229

seltix5 opened this issue Dec 15, 2022 · 0 comments

Comments

@seltix5
Copy link

seltix5 commented Dec 15, 2022

hello,
When using GetFrameBufferAsync() it works great on my pc ( windows 10 ) but when its running on a server (windows server 2019, 3.8Ghz, 64Gb ram) I get "random" images with artefacts like those :

example 1:
2022-12-15 00 08 08 599 - rand2066192555

example 2:
2022-12-15 01 43 02 658 - rand1856173057

The emulator and instance is the same on both machines.
Any ideas on what could be the problem?
Thanks!

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant