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Tiles contiguous colliders mode #287

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quinton-ashley opened this issue Dec 21, 2023 · 0 comments
Open

Tiles contiguous colliders mode #287

quinton-ashley opened this issue Dec 21, 2023 · 0 comments

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@quinton-ashley
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Reduce the amount of sprites that the Tiles constructor generates by combining adjacent static colliders. This would greatly improve performance. @ Tezumies had to do this manually to get his game to run at a nice frame rate on his computer.

It could be implemented as the new default Tiles constructor mode or as a user defined mode.

Alternatively, this could be implemented more broadly as a new collider type for groups group.collider = 'contiguous'

@quinton-ashley quinton-ashley changed the title contiguous colliders Tiles contiguous colliders mode Jan 27, 2024
@quinton-ashley quinton-ashley moved this to In Progress in p5play Project Planning Jun 18, 2024
@quinton-ashley quinton-ashley moved this from In Progress to To Do in p5play Project Planning Jun 18, 2024
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