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Reduce the amount of sprites that the Tiles constructor generates by combining adjacent static colliders. This would greatly improve performance. @ Tezumies had to do this manually to get his game to run at a nice frame rate on his computer.
It could be implemented as the new default Tiles constructor mode or as a user defined mode.
Alternatively, this could be implemented more broadly as a new collider type for groups group.collider = 'contiguous'
The text was updated successfully, but these errors were encountered:
Reduce the amount of sprites that the
Tiles
constructor generates by combining adjacent static colliders. This would greatly improve performance. @ Tezumies had to do this manually to get his game to run at a nice frame rate on his computer.It could be implemented as the new default Tiles constructor mode or as a user defined mode.
Alternatively, this could be implemented more broadly as a new collider type for groups
group.collider = 'contiguous'
The text was updated successfully, but these errors were encountered: