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world.rayCast provide more info (intersection point and angle) #317

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quinton-ashley opened this issue Apr 7, 2024 · 1 comment
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@quinton-ashley
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I'm thinking that each sprite in the returned sprite array could have rayIntersect and rayIncidence properties, these would be written to by world.rayCast and world.rayCastAll.

@Islati
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Islati commented Apr 25, 2024

👍 Great idea. Would call for some cool rendering

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