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[workspace] | ||
members = [ | ||
"ataxx" | ||
] | ||
"ataxx", | ||
"gui" | ||
] |
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[package] | ||
name = "ataxx-gui" | ||
version = "0.1.0" | ||
edition = "2021" | ||
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html | ||
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[dependencies] | ||
strum = "0.26" | ||
strum_macros = "0.26" | ||
ataxx = { path = "../ataxx" } | ||
raylib = { version = "3.7" } |
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use std::path::Path; | ||
use std::str::FromStr; | ||
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use strum::IntoEnumIterator; | ||
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use ataxx::{Board, File, Rank, Square}; | ||
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use raylib::prelude::*; | ||
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const SCALE: f32 = 3.0; | ||
const SQUARE_SIZE: f32 = 27.0; | ||
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const WIDTH: i32 = 1280; | ||
const HEIGHT: i32 = 720; | ||
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fn main() { | ||
let board = Board::from_str("x5o/7/7/7/7/7/o5x x 0 1").unwrap(); | ||
let (mut rl, thread) = raylib::init() | ||
.size(WIDTH, HEIGHT) | ||
.title("Ataxx GUI") | ||
.build(); | ||
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while !rl.window_should_close() { | ||
draw_board(&mut rl, &thread, &board).unwrap(); | ||
} | ||
} | ||
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fn draw_board(rl: &mut RaylibHandle, thread: &RaylibThread, board: &Board) -> Result<(), String> { | ||
let squares_txt = load_texture(rl, thread, "ataxx-squares.png")?; | ||
let pieces_txt = load_texture(rl, thread, "ataxx-pieces.png")?; | ||
let border_txt = load_texture(rl, thread, "ataxx-board-border.png")?; | ||
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let mut d = rl.begin_drawing(thread); | ||
d.clear_background(Color::BLACK); | ||
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let top_left = Vector2::new( | ||
WIDTH as f32 / 2.0 - 183.0 * SCALE / 2.0, | ||
HEIGHT as f32 / 2.0 - 183.0 * SCALE / 2.0, | ||
); | ||
for rank in Rank::iter().rev() { | ||
for file in File::iter() { | ||
let square = Square::new(file, rank); | ||
draw_square( | ||
&mut d, | ||
&squares_txt, | ||
&pieces_txt, | ||
Vector2::new( | ||
top_left.x + file as u32 as f32 * (SQUARE_SIZE - 1.0) * SCALE, | ||
top_left.y + rank as u32 as f32 * (SQUARE_SIZE - 1.0) * SCALE, | ||
), | ||
board.at(square), | ||
)?; | ||
} | ||
} | ||
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let src_rec = Rectangle::new( | ||
0.0, | ||
0.0, | ||
border_txt.width() as f32, | ||
border_txt.height() as f32, | ||
); | ||
let dst_rec = Rectangle::new( | ||
WIDTH as f32 / 2.0 - border_txt.width() as f32 * SCALE / 2.0, | ||
HEIGHT as f32 / 2.0 - border_txt.height() as f32 * SCALE / 2.0, | ||
border_txt.width() as f32 * SCALE, | ||
border_txt.height() as f32 * SCALE, | ||
); | ||
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d.draw_texture_pro( | ||
&border_txt, | ||
src_rec, | ||
dst_rec, | ||
Vector2::zero(), | ||
0.0, | ||
Color::WHITE, | ||
); | ||
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Ok(()) | ||
} | ||
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fn draw_square( | ||
d: &mut RaylibDrawHandle, | ||
sq_txt: &Texture2D, | ||
pc_txt: &Texture2D, | ||
top_left: Vector2, | ||
pc: ataxx::Color, | ||
) -> Result<(), String> { | ||
let a = match pc { | ||
ataxx::Color::White => 0.0, | ||
ataxx::Color::Black => 1.0, | ||
ataxx::Color::None => 0.0, // unused | ||
}; | ||
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let sq_src_rec = Rectangle::new(0.0, 0.0, SQUARE_SIZE, SQUARE_SIZE); | ||
let pc_src_rec = Rectangle::new(a * SQUARE_SIZE, 0.0, SQUARE_SIZE, SQUARE_SIZE); | ||
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let dst_rec = Rectangle::new( | ||
top_left.x, | ||
top_left.y, | ||
SQUARE_SIZE * SCALE, | ||
SQUARE_SIZE * SCALE, | ||
); | ||
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d.draw_texture_pro( | ||
sq_txt, | ||
sq_src_rec, | ||
dst_rec, | ||
Vector2::new(0.0, 0.0), | ||
0.0, | ||
Color::WHITE, | ||
); | ||
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if pc == ataxx::Color::None { | ||
return Ok(()); | ||
} | ||
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d.draw_texture_pro( | ||
pc_txt, | ||
pc_src_rec, | ||
dst_rec, | ||
Vector2::new(0.0, 0.0), | ||
0.0, | ||
Color::WHITE, | ||
); | ||
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Ok(()) | ||
} | ||
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fn load_texture( | ||
rl: &mut RaylibHandle, | ||
thread: &RaylibThread, | ||
name: &str, | ||
) -> Result<Texture2D, String> { | ||
let path = Path::new(file!()) | ||
.parent() | ||
.unwrap() | ||
.parent() | ||
.unwrap() | ||
.to_str() | ||
.unwrap() | ||
.to_owned(); | ||
let img = Image::load_image(&(path + "/assets/" + name))?; | ||
rl.load_texture_from_image(thread, &img) | ||
} |