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log_to_server.js
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log_to_server.js
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview
* Module for sending log entries to the server.
*/
'use strict';
/** @suppress {duplicate} */
var remoting = remoting || {};
/**
* @param {remoting.SignalStrategy} signalStrategy Signal strategy.
* @param {remoting.DesktopConnectedView.Mode} mode The mode of this connection.
* @constructor
*/
remoting.LogToServer = function(signalStrategy, mode) {
/** @private */
this.statsAccumulator_ = new remoting.StatsAccumulator();
/** @private */
this.sessionId_ = '';
/** @private */
this.sessionIdGenerationTime_ = 0;
/** @private */
this.sessionStartTime_ = 0;
/** @private */
this.signalStrategy_ = signalStrategy;
/** @private */
this.mode_ = mode;
/** @type {string} @private */
this.connectionType_ = '';
this.setSessionId_();
signalStrategy.sendConnectionSetupResults(this);
};
// Constants used for generating a session ID.
/** @private */
remoting.LogToServer.SESSION_ID_ALPHABET_ =
'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890';
/** @private */
remoting.LogToServer.SESSION_ID_LEN_ = 20;
// The maximum age of a session ID, in milliseconds.
remoting.LogToServer.MAX_SESSION_ID_AGE = 24 * 60 * 60 * 1000;
// The time over which to accumulate connection statistics before logging them
// to the server, in milliseconds.
remoting.LogToServer.CONNECTION_STATS_ACCUMULATE_TIME = 60 * 1000;
/**
* Logs a client session state change.
*
* @param {remoting.ClientSession.State} state
* @param {remoting.Error} connectionError
*/
remoting.LogToServer.prototype.logClientSessionStateChange =
function(state, connectionError) {
this.maybeExpireSessionId_();
// Set the session start time if we haven't done so already.
if (remoting.LogToServer.isStartOfSession_(state)) {
if (this.sessionStartTime_ == 0) {
this.sessionStartTime_ = new Date().getTime();
}
}
// Log the session state change.
var entry = remoting.ServerLogEntry.makeClientSessionStateChange(
state, connectionError, this.mode_);
entry.addHostFields();
entry.addChromeVersionField();
entry.addWebappVersionField();
entry.addSessionIdField(this.sessionId_);
// Maybe clear the session start time, and log the session duration.
if (remoting.LogToServer.shouldAddDuration_(state) &&
(this.sessionStartTime_ != 0)) {
entry.addSessionDurationField(
(new Date().getTime() - this.sessionStartTime_) / 1000.0);
if (remoting.LogToServer.isEndOfSession_(state)) {
this.sessionStartTime_ = 0;
}
}
this.log_(entry);
// Don't accumulate connection statistics across state changes.
this.logAccumulatedStatistics_();
this.statsAccumulator_.empty();
// Maybe clear the session ID.
if (remoting.LogToServer.isEndOfSession_(state)) {
this.clearSessionId_();
}
};
/**
* Set the connection type (direct, stun relay).
*
* @param {string} connectionType
*/
remoting.LogToServer.prototype.setConnectionType = function(connectionType) {
this.connectionType_ = connectionType;
};
/**
* @param {remoting.SignalStrategy.Type} strategyType
* @param {remoting.FallbackSignalStrategy.Progress} progress
* @param {number} elapsedTimeInMs
*/
remoting.LogToServer.prototype.logSignalStrategyProgress =
function(strategyType, progress, elapsedTimeInMs) {
this.maybeExpireSessionId_();
var entry = remoting.ServerLogEntry.makeSignalStrategyProgress(
this.sessionId_, strategyType, progress, elapsedTimeInMs);
this.log_(entry);
};
/**
* Whether a session state is one of the states that occurs at the start of
* a session.
*
* @private
* @param {remoting.ClientSession.State} state
* @return {boolean}
*/
remoting.LogToServer.isStartOfSession_ = function(state) {
return ((state == remoting.ClientSession.State.CONNECTING) ||
(state == remoting.ClientSession.State.INITIALIZING) ||
(state == remoting.ClientSession.State.CONNECTED));
};
/**
* Whether a session state is one of the states that occurs at the end of
* a session.
*
* @private
* @param {remoting.ClientSession.State} state
* @return {boolean}
*/
remoting.LogToServer.isEndOfSession_ = function(state) {
return ((state == remoting.ClientSession.State.CLOSED) ||
(state == remoting.ClientSession.State.FAILED) ||
(state == remoting.ClientSession.State.CONNECTION_DROPPED) ||
(state == remoting.ClientSession.State.CONNECTION_CANCELED));
};
/**
* Whether the duration should be added to the log entry for this state.
*
* @private
* @param {remoting.ClientSession.State} state
* @return {boolean}
*/
remoting.LogToServer.shouldAddDuration_ = function(state) {
// Duration is added to log entries at the end of the session, as well as at
// some intermediate states where it is relevant (e.g. to determine how long
// it took for a session to become CONNECTED).
return (remoting.LogToServer.isEndOfSession_(state) ||
(state == remoting.ClientSession.State.CONNECTED));
};
/**
* Logs connection statistics.
* @param {Object<string, number>} stats The connection statistics
*/
remoting.LogToServer.prototype.logStatistics = function(stats) {
this.maybeExpireSessionId_();
// Store the statistics.
this.statsAccumulator_.add(stats);
// Send statistics to the server if they've been accumulating for at least
// 60 seconds.
if (this.statsAccumulator_.getTimeSinceFirstValue() >=
remoting.LogToServer.CONNECTION_STATS_ACCUMULATE_TIME) {
this.logAccumulatedStatistics_();
}
};
/**
* Moves connection statistics from the accumulator to the log server.
*
* If all the statistics are zero, then the accumulator is still emptied,
* but the statistics are not sent to the log server.
*
* @private
*/
remoting.LogToServer.prototype.logAccumulatedStatistics_ = function() {
var entry = remoting.ServerLogEntry.makeStats(this.statsAccumulator_,
this.connectionType_,
this.mode_);
if (entry) {
entry.addHostFields();
entry.addChromeVersionField();
entry.addWebappVersionField();
entry.addSessionIdField(this.sessionId_);
this.log_(entry);
}
this.statsAccumulator_.empty();
};
/**
* Sends a log entry to the server.
*
* @private
* @param {remoting.ServerLogEntry} entry
*/
remoting.LogToServer.prototype.log_ = function(entry) {
// Send the stanza to the debug log.
console.log('Enqueueing log entry:');
entry.toDebugLog(1);
var stanza = '<cli:iq to="' + remoting.settings.DIRECTORY_BOT_JID + '" ' +
'type="set" xmlns:cli="jabber:client">' +
'<gr:log xmlns:gr="google:remoting">' +
entry.toStanza() +
'</gr:log>' +
'</cli:iq>';
this.signalStrategy_.sendMessage(stanza);
};
/**
* Sets the session ID to a random string.
*
* @private
*/
remoting.LogToServer.prototype.setSessionId_ = function() {
this.sessionId_ = remoting.LogToServer.generateSessionId_();
this.sessionIdGenerationTime_ = new Date().getTime();
};
/**
* Clears the session ID.
*
* @private
*/
remoting.LogToServer.prototype.clearSessionId_ = function() {
this.sessionId_ = '';
this.sessionIdGenerationTime_ = 0;
};
/**
* Sets a new session ID, if the current session ID has reached its maximum age.
*
* This method also logs the old and new session IDs to the server, in separate
* log entries.
*
* @private
*/
remoting.LogToServer.prototype.maybeExpireSessionId_ = function() {
if ((this.sessionId_ != '') &&
(new Date().getTime() - this.sessionIdGenerationTime_ >=
remoting.LogToServer.MAX_SESSION_ID_AGE)) {
// Log the old session ID.
var entry = remoting.ServerLogEntry.makeSessionIdOld(this.sessionId_,
this.mode_);
this.log_(entry);
// Generate a new session ID.
this.setSessionId_();
// Log the new session ID.
entry = remoting.ServerLogEntry.makeSessionIdNew(this.sessionId_,
this.mode_);
this.log_(entry);
}
};
/**
* Generates a string that can be used as a session ID.
*
* @private
* @return {string} a session ID
*/
remoting.LogToServer.generateSessionId_ = function() {
var idArray = [];
for (var i = 0; i < remoting.LogToServer.SESSION_ID_LEN_; i++) {
var index =
Math.random() * remoting.LogToServer.SESSION_ID_ALPHABET_.length;
idArray.push(
remoting.LogToServer.SESSION_ID_ALPHABET_.slice(index, index + 1));
}
return idArray.join('');
};