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Fixed the source code so that the event is only fired when the trigger is pressed firmly.
If it doesn't work, use 0.0.4.
For BeatSaber 1.15.0 / 1.16.1
Confirmed below
Rift S with BeatSaber on Steam and "-vrmode oculus" specified in the launch option
Valve Index with BeatSaber on Steam (not confirmed with 1.16.1)
It may work with 1.13.4 / 1.14.0, but not confirmed.
DynamicOpenVR.BeatSaber is not required.
It may not work if it is included
Start button does not respond on Rift S. Also, Left/Right ThumbRestTouch, Space is not confirmed because it is not in the Rift S controller.
The Valve Index is almost unresponsive unless you change the Legacy Binding settings.
In [Legacy Action Settings], add [A Button] and [Trigger Press] in [Show Hidden Actions], assign [A Button] to A button clicks, and [Trigger Press] to trigger clicks. Confirmed.
see PlaylistLoaderLite - ATTENTION INDEX USERS
I used to build with VS2017 up to 0.0.4, but now I'm building with VS2019.
The Editor version just changed the version from 0.0.4 to 0.0.5.
If you want to use the Editor version to run on Unity 2018.1.6f, also include Beat Saber_Data\Managed\UnityEngine.InputLegacyModule.dll in the BeatSaber installation directory in Assets.
Should not be needed if using Unity 2019.3.15f to create Avatar
(12 May 2021) Confirmed with BeatSaber 1.16.2 & Rift S.
(31 July 2021) Confirmed with BeatSaber 1.16.4 & Rift S.
(11 Sep 2021) Confirmed with BeatSaber 1.17.1 & Rift S.
(13 Oct 2021) Confirmed with BeatSaber 1.18.1 & Rift S.
(28 Dec 2021) Confirmed with BeatSaber 1.19.0 & Rift S.
(09 Apr 2022) Confirmed with BeatSaber 1.21.0 & Rift S.