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How to build it on Windows? #4

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KamalTD opened this issue Aug 28, 2024 · 4 comments
Open

How to build it on Windows? #4

KamalTD opened this issue Aug 28, 2024 · 4 comments

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@KamalTD
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KamalTD commented Aug 28, 2024

I'm interested in building it on Windows and noticed the build instructions primarily focus on macOS and Linux. Could you please provide guidance or instructions on how to successfully build it on Windows? Specifically, I'm looking for details on any necessary adaptations or additional dependencies required for the Windows platform.

Thank you

@n-burk
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n-burk commented Aug 29, 2024

It built for me with visual studio 2022. I have it up and running in release mode, debug mode hits a crash on windows opening a layer w/ SDF I haven't had time to track it down

image

@raph080
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raph080 commented Aug 30, 2024

Hi @KamalTD , I haven't had the chance to test it on Windows yet. I let you know once I have more info.
Meanwhile other people might have some answers. Thanks @n-burk for your test.

@KamalTD
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KamalTD commented Sep 6, 2024

Thanks a lot, @raph080! I appreciate your willingness to provide more information when you have the chance. And thanks to @n-burk for testing it on Windows.

If it's not too much trouble, could you share the build process or any specific steps you followed to get it up and running on Windows? It would be incredibly helpful, especially for those of us new to building the project on this platform.

@n-burk
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n-burk commented Sep 22, 2024

This was pretty straightforward, I ran cmake in a Visual Studio 2022 developer terminal, cracked open the sln it generated and then compiled in release. I will note that compiling in Debug introduced some wonky OpenUsd side things my windows build was missing but these seemed to be more on the OpenUsd side than ImGuiHydraEditor side

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