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Releases: rayshader/cp2077-red-cli

v0.4.0

25 Sep 21:10
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Changed

  • improved formatting of time.

Added

  • watch command to detect changes in scripts (.reds), install them in game's directory when type checks successfully, and trigger hot reload with RedHotTools.
  • debounceTime setting to configure the amount of time to wait between no new type checks and triggering a hot reload (minimum of 1000ms, default is 3000ms).
  • watchTime setting to keep track of the total amount of time elapsed when using the command watch.

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v0.3.0

13 Sep 22:30
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Fixed

  • flags --debug / --release are now applied as expected with bundle and install commands.

Changed

  • option dist is now deprecated in favor of option stage in red.config.json.
  • filename of an archive is now <name>-X.Y.Z.zip instead of <name>-vX.Y.Z.zip.

Added

  • support to install / pack CET scripts using scripts.cet options in red.config.json.

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v0.2.2

19 Jul 14:51
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Fixed

  • silently fail to install DLL plugin while the game is running (issue #2).

Added

  • environment variable REDCLI_GAME to prevent committing user's game path in red.config.json when versioning (issue #1).

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v0.2.1

14 Jul 12:31
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Fixed

  • support conditional annotation on import statement.

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v0.2.0

05 Jul 17:02
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Fixed

  • crash with install command when "plugin" option is not provided. Option
    must be optional as it is only useful for RED4ext plugin.

Changed

  • install command is now using debug mode by default (was release mode).

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v0.1.0

23 Jun 15:45
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Features

  • command to bundle scripts (merge per module).
  • command to install scripts in game's directory.
  • command to pack scripts in an archive, ready to release.
  • support Redscript scripts.
  • support RED4ext plugin.
  • optionally copy LICENSE file in r6\scripts\<Mod> in release mode.

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