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# Ray2Mod_NewProject | ||
Boilerplate project to quickly get started with Ray2Mod | ||
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You can download this repository as a template under the releases page. | ||
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To begin modding Rayman 2, you have to add Ray2Mod.dll as a reference to this project: | ||
1. Right click References in the Solution Explorer | ||
2. Click Browse and locate Ray2Mod.dll | ||
3. Press OK to add the reference | ||
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Now you can run your mod by building this project and dragging the exported DLL onto ModRunner.exe | ||
To automatically start the ModRunner when clicking Start, configure the following: | ||
1. Click Project -> <YourProject> Properties... | ||
2. Open the Debug configuration on the left | ||
3. As start action, select "Start external program" and Browse for ModRunner.exe | ||
4. Under start options, set the command line arguments to <YourProject>.dll (for example Ray2Mod_NewProject.dll) | ||
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Now the ModRunner will start and inject your mod whenever you click start. |