diff --git a/Content.Server/Medical/DefibrillatorSystem.cs b/Content.Server/Medical/DefibrillatorSystem.cs index d80d8bdb65050e..55230308013276 100644 --- a/Content.Server/Medical/DefibrillatorSystem.cs +++ b/Content.Server/Medical/DefibrillatorSystem.cs @@ -230,8 +230,15 @@ public void Zap(EntityUid uid, EntityUid target, EntityUid user, DefibrillatorCo // notify them they're being revived. if (mind.CurrentEntity != target) { - _chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-ghosted"), - InGameICChatType.Speak, true); + // This message is for the defib operator. + // It could inform them that the patient doesn't have a consciousness since it's ghosted + // but maybe no message is really the right move here because it may have succeeded + // and that would be what would happen had the defib attempt succeeded - no message. + // Also when the patient's ghost return to body there they will be alive as long as the + // body is still alive, so telling the operator to defib again may be wrong. + // + // _chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-ghosted"), + // InGameICChatType.Speak, true); _euiManager.OpenEui(new ReturnToBodyEui(mind, _mind), session); } }