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Merge branch 'master' of https://github.com/rdeioris/AnselCapture
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Roberto De Ioris committed Aug 22, 2018
2 parents 84af8cb + a9e9da8 commit 285e6f0
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12 changes: 10 additions & 2 deletions README.md
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Expand Up @@ -18,7 +18,7 @@ SpaceBar.ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(1, &SpaceBar, sizeof(INPUT));
```
Currently only Unreal Engine 4.20 is supported.
Currently only Unreal Engine 4.20 on Windows is supported.
## How to use it
Expand All @@ -30,12 +30,20 @@ After having restarted the editor just setup your project for starting the Ansel
![Alt text](screenshots/CaptureAnselBlueprint.PNG?raw=true "AnselCapture Level Blueprint Screenshot")
as you can note, forcing a fixed frame rate is highly suggested.
as you can note, forcing a fixed frame rate is highly recommended.
Two Blueprint UFunctions are exposed: "Start Ansel Capture" and "Stop Ansel Capture"
Note: the plugin uses the Nvidia libraries already included in the engine for the official 'Ansel' plugin.
After the setup is complete, click on 'Launch' (the plugin will not work in PIE mode) and as soon as the Ansel interface opens, select the 360 (or 360 stereo) screenshot mode and click on 'SNAP'. Now do not move your mouse out of the snap button and let the plugin do its work. (remember, it is a slow task, various seconds for each frame)
To stop the capturing, just press escape or move the mouse out of the 'snap' button. (or configure your blueprint logic to stop the capturing automatically).
If you accidentaly move the mouse out of the 'snap' button, just click again on it to continue capturing.
Once the capturing ends, you will find the various screenshots in the user 'Videos' directory. Now you can assemble the frames with something like ffmpeg or your video editor of choice.
## Differences with the official 'Ansel' plugin
Contrary to the oficial one, this plugin does not enforce disabling of features (like the HUD, fading, and so on). This is mainly for leaving it super-simple (so users can easily hack it) and because technically there is little sense in not building an ad-hoc level for registering a 360 video. Postprocessing effects disabled by the official plugin, are disabled here too.
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