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let prevCorr = 0; | ||
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const ATTACK_SMOOTHING = 1; // .85 | ||
const DECAY_SMOOTHING = 0.1; //.16//.4 | ||
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const rotate45deg = (x, y) => { | ||
var tmp = cartesian2polar(x, y); | ||
tmp.angle -= 0.78539816; // Rotate coordinate by 45 degrees | ||
var tmp2 = polar2cartesian(tmp.radius, tmp.angle); | ||
return { x: tmp2.x, y: tmp2.y }; | ||
}; | ||
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const getCorr = (x, y) => { | ||
var tmp = cartesian2polar(x, y); | ||
tmp.angle -= 0.78539816; // Rotate coordinate by 45 degrees | ||
var radius = -1; // rotate again this time 180 degrees, is it this which break _left ? | ||
var angle = Math.atan2(x, y); // atan2 gives full circle | ||
return radius * angle; | ||
}; | ||
const cartesian2polar = (x, y) => { | ||
// Convert cartesian to polar coordinate | ||
var radius = Math.sqrt(x * x + y * y); | ||
var angle = Math.atan2(y, x); // atan2 gives full circle | ||
return { radius: radius, angle: angle }; | ||
}; | ||
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const polar2cartesian = (radius, angle) => { | ||
// Convert polar coordinate to cartesian coordinate | ||
var x = radius * Math.sin(angle); | ||
var y = radius * Math.cos(angle); | ||
return { x: x, y: y }; | ||
}; | ||
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const getData = (leftChannel: any, rightChannel: any) => { | ||
const data = []; | ||
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data.push(new Float32Array(leftChannel.frequencyBinCount)); | ||
leftChannel.getFloatTimeDomainData(data[0]); | ||
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data.push(new Float32Array(rightChannel.frequencyBinCount)); | ||
rightChannel.getFloatTimeDomainData(data[1]); | ||
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return data; | ||
}; | ||
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export const correlation = (leftChannel: any, rightChannel: any) => { | ||
const data = getData(leftChannel, rightChannel); | ||
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const doSmooth = (oldV, newV) => { | ||
var ret = oldV; | ||
if (oldV > newV) { | ||
ret -= DECAY_SMOOTHING * (oldV - newV); | ||
} else { | ||
ret += ATTACK_SMOOTHING * (newV - oldV); | ||
} | ||
//if (oldV < 0) ret = 0; | ||
//if (oldV > 1.0) ret = 1.0; | ||
return ret; | ||
}; | ||
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// --- | ||
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var corr = 0; | ||
var x; | ||
// sum up corr | ||
for (var i = 0; i < data[0].length; i++) { | ||
x = data[1] ? data[1][i] : data[0][i]; // take care of single channel signals, for corr use same data | ||
corr += getCorr(x, data[0][i]); | ||
} | ||
corr = corr / data[0].length; | ||
// still something wrong where | ||
if (corr > 1) corr = 1; | ||
if (corr < -1) corr = -1; | ||
//this.corr = (corr + this.corr*this.damp)/2.0; | ||
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prevCorr = doSmooth(prevCorr, corr); | ||
return prevCorr; | ||
}; | ||
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export const stereoField = (leftChannel: any, rightChannel: any) => { | ||
const data = getData(leftChannel, rightChannel); | ||
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var x = data[1] ? data[1][0] : 0; // take care of single channel signals | ||
let rotated = rotate45deg(x, data[0][0]); // Right channel is mapped to x axis | ||
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const points = [] as { x: number; y: number }[]; | ||
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points.push({ x: rotated.x, y: rotated.y }); | ||
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for (var i = 1; i < data[0].length; i++) { | ||
x = data[1] ? data[1][i] : 0; // take care of single channel signals | ||
rotated = rotate45deg(x, data[0][i]); | ||
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points.push({ x: rotated.x, y: rotated.y }); | ||
} | ||
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return points; | ||
}; |
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