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Feature Request: Emmitable Actions #26

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SimonDarksideJ opened this issue Apr 7, 2022 · 0 comments
Open

Feature Request: Emmitable Actions #26

SimonDarksideJ opened this issue Apr 7, 2022 · 0 comments
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@SimonDarksideJ
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Reality Collective - Reality Toolkit Feature Request

Is your feature request related to a problem? Please describe

Actions are very useful to classify and group "events" as they occur within the system, but their use seems mostly limited to the input system at present.

It would be good if Actions were scriptable objects that had an event, that gameobjects could bind to and receive events when that action fired.

How would you classify your suggestion

  • Usability / Configuration

Describe the solution you'd like

Ideally, the current Action Catalogue could be converted in to Scriptable Objects instead of just structs, making them tangible. Projects could then assign them to scripts and receive events when those actions occur, this would give rise to the following scenarios:

  • A Game Object can bind to a InputAction
  • Actions can be assigned while not in a scene
  • Additional Action binding

Describe alternatives you've considered

The current system, while workable, it's very flexible.

@SimonDarksideJ SimonDarksideJ added the feature request New feature request label Apr 7, 2022
@SimonDarksideJ SimonDarksideJ self-assigned this Apr 7, 2022
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