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mapgen4.ts
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mapgen4.ts
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/*
* From http://www.redblobgames.com/maps/mapgen4/
* Copyright 2018 Red Blob Games <redblobgames@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
import param from "./config.js";
import {makeMesh} from "./mesh.ts";
import Painting from "./painting.ts";
import Renderer from "./render.ts";
import type {Mesh} from "./types.d.ts";
const initialParams = {
elevation: [
['seed', 187, 1, 1 << 30],
['island', 0.5, 0, 1],
['noisy_coastlines', 0.01, 0, 0.1],
['hill_height', 0.02, 0, 0.1],
['mountain_jagged', 0, 0, 1],
['mountain_sharpness', 9.8, 9.1, 12.5],
['ocean_depth', 1.5, 1, 3],
],
biomes: [
['wind_angle_deg', 0, 0, 360],
['raininess', 0.9, 0, 2],
['rain_shadow', 0.5, 0.1, 2],
['evaporation', 0.5, 0, 1],
],
rivers: [
['lg_min_flow', 2.7, -5, 5],
['lg_river_width', -2.7, -5, 5],
['flow', 0.2, 0, 1],
],
render: [
['zoom', 100/480, 100/1000, 100/50],
['x', 500, 0, 1000],
['y', 500, 0, 1000],
['light_angle_deg', 80, 0, 360],
['slope', 2, 0, 5],
['flat', 2.5, 0, 5],
['ambient', 0.25, 0, 1],
['overhead', 30, 0, 60],
['tilt_deg', 0, 0, 90],
['rotate_deg', 0, -180, 180],
['mountain_height', 50, 0, 250],
['outline_depth', 1, 0, 2],
['outline_strength', 15, 0, 30],
['outline_threshold', 0, 0, 100],
['outline_coast', 0, 0, 1],
['outline_water', 10.0, 0, 20], // things start going wrong when this is high
['biome_colors', 1, 0, 1],
],
};
/**
* Starts the UI, once the mesh has been loaded in.
*/
function main({mesh, t_peaks}: { mesh: Mesh; t_peaks: number[]; }) {
let render = new Renderer(mesh);
/* set initial parameters */
for (let phase of ['elevation', 'biomes', 'rivers', 'render']) {
const container = document.createElement('div');
const header = document.createElement('h3');
header.appendChild(document.createTextNode(phase));
container.appendChild(header);
document.getElementById('sliders').appendChild(container);
for (let [name, initialValue, min, max] of initialParams[phase]) {
const step = name === 'seed'? 1 : 0.001;
param[phase][name] = initialValue;
let span = document.createElement('span');
span.appendChild(document.createTextNode(name));
let slider = document.createElement('input');
slider.setAttribute('type', name === 'seed'? 'number' : 'range');
slider.setAttribute('min', min);
slider.setAttribute('max', max);
slider.setAttribute('step', step.toString());
slider.addEventListener('input', _event => {
param[phase][name] = slider.valueAsNumber;
requestAnimationFrame(() => {
if (phase == 'render') { redraw(); }
else { generate(); }
});
});
/* improve slider behavior on iOS */
function handleTouch(event: TouchEvent) {
let rect = slider.getBoundingClientRect();
let value = (event.changedTouches[0].clientX - rect.left) / rect.width;
value = min + value * (max - min);
value = Math.round(value / step) * step;
if (value < min) { value = min; }
if (value > max) { value = max; }
slider.value = value.toString();
slider.dispatchEvent(new Event('input'));
event.preventDefault();
event.stopPropagation();
};
slider.addEventListener('touchmove', handleTouch);
slider.addEventListener('touchstart', handleTouch);
let label = document.createElement('label');
label.setAttribute('id', `slider-${name}`);
label.appendChild(span);
label.appendChild(slider);
container.appendChild(label);
slider.value = initialValue;
}
}
function redraw() {
render.updateView(param.render);
}
/* Ask render module to copy WebGL into Canvas */
function download() {
render.screenshotCallback = () => {
let a = document.createElement('a');
render.screenshotCanvas.toBlob(blob => {
// TODO: Firefox doesn't seem to allow a.click() to
// download; is it everyone or just my setup?
a.href = URL.createObjectURL(blob);
a.setAttribute('download', `mapgen4-${param.elevation.seed}.png`);
a.click();
});
};
render.updateView(param.render);
}
Painting.screenToWorldCoords = (coords) => {
let out = render.screenToWorld(coords);
return [out[0] / 1000, out[1] / 1000];
};
Painting.onUpdate = () => {
generate();
};
const worker = new window.Worker("build/_worker.js");
let working = false;
let workRequested = false;
let elapsedTimeHistory = [];
worker.addEventListener('messageerror', event => {
console.log("WORKER ERROR", event);
});
worker.addEventListener('message', event => {
working = false;
let {elapsed, numRiverTriangles, quad_elements_buffer, a_quad_em_buffer, a_river_xyuv_buffer} = event.data;
elapsedTimeHistory.push(elapsed | 0);
if (elapsedTimeHistory.length > 10) { elapsedTimeHistory.splice(0, 1); }
const timingDiv = document.getElementById('timing');
if (timingDiv) { timingDiv.innerText = `${elapsedTimeHistory.join(' ')} milliseconds`; }
render.quad_elements = new Int32Array(quad_elements_buffer);
render.a_quad_em = new Float32Array(a_quad_em_buffer);
render.a_river_xyuv = new Float32Array(a_river_xyuv_buffer);
render.numRiverTriangles = numRiverTriangles;
render.updateMap();
redraw();
if (workRequested) {
requestAnimationFrame(() => {
workRequested = false;
generate();
});
}
});
function updateUI() {
let userHasPainted = Painting.userHasPainted();
(document.querySelector("#slider-seed input") as HTMLInputElement).disabled = userHasPainted;
(document.querySelector("#slider-island input") as HTMLInputElement).disabled = userHasPainted;
(document.querySelector("#button-reset") as HTMLInputElement).disabled = !userHasPainted;
}
function generate() {
if (!working) {
working = true;
Painting.setElevationParam(param.elevation);
updateUI();
worker.postMessage({
param,
constraints: {
size: Painting.size,
constraints: Painting.constraints,
},
quad_elements_buffer: render.quad_elements.buffer,
a_quad_em_buffer: render.a_quad_em.buffer,
a_river_xyuv_buffer: render.a_river_xyuv.buffer,
}, [
render.quad_elements.buffer,
render.a_quad_em.buffer,
render.a_river_xyuv.buffer,
]
);
} else {
workRequested = true;
}
}
worker.postMessage({mesh, t_peaks, param});
generate();
const downloadButton = document.getElementById('button-download');
if (downloadButton) downloadButton.addEventListener('click', download);
}
makeMesh().then(main);