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Data for Feudal Age complete #4

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rehmsen opened this issue Nov 20, 2014 · 5 comments
Open

Data for Feudal Age complete #4

rehmsen opened this issue Nov 20, 2014 · 5 comments
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@rehmsen
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rehmsen commented Nov 20, 2014

  • build duration for technologies
  • relevant effects of technologies
  • feudal age building icons
  • feudal age building data
@rehmsen rehmsen added this to the Alpha milestone Nov 20, 2014
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rehmsen commented Nov 24, 2014

Need to fill in the appropriate values in this file:
https://github.com/rehmsen/aocplanner/blob/master/src/client/assets/rules/aoc.yaml

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rehmsen commented Dec 7, 2014

Missing:
bloodlines time
m@a cost
trade cart time and cost
trade cog time and cost
transport ship time
fishing ship time
baracks time

Gathering rates:
coastal fish
deepsea fish

@rehmsen rehmsen self-assigned this Dec 7, 2014
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rehmsen commented Dec 7, 2014

Archery range, time: 50
Baracks, time: 50
Bloodlines, time: 50
Fishing ship, time: 40
Man at arms, cost: 100 food, 40 gold
Stable, time: 50
Trade cart, time: 50, cost: 100 food, 50 gold
Trade cog, time: 36, cost; 100 food, 50 gold
Transport ship, time: 46

Coastal fish, villager: 0.43, fishing ship: 0.29
Deepsea fish: 0.5

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rehmsen commented Dec 7, 2014

Missing:

Archery: image
Blacksmith: image, time
Fish trap: image
Gate: time, image
M@A: time
Market: image, time
Outpost: time
Palisade: time
Stable: image
Stonewall: time, image
Watch tower: time, image

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rehmsen commented Dec 7, 2014

Blacksmith, time: 40
Gate: 30
Market, time: 60
Outpost, time: 15
Palisade, time: 5
Stone wall, time: 8
M@A: 21
Watch tower: 80
Fish trap, time: 60

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