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chore: pond ghost night 3
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TentativeTenebris committed Sep 28, 2024
1 parent 7a15472 commit 78a61ae
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26 changes: 1 addition & 25 deletions game/story/day2/day2_lord_intro.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ label day2_lord_intro:
show lord smirk with dissolve

lord "Good morning, [player_name]."
player "Morning"
player "Morning."
lord "You appear troubled. Did something happen?"
player "It wasn’t the best sleep. I saw… hmm… This probably sounds crazy, but I thought I saw a woman who was missing parts of her face. She looked like a ghost or something. I don’t know. It seemed so real, but…"
lord "I see. I can assure you, that you’re not crazy. Your experience was very real. {w=0.3} This manor is indeed haunted. A category 2 haunting, to be precise. Several spirits find themselves bound to these grounds, trapped in a space between the world of the living and the world of the dead, incapable of crossing over on their own."
Expand All @@ -25,30 +25,6 @@ label day2_lord_intro:
lord "Pity. But if you really believe you're incapable of such a simple task, I could always find someone else to inherit the estate..."
player "Whoa. Slow down. I can do it. I don’t know why you chose me for this, but I’ll talk to the ghosts and help them cross over or whatever. Just make sure you have the deed ready."





menu:
"It was okay...":
lord @ smile "That’s good to hear."

"This place creeps me out.":
lord @ sigh "It’s a new environment,{w=0.3} you’ll get used to it."

lord "Is there anything you’d like to know?"

menu:
"Is there really treasure in this mansion?":
lord @ neutral "It’s been said...{w=0.3} but I don’t know for sure."

"What’s in the basement?":
lord @ angry "There’s nothing in the basement."
lord @ sigh "I suggest you stay away from it."

lord neutral "Anyway,{w=0.3} I have work to do."
lord "Feel free to grab something to eat in the kitchen."

scene black with dissolve

stop music fadeout 4
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30 changes: 15 additions & 15 deletions game/story/night3/night3_kitchen_ghost.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -5,30 +5,30 @@ label night3_kitchen_ghost:
show ghost smile with dissolve


if kitchen_empathy < 0:
kitchen_ghost "Oh. It is you again. Come back to be a brute?"
jump kitchen_blunt_35
else:
kitchen_ghost "Hello. I have been thinking about when last we spoke."
jump kitchen_empathy_35
if empathy_kitchen < 0:
kitchen_ghost "Oh. It is you again. Come back to be a brute?"
jump kitchen_blunt_35
else:
kitchen_ghost "Hello. I have been thinking about when last we spoke."
jump kitchen_empathy_35

label kitchen_empathy_35:
label kitchen_blunt_35:

menu:
"Maybe I was a little too direct, but I’ve never had to deal with anything like this before. I don’t know what I'm doing.":
$ empathy_score -= 1
$ empathy_kitchen -= 1
jump kitchen_blunt_4
"I can’t imagine it was an easy time. Are you okay?":
$ empathy_score += 1
$ empathy_kitchen += 1
jump kitchen_empathy_4
label kitchen_blunt_35:
label kitchen_empathy_35:

menu:
"I am sorry if I was too direct, but I’ve never had to deal with something like this before. I don’t have a guide.":
$ empathy_score -= 1
$ empathy_kitchen -= 1
jump kitchen_blunt_4
"I appologize for being too blunt. Are you okay?":
$ empathy_score += 1
$ empathy_kitchen += 1
jump kitchen_empathy_4


Expand All @@ -51,10 +51,10 @@ label kitchen_neutral_2:

menu:
"I’m glad you’ve come around. Now we need to get you with the others.":
$ empathy_score -= 1
$ empathy_kitchen -= 1
jump kitchen_blunt_5
"I’m so sorry you had such a terrible experience. I’ll have to reunite you with the others for you to move on. When you’re ready of course":
$ empathy_score += 1
"I’m so sorry you had such a terrible experience. I’ll have to reunite you with the others for you to move on. When you’re ready of course.":
$ empathy_kitchen += 1
jump kitchen_empathy_5

label kitchen_blunt_5:
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53 changes: 53 additions & 0 deletions game/story/night3/night3_pond_ghost.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -5,4 +5,57 @@ label night3_pond_ghost:
show ghost smile with dissolve


pond_ghost "The other has returned. There is much to discuss."

menu:
"I need to get you to the others. So you can recombine and cross over.":
$ empathy_pond -= 1
jump pond_blunt_4
"What answers have you found?":
$ empathy_pond += 1
jump pond_empathy_4

label pond_blunt_4:

pond_ghost "Hah. You assume I accept your terms. No. Something is missing."
jump pond_neutral

label pond_empathy_4:

pond_ghost "Curious. Wonderful. Stay that way. You are missing much."
jump pond_neutral

label pond_neutral:

player "Missing?"

pond_ghost "Some parts are not my place to say. I have lingered here for a very long time. Pieced together much of what was scattered. I stay here to ease the pain. Float. Another stays to ease the fever. The last stays to suffer. You are yet to see how we can help you."
menu:
"No, I think you heading to the afterlife would be very helpful for me, actually.":
$ empathy_pond -= 1
jump pond_blunt_5
"I'm not sure I understand. How am I involved? ":
$ empathy_pond += 1
jump pond_empathy_5

label pond_blunt_5:

pond_ghost "This is fact, but involves more than just the shards you know. You must be more curious. Your haste may cause you to miss things that are clear to others."

player "Then what is my next step, if I’m rushing this?"

pond_ghost "You are not ready to hear it. Just as we are not ready to face it. Leave me to my peace tonight."
jump pond


label pond_empathy_5:

pond_ghost "A vital piece. Light shiner. Truth bringer. Your focus on us comes from care or desperation? Move on quickly. For us or you? You bargain in subtlety."

player "Then what is my next step, if I’m rushing this?"

pond_ghost "You are not ready to hear it. Just as we are not ready to face it. Leave me to my peace tonight."
jump pond



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