All notable changes to this project will be documented in this file. See standard-version for commit guidelines.
- config: expose environment variables to game config (f944688)
- game: create empty Game (0502571)
- public: update meta description and GitHub Corners url (05d3932)
- shared: create shared module for groups and sprites (22ee176)
- sprites: add Enemy instantiation logic (9d99e9c)
- sprites: add Enemy update logic (8595b51)
- sprites: add movement, firing, & overlap during Player update (c961d60)
- sprites: create empty sprites Enemy and Player (6513f15)
- sprites: update Player behavior when instantiated (5d02545)
- states: add bitmap data for sprites and weapon in Load state (85a55c0)
- states: create empty state Boot and start game with it (7424eb6)
- states: create empty state Load which starts after Boot (917622a)
- states: create empty state Main which starts after Load (6f6747d)
- states: instantiate Player and Enemy in Main (810af05)
- states: set background and start arcade physics in Main (62e84d5)
- weapons: create empty weapon Bullet (363c019)
- weapons: update logic of weapon Bullet (c7ce826)