forked from ArchipelagoMW/Archipelago
-
Notifications
You must be signed in to change notification settings - Fork 0
/
MMBN3Client.py
376 lines (315 loc) · 13.6 KB
/
MMBN3Client.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
import asyncio
import hashlib
import json
import os
import multiprocessing
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
import bsdiff4
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
import Utils
from NetUtils import ClientStatus
from worlds.mmbn3.Items import items_by_id
from worlds.mmbn3.Rom import get_base_rom_path
from worlds.mmbn3.Locations import all_locations, scoutable_locations
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_mmbn3.lua"
CONNECTION_REFUSED_STATUS = \
"Connection refused. Please start your emulator and make sure connector_mmbn3.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_mmbn3.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
CONNECTION_INCORRECT_ROM = "Supplied Base Rom does not match US GBA Blue Version. Please provide the correct ROM version"
script_version: int = 2
debugEnabled = False
locations_checked = []
items_sent = []
itemIndex = 1
CHECKSUM_BLUE = "6fe31df0144759b34ad666badaacc442"
class MMBN3CommandProcessor(ClientCommandProcessor):
def __init__(self, ctx):
super().__init__(ctx)
def _cmd_gba(self):
"""Check GBA Connection State"""
if isinstance(self.ctx, MMBN3Context):
logger.info(f"GBA Status: {self.ctx.gba_status}")
def _cmd_debug(self):
"""Toggle the Debug Text overlay in ROM"""
global debugEnabled
debugEnabled = not debugEnabled
logger.info("Debug Overlay Enabled" if debugEnabled else "Debug Overlay Disabled")
class MMBN3Context(CommonContext):
command_processor = MMBN3CommandProcessor
game = "MegaMan Battle Network 3"
items_handling = 0b101 # full local except starting items
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.gba_streams: (StreamReader, StreamWriter) = None
self.gba_sync_task = None
self.gba_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.location_table = {}
self.version_warning = False
self.auth_name = None
self.slot_data = dict()
self.patching_error = False
self.sent_hints = []
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(MMBN3Context, self).server_auth(password_requested)
if self.auth_name is None:
self.awaiting_rom = True
logger.info("No ROM detected, awaiting conection to Bizhawk to authenticate to the multiworld server")
return
logger.info("Attempting to decode from ROM... ")
self.awaiting_rom = False
self.auth = self.auth_name.decode("utf8").replace('\x00', '')
logger.info("Connecting as "+self.auth)
await self.send_connect(name=self.auth)
def run_gui(self):
from kvui import GameManager
class MMBN3Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago MegaMan Battle Network 3 Client"
self.ui = MMBN3Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.slot_data = args.get("slot_data", {})
print(self.slot_data)
class ItemInfo:
id = 0x00
sender = ""
type = ""
count = 1
itemName = "Unknown"
itemID = 0x00 # Item ID, Chip ID, etc.
subItemID = 0x00 # Code for chips, color for programs
itemIndex = 1
def __init__(self, id, sender, type):
self.id = id
self.sender = sender
self.type = type
def get_json(self):
json_data = {
"id": self.id,
"sender": self.sender,
"type": self.type,
"itemName": self.itemName,
"itemID": self.itemID,
"subItemID": self.subItemID,
"count": self.count,
"itemIndex": self.itemIndex
}
return json_data
def get_payload(ctx: MMBN3Context):
global debugEnabled
items_sent = []
for i, item in enumerate(ctx.items_received):
item_data = items_by_id[item.item]
new_item = ItemInfo(i, ctx.player_names[item.player], item_data.type)
new_item.itemIndex = i+1
new_item.itemName = item_data.itemName
new_item.type = item_data.type
new_item.itemID = item_data.itemID
new_item.subItemID = item_data.subItemID
new_item.count = item_data.count
items_sent.append(new_item)
return json.dumps({
"items": [item.get_json() for item in items_sent],
"debug": debugEnabled
})
async def parse_payload(payload: dict, ctx: MMBN3Context, force: bool):
# Game completion handling
if payload["gameComplete"] and not ctx.finished_game:
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL
}])
ctx.finished_game = True
# Locations handling
if ctx.location_table != payload["locations"]:
ctx.location_table = payload["locations"]
locs = [loc.id for loc in all_locations
if check_location_packet(loc, ctx.location_table)]
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": locs
}])
# If trade hinting is enabled, send scout checks
if ctx.slot_data.get("trade_quest_hinting", 0) == 2:
trade_bits = [loc.id for loc in scoutable_locations
if check_location_scouted(loc, payload["locations"])]
scouted_locs = [loc for loc in trade_bits if loc not in ctx.sent_hints]
if len(scouted_locs) > 0:
ctx.sent_hints.extend(scouted_locs)
await ctx.send_msgs([{
"cmd": "LocationScouts",
"locations": scouted_locs,
"create_as_hint": 2
}])
def check_location_packet(location, memory):
if len(memory) == 0:
return False
# Our keys have to be strings to come through the JSON lua plugin so we have to turn our memory address into a string as well
location_key = hex(location.flag_byte)[2:]
byte = memory.get(location_key)
if byte is not None:
return byte & location.flag_mask
def check_location_scouted(location, memory):
if len(memory) == 0:
return False
location_key = hex(location.hint_flag)[2:]
byte = memory.get(location_key)
if byte is not None:
return byte & location.hint_flag_mask
async def gba_sync_task(ctx: MMBN3Context):
logger.info("Starting GBA connector. Use /gba for status information.")
if ctx.patching_error:
logger.error('Unable to Patch ROM. No ROM provided or ROM does not match US GBA Blue Version.')
while not ctx.exit_event.is_set():
error_status = None
if ctx.gba_streams:
(reader, writer) = ctx.gba_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to four fields
# 1. str: player name (always)
# 2. int: script version (always)
# 3. dict[str, byte]: value of location's memory byte
# 4. bool: whether the game currently registers as complete
data = await asyncio.wait_for(reader.readline(), timeout=10)
data_decoded = json.loads(data.decode())
reported_version = data_decoded.get("scriptVersion", 0)
if reported_version >= script_version:
if ctx.game is not None and "locations" in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task((parse_payload(data_decoded, ctx, False)))
if not ctx.auth:
ctx.auth_name = bytes(data_decoded["playerName"])
if ctx.awaiting_rom:
logger.info("Awaiting data from ROM...")
await ctx.server_auth(False)
else:
if not ctx.version_warning:
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
"Please update to the latest version."
"Your connection to the Archipelago server will not be accepted.")
ctx.version_warning = True
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gba_streams = None
except ConnectionResetError:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gba_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gba_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gba_streams = None
if ctx.gba_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to GBA")
ctx.gba_status = CONNECTION_CONNECTED_STATUS
else:
ctx.gba_status = f"Was tentatively connected but error occurred: {error_status}"
elif error_status:
ctx.gba_status = error_status
logger.info("Lost connection to GBA and attempting to reconnect. Use /gba for status updates")
else:
try:
logger.debug("Attempting to connect to GBA")
ctx.gba_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 28922), timeout=10)
ctx.gba_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.gba_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gba_status = CONNECTION_REFUSED_STATUS
continue
async def run_game(romfile):
options = Utils.get_options().get("mmbn3_options", None)
if options is None:
auto_start = True
else:
auto_start = options.get("rom_start", True)
if auto_start:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
subprocess.Popen([auto_start, romfile],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(apmmbn3_file):
base_name = os.path.splitext(apmmbn3_file)[0]
with zipfile.ZipFile(apmmbn3_file, 'r') as patch_archive:
try:
with patch_archive.open("delta.bsdiff4", 'r') as stream:
patch_data = stream.read()
except KeyError:
raise FileNotFoundError("Patch file missing from archive.")
rom_file = get_base_rom_path()
with open(rom_file, 'rb') as rom:
rom_bytes = rom.read()
patched_bytes = bsdiff4.patch(rom_bytes, patch_data)
patched_rom_file = base_name+".gba"
with open(patched_rom_file, 'wb') as patched_rom:
patched_rom.write(patched_bytes)
asyncio.create_task(run_game(patched_rom_file))
def confirm_checksum():
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
return False
with open(rom_file, 'rb') as rom:
rom_bytes = rom.read()
basemd5 = hashlib.md5()
basemd5.update(rom_bytes)
return CHECKSUM_BLUE == basemd5.hexdigest()
if __name__ == "__main__":
Utils.init_logging("MMBN3Client")
async def main():
multiprocessing.freeze_support()
parser = get_base_parser()
parser.add_argument("patch_file", default="", type=str, nargs="?",
help="Path to an APMMBN3 file")
args = parser.parse_args()
checksum_matches = confirm_checksum()
if checksum_matches:
if args.patch_file:
asyncio.create_task(patch_and_run_game(args.patch_file))
ctx = MMBN3Context(args.connect, args.password)
if not checksum_matches:
ctx.patching_error = True
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.gba_sync_task = asyncio.create_task(gba_sync_task(ctx), name="GBA Sync")
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.gba_sync_task:
await ctx.gba_sync_task
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()