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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

1.0.0 - 2022-05-27

Added

  • Ability to access AudioBuffers for each individual channel.
  • Allowed to specify the SRAM save file and whether or not to save on shutdown.
  • Documenting all public APIs and now its easier to use the library as backend emulation.

Changed

  • Changes in the PPU and passed some tests.
  • Used ciborium instead of serde_cbor for SaveState. (7091c3c)
  • Moved to Rust edition 2021.

0.2.0 - 2021-02-18

Added

  • Save states with the save_state library.
  • Notifications UI in the front-end, used to display messages and errors.
  • This CHANGELOG file.

Changed

  • Updated SFML to version 0.16.0. (#2)

0.1.2 - 2021-02-18

Added

  • Added printer support.

Fixed

  • Show errors when saving/loading sram files for the cartridge. (c6d446c)

0.1.1 - 2021-02-07

Added

  • The implementation of the gameboy (DMG) and gameboy color emulation.
  • The implementation include the CPU, PPU, APU, and all components to produce a working emulator with high accuracy.
  • The UI is built with SFML.

Fixed

  • This is the first release and has SO many rewrites and bug fixes.