Bradford Mott Project management and emulation core developer
(original author of Stella)
Stephen Anthony Author of the SDL port of Stella and emulation core
Joe D'Andrea Maintainer of the Solaris build of Stella
Doodle Current maintainer of the OS/2 port of Stella
Mark Grebe Author/maintainer of the Mac OSX port of Stella
Erik "Voch" Kovach Maintainer of the 'stella.pro' game properties file
Kostas Nakos Author/maintainer of the WinCE port of Stella
Darrell Spice Jr. Original author of the OS/2 port of Stella
Eckhard Stolberg Emulation core development
Aenea First PSP port version of Stella
Brian Watson Emulation core development and debugger support
Alex Zaballa Author/maintainer of the DINGUX port of Stella
Ludovic Jacomme Another PSP & DINGUX port of Stella
see http://stella.sourceforge.net/ for further informations
- Author of another PSP, WIZ, GP2X-F100, Dingoo/Dingux port versions
Ludovic.Jacomme also known as Zx-81 (see http://zx81.zx81.free.fr)
Stella is the best emulator of Atari 2600 game console, running on many different systems, such as Linux, Solaris, Windows, MacOS/X WinCE, OS/2, DINGUX.
Dingux2600 is a port on Dingux of my previous GP2X-Wiz port version.
This package is under GPL Copyright, read COPYING file for more information about it.
Unzip the zip file, and copy the content of the directory local to your SD memory.
Put your roms files on "roms" sub-directory.
For any comments or questions on this version, please visit http://zx81.zx81.free.fr, http://zx81.dcemu.co.uk or http://www.gp32x.com/
DINGUX Atari 2600
Y R Diff A
X Reset
B Fire
A Select
Up Up
Down Down
Left Left
Right Right
LTrigger Toogle with L keyboard mapping
RTrigger Toggle with R keyboard mapping
-
LTrigger mapping :
DINGUX Atari 2600 Y Hotkey FPS X Hotkey Load state B Hotkey Save state A Hotkey render Up Up Down Down Left Left Right Right
-
RTrigger mapping :
DINGUX Atari 2600 Y R Diff B X Reset B Hotkey auto-fire A Select Up Up Down Down Left Left Right Right Press Menu to enter in emulator main menu. Press Select open/close the virtual keyboard X Go Up directory B Valid A Valid Y Go Back to the emulator window
The On-Screen Keyboard of "Danzel" and "Jeff Chen"
Use digital pad to choose one of the 9 squares, and use X, Y, A, B to choose one of the 4 letters of the highlighted square.
Use LTrigger and RTrigger to see other 9 squares figures.
If you want to load rom images in the virtual drive of your emulator, you have to put your rom file (with .zip, .bin or .a26 file extension) on your SD memory in the 'roms' directory.
Then, while inside Atari 2600 emulator, just press SELECT to enter in the emulator main menu, choose "Load ROM" and then using the file selector choose one game file to load in your emulator. Back to the emulator window, your game should run automatically.
For given games, the default keyboard mapping between DINGUX Keys and Atari 2600 keys, is not suitable, and the game can't be played on DINGUX-2600.
To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory.
For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...).
After writting such keyboard mapping file, you can load them using the main menu inside the emulator.
If the keyboard filename is the same as the rom file (.a26) then when you load this rom file, the corresponding keyboard file is automatically loaded !
You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu.
You can use cheat codes with this emulator. You can add your own cheat codes in the cheat.txt file and then import them in the cheat menu.
All cheat codes you have specified for a game can be save in a CHT file in 'cht' folder. Those cheat codes would then be automatically loaded when you start the game.
#
# Enable, Address, Value, Comment
#
1,36f,3,Cheat comment
Using the Cheat menu you can search for modified bytes in RAM between current time and the last time you saved the RAM. It might be very usefull to find "poke" address by yourself, monitoring for example life numbers.
To find a new "poke address" you can proceed as follow :
Let's say you're playing Moon patrol and you want to find the memory address where "number lives" is stored.
- Start a new game in Moon patrol
- Enter in the cheat menu.
- Choose Save Ram to save initial state of the memory.
- Specify the number of lives you want to find in "Scan Old Value" field. (for Glouton the initial lives number is 3)
- Go back to the game and loose a life.
- Enter in the cheat menu.
- Specify the number of lives you want to find in "Scan New Value" field. (for Moon patrol the lives number is now 2)
- In Add Cheat you have now one matching Address
- Specify the Poke value you want (for example 3) and add a new cheat with this address / value.
The cheat is now activated in the cheat list and you can save it using the "Save cheat" menu.
Let's enjoy Moon patrol with infinite life !!
You can modify several settings value in the settings menu of this emulator. The following parameters are available :
Sound enable : enable or disable the sound
Speed limiter : limit the speed to a given fps value
Skip frame : to skip frame and increase emulator speed
Display fps : display real time fps value
Render mode : many render modes are available with different
geometry that should covered all games
requirements
Delta Y : move the center of the screen vertically
Vsync : wait for vertical signal between each frame displayed
Flicker mode : set flicker mode (none, simple, phosphor or average)
Clock frequency : DINGUX clock frequency, by default the value is set
to 200Mhz, and should be enough for most of all
games.
You can modify several joystick settings value in the settings menu of this emulator. The following parameters are available :
Swap Analog/Cursor : swap key mapping between DINGUX analog pad and DINGUX
digital pad
Active Joystick : Joystick player, it could be 1 or 2
Paddle enable : enable or disable paddle
Paddle speed : specify paddle speed factor (from 1 to 3)
Auto fire period : auto fire period
Auto fire mode : auto fire mode active or not
On several games such as Asteroids or Missile Command, the screen flicks, or the color are dark. You can then change the Flicker mode parameters in the Settings menu. For example, Asteroids is very nice using the "Simple" anti-flicker mode.
It may happens that autofire can not be stopped. You have then to go to the settings menu and set auto fire option to off ...
It has been developped under Linux FC9 using gcc with DINGUX SDK. All tests have been done using a Dingoo with Dingux installed To rebuild the homebrew run the Makefile in the src archive.
Enjoy,
Zx