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Welcome to Dingux 2600

The Stella team :

	 Bradford Mott       Project management and emulation core developer
											 (original author of Stella)

	 Stephen Anthony     Author of the SDL port of Stella and emulation core
	 Joe D'Andrea        Maintainer of the Solaris build of Stella
	 Doodle              Current maintainer of the OS/2 port of Stella
	 Mark Grebe          Author/maintainer of the Mac OSX port of Stella
	 Erik "Voch" Kovach  Maintainer of the 'stella.pro' game properties file
	 Kostas Nakos        Author/maintainer of the WinCE port of Stella
	 Darrell Spice Jr.   Original author of the OS/2 port of Stella
	 Eckhard Stolberg    Emulation core development
	 Aenea               First PSP port version of Stella
	 Brian Watson        Emulation core development and debugger support
	 Alex Zaballa        Author/maintainer of the DINGUX port of Stella
	 Ludovic Jacomme     Another PSP & DINGUX port of Stella
 see http://stella.sourceforge.net/ for further informations
  • Author of another PSP, WIZ, GP2X-F100, Dingoo/Dingux port versions

Ludovic.Jacomme also known as Zx-81 (see http://zx81.zx81.free.fr)

INTRODUCTION

Stella is the best emulator of Atari 2600 game console, running on many different systems, such as Linux, Solaris, Windows, MacOS/X WinCE, OS/2, DINGUX.

Dingux2600 is a port on Dingux of my previous GP2X-Wiz port version.

This package is under GPL Copyright, read COPYING file for more information about it.

INSTALLATION

Unzip the zip file, and copy the content of the directory local to your SD memory.

Put your roms files on "roms" sub-directory.

For any comments or questions on this version, please visit http://zx81.zx81.free.fr, http://zx81.dcemu.co.uk or http://www.gp32x.com/

CONTROL

	DINGUX     Atari 2600
	Y          R Diff A
	X          Reset    
	B          Fire
	A          Select
	Up         Up
	Down       Down
	Left       Left
	Right      Right
	LTrigger   Toogle with L keyboard mapping
	RTrigger   Toggle with R keyboard mapping
  • LTrigger mapping :

      DINGUX     Atari 2600
      Y          Hotkey FPS
      X          Hotkey Load state
      B          Hotkey Save state
      A          Hotkey render
      Up         Up
      Down       Down
      Left       Left
      Right      Right
    
  • RTrigger mapping :

      DINGUX     Atari 2600 
      Y          R Diff B
      X          Reset 
      B          Hotkey auto-fire
      A          Select 
      Up         Up
      Down       Down
      Left       Left
      Right      Right
    
      Press Menu      to enter in emulator main menu.
      Press Select    open/close the virtual keyboard
    
      X          Go Up directory
      B          Valid
      A          Valid
      Y          Go Back to the emulator window
    

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use digital pad to choose one of the 9 squares, and use X, Y, A, B to choose one of the 4 letters of the highlighted square.

Use LTrigger and RTrigger to see other 9 squares figures.

LOADING ROM FILES (.A26 or .BIN)

If you want to load rom images in the virtual drive of your emulator, you have to put your rom file (with .zip, .bin or .a26 file extension) on your SD memory in the 'roms' directory.

Then, while inside Atari 2600 emulator, just press SELECT to enter in the emulator main menu, choose "Load ROM" and then using the file selector choose one game file to load in your emulator. Back to the emulator window, your game should run automatically.

LOADING KEY MAPPING FILES

For given games, the default keyboard mapping between DINGUX Keys and Atari 2600 keys, is not suitable, and the game can't be played on DINGUX-2600.

To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory.

For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...).

After writting such keyboard mapping file, you can load them using the main menu inside the emulator.

If the keyboard filename is the same as the rom file (.a26) then when you load this rom file, the corresponding keyboard file is automatically loaded !

You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu.

CHEAT CODE (.CHT)

You can use cheat codes with this emulator. You can add your own cheat codes in the cheat.txt file and then import them in the cheat menu.

All cheat codes you have specified for a game can be save in a CHT file in 'cht' folder. Those cheat codes would then be automatically loaded when you start the game.

#
# Enable, Address, Value, Comment
#
1,36f,3,Cheat comment

Using the Cheat menu you can search for modified bytes in RAM between current time and the last time you saved the RAM. It might be very usefull to find "poke" address by yourself, monitoring for example life numbers.

To find a new "poke address" you can proceed as follow :

Let's say you're playing Moon patrol and you want to find the memory address where "number lives" is stored.

  • Start a new game in Moon patrol
  • Enter in the cheat menu.
  • Choose Save Ram to save initial state of the memory.
  • Specify the number of lives you want to find in "Scan Old Value" field. (for Glouton the initial lives number is 3)
  • Go back to the game and loose a life.
  • Enter in the cheat menu.
  • Specify the number of lives you want to find in "Scan New Value" field. (for Moon patrol the lives number is now 2)
  • In Add Cheat you have now one matching Address
  • Specify the Poke value you want (for example 3) and add a new cheat with this address / value.

The cheat is now activated in the cheat list and you can save it using the "Save cheat" menu.

Let's enjoy Moon patrol with infinite life !!

SETTINGS

You can modify several settings value in the settings menu of this emulator. The following parameters are available :

	Sound enable    : enable or disable the sound
	Speed limiter   : limit the speed to a given fps value
	Skip frame      : to skip frame and increase emulator speed
	Display fps     : display real time fps value
	Render mode     : many render modes are available with different
										geometry that should covered all games
										requirements
	Delta Y         : move the center of the screen vertically
	Vsync           : wait for vertical signal between each frame displayed
	Flicker mode    : set flicker mode (none, simple, phosphor or average)
	Clock frequency : DINGUX clock frequency, by default the value is set
										to 200Mhz, and should be enough for most of all
										games.

JOYSTICK SETTINGS

You can modify several joystick settings value in the settings menu of this emulator. The following parameters are available :

	Swap Analog/Cursor : swap key mapping between DINGUX analog pad and DINGUX
											 digital pad
	Active Joystick    : Joystick player, it could be 1 or 2
	Paddle enable      : enable or disable paddle
	Paddle speed       : specify paddle speed factor (from 1 to 3)
	Auto fire period   : auto fire period
	Auto fire mode     : auto fire mode active or not

FLICKERING

On several games such as Asteroids or Missile Command, the screen flicks, or the color are dark. You can then change the Flicker mode parameters in the Settings menu. For example, Asteroids is very nice using the "Simple" anti-flicker mode.

AUTO-FIRE

It may happens that autofire can not be stopped. You have then to go to the settings menu and set auto fire option to off ...

COMPILATION

It has been developped under Linux FC9 using gcc with DINGUX SDK. All tests have been done using a Dingoo with Dingux installed To rebuild the homebrew run the Makefile in the src archive.

Enjoy,

Zx